Re: [Audyssey] dragonSlayers games

2009-09-18 Thread dark

Hello tom.

While I understand the various reasons behind your annoyence with licensing 
and other issues, these weren't the reasons given by the lead developer of 
Dragonslayer.


I actually had several conversations with him, sinse I felt he had a lot of 
enthusiasm, and indeed potentially good ideas of implementing interesting 
games even if he was just learning his craft, - pluss he was a genuinely 
nice chap to talk to.


After this great display of enthusiasm though, he literally just dropped off 
the map, and I don't just mean in terms of programming I mean in terms of 
the games community in general.


He no longer posted on the forum, nor indeed when i E-mailed him did he 
answer.


At a later date, another friend of mine happened to run across him on Skype, 
and asked why, to which he dismissively replied that now he had a life so 
wasn't bothered about accessible games anymore.


the fact that one can be interested in computer games and indeed have a 
life, interests, and friends outside them had planely not occurred to him at 
all.


while he on average showed a mature atitude, this sounded to me more a case 
of teenaged anxt than anything else, - he certainly never voiced the 
concerns your raising.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games



Hi Dark,
Being a game developer myself I think I can understand the lead 
developer's reasons well enough. It is pretty easy to get disenchanted and 
out right discouraged when creating audio games. I'm obviously a lot older 
and more seasoned than the lead developer for Dragon Slayer Games was, but 
even I feel like hanging it up from time to time. Although, my major gripe 
has to do with licensing issues.


When I first started writing accessible games I imagined writing games 
like those I use to play in the good old days when I still could see. I 
figured as the common person does that I would be able to make my own 
versions of Double Dragon, Castlevania, Tomb Raider, Star Wars, whatever, 
and the mainstream companies would leave me alone. No such luck. i found 
out the hard way when I got threatened with a law suit over Montezuma's 
Revenge, and now i feel pretty bitter about that. Especially, considering 
the fact that current laws grants these companies nearly godlike control 
over their copyrights, trade marks, and creations regardless of 
accessibility concerns. That alone killed many of my hopes and dreams for 
creating audio games.


Then, there is the technical aspects to deal with. If a developer wants to 
specifically program for Windows the sky is the limit. However, over the 
passed couple of years I have joined the ranks of blind computer users 
that use alternative operating systems such as Linux and Mac OS.
This makes writing games tricky because it is hard to find any programming 
API, specification, that is supported on Mac, Linux, and Windows. There 
are some good ones out there like the FMOD Audio API, but it isn't free 
for commercial developers. Licensing can be steep, and a certain 
percentage of all sales will have to go into licensing the API. This isn't 
necessarily an acceptable situation given USA Games doesn't make all that 
much off our games to begin with. Basically, enough just to properly 
license, sounds, music, and perhaps an API like FMOD if we can afford it.


Finally, after all that there are complete jerks out there that will 
happily crack and redistribute the game to every disreputable blind person 
on the planet. To them it doesn't matter how long it took to create the 
game, how much it cost the developer to license this or that, and so on. 
All of that means nothing to them. Instead the game is something they can 
hack, crack, and pass around like bubble gum cards.


So, bottom line, there is a lot a developer can get disenchanted about. It 
is hard work for very little financial gain, and sometimes little 
recognition. I do it because I generally like the work despite the 
troubles, bologna, and other crap I have to put up with.


Cheers!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched

Re: [Audyssey] dragonSlayers games

2009-09-18 Thread Jim Kitchen

Hi Thomas,

And for me it is the love of the idea I have for the game that I am developing 
and the wanting to play it.  Pretty sure that I would want to hang it up if say 
I was tied into producing games that I was not really in love with.  So for me 
playing the finished game and the fun of figuring out the code is the fun of it 
all.  Of course it has been very very rewarding hearing from those who enjoy 
the games for all these years.

TGIF and BFN

Jim

I don't suffer from insanity; I enjoy every minute of it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-18 Thread Thomas Ward

Hi, Dark.

I realize that. My actual point was to point out that while programming 
accessible games is often rewarding it also can be disenchanting once 
you discover all the legal and technical entanglements that goes with 
the job. I'm not sure what the lead developers reasons were, but I know 
how I feel about the issues I mentioned earlier. Which I braught them up 
as an example of the kinds of problems we face as audio game developers.


As far as the developers comments about he now had a life I agree this 
sounds more like teenaged anxt than anything else. I program and play 
accessible games, but I do have a life outside of it. I'm not sure where 
he is coming from, but maybe he felt it took up too much of his time. 
Its hard to say without him giving his reasons.


Smile.

dark wrote:

Hello tom.

While I understand the various reasons behind your annoyence with 
licensing and other issues, these weren't the reasons given by the 
lead developer of Dragonslayer.


I actually had several conversations with him, sinse I felt he had a 
lot of enthusiasm, and indeed potentially good ideas of implementing 
interesting games even if he was just learning his craft, - pluss 
he was a genuinely nice chap to talk to.


After this great display of enthusiasm though, he literally just 
dropped off the map, and I don't just mean in terms of programming I 
mean in terms of the games community in general.


He no longer posted on the forum, nor indeed when i E-mailed him did 
he answer.


At a later date, another friend of mine happened to run across him on 
Skype, and asked why, to which he dismissively replied that now he 
had a life so wasn't bothered about accessible games anymore.


the fact that one can be interested in computer games and indeed have 
a life, interests, and friends outside them had planely not occurred 
to him at all.


while he on average showed a mature atitude, this sounded to me more a 
case of teenaged anxt than anything else, - he certainly never 
voiced the concerns your raising.


Beware the Grue!




Dark.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games



Hi Dark,
Being a game developer myself I think I can understand the lead 
developer's reasons well enough. It is pretty easy to get 
disenchanted and out right discouraged when creating audio games. I'm 
obviously a lot older and more seasoned than the lead developer for 
Dragon Slayer Games was, but even I feel like hanging it up from time 
to time. Although, my major gripe has to do with licensing issues.


When I first started writing accessible games I imagined writing 
games like those I use to play in the good old days when I still 
could see. I figured as the common person does that I would be able 
to make my own versions of Double Dragon, Castlevania, Tomb Raider, 
Star Wars, whatever, and the mainstream companies would leave me 
alone. No such luck. i found out the hard way when I got threatened 
with a law suit over Montezuma's Revenge, and now i feel pretty 
bitter about that. Especially, considering the fact that current laws 
grants these companies nearly godlike control over their copyrights, 
trade marks, and creations regardless of accessibility concerns. That 
alone killed many of my hopes and dreams for creating audio games.


Then, there is the technical aspects to deal with. If a developer 
wants to specifically program for Windows the sky is the limit. 
However, over the passed couple of years I have joined the ranks of 
blind computer users that use alternative operating systems such as 
Linux and Mac OS.
This makes writing games tricky because it is hard to find any 
programming API, specification, that is supported on Mac, Linux, and 
Windows. There are some good ones out there like the FMOD Audio API, 
but it isn't free for commercial developers. Licensing can be steep, 
and a certain percentage of all sales will have to go into licensing 
the API. This isn't necessarily an acceptable situation given USA 
Games doesn't make all that much off our games to begin with. 
Basically, enough just to properly license, sounds, music, and 
perhaps an API like FMOD if we can afford it.


Finally, after all that there are complete jerks out there that will 
happily crack and redistribute the game to every disreputable blind 
person on the planet. To them it doesn't matter how long it took to 
create the game, how much it cost the developer to license this or 
that, and so on. All of that means nothing to them. Instead the game 
is something they can hack, crack, and pass around like bubble gum 
cards.


So, bottom line, there is a lot a developer can get disenchanted 
about. It is hard work for very little financial gain, and sometimes 
little recognition. I do it because I generally like the work despite 
the troubles, bologna, and other crap I have

Re: [Audyssey] dragonSlayers games

2009-09-18 Thread Thomas Ward

Hi Jim,
Yeah, I'm not really in it for the money either. I mainly started 
writing games purely for the fun of it too. However, arguing with 
companies over copyrights has taken a good deal of fun out of it.


However, if I were to go straight freeware or open source I could 
probably save myself a lot of grief. As I have said many times before on 
list a developer is more likely to get sued or get attention when or if 
he or she tries to market a product commercially. Since all of your 
games are totally free Hazbro isn't likely to send you a letter to yank 
Monopoly off your site because it would cost them more to lidigate the 
issue than they would get out of suing you, and they know it.


Jim Kitchen wrote:

Hi Thomas,

And for me it is the love of the idea I have for the game that I am 
developing and the wanting to play it.  Pretty sure that I would want 
to hang it up if say I was tied into producing games that I was not 
really in love with.  So for me playing the finished game and the fun 
of figuring out the code is the fun of it all.  Of course it has been 
very very rewarding hearing from those who enjoy the games for all 
these years.


TGIF and BFN



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-18 Thread Jim Kitchen

Hi Thomas,

Yes, producing free games definitely allows a certain amount of copyright 
freedom etc.  Like when I was breaking bread with one of the writers from the 
Simpson's and mentioned that Homer was in just about every one of my games, he 
was about to say something about it because the Simpson's have always been 
strict on copyright issues, until I mentioned that all of my games are totally 
free.  Then he and his wife started asking me questions about How I make my 
games and how they do the audio described TV show of The Simpson's.

BTW It was weird that today on the history channel I learned that President 
Abraham Lincoln's effigy was done by Matthew Simpson in Springfield Illinois.  
And of course the writers never realized that there is actually a Shelbyville 
just north of Springfield Illinois.

BFN

Jim

Compiling...Linking...Dialing Copyright Lawyer...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-18 Thread shaun everiss
I wish that was what everyone wanted.
Though some are just greedy and only think in dollar values.
At 01:44 a.m. 19/09/2009, you wrote:
Hi Thomas,

And for me it is the love of the idea I have for the game that I am developing 
and the wanting to play it.  Pretty sure that I would want to hang it up if 
say I was tied into producing games that I was not really in love with.  So 
for me playing the finished game and the fun of figuring out the code is the 
fun of it all.  Of course it has been very very rewarding hearing from those 
who enjoy the games for all these years.

TGIF and BFN

Jim

I don't suffer from insanity; I enjoy every minute of it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] dragonSlayers games

2009-09-17 Thread Allan Thompson
Hi all,
Just heard about some audio games, at least I think so, made by something 
called dragonSlayers games. With a bit of searching there seems to have been a 
few games available at one time, something called elemental battles, dragon 
warrior, and some others. What kind of games where these, and is it possible to 
get ones hands on them? 

thanks,
al 
Jesus the Messiah 33AD 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread dark

Hello Allan.

Dragonslayer games was a set of small quick games produced by a group of 
developers who were just getting used to making games and finding their 
feet.


they had some quick online games using sound effects and text messages, and 
two downloadable games with text boxes,  dragon warrior and elemental 
battle which functioned as simple turn based combat and item collection 
games, they were working on some more serious audio games under developement 
including an audio marrio with original sfx and music, (which was 
interesting if a trifle problematic), but unfortunately the lead programmer 
basically decided to throw in the towel.


I'm not sure if their stuff is stil available,  but while they showed 
some promise and were improving with each title, I'd say your not missing 
too much.


Beware the Grue!

dark.
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: gamers discussion list Gamers@audyssey.org
Sent: Thursday, September 17, 2009 7:48 PM
Subject: [Audyssey] dragonSlayers games



Hi all,
Just heard about some audio games, at least I think so, made by something 
called dragonSlayers games. With a bit of searching there seems to have 
been a few games available at one time, something called elemental 
battles, dragon warrior, and some others. What kind of games where these, 
and is it possible to get ones hands on them?


thanks,
al
Jesus the Messiah 33AD
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread Thomas Ward

Hi,
I have to agree. In terms of actual game content goes Dragon Slayer 
Games never created anything of note. All of their games are what I 
would classify as practice games. Every developer in the world writes a 
few programs purely for practice, proof of concept, and obviously some 
of those early practice programs aren't very good. That's kind of how I 
see Dragon Slayer Games titles.


In many respects they were still getting their feet wet, learning their 
craft, and what they produced was largely of the practice variety. The 
Audio Mario game was certainly better than their earlier games, but it 
could have used more work in various areas of development.  At the time 
the lead developer quit they were just beginning to explore and design 
serious action games, and certainly would have gotten better in time. 
However, they quit before they really got started.


dark wrote:

Hello Allan.

Dragonslayer games was a set of small quick games produced by a group 
of developers who were just getting used to making games and finding 
their feet.


they had some quick online games using sound effects and text 
messages, and two downloadable games with text boxes,  dragon 
warrior and elemental battle which functioned as simple turn based 
combat and item collection games, they were working on some more 
serious audio games under developement including an audio marrio with 
original sfx and music, (which was interesting if a trifle 
problematic), but unfortunately the lead programmer basically decided 
to throw in the towel.


I'm not sure if their stuff is stil available,  but while they 
showed some promise and were improving with each title, I'd say your 
not missing too much.


Beware the Grue!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread Bryan Peterson
I definitely agree that the Audio Mario game could have used a lot more 
work. For one thing I don't think they should have used MIDI music files. 
Anytime the MIDI ended and started over the game would hang just long enough 
for you to die. Not to mention the control scheme left a lot to be desired. 
They had a lot of potential but they quit before they could really explore 
it.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 17, 2009 1:59 PM
Subject: Re: [Audyssey] dragonSlayers games



Hi,
I have to agree. In terms of actual game content goes Dragon Slayer Games 
never created anything of note. All of their games are what I would 
classify as practice games. Every developer in the world writes a few 
programs purely for practice, proof of concept, and obviously some of 
those early practice programs aren't very good. That's kind of how I see 
Dragon Slayer Games titles.


In many respects they were still getting their feet wet, learning their 
craft, and what they produced was largely of the practice variety. The 
Audio Mario game was certainly better than their earlier games, but it 
could have used more work in various areas of development.  At the time 
the lead developer quit they were just beginning to explore and design 
serious action games, and certainly would have gotten better in time. 
However, they quit before they really got started.


dark wrote:

Hello Allan.

Dragonslayer games was a set of small quick games produced by a group of 
developers who were just getting used to making games and finding their 
feet.


they had some quick online games using sound effects and text messages, 
and two downloadable games with text boxes,  dragon warrior and 
elemental battle which functioned as simple turn based combat and item 
collection games, they were working on some more serious audio games 
under developement including an audio marrio with original sfx and music, 
(which was interesting if a trifle problematic), but unfortunately the 
lead programmer basically decided to throw in the towel.


I'm not sure if their stuff is stil available,  but while they showed 
some promise and were improving with each title, I'd say your not missing 
too much.


Beware the Grue!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread dark
Well, remembering the lead dev was himself fifteen at the time, I thought 
their improvements were going very well. apparently he's sinse become 
totally disenchanted with audiogames,  which is a waste of a developing 
skill, but it's his decision I suppose.


Beware the Grue!

dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread Allan Thompson
Ok, Thanks all. I guess I am not missing anything then. Too bad since it 
sounds like there was some potential there.

Thanks again,
al


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 17, 2009 5:58 PM
Subject: Re: [Audyssey] dragonSlayers games


Well, remembering the lead dev was himself fifteen at the time, I thought 
their improvements were going very well. apparently he's sinse become 
totally disenchanted with audiogames,  which is a waste of a 
developing skill, but it's his decision I suppose.


Beware the Grue!

dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread Tristan B
can definitely look into making some sort of Dragon Slayer Games legacy 
thing. I could fix up the games -- Tony sent me the source of them. Yay.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 17, 2009 4:25 PM
Subject: Re: [Audyssey] dragonSlayers games


I definitely agree that the Audio Mario game could have used a lot more 
work. For one thing I don't think they should have used MIDI music files. 
Anytime the MIDI ended and started over the game would hang just long 
enough for you to die. Not to mention the control scheme left a lot to be 
desired. They had a lot of potential but they quit before they could really 
explore it.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 17, 2009 1:59 PM
Subject: Re: [Audyssey] dragonSlayers games



Hi,
I have to agree. In terms of actual game content goes Dragon Slayer Games 
never created anything of note. All of their games are what I would 
classify as practice games. Every developer in the world writes a few 
programs purely for practice, proof of concept, and obviously some of 
those early practice programs aren't very good. That's kind of how I see 
Dragon Slayer Games titles.


In many respects they were still getting their feet wet, learning their 
craft, and what they produced was largely of the practice variety. The 
Audio Mario game was certainly better than their earlier games, but it 
could have used more work in various areas of development.  At the time 
the lead developer quit they were just beginning to explore and design 
serious action games, and certainly would have gotten better in time. 
However, they quit before they really got started.


dark wrote:

Hello Allan.

Dragonslayer games was a set of small quick games produced by a group of 
developers who were just getting used to making games and finding their 
feet.


they had some quick online games using sound effects and text messages, 
and two downloadable games with text boxes,  dragon warrior and 
elemental battle which functioned as simple turn based combat and item 
collection games, they were working on some more serious audio games 
under developement including an audio marrio with original sfx and 
music, (which was interesting if a trifle problematic), but 
unfortunately the lead programmer basically decided to throw in the 
towel.


I'm not sure if their stuff is stil available,  but while they 
showed some promise and were improving with each title, I'd say your not 
missing too much.


Beware the Grue!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread Thomas Ward

Hi Dark,
Being a game developer myself I think I can understand the lead 
developer's reasons well enough. It is pretty easy to get disenchanted 
and out right discouraged when creating audio games. I'm obviously a lot 
older and more seasoned than the lead developer for Dragon Slayer Games 
was, but even I feel like hanging it up from time to time. Although, my 
major gripe has to do with licensing issues.


When I first started writing accessible games I imagined writing games 
like those I use to play in the good old days when I still could see. I 
figured as the common person does that I would be able to make my own 
versions of Double Dragon, Castlevania, Tomb Raider, Star Wars, 
whatever, and the mainstream companies would leave me alone. No such 
luck. i found out the hard way when I got threatened with a law suit 
over Montezuma's Revenge, and now i feel pretty bitter about that. 
Especially, considering the fact that current laws grants these 
companies nearly godlike control over their copyrights, trade marks, and 
creations regardless of accessibility concerns. That alone killed many 
of my hopes and dreams for creating audio games.


Then, there is the technical aspects to deal with. If a developer wants 
to specifically program for Windows the sky is the limit. However, over 
the passed couple of years I have joined the ranks of blind computer 
users that use alternative operating systems such as Linux and Mac OS.
This makes writing games tricky because it is hard to find any 
programming API, specification, that is supported on Mac, Linux, and 
Windows. There are some good ones out there like the FMOD Audio API, but 
it isn't free for commercial developers. Licensing can be steep, and a 
certain percentage of all sales will have to go into licensing the API. 
This isn't necessarily an acceptable situation given USA Games doesn't 
make all that much off our games to begin with. Basically, enough just 
to properly license, sounds, music, and perhaps an API like FMOD if we 
can afford it.


Finally, after all that there are complete jerks out there that will 
happily crack and redistribute the game to every disreputable blind 
person on the planet. To them it doesn't matter how long it took to 
create the game, how much it cost the developer to license this or that, 
and so on. All of that means nothing to them. Instead the game is 
something they can hack, crack, and pass around like bubble gum cards.


So, bottom line, there is a lot a developer can get disenchanted about. 
It is hard work for very little financial gain, and sometimes little 
recognition. I do it because I generally like the work despite the 
troubles, bologna, and other crap I have to put up with.


Cheers!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] dragonSlayers games

2009-09-17 Thread shaun everiss
aah, is it possible you will be making games yourself, I'd be interested.
At 10:57 a.m. 18/09/2009, you wrote:
can definitely look into making some sort of Dragon Slayer Games legacy thing. 
I could fix up the games -- Tony sent me the source of them. Yay.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 17, 2009 4:25 PM
Subject: Re: [Audyssey] dragonSlayers games


I definitely agree that the Audio Mario game could have used a lot more work. 
For one thing I don't think they should have used MIDI music files. Anytime 
the MIDI ended and started over the game would hang just long enough for you 
to die. Not to mention the control scheme left a lot to be desired. They had 
a lot of potential but they quit before they could really explore it.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 17, 2009 1:59 PM
Subject: Re: [Audyssey] dragonSlayers games


Hi,
I have to agree. In terms of actual game content goes Dragon Slayer Games 
never created anything of note. All of their games are what I would classify 
as practice games. Every developer in the world writes a few programs purely 
for practice, proof of concept, and obviously some of those early practice 
programs aren't very good. That's kind of how I see Dragon Slayer Games 
titles.

In many respects they were still getting their feet wet, learning their 
craft, and what they produced was largely of the practice variety. The Audio 
Mario game was certainly better than their earlier games, but it could have 
used more work in various areas of development.  At the time the lead 
developer quit they were just beginning to explore and design serious action 
games, and certainly would have gotten better in time. However, they quit 
before they really got started.

dark wrote:
Hello Allan.

Dragonslayer games was a set of small quick games produced by a group of 
developers who were just getting used to making games and finding their 
feet.

they had some quick online games using sound effects and text messages, and 
two downloadable games with text boxes,  dragon warrior and elemental 
battle which functioned as simple turn based combat and item collection 
games, they were working on some more serious audio games under 
developement including an audio marrio with original sfx and music, (which 
was interesting if a trifle problematic), but unfortunately the lead 
programmer basically decided to throw in the towel.

I'm not sure if their stuff is stil available,  but while they showed 
some promise and were improving with each title, I'd say your not missing 
too much.

Beware the Grue!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.