[Audyssey] mota bug recordings

2011-08-25 Thread john
I know I posted this to the list earlier, but I thought I'd 
update you. As far as the bug goes, I've only noticed it on 
zombies, and have been able to make two recordings. One of them 
is taken on beginner, and the other is on intermediate. If you'd 
like, I can email you the recordings.


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Re: [Audyssey] mota bug recordings

2011-08-25 Thread Thomas Ward
Hi John,

Sure. If you want to send me your recordings go ahead, but at this
point I'm not sure that there is a bug per say. I'd have to listen to
your recordings and compare it to the reaction times I get when
fighting the zombies.

Cheers!

On 8/25/11, john jpcarnemo...@comcast.net wrote:
 I know I posted this to the list earlier, but I thought I'd
 update you. As far as the bug goes, I've only noticed it on
 zombies, and have been able to make two recordings. One of them
 is taken on beginner, and the other is on intermediate. If you'd
 like, I can email you the recordings.

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Re: [Audyssey] Mota Bug

2011-08-22 Thread Thomas Ward
Hi,

Well, I've personally seen the torch bug once or twice myself, but it
happens so infrequently that there is no way to track it down or find
out what causes it to do that. I'm beginning the best fix for that
problem is to do what the GMA Engine does and create a button to reset
the sounds or the soundcard when the game begins acting funky. There
is absolutely nothing in the code that would point to a problem with
this.

Although, I suspect the problem might be related to DirectSound and
not the game. As in sometimes DirectSound doesn't reset certain
buffers when it is suppose to. The reason I think that way is during
my cross-platform attempts using OpenAL, FMOD, etc this bug never once
appeared on non-Windows platforms. It only seems to happen with the
versions that use Microsoft's DirectSound API.

On 8/16/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Weird. I haven't had that problem.
 We are the Knights who say...Ni!

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[Audyssey] Mota Bug

2011-08-16 Thread Greg Steel
Hi Tom The Torch sound has been playing through out the game the last 2 times I 
played it.  So I wanted to let you know.
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Re: [Audyssey] Mota Bug

2011-08-16 Thread Bryan Peterson

Weird. I haven't had that problem.
We are the Knights who say...Ni!
- Original Message - 
From: Greg Steel greegste...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 2:12 PM
Subject: [Audyssey] Mota Bug


Hi Tom The Torch sound has been playing through out the game the last 2 
times I played it.  So I wanted to let you know.

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[Audyssey] mota bug

2009-06-11 Thread shaun everiss
Hi.
disreguard the last message, now it appears that this does work as long as you 
have a game, but only if you have not exited the current session of the 
program, if you do this then it is as before, loads then says loaded and 
unavalible.


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