Re: [Audyssey] 3D Navigation was Important MOTA News
I don't even think there are keyboards with six arrows, so if you did need one you'd pretty much be out of luck. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 18, 2010 2:29 PM Subject: [Audyssey] 3D Navigation was Important MOTA News Hello Nicol, Um…think about that question a moment. There is no such thing as a keyboard with six arrow keys. So no you don’t need a special keyboard to play my 3d games. In answer to your question to climb up or down you would use a keyboard combo like control-up arrow or control-down arrow to ascend or descend a climbable object. The shift-left and shift-right arrow keys are used to sidestep left or right and shift-up and shift-down are used to walk forward or backward. The up arrow key by itself runs forward, down arrow spins you around 180 degrees, and the left and right arrow keys are used to turn you left or right. I’ve recently added control=-left and control-right to do a 90-degree turn left or right as well. As for your paper example that’s way off. The horizontal line, the x axis, runs East-West across the paper. The vertical line, the z axis, runs North-South. However, that’s only a 2d plane. If we stuck your pencil through the center of the page, make a poll running from floor to ceiling, that would constitute a third axis of movement, the y axis, which runs up and down. Does that make any sense? Let’s look at it another way. I know you have played Shades of Doom before. You know in that game you can go North, South, East, and West. But you can’t climb up and down on ropes and things. With my 3d games it will be similar to that accept instead of being able to go North, South, East, and West you can also climb up and down to get to rooms above and below your current location. HTH On 7/18/10, Nicol nicoljaco...@telkomsa.net wrote: HI Tom Yeah, makes sense somewhat. Although, on paper it is not possible to draw a line going up in the air? Is it? On paper the vertical line is the line going from north to eastt and the horizontal line is going from south to west? Then you get the diagonal line that goes oblique. So with a 3d game like you are creating, do I need a keybord with 6 arrow keys? Do I understand you correctly? In your 3d game I will move east and west with my left and right arrow keys, north and south with my up and down arrow keys and from floor to ceiling with yet another 2 additional arrow keys? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of Thomas Ward Sent: 11 July 2010 09:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Nicol, No, the line running from left to right and the line running from front to back are completely different. They are perpendicular to each other. That means running in two completely different directions. Let me give you a simple example maybe you can under stand. On a piece of paper you draw a line from left and right, east and west, that represents the x axis of the plane. Now, lets draw a line running from top to bottom of the paper that runs North and South and call that axis y. At this point we have your cross shape that points to the four compass directions North, South, East, and West. Finally, we are going to add a third dimension to this sheet of paper by driving a stake through the center of that cross. We now have a new axis running from floor to ceiling and we will call that axis z. When we get done we have three lines all pointing to six different cardinal directions East, West, North, South, floor, and the ceiling. Make sense? HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.60/2496 - Release Date: 11/11/09 09:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] 3D Navigation was Important MOTA News
Hi,, Well, we always could create one of those, but that would first cost a loat, and second way to much efford put into a game if you have modifiers and can use them. I like the way that modifier up arrow moves up,, and a modifier and down moves down. I myself have no problems with that. Also I really love the fact that in most games you can use ctrl left and right, or any other modifier to turn 90 Degrees into a direction. I find that especially helpful when navigating a large room, or maze, like in pac man or Shades of doom. I know I am one of the not many people who really like 3D games, but I really really badly enjoy playing 3d Games. Especially if it has been made well, so that you can walk around and explore. An independependend ambience, so that objects themself make sounds, not a always the same staying ambience. Like in Monkey business. Every singe ambience sound has been made by some sort of object that you can see on the map. Maybe not interact with, but it is there. My thoughts. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Sun, 18 Jul 2010 15:34:02 -0600 Subject: Re: [Audyssey] 3D Navigation was Important MOTA News I don't even think there are keyboards with six arrows, so if you did need one you'd pretty much be out of luck. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 18, 2010 2:29 PM Subject: [Audyssey] 3D Navigation was Important MOTA News Hello Nicol, Um think about that question a moment. There is no such thing as a keyboard with six arrow keys. So no you dont need a special keyboard to play my 3d games. In answer to your question to climb up or down you would use a keyboard combo like control-up arrow or control-down arrow to ascend or descend a climbable object. The shift-left and shift-right arrow keys are used to sidestep left or right and shift-up and shift-down are used to walk forward or backward. The up arrow key by itself runs forward, down arrow spins you around 180 degrees, and the left and right arrow keys are used to turn you left or right. Ive recently added control=-left and control-right to do a 90-degree turn left or right as well. As for your paper example thats way off. The horizontal line, the x axis, runs East-West across the paper. The vertical line, the z axis, runs North-South. However, thats only a 2d plane. If we stuck your pencil through the center of the page, make a poll running from floor to ceiling, that would constitute a third axis of movement, the y axis, which runs up and down. Does that make any sense? Lets look at it another way. I know you have played Shades of Doom before. You know in that game you can go North, South, East, and West. But you cant climb up and down on ropes and things. With my 3d games it will be similar to that accept instead of being able to go North, South, East, and West you can also climb up and down to get to rooms above and below your current location. HTH On 7/18/10, Nicol nicoljaco...@telkomsa.net wrote: HI Tom Yeah, makes sense somewhat. Although, on paper it is not possible to draw a line going up in the air? Is it? On paper the vertical line is the line going from north to eastt and the horizontal line is going from south to west? Then you get the diagonal line that goes oblique. So with a 3d game like you are creating, do I need a keybord with 6 arrow keys? Do I understand you correctly? In your 3d game I will move east and west with my left and right arrow keys, north and south with my up and down arrow keys and from floor to ceiling with yet another 2 additional arrow keys? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of Thomas Ward Sent: 11 July 2010 09:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA News Hi Nicol, No, the line running from left to right and the line running from front to back are completely different. They are perpendicular to each other. That means running in two completely different directions. Let me give you a simple example maybe you can under stand. On a piece of paper you draw a line from left and right, east and west, that represents the x axis of the plane. Now, lets draw a line running from top to bottom of the paper that runs North and South and call that axis y. At this point we have your cross shape that points to the four compass directions North, South, East, and West. Finally, we are going to add a third dimension to this sheet of paper by driving a stake through the center of that cross. We now have a new axis running from floor to ceiling and we will call that axis z. When we get done we have three lines all pointing to six