I agree about the lack of an extensive learning curve and a vast number of key combinations needed to play MOTA. It took me a bit of time to learn Lone Wolf for that very reason. Look through the list of keystrokes in the user's guide, and you'll find that there are quite a number of them. Even if it becomes intuitive as to what to press and when, it can be daunting.

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Shepherds are the best beasts!
----- Original Message ----- From: "Ken the Crazy" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, February 11, 2011 2:19 AM
Subject: Re: [Audyssey] Converting Visual Content into Audio


Well, think about it like this: you don't press keys to look at things when you're sighted--they're just there. The few buttons you have to push, the better. (This coming from somebody that LOVES pushing buttons,) but you don't want to focus on what you're doing. It's the game that should have all your attention, not, "what's that command again?" One of the things I like about Mota is that there are already so few commands--very nice.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!


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