Re: [Audyssey] my thoughts on the new version of swamp.
hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority will like me keep trying until we're used to it. and shaun, the last version pointless? i'm really unsure of what you're getting at in your messages, as it just sounds like you're complaining for the sake of it recently, which i'm going to presume is not the case and that i misinterpreted you. although i too had the problem with being stuck in a building, which i solved by learning how the tracking system worked. great job Jeremy, keep it up sir! On 11/22/11, Kelvin Tan k...@weiliankelvin.com wrote: hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] my thoughts on the new version of swamp.
As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I hotfooted it east and wandered around an area that was free of them, picked up a hunting rifle, assault rifle and chainsaw, along with oodles of .45 and 5.56mm ammo, plus a badly needed field kit. When I came back to the bridge, it was empty, so I skedaddled my butt across, then went hunting. I racked up 40 or so kills near the bridge, and further west down Carrigan avenue, before getting low on rifle rounds, and having to beat a hasty retreat when all the zombies in the world came out of the Kai Mart. I headed west to Green Lane, then north, around the concentration, then busted east towards the zone, having to take out three loner zombies along the way. I am now safely ensconced in the zone until I play again and get sent somewhere else again. The assault rifle on burst mode is your friend when a crowd of zombies are headed your way. This is less to toot my own horn than to give those of you having trouble hope, that with patience (I did a lot of sneaking and avoiding large concentrations of zombies until I was actually ready to fight) and a weather eye on your ammo stocks. In case you've forgotten or never knew, the z key gives you the ammo in your current weapon and the total of that ammo type. (Thanks for that tweak Jeremy, it's useful.) Now if only I get to keep the 150+ reputation I gained by donating excess ammo. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dan cook Sent: Tuesday, November 22, 2011 10:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority will like me keep trying until we're used to it. and shaun, the last version pointless? i'm really unsure of what you're getting at in your messages, as it just sounds like you're complaining for the sake of it recently, which i'm going to presume is not the case and that i misinterpreted you. although i too had the problem with being stuck in a building, which i solved by learning how the tracking system worked. great job Jeremy, keep it up sir! On 11/22/11, Kelvin Tan k...@weiliankelvin.com wrote: hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing
Re: [Audyssey] my thoughts on the new version of swamp.
Where is the bridge? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Tuesday, November 22, 2011 12:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my thoughts on the new version of swamp. As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I hotfooted it east and wandered around an area that was free of them, picked up a hunting rifle, assault rifle and chainsaw, along with oodles of .45 and 5.56mm ammo, plus a badly needed field kit. When I came back to the bridge, it was empty, so I skedaddled my butt across, then went hunting. I racked up 40 or so kills near the bridge, and further west down Carrigan avenue, before getting low on rifle rounds, and having to beat a hasty retreat when all the zombies in the world came out of the Kai Mart. I headed west to Green Lane, then north, around the concentration, then busted east towards the zone, having to take out three loner zombies along the way. I am now safely ensconced in the zone until I play again and get sent somewhere else again. The assault rifle on burst mode is your friend when a crowd of zombies are headed your way. This is less to toot my own horn than to give those of you having trouble hope, that with patience (I did a lot of sneaking and avoiding large concentrations of zombies until I was actually ready to fight) and a weather eye on your ammo stocks. In case you've forgotten or never knew, the z key gives you the ammo in your current weapon and the total of that ammo type. (Thanks for that tweak Jeremy, it's useful.) Now if only I get to keep the 150+ reputation I gained by donating excess ammo. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dan cook Sent: Tuesday, November 22, 2011 10:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority will like me keep trying until we're used to it. and shaun, the last version pointless? i'm really unsure of what you're getting at in your messages, as it just sounds like you're complaining for the sake of it recently, which i'm going to presume is not the case and that i misinterpreted you. although i too had the problem with being stuck in a building, which i solved by learning how the tracking system worked. great job Jeremy, keep it up sir! On 11/22/11, Kelvin Tan k...@weiliankelvin.com wrote: hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up
Re: [Audyssey] my thoughts on the new version of swamp.
It's a little more complicated than that actually. Walking doesn't move you 1 tile per step, or even half a tile per step. In many games you are locked to a grid, but this game doesn't work like that. Each tile is almost like measuring out a square of carpet and setting it on the floor. With enough squares you could always stop and be told which one you were on, but you could be at its edge, center, or halfway between as many as 4 of them at a time. When you request your coordinates it simply rounds to give you the easiest numbers to deal with. Off hand, I'm not sure how many steps it would take to truly move 1 tile. It would also be only an approximation if I did measure it, because the foot steps aren't quite that standardized either. I'm still trying to figure out the best approach with weapon ranges. My first plan is going to be to just increase the ranges so that you can always hit what you hear. hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
I enjoyed the daring tale of survival sir. :D I hope you get to keep your reputation too! As much as people are irritated by the bugs, believe me that no one is as annoyed by the broken code as I am. Lol! It totally sucks to pour a solid week's worth of work in to this thing only to have it plagued by some pretty problematic bugs. What bothers me most is that I did more testing on this version than any of the past versions, and these issues didn't come up. I had Kai running tests for days, and we even spent a good day or 2 just testing the multiplayer interaction code to make sure the server would work once you had more than 1 player in at a time. In almost all cases, if code works for 2 players it will work for as many as it's designed to handle. Since posting the 1.2 update I haven't been able to work on the code yet. I've been reading through the messages jotting down notes of what must be fixed, but I've been busy catching upon a week's worth of household stuff I neglected, haha. I apologize for the many frustrating bugs, and I will do my best to have them fixed up soon! :D As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I hotfooted it east and wandered around an area that was free of them, picked up a hunting rifle, assault rifle and chainsaw, along with oodles of .45 and 5.56mm ammo, plus a badly needed field kit. When I came back to the bridge, it was empty, so I skedaddled my butt across, then went hunting. I racked up 40 or so kills near the bridge, and further west down Carrigan avenue, before getting low on rifle rounds, and having to beat a hasty retreat when all the zombies in the world came out of the Kai Mart. I headed west to Green Lane, then north, around the concentration, then busted east towards the zone, having to take out three loner zombies along the way. I am now safely ensconced in the zone until I play again and get sent somewhere else again. The assault rifle on burst mode is your friend when a crowd of zombies are headed your way. This is less to toot my own horn than to give those of you having trouble hope, that with patience (I did a lot of sneaking and avoiding large concentrations of zombies until I was actually ready to fight) and a weather eye on your ammo stocks. In case you've forgotten or never knew, the z key gives you the ammo in your current weapon and the total of that ammo type. (Thanks for that tweak Jeremy, it's useful.) Now if only I get to keep the 150+ reputation I gained by donating excess ammo. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
yes, thanks for the description of your little adventure. which brings to mind another idea i had. perhaps a spin off of this game, would be where its military based, with soldiers running around, every one of them has weapons, and any time you kill one, it has a weapon or a little bit of ammo, but, they shoot at you. every one of them! ahahaha. that would be very very cool. and whats more, is its a game that wouldn't take very much to adapt from this one i don't think. dallas On 23/11/2011, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I enjoyed the daring tale of survival sir. :D I hope you get to keep your reputation too! As much as people are irritated by the bugs, believe me that no one is as annoyed by the broken code as I am. Lol! It totally sucks to pour a solid week's worth of work in to this thing only to have it plagued by some pretty problematic bugs. What bothers me most is that I did more testing on this version than any of the past versions, and these issues didn't come up. I had Kai running tests for days, and we even spent a good day or 2 just testing the multiplayer interaction code to make sure the server would work once you had more than 1 player in at a time. In almost all cases, if code works for 2 players it will work for as many as it's designed to handle. Since posting the 1.2 update I haven't been able to work on the code yet. I've been reading through the messages jotting down notes of what must be fixed, but I've been busy catching upon a week's worth of household stuff I neglected, haha. I apologize for the many frustrating bugs, and I will do my best to have them fixed up soon! :D As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I hotfooted it east and wandered around an area that was free of them, picked up a hunting rifle, assault rifle and chainsaw, along with oodles of .45 and 5.56mm ammo, plus a badly needed field kit. When I came back to the bridge, it was empty, so I skedaddled my butt across, then went hunting. I racked up 40 or so kills near the bridge, and further west down Carrigan avenue, before getting low on rifle rounds, and having to beat a hasty retreat when all the zombies in the world came out of the Kai Mart. I headed west to Green Lane, then north, around the concentration, then busted east towards the zone, having to take out three loner zombies along the way. I am now safely ensconced in the zone until I play again and get sent somewhere else again. The assault rifle on burst mode is your friend when a crowd of zombies are headed your way. This is less to toot my own horn than to give those of you having trouble hope, that with patience (I did a lot of sneaking and avoiding large concentrations of zombies until I was actually ready to fight) and a weather eye on your ammo stocks. In case you've forgotten or never knew, the z key gives you the ammo in your current weapon and the total of that ammo type. (Thanks for that tweak Jeremy, it's useful.) Now if only I get to keep the 150+ reputation I gained by donating excess ammo. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
By the way, I liked what you did with the scope, making the zombie sounds louder, as though they were closer, which also made them easier to track, giving you the scope effect. Perhaps this is a way to go re: weapon ranges? I really like having the pistol and shot guns be quite short range in comparison to the rifles and machine guns. I'd hate to lose that differentiation. Again, what about shift-click giving your range to the target you've centered? This would also solve the walls problem, since if you've got a target centered, but no range figure comes back, you know you are hearing something behind a wall. This seems simple, and leaves in the differentiation. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
maybe u can consider only with the longest range weapon, u will be able to aim and shoot zombies once u can hear them? for the low range weapons, u will either have to run towards zombies or hope that u will attract their attention and wait for them to come nearer for your other shorter range weapons? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 2:34 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. It's a little more complicated than that actually. Walking doesn't move you 1 tile per step, or even half a tile per step. In many games you are locked to a grid, but this game doesn't work like that. Each tile is almost like measuring out a square of carpet and setting it on the floor. With enough squares you could always stop and be told which one you were on, but you could be at its edge, center, or halfway between as many as 4 of them at a time. When you request your coordinates it simply rounds to give you the easiest numbers to deal with. Off hand, I'm not sure how many steps it would take to truly move 1 tile. It would also be only an approximation if I did measure it, because the foot steps aren't quite that standardized either. I'm still trying to figure out the best approach with weapon ranges. My first plan is going to be to just increase the ranges so that you can always hit what you hear. hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the previous version, i would recommend we should start hearing zombie sounds when we are 120 tiles away, so basically if u own the gun with the longest range, i can't remember the name, u will be able to kill a zombie once u can hear it. provided u can aim accurately of course. hope this makes sense. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my thoughts on the new version of swamp.
Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
same here it seems to hard On 11/21/11, Darren Duff duff...@gmail.com wrote: Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
I do plan to watch things and make adjustments to the difficulty, but I'm reluctant to do that until I've given people a chance to get used to the changes. When the game first added multiplayer I was flooded with emails about the game being too hard. Those slowly died down and soon I was flooded with emails saying it was too easy and people were starting to get bored. I think this could end up being the same type of situation where people just need to get used to it. I am willing to change it though, when the time is right. same here it seems to hard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
well it is not slow on my computer zombees just dont let me get far On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I do plan to watch things and make adjustments to the difficulty, but I'm reluctant to do that until I've given people a chance to get used to the changes. When the game first added multiplayer I was flooded with emails about the game being too hard. Those slowly died down and soon I was flooded with emails saying it was too easy and people were starting to get bored. I think this could end up being the same type of situation where people just need to get used to it. I am willing to change it though, when the time is right. same here it seems to hard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
Fair anough. That's actually what I was hoping you would say. I just wanted you to know. Thanks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, November 21, 2011 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. I do plan to watch things and make adjustments to the difficulty, but I'm reluctant to do that until I've given people a chance to get used to the changes. When the game first added multiplayer I was flooded with emails about the game being too hard. Those slowly died down and soon I was flooded with emails saying it was too easy and people were starting to get bored. I think this could end up being the same type of situation where people just need to get used to it. I am willing to change it though, when the time is right. same here it seems to hard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6648 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6648 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
Sweet. Thanks. I am gonna go die some more then, If if it helps you lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, November 21, 2011 12:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100 zombies in the map. I'm working on some ways to correct that, but it seems somewhere between 50 and 150 several people's computers reached a point with a noticeable difference in performance. For me, I noticed it only when I had 200 zombies which is why I kept it at 150 for the update release. I'm fairly certain I can get performance back up to where it was, or perhaps even better, I just need a little time. The difficulty is something that was hard to balance without real people populating the server. As people play over the next day or two, I'll get a much better idea of how to tweak things. A multiplayer map that's overly hard for 1 person becomes super easy when you have a dozen armed players mowing down the undead. This means I'll have to figure out the new normal and try to make adjustments to match it. Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6648 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6648 (2021) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
Well the fact is that there are to many zombies at once. My shots hardly if at all hit, my axe does, and I find that there are less items, guns etc no guns bar safezone really and I have never got that many things. The system was ok before it just was you had to much amo but if you put the zombie count up maybe that would work. All the zombies don't make noise unless they see you. The major issue with 1.1b was that there were not enough zombies you could walk round the map land not encounter hardly a zombie. I also have got stuck in buildings before can't find ways out, etc. At 09:05 a.m. 21/11/2011 -0800, you wrote: I do plan to watch things and make adjustments to the difficulty, but I'm reluctant to do that until I've given people a chance to get used to the changes. When the game first added multiplayer I was flooded with emails about the game being too hard. Those slowly died down and soon I was flooded with emails saying it was too easy and people were starting to get bored. I think this could end up being the same type of situation where people just need to get used to it. I am willing to change it though, when the time is right. same here it seems to hard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
neither am I. Last version there were major issues, now its like we have swung to far the other way. THe issues are now oversolved. And while the last version was getting pointless this new one is hmmm. Also I'd like a way to reset my char if I wanted. At 10:46 a.m. 21/11/2011 -0500, you wrote: Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on the new version of swamp.
I don't know, I'm not having as much difficulty as others are here, and the challenge is addictive for me. I'd be sorry to see the difficulty level decreased significantly. Once the bugs are ironed out, I think it's completely playable. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, November 21, 2011 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. neither am I. Last version there were major issues, now its like we have swung to far the other way. THe issues are now oversolved. And while the last version was getting pointless this new one is hmmm. Also I'd like a way to reset my char if I wanted. At 10:46 a.m. 21/11/2011 -0500, you wrote: Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The game seems sluggish now for some reason. I've only been playing for a few minutes now and keep dyeing without getting very far. I think it needs a little more balancing. I will keep playing and trying to get better, but right off the bat, I'm not too happy with this version at least from the stand point that Can't stay alive long enough to rack up anything. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.