[Audyssey] mota beta7

2009-09-28 Thread shaun everiss
Hi. hmm tom even on beginner level this is a hard game. often I can find myself weaponless. The fire pits don't give any warning, and when I get to the other side of them the door is locked. enemies are much faster, beta6 was better at least I had a chance of beating the enemys. --- Gamers

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
also even if I can beat the game I can't even hit the end. Is it possible that we can start with fists at least? It will be a pain but at least I have something. At 12:57 p.m. 29/09/2009, you wrote: Hi. hmm tom even on beginner level this is a hard game. often I can find myself weaponless. The

Re: [Audyssey] mota beta7

2009-09-28 Thread mike maslo
Does this support vista 64? Will it ever for that matter? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, September 28, 2009 6:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta7 also even

Re: [Audyssey] mota beta7

2009-09-28 Thread Bryan Peterson
, September 28, 2009 6:23 PM Subject: Re: [Audyssey] mota beta7 Does this support vista 64? Will it ever for that matter? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, September 28, 2009 6:59 PM

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Shaun, I'm glad you find it challenging. I felt the earlier betas were far too easy so I decided to add more challenge to the game. So I'm glad you find this version more challenging. As for the locked statue in room 9, after the fire pits, you obviously haven't found the key for that

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Shaun, Remember items and weapons are random. Some games are easier than others. Some ggames I walk into room 2 and there is an uzi or shotgun right there to pick up and use against the enemies. Sometimes I don't find anything useful and have to make do with what I have. Worst case I just

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Mike, As I have explained before my copy of Visual Studio does not support Vista 64. So my games do not run on that version of Windows. As far as if I'll support 64 byt Windows versions that largely depends on if I can ever afford to upgrade to a version of Visual Studio that supports it.

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Bryan, As I just finished saying to Mike I don't really have the software to target Vista 64 yet. So there is no Vista 64 version yet. If I could I would do it. In the mean time I am looking at alternatives such as rewriting my games in Java, C++, Python, or something else less expensive.

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
hmmm well I can't unlock the end door either, then again I have only searched the rooms I know about, I will have to try to do that. At 01:47 p.m. 29/09/2009, you wrote: Hi Shaun, I'm glad you find it challenging. I felt the earlier betas were far too easy so I decided to add more challenge to

Re: [Audyssey] mota beta7

2009-09-28 Thread Hayden Presley
PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta7 hmmm well I can't unlock the end door either, then again I have only searched the rooms I know about, I will have to try to do that. At 01:47 p.m. 29/09/2009, you wrote: Hi Shaun, I'm glad you find it challenging. I felt the earlier

Re: [Audyssey] mota beta7

2009-09-28 Thread Phil Vlasak
Hi Thomas, This is a great new demo to try! I've played it a dozen times and got killed in all twelve. I finely figured you need to be 0 distance from the fire before jumping over it. I have to creep up and check my view with each step to reach 0 distance. I did find one new room that had a

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
well phill if you manage to get the sword then its a valuable weapon. It does take time to smash the boss but you should be ok. never bothered with the view command, but I may try this. On that note tom there was the ocational exit to the desktop when enter inventory, or saving a game or

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi, Grin. What else would you expect from the animal that guards the gates to Hades? He certainly isn't a push over. Smile. shaun everiss wrote: well phill if you manage to get the sword then its a valuable weapon. It does take time to smash the boss but you should be ok. never bothered with

Re: [Audyssey] mota beta7

2009-09-28 Thread Thomas Ward
Hi Phil, Grin. That's exactly why I don't number the keys and statues. It's too easy to figure things out if they are labeled x marks the spot. It is one of those puzzles you, playing as angela Carter, have to figure out. It is a simple one, but i hope to add more complicated ones in later

Re: [Audyssey] mota beta7

2009-09-28 Thread shaun everiss
i LIKE THE CASH TO, ANYWAY ITS LIEING ROUND. At 05:32 p.m. 29/09/2009, you wrote: Hi, The jewels, gold coins, and ancient scrolls are just treasure items. Since Angela's goal is to recover treasure, especially the Orb of Wisdom, it is likely she will take some of those treasure items with her.