Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread Willem

David, will there be proxy support in later versions of Time of conflict?
- Original Message - From: David Greenwood 
davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy


Check the FAQ on the web page. This should hopefully answer your 
questions. But, in short, the game will not always need a connection, 
except for registration.  It is connecting to the server since it was 
initially designed to be only a multi-user game, but I changed my 
mind and provided single-user support. I haven't removed the 
requirement of making a connection yet, but by V1 it will be gone.


Regards,
David Greenwood



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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread David Greenwood
We are looking into that right now.  Sorry that isn't an answer, but its the 
best we can do until we finish the research.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 4:48 AM
Subject: Re: [Audyssey] time of conflict and proxy



David, will there be proxy support in later versions of Time of conflict?
- Original Message - From: David Greenwood
davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy



Check the FAQ on the web page. This should hopefully answer your
questions. But, in short, the game will not always need a connection,
except for registration.  It is connecting to the server since it was
initially designed to be only a multi-user game, but I changed my
mind and provided single-user support. I haven't removed the
requirement of making a connection yet, but by V1 it will be gone.

Regards,
David Greenwood



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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread Willem

Hi. That's fine. It's good to hear that you are considering it at least.
On 3/23/2010 1:45 PM, David Greenwood wrote:
We are looking into that right now.  Sorry that isn't an answer, but 
its the best we can do until we finish the research.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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[Audyssey] time of conflict and proxy

2010-03-22 Thread Willem
Hi David and all.

At this stage I cannot play the game at all, because I don't have a direct 
internet connection where I am now. Will you be putting in support for a proxy? 
Also what will those do who can't connect to the internet every time they want 
to play a game, for example when traveling?

I've enjoyed the game when I could actually get it started, but at this stage I 
am quite pieved as not all computers come with direct internet access included.
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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread Jacob Kruger
That really is an issue, since while there are some other people would like 
to get to test this game, they would also not necessarily be online all the 
time either - and I hadn't actually realised it needed it either until now.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:24 PM
Subject: [Audyssey] time of conflict and proxy



Hi David and all.

At this stage I cannot play the game at all, because I don't have a direct 
internet connection where I am now. Will you be putting in support for a 
proxy? Also what will those do who can't connect to the internet every 
time they want to play a game, for example when traveling?


I've enjoyed the game when I could actually get it started, but at this 
stage I am quite pieved as not all computers come with direct internet 
access included.

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list,

please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread David Greenwood
Check the FAQ on the web page. This should hopefully answer your questions. 
But, in short, the game will not always need a connection, except for 
registration.  It is connecting to the server since it was initially 
designed to be only a multi-user game, but I changed my mind and provided 
single-user support. I haven't removed the requirement of making a 
connection yet, but by V1 it will be gone.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 5:24 PM
Subject: [Audyssey] time of conflict and proxy



Hi David and all.

At this stage I cannot play the game at all, because I don't have a direct 
internet connection where I am now. Will you be putting in support for a 
proxy? Also what will those do who can't connect to the internet every 
time they want to play a game, for example when traveling?


I've enjoyed the game when I could actually get it started, but at this 
stage I am quite pieved as not all computers come with direct internet 
access included.

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2763 - Release Date: 03/22/10 
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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread Willem

Hi David.

I'm glad to hear  an internet connection won't always be needed, though 
I understand why it is needed when registering.

Thanks.
On 3/23/2010 12:02 AM, David Greenwood wrote:
Check the FAQ on the web page. This should hopefully answer your 
questions. But, in short, the game will not always need a connection, 
except for registration.  It is connecting to the server since it was 
initially designed to be only a multi-user game, but I changed my mind 
and provided single-user support. I haven't removed the requirement of 
making a connection yet, but by V1 it will be gone.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 5:24 PM
Subject: [Audyssey] time of conflict and proxy



Hi David and all.

At this stage I cannot play the game at all, because I don't have a 
direct internet connection where I am now. Will you be putting in 
support for a proxy? Also what will those do who can't connect to the 
internet every time they want to play a game, for example when 
traveling?


I've enjoyed the game when I could actually get it started, but at 
this stage I am quite pieved as not all computers come with direct 
internet access included.

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



 





No virus found in this incoming message.
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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread dark

Hi.

i actually appreciate having a detailed single player stratogy game 
myself,  though as people will know I'm not the most seriously 
competative person in the world.


As regards multi-player though,  it's stated in the docs that eventually 
Toc will have the capacity to include up to four players on one map,   
will it be possible to play against more than one computer opponent in a 
single player game,  or will you always be limited to one human vs one 
computer.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy


Check the FAQ on the web page. This should hopefully answer your 
questions. But, in short, the game will not always need a connection, 
except for registration.  It is connecting to the server since it was 
initially designed to be only a multi-user game, but I changed my mind and 
provided single-user support. I haven't removed the requirement of making 
a connection yet, but by V1 it will be gone.


Regards,
David Greenwood



---
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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread David Greenwood
As it is planned now, you can have one computer opponent per human player. 
So say you were playing with a friend, he can start up one computer 
opponent, and you could set one up, and then you both could join forces 
against the two computer opponents.  The computer opponents would probably 
be set to never be agressive to each other, but this can certainly be 
discussed.


The only reason I was considering not having a single player mode was the 
amount of AI that had to be written.  A good 70% of the work was AI.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:29 PM
Subject: Re: [Audyssey] time of conflict and proxy



Hi.

i actually appreciate having a detailed single player stratogy game
myself,  though as people will know I'm not the most seriously
competative person in the world.

As regards multi-player though,  it's stated in the docs that 
eventually

Toc will have the capacity to include up to four players on one map, 
will it be possible to play against more than one computer opponent in a
single player game,  or will you always be limited to one human vs one
computer.

Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy



Check the FAQ on the web page. This should hopefully answer your
questions. But, in short, the game will not always need a connection,
except for registration.  It is connecting to the server since it was
initially designed to be only a multi-user game, but I changed my mind 
and

provided single-user support. I haven't removed the requirement of making
a connection yet, but by V1 it will be gone.

Regards,
David Greenwood



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No virus found in this incoming message.
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Version: 8.5.437 / Virus Database: 271.1.1/2763 - Release Date: 03/22/10 
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Re: [Audyssey] time of conflict and proxy

2010-03-22 Thread dark
well it does actually show and is much appreciated. That's a major cryticism 
I have of sound rts, the fact that the computer isn't really a good 
opponent, and if there is nobody online or if i don't feel like competing 
against another human it makes the game less playable and as I said, I 
really like the idea of a single player stratogy game.


A cooperative team battle of this sort does sound rather fun, however I must 
admit I was rather looking forward to the point where you could have three 
or four independent empires attacking each other,  whether they were 
human or computer, just to make things more chaotic.


Possibly a range of options here could be interesting,  though if this 
would stretch the Ai too much, --- -fair enough.


Beware the grue!

Dark.


- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 1:25 AM
Subject: Re: [Audyssey] time of conflict and proxy


As it is planned now, you can have one computer opponent per human player. 
So say you were playing with a friend, he can start up one computer 
opponent, and you could set one up, and then you both could join forces 
against the two computer opponents.  The computer opponents would probably 
be set to never be agressive to each other, but this can certainly be 
discussed.


The only reason I was considering not having a single player mode was the 
amount of AI that had to be written.  A good 70% of the work was AI.


Regards,
David Greenwood



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