Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge

2008-10-16 Thread Claudio Zeni
Oha, this game seems to rock very hard!
I'll love it!
Regards,
Claudio.

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Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge

2008-10-15 Thread Thomas Ward

Hi Phil,
Hahahaha! That was a good one. I definitely wasn't expecting that one.
Seriously though, I am considering purchasing the rights to some hard 
rock instrumental tracks to use for the menus and perhaps racing so that 
much really will rock. Grin.



Phil Vlasak wrote:

Dear Mr. Ward,
When you say your Raceway game will probably rock when it is completed
will this rocking affect my computer's stability?
Will it make me sea sick?
As I drink coffee when playing games I hope this rocking will not 
spill coffee onto my keyboard as the keys will stick and not work well.

What is the cycles per second of this rocking motion?
Can you have a variable rocking so if the rocking is too much I can 
turn it down?
If the rocking is not user adjustable, should I purchase foam pads to 
place under the computer to prevent this rocking motion from upsetting 
my coffee mug?
If I play your game on a laptop will this rocking motion cause undue 
tightness in my lap?


Thank you in advance for answering my questions.
anonymous.



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Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge

2008-10-14 Thread Thomas Ward

Hi Charles,
Well, I know in one case, USA Raceway, is actually going to be a bit 
better than the original design. James North's version of Raceway was 
going to be more or less like the classic Poll Position where you raced 
against three other cars on the track. you could select a track like an 
oval, figure 8, etc.
What I want to do with Raceway is make it along the lines of Nascar 
Thunder. Complete with a 26 game season, 10 championship races, season 
scores, realistic physics, force feedback support, etc. My version will 
probably rock when it is completed. So try and not get too bumbed  out 
over them not being exactly  the original. Smile.


Charles Rivard wrote:
Just off the top of my head, here goes:  If I remember right, Tom 
didn't want the games to not be created, thus leaving those who 
preordered with nothing.  He also wanted to work on them.  He is still 
doing so, although, through the demands of others, plans have had to 
be changed.  I commend Tom for not letting gamers get screwed.  
Gamers, myself among the number, preordered both titles in good faith 
from James North, who let all of us down.  He also screwed Tom, big 
time.  Tom is working on rectifying the situation as best he can, as 
quickly as he can.  Other projects he has plans for are on hold.  I 
can't wait to see those, too.  The games he is working on may not be 
in their original form, which bums me out, but I'll get good games, 
I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get there.


---
Pretty is as pretty does.



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Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge

2008-10-14 Thread Phil Vlasak

Dear Mr. Ward,
When you say your Raceway game will probably rock when it is completed
will this rocking affect my computer's stability?
Will it make me sea sick?
As I drink coffee when playing games I hope this rocking will not spill 
coffee onto my keyboard as the keys will stick and not work well.

What is the cycles per second of this rocking motion?
Can you have a variable rocking so if the rocking is too much I can turn it 
down?
If the rocking is not user adjustable, should I purchase foam pads to place 
under the computer to prevent this rocking motion from upsetting my coffee 
mug?
If I play your game on a laptop will this rocking motion cause undue 
tightness in my lap?


Thank you in advance for answering my questions.
anonymous.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, October 14, 2008 7:17 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers of 
Montezuma's Revenge




Hi Charles,
Well, I know in one case, USA Raceway, is actually going to be a bit
better than the original design. James North's version of Raceway was
going to be more or less like the classic Poll Position where you raced
against three other cars on the track. you could select a track like an
oval, figure 8, etc.
What I want to do with Raceway is make it along the lines of Nascar
Thunder. Complete with a 26 game season, 10 championship races, season
scores, realistic physics, force feedback support, etc. My version will
probably rock when it is completed. So try and not get too bumbed  out
over them not being exactly  the original. Smile.

Charles Rivard wrote:

Just off the top of my head, here goes:  If I remember right, Tom
didn't want the games to not be created, thus leaving those who
preordered with nothing.  He also wanted to work on them.  He is still
doing so, although, through the demands of others, plans have had to
be changed.  I commend Tom for not letting gamers get screwed.
Gamers, myself among the number, preordered both titles in good faith
from James North, who let all of us down.  He also screwed Tom, big
time.  Tom is working on rectifying the situation as best he can, as
quickly as he can.  Other projects he has plans for are on hold.  I
can't wait to see those, too.  The games he is working on may not be
in their original form, which bums me out, but I'll get good games,
I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get there.

---
Pretty is as pretty does.



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Version: 8.0.173 / Virus Database: 270.8.0/1724 - Release Date: 10/14/2008 
2:02 AM



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Re: [Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge

2008-10-14 Thread shaun everiss
Oh man phil this is another funny thing.
saying I have been known to on occation have my room rock from the vibrations 
of my sub woofer.
At 03:29 p.m. 15/10/2008, you wrote:
Dear Mr. Ward,
When you say your Raceway game will probably rock when it is completed
will this rocking affect my computer's stability?
Will it make me sea sick?
As I drink coffee when playing games I hope this rocking will not spill coffee 
onto my keyboard as the keys will stick and not work well.
What is the cycles per second of this rocking motion?
Can you have a variable rocking so if the rocking is too much I can turn it 
down?
If the rocking is not user adjustable, should I purchase foam pads to place 
under the computer to prevent this rocking motion from upsetting my coffee mug?
If I play your game on a laptop will this rocking motion cause undue tightness 
in my lap?

Thank you in advance for answering my questions.
anonymous.

- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, October 14, 2008 7:17 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers of 
Montezuma's Revenge


Hi Charles,
Well, I know in one case, USA Raceway, is actually going to be a bit
better than the original design. James North's version of Raceway was
going to be more or less like the classic Poll Position where you raced
against three other cars on the track. you could select a track like an
oval, figure 8, etc.
What I want to do with Raceway is make it along the lines of Nascar
Thunder. Complete with a 26 game season, 10 championship races, season
scores, realistic physics, force feedback support, etc. My version will
probably rock when it is completed. So try and not get too bumbed  out
over them not being exactly  the original. Smile.

Charles Rivard wrote:
Just off the top of my head, here goes:  If I remember right, Tom
didn't want the games to not be created, thus leaving those who
preordered with nothing.  He also wanted to work on them.  He is still
doing so, although, through the demands of others, plans have had to
be changed.  I commend Tom for not letting gamers get screwed.
Gamers, myself among the number, preordered both titles in good faith
from James North, who let all of us down.  He also screwed Tom, big
time.  Tom is working on rectifying the situation as best he can, as
quickly as he can.  Other projects he has plans for are on hold.  I
can't wait to see those, too.  The games he is working on may not be
in their original form, which bums me out, but I'll get good games,
I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get there.

---
Pretty is as pretty does.


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Checked by AVG - http://www.avg.com
Version: 8.0.173 / Virus Database: 270.8.0/1724 - Release Date: 10/14/2008 
2:02 AM


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[Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge

2008-10-13 Thread Charles Rivard
Just off the top of my head, here goes:  If I remember right, Tom didn't 
want the games to not be created, thus leaving those who preordered with 
nothing.  He also wanted to work on them.  He is still doing so, although, 
through the demands of others, plans have had to be changed.  I commend Tom 
for not letting gamers get screwed.  Gamers, myself among the number, 
preordered both titles in good faith from James North, who let all of us 
down.  He also screwed Tom, big time.  Tom is working on rectifying the 
situation as best he can, as quickly as he can.  Other projects he has plans 
for are on hold.  I can't wait to see those, too.  The games he is working 
on may not be in their original form, which bums me out, but I'll get good 
games, I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get 
there.


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 12, 2008 9:34 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Jason,
Keep in mind James North had sold the game to several customers before I 
took over the project. I agreed to take it over, and sell it under my own 
name once I completed it. I never saw one dime of the money James North 
got for creating the early development of the game. So in addition to the 
$1500 I made off the game during the Christmas season I would have had to 
come up with an extra $1000 to insure everyone got their money back. The 
$1500 I made over the Christmas season would have been no problem to 
refund at the time. However, coming up with the money to refund everyone 
who paid James North instead of me was not financially possible, nor do I 
think I have to owe $1000 in refunds I did not personally take orders for.

Cheers.


Jason Allen wrote:
It isn't unfair. If someone bought a license for the game and you were 
then

contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business 
goes.

It would have been the professional way to handle a bad situation - in my
opinion.
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