Clement and I could always get online and try describing it as we fight. we
can have each other block and jump etc and explain what's going on as we do
it. I'm willing to try it if he's up to it.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 09, 2011 2:22 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play
valueofmainstream fighting games.
Not easily or conveniently. That was the whole point he was trying to
make.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Shiny protector" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 09, 2011 12:12 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value
ofmainstream fighting games.
You could do it.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 09, 2011 7:08 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value
of mainstream fighting games.
Hi Charles,
That's kind of hard to do. For one thing the kinds of fighting games
Yohandy, Clement, etc are talking about are extremely fast pased
gqames. We are talking somewhere between 50 to 60 frames per second.
It can be so fast that there isn't time to breath let alone talk
between moves. So starting and stopping in the middle of a complex
combat sequence isn't practical.
The other thing you said is to slow it down so a person can hear the
moves being performed. Again this isn't really possible. There is no
speed control per say on these things. They are set to an extremely
high frame rate to make them challenging and you have to think and act
extremely fast. So I'm not sure of how to demonstrate what people are
talking about in a way that is practical.
I suppose one way would be to record it, chop up the recording, and
then insert naration and/or comments when and where possible. However,
in order to get through one minute of fighting it would have to be
stopped several times just to explain everything. Hope this makes a
little more sense.
Cheers!
On 2/9/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
I would like, and it might be a big help to others who haven't tried
this
sort of approach, to hear a recording of blind person playing such
games,
slowed down to a point to where you can hear the audible cues, have
them
explained during a short pause, then have the action continue. Sort of
like
descriptive narration at a slow pace, then hear the same sequence
replayed
at normal speed to hear the pace. The ideas are interesting even if it
isn't my type of game.
---
Laughter is the best medicine, so look around, find a dose and take it
to
heart.
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