[Audyssey] vip question with triggers and back sound

2009-09-18 Thread Kellie and my lovable Lady J.

Hey all,
I remember not  that long ago someone posted a file of them playing a mud 
with all the sound effects and music background in the game. Was the mud 
cyber punk? I can't remember who it was, but I was wondering, is it possible 
for me to get the set file so I can look at the scripting you did in order 
to get some of the sound effects accomplished? Not for the same mud, but if 
I can see how someone used it in real life I may get ideas.
I can do basic triggers. But, I am trying to have sounds loop in the 
backgroun for ambiance. an example is when I am on my ship in Materia 
magica. I have a loop I want to use for ocean noises but I cna't seem to 
figure out how to write ir properly so that it works. Well, I get it to 
start but I cna't get it to shut off when I want too. So again, I was hoping 
that maybe if I looked at another script I may be able to get ideas.

I have read the help file in vip mud for scripting and it left me confused.
If anyone could help me out I would greatly appreciate it. I am really 
trying to bring my game to life and I am sort of getting there but... still 
have a long way to go.

Thanks so much in advance.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:04 AM
Subject: Re: [Audyssey] dragonSlayers games



Hello tom.

While I understand the various reasons behind your annoyence with 
licensing and other issues, these weren't the reasons given by the lead 
developer of Dragonslayer.


I actually had several conversations with him, sinse I felt he had a lot 
of enthusiasm, and indeed potentially good ideas of implementing 
interesting games even if he was just learning his craft, - pluss he 
was a genuinely nice chap to talk to.


After this great display of enthusiasm though, he literally just dropped 
off the map, and I don't just mean in terms of programming I mean in terms 
of the games community in general.


He no longer posted on the forum, nor indeed when i E-mailed him did he 
answer.


At a later date, another friend of mine happened to run across him on 
Skype, and asked why, to which he dismissively replied that now he had a 
life so wasn't bothered about accessible games anymore.


the fact that one can be interested in computer games and indeed have a 
life, interests, and friends outside them had planely not occurred to him 
at all.


while he on average showed a mature atitude, this sounded to me more a 
case of teenaged anxt than anything else, - he certainly never voiced 
the concerns your raising.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games



Hi Dark,
Being a game developer myself I think I can understand the lead 
developer's reasons well enough. It is pretty easy to get disenchanted 
and out right discouraged when creating audio games. I'm obviously a lot 
older and more seasoned than the lead developer for Dragon Slayer Games 
was, but even I feel like hanging it up from time to time. Although, my 
major gripe has to do with licensing issues.


When I first started writing accessible games I imagined writing games 
like those I use to play in the good old days when I still could see. I 
figured as the common person does that I would be able to make my own 
versions of Double Dragon, Castlevania, Tomb Raider, Star Wars, whatever, 
and the mainstream companies would leave me alone. No such luck. i found 
out the hard way when I got threatened with a law suit over Montezuma's 
Revenge, and now i feel pretty bitter about that. Especially, considering 
the fact that current laws grants these companies nearly godlike control 
over their copyrights, trade marks, and creations regardless of 
accessibility concerns. That alone killed many of my hopes and dreams for 
creating audio games.


Then, there is the technical aspects to deal with. If a developer wants 
to specifically program for Windows the sky is the limit. However, over 
the passed couple of years I have joined the ranks of blind computer 
users that use alternative operating systems such as Linux and Mac OS.
This makes writing games tricky because it is hard to find any 
programming API, specification, that is supported on Mac, Linux, and 
Windows. There are some good ones out there like the FMOD Audio API, but 
it isn't free for commercial developers. Licensing can be steep, and a 
certain percentage of all sales will have to go into licensing the API. 
This isn't necessarily an acceptable situation given USA Games doesn't 
make all that much off our games to begin with. Basically, enough just to 
properly license, sounds, music, and perhaps an API like FMOD if we can 
afford it.


Finally, after all that 

Re: [Audyssey] vip question with triggers and back sound

2009-09-18 Thread Kellie and my lovable Lady J.
heh the subject was supposed to be background sound and music. lol That is 
why you don't send emails at 2 in the morning. lol

Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:47 AM
Subject: [Audyssey] vip question with triggers and back sound



Hey all,
I remember not  that long ago someone posted a file of them playing a mud 
with all the sound effects and music background in the game. Was the mud 
cyber punk? I can't remember who it was, but I was wondering, is it 
possible for me to get the set file so I can look at the scripting you did 
in order to get some of the sound effects accomplished? Not for the same 
mud, but if I can see how someone used it in real life I may get ideas.
I can do basic triggers. But, I am trying to have sounds loop in the 
backgroun for ambiance. an example is when I am on my ship in Materia 
magica. I have a loop I want to use for ocean noises but I cna't seem to 
figure out how to write ir properly so that it works. Well, I get it to 
start but I cna't get it to shut off when I want too. So again, I was 
hoping that maybe if I looked at another script I may be able to get 
ideas.
I have read the help file in vip mud for scripting and it left me 
confused.
If anyone could help me out I would greatly appreciate it. I am really 
trying to bring my game to life and I am sort of getting there but... 
still have a long way to go.

Thanks so much in advance.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:04 AM
Subject: Re: [Audyssey] dragonSlayers games



Hello tom.

While I understand the various reasons behind your annoyence with 
licensing and other issues, these weren't the reasons given by the lead 
developer of Dragonslayer.


I actually had several conversations with him, sinse I felt he had a lot 
of enthusiasm, and indeed potentially good ideas of implementing 
interesting games even if he was just learning his craft, - pluss he 
was a genuinely nice chap to talk to.


After this great display of enthusiasm though, he literally just dropped 
off the map, and I don't just mean in terms of programming I mean in 
terms of the games community in general.


He no longer posted on the forum, nor indeed when i E-mailed him did he 
answer.


At a later date, another friend of mine happened to run across him on 
Skype, and asked why, to which he dismissively replied that now he had a 
life so wasn't bothered about accessible games anymore.


the fact that one can be interested in computer games and indeed have a 
life, interests, and friends outside them had planely not occurred to him 
at all.


while he on average showed a mature atitude, this sounded to me more a 
case of teenaged anxt than anything else, - he certainly never voiced 
the concerns your raising.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games



Hi Dark,
Being a game developer myself I think I can understand the lead 
developer's reasons well enough. It is pretty easy to get disenchanted 
and out right discouraged when creating audio games. I'm obviously a lot 
older and more seasoned than the lead developer for Dragon Slayer Games 
was, but even I feel like hanging it up from time to time. Although, my 
major gripe has to do with licensing issues.


When I first started writing accessible games I imagined writing games 
like those I use to play in the good old days when I still could see. I 
figured as the common person does that I would be able to make my own 
versions of Double Dragon, Castlevania, Tomb Raider, Star Wars, 
whatever, and the mainstream companies would leave me alone. No such 
luck. i found out the hard way when I got threatened with a law suit 
over Montezuma's Revenge, and now i feel pretty bitter about that. 
Especially, considering the fact that current laws grants these 
companies nearly godlike control over their copyrights, trade marks, and 
creations regardless of accessibility concerns. That alone killed many 
of my hopes and dreams for creating audio games.


Then, there is the technical aspects to deal with. If a developer wants 
to specifically program for Windows the sky is the limit. However, over 
the passed couple of years I have joined the ranks of blind computer 
users that use alternative operating systems such as Linux and Mac OS.
This makes writing games tricky because it is hard to find any 
programming API, specification, that is supported on Mac, Linux