Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-26 Thread Chris Hallsworth
I wonder if my scripts are in the wrong JAWS path then? Because I extracted 
them to my JAWS profile with no result. I can't use the .exe as the JSX or 
whatever is used isn't compatible with Vista so I have to use the zip. 
Should I put them in the JAWS shared path then? Thanks in advance for any 
help.

--
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e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Pranav Lal pranav@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 26, 2009 1:01 AM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game


Hi all,

I routinely use the intellisense  feature. You need to ensure that you are
using the free visual studio scripts that are hosted at Jabal website.
http://www.empowermentzone.com/msenv2005.exe

The scripts work both for visual studio 2005 and 2008.

Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 24, 2009 4:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] potential programmers, was : idea fora new game

Hi Chris,
Well, I have to admit the intellisense  under VS 2008 isn't very screen
reader friendly. Personally the way I deal with it is by turning it off.
No more intellisense  no more problem as far as I am concerned. It is not a
feature I have to have to get my work done.
HTH.

Chris Hallsworth wrote:
 How do you guys manage the intellisense feature? I can't get JAWS to
 work with it well compared to Visual Studio 2005. This happens in both
 the Express and Professional editions.

 --
 Chris Hallsworth
 e-mail: christopher...@googlemail.com
 MSN: ch9...@hotmail.com
 Skype: chrishallsworth7266
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Che c...@blindadrenaline.com; Gamers Discussion list
 gamers@audyssey.org
 Sent: Monday, February 23, 2009 7:44 AM
 Subject: Re: [Audyssey] potential programmers, was : idea fora new
 game


 Hi,
 I'd just like to add to this that the entire Visual Studio 2008 sweit
 of IDEs are fairly screen reader friendly out of the box. Yeah, you
 need to sit down and figure out how to use them, and hiding a few
 child windows certainly helps, but I successfully use Visual C++,
 Visual C#, and Visual Basic 2008 on a daily basis without too many
 screen reader hangups. So right there are three programming languages
 I listed with three accessible IDEs and compilers.
 Smile.

 Che wrote:
   Hmm, well if you are going to give up that easy at the first
 challenge you meet, programming probably isn't for you anyway there
 Oreo my friend.
 Programming is very rewarding, but it can also be very frustrating,
 and often you find yourself running to stand still.  Set goals for
 yourself, then take them down one at a time.
   Your first goal should be to research the accessibility of vb .net.
 The IDE is very accessible, especially with the right scripts.
   You can develop a very professional audio game with vb .net, and
 you can teach yourself to do it as well, with basically no out of pocket
expense.
   But like I said, if your attitude tends toward that of this is
 hard, so I quit then there is really no need to start.
   Lots of people talk on this and other lists about game ideas and
 they are going to program this or that, but very few do it.  which is
 very unfortunate, as we could certainly do with more enthusiastic
 game developers out there that can actually produce something
 worthwhile.
   The tools are out there for you guys to take advantage of.  I bet a
 lot of you have plenty of extra time you could spend learning to
 program these games, and at the same time you are actually learning a
 skill that might get you a job one day.
   It can be done, just ask the guy that runs Blind adrenaline
Simulations.
   Later,
 che


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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-25 Thread Pranav Lal
Hi all,

I routinely use the intellisense  feature. You need to ensure that you are
using the free visual studio scripts that are hosted at Jabal website.
http://www.empowermentzone.com/msenv2005.exe

The scripts work both for visual studio 2005 and 2008.

Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 24, 2009 4:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] potential programmers, was : idea fora new game

Hi Chris,
Well, I have to admit the intellisense  under VS 2008 isn't very screen
reader friendly. Personally the way I deal with it is by turning it off. 
No more intellisense  no more problem as far as I am concerned. It is not a
feature I have to have to get my work done.
HTH.

Chris Hallsworth wrote:
 How do you guys manage the intellisense feature? I can't get JAWS to 
 work with it well compared to Visual Studio 2005. This happens in both 
 the Express and Professional editions.
 
 --
 Chris Hallsworth
 e-mail: christopher...@googlemail.com
 MSN: ch9...@hotmail.com
 Skype: chrishallsworth7266
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Che c...@blindadrenaline.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Monday, February 23, 2009 7:44 AM
 Subject: Re: [Audyssey] potential programmers, was : idea fora new 
 game
 
 
 Hi,
 I'd just like to add to this that the entire Visual Studio 2008 sweit 
 of IDEs are fairly screen reader friendly out of the box. Yeah, you 
 need to sit down and figure out how to use them, and hiding a few 
 child windows certainly helps, but I successfully use Visual C++, 
 Visual C#, and Visual Basic 2008 on a daily basis without too many 
 screen reader hangups. So right there are three programming languages 
 I listed with three accessible IDEs and compilers.
 Smile.
 
 Che wrote:
   Hmm, well if you are going to give up that easy at the first 
 challenge you meet, programming probably isn't for you anyway there 
 Oreo my friend.
 Programming is very rewarding, but it can also be very frustrating, 
 and often you find yourself running to stand still.  Set goals for 
 yourself, then take them down one at a time.
   Your first goal should be to research the accessibility of vb .net. 
 The IDE is very accessible, especially with the right scripts.
   You can develop a very professional audio game with vb .net, and 
 you can teach yourself to do it as well, with basically no out of pocket
expense.
   But like I said, if your attitude tends toward that of this is 
 hard, so I quit then there is really no need to start.
   Lots of people talk on this and other lists about game ideas and 
 they are going to program this or that, but very few do it.  which is 
 very unfortunate, as we could certainly do with more enthusiastic 
 game developers out there that can actually produce something 
 worthwhile.
   The tools are out there for you guys to take advantage of.  I bet a 
 lot of you have plenty of extra time you could spend learning to 
 program these games, and at the same time you are actually learning a 
 skill that might get you a job one day.
   It can be done, just ask the guy that runs Blind adrenaline
Simulations.
   Later,
 che
 
 
 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward

Hi Ken,
I'm not sure what Che uses, but I am using Visual Studio Express 2008 
without any Jaws or Window Eyes scripts and it works fairly well out of 
the box without scripts provided you turn off a few things that give 
Jaws and Window Eyes headaches. As far as were to get it I have the 
complete Visual Studio dvd image on my web site at

http://developers.usagamesinteractive.com/downloads/
and yes it is free.


Ken wrote:

Is this ide the express version, and if so where and which scripts to use?



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward

Hi Bryan,
My advice is don't sweat it. Yes, math is an important part of 
programming but not so vital you can not do any constructive programming 
without math skills. The rule of thumb is this. The more math you know 
the more complex the program you can create. Plus you are forgetting 
here there are other developers out there who can help you with the math 
problems when you need it. For example, on the developers list Ryan 
Smith was having sometroubles understanding how to calculate and use 
distance and direction formulas. Since it is fairly easy trig for me I 
helped him out and now he knows a lotmore in that area than he did know 
before asking. Since Ryan is very young he never had basic high school 
Trig, Geometry, etc but he manages to get by with writing some games 
despite that.



Bryan Peterson wrote:
The main thing that's holding me back from trying programming is my 
abysmal math skills, because I've certainly got the time on my hands. Of 
corse I've always had problems in that area so it's ot surprising that 
the idea of programming seems dawnting to me. Sad, really, since I'd 
love to put out some games. I'd love to see an audio game in the style 
of Pirates! if anyone on list remembers that game. Then again maybe when 
I move up to Seattle, as I most likely will and possibly before the end 
of this year, I may try again to at least take some basic programming 
courses and see what develops from there.

Eeny meeny miney mo. Is Homer a hero? The answer is...no.



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward

Hi William,
You start by beginning to learn the language basics, and then branch out 
into specific types of programs. Since I know you are a big Mac user I 
can say right off Visual Basic .NET might  not be what you personally 
want. Yes, it is popular among blind programmers because it is easy, but 
if you want to target the Mac directly something like the Mac version of 
C-Sharp with SDLDotNet would be more suited to your interests.That is if 
you wanted to write games for your Mac rather than running Windows all 
the time to play games.  As someone who is looking to buy a Mac this 
summer of course I am trying to gather support for more Mac developers.

Smile.

william lomas wrote:
It would be cool if i could learn vb dot net but don't know how I would 
learn it in the context of programming products like games



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread william lomas
all I need now are resources to help me learn how to program for the  
mac in this c sharp at least, to start with


On 24 Feb 2009, at 10:41, Thomas Ward wrote:


Hi William,
You start by beginning to learn the language basics, and then branch  
out into specific types of programs. Since I know you are a big Mac  
user I can say right off Visual Basic .NET might  not be what you  
personally want. Yes, it is popular among blind programmers because  
it is easy, but if you want to target the Mac directly something  
like the Mac version of C-Sharp with SDLDotNet would be more suited  
to your interests.That is if you wanted to write games for your Mac  
rather than running Windows all the time to play games.  As someone  
who is looking to buy a Mac this summer of course I am trying to  
gather support for more Mac developers.

Smile.

william lomas wrote:
It would be cool if i could learn vb dot net but don't know how I  
would learn it in the context of programming products like games



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.

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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward

Hi William,
As far as the C-Sharp language goes two books I highly recommend is 
Programming C# 4th eddition and Learning C# 3.0 by Jesse Liberty. If you 
have a Bookshare account you can obtain them through Bookshare.org in 
daisy format, or you can visit my favorite programming educational site

http://safari.orelly.com
and get a subscription to all there books in accessible format.
While the books themselves are geared for a Windows developer using 
Visual C# what you learn is pretty much the same as what you would be 
doing on the Mac with mono. As faras the Mac CSharp IDE, Monodevelop, 
I'm not sure were access is with that right now. I know the Linux 
version of Monodevelop rocks with speech, but I've heard Monodevelop for 
Mac is less accessible. Although, there is a work around. If you don't 
want to fight with Monodevelop you can code your source in the Mac text 
editor, and compile from the terminal window by running the mcs compiler 
directly. One thing to keep in mind when using the Mac for C-Sharp 
programs you need to run the program by opening a terminal window and 
doing something like mono mota.exe to start a game like Mysteries of the 
Ancients or create a program launcher that does that for you.

 HTH.


william lomas wrote:
all I need now are resources to help me learn how to program for the mac 
in this c sharp at least, to start with



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread william lomas
hi tom but can i still practice the examples given in the windows  
oriented book on the mac and see how it works?

the learning c plus one sounds ideal for a complete beginner like me
will


On 24 Feb 2009, at 12:42, Thomas Ward wrote:


 Jesse Liberty.



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-24 Thread Thomas Ward

Hi Will,
Not C++ (C Plus Plus) but C# (C-Sharp). Anyway, most of the exampls in 
the books will work just fine on Mac and Linux. The only hang up you may 
encounter is Mono's Cocoa accessibility interface for VoiceOver and Mac 
OS isn't as well developed as mono's GTK interface for Orca users on 
Linux. Fortunately, though you won't be working with full forms 
applications anyway. SDL has its own window drawing toolkit which you 
will use for Mac/Linux games.


william lomas wrote:
hi tom but can i still practice the examples given in the windows 
oriented book on the mac and see how it works?

the learning c plus one sounds ideal for a complete beginner like me
will


On 24 Feb 2009, at 12:42, Thomas Ward wrote:


 Jesse Liberty.



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-23 Thread Chris Hallsworth
How do you guys manage the intellisense feature? I can't get JAWS to work 
with it well compared to Visual Studio 2005. This happens in both the 
Express and Professional editions.

--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, February 23, 2009 7:44 AM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game


Hi,
I'd just like to add to this that the entire Visual Studio 2008 sweit of
IDEs are fairly screen reader friendly out of the box. Yeah, you need to
sit down and figure out how to use them, and hiding a few child windows
certainly helps, but I successfully use Visual C++, Visual C#, and
Visual Basic 2008 on a daily basis without too many screen reader
hangups. So right there are three programming languages I listed with
three accessible IDEs and compilers.
Smile.

Che wrote:
   Hmm, well if you are going to give up that easy at the first challenge 
 you
 meet, programming probably isn't for you anyway there Oreo my friend.
 Programming is very rewarding, but it can also be very frustrating, and
 often you find yourself running to stand still.  Set goals for yourself,
 then take them down one at a time.
   Your first goal should be to research the accessibility of vb .net. The
 IDE is very accessible, especially with the right scripts.
   You can develop a very professional audio game with vb .net, and you can
 teach yourself to do it as well, with basically no out of pocket expense.
   But like I said, if your attitude tends toward that of this is hard, so 
 I
 quit then there is really no need to start.
   Lots of people talk on this and other lists about game ideas and they 
 are
 going to program this or that, but very few do it.  which is very
 unfortunate, as we could certainly do with more enthusiastic game 
 developers
 out there that can actually produce something worthwhile.
   The tools are out there for you guys to take advantage of.  I bet a lot 
 of
 you have plenty of extra time you could spend learning to program these
 games, and at the same time you are actually learning a skill that might 
 get
 you a job one day.
   It can be done, just ask the guy that runs Blind adrenaline Simulations.
   Later,
 che


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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-23 Thread Thomas Ward

Hi Chris,
Well, I have to admit the intellisense  under VS 2008 isn't very screen 
reader friendly. Personally the way I deal with it is by turning it off. 
No more intellisense  no more problem as far as I am concerned. It is 
not a feature I have to have to get my work done.

HTH.

Chris Hallsworth wrote:
How do you guys manage the intellisense feature? I can't get JAWS to work 
with it well compared to Visual Studio 2005. This happens in both the 
Express and Professional editions.


--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, February 23, 2009 7:44 AM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game


Hi,
I'd just like to add to this that the entire Visual Studio 2008 sweit of
IDEs are fairly screen reader friendly out of the box. Yeah, you need to
sit down and figure out how to use them, and hiding a few child windows
certainly helps, but I successfully use Visual C++, Visual C#, and
Visual Basic 2008 on a daily basis without too many screen reader
hangups. So right there are three programming languages I listed with
three accessible IDEs and compilers.
Smile.

Che wrote:
  Hmm, well if you are going to give up that easy at the first challenge 
you

meet, programming probably isn't for you anyway there Oreo my friend.
Programming is very rewarding, but it can also be very frustrating, and
often you find yourself running to stand still.  Set goals for yourself,
then take them down one at a time.
  Your first goal should be to research the accessibility of vb .net. The
IDE is very accessible, especially with the right scripts.
  You can develop a very professional audio game with vb .net, and you can
teach yourself to do it as well, with basically no out of pocket expense.
  But like I said, if your attitude tends toward that of this is hard, so 
I

quit then there is really no need to start.
  Lots of people talk on this and other lists about game ideas and they 
are

going to program this or that, but very few do it.  which is very
unfortunate, as we could certainly do with more enthusiastic game 
developers

out there that can actually produce something worthwhile.
  The tools are out there for you guys to take advantage of.  I bet a lot 
of

you have plenty of extra time you could spend learning to program these
games, and at the same time you are actually learning a skill that might 
get

you a job one day.
  It can be done, just ask the guy that runs Blind adrenaline Simulations.
  Later,
che



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-23 Thread Che
 Yah, I agree completely with Thomas here.  It is much better to know your 
code so you don't have to rely on intellisence, as it will end up costing 
you more time than you save if you'll just be careful with your project.

later
che

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 23, 2009 4:31 PM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game



Hi Chris,
Well, I have to admit the intellisense  under VS 2008 isn't very screen 
reader friendly. Personally the way I deal with it is by turning it off. 
No more intellisense  no more problem as far as I am concerned. It is not 
a feature I have to have to get my work done.

HTH.

Chris Hallsworth wrote:
How do you guys manage the intellisense feature? I can't get JAWS to work 
with it well compared to Visual Studio 2005. This happens in both the 
Express and Professional editions.


--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, February 23, 2009 7:44 AM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game


Hi,
I'd just like to add to this that the entire Visual Studio 2008 sweit of
IDEs are fairly screen reader friendly out of the box. Yeah, you need to
sit down and figure out how to use them, and hiding a few child windows
certainly helps, but I successfully use Visual C++, Visual C#, and
Visual Basic 2008 on a daily basis without too many screen reader
hangups. So right there are three programming languages I listed with
three accessible IDEs and compilers.
Smile.

Che wrote:
  Hmm, well if you are going to give up that easy at the first challenge 
you

meet, programming probably isn't for you anyway there Oreo my friend.
Programming is very rewarding, but it can also be very frustrating, and
often you find yourself running to stand still.  Set goals for yourself,
then take them down one at a time.
  Your first goal should be to research the accessibility of vb .net. 
The

IDE is very accessible, especially with the right scripts.
  You can develop a very professional audio game with vb .net, and you 
can
teach yourself to do it as well, with basically no out of pocket 
expense.
  But like I said, if your attitude tends toward that of this is hard, 
so I

quit then there is really no need to start.
  Lots of people talk on this and other lists about game ideas and they 
are

going to program this or that, but very few do it.  which is very
unfortunate, as we could certainly do with more enthusiastic game 
developers

out there that can actually produce something worthwhile.
  The tools are out there for you guys to take advantage of.  I bet a 
lot of

you have plenty of extra time you could spend learning to program these
games, and at the same time you are actually learning a skill that might 
get

you a job one day.
  It can be done, just ask the guy that runs Blind adrenaline 
Simulations.

  Later,
che



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Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-23 Thread Ken

Is this ide the express version, and if so where and which scripts to use?
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 21, 2009 5:09 PM
Subject: [Audyssey] potential programmers, was : idea fora new game


 Hmm, well if you are going to give up that easy at the first challenge 
you

meet, programming probably isn't for you anyway there Oreo my friend.
Programming is very rewarding, but it can also be very frustrating, and
often you find yourself running to stand still.  Set goals for yourself,
then take them down one at a time.
 Your first goal should be to research the accessibility of vb .net. The
IDE is very accessible, especially with the right scripts.
 You can develop a very professional audio game with vb .net, and you can
teach yourself to do it as well, with basically no out of pocket expense.
 But like I said, if your attitude tends toward that of this is hard, so 
I

quit then there is really no need to start.
 Lots of people talk on this and other lists about game ideas and they are
going to program this or that, but very few do it.  which is very
unfortunate, as we could certainly do with more enthusiastic game 
developers

out there that can actually produce something worthwhile.
 The tools are out there for you guys to take advantage of.  I bet a lot 
of

you have plenty of extra time you could spend learning to program these
games, and at the same time you are actually learning a skill that might 
get

you a job one day.
 It can be done, just ask the guy that runs Blind adrenaline Simulations.
 Later,
che


- Original Message - 
From: oriol711 oriol...@gmail.com

To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, February 21, 2009 12:39 AM
Subject: Re: [Audyssey] idea for a new game.



Good idea, I should do that too. I've tried many times, but never find
the what I want. For example I tried vb .net express, but it wasn't
accessible, at least the ide wasn't. So I thought well let's find
something else... and here I am, haha.

On 2/21/09, Che c...@blindadrenaline.com wrote:

  Hi ya,
  I am going to be starting development on an online fighting game very
soon, right after the card games are up and running smoothly.
  At first it will be a test bed for checking what kind of lag times I
wil
have to deal with, so will start out as a fairly simple multiplayer
boxing
game, from there it might develop into a full fledged fighter, depending
on
interest.
  As to your idea, if you have a good game idea and plenty of free time,
why
not do what I did and teach yourself to program, then make the game
yourself?
  You won't get rich at it, but you could generate a bit of money, and
teach
yourself an employable skill at the same time.
  Later,
che

- Original Message -
From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Friday, February 20, 2009 7:00 PM
Subject: [Audyssey] idea for a new game.



hey all.
hmm, in these last hours i was without anything good to do, so i'm
thinking in a idea for a new game.
i imagine this whouldn't take many time to develope, but i'm not even a
amateur in programing, so have no idea.
my idea for the game is the following:
a fighting game, but not a normal fighting game like the main stream
ones, for example mortal combat, tekken, etc...
i'd like to see something like:
for a short game, it could have random things wen loading, for example
the size of the place. for example a street. the game could have lets
say 5 chars to choose (if the time permits even do more) and one stage,
that change everytime you start a game with the random things.
so, the street could have cars pasting around, so if you don't take
care, they can hit you, trash cans, pipes, that you could take to hit
your enemy, walls, and some more things that could hurt your enemy.
or that hitting a good combo of punchs and kicks you could cause he to
go and be hurt in certain places, depending in his location.
then, each char could have two types of punchs, the high and low punch,
and the two types of kick, high and low tow.
and with the combinations of buttons you could create a combo, and a 
key

for taking / throwing objects at your enemy.
and another key for a special, that could be for example, punching and
kicking your
enemy many times until he is in the ground, then you could press this
key to  get his head and start
crashing  it in the ground, or a wall...
but, the streets could be a normal street, not extremely big, but not
something small where you move some steps and awreade find your 
enemyes.

hmm, what do you guys think of the idea? did you think that it worth
trying create a game like this?
personaly i'd love to see a fighting game in this style...
there was danger city, but hmm, well, it was a side scroller, i whould
really prefer something with free movement.
and it whouldn't get tow boring, well, it whould just have one option

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-23 Thread Bryan Peterson
The main thing that's holding me back from trying programming is my abysmal 
math skills, because I've certainly got the time on my hands. Of corse I've 
always had problems in that area so it's ot surprising that the idea of 
programming seems dawnting to me. Sad, really, since I'd love to put out 
some games. I'd love to see an audio game in the style of Pirates! if anyone 
on list remembers that game. Then again maybe when I move up to Seattle, as 
I most likely will and possibly before the end of this year, I may try again 
to at least take some basic programming courses and see what develops from 
there.

Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message - 
From: Ken kenwdow...@neo.rr.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, February 23, 2009 11:50 PM
Subject: Re: [Audyssey] potential programmers, was : idea fora new game



Is this ide the express version, and if so where and which scripts to use?
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 21, 2009 5:09 PM
Subject: [Audyssey] potential programmers, was : idea fora new game


 Hmm, well if you are going to give up that easy at the first challenge 
you

meet, programming probably isn't for you anyway there Oreo my friend.
Programming is very rewarding, but it can also be very frustrating, and
often you find yourself running to stand still.  Set goals for yourself,
then take them down one at a time.
 Your first goal should be to research the accessibility of vb .net. The
IDE is very accessible, especially with the right scripts.
 You can develop a very professional audio game with vb .net, and you can
teach yourself to do it as well, with basically no out of pocket expense.
 But like I said, if your attitude tends toward that of this is hard, so 
I

quit then there is really no need to start.
 Lots of people talk on this and other lists about game ideas and they 
are

going to program this or that, but very few do it.  which is very
unfortunate, as we could certainly do with more enthusiastic game 
developers

out there that can actually produce something worthwhile.
 The tools are out there for you guys to take advantage of.  I bet a lot 
of

you have plenty of extra time you could spend learning to program these
games, and at the same time you are actually learning a skill that might 
get

you a job one day.
 It can be done, just ask the guy that runs Blind adrenaline Simulations.
 Later,
che


- Original Message - 
From: oriol711 oriol...@gmail.com

To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, February 21, 2009 12:39 AM
Subject: Re: [Audyssey] idea for a new game.



Good idea, I should do that too. I've tried many times, but never find
the what I want. For example I tried vb .net express, but it wasn't
accessible, at least the ide wasn't. So I thought well let's find
something else... and here I am, haha.

On 2/21/09, Che c...@blindadrenaline.com wrote:

  Hi ya,
  I am going to be starting development on an online fighting game very
soon, right after the card games are up and running smoothly.
  At first it will be a test bed for checking what kind of lag times I
wil
have to deal with, so will start out as a fairly simple multiplayer
boxing
game, from there it might develop into a full fledged fighter, 
depending

on
interest.
  As to your idea, if you have a good game idea and plenty of free 
time,

why
not do what I did and teach yourself to program, then make the game
yourself?
  You won't get rich at it, but you could generate a bit of money, and
teach
yourself an employable skill at the same time.
  Later,
che

- Original Message -
From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Friday, February 20, 2009 7:00 PM
Subject: [Audyssey] idea for a new game.



hey all.
hmm, in these last hours i was without anything good to do, so i'm
thinking in a idea for a new game.
i imagine this whouldn't take many time to develope, but i'm not even 
a

amateur in programing, so have no idea.
my idea for the game is the following:
a fighting game, but not a normal fighting game like the main stream
ones, for example mortal combat, tekken, etc...
i'd like to see something like:
for a short game, it could have random things wen loading, for example
the size of the place. for example a street. the game could have lets
say 5 chars to choose (if the time permits even do more) and one 
stage,

that change everytime you start a game with the random things.
so, the street could have cars pasting around, so if you don't take
care, they can hit you, trash cans, pipes, that you could take to hit
your enemy, walls, and some more things that could hurt your enemy.
or that hitting a good combo of punchs and kicks you could cause he to
go and be hurt in certain places, depending in his location.
then, each char

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-23 Thread william lomas
It would be cool if i could learn vb dot net but don't know how I  
would learn it in the context of programming products like games


On 23 Feb 2009, at 07:49, Chris Hallsworth wrote:

How do you guys manage the intellisense feature? I can't get JAWS to  
work

with it well compared to Visual Studio 2005. This happens in both the
Express and Professional editions.

--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, February 23, 2009 7:44 AM
Subject: Re: [Audyssey] potential programmers, was : idea fora new  
game



Hi,
I'd just like to add to this that the entire Visual Studio 2008  
sweit of
IDEs are fairly screen reader friendly out of the box. Yeah, you  
need to
sit down and figure out how to use them, and hiding a few child  
windows

certainly helps, but I successfully use Visual C++, Visual C#, and
Visual Basic 2008 on a daily basis without too many screen reader
hangups. So right there are three programming languages I listed with
three accessible IDEs and compilers.
Smile.

Che wrote:
 Hmm, well if you are going to give up that easy at the first  
challenge

you
meet, programming probably isn't for you anyway there Oreo my friend.
Programming is very rewarding, but it can also be very frustrating,  
and
often you find yourself running to stand still.  Set goals for  
yourself,

then take them down one at a time.
 Your first goal should be to research the accessibility of  
vb .net. The

IDE is very accessible, especially with the right scripts.
 You can develop a very professional audio game with vb .net, and  
you can
teach yourself to do it as well, with basically no out of pocket  
expense.
 But like I said, if your attitude tends toward that of this is  
hard, so

I
quit then there is really no need to start.
 Lots of people talk on this and other lists about game ideas and  
they

are
going to program this or that, but very few do it.  which is very
unfortunate, as we could certainly do with more enthusiastic game
developers
out there that can actually produce something worthwhile.
 The tools are out there for you guys to take advantage of.  I bet  
a lot

of
you have plenty of extra time you could spend learning to program  
these
games, and at the same time you are actually learning a skill that  
might

get
you a job one day.
 It can be done, just ask the guy that runs Blind adrenaline  
Simulations.

 Later,
che



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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.

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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] potential programmers, was : idea fora new game

2009-02-22 Thread Che
  Hmm, well if you are going to give up that easy at the first challenge you 
meet, programming probably isn't for you anyway there Oreo my friend. 
Programming is very rewarding, but it can also be very frustrating, and 
often you find yourself running to stand still.  Set goals for yourself, 
then take them down one at a time.
  Your first goal should be to research the accessibility of vb .net. The 
IDE is very accessible, especially with the right scripts.
  You can develop a very professional audio game with vb .net, and you can 
teach yourself to do it as well, with basically no out of pocket expense.
  But like I said, if your attitude tends toward that of this is hard, so I 
quit then there is really no need to start.
  Lots of people talk on this and other lists about game ideas and they are 
going to program this or that, but very few do it.  which is very 
unfortunate, as we could certainly do with more enthusiastic game developers 
out there that can actually produce something worthwhile.
  The tools are out there for you guys to take advantage of.  I bet a lot of 
you have plenty of extra time you could spend learning to program these 
games, and at the same time you are actually learning a skill that might get 
you a job one day.
  It can be done, just ask the guy that runs Blind adrenaline Simulations.
  Later,
che


- Original Message - 
From: oriol711 oriol...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, February 21, 2009 12:39 AM
Subject: Re: [Audyssey] idea for a new game.


 Good idea, I should do that too. I've tried many times, but never find
 the what I want. For example I tried vb .net express, but it wasn't
 accessible, at least the ide wasn't. So I thought well let's find
 something else... and here I am, haha.

 On 2/21/09, Che c...@blindadrenaline.com wrote:
   Hi ya,
   I am going to be starting development on an online fighting game very
 soon, right after the card games are up and running smoothly.
   At first it will be a test bed for checking what kind of lag times I 
 wil
 have to deal with, so will start out as a fairly simple multiplayer 
 boxing
 game, from there it might develop into a full fledged fighter, depending 
 on
 interest.
   As to your idea, if you have a good game idea and plenty of free time, 
 why
 not do what I did and teach yourself to program, then make the game
 yourself?
   You won't get rich at it, but you could generate a bit of money, and 
 teach
 yourself an employable skill at the same time.
   Later,
 che

 - Original Message -
 From: Matheus an...@bol.com.br
 To: gamers@audyssey.org
 Sent: Friday, February 20, 2009 7:00 PM
 Subject: [Audyssey] idea for a new game.


 hey all.
 hmm, in these last hours i was without anything good to do, so i'm
 thinking in a idea for a new game.
 i imagine this whouldn't take many time to develope, but i'm not even a
 amateur in programing, so have no idea.
 my idea for the game is the following:
 a fighting game, but not a normal fighting game like the main stream
 ones, for example mortal combat, tekken, etc...
 i'd like to see something like:
 for a short game, it could have random things wen loading, for example
 the size of the place. for example a street. the game could have lets
 say 5 chars to choose (if the time permits even do more) and one stage,
 that change everytime you start a game with the random things.
 so, the street could have cars pasting around, so if you don't take
 care, they can hit you, trash cans, pipes, that you could take to hit
 your enemy, walls, and some more things that could hurt your enemy.
 or that hitting a good combo of punchs and kicks you could cause he to
 go and be hurt in certain places, depending in his location.
 then, each char could have two types of punchs, the high and low punch,
 and the two types of kick, high and low tow.
 and with the combinations of buttons you could create a combo, and a key
 for taking / throwing objects at your enemy.
 and another key for a special, that could be for example, punching and
 kicking your
 enemy many times until he is in the ground, then you could press this
 key to  get his head and start
 crashing  it in the ground, or a wall...
 but, the streets could be a normal street, not extremely big, but not
 something small where you move some steps and awreade find your enemyes.
 hmm, what do you guys think of the idea? did you think that it worth
 trying create a game like this?
 personaly i'd love to see a fighting game in this style...
 there was danger city, but hmm, well, it was a side scroller, i whould
 really prefer something with free movement.
 and it whouldn't get tow boring, well, it whould just have one option,
 the fight against the computer, so you choose a char, and they random
 chooses another, then you can set in the setting the difficulty of the
 game, and with the stages random, it can give much replayability...
 but if someone is 

Re: [Audyssey] potential programmers, was : idea fora new game

2009-02-22 Thread Thomas Ward

Hi,
I'd just like to add to this that the entire Visual Studio 2008 sweit of 
IDEs are fairly screen reader friendly out of the box. Yeah, you need to 
sit down and figure out how to use them, and hiding a few child windows 
certainly helps, but I successfully use Visual C++, Visual C#, and 
Visual Basic 2008 on a daily basis without too many screen reader 
hangups. So right there are three programming languages I listed with 
three accessible IDEs and compilers.

Smile.

Che wrote:
  Hmm, well if you are going to give up that easy at the first challenge you 
meet, programming probably isn't for you anyway there Oreo my friend. 
Programming is very rewarding, but it can also be very frustrating, and 
often you find yourself running to stand still.  Set goals for yourself, 
then take them down one at a time.
  Your first goal should be to research the accessibility of vb .net. The 
IDE is very accessible, especially with the right scripts.
  You can develop a very professional audio game with vb .net, and you can 
teach yourself to do it as well, with basically no out of pocket expense.
  But like I said, if your attitude tends toward that of this is hard, so I 
quit then there is really no need to start.
  Lots of people talk on this and other lists about game ideas and they are 
going to program this or that, but very few do it.  which is very 
unfortunate, as we could certainly do with more enthusiastic game developers 
out there that can actually produce something worthwhile.
  The tools are out there for you guys to take advantage of.  I bet a lot of 
you have plenty of extra time you could spend learning to program these 
games, and at the same time you are actually learning a skill that might get 
you a job one day.

  It can be done, just ask the guy that runs Blind adrenaline Simulations.
  Later,
che



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.