Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread aaron danvers-jukes
no! alon! do you know what you've just done? you've stopped me from getting 
the boxing game again when i reformat my harddrive. i would have downloaded 
it right away if tit was still available and scanned!
you know what?
i think this trogen horse is a fake! i think it's some person who hates 
blind people and wants to shut you down. like... well... let's not go there. 
but let's just say... like a person did to another company.
put it back up, put the games on there, i will download and scan them for 
you. perhaps it'll be wize if many people downloaded and scanned, i use avg 
free v 7.5, but we need many virus scanners and see what results they 
output.
regards,
aaron


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread Bryan Peterson
Whoa whoa Aaron, don't have a heart attack. You're starting to sound like a 
kid who posted on the Audio Game Maker forum after the fire. He had a whole 
theory on why the fire happened. Needless to say his viewpoint was extremely 
depressing.
Bryan and Jennie
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 10:33 AM
Subject: Re: [Audyssey] Allen Maynard's boxing game


 no! alon! do you know what you've just done? you've stopped me from 
 getting
 the boxing game again when i reformat my harddrive. i would have 
 downloaded
 it right away if tit was still available and scanned!
 you know what?
 i think this trogen horse is a fake! i think it's some person who hates
 blind people and wants to shut you down. like... well... let's not go 
 there.
 but let's just say... like a person did to another company.
 put it back up, put the games on there, i will download and scan them for
 you. perhaps it'll be wize if many people downloaded and scanned, i use 
 avg
 free v 7.5, but we need many virus scanners and see what results they
 output.
 regards,
 aaron


 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread aaron danvers-jukes
ok.
regards,
aaron


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-16 Thread damien c. sadler - head of x-sight interactive
aaron it wasn't the programs it was the site itself!

regards,

damien




- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 16, 2007 5:33 PM
Subject: Re: [Audyssey] Allen Maynard's boxing game


 no! alon! do you know what you've just done? you've stopped me from 
 getting
 the boxing game again when i reformat my harddrive. i would have 
 downloaded
 it right away if tit was still available and scanned!
 you know what?
 i think this trogen horse is a fake! i think it's some person who hates
 blind people and wants to shut you down. like... well... let's not go 
 there.
 but let's just say... like a person did to another company.
 put it back up, put the games on there, i will download and scan them for
 you. perhaps it'll be wize if many people downloaded and scanned, i use 
 avg
 free v 7.5, but we need many virus scanners and see what results they
 output.
 regards,
 aaron


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-13 Thread aaron danvers-jukes
arg. this does not sound good. hopefully it's resolved quickly. it's at 
times like this i wish there was a virus scanner taht gets rid of viruses 
not only on your pc, but if it comes into contact with one on a website... 
well... you probably know the rest.
regards,
aaron


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-13 Thread SHAUN EVERISS
why don't you just chuck the baner.
At 02:51 p.m. 14/02/2007, you wrote:
Because I have no idea how that trojan horse got into my web site, I have 
taken my site down permanently.

Feel free to destribute the boxing game and the trainer, but just as a 
precaution, I'd scan the files for viruses or trojans before you destribute 
them.

There shouldn't be any malware in the files, but then again, I didn't think 
there was any trojan horse on my web site either.

To scan the file or files, run Windows Explorer and open your hard drive. 
Then locate the file and press the Applications key which is the third key 
to the right of the space bar on a standard 104-key keyboard.  This should 
bring up a context menu.  Arrow down the list until you find an item 
labeled, scan with x where x is the name of your particular antivirus 
program., and press enter.

Allen
Email:  [EMAIL PROTECTED]
Web Site:  www.fantasystorm.net 



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.411 / Virus Database: 268.17.32/677 - Release Date: 2/8/2007


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-11 Thread ian and riggs
hi allan it is a cool game
- Original Message - 
From: Allen [EMAIL PROTECTED]
To: BlindGamers gamers@audyssey.org
Sent: Sunday, February 11, 2007 4:18 AM
Subject: [Audyssey] Allen Maynard's boxing game


 The url is www.fantasystorm.net

 Because of the more complex keystrokes and actions is why I was asked to
 create a boxing trainer.

 I welcome all comments but I just want to explain some things.

 I modeled the Savage Gamut after the arcade game of Punch Out.  In that
 game, the two fighters just stand toe-to-toe and punch each other out.

 I wanted to try and create a more realistic fighting game because I was
 trying to get away from a game type where you hear the punch coming and it
 stops and then you had to move.  But I had to come up with a way so the
 punch would not have to stop, so I thought to make a whooshing sound when
 your apponent pulled his arm back to punch.

 Someone mentioned that they thought the sounds were rubbish.  Now, I don't
 think they are rubbish but I know that they do sound a little cheesy.  But 
 I
 needed a different sound between the whoosh of the arm going back  and the
 punch being thrown.

 I understand if you don't like the game.  That's just the nature of games,
 every game won't appeal to everyone.

 Of those who did not like the game, please give me some ideas of how a
 similar game could be better.  This is not a retorical question and I am 
 not
 being sarcastic.  I really would like to know.

 Allen
 Email:  [EMAIL PROTECTED]
 Web Site:  www.fantasystorm.net



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 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.411 / Virus Database: 268.17.32/677 - Release Date: 2/8/2007


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-11 Thread aaron danvers-jukes
let me also explain things:
i absalutely love the savage gambit and am hooked (hooked, lol! get it?). i 
beat the first, and like the second as well.
but it's my friend who thinks that the sounds are rubbish. i like the 
sounds.
it hink that the sounds arn't the most important thing that makes a game.
it's the complexity.
or, it's that a new game is out.
even if it's simple, iget every, and i mean every game that's released, even 
if it's yet another space invaders clone.
this one's complex. not as complex as judgment day, but i think it's second 
best. now if you could only add trophies and unlockables... then yep. that'd 
be cool.
by the way alon, are you developing games still?
regards,
aaron


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-11 Thread damien c. sadler - head of x-sight interactive
yes it would be cool if we had a wrestling game, like wwf or somethin'.

regards,

damien




- Original Message - 
From: mark bishop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 11, 2007 6:12 PM
Subject: Re: [Audyssey] Allen Maynard's boxing game


I am not going to insult this game but I found it incredibly complicated
 trying to remember all the key strokes.  Was it not possible to make it
 simpler?  I do applaud the invention of another sports game though, can we
 have more?
 - Original Message - 
 From: Allen [EMAIL PROTECTED]
 To: BlindGamers gamers@audyssey.org
 Sent: Saturday, February 10, 2007 8:18 PM
 Subject: [Audyssey] Allen Maynard's boxing game


 The url is www.fantasystorm.net

 Because of the more complex keystrokes and actions is why I was asked to
 create a boxing trainer.

 I welcome all comments but I just want to explain some things.

 I modeled the Savage Gamut after the arcade game of Punch Out.  In that
 game, the two fighters just stand toe-to-toe and punch each other out.

 I wanted to try and create a more realistic fighting game because I was
 trying to get away from a game type where you hear the punch coming and 
 it
 stops and then you had to move.  But I had to come up with a way so the
 punch would not have to stop, so I thought to make a whooshing sound when
 your apponent pulled his arm back to punch.

 Someone mentioned that they thought the sounds were rubbish.  Now, I 
 don't
 think they are rubbish but I know that they do sound a little cheesy. 
 But
 I
 needed a different sound between the whoosh of the arm going back  and 
 the
 punch being thrown.

 I understand if you don't like the game.  That's just the nature of 
 games,
 every game won't appeal to everyone.

 Of those who did not like the game, please give me some ideas of how a
 similar game could be better.  This is not a retorical question and I am
 not
 being sarcastic.  I really would like to know.

 Allen
 Email:  [EMAIL PROTECTED]
 Web Site:  www.fantasystorm.net



 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.411 / Virus Database: 268.17.32/677 - Release Date: 2/8/2007


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Re: [Audyssey] Allen Maynard's boxing game

2007-02-10 Thread damien c. sadler - head of x-sight interactive
alan,
i very much like the game. it took me a very long time to get used to the 
keystrokes but now i got them, it's given me a new game to play.
the rest of you,
the sounds are indeed open wave files, so if you don't like them you can 
always change them. i, for example, have changed the bell.

regards,

damien



- Original Message - 
From: Allen [EMAIL PROTECTED]
To: BlindGamers gamers@audyssey.org
Sent: Sunday, February 11, 2007 4:18 AM
Subject: [Audyssey] Allen Maynard's boxing game


 The url is www.fantasystorm.net

 Because of the more complex keystrokes and actions is why I was asked to
 create a boxing trainer.

 I welcome all comments but I just want to explain some things.

 I modeled the Savage Gamut after the arcade game of Punch Out.  In that
 game, the two fighters just stand toe-to-toe and punch each other out.

 I wanted to try and create a more realistic fighting game because I was
 trying to get away from a game type where you hear the punch coming and it
 stops and then you had to move.  But I had to come up with a way so the
 punch would not have to stop, so I thought to make a whooshing sound when
 your apponent pulled his arm back to punch.

 Someone mentioned that they thought the sounds were rubbish.  Now, I don't
 think they are rubbish but I know that they do sound a little cheesy.  But 
 I
 needed a different sound between the whoosh of the arm going back  and the
 punch being thrown.

 I understand if you don't like the game.  That's just the nature of games,
 every game won't appeal to everyone.

 Of those who did not like the game, please give me some ideas of how a
 similar game could be better.  This is not a retorical question and I am 
 not
 being sarcastic.  I really would like to know.

 Allen
 Email:  [EMAIL PROTECTED]
 Web Site:  www.fantasystorm.net



 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.411 / Virus Database: 268.17.32/677 - Release Date: 2/8/2007


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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