Re: [Audyssey] potential programmers, was : idea fora new game
I wonder if my scripts are in the wrong JAWS path then? Because I extracted them to my JAWS profile with no result. I can't use the .exe as the JSX or whatever is used isn't compatible with Vista so I have to use the zip. Should I put them in the JAWS shared path then? Thanks in advance for any help. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Pranav Lal pranav@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 26, 2009 1:01 AM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi all, I routinely use the intellisense feature. You need to ensure that you are using the free visual studio scripts that are hosted at Jabal website. http://www.empowermentzone.com/msenv2005.exe The scripts work both for visual studio 2005 and 2008. Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 24, 2009 4:02 AM To: Gamers Discussion list Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi Chris, Well, I have to admit the intellisense under VS 2008 isn't very screen reader friendly. Personally the way I deal with it is by turning it off. No more intellisense no more problem as far as I am concerned. It is not a feature I have to have to get my work done. HTH. Chris Hallsworth wrote: How do you guys manage the intellisense feature? I can't get JAWS to work with it well compared to Visual Studio 2005. This happens in both the Express and Professional editions. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 7:44 AM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi, I'd just like to add to this that the entire Visual Studio 2008 sweit of IDEs are fairly screen reader friendly out of the box. Yeah, you need to sit down and figure out how to use them, and hiding a few child windows certainly helps, but I successfully use Visual C++, Visual C#, and Visual Basic 2008 on a daily basis without too many screen reader hangups. So right there are three programming languages I listed with three accessible IDEs and compilers. Smile. Che wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] potential programmers, was : idea fora new game
Hi all, I routinely use the intellisense feature. You need to ensure that you are using the free visual studio scripts that are hosted at Jabal website. http://www.empowermentzone.com/msenv2005.exe The scripts work both for visual studio 2005 and 2008. Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 24, 2009 4:02 AM To: Gamers Discussion list Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi Chris, Well, I have to admit the intellisense under VS 2008 isn't very screen reader friendly. Personally the way I deal with it is by turning it off. No more intellisense no more problem as far as I am concerned. It is not a feature I have to have to get my work done. HTH. Chris Hallsworth wrote: How do you guys manage the intellisense feature? I can't get JAWS to work with it well compared to Visual Studio 2005. This happens in both the Express and Professional editions. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 7:44 AM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi, I'd just like to add to this that the entire Visual Studio 2008 sweit of IDEs are fairly screen reader friendly out of the box. Yeah, you need to sit down and figure out how to use them, and hiding a few child windows certainly helps, but I successfully use Visual C++, Visual C#, and Visual Basic 2008 on a daily basis without too many screen reader hangups. So right there are three programming languages I listed with three accessible IDEs and compilers. Smile. Che wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] potential programmers, was : idea fora new game
Hi Ken, I'm not sure what Che uses, but I am using Visual Studio Express 2008 without any Jaws or Window Eyes scripts and it works fairly well out of the box without scripts provided you turn off a few things that give Jaws and Window Eyes headaches. As far as were to get it I have the complete Visual Studio dvd image on my web site at http://developers.usagamesinteractive.com/downloads/ and yes it is free. Ken wrote: Is this ide the express version, and if so where and which scripts to use? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
Hi Bryan, My advice is don't sweat it. Yes, math is an important part of programming but not so vital you can not do any constructive programming without math skills. The rule of thumb is this. The more math you know the more complex the program you can create. Plus you are forgetting here there are other developers out there who can help you with the math problems when you need it. For example, on the developers list Ryan Smith was having sometroubles understanding how to calculate and use distance and direction formulas. Since it is fairly easy trig for me I helped him out and now he knows a lotmore in that area than he did know before asking. Since Ryan is very young he never had basic high school Trig, Geometry, etc but he manages to get by with writing some games despite that. Bryan Peterson wrote: The main thing that's holding me back from trying programming is my abysmal math skills, because I've certainly got the time on my hands. Of corse I've always had problems in that area so it's ot surprising that the idea of programming seems dawnting to me. Sad, really, since I'd love to put out some games. I'd love to see an audio game in the style of Pirates! if anyone on list remembers that game. Then again maybe when I move up to Seattle, as I most likely will and possibly before the end of this year, I may try again to at least take some basic programming courses and see what develops from there. Eeny meeny miney mo. Is Homer a hero? The answer is...no. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
Hi William, You start by beginning to learn the language basics, and then branch out into specific types of programs. Since I know you are a big Mac user I can say right off Visual Basic .NET might not be what you personally want. Yes, it is popular among blind programmers because it is easy, but if you want to target the Mac directly something like the Mac version of C-Sharp with SDLDotNet would be more suited to your interests.That is if you wanted to write games for your Mac rather than running Windows all the time to play games. As someone who is looking to buy a Mac this summer of course I am trying to gather support for more Mac developers. Smile. william lomas wrote: It would be cool if i could learn vb dot net but don't know how I would learn it in the context of programming products like games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
all I need now are resources to help me learn how to program for the mac in this c sharp at least, to start with On 24 Feb 2009, at 10:41, Thomas Ward wrote: Hi William, You start by beginning to learn the language basics, and then branch out into specific types of programs. Since I know you are a big Mac user I can say right off Visual Basic .NET might not be what you personally want. Yes, it is popular among blind programmers because it is easy, but if you want to target the Mac directly something like the Mac version of C-Sharp with SDLDotNet would be more suited to your interests.That is if you wanted to write games for your Mac rather than running Windows all the time to play games. As someone who is looking to buy a Mac this summer of course I am trying to gather support for more Mac developers. Smile. william lomas wrote: It would be cool if i could learn vb dot net but don't know how I would learn it in the context of programming products like games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
Hi William, As far as the C-Sharp language goes two books I highly recommend is Programming C# 4th eddition and Learning C# 3.0 by Jesse Liberty. If you have a Bookshare account you can obtain them through Bookshare.org in daisy format, or you can visit my favorite programming educational site http://safari.orelly.com and get a subscription to all there books in accessible format. While the books themselves are geared for a Windows developer using Visual C# what you learn is pretty much the same as what you would be doing on the Mac with mono. As faras the Mac CSharp IDE, Monodevelop, I'm not sure were access is with that right now. I know the Linux version of Monodevelop rocks with speech, but I've heard Monodevelop for Mac is less accessible. Although, there is a work around. If you don't want to fight with Monodevelop you can code your source in the Mac text editor, and compile from the terminal window by running the mcs compiler directly. One thing to keep in mind when using the Mac for C-Sharp programs you need to run the program by opening a terminal window and doing something like mono mota.exe to start a game like Mysteries of the Ancients or create a program launcher that does that for you. HTH. william lomas wrote: all I need now are resources to help me learn how to program for the mac in this c sharp at least, to start with --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
hi tom but can i still practice the examples given in the windows oriented book on the mac and see how it works? the learning c plus one sounds ideal for a complete beginner like me will On 24 Feb 2009, at 12:42, Thomas Ward wrote: Jesse Liberty. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
Hi Will, Not C++ (C Plus Plus) but C# (C-Sharp). Anyway, most of the exampls in the books will work just fine on Mac and Linux. The only hang up you may encounter is Mono's Cocoa accessibility interface for VoiceOver and Mac OS isn't as well developed as mono's GTK interface for Orca users on Linux. Fortunately, though you won't be working with full forms applications anyway. SDL has its own window drawing toolkit which you will use for Mac/Linux games. william lomas wrote: hi tom but can i still practice the examples given in the windows oriented book on the mac and see how it works? the learning c plus one sounds ideal for a complete beginner like me will On 24 Feb 2009, at 12:42, Thomas Ward wrote: Jesse Liberty. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
How do you guys manage the intellisense feature? I can't get JAWS to work with it well compared to Visual Studio 2005. This happens in both the Express and Professional editions. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 7:44 AM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi, I'd just like to add to this that the entire Visual Studio 2008 sweit of IDEs are fairly screen reader friendly out of the box. Yeah, you need to sit down and figure out how to use them, and hiding a few child windows certainly helps, but I successfully use Visual C++, Visual C#, and Visual Basic 2008 on a daily basis without too many screen reader hangups. So right there are three programming languages I listed with three accessible IDEs and compilers. Smile. Che wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
Hi Chris, Well, I have to admit the intellisense under VS 2008 isn't very screen reader friendly. Personally the way I deal with it is by turning it off. No more intellisense no more problem as far as I am concerned. It is not a feature I have to have to get my work done. HTH. Chris Hallsworth wrote: How do you guys manage the intellisense feature? I can't get JAWS to work with it well compared to Visual Studio 2005. This happens in both the Express and Professional editions. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 7:44 AM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi, I'd just like to add to this that the entire Visual Studio 2008 sweit of IDEs are fairly screen reader friendly out of the box. Yeah, you need to sit down and figure out how to use them, and hiding a few child windows certainly helps, but I successfully use Visual C++, Visual C#, and Visual Basic 2008 on a daily basis without too many screen reader hangups. So right there are three programming languages I listed with three accessible IDEs and compilers. Smile. Che wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] potential programmers, was : idea fora new game
Yah, I agree completely with Thomas here. It is much better to know your code so you don't have to rely on intellisence, as it will end up costing you more time than you save if you'll just be careful with your project. later che - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 4:31 PM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi Chris, Well, I have to admit the intellisense under VS 2008 isn't very screen reader friendly. Personally the way I deal with it is by turning it off. No more intellisense no more problem as far as I am concerned. It is not a feature I have to have to get my work done. HTH. Chris Hallsworth wrote: How do you guys manage the intellisense feature? I can't get JAWS to work with it well compared to Visual Studio 2005. This happens in both the Express and Professional editions. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 7:44 AM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi, I'd just like to add to this that the entire Visual Studio 2008 sweit of IDEs are fairly screen reader friendly out of the box. Yeah, you need to sit down and figure out how to use them, and hiding a few child windows certainly helps, but I successfully use Visual C++, Visual C#, and Visual Basic 2008 on a daily basis without too many screen reader hangups. So right there are three programming languages I listed with three accessible IDEs and compilers. Smile. Che wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org
Re: [Audyssey] potential programmers, was : idea fora new game
Is this ide the express version, and if so where and which scripts to use? - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 21, 2009 5:09 PM Subject: [Audyssey] potential programmers, was : idea fora new game Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che - Original Message - From: oriol711 oriol...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 21, 2009 12:39 AM Subject: Re: [Audyssey] idea for a new game. Good idea, I should do that too. I've tried many times, but never find the what I want. For example I tried vb .net express, but it wasn't accessible, at least the ide wasn't. So I thought well let's find something else... and here I am, haha. On 2/21/09, Che c...@blindadrenaline.com wrote: Hi ya, I am going to be starting development on an online fighting game very soon, right after the card games are up and running smoothly. At first it will be a test bed for checking what kind of lag times I wil have to deal with, so will start out as a fairly simple multiplayer boxing game, from there it might develop into a full fledged fighter, depending on interest. As to your idea, if you have a good game idea and plenty of free time, why not do what I did and teach yourself to program, then make the game yourself? You won't get rich at it, but you could generate a bit of money, and teach yourself an employable skill at the same time. Later, che - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Friday, February 20, 2009 7:00 PM Subject: [Audyssey] idea for a new game. hey all. hmm, in these last hours i was without anything good to do, so i'm thinking in a idea for a new game. i imagine this whouldn't take many time to develope, but i'm not even a amateur in programing, so have no idea. my idea for the game is the following: a fighting game, but not a normal fighting game like the main stream ones, for example mortal combat, tekken, etc... i'd like to see something like: for a short game, it could have random things wen loading, for example the size of the place. for example a street. the game could have lets say 5 chars to choose (if the time permits even do more) and one stage, that change everytime you start a game with the random things. so, the street could have cars pasting around, so if you don't take care, they can hit you, trash cans, pipes, that you could take to hit your enemy, walls, and some more things that could hurt your enemy. or that hitting a good combo of punchs and kicks you could cause he to go and be hurt in certain places, depending in his location. then, each char could have two types of punchs, the high and low punch, and the two types of kick, high and low tow. and with the combinations of buttons you could create a combo, and a key for taking / throwing objects at your enemy. and another key for a special, that could be for example, punching and kicking your enemy many times until he is in the ground, then you could press this key to get his head and start crashing it in the ground, or a wall... but, the streets could be a normal street, not extremely big, but not something small where you move some steps and awreade find your enemyes. hmm, what do you guys think of the idea? did you think that it worth trying create a game like this? personaly i'd love to see a fighting game in this style... there was danger city, but hmm, well, it was a side scroller, i whould really prefer something with free movement. and it whouldn't get tow boring, well, it whould just have one option
Re: [Audyssey] potential programmers, was : idea fora new game
The main thing that's holding me back from trying programming is my abysmal math skills, because I've certainly got the time on my hands. Of corse I've always had problems in that area so it's ot surprising that the idea of programming seems dawnting to me. Sad, really, since I'd love to put out some games. I'd love to see an audio game in the style of Pirates! if anyone on list remembers that game. Then again maybe when I move up to Seattle, as I most likely will and possibly before the end of this year, I may try again to at least take some basic programming courses and see what develops from there. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Ken kenwdow...@neo.rr.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 11:50 PM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Is this ide the express version, and if so where and which scripts to use? - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 21, 2009 5:09 PM Subject: [Audyssey] potential programmers, was : idea fora new game Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che - Original Message - From: oriol711 oriol...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 21, 2009 12:39 AM Subject: Re: [Audyssey] idea for a new game. Good idea, I should do that too. I've tried many times, but never find the what I want. For example I tried vb .net express, but it wasn't accessible, at least the ide wasn't. So I thought well let's find something else... and here I am, haha. On 2/21/09, Che c...@blindadrenaline.com wrote: Hi ya, I am going to be starting development on an online fighting game very soon, right after the card games are up and running smoothly. At first it will be a test bed for checking what kind of lag times I wil have to deal with, so will start out as a fairly simple multiplayer boxing game, from there it might develop into a full fledged fighter, depending on interest. As to your idea, if you have a good game idea and plenty of free time, why not do what I did and teach yourself to program, then make the game yourself? You won't get rich at it, but you could generate a bit of money, and teach yourself an employable skill at the same time. Later, che - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Friday, February 20, 2009 7:00 PM Subject: [Audyssey] idea for a new game. hey all. hmm, in these last hours i was without anything good to do, so i'm thinking in a idea for a new game. i imagine this whouldn't take many time to develope, but i'm not even a amateur in programing, so have no idea. my idea for the game is the following: a fighting game, but not a normal fighting game like the main stream ones, for example mortal combat, tekken, etc... i'd like to see something like: for a short game, it could have random things wen loading, for example the size of the place. for example a street. the game could have lets say 5 chars to choose (if the time permits even do more) and one stage, that change everytime you start a game with the random things. so, the street could have cars pasting around, so if you don't take care, they can hit you, trash cans, pipes, that you could take to hit your enemy, walls, and some more things that could hurt your enemy. or that hitting a good combo of punchs and kicks you could cause he to go and be hurt in certain places, depending in his location. then, each char
Re: [Audyssey] potential programmers, was : idea fora new game
It would be cool if i could learn vb dot net but don't know how I would learn it in the context of programming products like games On 23 Feb 2009, at 07:49, Chris Hallsworth wrote: How do you guys manage the intellisense feature? I can't get JAWS to work with it well compared to Visual Studio 2005. This happens in both the Express and Professional editions. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 23, 2009 7:44 AM Subject: Re: [Audyssey] potential programmers, was : idea fora new game Hi, I'd just like to add to this that the entire Visual Studio 2008 sweit of IDEs are fairly screen reader friendly out of the box. Yeah, you need to sit down and figure out how to use them, and hiding a few child windows certainly helps, but I successfully use Visual C++, Visual C#, and Visual Basic 2008 on a daily basis without too many screen reader hangups. So right there are three programming languages I listed with three accessible IDEs and compilers. Smile. Che wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] potential programmers, was : idea fora new game
Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che - Original Message - From: oriol711 oriol...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 21, 2009 12:39 AM Subject: Re: [Audyssey] idea for a new game. Good idea, I should do that too. I've tried many times, but never find the what I want. For example I tried vb .net express, but it wasn't accessible, at least the ide wasn't. So I thought well let's find something else... and here I am, haha. On 2/21/09, Che c...@blindadrenaline.com wrote: Hi ya, I am going to be starting development on an online fighting game very soon, right after the card games are up and running smoothly. At first it will be a test bed for checking what kind of lag times I wil have to deal with, so will start out as a fairly simple multiplayer boxing game, from there it might develop into a full fledged fighter, depending on interest. As to your idea, if you have a good game idea and plenty of free time, why not do what I did and teach yourself to program, then make the game yourself? You won't get rich at it, but you could generate a bit of money, and teach yourself an employable skill at the same time. Later, che - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Friday, February 20, 2009 7:00 PM Subject: [Audyssey] idea for a new game. hey all. hmm, in these last hours i was without anything good to do, so i'm thinking in a idea for a new game. i imagine this whouldn't take many time to develope, but i'm not even a amateur in programing, so have no idea. my idea for the game is the following: a fighting game, but not a normal fighting game like the main stream ones, for example mortal combat, tekken, etc... i'd like to see something like: for a short game, it could have random things wen loading, for example the size of the place. for example a street. the game could have lets say 5 chars to choose (if the time permits even do more) and one stage, that change everytime you start a game with the random things. so, the street could have cars pasting around, so if you don't take care, they can hit you, trash cans, pipes, that you could take to hit your enemy, walls, and some more things that could hurt your enemy. or that hitting a good combo of punchs and kicks you could cause he to go and be hurt in certain places, depending in his location. then, each char could have two types of punchs, the high and low punch, and the two types of kick, high and low tow. and with the combinations of buttons you could create a combo, and a key for taking / throwing objects at your enemy. and another key for a special, that could be for example, punching and kicking your enemy many times until he is in the ground, then you could press this key to get his head and start crashing it in the ground, or a wall... but, the streets could be a normal street, not extremely big, but not something small where you move some steps and awreade find your enemyes. hmm, what do you guys think of the idea? did you think that it worth trying create a game like this? personaly i'd love to see a fighting game in this style... there was danger city, but hmm, well, it was a side scroller, i whould really prefer something with free movement. and it whouldn't get tow boring, well, it whould just have one option, the fight against the computer, so you choose a char, and they random chooses another, then you can set in the setting the difficulty of the game, and with the stages random, it can give much replayability... but if someone is
Re: [Audyssey] potential programmers, was : idea fora new game
Hi, I'd just like to add to this that the entire Visual Studio 2008 sweit of IDEs are fairly screen reader friendly out of the box. Yeah, you need to sit down and figure out how to use them, and hiding a few child windows certainly helps, but I successfully use Visual C++, Visual C#, and Visual Basic 2008 on a daily basis without too many screen reader hangups. So right there are three programming languages I listed with three accessible IDEs and compilers. Smile. Che wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.