Re: [Audyssey] voices for games

2015-07-10 Thread dark

Hi Marvin.

there are several options.
Entombed ii uses the tolk library at https://github.com/dkager/tolk which 
supports Window eyes, Jaws, nvda, Supernova and sapi. I don't know much 
about it, but Jason Alan was impressed and the speech in Entombed ii works 
fine (both with Sapi or with Supernova).


Second, personally I see nothing wrong with sapi output in games anyway. I 
end up using it much of the time myself sinse Supernova is occasionally 
supported, and if people don't like the default windows sapi voice, well 
plenty more cheap alternatives are available, and unlike say  trying to 
support one screen reader you can guarantee everyone who has windows has 
Sapi in one form or another without having to support five or six different 
screen readers, making it an easy alternative.


Using recorded speech is okay, but it has a few limitations, especially as 
far as things like players entering their own name, speaking of stats, 
creation of random elements etc is concerned. Indeed several games I've 
seen, most recently yellow bonnet compromise by having Sapi read details 
like the player's name or long descriptions, but having much of the game 
voiced for atmosphere.


Hth.

All the best,

Dark.
- Original Message - 
From: Marvin Hunkin startrekc...@gmail.com

To: gamers@audyssey.org
Sent: Friday, July 10, 2015 1:26 AM
Subject: [Audyssey] voices for games



Hi.we

ll.

as do not want to have cros screen reader api nightmares, with my mobile 
web
game, just going with recorded audio clips, which a friend is doing for 
me,

and also images, and background music.

But if there is an easy way to get the voices to speak, using these 
voices,
tell me a way, to across multiple screen reader apis, for windows, mac, 
and

mobile os.

Marvin.

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[Audyssey] voices for games

2015-07-09 Thread Marvin Hunkin
Hi.we

ll.

as do not want to have cros screen reader api nightmares, with my mobile web
game, just going with recorded audio clips, which a friend is doing for me,
and also images, and background music.

But if there is an easy way to get the voices to speak, using these voices,
tell me a way, to across multiple screen reader apis, for windows, mac, and
mobile os.

Marvin.

---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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[Audyssey] voices for games

2010-05-06 Thread Josh

Hi

Here is a sample of some cool voices I really like, its mp3.

http://www.adaptive-tech.org/ess/podcasts/VoiceOvewr%20voices%20audio%20samples.mp3

I wish voices such as pipe organ, bells, bubbles, and others could be 
used as sapi5 voices in windows for games and things.



--
Josh Kennedy jkenn...@gmail.com

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Re: [Audyssey] voices for games

2010-05-06 Thread Lori Duncan

I know, I hate the Microsoft Mike and Mary!
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Thursday, May 06, 2010 4:11 PM
Subject: [Audyssey] voices for games



Hi

Here is a sample of some cool voices I really like, its mp3.

http://www.adaptive-tech.org/ess/podcasts/VoiceOvewr%20voices%20audio%20samples.mp3

I wish voices such as pipe organ, bells, bubbles, and others could be used 
as sapi5 voices in windows for games and things.



--
Josh Kennedy jkenn...@gmail.com

---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

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list,

please send E-mail to gamers-ow...@audyssey.org.




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