Re: [Audyssey] thoughts on smugglers 4

2008-12-23 Thread Darren Harris
Couldn't agree more, I think he's great myself. He really has taken the
time and he's not just said that he'd work on it and forget it, he's
made the compatability mode as part of every update and he's made it
clear that he's working on it in every update. Is the blind mode
switched on by default?? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Che
Sent: 22 December 2008 21:33
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


  I agree, to blame the developer of this game for it not working
smoothly 
with jaws is a little nutty.
  I think with some more moderate scripting, the game could be made
playable 
without too much difficulty by jaws, but I myself don't enjoy poking
around 
trying to find something on the screen, I am big on easy and intuitive 
interfaces, as anyone who has played my games can attest.
  I took a stab at writing some jaws scripts for smugglers, but even
with 
the scripts, some information was seemingly impossible to read, but that
is 
more likely a failure on my part, not the games.
  I have never used hal, so not sure what it is doing differently, but
if it 
makes the game easy to play without extra coding, it is definately doing

more than jaws is so far.
  When I heard Neals was developing some features that would make his
game 
accessible, I went ahead and bought it, not sure if I would like it or
not, 
because it didn't matter if I liked it.  I wanted to support this
effort, so 
maybe other mainstream game developers would see us blinks are willing
to 
support their efforts to include us.
  I am a jaws scripting hobbyist at best at this point, so maybe with a
more 
advanced scripter it would be possible to get the game working smoothly.
If 
anyone knows a person out there that might be into giving it a shot,
tell 
them to go for it.
  In the end, no matter the results, Neals has gone much farther in
trying 
to make his game accessible than almost all the other mainstream game 
developers out there, and for that he deserves our thanks.
  Later taters,
Che 


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Re: [Audyssey] thoughts on smugglers 4

2008-12-23 Thread dark
No, you have to activate it in the options menue at the start of each 
game,  but that's really not a problem sinse everything there is text.


Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Tuesday, December 23, 2008 10:11 AM
Subject: Re: [Audyssey] thoughts on smugglers 4



Couldn't agree more, I think he's great myself. He really has taken the
time and he's not just said that he'd work on it and forget it, he's
made the compatability mode as part of every update and he's made it
clear that he's working on it in every update. Is the blind mode
switched on by default??

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Che
Sent: 22 December 2008 21:33
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


 I agree, to blame the developer of this game for it not working
smoothly
with jaws is a little nutty.
 I think with some more moderate scripting, the game could be made
playable
without too much difficulty by jaws, but I myself don't enjoy poking
around
trying to find something on the screen, I am big on easy and intuitive
interfaces, as anyone who has played my games can attest.
 I took a stab at writing some jaws scripts for smugglers, but even
with
the scripts, some information was seemingly impossible to read, but that
is
more likely a failure on my part, not the games.
 I have never used hal, so not sure what it is doing differently, but
if it
makes the game easy to play without extra coding, it is definately doing

more than jaws is so far.
 When I heard Neals was developing some features that would make his
game
accessible, I went ahead and bought it, not sure if I would like it or
not,
because it didn't matter if I liked it.  I wanted to support this
effort, so
maybe other mainstream game developers would see us blinks are willing
to
support their efforts to include us.
 I am a jaws scripting hobbyist at best at this point, so maybe with a
more
advanced scripter it would be possible to get the game working smoothly.
If
anyone knows a person out there that might be into giving it a shot,
tell
them to go for it.
 In the end, no matter the results, Neals has gone much farther in
trying
to make his game accessible than almost all the other mainstream game
developers out there, and for that he deserves our thanks.
 Later taters,
Che


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If you have any questions or concerns regarding the management of the
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No virus found in this incoming message.
Checked by AVG.
Version: 7.5.552 / Virus Database: 270.10.0/1861 - Release Date:
22/12/2008 11:23


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Checked by AVG.
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Re: [Audyssey] thoughts on smugglers 4

2008-12-23 Thread Darren Harris
I can't seem to buy it. Every time I try it says tthat there is nothing
in my basket

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 23 December 2008 11:13
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


No, you have to activate it in the options menue at the start of each 
game,  but that's really not a problem sinse everything there is
text.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Tuesday, December 23, 2008 10:11 AM
Subject: Re: [Audyssey] thoughts on smugglers 4


 Couldn't agree more, I think he's great myself. He really has taken 
 the time and he's not just said that he'd work on it and forget it, 
 he's made the compatability mode as part of every update and he's made

 it clear that he's working on it in every update. Is the blind mode 
 switched on by default??

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Che
 Sent: 22 December 2008 21:33
 To: Gamers Discussion list
 Subject: Re: [Audyssey] thoughts on smugglers 4


  I agree, to blame the developer of this game for it not working 
 smoothly with jaws is a little nutty.
  I think with some more moderate scripting, the game could be made
 playable
 without too much difficulty by jaws, but I myself don't enjoy poking
 around
 trying to find something on the screen, I am big on easy and intuitive
 interfaces, as anyone who has played my games can attest.
  I took a stab at writing some jaws scripts for smugglers, but even
 with
 the scripts, some information was seemingly impossible to read, but
that
 is
 more likely a failure on my part, not the games.
  I have never used hal, so not sure what it is doing differently, but
 if it
 makes the game easy to play without extra coding, it is definately
doing

 more than jaws is so far.
  When I heard Neals was developing some features that would make his 
 game accessible, I went ahead and bought it, not sure if I would like 
 it or not,
 because it didn't matter if I liked it.  I wanted to support this
 effort, so
 maybe other mainstream game developers would see us blinks are willing
 to
 support their efforts to include us.
  I am a jaws scripting hobbyist at best at this point, so maybe with a
 more
 advanced scripter it would be possible to get the game working
smoothly.
 If
 anyone knows a person out there that might be into giving it a shot,
 tell
 them to go for it.
  In the end, no matter the results, Neals has gone much farther in
 trying
 to make his game accessible than almost all the other mainstream game
 developers out there, and for that he deserves our thanks.
  Later taters,
 Che


 ---
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.

 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.552 / Virus Database: 270.10.0/1861 - Release Date: 
 22/12/2008 11:23


 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.552 / Virus Database: 270.10.0/1861 - Release Date: 
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22/12/2008 11:23
 

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If you want

Re: [Audyssey] thoughts on smugglers 4

2008-12-23 Thread Darren Harris
Don't worry sorted it now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: 23 December 2008 11:22
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] thoughts on smugglers 4


I can't seem to buy it. Every time I try it says tthat there is nothing
in my basket

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 23 December 2008 11:13
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


No, you have to activate it in the options menue at the start of each 
game,  but that's really not a problem sinse everything there is
text.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Tuesday, December 23, 2008 10:11 AM
Subject: Re: [Audyssey] thoughts on smugglers 4


 Couldn't agree more, I think he's great myself. He really has taken
 the time and he's not just said that he'd work on it and forget it, 
 he's made the compatability mode as part of every update and he's made

 it clear that he's working on it in every update. Is the blind mode
 switched on by default??

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Che
 Sent: 22 December 2008 21:33
 To: Gamers Discussion list
 Subject: Re: [Audyssey] thoughts on smugglers 4


  I agree, to blame the developer of this game for it not working
 smoothly with jaws is a little nutty.
  I think with some more moderate scripting, the game could be made
 playable
 without too much difficulty by jaws, but I myself don't enjoy poking
 around
 trying to find something on the screen, I am big on easy and intuitive
 interfaces, as anyone who has played my games can attest.
  I took a stab at writing some jaws scripts for smugglers, but even
 with
 the scripts, some information was seemingly impossible to read, but
that
 is
 more likely a failure on my part, not the games.
  I have never used hal, so not sure what it is doing differently, but 
 if it makes the game easy to play without extra coding, it is 
 definately
doing

 more than jaws is so far.
  When I heard Neals was developing some features that would make his
 game accessible, I went ahead and bought it, not sure if I would like 
 it or not,
 because it didn't matter if I liked it.  I wanted to support this
 effort, so
 maybe other mainstream game developers would see us blinks are willing
 to
 support their efforts to include us.
  I am a jaws scripting hobbyist at best at this point, so maybe with a
 more
 advanced scripter it would be possible to get the game working
smoothly.
 If
 anyone knows a person out there that might be into giving it a shot, 
 tell them to go for it.
  In the end, no matter the results, Neals has gone much farther in
 trying
 to make his game accessible than almost all the other mainstream game
 developers out there, and for that he deserves our thanks.
  Later taters,
 Che


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org. You can make changes or update your 
 subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.

 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.552 / Virus Database: 270.10.0/1861 - Release Date:
 22/12/2008 11:23


 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.552 / Virus Database: 270.10.0/1861 - Release Date:
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[Audyssey] thoughts on smugglers 4

2008-12-22 Thread alex wallis
hi list.
please forgive me not replying in the smugglers 4 threads, but because of my 
annoying jaws issue, I couldn't select the subject line in a digest in order to 
copy it so i could paste it into my subject of this message.
anyway, I think its great the smugglers 4 developer is trying to make his game 
accessible,
however i just wish he had consulted us on what we as blind players need.
as although i like this type of game, there are several issues with it that for 
me just make the game a lot of hard work to play, in fact i've pritty much 
given up playing it.#]
firstly the biggest headake is for a jfw user the combat screen when your ship 
is fighting just looks a total mess, its really hard to make sense of it and 
you can't easily find options as they are berried in bits of random text about 
your ship, or some times split over several lines.
my second big headake is the fact that he's just tried to adapt the interface a 
little bit, i'm sure we all agree it would be a lot easier to play if we had a 
conventional menu system we could use with the pc cursor, and maybe even the 
ability to press letters to activate particular options.
i'm playing on a laptop, and its probably because of the amount of cursoring 
around i have to do as well as simulated mouse clicks that just annoys me, it 
can some times take me 15 or 20 minutes just to beat one ship.
mostly because after each action i do like firing a gun i have to cursor down 
to the bottom of the screen, simulate a mouse click with caps and number 8 to 
click ok, and then move back up the screen and try to find the fire option 
again, and then if i have 1 point left over i have to waste time hunting around 
the screen for the end turn option.
your arms can get quite tired when doing a lot of simulated mouse clicks lol.
all in all i find this game frustrating to play and i wouldn't recommend anyone 
to buy it untill either its interface is radicly altered for us, or neils 
designs a conventional menu system for us.
i wrote to him explaining my issues, and he wrote back complaining sales of his 
game hadn't been as good as he'd hoped so it would make it harder for him to 
continue developing the blind compatibility mode. thing is though if he'd 
actually consulted the gamers list on what we needed or wanted in the first 
place he would have been able to design it so it would be both fun and easy to 
play, and would probably get a lot more sales. so i actually have very little 
simpathy for the game not selling as well as he'd hoped because he didn't 
design it well for us, he just went ahead and did what he thought we needed.
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Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread Will Lomas

even with window eyes alex the same problems exist
the game is cool but having it menu-based would be better but it is a  
visually appealing game of course originally designed for the sighted  
and i do applaud the developer for at least considering us


:)

On 22 Dec 2008, at 15:02, alex wallis wrote:


hi list.
please forgive me not replying in the smugglers 4 threads, but  
because of my annoying jaws issue, I couldn't select the subject  
line in a digest in order to copy it so i could paste it into my  
subject of this message.
anyway, I think its great the smugglers 4 developer is trying to  
make his game accessible,
however i just wish he had consulted us on what we as blind players  
need.
as although i like this type of game, there are several issues with  
it that for me just make the game a lot of hard work to play, in  
fact i've pritty much given up playing it.#]
firstly the biggest headake is for a jfw user the combat screen when  
your ship is fighting just looks a total mess, its really hard to  
make sense of it and you can't easily find options as they are  
berried in bits of random text about your ship, or some times split  
over several lines.
my second big headake is the fact that he's just tried to adapt the  
interface a little bit, i'm sure we all agree it would be a lot  
easier to play if we had a conventional menu system we could use  
with the pc cursor, and maybe even the ability to press letters to  
activate particular options.
i'm playing on a laptop, and its probably because of the amount of  
cursoring around i have to do as well as simulated mouse clicks that  
just annoys me, it can some times take me 15 or 20 minutes just to  
beat one ship.
mostly because after each action i do like firing a gun i have to  
cursor down to the bottom of the screen, simulate a mouse click with  
caps and number 8 to click ok, and then move back up the screen and  
try to find the fire option again, and then if i have 1 point left  
over i have to waste time hunting around the screen for the end turn  
option.
your arms can get quite tired when doing a lot of simulated mouse  
clicks lol.
all in all i find this game frustrating to play and i wouldn't  
recommend anyone to buy it untill either its interface is radicly  
altered for us, or neils designs a conventional menu system for us.
i wrote to him explaining my issues, and he wrote back complaining  
sales of his game hadn't been as good as he'd hoped so it would make  
it harder for him to continue developing the blind compatibility  
mode. thing is though if he'd actually consulted the gamers list on  
what we needed or wanted in the first place he would have been able  
to design it so it would be both fun and easy to play, and would  
probably get a lot more sales. so i actually have very little  
simpathy for the game not selling as well as he'd hoped because he  
didn't design it well for us, he just went ahead and did what he  
thought we needed.

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Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread dark

Just a point.

Using Hal, and sim mouse clicks i find the game interface incredibly easy to 
use, and the game extremely! fun.


There are none of the layout issues you describe at all,  I just get a 
list readable in virtual focus mode, much the same way Smugglers 3 worked.


i do not blame niels. various people, - myself included, said how easy 
to play smugglers 3 was, and the interface was to use.
sinse actually both game interfaces are graphically very similar, and work 
in a similar layout fashion (with pop up windows etc), the seemingly only 
accessibility option in altering the smugglers 4 interface has been the 
labeling of graphics, and insertions of text boxes to replace the animation 
sequences.


i have no idea of the technical reason why jfw runs into so much trouble 
with the interface, and as I said i think it's a sad thing, and something 
which deffinately should be worked upon, but blaiming Niels for this is imho 
incredibly unfiar.


He was not setting out to create an accessible game, he did not write a game 
with access changes in mind, it just so happened that smugglers 3 was found 
to be playable.


He could have quite easily turned around and said hard luck, smugglers 4 
uses graphics and left things at that.


instead he's been putting a lot of work in, - particularly in the combat 
sequences.


It would be great if all developers of mainstream games,  which afterall 
is what smugglers 4 is when you come down to it, would start from scratch on 
accessibility matters.


As it is, I'm very impressed by Niels' adaptation, and I really hope 
scripting and further improvements can be made to fix the jaws related 
issues,  but blaiming Niels for those issues is entirely unreasonable.


Dark. 



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Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread dark
My thoughts exactly will, though as I said, the good thing is that Niels is 
stil willing to put the time in anyway,  with for example changes to the 
curser and travel screen as in the last version.


Beware the Grue!

Dark.
- Original Message - 
From: Will Lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 22, 2008 3:25 PM
Subject: Re: [Audyssey] thoughts on smugglers 4



even with window eyes alex the same problems exist
the game is cool but having it menu-based would be better but it is a 
visually appealing game of course originally designed for the sighted  and 
i do applaud the developer for at least considering us


:)

On 22 Dec 2008, at 15:02, alex wallis wrote:


hi list.
please forgive me not replying in the smugglers 4 threads, but  because 
of my annoying jaws issue, I couldn't select the subject  line in a 
digest in order to copy it so i could paste it into my  subject of this 
message.
anyway, I think its great the smugglers 4 developer is trying to  make 
his game accessible,
however i just wish he had consulted us on what we as blind players 
need.
as although i like this type of game, there are several issues with  it 
that for me just make the game a lot of hard work to play, in  fact i've 
pritty much given up playing it.#]
firstly the biggest headake is for a jfw user the combat screen when 
your ship is fighting just looks a total mess, its really hard to  make 
sense of it and you can't easily find options as they are  berried in 
bits of random text about your ship, or some times split  over several 
lines.
my second big headake is the fact that he's just tried to adapt the 
interface a little bit, i'm sure we all agree it would be a lot  easier 
to play if we had a conventional menu system we could use  with the pc 
cursor, and maybe even the ability to press letters to  activate 
particular options.
i'm playing on a laptop, and its probably because of the amount of 
cursoring around i have to do as well as simulated mouse clicks that 
just annoys me, it can some times take me 15 or 20 minutes just to  beat 
one ship.
mostly because after each action i do like firing a gun i have to  cursor 
down to the bottom of the screen, simulate a mouse click with  caps and 
number 8 to click ok, and then move back up the screen and  try to find 
the fire option again, and then if i have 1 point left  over i have to 
waste time hunting around the screen for the end turn  option.
your arms can get quite tired when doing a lot of simulated mouse  clicks 
lol.
all in all i find this game frustrating to play and i wouldn't  recommend 
anyone to buy it untill either its interface is radicly  altered for us, 
or neils designs a conventional menu system for us.
i wrote to him explaining my issues, and he wrote back complaining  sales 
of his game hadn't been as good as he'd hoped so it would make  it harder 
for him to continue developing the blind compatibility  mode. thing is 
though if he'd actually consulted the gamers list on  what we needed or 
wanted in the first place he would have been able  to design it so it 
would be both fun and easy to play, and would  probably get a lot more 
sales. so i actually have very little  simpathy for the game not selling 
as well as he'd hoped because he  didn't design it well for us, he just 
went ahead and did what he  thought we needed.

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Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread Zachary Kline

Hi,
   I must say that in this case I agree with Dark's assessment.  I use 
Window-Eyes myself, and as a tip, the combat screen is a little easier to 
understand if you move over options word by word at first to catch 
everything.  It works best, as the entire game does, using the mouse.
   I'm extremely greatful to Niels for doing what he has.  He's been 
extremely prompt in replying to messages, resolving any access issues as 
soon as he can, and in general being friendly and approachable.  The time 
required to make the game menu-based and more standard, I think, is probably 
pretty lengthy, and could be better spent adding new features and tuning the 
game as it stands now.

   These're just my thoughts, as a player of both Smugglers 3 and 4.
Best,
Zack.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 22, 2008 8:00 AM
Subject: Re: [Audyssey] thoughts on smugglers 4



Just a point.

Using Hal, and sim mouse clicks i find the game interface incredibly easy 
to use, and the game extremely! fun.


There are none of the layout issues you describe at all,  I just get a 
list readable in virtual focus mode, much the same way Smugglers 3 worked.


i do not blame niels. various people, - myself included, said how easy 
to play smugglers 3 was, and the interface was to use.
sinse actually both game interfaces are graphically very similar, and work 
in a similar layout fashion (with pop up windows etc), the seemingly only 
accessibility option in altering the smugglers 4 interface has been the 
labeling of graphics, and insertions of text boxes to replace the 
animation sequences.


i have no idea of the technical reason why jfw runs into so much trouble 
with the interface, and as I said i think it's a sad thing, and something 
which deffinately should be worked upon, but blaiming Niels for this is 
imho incredibly unfiar.


He was not setting out to create an accessible game, he did not write a 
game with access changes in mind, it just so happened that smugglers 3 was 
found to be playable.


He could have quite easily turned around and said hard luck, smugglers 4 
uses graphics and left things at that.


instead he's been putting a lot of work in, - particularly in the 
combat sequences.


It would be great if all developers of mainstream games,  which 
afterall is what smugglers 4 is when you come down to it, would start from 
scratch on accessibility matters.


As it is, I'm very impressed by Niels' adaptation, and I really hope 
scripting and further improvements can be made to fix the jaws related 
issues,  but blaiming Niels for those issues is entirely unreasonable.


Dark.

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Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread Shadow Dragon
The sad part about all of this is, there really aren't that many problems 
with playing smugglers using JFW. I play just fine, and I know a couple of 
people who have no problem with it as well. If its really that much of a 
problem you can always fall back on hot spot clicker, but I don't even need 
to use that. you just have to get used to the way things read out. Its done 
line by line, so obviously you aren't going to have whole words straight 
across, like fire your missiles, etc. It's going yo be fire on one line, 
then on the nest line your, then the next line missiles. You just have to 
get used to what word links to what and use any of the words in the 
technique to click it. Its really not that bad once you get used to it.


--
From: dark d...@xgam.org
Sent: Monday, December 22, 2008 9:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] thoughts on smugglers 4


Just a point.

Using Hal, and sim mouse clicks i find the game interface incredibly easy 
to use, and the game extremely! fun.


There are none of the layout issues you describe at all,  I just get a 
list readable in virtual focus mode, much the same way Smugglers 3 worked.


i do not blame niels. various people, - myself included, said how easy 
to play smugglers 3 was, and the interface was to use.
sinse actually both game interfaces are graphically very similar, and work 
in a similar layout fashion (with pop up windows etc), the seemingly only 
accessibility option in altering the smugglers 4 interface has been the 
labeling of graphics, and insertions of text boxes to replace the 
animation sequences.


i have no idea of the technical reason why jfw runs into so much trouble 
with the interface, and as I said i think it's a sad thing, and something 
which deffinately should be worked upon, but blaiming Niels for this is 
imho incredibly unfiar.


He was not setting out to create an accessible game, he did not write a 
game with access changes in mind, it just so happened that smugglers 3 was 
found to be playable.


He could have quite easily turned around and said hard luck, smugglers 4 
uses graphics and left things at that.


instead he's been putting a lot of work in, - particularly in the 
combat sequences.


It would be great if all developers of mainstream games,  which 
afterall is what smugglers 4 is when you come down to it, would start from 
scratch on accessibility matters.


As it is, I'm very impressed by Niels' adaptation, and I really hope 
scripting and further improvements can be made to fix the jaws related 
issues,  but blaiming Niels for those issues is entirely unreasonable.


Dark.

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Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread Che
 I agree, to blame the developer of this game for it not working smoothly 
with jaws is a little nutty.
 I think with some more moderate scripting, the game could be made playable 
without too much difficulty by jaws, but I myself don't enjoy poking around 
trying to find something on the screen, I am big on easy and intuitive 
interfaces, as anyone who has played my games can attest.
 I took a stab at writing some jaws scripts for smugglers, but even with 
the scripts, some information was seemingly impossible to read, but that is 
more likely a failure on my part, not the games.
 I have never used hal, so not sure what it is doing differently, but if it 
makes the game easy to play without extra coding, it is definately doing 
more than jaws is so far.
 When I heard Neals was developing some features that would make his game 
accessible, I went ahead and bought it, not sure if I would like it or not, 
because it didn't matter if I liked it.  I wanted to support this effort, so 
maybe other mainstream game developers would see us blinks are willing to 
support their efforts to include us.
 I am a jaws scripting hobbyist at best at this point, so maybe with a more 
advanced scripter it would be possible to get the game working smoothly. If 
anyone knows a person out there that might be into giving it a shot, tell 
them to go for it.
 In the end, no matter the results, Neals has gone much farther in trying 
to make his game accessible than almost all the other mainstream game 
developers out there, and for that he deserves our thanks.

 Later taters,
Che 



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Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread matheus
hi alex.
in one hand, yes, the game is sometimes realy difficulty and anoying to
play with jaws.
but if you practice that this won't be that hard. i'm playing it on my
laptop tow, and i don't have tow many irritating problems, cause doing
that select, press caps +8, select the word, press caps+8, and so on, it
turns into almost automaticaly and i personaly don't have tow many
troubles actualy, even with 1.0i...
on the other hand, it is fantastic that this guy is doing that with the
game, i admire he for doing that, and even with abite of work that you
need put it to work with jaws, i can play it fine.
i spend some hours if necessary learning how to play it in a simple way,
cause this developer is rare in the sighted developers that think in us and try 
to
make some games accessible.
my recomendations, is that you train and train, with lets say 2 or 3
days playing it some hours, it don't will be much hard.
hope that helps, and if i can help you giving some suggestion, i'll be
glad to do that.
Best regards,
Matheus
-Mensagem original-
De: alex wallis alexwallis...@googlemail.com
Para: gamers@audyssey.org
Data: Segunda, 22 de Dezembro de 2008 15:02
Assunto: [Audyssey] thoughts on smugglers 4

hi list.
please forgive me not replying in the smugglers 4 threads, but because of my 
annoying jaws issue, I couldn't select the subject line in a digest in order to 
copy it so i could paste it into my subject of this message.
anyway, I think its great the smugglers 4 developer is trying to make his game 
accessible,
however i just wish he had consulted us on what we as blind players need.
as although i like this type of game, there are several issues with it that for 
me just make the game a lot of hard work to play, in fact i've pritty much 
given up playing it.#]
firstly the biggest headake is for a jfw user the combat screen when your ship 
is fighting just looks a total mess, its really hard to make sense of it and 
you can't easily find options as they are berried in bits of random text about 
your ship, or so
me times split over several lines.
my second big headake is the fact that he's just tried to adapt the interface a 
little bit, i'm sure we all agree it would be a lot easier to play if we had a 
conventional menu system we could use with the pc cursor, and maybe even the 
ability to pres
s letters to activate particular options.
i'm playing on a laptop, and its probably because of the amount of cursoring 
around i have to do as well as simulated mouse clicks that just annoys me, it 
can some times take me 15 or 20 minutes just to beat one ship.
mostly because after each action i do like firing a gun i have to cursor down 
to the bottom of the screen, simulate a mouse click with caps and number 8 to 
click ok, and then move back up the screen and try to find the fire option 
again, and then if i
 have 1 point left over i have to waste time hunting around the screen for the 
end turn option.
your arms can get quite tired when doing a lot of simulated mouse clicks lol.
all in all i find this game frustrating to play and i wouldn't recommend anyone 
to buy it untill either its interface is radicly altered for us, or neils 
designs a conventional menu system for us.
i wrote to him explaining my issues, and he wrote back complaining sales of his 
game hadn't been as good as he'd hoped so it would make it harder for him to 
continue developing the blind compatibility mode. thing is though if he'd 
actually consulted t
he gamers list on what we needed or wanted in the first place he would have 
been able to design it so it would be both fun and easy to play, and would 
probably get a lot more sales. so i actually have very little simpathy for the 
game not selling as w
ell as he'd hoped because he didn't design it well for us, he just went ahead 
and did what he thought we needed.
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