Re: [Audyssey] 3D Navigation was Important MOTA News

2010-07-18 Thread Bryan Peterson
I don't even think there are keyboards with six arrows, so if you did need 
one you'd pretty much be out of luck.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 18, 2010 2:29 PM
Subject: [Audyssey] 3D Navigation was Important MOTA News


Hello Nicol,
Um…think about that question a moment. There is no such thing as a
keyboard with six arrow keys. So no you don’t need a special keyboard
to play my 3d games.
In answer to your question to climb up or down you would use a
keyboard combo like control-up arrow or control-down arrow to ascend
or descend a climbable object.  The shift-left and shift-right arrow
keys are used to sidestep left or right and shift-up and shift-down
are used to walk forward or backward. The up arrow key by itself runs
forward, down arrow spins you around 180 degrees, and the left and
right arrow keys are used to turn you left or right. I’ve recently
added control=-left and control-right to do a 90-degree turn left or
right as well.
As for your paper example that’s way off. The horizontal line, the x
axis, runs East-West across the paper. The vertical line, the z axis,
runs North-South. However, that’s only a 2d plane. If we stuck your
pencil through the center of the page, make a poll running from floor
to ceiling, that would constitute a third axis of movement, the y
axis, which runs up and down. Does that make any sense?
Let’s look at it another way. I know you have played Shades of Doom
before. You know in that game you can go North, South, East, and West.
But you can’t climb up and down on ropes and things. With my 3d games
it will be similar to that accept instead of being able to go North,
South, East, and West you can also climb up and down to get to rooms
above and below your current location.

HTH



On 7/18/10, Nicol nicoljaco...@telkomsa.net wrote:

HI Tom
Yeah, makes sense somewhat.
Although, on paper it is not possible to draw a line going up in the air? 
Is

it?
On paper the vertical line is the line going from north to eastt and the
horizontal line is going from south to west?
Then you get the diagonal line that goes oblique.
So with a 3d game like you are creating, do I need a keybord with 6 arrow
keys?
Do I understand you correctly?
In your 3d game  I will move east and west with my left and right arrow
keys, north and south with my up and down arrow keys and from floor to
ceiling with yet another 2 additional arrow keys?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Thomas Ward
Sent: 11 July 2010 09:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

Hi Nicol,
No, the line running from left to right and the line running from
front to back are completely different. They are perpendicular to each
other.  That means running in two completely different directions. Let
me give you a simple example maybe you can under stand.
On a piece of paper you draw a line from left and right, east and
west, that represents the x axis of the plane. Now, lets draw a line
running from top to bottom of the paper that runs North and South and
call that axis y. At this point we have your cross shape that points
to the four compass directions North, South, East, and West. Finally,
we are going to add a third dimension to this sheet of paper by
driving a stake through the center of that cross. We now have a new
axis running from floor to ceiling and we will call that axis z.  When
we get done we have three lines all pointing to six different cardinal
directions East, West, North, South, floor, and the ceiling. Make
sense?

HTH

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Re: [Audyssey] 3D Navigation was Important MOTA News

2010-07-18 Thread weisi4u
Hi,,


Well, we always could create one of those, but that would first cost a loat, 
and second way to much efford put into a game if you have modifiers and can use 
them.
I like the way that modifier up arrow moves up,, and a modifier and down moves 
down. I myself have no problems with that. Also I really love the fact that in 
most games you can use ctrl left and right, or any other modifier to turn 90 
Degrees into a direction. I find that especially helpful when navigating a 
large room, or maze, like in pac man or Shades of doom.

I know I am one of the not many people who really like 3D games, but I really 
really badly enjoy playing 3d Games. Especially if it has been made well, so 
that you can walk around and explore. An independependend ambience, so that 
objects themself make sounds, not a always the same staying ambience. Like in 
Monkey business. Every singe ambience sound has been made by some sort of 
object that you can see on the map. Maybe not interact with, but it is there. 
My thoughts.

Kevin
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 18 Jul 2010 15:34:02 -0600
Subject: Re: [Audyssey] 3D Navigation was Important MOTA News

 I don't even think there are keyboards with six arrows, so if you did need 
 one you'd pretty much be out of luck.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 18, 2010 2:29 PM
 Subject: [Audyssey] 3D Navigation was Important MOTA News
 
 
 Hello Nicol,
 Um…think about that question a moment. There is no such thing as a
 keyboard with six arrow keys. So no you don’t need a special keyboard
 to play my 3d games.
 In answer to your question to climb up or down you would use a
 keyboard combo like control-up arrow or control-down arrow to ascend
 or descend a climbable object.  The shift-left and shift-right arrow
 keys are used to sidestep left or right and shift-up and shift-down
 are used to walk forward or backward. The up arrow key by itself runs
 forward, down arrow spins you around 180 degrees, and the left and
 right arrow keys are used to turn you left or right. I’ve recently
 added control=-left and control-right to do a 90-degree turn left or
 right as well.
 As for your paper example that’s way off. The horizontal line, the x
 axis, runs East-West across the paper. The vertical line, the z axis,
 runs North-South. However, that’s only a 2d plane. If we stuck your
 pencil through the center of the page, make a poll running from floor
 to ceiling, that would constitute a third axis of movement, the y
 axis, which runs up and down. Does that make any sense?
 Let’s look at it another way. I know you have played Shades of Doom
 before. You know in that game you can go North, South, East, and West.
 But you can’t climb up and down on ropes and things. With my 3d games
 it will be similar to that accept instead of being able to go North,
 South, East, and West you can also climb up and down to get to rooms
 above and below your current location.
 
 HTH
 
 
 
 On 7/18/10, Nicol nicoljaco...@telkomsa.net wrote:
  HI Tom
  Yeah, makes sense somewhat.
  Although, on paper it is not possible to draw a line going up in the air? 
  Is
  it?
  On paper the vertical line is the line going from north to eastt and the
  horizontal line is going from south to west?
  Then you get the diagonal line that goes oblique.
  So with a 3d game like you are creating, do I need a keybord with 6 arrow
  keys?
  Do I understand you correctly?
  In your 3d game  I will move east and west with my left and right arrow
  keys, north and south with my up and down arrow keys and from floor to
  ceiling with yet another 2 additional arrow keys?
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
  Behalf Of Thomas Ward
  Sent: 11 July 2010 09:02 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Important MOTA News
 
  Hi Nicol,
  No, the line running from left to right and the line running from
  front to back are completely different. They are perpendicular to each
  other.  That means running in two completely different directions. Let
  me give you a simple example maybe you can under stand.
  On a piece of paper you draw a line from left and right, east and
  west, that represents the x axis of the plane. Now, lets draw a line
  running from top to bottom of the paper that runs North and South and
  call that axis y. At this point we have your cross shape that points
  to the four compass directions North, South, East, and West. Finally,
  we are going to add a third dimension to this sheet of paper by
  driving a stake through the center of that cross. We now have a new
  axis running from floor to ceiling and we will call that axis z.  When
  we get done we have three lines all pointing to six