Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too
yea,miriani, wen starts, probably was also very very boring, like it,, humanity moo, and all projects. they will stay better with the time, monts and monts programing. -Mensagem original- De: "constantine \(on laptop\)" <[EMAIL PROTECTED]> Para: <[EMAIL PROTECTED]>,"Gamers Discussion list" Data: Quinta, 4 de Setembro de 2008 19:04 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too That game was, in all honesty, also in Alpha testing stages. Which basically means it came out about a month before it closed. So, being out for a month, it was pretty good. What do you think Miriani was like when it first came out? Probably boring too, but now look at it. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]> To: Sent: Thursday, September 04, 2008 5:38 PM Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too > thank god slipgate closed. > really thank god. > that game was boring, extremely boring, at least it's down > -Mensagem original- > De: Stephen <[EMAIL PROTECTED]> > Para: Gamers Discussion list > Data: Sexta, 05 de Setembro de 2008 09:23 > Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit offended > at the moment, too > > Mind you I know of plenty of sighted whingy whiny game players that > are abusive and complain about this and that, I dont think you can > put it down to just people who can't see. Sighted children are often > spoiled and given everything they want too. > At 11:55 AM 4/09/2008, you wrote: >>Hi, >>As for me personally I don't agree with the general tone of his >>announcement, but I can agree with many of the points he made in that >>announcement. He pointed out that MOOs are technologically out of date. >>That to a large degree is true. We have now reached the point where pvp >>and good roll playing games are done through 3D graphical clients >>capable of doing far more for a sighted gamer than text based MOOs. Like >>everything else that is computer related the sighted users tend to go >>where they can get the best visual and graphical effects, and those left >>behind are those with visual impairments that can't use the new >>graphical software, or those geeks that like the text based MOOs for >>their own personal reasons. >>As far as creativity and imagination goes I think he may have a valid >>point. Far too many mud players tend to use ship and character names >>from their favorite television shows instead of actually thinking up >>something a little more unique and personally creative. If, for example, >>you are playing a mud and discover the ship you are about to fight is >>named Voyager, Enterprise, or Defiant you would naturally assume the >>player is a Star Trek fan, and he is most likely pretending the mud is >>an extention of Star Trek. If you were to engage a ship with a name like >>the Exicuter, Milennium Falcon, etc you might then assume the player was >>imagining himself to be in the Star Wars universe. This isn't really all >>that creative, unique, and may detract from the mud for those players >>wanting something specifically related to the mud universe and not bring >>in Star Wars, Star Trek, Battle Star Galactica, etc. >>As a game developer myself I can understand the developers desire to >>complain about having to compete with big name science fiction ships and >>characters as he probably wants the players to use there creativity to >>improve the mud. To make the mud universe more interesting, more >>creatively diverse, and not mix and match big name science fiction >>people, places, and things in the mud. >>His complaint about players coming up with generic or common names like >>the Salvager is understandable, but a bit over critical. Not everyone is >>as gifted with creativity and imagination as he thinks he is, and people >>just joined to have a good time. Trying to think up a cool ship name and >>unique character profile does take time, and careful thought. I am >>guessing the majority of the players just signed up, put any old name >>they felt like on there ships, and got on with there adventure. Yeah, it >>might b boring, drab, but for that player it is acceptable. He or she >>was not informed in advanced they had to think up something cool or >>unique before joining the mud, and then the developer gets angry at them >>for their lack of creativity and imagination. >>Finally, the developer does bring up the issue of people with physical >>impairments as a type of player that frequents his game. Putting us down >>as he did was just flat out wrong. We aren't able to move on to bigger >>and better graphical RPG style games, and he kno
Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too
thank god slipgate closed. really thank god. that game was boring, extremely boring, at least it's down -Mensagem original- De: Stephen <[EMAIL PROTECTED]> Para: Gamers Discussion list Data: Sexta, 05 de Setembro de 2008 09:23 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit offended at the moment, too Mind you I know of plenty of sighted whingy whiny game players that are abusive and complain about this and that, I dont think you can put it down to just people who can't see. Sighted children are often spoiled and given everything they want too. At 11:55 AM 4/09/2008, you wrote: >Hi, >As for me personally I don't agree with the general tone of his >announcement, but I can agree with many of the points he made in that >announcement. He pointed out that MOOs are technologically out of date. >That to a large degree is true. We have now reached the point where pvp >and good roll playing games are done through 3D graphical clients >capable of doing far more for a sighted gamer than text based MOOs. Like >everything else that is computer related the sighted users tend to go >where they can get the best visual and graphical effects, and those left >behind are those with visual impairments that can't use the new >graphical software, or those geeks that like the text based MOOs for >their own personal reasons. >As far as creativity and imagination goes I think he may have a valid >point. Far too many mud players tend to use ship and character names >from their favorite television shows instead of actually thinking up >something a little more unique and personally creative. If, for example, >you are playing a mud and discover the ship you are about to fight is >named Voyager, Enterprise, or Defiant you would naturally assume the >player is a Star Trek fan, and he is most likely pretending the mud is >an extention of Star Trek. If you were to engage a ship with a name like >the Exicuter, Milennium Falcon, etc you might then assume the player was >imagining himself to be in the Star Wars universe. This isn't really all >that creative, unique, and may detract from the mud for those players >wanting something specifically related to the mud universe and not bring >in Star Wars, Star Trek, Battle Star Galactica, etc. >As a game developer myself I can understand the developers desire to >complain about having to compete with big name science fiction ships and >characters as he probably wants the players to use there creativity to >improve the mud. To make the mud universe more interesting, more >creatively diverse, and not mix and match big name science fiction >people, places, and things in the mud. >His complaint about players coming up with generic or common names like >the Salvager is understandable, but a bit over critical. Not everyone is >as gifted with creativity and imagination as he thinks he is, and people >just joined to have a good time. Trying to think up a cool ship name and >unique character profile does take time, and careful thought. I am >guessing the majority of the players just signed up, put any old name >they felt like on there ships, and got on with there adventure. Yeah, it >might b boring, drab, but for that player it is acceptable. He or she >was not informed in advanced they had to think up something cool or >unique before joining the mud, and then the developer gets angry at them >for their lack of creativity and imagination. >Finally, the developer does bring up the issue of people with physical >impairments as a type of player that frequents his game. Putting us down >as he did was just flat out wrong. We aren't able to move on to bigger >and better graphical RPG style games, and he knows that. Treating me or >anyone else with a physical impairment as a seperate species of human >not worth his time is unfairr, but not really surprising. >After all, the majority of the people on this list already know what >sighted people generally think of blind people anyway. They either think >we are inferior to them and can't do anything they can do, or they see >an item on the news about a blind musician and collectively assume that >blind people are all going to have equal musical talents. There are all >kinds of eronious assumptions sighted people make about blind people, >and what we are seeing here is some of that coming to the surface in a >negative way from a sighted software developer ready to get out of his >current business >Do I find his message offensive? No, I don't really find it offensive. I >have known for a very long time that many sighted people secretly have >negative opinions of people with physical impairments such as blindness. >In some cases the opinion is justified when their only encounter is with >a blind person who has an attitude of being very winy, complains a lot, >or gets angry when things don't go his/her way. As a game developer >myself I have encountered a handful of such a group of blind gamers that >were very winy, do nothing but complain en