Hi Charles.

I'm slightly too young to have played the original Monti, ---- but I have played a graphical remake which was apparently close to the original, and yes indeed, it was distinctly arcade mode, complete with a rather tough difficulty one hit death system, and only starting with five lives (though you could get extra ones by collecting enough treasure).

Actually I'd rate toms Mota as a distinct improvement over that game. More weapons, a farer health system, more traps, and added hazards like water.

Btw, I would personally be in favour of the random monster positioning, ---- provided of course there was a way (allbeit a pretty hard one), of always avoiding monster attacks by ducking or jumping them, so that your never stuck in a situation where you just run into a gang of monsters and end up taking too much damage without the possibility of getting through them on your wits and reflexes.

Beware the Grue!

Dark.
----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, February 27, 2009 3:25 AM
Subject: [Spam] Re: [Audyssey] MOTA starting over when you die


I like the arcade level. Was the original series of Montezuma's Revenge games in the arcade style? Having been blind all my life, I never played them, so don't know. Anyway, I do like the racking up of points feature, as well as the 3 lives. I'm keeping in mind that this is only the first level of several we will be getting in the full game, and I think it'll be awesome based on this first level. Trying to beat the scores of other gamers is fun as well. I'm in favor of repopulating the game after you get killed, but whatever Tom decides is OK with me unless he blows it. (grin)

---
If guns cause crime, pencils cause misspelled words.
----- Original Message ----- From: "James Dietz" <james.j.di...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 26, 2009 5:00 PM
Subject: Re: [Audyssey] MOTA starting over when you die


It sounds like everyone is suggesting different things while
"agreeing" with each other.  THis is confusing.  Personally I am not a
fan of walking through an empty level so you can fight the monster who
killed you.  Either repopulate the levels (while getting rid of our
inventory we collected for that particular level), or give us
checkpoints... or get rid of arcade mode altogether.  I find standard
to be more fitting for this type of game anyway.

P.S.,
I like the beeta. You're definitely better at this type of game than a
game I originally invisioned. THis is lots better than your iteration
of montezuma's anything.

On 2/26/09, Liam Erven <liamer...@gmail.com> wrote:
Hey.  I'm just doing my job.  Heh


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 26, 2009 8:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA starting over when you die

Hi,
Good lord, I've already got enough requests to fix this and that as it is.
Are you guys trying to kill me? Lol!
Seriously, it might ad rreplay value if the level gets reset with more
monsters, gold coins, whatever to find basically doing the entire level over again. However, I do see the point that some people just want to fly through the game, and not go back to the beginning. This is not a simple decision. Though, I think like you said a saved checkpoint is probably the best way to
satisfy most of the people here.


Liam Erven wrote:
Please.  No no.  The last thing I want to do is get to the last room,
die, and have  to retrace my steps.
That is one of the things that really puts me off about the demo Why
not do what other games do.  If you die, you start at the beginning of
the room, but you have five seconds to get your berrings, so let's say
a skeleton kills you, you'd start back in that previosu room, but
would have a couple seconds to acclimate yourself.  During that time
to be fair you could not attack anything, so that way it couldn't be used
as a strategy.
Or.  You could always have check points or safe rooms that would let
you start from there if you died.  It just seems ridiculous to have to
retrace ones steps through an empty level.


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