[Audyssey] response to Thomas game development schedule

2009-12-04 Thread Chastity MORSE
I thought most people understood that development of any kind, especailly 
accessible games, takes time in the code writing, the checking, the editing 
and all that, not to mention that most people have lives to attend to.
I, personally, didn't know that Raceway and the other were titles you 
decided to undertake from someone else, but I do appreciate your efforts in 
their development.
I have played the beta version of MOTA, but not raceway.
I feel that as you are the owner and developer of the games, you have the 
right to take as much or as little time as you want to work on games or even 
ignore the computer entirely for several days.
I totally understand the cost involved in acquiring sounds and background 
tracks as I have been looking into such for my own use in web site design. 
Such things are, if no one else has checked it out, costly and well above 
even the most expensive accessible game produced.
I do web design and I get annoying emails as well on where's more links, 
can you add my link, why isn't this page working, and so on. I, too, have a 
life, no kids, but pets, foster care animals for the local shelter, personal 
activities like sports and reading, and stuff.
I have discovered in just designing web sites that writing xhtml code and 
css and learning php is more time consuming than I had realized, so I can 
only imagine what designing game code is like and that's something I'm also 
checking into.
I do hope you will continue to make progress on the games whenever possible 
and don't get to upset by impatient people.
Good luck and happy Christmas.
Chastity 


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Re: [Audyssey] response to Thomas game development schedule

2009-12-04 Thread Bryan Peterson
The thing is most people are fairly understanding. It's just a few bad 
apples who have the potential to make it seem totally unworthwhile (is that 
even a word?) to keep going. To be quite frank I don't know if I would have 
the patience to deal with all Thomas has gone through. That's probably why I 
would hesitate to take over any projects from someone else, especially if 
money had already become an issue. I don't even know that Thomas would have 
if A. he hadn't wanted to see these games come to light and B. he'd known 
just how much of a mess the whole business was going to become. Needless to 
say he's a man worthy of respect. And I definitely don't begrudge him a nice 
long break after MOTA is released.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, December 04, 2009 12:25 PM
Subject: [Audyssey] response to Thomas game development schedule


I thought most people understood that development of any kind, especailly 
accessible games, takes time in the code writing, the checking, the editing 
and all that, not to mention that most people have lives to attend to.
I, personally, didn't know that Raceway and the other were titles you 
decided to undertake from someone else, but I do appreciate your efforts 
in their development.

I have played the beta version of MOTA, but not raceway.
I feel that as you are the owner and developer of the games, you have the 
right to take as much or as little time as you want to work on games or 
even ignore the computer entirely for several days.
I totally understand the cost involved in acquiring sounds and background 
tracks as I have been looking into such for my own use in web site design. 
Such things are, if no one else has checked it out, costly and well above 
even the most expensive accessible game produced.
I do web design and I get annoying emails as well on where's more links, 
can you add my link, why isn't this page working, and so on. I, too, have 
a life, no kids, but pets, foster care animals for the local shelter, 
personal activities like sports and reading, and stuff.
I have discovered in just designing web sites that writing xhtml code and 
css and learning php is more time consuming than I had realized, so I can 
only imagine what designing game code is like and that's something I'm 
also checking into.
I do hope you will continue to make progress on the games whenever 
possible and don't get to upset by impatient people.

Good luck and happy Christmas.
Chastity

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.