Re: [Audyssey] Dos games in windows seven.

2015-05-30 Thread Josh K

yes you sure can! get talking dosbox from:

http://batsupport.com/unsupported/dosbox/



follow me on twitter @joshknnd1982
On 5/30/2015 4:41 AM, Lisa Hayes wrote:

Hi folks can i access a dos gox in win seven and play my now old dosgames 
thanks.  And any updates Jim to your games?
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Michael Gauler
True, but there is one major difference and I don't mean storyline, weapons 
or gameplay.

I know of the original Doom, allthough I haven't played it.
But I know that Doom 1 and Quake 1 shared one thing which Shades of Doom up 
to now has never brought.
And this is the ability to design your own level files and to distribute 
them.
Shades of Doom to my knowledge doesn't alow the creation of user content 
outside of the main levels.

I know of two Shades of Doom 1.x mods from the user with the name locutus.
But he probably needed lots of free time to figure out how the .gsf files 
were set up to make his own altered files.
Something which I think is not compatible or possible for Shades of Doom 
v2.x.

And of course Locutus could never make his own level files.
That was I hoped we could gain when the Alchemy Montezuma's Refenge was 
originally announced, because the old developer stated that the level editor 
would be part of a full registered version.
Obviously it never got to that point, but that was what I hoped back then. 



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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Thomas Ward
Hi Scot,

In a sense that has already been done. That was the entire point of
GMA's Shades of Doom. To create an accessible Doom clone. While not
exact its as legally close as anyone can get.

Cheers!


On 1/9/15, Scott Chesworth scottcheswo...@gmail.com wrote:
 Hey, someone should rewrite doom. Maybe add a few accessibility
 features specific to us. That'd be neat :P

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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Jacob Kruger
Tom, I loved Elite itself a long time back - was one of those games that I 
got stuck playing for hours on my old XT back then...smile


Just not sure how you'd really convert/transform the 3D flying interface 
etc. I sort of remember from it into a text control based interface?


Unless am thinking of the wrong game, or part of the interface, or else, 
suppose the sort of underlying strategy part of the game related to sort of 
strategy relating to performing actions/activities..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
Roger Wilco wants to welcome you...to the space janitor's closet...

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2015 7:23 PM
Subject: Re: [Audyssey] Dos Games Preservation Project



Hi John,

Unfortunately, the games we are talking about have no source code, or
at least none that is freely available. The games I had in mind were
old Dos games like Elite that was really big back in the80's and
early90's, but no longer are compatible with newer computers. I was
rather hoping of writing them as text based console games along the
lines of the original so that they would be accurate clones of the
original. That's mainly for nostalgia's sake so wasn't thinking of
using something like BGT for development.

Plus the reason I had suggested Python is I am really interested in
cross-platform games. As many here know I primarily use Linux, not
Windows, so frown whenever anyone develops something exclusively for
Windows and can't easily port it to Linux. I imagine Mac users feel
much the same way. Therefore rewriting the games in C++ or Python is
more ideal than BGT which is as yet a Windows only technology.

Cheers!


On 1/9/15, john jpcarnemo...@gmail.com wrote:
I have no experience with actually playing these games, but would be 
willing


to give porting them a try if there's sourcecode and/or a detailed enough
explanation available. I know very little python, but would be surprised 
if


I couldn't get some kind of a solution together using bgt.



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list,

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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread Cara Quinn
Hey Scott, :)

Your point is not lost on me. ;)

However, I will mention Audio Quake yet again! lol!

Ya know, I should get paid for every time I've mentioned Audio Quake on this 
list! lol!

Smiles,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 9, 2015, at 8:03 PM, Scott Chesworth scottcheswo...@gmail.com wrote:

Hey, someone should rewrite doom. Maybe add a few accessibility
features specific to us. That'd be neat :P

On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote:
 Well, I would like Golf and Leisure Suit Larry and how about Panzers too.
 
 On 1/9/15, Josh k joshknnd1...@gmail.com wrote:
 I would buy it for windows and android.
 
 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com
 will find facebook site
 
 On 1/9/2015 2:33 PM, Teresa Cochran wrote:
 Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as
 the sound of a propane tank exploding when it's hit in the right place.
 I'd snap it up on iOS.
 
 Teresa
 
 Winging its way from my iPod
 
 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com
 wrote:
 
 PCS titles going to Mac / iOS would rock even more! ;)
 
 Cheers,
 
 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com
 wrote:
 
 the pcs titles going to windows will rock but phill is probably going
 to
 port those eventually I hope.
 
 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games.
 i
 like sports they are my favorites.
 
 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com will find facebook site
 
 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,
 
 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.
 
 Ideally a solution wouldn't involve installing and configuring lots
 of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install
 and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.
 
 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as
 a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the
 extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.
 
 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.
 
 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as
 open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text 

Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread shaun everiss
yes I have heard about that, and aparently you can compile all those 
games in that format to.


At 03:35 a.m. 10/01/2015, you wrote:

Hi Shaun,

I'm not familiar with those games specifically but as for AGT based
games there is a Windows interpreter called Agility or something like
that which is quite accessible. So I'm doubtful that any of those
games would need to be converted into an actual Windows executable
since there isn't any pressing need to do so.

As to copyrights each game I'd consider would have to be evaluated for
copyright status individually of course. In some cases the author has
abandoned the games and therefore if they are released as abandonware
the copyright issue isn't a problem. If the game isn't released as
abandonware, still is under copyright, then an attempt to contact the
author or publisher would be in order to request copyright status.
However, in a lot of cases it wouldn't come to that.

For example, Josh suggested rewriting Pinochle. Well, that is a
standard card game with no implicit copyrights attached. I could write
my own Pinochle game without stepping on anyone's toes just because
its a common card game and I probably wouldn't be copying the Dos game
exactly. I'd be making it in my own way and with variations that would
make it uniquely different from the original. Thus copyright wouldn't
be a major concern.

As for Dosbox accessibility I think you greatly underestimate what it
would take to make it accessible. In short, to make Dosbox accessible
I'd throw away the original emulator and rewrite it from scratch with
accessibility in mind. I'm not willing to do that and think it would
be further ahead to simply rewrite a few games and applications that a
person likes, make them run on modern platforms, without emulation
thus resolving the problem once and for all. All this hanky panky with
Dosbox is an unnecessary dependency that can and should be thrown
away.

Cheers!


On 1/8/15, shaun everiss sm.ever...@gmail.com wrote:
 for me drone and braminar are games I play on a regular basus and
 wasteland rebbels.
 but what are the licences of half this stuff more over even if you
 have to buy them do the authors and ways to get them exist.
 I know agt has some sort of game runner though I'd like a way to run
 agt games in a windows something text is good but audio maybe for
 some of the dos games who knows.
 And there is the licence for said thing.
 richard disteno has done all his games for dos into windows ones
 mostly text console apps with sound where needed.
 So yes it can be done.
 However tom I think dosbox should be made accessable somehow, as a
 lot of dos games now are using that system and I see no reason why we
 can't do the same thing if we so need to.
 the issue is that dos screenreader and external synths are hard to
 come buy, well external synths actually.

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Re: [Audyssey] Dos Games Preservation Project

2015-01-10 Thread shaun everiss

I would also buy this for windows.

At 08:57 a.m. 10/01/2015, you wrote:

I would buy it for windows and android.

follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/9/2015 2:33 PM, Teresa Cochran wrote:
Oh yeah, I used to play PCS Shoot all the time. Nothing so 
satisfying as the sound of a propane tank exploding when it's hit 
in the right place.  I'd snap it up on iOS.


Teresa

Winging its way from my iPod


On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:

PCS titles going to Mac / iOS would rock even more! ;)

Cheers,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

the pcs titles going to windows will rock but phill is probably 
going to port those eventually I hope.


At 12:09 p.m. 8/01/2015, you wrote:
I would like any night football and world series baseball text 
games. i like sports they are my favorites.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site



On 1/7/2015 6:00 PM, Thomas Ward wrote:
Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management 
of the list,

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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Scott Chesworth
Hey, someone should rewrite doom. Maybe add a few accessibility
features specific to us. That'd be neat :P

On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote:
 Well, I would like Golf and Leisure Suit Larry and how about Panzers too.

 On 1/9/15, Josh k joshknnd1...@gmail.com wrote:
 I would buy it for windows and android.

 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com
 will find facebook site

 On 1/9/2015 2:33 PM, Teresa Cochran wrote:
 Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as
 the sound of a propane tank exploding when it's hit in the right place.
 I'd snap it up on iOS.

 Teresa

 Winging its way from my iPod

 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com
 wrote:

 PCS titles going to Mac / iOS would rock even more! ;)

 Cheers,

 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com
 wrote:

 the pcs titles going to windows will rock but phill is probably going
 to
 port those eventually I hope.

 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games.
 i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com will find facebook site

 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,

 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.

 Ideally a solution wouldn't involve installing and configuring lots
 of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install
 and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.

 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as
 a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the
 extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.

 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.

 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as
 open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.

 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?

 Cheers!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi John,

Unfortunately, the games we are talking about have no source code, or
at least none that is freely available. The games I had in mind were
old Dos games like Elite that was really big back in the80's and
early90's, but no longer are compatible with newer computers. I was
rather hoping of writing them as text based console games along the
lines of the original so that they would be accurate clones of the
original. That's mainly for nostalgia's sake so wasn't thinking of
using something like BGT for development.

Plus the reason I had suggested Python is I am really interested in
cross-platform games. As many here know I primarily use Linux, not
Windows, so frown whenever anyone develops something exclusively for
Windows and can't easily port it to Linux. I imagine Mac users feel
much the same way. Therefore rewriting the games in C++ or Python is
more ideal than BGT which is as yet a Windows only technology.

Cheers!


On 1/9/15, john jpcarnemo...@gmail.com wrote:
 I have no experience with actually playing these games, but would be willing

 to give porting them a try if there's sourcecode and/or a detailed enough
 explanation available. I know very little python, but would be surprised if

 I couldn't get some kind of a solution together using bgt.


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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Zachary Kline
Hi Thomas et al,

Since you mention Elite, I feel this link might be useful to you or anybody 
interested in doing something similar. It’s a text-based reimplementation of 
the “classic,” trading system, which was basically the heart of the original 
game. There is no space combat or the like in here, but it’s probably something 
which could be added easily enough.
Since this is standard C, it should be relatively portable, I’ve often thought 
of seeing if I could get it working on Mac as a trivial programming exercise.
http://www.iancgbell.clara.net/elite/text/ 
http://www.iancgbell.clara.net/elite/text/

Enjoy,
Zack.
 On Jan 9, 2015, at 9:23 AM, Thomas Ward thomasward1...@gmail.com wrote:
 
 Hi John,
 
 Unfortunately, the games we are talking about have no source code, or
 at least none that is freely available. The games I had in mind were
 old Dos games like Elite that was really big back in the80's and
 early90's, but no longer are compatible with newer computers. I was
 rather hoping of writing them as text based console games along the
 lines of the original so that they would be accurate clones of the
 original. That's mainly for nostalgia's sake so wasn't thinking of
 using something like BGT for development.
 
 Plus the reason I had suggested Python is I am really interested in
 cross-platform games. As many here know I primarily use Linux, not
 Windows, so frown whenever anyone develops something exclusively for
 Windows and can't easily port it to Linux. I imagine Mac users feel
 much the same way. Therefore rewriting the games in C++ or Python is
 more ideal than BGT which is as yet a Windows only technology.
 
 Cheers!
 

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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Teresa Cochran
Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the 
sound of a propane tank exploding when it's hit in the right place.  I'd snap 
it up on iOS.

Teresa 

Winging its way from my iPod

 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:
 
 PCS titles going to Mac / iOS would rock even more! ;)
 
 Cheers,
 
 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:
 
 the pcs titles going to windows will rock but phill is probably going to port 
 those eventually I hope.
 
 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games. i like 
 sports they are my favorites.
 
 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
 will find facebook site
 
 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,
 
 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.
 
 Ideally a solution wouldn't involve installing and configuring lots of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.
 
 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.
 
 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.
 
 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.
 
 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread john
I have no experience with actually playing these games, but would be willing 
to give porting them a try if there's sourcecode and/or a detailed enough 
explanation available. I know very little python, but would be surprised if 
I couldn't get some kind of a solution together using bgt.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, January 07, 2015 18:00
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Dos Games Preservation Project

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi Zack,

Cool. I'll definitely have to check this out. Elite was one of my
favorite Dos games and I had no idea someone was in the process of
rewriting the game. Text Elite looks like a decent start at a new
Elite.

Cheers!


On 1/9/15, Zachary Kline zkl...@speedpost.net wrote:
 Hi Thomas et al,

 Since you mention Elite, I feel this link might be useful to you or anybody
 interested in doing something similar. It's a text-based reimplementation of
 the classic, trading system, which was basically the heart of the original
 game. There is no space combat or the like in here, but it's probably
 something which could be added easily enough.
 Since this is standard C, it should be relatively portable, I've often
 thought of seeing if I could get it working on Mac as a trivial programming
 exercise.
 http://www.iancgbell.clara.net/elite/text/
 http://www.iancgbell.clara.net/elite/text/

 Enjoy,
 Zack.

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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Cara Quinn
PCS titles going to Mac / iOS would rock even more! ;)

Cheers,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

the pcs titles going to windows will rock but phill is probably going to port 
those eventually I hope.

At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games. i like 
 sports they are my favorites.
 
 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
 will find facebook site
 
 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,
 
 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.
 
 Ideally a solution wouldn't involve installing and configuring lots of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.
 
 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.
 
 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.
 
 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.
 
 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Josh k

I would buy it for windows and android.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/9/2015 2:33 PM, Teresa Cochran wrote:

Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the 
sound of a propane tank exploding when it's hit in the right place.  I'd snap 
it up on iOS.

Teresa

Winging its way from my iPod


On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:

PCS titles going to Mac / iOS would rock even more! ;)

Cheers,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

the pcs titles going to windows will rock but phill is probably going to port 
those eventually I hope.

At 12:09 p.m. 8/01/2015, you wrote:

I would like any night football and world series baseball text games. i like 
sports they are my favorites.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site


On 1/7/2015 6:00 PM, Thomas Ward wrote:
Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Danielle Antoine
Well, I would like Golf and Leisure Suit Larry and how about Panzers too.

On 1/9/15, Josh k joshknnd1...@gmail.com wrote:
 I would buy it for windows and android.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

 On 1/9/2015 2:33 PM, Teresa Cochran wrote:
 Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as
 the sound of a propane tank exploding when it's hit in the right place.
 I'd snap it up on iOS.

 Teresa

 Winging its way from my iPod

 On Jan 9, 2015, at 11:18 AM, Cara Quinn caraqu...@caraquinn.com wrote:

 PCS titles going to Mac / iOS would rock even more! ;)

 Cheers,

 Cara
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Jan 7, 2015, at 11:47 PM, shaun everiss sm.ever...@gmail.com wrote:

 the pcs titles going to windows will rock but phill is probably going to
 port those eventually I hope.

 At 12:09 p.m. 8/01/2015, you wrote:
 I would like any night football and world series baseball text games. i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email
 joshknnd1...@gmail.com will find facebook site

 On 1/7/2015 6:00 PM, Thomas Ward wrote:
 Hello everyone,

 Over the last couple of weeks there has been a bit of discussion on
 the best way to preserve and play some of our favorite Dos games.
 Solutions have ranged from finding a way to make Dosbox and other Dos
 emulators accessible to actually running MS Dos in a virtual machine
 with varying degrees of success. While all of those solutions have
 some merit I don't feel they truly address the problem of preserving
 those games and applications for the majority of VI gamers, because
 they are problematic at best and are not simple solutions to the
 problem.

 Ideally a solution wouldn't involve installing and configuring lots of
 extra software like emulators or virtual machines. I feel pretty
 confident in saying the average VI gamer would just rather install and
 play it no extra dependencies required. Therefore if we are going to
 truly preserve these games for the average user we need to look
 elsewhere other than emulators and virtual machines. What I mean by
 that is by getting together a handful of interested developers to
 rewrite most of these games for modern platforms.

 It isn't as complicated or as much of an undertaking as it sounds. A
 lot of these games we are talking about are text only and as long as a
 developer intends to rewrite it as a text based game he or she can
 rapidly rewrite the game since they aren't worried about all the extra
 overhead that would go into an audio game or a video game. By and
 large text applications and games are pretty simple, and don't take a
 great deal of time to create. Especially, if they use the right tools
 and languages for the job.

 Back in the 80's and 90's when a lot of these text games were written
 they would have been written in C or C++. That is fine, but there are
 simpler solutions now. One such solution is Python which is a
 high-level scripting language well suited to quick and dirty text
 applications and games such as we are discussing. I can see an
 interested developer rewriting some of these Dos games in Python,
 compiling them, and releasing them in a fairly short amount of time
 barring other commitments of course.

 I feel rewriting these games is the best of all possibilities because
 it resolves all the problems with playing the originals. First, since
 the games will be rewritten from scratch they will be compiled for
 32-bit and 64-bit operating systems thus negating the requirement for
 a 16-bit environment to run them. Second, they can be released as open
 source so that future generations of gamers can take the source make
 new builds if and when needed. Third, they can be redesigned and
 ported to multiple platforms meaning that instead of just being
 strictly a Windows game they can be compiled and run on Mac, Linux,
 etc. Finally, they are games that a blind and a sighted gamer can
 truly play together. While there will always be disparities between a
 blind and sighted gamer playing a video game or an audio game, but
 they would be equal in playing text based games. So I see this as
 being a distinct advantage of having a common user interface like
 text.

 In any case I happen to have some free time coming up, and I was
 wondering if anyone is interested in this project. If so what Dos
 games would be foremost on your wish list and why?

 Cheers!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Thomas Ward
Hi Shaun,

I'm not familiar with those games specifically but as for AGT based
games there is a Windows interpreter called Agility or something like
that which is quite accessible. So I'm doubtful that any of those
games would need to be converted into an actual Windows executable
since there isn't any pressing need to do so.

As to copyrights each game I'd consider would have to be evaluated for
copyright status individually of course. In some cases the author has
abandoned the games and therefore if they are released as abandonware
the copyright issue isn't a problem. If the game isn't released as
abandonware, still is under copyright, then an attempt to contact the
author or publisher would be in order to request copyright status.
However, in a lot of cases it wouldn't come to that.

For example, Josh suggested rewriting Pinochle. Well, that is a
standard card game with no implicit copyrights attached. I could write
my own Pinochle game without stepping on anyone's toes just because
its a common card game and I probably wouldn't be copying the Dos game
exactly. I'd be making it in my own way and with variations that would
make it uniquely different from the original. Thus copyright wouldn't
be a major concern.

As for Dosbox accessibility I think you greatly underestimate what it
would take to make it accessible. In short, to make Dosbox accessible
I'd throw away the original emulator and rewrite it from scratch with
accessibility in mind. I'm not willing to do that and think it would
be further ahead to simply rewrite a few games and applications that a
person likes, make them run on modern platforms, without emulation
thus resolving the problem once and for all. All this hanky panky with
Dosbox is an unnecessary dependency that can and should be thrown
away.

Cheers!


On 1/8/15, shaun everiss sm.ever...@gmail.com wrote:
 for me drone and braminar are games I play on a regular basus and
 wasteland rebbels.
 but what are the licences of half this stuff more over even if you
 have to buy them do the authors and ways to get them exist.
 I know agt has some sort of game runner though I'd like a way to run
 agt games in a windows something text is good but audio maybe for
 some of the dos games who knows.
 And there is the licence for said thing.
 richard disteno has done all his games for dos into windows ones
 mostly text console apps with sound where needed.
 So yes it can be done.
 However tom I think dosbox should be made accessable somehow, as a
 lot of dos games now are using that system and I see no reason why we
 can't do the same thing if we so need to.
 the issue is that dos screenreader and external synths are hard to
 come buy, well external synths actually.

---
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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
I agree with tom however I do also want to try to get dosbox to be 
accessable somehow even if we would need a screenreader to work with 
dosbox written for doxbox itself.


At 12:42 p.m. 8/01/2015, you wrote:

Hi Josh,

Speak for yourself. You are entirely missing the point of why I'd be
willing to rewrite some of these Dos games. The point is to get away
from the virtual machines, emulators, and extra dependencies so we
could just install and play the games as is. Anything else is too much
of a headache in my opinion.

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 we should still keep the vm's around to preserve real ms-dos itself.
 just for fun.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
a lot of these old games are old and their address info may or may 
not exist anymore especially those from bbs sites now dead.
Its likely even if they were copywriten we couldn't contact the 
authors anyway so we could go on writing them and if we get correct 
info on who these authors are we could handle it.
Eamon deluxe is sadly for dos and the only  way to get round it is to 
run a vm in 64 bit systems frank the author of this says he may we 
willing to look at the dosbox system at some point, several eamon 
authors are aparently round on eamonag.org so in that respect who knows.

Its gets worse the further back we go.
We would need people to research things and find out what to do 
licences, existance of authors, etc.
idealy we should aim to get as many onboard as we can authors if they 
exist and are still able maybe it will work.
I have no real programming experience or anything  and while reality 
software probably is quite busy we could be interested, though not 
sure about all that as such who knows.
We would need people that could do somethings like this that either 
knew before what dos was or have someones that were interested in 
continuing things.


w
At 12:49 p.m. 8/01/2015, you wrote:

Hi Josh,

Those are a couple of good suggestions, but two questions come to mind.

First, Jim Kitchen has a decent self-voicing football and a baseball
game. What advantage would there be in rewriting Any Night Football
and World Series Baseball since there is already two very accessible
and good sports games like those out there for Windows?

Second, if I were to rewrite those games I'd like to contact the
copyright holder for permission prior to doing so. Do you know who has
copyrights over said games?

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 I would like any night football and world series baseball text games. i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

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Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
the pcs titles going to windows will rock but phill is probably going 
to port those eventually I hope.


At 12:09 p.m. 8/01/2015, you wrote:
I would like any night football and world series baseball text 
games. i like sports they are my favorites.


follow me on twitter @joshknnd1982 or facebook email 
joshknnd1...@gmail.com will find facebook site


On 1/7/2015 6:00 PM, Thomas Ward wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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If you have any 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread shaun everiss
for me drone and braminar are games I play on a regular basus and 
wasteland rebbels.
but what are the licences of half this stuff more over even if you 
have to buy them do the authors and ways to get them exist.
I know agt has some sort of game runner though I'd like a way to run 
agt games in a windows something text is good but audio maybe for 
some of the dos games who knows.

And there is the licence for said thing.
richard disteno has done all his games for dos into windows ones 
mostly text console apps with sound where needed.

So yes it can be done.
However tom I think dosbox should be made accessable somehow, as a 
lot of dos games now are using that system and I see no reason why we 
can't do the same thing if we so need to.
the issue is that dos screenreader and external synths are hard to 
come buy, well external synths actually.


At 12:00 p.m. 8/01/2015, you wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you 

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Josh k
for me, abandonware is like this. I buy a can of soup in the store. I 
eat the soup out of it. Then for a few more years I use the empty soup 
can to store various things. It's not abandoned I'm still using it and I 
would not like it if you steal it. But now later I'm done with the soup 
can and so I throw it out and put it out for the trash guy. But before 
the trash truck comes to take it someone walks bye and says hey, an old 
empty soup can and its right on top of the other garbage, I think I'll 
take it wash it ans use it. It's been thrown out so he must not care 
about it. So person2 takes it and puts it to their own uses. But no 
matter what person2 does he cannot put soup in it seal it back up and 
resell it. To do that he would have to work for the manufacturer. And if 
person2 did take it to the original company they may say sorry we can't 
take this, this can is nicked and scratched and dented up and is not up 
to our quality standard anymore. Here, take it back use it for your own 
personal use only, it is no longer fit to be used commercially. And then 
you say hey some of my friends need some storeage containers. So you 
pull out your replicator machine and replicate some more coppies of the 
dented scratched up old soup can. And your friends or person2's friends 
say hey thanks for the old dented cans. I can use these to store some 
coins and loose change. It's abandonware, no longer fit for commercial 
use. And so I think this analogy should also fit the abandonware as well.




follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/8/2015 1:46 AM, shaun everiss wrote:
for me drone and braminar are games I play on a regular basus and 
wasteland rebbels.
but what are the licences of half this stuff more over even if you 
have to buy them do the authors and ways to get them exist.
I know agt has some sort of game runner though I'd like a way to run 
agt games in a windows something text is good but audio maybe for some 
of the dos games who knows.

And there is the licence for said thing.
richard disteno has done all his games for dos into windows ones 
mostly text console apps with sound where needed.

So yes it can be done.
However tom I think dosbox should be made accessable somehow, as a lot 
of dos games now are using that system and I see no reason why we 
can't do the same thing if we so need to.
the issue is that dos screenreader and external synths are hard to 
come buy, well external synths actually.


At 12:00 p.m. 8/01/2015, you wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can 

[Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
we should still keep the vm's around to preserve real ms-dos itself. 
just for fun.


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:00 PM, Thomas Ward wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
I would like any night football and world series baseball text games. i 
like sports they are my favorites.


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:00 PM, Thomas Ward wrote:

Hello everyone,

Over the last couple of weeks there has been a bit of discussion on
the best way to preserve and play some of our favorite Dos games.
Solutions have ranged from finding a way to make Dosbox and other Dos
emulators accessible to actually running MS Dos in a virtual machine
with varying degrees of success. While all of those solutions have
some merit I don't feel they truly address the problem of preserving
those games and applications for the majority of VI gamers, because
they are problematic at best and are not simple solutions to the
problem.

Ideally a solution wouldn't involve installing and configuring lots of
extra software like emulators or virtual machines. I feel pretty
confident in saying the average VI gamer would just rather install and
play it no extra dependencies required. Therefore if we are going to
truly preserve these games for the average user we need to look
elsewhere other than emulators and virtual machines. What I mean by
that is by getting together a handful of interested developers to
rewrite most of these games for modern platforms.

It isn't as complicated or as much of an undertaking as it sounds. A
lot of these games we are talking about are text only and as long as a
developer intends to rewrite it as a text based game he or she can
rapidly rewrite the game since they aren't worried about all the extra
overhead that would go into an audio game or a video game. By and
large text applications and games are pretty simple, and don't take a
great deal of time to create. Especially, if they use the right tools
and languages for the job.

Back in the 80's and 90's when a lot of these text games were written
they would have been written in C or C++. That is fine, but there are
simpler solutions now. One such solution is Python which is a
high-level scripting language well suited to quick and dirty text
applications and games such as we are discussing. I can see an
interested developer rewriting some of these Dos games in Python,
compiling them, and releasing them in a fairly short amount of time
barring other commitments of course.

I feel rewriting these games is the best of all possibilities because
it resolves all the problems with playing the originals. First, since
the games will be rewritten from scratch they will be compiled for
32-bit and 64-bit operating systems thus negating the requirement for
a 16-bit environment to run them. Second, they can be released as open
source so that future generations of gamers can take the source make
new builds if and when needed. Third, they can be redesigned and
ported to multiple platforms meaning that instead of just being
strictly a Windows game they can be compiled and run on Mac, Linux,
etc. Finally, they are games that a blind and a sighted gamer can
truly play together. While there will always be disparities between a
blind and sighted gamer playing a video game or an audio game, but
they would be equal in playing text based games. So I see this as
being a distinct advantage of having a common user interface like
text.

In any case I happen to have some free time coming up, and I was
wondering if anyone is interested in this project. If so what Dos
games would be foremost on your wish list and why?

Cheers!

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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hi Josh,

Speak for yourself. You are entirely missing the point of why I'd be
willing to rewrite some of these Dos games. The point is to get away
from the virtual machines, emulators, and extra dependencies so we
could just install and play the games as is. Anything else is too much
of a headache in my opinion.

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 we should still keep the vm's around to preserve real ms-dos itself.
 just for fun.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Thomas Ward
Hi Josh,

Those are a couple of good suggestions, but two questions come to mind.

First, Jim Kitchen has a decent self-voicing football and a baseball
game. What advantage would there be in rewriting Any Night Football
and World Series Baseball since there is already two very accessible
and good sports games like those out there for Windows?

Second, if I were to rewrite those games I'd like to contact the
copyright holder for permission prior to doing so. Do you know who has
copyrights over said games?

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:
 I would like any night football and world series baseball text games. i
 like sports they are my favorites.

 follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
 will find facebook site

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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
I suppose you could say one person's head-ache is another person's idea 
of fun? but I agree rewriting them that is the games would let lots more 
folks play them. not everybody wants to set up a talking real ms-dos 
virtual machine after all, do they?


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:42 PM, Thomas Ward wrote:

Hi Josh,

Speak for yourself. You are entirely missing the point of why I'd be
willing to rewrite some of these Dos games. The point is to get away
from the virtual machines, emulators, and extra dependencies so we
could just install and play the games as is. Anything else is too much
of a headache in my opinion.

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:

we should still keep the vm's around to preserve real ms-dos itself.
just for fun.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
will find facebook site

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Re: [Audyssey] Dos Games Preservation Project

2015-01-07 Thread Josh k
first, carl nipla's ANF game has lots more plays than jim's game. and 
the world series baseball by harry hollingsworth lets you easily make 
your own teams and has more options than jim's game. at the same time 
jim's games are fun because of their sounds. ANF and jim's games are 
both fun in their own special way. same if you compare WSB and jim's 
baseball game. they are both fun equally but in different ways.


follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
will find facebook site

On 1/7/2015 6:49 PM, Thomas Ward wrote:

Hi Josh,

Those are a couple of good suggestions, but two questions come to mind.

First, Jim Kitchen has a decent self-voicing football and a baseball
game. What advantage would there be in rewriting Any Night Football
and World Series Baseball since there is already two very accessible
and good sports games like those out there for Windows?

Second, if I were to rewrite those games I'd like to contact the
copyright holder for permission prior to doing so. Do you know who has
copyrights over said games?

Cheers!


On 1/7/15, Josh k joshknnd1...@gmail.com wrote:

I would like any night football and world series baseball text games. i
like sports they are my favorites.

follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
will find facebook site

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Re: [Audyssey] dos games

2014-12-18 Thread Joshua Tubbs
Cool, please let me know if anyone can get this to work. Now I wish PCSGames 
still had their Dos links up.
I can try Jim Kitchens Dos games though.

 On Dec 17, 2014, at 11:21 PM, Josh k joshknnd1...@gmail.com wrote:
 
 hey i found a gem! the flipper screen reader with sbtalker included! here is 
 the link. if anyone gets this working in dosbox please let me know.
 
 https://www.sendspace.com/file/qsfgnl
 
 
 
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Re: [Audyssey] dos games

2014-12-18 Thread Josh k
yes, sb-talker was the only software speech for dos that I know of. and 
flipper was a very good screen reader. that website i found has tons of 
old dos goodies on it. such as wordperfect 5.1, lotus 123, and more.


On 12/18/2014 7:47 AM, Joshua Tubbs wrote:

Cool, please let me know if anyone can get this to work. Now I wish PCSGames 
still had their Dos links up.
I can try Jim Kitchens Dos games though.


On Dec 17, 2014, at 11:21 PM, Josh k joshknnd1...@gmail.com wrote:

hey i found a gem! the flipper screen reader with sbtalker included! here is 
the link. if anyone gets this working in dosbox please let me know.

https://www.sendspace.com/file/qsfgnl



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[Audyssey] dos games

2014-12-17 Thread Josh k
hey i found a gem! the flipper screen reader with sbtalker included! 
here is the link. if anyone gets this working in dosbox please let me know.


https://www.sendspace.com/file/qsfgnl



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Re: [Audyssey] dos games

2013-06-20 Thread shaun everiss

where do you get your dos games from again I lost the link to the zips.

At 02:12 PM 6/20/2013, you wrote:

that is in the zip file also.

On 6/19/2013 8:13 PM, Lisa Hayes wrote:

what about fox and hounds. from   someone Ann moris enterprises sold it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Josh Kennedy joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 20, 2013 5:36 AM
Subject: [Audyssey] dos games



well guys I tried, the links for the old pcs dos games no longer work.
unfortunately I cannot get shoot97, cops98 and some others. the links
don't work anymore.

Josh


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Re: [Audyssey] dos games work

2013-06-20 Thread shaun everiss

Hi josh just emailed you I may take you up on your offer.
I will look for my own xp but well whatever.

At 02:01 PM 6/20/2013, you wrote:

hey everyone
all the old dos games work great in windows xp. NVDA works the best 
for a screen reader to play the old dos games. for the games vm, 
email me at joshknnd1...@gmail.com and we can find a way to get the 
custom vm with dos games over to whoever wishes to have them. the vm 
with custom dos games working with nvda is 1.3 gb in size.


thanks

Josh

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Re: [Audyssey] dos games work

2013-06-20 Thread Jim Kitchen

Hi Josh,

When you say that the dos games work, I was just wondering if they work 
anything like they used to on a dos machine with a dos screen reader and 
hardware synthesizer.  That is the text if it was meant to, got spoken 
automatically.  And do built in review keys work?  I used built in review keys 
even in my dos games.  Sighted people would not see it, but I could write to 
the screen right over top of the same text and do it so that it was or was not 
spoken by the screen reader.

I still miss the locate function to locate and print text where you wanted it 
on the screen.  And of course the screen was always 80 columns by 25 rows.  And 
Jaws for dos would report row and column if you asked it to.  I was happy to 
put text on the screen when I could make sure that it would be spoken and be 
sure of it's format and position on the screen.  Now I am in Windows where that 
is not as easy for me to do, so I am more happy using the sapi5 text to speech 
engine.

BFN

Jim

C:\Dos . . . C\Dos\Run . . .  Run\Dos\Run

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2013-06-20 Thread Josh Kennedy
they are all in the virtual machine i sent you, under the windows xp my 
documents in start menu.


On 6/20/2013 2:08 AM, shaun everiss wrote:

where do you get your dos games from again I lost the link to the zips.

At 02:12 PM 6/20/2013, you wrote:

that is in the zip file also.

On 6/19/2013 8:13 PM, Lisa Hayes wrote:

what about fox and hounds. from   someone Ann moris enterprises sold it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Josh Kennedy
joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 20, 2013 5:36 AM
Subject: [Audyssey] dos games



well guys I tried, the links for the old pcs dos games no longer work.
unfortunately I cannot get shoot97, cops98 and some others. the links
don't work anymore.

Josh


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Re: [Audyssey] dos games

2013-06-20 Thread Josh Kennedy
either that or check the root of the c drive in games. any night 
football and wsbb are the only ones i installed into the vm so far. 
c:\anf and c:\baseball



On 6/20/2013 2:08 AM, shaun everiss wrote:

where do you get your dos games from again I lost the link to the zips.

At 02:12 PM 6/20/2013, you wrote:

that is in the zip file also.

On 6/19/2013 8:13 PM, Lisa Hayes wrote:

what about fox and hounds. from   someone Ann moris enterprises sold it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Josh Kennedy
joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 20, 2013 5:36 AM
Subject: [Audyssey] dos games



well guys I tried, the links for the old pcs dos games no longer work.
unfortunately I cannot get shoot97, cops98 and some others. the links
don't work anymore.

Josh


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Re: [Audyssey] dos games work

2013-06-20 Thread Josh Kennedy
so far with NVDA all the games I tested work like they did in dos. your 
baseball game for dos I had some trouble getting it to work, and 
sometimes in world series baseball things are read twice by nvda. other 
than that they work great.


On 6/20/2013 5:30 AM, Jim Kitchen wrote:

Hi Josh,

When you say that the dos games work, I was just wondering if they work
anything like they used to on a dos machine with a dos screen reader and
hardware synthesizer.  That is the text if it was meant to, got spoken
automatically.  And do built in review keys work?  I used built in
review keys even in my dos games.  Sighted people would not see it, but
I could write to the screen right over top of the same text and do it so
that it was or was not spoken by the screen reader.

I still miss the locate function to locate and print text where you
wanted it on the screen.  And of course the screen was always 80 columns
by 25 rows.  And Jaws for dos would report row and column if you asked
it to.  I was happy to put text on the screen when I could make sure
that it would be spoken and be sure of it's format and position on the
screen.  Now I am in Windows where that is not as easy for me to do, so
I am more happy using the sapi5 text to speech engine.

BFN

 Jim

C:\Dos . . . C\Dos\Run . . .  Run\Dos\Run

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2013-06-20 Thread shaun everiss


thanks
At 01:56 AM 6/21/2013, you wrote:
they are all in the virtual machine i sent you, under the windows xp 
my documents in start menu.


On 6/20/2013 2:08 AM, shaun everiss wrote:

where do you get your dos games from again I lost the link to the zips.

At 02:12 PM 6/20/2013, you wrote:

that is in the zip file also.

On 6/19/2013 8:13 PM, Lisa Hayes wrote:

what about fox and hounds. from   someone Ann moris enterprises sold it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Josh Kennedy
joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 20, 2013 5:36 AM
Subject: [Audyssey] dos games



well guys I tried, the links for the old pcs dos games no longer work.
unfortunately I cannot get shoot97, cops98 and some others. the links
don't work anymore.

Josh


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[Audyssey] dos games

2013-06-19 Thread Josh Kennedy
well guys I tried, the links for the old pcs dos games no longer work. 
unfortunately I cannot get shoot97, cops98 and some others. the links 
don't work anymore.


Josh


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Re: [Audyssey] dos games

2013-06-19 Thread Lisa Hayes

what about fox and hounds. from   someone Ann moris enterprises sold it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 20, 2013 5:36 AM
Subject: [Audyssey] dos games


well guys I tried, the links for the old pcs dos games no longer work. 
unfortunately I cannot get shoot97, cops98 and some others. the links 
don't work anymore.


Josh


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[Audyssey] dos games work

2013-06-19 Thread Josh Kennedy

hey everyone
all the old dos games work great in windows xp. NVDA works the best for 
a screen reader to play the old dos games. for the games vm, email me at 
joshknnd1...@gmail.com and we can find a way to get the custom vm with 
dos games over to whoever wishes to have them. the vm with custom dos 
games working with nvda is 1.3 gb in size.


thanks

Josh

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Re: [Audyssey] dos games

2013-06-19 Thread Josh Kennedy

that is in the zip file also.

On 6/19/2013 8:13 PM, Lisa Hayes wrote:

what about fox and hounds. from   someone Ann moris enterprises sold it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Josh Kennedy joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 20, 2013 5:36 AM
Subject: [Audyssey] dos games



well guys I tried, the links for the old pcs dos games no longer work.
unfortunately I cannot get shoot97, cops98 and some others. the links
don't work anymore.

Josh


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Re: [Audyssey] dos games work

2013-06-19 Thread James Bartlett

Hello

   how does jaws work with it?

bfn
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 19, 2013 10:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] dos games work


hey everyone
all the old dos games work great in windows xp. NVDA works the best for a 
screen reader to play the old dos games. for the games vm, email me at 
joshknnd1...@gmail.com and we can find a way to get the custom vm with dos 
games over to whoever wishes to have them. the vm with custom dos games 
working with nvda is 1.3 gb in size.


thanks

Josh

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Re: [Audyssey] dos games work

2013-06-19 Thread Josh Kennedy

nvda only works with it.

On 6/19/2013 11:16 PM, James Bartlett wrote:

Hello

how does jaws work with it?

bfn
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 19, 2013 10:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] dos games work


hey everyone
all the old dos games work great in windows xp. NVDA works the best
for a screen reader to play the old dos games. for the games vm, email
me at joshknnd1...@gmail.com and we can find a way to get the custom
vm with dos games over to whoever wishes to have them. the vm with
custom dos games working with nvda is 1.3 gb in size.

thanks

Josh

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[Audyssey] dos games

2013-06-18 Thread Josh Kennedy




 Original Message 
Subject: Re: the rep
Date: Tue, 18 Jun 2013 22:58:07 +0100
From: Lee Hodgson derbyd...@blueyonder.co.uk
To: Josh Kennedy joshknnd1...@gmail.com

believe me wish I had the knowlefge to play the dos games on an xp, as love
the old games but haven't a clue how to make them work, so if there is any
easy way to explain would love to know and thaks.


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[Audyssey] dos games archive

2013-06-02 Thread john
This is for Lisa, because I managed to lose your email address. 
This email account has an 8 mb attachment limit, so if you could 
contact me off-list where I can give you a better address, I'd 
really appreciate it.


Thanks and sorry,
John.

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Re: [Audyssey] dos games

2012-04-30 Thread Jim Kitchen

Hi Lisa,

Yes, I also was disappointed with the end of Leather Goddesses of Phobos.  It 
has been so many years ago that I finished Hitch Hikers Guide to the Galaxy.  I 
think that we just saved the ship and lived happily ever after.  Sorry, I just 
don't remember anything more than that.  It was pretty easy with the built in 
hints.  I only used them a few times though.  I had to use a walk through to 
get through Leather Goddesses of Phobos.  Only twice like with the man eating 
plant and the whole walk through for the maze.

I bet that you would enjoy Deep Space Drifter.  I did anyway, just wish that I 
could have finished it.

BFN

Jim

Marriage is the only adventure open to the cowardly.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-30 Thread Lisa Hayes
Where and can i get deepspace drifter do you know jim? i'd like to try it, 
thanks. And i used the walkthrough with leather as well.  ruddy plant.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Lisa Hayes Gamers@audyssey.org
Sent: Monday, April 30, 2012 7:20 PM
Subject: Re: [Audyssey] dos games



Hi Lisa,

Yes, I also was disappointed with the end of Leather Goddesses of Phobos. 
It has been so many years ago that I finished Hitch Hikers Guide to the 
Galaxy.  I think that we just saved the ship and lived happily ever after. 
Sorry, I just don't remember anything more than that.  It was pretty easy 
with the built in hints.  I only used them a few times though.  I had to 
use a walk through to get through Leather Goddesses of Phobos.  Only twice 
like with the man eating plant and the whole walk through for the maze.


I bet that you would enjoy Deep Space Drifter.  I did anyway, just wish 
that I could have finished it.


BFN

Jim

Marriage is the only adventure open to the cowardly.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-30 Thread Thomas Ward


Hi Jim,

That sounds about right. I finished Hitch Hiker's Guide to the Galaxy 
several years ago, and as I recall the end of the game was pretty lame. 
It didn't really feel like it brought much closure to the story at least 
for me.



On 4/30/2012 5:20 AM, Jim Kitchen wrote:

Hi Lisa,

Yes, I also was disappointed with the end of Leather Goddesses of 
Phobos.  It has been so many years ago that I finished Hitch Hikers 
Guide to the Galaxy.  I think that we just saved the ship and lived 
happily ever after.  Sorry, I just don't remember anything more than 
that.  It was pretty easy with the built in hints.  I only used them a 
few times though.  I had to use a walk through to get through Leather 
Goddesses of Phobos.  Only twice like with the man eating plant and 
the whole walk through for the maze.


I bet that you would enjoy Deep Space Drifter.  I did anyway, just 
wish that I could have finished it.


BFN

Jim

Marriage is the only adventure open to the cowardly.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-30 Thread Lisa Hayes
wEll i never finished it, i did wishbring and moonmist, now that was agod 
game, now talking about games how's fte going thomas? any tgime yet.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 30, 2012 10:27 PM
Subject: Re: [Audyssey] dos games




Hi Jim,

That sounds about right. I finished Hitch Hiker's Guide to the Galaxy 
several years ago, and as I recall the end of the game was pretty lame. It 
didn't really feel like it brought much closure to the story at least for 
me.



On 4/30/2012 5:20 AM, Jim Kitchen wrote:

Hi Lisa,

Yes, I also was disappointed with the end of Leather Goddesses of Phobos. 
It has been so many years ago that I finished Hitch Hikers Guide to the 
Galaxy.  I think that we just saved the ship and lived happily ever 
after.  Sorry, I just don't remember anything more than that.  It was 
pretty easy with the built in hints.  I only used them a few times 
though.  I had to use a walk through to get through Leather Goddesses of 
Phobos.  Only twice like with the man eating plant and the whole walk 
through for the maze.


I bet that you would enjoy Deep Space Drifter.  I did anyway, just wish 
that I could have finished it.


BFN

Jim

Marriage is the only adventure open to the cowardly.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-30 Thread Thomas Ward


Hi Lisa,

Sorry, FTE has been on the back burner for a while. I've not had much 
time to work on it yet.


Cheers!


On 4/30/2012 8:33 AM, Lisa Hayes wrote:
wEll i never finished it, i did wishbring and moonmist, now that was 
agod game, now talking about games how's fte going thomas? any tgime yet.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 30, 2012 10:27 PM
Subject: Re: [Audyssey] dos games




Hi Jim,

That sounds about right. I finished Hitch Hiker's Guide to the Galaxy 
several years ago, and as I recall the end of the game was pretty 
lame. It didn't really feel like it brought much closure to the story 
at least for me.



On 4/30/2012 5:20 AM, Jim Kitchen wrote:

Hi Lisa,

Yes, I also was disappointed with the end of Leather Goddesses of 
Phobos. It has been so many years ago that I finished Hitch Hikers 
Guide to the Galaxy.  I think that we just saved the ship and lived 
happily ever after.  Sorry, I just don't remember anything more than 
that.  It was pretty easy with the built in hints.  I only used them 
a few times though.  I had to use a walk through to get through 
Leather Goddesses of Phobos.  Only twice like with the man eating 
plant and the whole walk through for the maze.


I bet that you would enjoy Deep Space Drifter.  I did anyway, just 
wish that I could have finished it.


BFN

Jim

Marriage is the only adventure open to the cowardly.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-30 Thread Lisa Hayes

NO worries, not one in the least, i was just curious.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 01, 2012 6:17 AM
Subject: Re: [Audyssey] dos games




Hi Lisa,

Sorry, FTE has been on the back burner for a while. I've not had much time 
to work on it yet.


Cheers!


On 4/30/2012 8:33 AM, Lisa Hayes wrote:
wEll i never finished it, i did wishbring and moonmist, now that was agod 
game, now talking about games how's fte going thomas? any tgime yet.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 30, 2012 10:27 PM
Subject: Re: [Audyssey] dos games




Hi Jim,

That sounds about right. I finished Hitch Hiker's Guide to the Galaxy 
several years ago, and as I recall the end of the game was pretty lame. 
It didn't really feel like it brought much closure to the story at least 
for me.



On 4/30/2012 5:20 AM, Jim Kitchen wrote:

Hi Lisa,

Yes, I also was disappointed with the end of Leather Goddesses of 
Phobos. It has been so many years ago that I finished Hitch Hikers 
Guide to the Galaxy.  I think that we just saved the ship and lived 
happily ever after.  Sorry, I just don't remember anything more than 
that.  It was pretty easy with the built in hints.  I only used them a 
few times though.  I had to use a walk through to get through Leather 
Goddesses of Phobos.  Only twice like with the man eating plant and the 
whole walk through for the maze.


I bet that you would enjoy Deep Space Drifter.  I did anyway, just wish 
that I could have finished it.


BFN

Jim

Marriage is the only adventure open to the cowardly.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-27 Thread Jim Kitchen

Hi Paulette,

No, I never solved the Elf game.  Actually not even sure how much I ever played 
it.  It would have been awhile ago.  I did fire it up yesterday and it plays 
Christmas music through the pc speaker.

You know that many of the old dos games will play just fine on a Windows XP 
computer.  Some do not, but many do.

You can just put the games in a folder and click on them, or you can go to the 
dos command prompt and start them as you did in the dos days.

In about 2000 I started converting my dos games to windows versions and can do 
so much more with the sounds in the windows versions.  Plus I really like allot 
of my sapi5 voices much better than the dos hardware synthesizers, so I don't 
play many of the dos games like I used to.  But I do remember that I only ever 
finished a few of the text adventure games, such as Leather Goddesses of 
Phobos, Hitch Hikers Guide to the Galaxy and Vampires.  I also very much liked 
Deep Space Drifter, but was never able to finish it.

BFN

Jim

Ithinkmyspacebarstoppedworking.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-27 Thread Lisa Hayes
JIm i never finished hitch hikers, but did leather goddeses and wishbringer 
and moonmist i never played the others you mentioned so what was the end of 
hitch.  i was cheesed off with the ending to leather.  jusg left on a 
street.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Paulette Vickery Gamers@audyssey.org
Sent: Friday, April 27, 2012 7:35 PM
Subject: Re: [Audyssey] dos games



Hi Paulette,

No, I never solved the Elf game.  Actually not even sure how much I ever 
played it.  It would have been awhile ago.  I did fire it up yesterday and 
it plays Christmas music through the pc speaker.


You know that many of the old dos games will play just fine on a Windows 
XP computer.  Some do not, but many do.


You can just put the games in a folder and click on them, or you can go to 
the dos command prompt and start them as you did in the dos days.


In about 2000 I started converting my dos games to windows versions and 
can do so much more with the sounds in the windows versions.  Plus I 
really like allot of my sapi5 voices much better than the dos hardware 
synthesizers, so I don't play many of the dos games like I used to.  But I 
do remember that I only ever finished a few of the text adventure games, 
such as Leather Goddesses of Phobos, Hitch Hikers Guide to the Galaxy and 
Vampires.  I also very much liked Deep Space Drifter, but was never able 
to finish it.


BFN

Jim

Ithinkmyspacebarstoppedworking.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games

2012-04-27 Thread Thomas Ward


Hi Paulette,

You don't need a Dos computer to play Dos based games. Windows has 
something called the Command Prompt which allows you to play old Dos 
games as well as run various Dos applications inside

Windows XP.

To run the command prompt press Windows+r, when the run dialog appears 
type cmd, and press enter. You will get a Window that looks like an MS 
Dos prompt. You can use all the Dos commands such as: cd to change 
directory, md to create a directory, dir to list files in a directory, 
and so on.


Cheers!

On 4/26/2012 2:37 PM, Paulette Vickery wrote:

Hi Jim,

Wow! It sounds like you have every dos game ever made! That is an impressive 
collection. I don't have a dos computer any longer. So I don't know how I could 
play any of them. Have you ever solved Elf? If so, how did you do it?

Paulette



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Re: [Audyssey] dos games

2012-04-27 Thread Charles Rivard
And when you've finished your DOS session, type exit, without the quotes, 
to get out of DOS and back into Windows.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 27, 2012 5:27 AM
Subject: Re: [Audyssey] dos games




Hi Paulette,

You don't need a Dos computer to play Dos based games. Windows has 
something called the Command Prompt which allows you to play old Dos games 
as well as run various Dos applications inside

Windows XP.

To run the command prompt press Windows+r, when the run dialog appears 
type cmd, and press enter. You will get a Window that looks like an MS Dos 
prompt. You can use all the Dos commands such as: cd to change directory, 
md to create a directory, dir to list files in a directory, and so on.


Cheers!

On 4/26/2012 2:37 PM, Paulette Vickery wrote:

Hi Jim,

Wow! It sounds like you have every dos game ever made! That is an 
impressive collection. I don't have a dos computer any longer. So I don't 
know how I could play any of them. Have you ever solved Elf? If so, how 
did you do it?


Paulette



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Re: [Audyssey] dos games

2012-04-27 Thread Paulette Vickery
Thanks Tom, (or would you prefer to be called Thomas), so much for those
directions. I will have to do that and see if I can play my old 3 favorites.


Paulette
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 27, 2012 6:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] dos games


Hi Paulette,

You don't need a Dos computer to play Dos based games. Windows has something
called the Command Prompt which allows you to play old Dos games as well as
run various Dos applications inside Windows XP.

To run the command prompt press Windows+r, when the run dialog appears type
cmd, and press enter. You will get a Window that looks like an MS Dos
prompt. You can use all the Dos commands such as: cd to change directory, md
to create a directory, dir to list files in a directory, and so on.

Cheers!

On 4/26/2012 2:37 PM, Paulette Vickery wrote:
 Hi Jim,

 Wow! It sounds like you have every dos game ever made! That is an
impressive collection. I don't have a dos computer any longer. So I don't
know how I could play any of them. Have you ever solved Elf? If so, how did
you do it?

 Paulette


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.455 / Virus Database: 271.1.1/4957 - Release Date: 04/25/12
18:34:00


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Re: [Audyssey] dos games

2012-04-27 Thread Paulette Vickery
Thanks Charles, I'm so glad you told me how to get out. I certainly don't
want to get stuck in dos mode. Smile.

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, April 27, 2012 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] dos games

And when you've finished your DOS session, type exit, without the quotes,
to get out of DOS and back into Windows.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 27, 2012 5:27 AM
Subject: Re: [Audyssey] dos games



 Hi Paulette,

 You don't need a Dos computer to play Dos based games. Windows has 
 something called the Command Prompt which allows you to play old Dos games

 as well as run various Dos applications inside
 Windows XP.

 To run the command prompt press Windows+r, when the run dialog appears 
 type cmd, and press enter. You will get a Window that looks like an MS Dos

 prompt. You can use all the Dos commands such as: cd to change directory, 
 md to create a directory, dir to list files in a directory, and so on.

 Cheers!

 On 4/26/2012 2:37 PM, Paulette Vickery wrote:
 Hi Jim,

 Wow! It sounds like you have every dos game ever made! That is an 
 impressive collection. I don't have a dos computer any longer. So I don't

 know how I could play any of them. Have you ever solved Elf? If so, how 
 did you do it?

 Paulette


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 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 8.5.455 / Virus Database: 271.1.1/4957 - Release Date: 04/25/12
18:34:00


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Re: [Audyssey] dos games

2012-04-27 Thread Thomas Ward


Hi,

Either will do. Although, I have a preference for Thomas.


Anyway, I am glad I could be of some help. Hopefully it will get you 
well on your way to having a great collection of games.


On 4/27/2012 1:42 PM, Paulette Vickery wrote:

Thanks Tom, (or would you prefer to be called Thomas), so much for those
directions. I will have to do that and see if I can play my old 3 favorites.


Paulette



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[Audyssey] Dos Games

2012-04-27 Thread jason

Does anyone know where I can find Carl Nipola

 Any Night Football World Series and the shooting game I wanted to play those 
old dos games I wonder can you still find and and get them if anyone knows 
where I can find these games please post thanks.--
This is Jason known as BlindFury


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Re: [Audyssey] dos games

2012-04-26 Thread Paulette Vickery
Hi Jim,

Wow! It sounds like you have every dos game ever made! That is an impressive 
collection. I don't have a dos computer any longer. So I don't know how I could 
play any of them. Have you ever solved Elf? If so, how did you do it?

Paulette 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Jim Kitchen
Sent: Thursday, April 26, 2012 10:41 AM
To: Paulette Vickery
Subject: Re: [Audyssey] dos games

Hi Paulette,

I do have a dos text game named Elf, but am not sure which haunted house game 
you might be talking about.

Just for the heck of it, here is the list of old text dos games that I have on 
my external hard drive.

 [2112] [ABUSE][ACONCENT]
[ALGOLF]   [ALICE][YAHTZEE]  [ALS-LIFE] [AMIS]
[ANF]  [APPRENTI] [AREACODE] [ASTRIVIA] [AXORU]
[B-WARE]   [X_WOF][BACHE][BAJORAN]  [XMONOPOL]
[BASEBALL] [BIGRIG]   [BIGTREKW] [BILLBORD] [BIRTHDAY]
[BLACKJAK] [BOMB] [BOPIT][BRAMINAR] [BREAKOUT]
[BSHIP][BULLSEYE] [CALENDAR] [CAVE] [CAVQUEST]
[CHESCLOK] [CHRIST]   [CLAUDE]   [CLIFF][CLIFF2]
[CNYUSCOR] [COLOSSAL] [CONCENT]  [COPS] [COPS1]
[COPS2][CRIME][CRUISIN]  [CRUSADE]  [CYCAVE]
[DARKCON]  [DAY]  [DBLASTER] [DEAD] [DEEP]
[DEPRESS]  [DND]  [DODGE][DOPLGNGR] [DOSPAL]
[DRAGONS]  [DREAM][DRONE][DRUGWARS] [DSENCHNT]
[DUDLEY]   [DUNGEON]  [DUNJIN]   [EAMON][ELECTRA]
[ELF]  [ELSINORE] [ENHANCED] [FABLE][FANTASY1]
[FBI]  [FICTEST]  [FIELDGEN] [FLINGS]   [GAMBLER]
[GHOSTTWN] [GLOSRY]   [GOBLET]   [WW-VI][GOLF82]
[GOLF96]   [GOTHIC]   [GRAIL][GROUND0]  [GW-GOLF]
[HANGMAN]  [HARRY][HAW]  [HELLFIRE] [HJM]
[HOLLYWS]  [HORNAD]   [HUGECAVE] [HUMBUG]   [INCA]
[INFOCOM]  [INFOCOM2] [INTERSE2] [INTERSEX] [INVEST]
[JACJIM]   [JIMSLIFE] [JOKE-WTL] [JOKEPROG] [JOTTO]
[JR]   [JUKE-BOX] [KARIM][KINKY][LAB]
[LABYRINT] [LEATHER]  [LEGACY]   [LIFE] [LONEWOLF]
[LOTTERY]  [LPARTY]   [LUCKY][MANSION]  [MARS]
[MASTMIND] [MCMURPHY] [MDB]  [MEDIC][WUZ]
[WSBB] [MET]  [MONOPOL2] [MONOPOL3] [MONOPOL4]
[MONOPOLY] [MORAFF]   [MURPHY]   [NEWYORK]  [NFL]
[NIMMOIA]  [NIRVANA]  [NOBEER]   [NOVA] [NUDEST]
[PAC-MAN]  [PANZERS]  [PARANOIA] [PERILS]   [PERSONA]
[PHANTOM]  [POKER][POPSTAR]  [PORK1][PORK2]
[PORN34]   [PUNISHER] [QUEST][RAMSENT]  [REACTION]
[REVENGE]  [ROULETTE] [RUDE-DOS] [RUN4PRES] [WRESTLE]
[WORDSMAK] [RUTH] [SL]  [SEXTET]   [SEXWORLD]
[SFTPORN2] [SHERWOOD] [SHIFTER]  [SHOOT96]  [SIMON]
[SIMONAX]  [SKUNK][SLOT36]   [SMUTCITY] [SORCER]
[SOUNDEFF] [SOUNDEMO] [SPACEADV] [SPACESHP] [SPADES]
[STARLANE] [STARMULE] [STARMULV] [STARSHIP] [STARTREK]
[SUSAN][T-ZERO]   [TENPIN]   [TESS] [TINGLE]
[TITANIC]  [TOA]  [TREASURE] [TREK99]   [TREKTRIV]
[TRIVIA]   [TRIVTREK] [TROAD][TRUCKER]  [TWOWAYS]
[UNDERGND] [VAMPIRE]  [WANDWII]  [WAR]  [WAY]
[WEATHER]  [WILDER]   [WOMBAT]

And here is a list of dos games that are not text based per say, so may or may 
not be very accessible.


 [3-DEMON]  [3X]   [4X4RACER]
[AJETCRUZ] [ALDO] [XARGON]   [AMCUP][AROUSAL2]
[ASTRO][ASTROTIT] [AUTOBOTS] [AUTORACE] [BAD]
[WOLF] [BALLS10]  [BANNER]   [BASH] [BEARSTRM]
[BOPPIN]   [BSTONE]   [BUTTSLAM] [CARDRAW]  [CARRACE]
[CHESS][CHESSBRD] [CLONINV]  [CORRIDR7] [COWBOYS]
[CRUSHER]  [CRYPT][DARKCAST] [DEMORACE] [DOMINATE]
[DOOM] [DOOM2][DUKE] [ELIZA][EMPIRE]
[ENTRAP]   [ETCHER]   [EVASIVE]  [EXPLORER] [F40PTL]
[FACEMP]   [FLI]  [FLIGHT]   [FLIGHT-5] [FLIPPER]
[FORD] [GODDESS]  [WILF] [GOLF] [GRANDPRI]
[GRANPRIX] [GWSPOKER] [HARRY][HIGHWAY]  [HOCUS]
[HOGAN][HOYLE][HUGO] [HUGO2][HUGO3]
[HUGO3D]   [JEOP25]   [JEOPARD2] [JEOPARDS] [JEOPARDY]
[JILL] [KEEN] [KEN]  [LABBITS]  [MADNESS]
[MAG]  [MARIO][MAZQUEST] [MCDOE][MENACE]
[MGOLF][MICGOLF]  [MILLE][MSTRIKER] [NUKEM]
[OGB]  [OGX]  [ORIGAMI]  [PASSWORD] [PHPOKER]
[PINBALL]  [PRACE][QUEST1]   [RACKEMUP

Re: [Audyssey] dos games

2011-05-10 Thread burakyuksek

Hi,
You can find those from
http://kitchensinc.net
saygilar sevgiler.
- Original Message - 
From: fred olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 5:51 AM
Subject: Re: [Audyssey] dos games


Michael, if you want others to share what they have with you then you need 
to think about extending the same courtesy.


Fred Olver

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, May 09, 2011 9:11 PM
Subject: [Audyssey] dos games



Hey, could someone please give me a list of dos games for the blind?
I would like to get some of those old dos games for my computer.  I just 
got destination mars and run for president on my computer and my 
screenreader system access read them just fine.
It's just like if I was playing on a old dos machine except with no kind 
of audio except my reader.

thanks.

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Re: [Audyssey] dos games

2011-05-10 Thread michael barnes

Hey, Thanks.  But I know about that site.
I was looking for any other dos games for the blind that was text base game.

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[Audyssey] dos games

2011-05-09 Thread michael barnes

Hey, could someone please give me a list of dos games for the blind?
I would like to get some of those old dos games for my computer.  I 
just got destination mars and run for president on my computer and my 
screenreader system access read them just fine.
It's just like if I was playing on a old dos machine except with no 
kind of audio except my reader.

thanks.

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Re: [Audyssey] dos games

2011-05-09 Thread fred olver
Michael, if you want others to share what they have with you then you need 
to think about extending the same courtesy.

Fred Olver

- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, May 09, 2011 9:11 PM
Subject: [Audyssey] dos games


 Hey, could someone please give me a list of dos games for the blind?
 I would like to get some of those old dos games for my computer.  I just 
 got destination mars and run for president on my computer and my 
 screenreader system access read them just fine.
 It's just like if I was playing on a old dos machine except with no kind 
 of audio except my reader.
 thanks.

 -- 
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] dos games

2011-05-09 Thread michael barnes

OK I'll attach the files in the next post.

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Re: [Audyssey] dos games again

2009-08-04 Thread Jim Kitchen

Hi Peter,

I'm sorry, but I don't remember how I had multiple player support in my dos 
version of Simon.  And I don't have much luck trying to run dos programs on my 
XP computer.  I was told though that my dos version of Simon did not play the 
way that the game of Simon is supposed to be played.

BFN

Jim

Overload--core meltdown sequence initiated.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games again

2009-08-04 Thread Jim Kitchen

Hi Shaun,

Yes, I guess that is what I meant when I said that the dos games put text to the screen, thus 
you can use your screen reader rather than a sapi5 voice.  Personally though I very much prefer 
ATT Crystal, ATT Lauren, ATT Charles or even Neo Speech Kate for game play.  I 
really prefer almost any ATT voice over Eloquence for game play.  I do use Eloquence for 
things like writing this message in HJ Pad.  And then I use a Triple Talk USB synthesizer for 
programming in VB6.  Just different preferences for different things and different people I 
guess.

BFN

Jim

We prefer to speak evil of ourselves rather than not speak of ourselves at all.

j...@kitchensinc.net
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Re: [Audyssey] dos games again

2009-08-03 Thread peter Mahach

matheus,
we are looking into years here, not to add that sarah is not finished yet.
plus, at least with outlook you can make rules so if it sees a message about 
the pcs dos games or similar it'll instantly trash it, and like you said 
many people want it. this thread there on klango is quite long and I would 
suggest reading it to see what was going on there, as that was quite 
interesting. too bad we gone nowhere afterwards.



- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, August 03, 2009 12:42 AM
Subject: Re: [Audyssey] dos games again



but look,to make windows versions of these games it will take monts, and
it's really simple, make a file explaining the steps that the user
have to do to be able to run the games,and explain that since it was a
collection of old games, you aren't going to give support / answer to
questions related to the games, and that if it doesn't works, to the
user simple don't play it.
and still, if you are going to make windows versions of these games it
will take more time from you, that's even worse bekause you will do
something again that's already finished.
a lot of peoples want these games, they sayd here, on the klango forums,
even created a petition.

-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 2 de Agosto de 2009 18:28
Assunto: Re: [Audyssey] dos games again

Hi Josh,
I know there are a few people who can still play the old PCS DOS games but
giving all my DOS games away for free would not be a good business move as 
I

plan to make windows versions of many of them.
Also despite putting a notice that I would not support them, I am sure to
get hundreds of messages complaining that the games don't work on their
computers.

If another game developer is willing to collaborate and help me produce
windows versions of my old games I would welcome any contact.

- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Sunday, August 02, 2009 5:03 PM
Subject: [Audyssey] dos games again



hello,
the following is a klango forum post about classic dos games. also if
anyone knows if any night football for dos works in windows I'd like to
have the full copy of that game, along with full copy of world series
baseball for dos.

And now, for even more good news! Listen to the following from Phil
very carefully:

Hi Trenton
I finally broke down and purchased a new computer with Vista.
I will be trying out my DOS games on it.
Is there something you did to get Jim Kitchen's DOS games to work on your
computer?
Phil

Yes folks, they work wonderflly on Vista!

And now, my message to Phil himself:

 - Original Message -
 From: Trenton Matthews
 To: p...@pcsgames.net
 Sent: Sunday, November 09, 2008 1:20 PM
 Subject: Kitchen's Inc Games For Dos Confirmed On Vista Platform!


 Hello Phil,

 If you can't upload any of the dos games that you have, can I at least
donate something to you for the game snipe hunt or Panzars In North
Africa? Jim's Dos version of bopit game has no problems with the Vista
basic machine I have.
 So I just wanted to let ya know that they are working fine on my machine
with no problems.  I know you're probably annoyed by now about this, I
just wanted to let ya know that I am not having any problems.
 All you'd have to do, is make a disclaimer on your dos games page that 
no

support for these titles is available, and if something happens to their
pc, its not your fault.
 Your dos games for the blind, are like what the atari was for the 
sighted

gamer. They may not have been workable with every sound card on the
market, but at least you provided different sound drivers for the game to
at least have a way to produce its sounds, and I liked what you created!
 Windows may be the way of the future, however DOS still has its pride.
 You can still make your windows port of all the games you've ever made,
but just like the sighted gamer, there isn't a sighted that could not be
found online for free. And that's why I, and at least 5 other folks want
the games back on the market!  And here's proof to that claim:
 http://www.ipetitions.com/petition/pcsdosgames
 One of the users on Klango has started a petition to get these games
back. If you don't want to bring back your famous games for me, then do
it for your fans of the audio gaming world, and I just don't mean for the
audiogames.net web site! And yes, on the front page close to the top of
the galaxy, it says A devision of PCS Games!
 The Gaming Galaxy was made in your honor, and the only way its going
away, is if your web site does.
 I just wanted you to know that.
 Take care, and happy gaming!
 Sincerely,
 Trenton


I think we wrapped this up no didn't we!
*grin*

2008-11-10 02:48:48

Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337

Re: [Audyssey] dos games again

2009-08-03 Thread Jim Kitchen

Hi Josh,

Just wanted to mention that I have converted all of my dos games to windows 
versions.  Personally I think that the windows versions are much better.  You 
know because they use DirectX rather than shelling out to use an external sound 
player program.  Plus I like the sapi5 voices.  The only advantage that I can 
even think of is that the dos versions do put text to the screen rather than to 
the sapi5 text to speech engine.

BFN

Jim

DOS never says EXCELLENT command or filename...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games again

2009-08-03 Thread peter Mahach

hello jim,
speaking of that, would it be possible for you to add in the multi player 
support at 1 pc the dos version of simon had?
before I was used to compete with my sister and see who goes farther but now 
it's a litle harder to do it.
also the dos go sound is way better than the windows beep you get now. 
that got me confused a couple times.


- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Josh Gamers@audyssey.org
Sent: Monday, August 03, 2009 10:50 AM
Subject: Re: [Audyssey] dos games again



Hi Josh,

Just wanted to mention that I have converted all of my dos games to 
windows versions.  Personally I think that the windows versions are much 
better.  You know because they use DirectX rather than shelling out to use 
an external sound player program.  Plus I like the sapi5 voices.  The only 
advantage that I can even think of is that the dos versions do put text to 
the screen rather than to the sapi5 text to speech engine.


BFN

Jim

DOS never says EXCELLENT command or filename...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dos games again

2009-08-03 Thread Thomas Ward

Hi,
Well, as far as time goes that depends on how much time the developer 
has to work on it and how easy the game is to program. Some of the PCS 
Dos games are fairly simple programs. For example, PCS Monopoly, 
probably wouldn't take that long to create. The Kick Boxing game would 
be fairly easy to write as well.


peter Mahach wrote:

matheus,
we are looking into years here, not to add that sarah is not finished 
yet.
plus, at least with outlook you can make rules so if it sees a message 
about the pcs dos games or similar it'll instantly trash it, and 
like you said many people want it. this thread there on klango is 
quite long and I would suggest reading it to see what was going on 
there, as that was quite interesting. too bad we gone nowhere afterwards.





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Re: [Audyssey] dos games under windows?

2009-08-03 Thread Thomas Ward

Hi Josh,
Well, As I am a Window Eyes user for the most part that is what I use 
when playing games. Window Eyes 7.1 has decent support for the Windows 
command prompt, and doesn't have problems with the Dos games I play.


Josh wrote:

Hi,

Does anybody on this list play the old dos games in a DOS box under windows? What screen readers do they work best with? 


Josh

Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337

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[Audyssey] dos games under windows?

2009-08-02 Thread Josh
Hi,

Does anybody on this list play the old dos games in a DOS box under windows? 
What screen readers do they work best with? 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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[Audyssey] dos games again

2009-08-02 Thread Josh
hello,
the following is a klango forum post about classic dos games. also if anyone 
knows if any night football for dos works in windows I'd like to have the full 
copy of that game, along with full copy of world series baseball for dos. 

And now, for even more good news! Listen to the following from Phil very 
carefully:

Hi Trenton
I finally broke down and purchased a new computer with Vista.
I will be trying out my DOS games on it.
Is there something you did to get Jim Kitchen's DOS games to work on your 
computer?
Phil

Yes folks, they work wonderflly on Vista!

And now, my message to Phil himself:

  - Original Message - 
  From: Trenton Matthews 
  To: p...@pcsgames.net 
  Sent: Sunday, November 09, 2008 1:20 PM
  Subject: Kitchen's Inc Games For Dos Confirmed On Vista Platform!


  Hello Phil,

  If you can't upload any of the dos games that you have, can I at least donate 
something to you for the game snipe hunt or Panzars In North Africa? Jim's Dos 
version of bopit game has no problems with the Vista basic machine I have. 
  So I just wanted to let ya know that they are working fine on my machine with 
no problems.  I know you're probably annoyed by now about this, I just wanted 
to let ya know that I am not having any problems.
  All you'd have to do, is make a disclaimer on your dos games page that no 
support for these titles is available, and if something happens to their pc, 
its not your fault. 
  Your dos games for the blind, are like what the atari was for the sighted 
gamer. They may not have been workable with every sound card on the market, but 
at least you provided different sound drivers for the game to at least have a 
way to produce its sounds, and I liked what you created! 
  Windows may be the way of the future, however DOS still has its pride. 
  You can still make your windows port of all the games you've ever made, but 
just like the sighted gamer, there isn't a sighted that could not be found 
online for free. And that's why I, and at least 5 other folks want the games 
back on the market!  And here's proof to that claim:
  http://www.ipetitions.com/petition/pcsdosgames
  One of the users on Klango has started a petition to get these games back. If 
you don't want to bring back your famous games for me, then do it for your 
fans of the audio gaming world, and I just don't mean for the audiogames.net 
web site! And yes, on the front page close to the top of the galaxy, it says A 
devision of PCS Games! 
  The Gaming Galaxy was made in your honor, and the only way its going 
away, is if your web site does. 
  I just wanted you to know that. 
  Take care, and happy gaming!
  Sincerely,
  Trenton


I think we wrapped this up no didn't we!
*grin*

2008-11-10 02:48:48

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
---
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Re: [Audyssey] dos games under windows?

2009-08-02 Thread Sky Taylor
Hi Josh, I tried the cops demo under Windows with Jaws 5 and it worked fine. 
The only restriction was I had to hit insert s. Now, i'm using Windows 
Vista, and Jaws 10.0, and Window-Eyes 7.1.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 02, 2009 1:08 PM
Subject: [Audyssey] dos games under windows?



Hi,

Does anybody on this list play the old dos games in a DOS box under 
windows? What screen readers do they work best with?


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] dos games again

2009-08-02 Thread peter Mahach
good times. this was when everyone was jumping 10 feet in the air  with 
excitement and all that. lol




- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 02, 2009 11:03 PM
Subject: [Audyssey] dos games again



hello,
the following is a klango forum post about classic dos games. also if 
anyone knows if any night football for dos works in windows I'd like to 
have the full copy of that game, along with full copy of world series 
baseball for dos.


And now, for even more good news! Listen to the following from Phil 
very carefully:


Hi Trenton
I finally broke down and purchased a new computer with Vista.
I will be trying out my DOS games on it.
Is there something you did to get Jim Kitchen's DOS games to work on your 
computer?

Phil

Yes folks, they work wonderflly on Vista!

And now, my message to Phil himself:

 - Original Message - 
 From: Trenton Matthews

 To: p...@pcsgames.net
 Sent: Sunday, November 09, 2008 1:20 PM
 Subject: Kitchen's Inc Games For Dos Confirmed On Vista Platform!


 Hello Phil,

 If you can't upload any of the dos games that you have, can I at least 
donate something to you for the game snipe hunt or Panzars In North 
Africa? Jim's Dos version of bopit game has no problems with the Vista 
basic machine I have.
 So I just wanted to let ya know that they are working fine on my machine 
with no problems.  I know you're probably annoyed by now about this, I 
just wanted to let ya know that I am not having any problems.
 All you'd have to do, is make a disclaimer on your dos games page that no 
support for these titles is available, and if something happens to their 
pc, its not your fault.
 Your dos games for the blind, are like what the atari was for the sighted 
gamer. They may not have been workable with every sound card on the 
market, but at least you provided different sound drivers for the game to 
at least have a way to produce its sounds, and I liked what you created!

 Windows may be the way of the future, however DOS still has its pride.
 You can still make your windows port of all the games you've ever made, 
but just like the sighted gamer, there isn't a sighted that could not be 
found online for free. And that's why I, and at least 5 other folks want 
the games back on the market!  And here's proof to that claim:

 http://www.ipetitions.com/petition/pcsdosgames
 One of the users on Klango has started a petition to get these games 
back. If you don't want to bring back your famous games for me, then do 
it for your fans of the audio gaming world, and I just don't mean for the 
audiogames.net web site! And yes, on the front page close to the top of 
the galaxy, it says A devision of PCS Games!
 The Gaming Galaxy was made in your honor, and the only way its going 
away, is if your web site does.

 I just wanted you to know that.
 Take care, and happy gaming!
 Sincerely,
 Trenton


I think we wrapped this up no didn't we!
*grin*

2008-11-10 02:48:48

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dos games again

2009-08-02 Thread Phil Vlasak

Hi Josh,
I know there are a few people who can still play the old PCS DOS games but 
giving all my DOS games away for free would not be a good business move as I 
plan to make windows versions of many of them.
Also despite putting a notice that I would not support them, I am sure to 
get hundreds of messages complaining that the games don't work on their 
computers.


If another game developer is willing to collaborate and help me produce 
windows versions of my old games I would welcome any contact.


- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 02, 2009 5:03 PM
Subject: [Audyssey] dos games again



hello,
the following is a klango forum post about classic dos games. also if 
anyone knows if any night football for dos works in windows I'd like to 
have the full copy of that game, along with full copy of world series 
baseball for dos.


And now, for even more good news! Listen to the following from Phil 
very carefully:


Hi Trenton
I finally broke down and purchased a new computer with Vista.
I will be trying out my DOS games on it.
Is there something you did to get Jim Kitchen's DOS games to work on your 
computer?

Phil

Yes folks, they work wonderflly on Vista!

And now, my message to Phil himself:

 - Original Message - 
 From: Trenton Matthews

 To: p...@pcsgames.net
 Sent: Sunday, November 09, 2008 1:20 PM
 Subject: Kitchen's Inc Games For Dos Confirmed On Vista Platform!


 Hello Phil,

 If you can't upload any of the dos games that you have, can I at least 
donate something to you for the game snipe hunt or Panzars In North 
Africa? Jim's Dos version of bopit game has no problems with the Vista 
basic machine I have.
 So I just wanted to let ya know that they are working fine on my machine 
with no problems.  I know you're probably annoyed by now about this, I 
just wanted to let ya know that I am not having any problems.
 All you'd have to do, is make a disclaimer on your dos games page that no 
support for these titles is available, and if something happens to their 
pc, its not your fault.
 Your dos games for the blind, are like what the atari was for the sighted 
gamer. They may not have been workable with every sound card on the 
market, but at least you provided different sound drivers for the game to 
at least have a way to produce its sounds, and I liked what you created!

 Windows may be the way of the future, however DOS still has its pride.
 You can still make your windows port of all the games you've ever made, 
but just like the sighted gamer, there isn't a sighted that could not be 
found online for free. And that's why I, and at least 5 other folks want 
the games back on the market!  And here's proof to that claim:

 http://www.ipetitions.com/petition/pcsdosgames
 One of the users on Klango has started a petition to get these games 
back. If you don't want to bring back your famous games for me, then do 
it for your fans of the audio gaming world, and I just don't mean for the 
audiogames.net web site! And yes, on the front page close to the top of 
the galaxy, it says A devision of PCS Games!
 The Gaming Galaxy was made in your honor, and the only way its going 
away, is if your web site does.

 I just wanted you to know that.
 Take care, and happy gaming!
 Sincerely,
 Trenton


I think we wrapped this up no didn't we!
*grin*

2008-11-10 02:48:48

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.41/2277 - Release Date: 08/02/09 
05:56:00



---
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All messages are archived and can be searched and read at
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Re: [Audyssey] dos games again

2009-08-02 Thread Charles Rivard
Heck!  Why give games away that you plan to modify in the future, cutting 
off future income?  (grin)

---
Shepherds are the best beasts.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 02, 2009 3:28 PM
Subject: Re: [Audyssey] dos games again



Hi Josh,
I know there are a few people who can still play the old PCS DOS games but 
giving all my DOS games away for free would not be a good business move as 
I plan to make windows versions of many of them.
Also despite putting a notice that I would not support them, I am sure to 
get hundreds of messages complaining that the games don't work on their 
computers.


If another game developer is willing to collaborate and help me produce 
windows versions of my old games I would welcome any contact.


- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 02, 2009 5:03 PM
Subject: [Audyssey] dos games again



hello,
the following is a klango forum post about classic dos games. also if 
anyone knows if any night football for dos works in windows I'd like to 
have the full copy of that game, along with full copy of world series 
baseball for dos.


And now, for even more good news! Listen to the following from Phil 
very carefully:


Hi Trenton
I finally broke down and purchased a new computer with Vista.
I will be trying out my DOS games on it.
Is there something you did to get Jim Kitchen's DOS games to work on your 
computer?

Phil

Yes folks, they work wonderflly on Vista!

And now, my message to Phil himself:

 - Original Message - 
 From: Trenton Matthews

 To: p...@pcsgames.net
 Sent: Sunday, November 09, 2008 1:20 PM
 Subject: Kitchen's Inc Games For Dos Confirmed On Vista Platform!


 Hello Phil,

 If you can't upload any of the dos games that you have, can I at least 
donate something to you for the game snipe hunt or Panzars In North 
Africa? Jim's Dos version of bopit game has no problems with the Vista 
basic machine I have.
 So I just wanted to let ya know that they are working fine on my machine 
with no problems.  I know you're probably annoyed by now about this, I 
just wanted to let ya know that I am not having any problems.
 All you'd have to do, is make a disclaimer on your dos games page that 
no support for these titles is available, and if something happens to 
their pc, its not your fault.
 Your dos games for the blind, are like what the atari was for the 
sighted gamer. They may not have been workable with every sound card on 
the market, but at least you provided different sound drivers for the 
game to at least have a way to produce its sounds, and I liked what you 
created!

 Windows may be the way of the future, however DOS still has its pride.
 You can still make your windows port of all the games you've ever made, 
but just like the sighted gamer, there isn't a sighted that could not be 
found online for free. And that's why I, and at least 5 other folks want 
the games back on the market!  And here's proof to that claim:

 http://www.ipetitions.com/petition/pcsdosgames
 One of the users on Klango has started a petition to get these games 
back. If you don't want to bring back your famous games for me, then do 
it for your fans of the audio gaming world, and I just don't mean for the 
audiogames.net web site! And yes, on the front page close to the top of 
the galaxy, it says A devision of PCS Games!
 The Gaming Galaxy was made in your honor, and the only way its going 
away, is if your web site does.

 I just wanted you to know that.
 Take care, and happy gaming!
 Sincerely,
 Trenton


I think we wrapped this up no didn't we!
*grin*

2008-11-10 02:48:48

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.41/2277 - Release Date: 08/02/09 
05:56:00



---
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If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
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All messages are archived and can

Re: [Audyssey] dos games again

2009-08-02 Thread Matheus
charles,see,it's not giving away,he can just put a price on all the
collection,receive a bit of money for what he did, and in the future
continue with new projects, with totaly new different games  instead of losing 
more time doing these ones
that are already finished.
well thats just my opinion

-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 2 de Agosto de 2009 18:28
Assunto: Re: [Audyssey] dos games again

Hi Josh,
I know there are a few people who can still play the old PCS DOS games but
giving all my DOS games away for free would not be a good business move as I
plan to make windows versions of many of them.
Also despite putting a notice that I would not support them, I am sure to
get hundreds of messages complaining that the games don't work on their
computers.

If another game developer is willing to collaborate and help me produce
windows versions of my old games I would welcome any contact.

- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Sunday, August 02, 2009 5:03 PM
Subject: [Audyssey] dos games again


 hello,
 the following is a klango forum post about classic dos games. also if
 anyone knows if any night football for dos works in windows I'd like to
 have the full copy of that game, along with full copy of world series
 baseball for dos.

 And now, for even more good news! Listen to the following from Phil
 very carefully:

 Hi Trenton
 I finally broke down and purchased a new computer with Vista.
 I will be trying out my DOS games on it.
 Is there something you did to get Jim Kitchen's DOS games to work on your
 computer?
 Phil

 Yes folks, they work wonderflly on Vista!

 And now, my message to Phil himself:

  - Original Message -
  From: Trenton Matthews
  To: p...@pcsgames.net
  Sent: Sunday, November 09, 2008 1:20 PM
  Subject: Kitchen's Inc Games For Dos Confirmed On Vista Platform!


  Hello Phil,

  If you can't upload any of the dos games that you have, can I at least
 donate something to you for the game snipe hunt or Panzars In North
 Africa? Jim's Dos version of bopit game has no problems with the Vista
 basic machine I have.
  So I just wanted to let ya know that they are working fine on my machine
 with no problems.  I know you're probably annoyed by now about this, I
 just wanted to let ya know that I am not having any problems.
  All you'd have to do, is make a disclaimer on your dos games page that no
 support for these titles is available, and if something happens to their
 pc, its not your fault.
  Your dos games for the blind, are like what the atari was for the sighted
 gamer. They may not have been workable with every sound card on the
 market, but at least you provided different sound drivers for the game to
 at least have a way to produce its sounds, and I liked what you created!
  Windows may be the way of the future, however DOS still has its pride.
  You can still make your windows port of all the games you've ever made,
 but just like the sighted gamer, there isn't a sighted that could not be
 found online for free. And that's why I, and at least 5 other folks want
 the games back on the market!  And here's proof to that claim:
  http://www.ipetitions.com/petition/pcsdosgames
  One of the users on Klango has started a petition to get these games
 back. If you don't want to bring back your famous games for me, then do
 it for your fans of the audio gaming world, and I just don't mean for the
 audiogames.net web site! And yes, on the front page close to the top of
 the galaxy, it says A devision of PCS Games!
  The Gaming Galaxy was made in your honor, and the only way its going
 away, is if your web site does.
  I just wanted you to know that.
  Take care, and happy gaming!
  Sincerely,
  Trenton


 I think we wrapped this up no didn't we!
 *grin*

 2008-11-10 02:48:48

 Join me on klango at www.klango.net visit and sign my petition at:
 http://www.petitiononline.com/coda1234/petition.html
 and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter
 at http://www.twitter.com/jkenn337
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.






No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.41/2277 - Release Date: 08/02/09
05:56:00


---
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If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] dos games again

2009-08-02 Thread Charles Rivard
What Phil does with his creations and or collaborations is up to him. 
Getting DOS games to work on Windows platforms might not be as easy as you 
think.  It may take a lot of time and effort, so I find no problem if he 
wants to do that work in his own time, as much time as he wants to take 
doing that work, and charging what he feels is a fair price for the redone 
games.  If people don't want to pay for them, or if people want games he is 
not willing to work on right now, but plans to work on in the future, so be 
it.  Just as Jim Kitchen has gotten several requests to make his game online 
multiplayer games, and he has decided not to do so, we should accept the 
decision of the game creator.  Make sense??

---
Shepherds are the best beasts.
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Sunday, August 02, 2009 3:42 PM
Subject: Re: [Audyssey] dos games again



but look,to make windows versions of these games it will take monts, and
it's really simple, make a file explaining the steps that the user
have to do to be able to run the games,and explain that since it was a
collection of old games, you aren't going to give support / answer to
questions related to the games, and that if it doesn't works, to the
user simple don't play it.
and still, if you are going to make windows versions of these games it
will take more time from you, that's even worse bekause you will do
something again that's already finished.
a lot of peoples want these games, they sayd here, on the klango forums,
even created a petition.

-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 2 de Agosto de 2009 18:28
Assunto: Re: [Audyssey] dos games again

Hi Josh,
I know there are a few people who can still play the old PCS DOS games but
giving all my DOS games away for free would not be a good business move as 
I

plan to make windows versions of many of them.
Also despite putting a notice that I would not support them, I am sure to
get hundreds of messages complaining that the games don't work on their
computers.

If another game developer is willing to collaborate and help me produce
windows versions of my old games I would welcome any contact.

- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Sunday, August 02, 2009 5:03 PM
Subject: [Audyssey] dos games again



hello,
the following is a klango forum post about classic dos games. also if
anyone knows if any night football for dos works in windows I'd like to
have the full copy of that game, along with full copy of world series
baseball for dos.

And now, for even more good news! Listen to the following from Phil
very carefully:

Hi Trenton
I finally broke down and purchased a new computer with Vista.
I will be trying out my DOS games on it.
Is there something you did to get Jim Kitchen's DOS games to work on your
computer?
Phil

Yes folks, they work wonderflly on Vista!

And now, my message to Phil himself:

 - Original Message -
 From: Trenton Matthews
 To: p...@pcsgames.net
 Sent: Sunday, November 09, 2008 1:20 PM
 Subject: Kitchen's Inc Games For Dos Confirmed On Vista Platform!


 Hello Phil,

 If you can't upload any of the dos games that you have, can I at least
donate something to you for the game snipe hunt or Panzars In North
Africa? Jim's Dos version of bopit game has no problems with the Vista
basic machine I have.
 So I just wanted to let ya know that they are working fine on my machine
with no problems.  I know you're probably annoyed by now about this, I
just wanted to let ya know that I am not having any problems.
 All you'd have to do, is make a disclaimer on your dos games page that 
no

support for these titles is available, and if something happens to their
pc, its not your fault.
 Your dos games for the blind, are like what the atari was for the 
sighted

gamer. They may not have been workable with every sound card on the
market, but at least you provided different sound drivers for the game to
at least have a way to produce its sounds, and I liked what you created!
 Windows may be the way of the future, however DOS still has its pride.
 You can still make your windows port of all the games you've ever made,
but just like the sighted gamer, there isn't a sighted that could not be
found online for free. And that's why I, and at least 5 other folks want
the games back on the market!  And here's proof to that claim:
 http://www.ipetitions.com/petition/pcsdosgames
 One of the users on Klango has started a petition to get these games
back. If you don't want to bring back your famous games for me, then do
it for your fans of the audio gaming world, and I just don't mean for the
audiogames.net web site! And yes, on the front page close to the top of
the galaxy, it says A devision of PCS Games!
 The Gaming Galaxy was made in your honor, and the only way its going
away, is if your web site does

Re: [Audyssey] Dos Games was RS Games

2008-06-17 Thread Thomas Ward
Hi,
The problem with the Keynote SA is the firmware drivers that came with 
the unit. The way Windows 2000/XP/Vista communicates with hardware 
devices is completely different from the way Windows 95/98 did it. 
Windows 95/98 gave a driver programmer unrestricted access to hardware 
devices which was really bad news if you had a lot of devices installed 
on a system. With 2000 and beyond devices must go through the Windows 
hardware access layer, HAL, which allows Windows to manage the access 
levels to any given device and cut down on hardware conflicts.
If you installed the drivers that came with the SA that is why XP blew 
up. The Windows 9x era drivers are totally uncompatible with XP and its 
hardware access layer. That is one reason most older hardware 
synthesizers won't work under XP. The second is com ports and ISA bus 
slots are no longer available on most newer PCs.
Anyway, we are really getting off topic here. Let us try and begin 
getting things back to gaming. Smile.



shaun everiss wrote:
 aah.
 I remember trying a sa on xp just for laughs, this worked.
 I did the same with a dectalk, but was not successfull so much, at least in 
 hal I was not jaws was ok, in hal the synth behaved weirdly, causing a nice 
 crash within the system, on reboot I got hardware error and had to reformat 
 to get windows to work, I tried and got the same error 6 times and 
 reformatted 6 times.
 I never found out what happened but I suspect that I must have tried to 
 directly acess a port that windows used or had vertual access on or something.
 though why it wiped windows to that state I have no clue.


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Re: [Audyssey] Dos Games was RS Games

2008-06-16 Thread Thomas Ward
Hi Shaun,
It was. Like I said earlier I purchased the Keynote Gold Multimedia 
software back in the Windows 95/98 days before Eloquence became a part 
of Jaws, Window Eyes, etc. After Eloquence became a standard part of 
screen readers like Jaws I never heard anything about Keynote Gold any 
more. That was probably when Pulsedata/Humanware dropped it.
At any rate I used Keynote Gold successfully on 95, 98, and ME with no 
problems. To be honest I never tried it on 2000, XP, and Vista because I 
always had Eloquence and Dectalk Access to use. Not to mention I don't 
often need foreign language support these days. Though, if I could find 
my floppy for Keynote it would be interesting to try it on a machine.
BTW, Dos had nothing to do with Keynote Gold. In fact the only time you 
needed to use Dos for Keynote was if you wanted to use the evmove 
commandline tool to move your Everlock key back to the disk. On Windows 
ME  you could use winmove to move the keys back and forth..




shaun everiss wrote:
 its the keynote gold synth on sound card.
 On that note tom, I suspect that stuff was released for win95 before all 
 these new synths like realspeak came out.
 I never heard someone running it in anything higher than 95, no reason it 
 shouldn't run on 95 98 and with the dos hack loaded win me.
 However it is not a nt bassed thing at least I think so.
 In fact a load of stuff was released in 95 to cope with the new multimedia 
 things while people were transfering, things like y2k fix, orf mix32, etc.
 ANd most of these are not needed.
 At any rate with event of digital soundcards you have seperate input and 
 output streams so it probably wouldn't work so well anyway.


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Re: [Audyssey] Dos Games was RS Games

2008-06-16 Thread Thomas Ward
Hi cory,
No, I hadn't. I don't typically keep up on the latest jaws news because 
I am first and foremost a Window eyes user. Most of the time I use the 
Dectalk Access that ships with Window Eyes as my default synth not 
Eloquence.
In fact, about the only time i use Jaws 9 these days is for the Java 
based applications I write or use that requires the Java access bridge. 
Jaws 9 is the only Windows based screen reader solution that works 
extremely well with Java based programs. In this regard most Windows 
screen readers are behind Mac OS VoiceOver and the Linux Orca screen 
readers.



Cory wrote:
 yeh, did you hear elequents may be out and scansoft maybe difault? No good!


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Re: [Audyssey] Dos Games was RS Games

2008-06-16 Thread Cory
agree on that one! wineyes rocks!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 16, 2008 4:18 AM
Subject: Re: [Audyssey] Dos Games was RS Games


 Hi cory,
 No, I hadn't. I don't typically keep up on the latest jaws news because
 I am first and foremost a Window eyes user. Most of the time I use the
 Dectalk Access that ships with Window Eyes as my default synth not
 Eloquence.
 In fact, about the only time i use Jaws 9 these days is for the Java
 based applications I write or use that requires the Java access bridge.
 Jaws 9 is the only Windows based screen reader solution that works
 extremely well with Java based programs. In this regard most Windows
 screen readers are behind Mac OS VoiceOver and the Linux Orca screen
 readers.



 Cory wrote:
 yeh, did you hear elequents may be out and scansoft maybe difault? No 
 good!


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Re: [Audyssey] Dos Games was RS Games

2008-06-16 Thread shaun everiss
aah.
I remember trying a sa on xp just for laughs, this worked.
I did the same with a dectalk, but was not successfull so much, at least in hal 
I was not jaws was ok, in hal the synth behaved weirdly, causing a nice crash 
within the system, on reboot I got hardware error and had to reformat to get 
windows to work, I tried and got the same error 6 times and reformatted 6 times.
I never found out what happened but I suspect that I must have tried to 
directly acess a port that windows used or had vertual access on or something.
though why it wiped windows to that state I have no clue.
At 10:59 p.m. 16/06/2008, you wrote:
Hi Shaun,
It was. Like I said earlier I purchased the Keynote Gold Multimedia 
software back in the Windows 95/98 days before Eloquence became a part 
of Jaws, Window Eyes, etc. After Eloquence became a standard part of 
screen readers like Jaws I never heard anything about Keynote Gold any 
more. That was probably when Pulsedata/Humanware dropped it.
At any rate I used Keynote Gold successfully on 95, 98, and ME with no 
problems. To be honest I never tried it on 2000, XP, and Vista because I 
always had Eloquence and Dectalk Access to use. Not to mention I don't 
often need foreign language support these days. Though, if I could find 
my floppy for Keynote it would be interesting to try it on a machine.
BTW, Dos had nothing to do with Keynote Gold. In fact the only time you 
needed to use Dos for Keynote was if you wanted to use the evmove 
commandline tool to move your Everlock key back to the disk. On Windows 
ME  you could use winmove to move the keys back and forth..




shaun everiss wrote:
 its the keynote gold synth on sound card.
 On that note tom, I suspect that stuff was released for win95 before all 
 these new synths like realspeak came out.
 I never heard someone running it in anything higher than 95, no reason it 
 shouldn't run on 95 98 and with the dos hack loaded win me.
 However it is not a nt bassed thing at least I think so.
 In fact a load of stuff was released in 95 to cope with the new multimedia 
 things while people were transfering, things like y2k fix, orf mix32, etc.
 ANd most of these are not needed.
 At any rate with event of digital soundcards you have seperate input and 
 output streams so it probably wouldn't work so well anyway.


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[Audyssey] Dos Games was RS Games

2008-06-15 Thread Thomas Ward
Hi Shaun,
Yeah, I know what you mean about not being able to run some of the older 
Dos games. After my parents got our first IBM compatible system, an IBM 
I386, I got several Dos games. A lot of those games won't run on 
anything higher than a I486 running Windows 95. I actually held onto an 
I486 with Windows 95 for several years running a Dectalk PC and Jaws 
just for gaming purposes. Though, when my wife and I moved last year I 
had to scrap most of my older computers.
Some of my games like Duke Nukem II, Over Kill, etc work pretty well 
using the Dos emulator for Linux. However, I have my share of Dos games 
that won't run on anything but on an I386 system with true Dos.
I have this one game, Wheel of Fortune for Dos, that goes totally nuts 
on a Pentium IV system. When you run wheel.exe the PC speaker begins 
playing the Wheel of Fortune music at super fast speed, like 1000 times 
faster than it should, and it sounds totally hilarious. As soon as the 
music stops the computer solves all the puzzles, like in under a second, 
and you get the game over screen. It is extremely funny.
I have some pinball games for Dos that do similar weird things. You hit 
the spacebar to launch the ball and it bounces around the screen hitting 
bumpers like a laser beam, and then you lose the ball in less than a 
second. it moves the ball so fast a sighted player can't really see it 
on the screen before it passes the flippers and gets lost. Again it is 
sort of funny in a weird sort of way.
One of my favorite games for Dos was 688. In that game you played the 
part of a U.S. 688 submarine commander. While on a training mission you 
end up getting into a shooting war with a Soviet Alpha-Class attack 
submarine. I guess it was the forerunner for Silent Steel which came out 
a couple years later for Windows 95.
As for the keynote SA that was a really cool multilingual synth. In 
college I really wanted one of those. I knew someone who did, and I 
liked it as it handled French and German extremely well. Synths like 
Eloquence though made such external synths like the Keynote SA units 
unnecessary. Hmmm... I wonder if they still have the keynote Multimedia 
Software around.


shaun everiss wrote:
 yeah mine was an 386sx, running toshiba dos 5.0, I got it in 1993.
 I didn't discover games till 1996 and then the system survived till 2003 when 
 it finally died.
 I have never been able to emulate all the old style games nicely.
 One of the major drawbacks is that I can't get the back of my sa synth to 
 change the batteries.
 And another to have the keynote software work I need a 386  thats either a 
 straight 86 or an sx running msdos 5 or 6.
 I tried to get a laptop that was like this but never did.
 saying that if ever anyone on here does have one in working condition they 
 don't want I may be interested.
 or even another old system that still has a few years good life in it.
 Idealy I'd like several that I can just change parts out of.
 I doubt that will happen but I'd still like to run all the old stuff again
 Now if I could get something to run with a screenreader in dos using the 
 soundcard and switch to my notepad file with hints should I like to then yeah 
 I'd probably do it.
 another thing is though I have no real desk space now, so who knows.


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Re: [Audyssey] Dos Games was RS Games

2008-06-15 Thread Andy
Hi what is keynote multimedia?


On Sun, 15 Jun 2008 10:43:39 -0400, Thomas Ward wrote:


Hi Shaun,
Yeah, I know what you mean about not being able to run some of the older 
Dos games. After my parents got our first IBM compatible system, an IBM 
I386, I got several Dos games. A lot of those games won't run on 
anything higher than a I486 running Windows 95. I actually held onto an 
I486 with Windows 95 for several years running a Dectalk PC and Jaws 
just for gaming purposes. Though, when my wife and I moved last year I 
had to scrap most of my older computers.
Some of my games like Duke Nukem II, Over Kill, etc work pretty well 
using the Dos emulator for Linux. However, I have my share of Dos games 
that won't run on anything but on an I386 system with true Dos.
I have this one game, Wheel of Fortune for Dos, that goes totally nuts 
on a Pentium IV system. When you run wheel.exe the PC speaker begins 
playing the Wheel of Fortune music at super fast speed, like 1000 times 
faster than it should, and it sounds totally hilarious. As soon as the 
music stops the computer solves all the puzzles, like in under a second, 
and you get the game over screen. It is extremely funny.
I have some pinball games for Dos that do similar weird things. You hit 
the spacebar to launch the ball and it bounces around the screen hitting 
bumpers like a laser beam, and then you lose the ball in less than a 
second. it moves the ball so fast a sighted player can't really see it 
on the screen before it passes the flippers and gets lost. Again it is 
sort of funny in a weird sort of way.
One of my favorite games for Dos was 688. In that game you played the 
part of a U.S. 688 submarine commander. While on a training mission you 
end up getting into a shooting war with a Soviet Alpha-Class attack 
submarine. I guess it was the forerunner for Silent Steel which came out 
a couple years later for Windows 95.
As for the keynote SA that was a really cool multilingual synth. In 
college I really wanted one of those. I knew someone who did, and I 
liked it as it handled French and German extremely well. Synths like 
Eloquence though made such external synths like the Keynote SA units 
unnecessary. Hmmm... I wonder if they still have the keynote Multimedia 
Software around.


shaun everiss wrote:
yeah mine was an 386sx, running toshiba dos 5.0, I got it in 1993.
I didn't discover games till 1996 and then the system survived till 2003 when 
it finally died.
I have never been able to emulate all the old style games nicely.
One of the major drawbacks is that I can't get the back of my sa synth to 
change the batteries.
And another to have the keynote software work I need a 386  thats either a 
straight 86 or an sx running msdos 5 or 6.
I tried to get a laptop that was like this but never did.
saying that if ever anyone on here does have one in working condition they 
don't want I may be interested.
or even another old system that still has a few years good life in it.
Idealy I'd like several that I can just change parts out of.
I doubt that will happen but I'd still like to run all the old stuff again
Now if I could get something to run with a screenreader in dos using the 
soundcard and switch to my notepad file with hints should I like to then yeah 
I'd probably do it.
another thing is though I have no real desk space now, so who knows.


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Re: [Audyssey] Dos Games was RS Games

2008-06-15 Thread Thomas Ward
Hi Andy,
Several years ago during the Windows 95 and 98 era Humanware and Pulse 
Data created their own  text to speech engine called Keynote Gold 
Multimedia. It sounded like a Keynote SA, had the same built in 
multilingual abilities, and I used it at Wright State for doing my 
foreign language courses. Keep in mind this was back in the days when 
you had to buy Eloquence, Dectalk Access, etc as an additional add on to 
Jaws and Window eyes. In the Jaws 2.0 and 3.0 days Jaws didn't come with 
any text to speech engines. You had to get a synth as an additional 
purchase.
Well, when I was at WSU my parents got me a laptop, but carrying around 
a Dectalk Express, Keynote SA, etc was totally impractical. Not to 
mention a very expensive investement. Since I had to take some 
multilingual courses as part of my degree I wanted a software TTS system 
that could do multilingual speech. Eloquence was like $300 which was out 
of my price range. Plus they charged extra for every additional foreign 
language you wanted. Humanware sold Keynote Gold for something like $250 
with all foreign languages so I purchased the cheaper TTS engine. 
Surprisingly I really liked it.
As you might guess after Windows 98 came out Henter-Joice released Jaws 
3.2. As a added bonus for upgrading from 3.0 to 3.2 Henter-Joice tossed 
in Eloquence with all foreign languages for free. How nice of them to do 
that after it was no longer necessary for me. Since then they have 
continued tossing in Eloquence as  a free add on, and since Jaws 8 they 
toss in the Scansoft voices for free as well. Now, the rest is history.




Andy wrote:
 Hi what is keynote multimedia?
 
 
 On Sun, 15 Jun 2008 10:43:39 -0400, Thomas Ward wrote:
 
 
 Hi Shaun,
 Yeah, I know what you mean about not being able to run some of the older 
 Dos games. After my parents got our first IBM compatible system, an IBM 
 I386, I got several Dos games. A lot of those games won't run on 
 anything higher than a I486 running Windows 95. I actually held onto an 
 I486 with Windows 95 for several years running a Dectalk PC and Jaws 
 just for gaming purposes. Though, when my wife and I moved last year I 
 had to scrap most of my older computers.
 Some of my games like Duke Nukem II, Over Kill, etc work pretty well 
 using the Dos emulator for Linux. However, I have my share of Dos games 
 that won't run on anything but on an I386 system with true Dos.
 I have this one game, Wheel of Fortune for Dos, that goes totally nuts 
 on a Pentium IV system. When you run wheel.exe the PC speaker begins 
 playing the Wheel of Fortune music at super fast speed, like 1000 times 
 faster than it should, and it sounds totally hilarious. As soon as the 
 music stops the computer solves all the puzzles, like in under a second, 
 and you get the game over screen. It is extremely funny.
 I have some pinball games for Dos that do similar weird things. You hit 
 the spacebar to launch the ball and it bounces around the screen hitting 
 bumpers like a laser beam, and then you lose the ball in less than a 
 second. it moves the ball so fast a sighted player can't really see it 
 on the screen before it passes the flippers and gets lost. Again it is 
 sort of funny in a weird sort of way.
 One of my favorite games for Dos was 688. In that game you played the 
 part of a U.S. 688 submarine commander. While on a training mission you 
 end up getting into a shooting war with a Soviet Alpha-Class attack 
 submarine. I guess it was the forerunner for Silent Steel which came out 
 a couple years later for Windows 95.
 As for the keynote SA that was a really cool multilingual synth. In 
 college I really wanted one of those. I knew someone who did, and I 
 liked it as it handled French and German extremely well. Synths like 
 Eloquence though made such external synths like the Keynote SA units 
 unnecessary. Hmmm... I wonder if they still have the keynote Multimedia 
 Software around.


 shaun everiss wrote:
 yeah mine was an 386sx, running toshiba dos 5.0, I got it in 1993.
 I didn't discover games till 1996 and then the system survived till 2003 
 when 
 it finally died.
 I have never been able to emulate all the old style games nicely.
 One of the major drawbacks is that I can't get the back of my sa synth to 
 change the batteries.
 And another to have the keynote software work I need a 386  thats either a 
 straight 86 or an sx running msdos 5 or 6.
 I tried to get a laptop that was like this but never did.
 saying that if ever anyone on here does have one in working condition they 
 don't want I may be interested.
 or even another old system that still has a few years good life in it.
 Idealy I'd like several that I can just change parts out of.
 I doubt that will happen but I'd still like to run all the old stuff again
 Now if I could get something to run with a screenreader in dos using the 
 soundcard and switch to my notepad file with hints should I like to then 
 yeah 
 I'd probably do it.
 another 

Re: [Audyssey] Dos Games was RS Games

2008-06-15 Thread shaun everiss
who knows tom.
shortly after keysoft 2.4e pulsedata merged with humanware and then it was all 
pocket pcs.
I have heared the last actual keynote was the toshiba 2100 or something like 
that.
or was it 4400 I don't know.
from doodling with drivers on mt1 and mt2 disks the stuff supports the toshiba 
2400and 4400 and 2100 but thats the highest its ever got.
I still like the keynote gold internal.
And i suppose if I was able I'd still like one in this laptop or better still 
get an older laptop something like a 1910, at least then I'd have things.
My games all run in windows, its just I like the way dos displays things.
And if keynote software was not so picky.
I tried till last year finally purchacing a luggable.
on ebay.
The reason I never persued it further was mainly the sa batteries being dead 
and no way to remove them, the fact I couldn't find any more laptops, and the 
fact the machine although it had better specs than the gold18 was to big and 
had a bung \ key.
granted I could get buy in dos with a selection of batch files but in keysoft 
which is what I use to search for some things it just wouldn't work.
At one point I was going to run everything from my windows system and switch 
back to the other unit.
However with all the extra hardware, dved, stereo, mouse and when it gets back 
from repair, external hard drive, network hub and usb ports there really is not 
much room on here anymore.
This was also partually my fault as I was given the opertunatey to move to a 
bigger place still in the same house.
Stupidly I didn't and now regret it.
Saying that it would probably cost more as I'd have to go wireless, it was near 
impossible to get the network cables in this current location and now the other 
one is at the other end  of the house and down stairs.
At 02:43 a.m. 16/06/2008, you wrote:
Hi Shaun,
Yeah, I know what you mean about not being able to run some of the older 
Dos games. After my parents got our first IBM compatible system, an IBM 
I386, I got several Dos games. A lot of those games won't run on 
anything higher than a I486 running Windows 95. I actually held onto an 
I486 with Windows 95 for several years running a Dectalk PC and Jaws 
just for gaming purposes. Though, when my wife and I moved last year I 
had to scrap most of my older computers.
Some of my games like Duke Nukem II, Over Kill, etc work pretty well 
using the Dos emulator for Linux. However, I have my share of Dos games 
that won't run on anything but on an I386 system with true Dos.
I have this one game, Wheel of Fortune for Dos, that goes totally nuts 
on a Pentium IV system. When you run wheel.exe the PC speaker begins 
playing the Wheel of Fortune music at super fast speed, like 1000 times 
faster than it should, and it sounds totally hilarious. As soon as the 
music stops the computer solves all the puzzles, like in under a second, 
and you get the game over screen. It is extremely funny.
I have some pinball games for Dos that do similar weird things. You hit 
the spacebar to launch the ball and it bounces around the screen hitting 
bumpers like a laser beam, and then you lose the ball in less than a 
second. it moves the ball so fast a sighted player can't really see it 
on the screen before it passes the flippers and gets lost. Again it is 
sort of funny in a weird sort of way.
One of my favorite games for Dos was 688. In that game you played the 
part of a U.S. 688 submarine commander. While on a training mission you 
end up getting into a shooting war with a Soviet Alpha-Class attack 
submarine. I guess it was the forerunner for Silent Steel which came out 
a couple years later for Windows 95.
As for the keynote SA that was a really cool multilingual synth. In 
college I really wanted one of those. I knew someone who did, and I 
liked it as it handled French and German extremely well. Synths like 
Eloquence though made such external synths like the Keynote SA units 
unnecessary. Hmmm... I wonder if they still have the keynote Multimedia 
Software around.


shaun everiss wrote:
 yeah mine was an 386sx, running toshiba dos 5.0, I got it in 1993.
 I didn't discover games till 1996 and then the system survived till 2003 
 when it finally died.
 I have never been able to emulate all the old style games nicely.
 One of the major drawbacks is that I can't get the back of my sa synth to 
 change the batteries.
 And another to have the keynote software work I need a 386  thats either a 
 straight 86 or an sx running msdos 5 or 6.
 I tried to get a laptop that was like this but never did.
 saying that if ever anyone on here does have one in working condition they 
 don't want I may be interested.
 or even another old system that still has a few years good life in it.
 Idealy I'd like several that I can just change parts out of.
 I doubt that will happen but I'd still like to run all the old stuff again
 Now if I could get something to run with a screenreader in dos using the 
 soundcard and switch to my notepad file with 

Re: [Audyssey] Dos Games was RS Games

2008-06-15 Thread shaun everiss
its the keynote gold synth on sound card.
On that note tom, I suspect that stuff was released for win95 before all these 
new synths like realspeak came out.
I never heard someone running it in anything higher than 95, no reason it 
shouldn't run on 95 98 and with the dos hack loaded win me.
However it is not a nt bassed thing at least I think so.
In fact a load of stuff was released in 95 to cope with the new multimedia 
things while people were transfering, things like y2k fix, orf mix32, etc.
ANd most of these are not needed.
At any rate with event of digital soundcards you have seperate input and output 
streams so it probably wouldn't work so well anyway.
At 03:19 a.m. 16/06/2008, you wrote:
Hi what is keynote multimedia?


On Sun, 15 Jun 2008 10:43:39 -0400, Thomas Ward wrote:


Hi Shaun,
Yeah, I know what you mean about not being able to run some of the older 
Dos games. After my parents got our first IBM compatible system, an IBM 
I386, I got several Dos games. A lot of those games won't run on 
anything higher than a I486 running Windows 95. I actually held onto an 
I486 with Windows 95 for several years running a Dectalk PC and Jaws 
just for gaming purposes. Though, when my wife and I moved last year I 
had to scrap most of my older computers.
Some of my games like Duke Nukem II, Over Kill, etc work pretty well 
using the Dos emulator for Linux. However, I have my share of Dos games 
that won't run on anything but on an I386 system with true Dos.
I have this one game, Wheel of Fortune for Dos, that goes totally nuts 
on a Pentium IV system. When you run wheel.exe the PC speaker begins 
playing the Wheel of Fortune music at super fast speed, like 1000 times 
faster than it should, and it sounds totally hilarious. As soon as the 
music stops the computer solves all the puzzles, like in under a second, 
and you get the game over screen. It is extremely funny.
I have some pinball games for Dos that do similar weird things. You hit 
the spacebar to launch the ball and it bounces around the screen hitting 
bumpers like a laser beam, and then you lose the ball in less than a 
second. it moves the ball so fast a sighted player can't really see it 
on the screen before it passes the flippers and gets lost. Again it is 
sort of funny in a weird sort of way.
One of my favorite games for Dos was 688. In that game you played the 
part of a U.S. 688 submarine commander. While on a training mission you 
end up getting into a shooting war with a Soviet Alpha-Class attack 
submarine. I guess it was the forerunner for Silent Steel which came out 
a couple years later for Windows 95.
As for the keynote SA that was a really cool multilingual synth. In 
college I really wanted one of those. I knew someone who did, and I 
liked it as it handled French and German extremely well. Synths like 
Eloquence though made such external synths like the Keynote SA units 
unnecessary. Hmmm... I wonder if they still have the keynote Multimedia 
Software around.


shaun everiss wrote:
yeah mine was an 386sx, running toshiba dos 5.0, I got it in 1993.
I didn't discover games till 1996 and then the system survived till 2003 
when 
it finally died.
I have never been able to emulate all the old style games nicely.
One of the major drawbacks is that I can't get the back of my sa synth to 
change the batteries.
And another to have the keynote software work I need a 386  thats either a 
straight 86 or an sx running msdos 5 or 6.
I tried to get a laptop that was like this but never did.
saying that if ever anyone on here does have one in working condition they 
don't want I may be interested.
or even another old system that still has a few years good life in it.
Idealy I'd like several that I can just change parts out of.
I doubt that will happen but I'd still like to run all the old stuff again
Now if I could get something to run with a screenreader in dos using the 
soundcard and switch to my notepad file with hints should I like to then 
yeah 
I'd probably do it.
another thing is though I have no real desk space now, so who knows.


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Re: [Audyssey] Dos Games was RS Games

2008-06-15 Thread Cory
yeh, did you hear elequents may be out and scansoft maybe difault? No good!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Andy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, June 15, 2008 9:08 AM
Subject: Re: [Audyssey] Dos Games was RS Games


 Hi Andy,
 Several years ago during the Windows 95 and 98 era Humanware and Pulse
 Data created their own  text to speech engine called Keynote Gold
 Multimedia. It sounded like a Keynote SA, had the same built in
 multilingual abilities, and I used it at Wright State for doing my
 foreign language courses. Keep in mind this was back in the days when
 you had to buy Eloquence, Dectalk Access, etc as an additional add on to
 Jaws and Window eyes. In the Jaws 2.0 and 3.0 days Jaws didn't come with
 any text to speech engines. You had to get a synth as an additional
 purchase.
 Well, when I was at WSU my parents got me a laptop, but carrying around
 a Dectalk Express, Keynote SA, etc was totally impractical. Not to
 mention a very expensive investement. Since I had to take some
 multilingual courses as part of my degree I wanted a software TTS system
 that could do multilingual speech. Eloquence was like $300 which was out
 of my price range. Plus they charged extra for every additional foreign
 language you wanted. Humanware sold Keynote Gold for something like $250
 with all foreign languages so I purchased the cheaper TTS engine.
 Surprisingly I really liked it.
 As you might guess after Windows 98 came out Henter-Joice released Jaws
 3.2. As a added bonus for upgrading from 3.0 to 3.2 Henter-Joice tossed
 in Eloquence with all foreign languages for free. How nice of them to do
 that after it was no longer necessary for me. Since then they have
 continued tossing in Eloquence as  a free add on, and since Jaws 8 they
 toss in the Scansoft voices for free as well. Now, the rest is history.




 Andy wrote:
 Hi what is keynote multimedia?


 On Sun, 15 Jun 2008 10:43:39 -0400, Thomas Ward wrote:


 Hi Shaun,
 Yeah, I know what you mean about not being able to run some of the older
 Dos games. After my parents got our first IBM compatible system, an IBM
 I386, I got several Dos games. A lot of those games won't run on
 anything higher than a I486 running Windows 95. I actually held onto an
 I486 with Windows 95 for several years running a Dectalk PC and Jaws
 just for gaming purposes. Though, when my wife and I moved last year I
 had to scrap most of my older computers.
 Some of my games like Duke Nukem II, Over Kill, etc work pretty well
 using the Dos emulator for Linux. However, I have my share of Dos games
 that won't run on anything but on an I386 system with true Dos.
 I have this one game, Wheel of Fortune for Dos, that goes totally nuts
 on a Pentium IV system. When you run wheel.exe the PC speaker begins
 playing the Wheel of Fortune music at super fast speed, like 1000 times
 faster than it should, and it sounds totally hilarious. As soon as the
 music stops the computer solves all the puzzles, like in under a second,
 and you get the game over screen. It is extremely funny.
 I have some pinball games for Dos that do similar weird things. You hit
 the spacebar to launch the ball and it bounces around the screen hitting
 bumpers like a laser beam, and then you lose the ball in less than a
 second. it moves the ball so fast a sighted player can't really see it
 on the screen before it passes the flippers and gets lost. Again it is
 sort of funny in a weird sort of way.
 One of my favorite games for Dos was 688. In that game you played the
 part of a U.S. 688 submarine commander. While on a training mission you
 end up getting into a shooting war with a Soviet Alpha-Class attack
 submarine. I guess it was the forerunner for Silent Steel which came out
 a couple years later for Windows 95.
 As for the keynote SA that was a really cool multilingual synth. In
 college I really wanted one of those. I knew someone who did, and I
 liked it as it handled French and German extremely well. Synths like
 Eloquence though made such external synths like the Keynote SA units
 unnecessary. Hmmm... I wonder if they still have the keynote Multimedia
 Software around.


 shaun everiss wrote:
 yeah mine was an 386sx, running toshiba dos 5.0, I got it in 1993.
 I didn't discover games till 1996 and then the system survived till 
 2003 when
 it finally died.
 I have never been able to emulate all the old style games nicely.
 One of the major drawbacks is that I can't get the back of my sa synth 
 to
 change the batteries.
 And another to have the keynote software work I need a 386  thats 
 either a
 straight 86 or an sx running msdos 5 or 6.
 I tried to get a laptop that was like this but never did.
 saying that if ever anyone on here does have one in working condition 
 they
 don't want I may be interested.
 or even another old system that still has a few years good life in it.
 Idealy I'd like several that I can just change

[Audyssey] dos games

2007-03-24 Thread Jennifer Thompson
Hi I am looking for Phil Vlasac.  I have a whole bunch of dos games I believe I 
got from him through Ann Morris enterprises.  I have some questions about the 
games.  I am also interested in getting some more games from him.  My e-mail 
address is [EMAIL PROTECTED] thanks allot.  
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Re: [Audyssey] dos games

2007-03-24 Thread nicol
Contact phil at [EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jennifer Thompson
Sent: Wednesday, March 21, 2007 11:29 PM
To: gamers@audyssey.org
Subject: [Audyssey] dos games

Hi I am looking for Phil Vlasac.  I have a whole bunch of dos games I
believe I got from him through Ann Morris enterprises.  I have some
questions about the games.  I am also interested in getting some more games
from him.  My e-mail address is [EMAIL PROTECTED] thanks allot.
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Re: [Audyssey] Dos games

2006-08-17 Thread Trouble
In jaws version the option to read a dos window are there but 
commented out. You would have to go into the default.jcf file, and 
look for dos prompt. Then take out the */ and /* at the end of 
comment. Then it will read like versions out now.

At 12:51 PM 8/16/2006, you wrote:
The difference is that JFW 4, I think you have to route the cursors to read
the window, and sometimes their'd for some reason be pauses before jaws
reads the line. With 6, jaws automatically reads the dos box.
By the way, I'm sorry for the delay, I'll set up the league tomorrow, it's
just that I've been bombed with a surprised test!
Ari


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Tim
trouble
Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Dos games

2006-08-16 Thread Thomas Ward
Hi, agreed. I don't see what the difference is between Jaws 4 and 7. 
They both support the command prompt and apps ok.


Charles Rivard wrote:
 So?  What's different?  I use JAWS 7.1 with no problem during DOS games on 
 my XP machine.
 - Original Message - 
 From: Sky Taylor [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Monday, August 14, 2006 9:16 PM
 Subject: [Audyssey] Dos games


   
 Hello Phil. I tried your cops game on my xp computer and snipe hunt game
 back in 2004, and I could run them fine on my xp computer. the downside to
 that was that I was running jfw 4 and I am now up to 7


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Re: [Audyssey] Dos games

2006-08-16 Thread ari
The difference is that JFW 4, I think you have to route the cursors to read
the window, and sometimes their'd for some reason be pauses before jaws
reads the line. With 6, jaws automatically reads the dos box.
By the way, I'm sorry for the delay, I'll set up the league tomorrow, it's
just that I've been bombed with a surprised test!
Ari


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Re: [Audyssey] Dos games

2006-08-15 Thread Charles Rivard
So?  What's different?  I use JAWS 7.1 with no problem during DOS games on 
my XP machine.
- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Monday, August 14, 2006 9:16 PM
Subject: [Audyssey] Dos games


 Hello Phil. I tried your cops game on my xp computer and snipe hunt game
 back in 2004, and I could run them fine on my xp computer. the downside to
 that was that I was running jfw 4 and I am now up to 7


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[Audyssey] Dos games

2006-08-14 Thread Sky Taylor
Hello Phil. I tried your cops game on my xp computer and snipe hunt game 
back in 2004, and I could run them fine on my xp computer. the downside to 
that was that I was running jfw 4 and I am now up to 7 


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