[Audyssey] further information on voice buddy

2009-07-02 Thread alex wallis

Hi.
I downloaded a copy of voice buddy, and I have looked at the list of games 
it supports and some of the things you can tell it to tell the games to do.
these include in some of the strategy games things like building particular 
weapons or assigning troops to particular groups.

you can also initiate diplomacy with it.
voice buddy also allows you to create custom commands and responses.
I guess the question is now though would we be able to get feedback from 
jaws or voice buddy about information we need to no such as results of 
particular actions or if particular dialogs come up.


what do people think? perhaps some of us should try particular games and 
then once we have done that a group of us could e mail the company about 
extending voice buddys functionality.
I guess the only way to find out is to download or purchase some of the 
titles it supports just to see what its limitations might be.


I wonder if it might be worth talking to the company about extending its 
functionality even if what it can currently do does proov to be quite 
limited maybe they might be able to help us with getting it to give more 
information that we need.
does anyone have any thoughts about what games might even be remotely 
accessible using voice buddy that it might be worth trying?
as I guess a lot of these games will be several gbs. 



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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread Nick Helms
GPS?

On 7/2/09, alex wallis alexwallis...@googlemail.com wrote:
 Hi.
 I downloaded a copy of voice buddy, and I have looked at the list of games
 it supports and some of the things you can tell it to tell the games to do.
 these include in some of the strategy games things like building particular
 weapons or assigning troops to particular groups.
 you can also initiate diplomacy with it.
 voice buddy also allows you to create custom commands and responses.
 I guess the question is now though would we be able to get feedback from
 jaws or voice buddy about information we need to no such as results of
 particular actions or if particular dialogs come up.

 what do people think? perhaps some of us should try particular games and
 then once we have done that a group of us could e mail the company about
 extending voice buddys functionality.
 I guess the only way to find out is to download or purchase some of the
 titles it supports just to see what its limitations might be.

 I wonder if it might be worth talking to the company about extending its
 functionality even if what it can currently do does proov to be quite
 limited maybe they might be able to help us with getting it to give more
 information that we need.
 does anyone have any thoughts about what games might even be remotely
 accessible using voice buddy that it might be worth trying?
 as I guess a lot of these games will be several gbs.


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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread dwillemv
I think he means gigabites.

-original message-
Subject: Re: [Audyssey] further information on voice buddy
From: Nick Helms nick.he...@gmail.com
Date: 02/07/2009 7:36 pm

GPS?

On 7/2/09, alex wallis alexwallis...@googlemail.com wrote:
 Hi.
 I downloaded a copy of voice buddy, and I have looked at the list of games
 it supports and some of the things you can tell it to tell the games to do.
 these include in some of the strategy games things like building particular
 weapons or assigning troops to particular groups.
 you can also initiate diplomacy with it.
 voice buddy also allows you to create custom commands and responses.
 I guess the question is now though would we be able to get feedback from
 jaws or voice buddy about information we need to no such as results of
 particular actions or if particular dialogs come up.

 what do people think? perhaps some of us should try particular games and
 then once we have done that a group of us could e mail the company about
 extending voice buddys functionality.
 I guess the only way to find out is to download or purchase some of the
 titles it supports just to see what its limitations might be.

 I wonder if it might be worth talking to the company about extending its
 functionality even if what it can currently do does proov to be quite
 limited maybe they might be able to help us with getting it to give more
 information that we need.
 does anyone have any thoughts about what games might even be remotely
 accessible using voice buddy that it might be worth trying?
 as I guess a lot of these games will be several gbs.


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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.



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twitter: Nickster919

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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread shaun everiss
sounds good if we could pull this off.
At 02:54 a.m. 3/07/2009, you wrote:
Hi.
I downloaded a copy of voice buddy, and I have looked at the list of games it 
supports and some of the things you can tell it to tell the games to do.
these include in some of the strategy games things like building particular 
weapons or assigning troops to particular groups.
you can also initiate diplomacy with it.
voice buddy also allows you to create custom commands and responses.
I guess the question is now though would we be able to get feedback from jaws 
or voice buddy about information we need to no such as results of particular 
actions or if particular dialogs come up.

what do people think? perhaps some of us should try particular games and then 
once we have done that a group of us could e mail the company about extending 
voice buddys functionality.
I guess the only way to find out is to download or purchase some of the titles 
it supports just to see what its limitations might be.

I wonder if it might be worth talking to the company about extending its 
functionality even if what it can currently do does proov to be quite limited 
maybe they might be able to help us with getting it to give more information 
that we need.
does anyone have any thoughts about what games might even be remotely 
accessible using voice buddy that it might be worth trying?
as I guess a lot of these games will be several gbs. 

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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread Thomas Ward

Hi,

Quote
I guess the question is now though would we be able to get feedback from 
jaws or
voice buddy about information we need to no such as results of 
particular actions

or if particular dialogs come up.
End quote

That is extremely doubtful. The reason is that the text messages 
displayed on the screen in games isn't normal text. The text messages 
such as menus, pop up messages, etc are drawn directly to the screen via 
a graphics API such as DirectX or OpenGL. Jaws, Window Eyes, etc can 
only speak text presented through the Win32 API, and anything drawn to 
the screen via a graphics API like DirectX might as well be invisible as 
far as Jaws is concerned.

HTH


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