Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread shaun everiss
-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 05, 2010 10:42 PM To: gamers@audyssey.org Subject: [Audyssey] mota and sounds and windows Hi. tom, I just did a recording for the game. The sounds do pan but not like they used to, vary slightly, I think I can get used to it but

Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread Hayden Presley
@audyssey.org Subject: [Audyssey] mota and sounds and windows Hi. tom, I just did a recording for the game. The sounds do pan but not like they used to, vary slightly, I think I can get used to it but view does help a lot. Some games there are not to many weapons or amo packs though though the monsters are

Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread Thomas Ward
Hi Shaun, Ok? I just listened to the recoding and it sounds fine. I don't get what the big deal is here. Everything sounds alright to me. So maybe you arent' use to the way OpenAL positions sounds I guess. On 10/5/10, shaun everiss wrote: > Hi. > tom, I just did a recording for the game. > The so

[Audyssey] mota and sounds and windows

2010-10-05 Thread shaun everiss
Hi. tom, I just did a recording for the game. The sounds do pan but not like they used to, vary slightly, I think I can get used to it but view does help a lot. Some games there are not to many weapons or amo packs though though the monsters are distributed evenly now. I will be shoving my reco