Re: [Audyssey] alter aeon request

2017-01-19 Thread Travis Siegel
3k has mining as one of the crafts it supports.  You can make all sorts of 
things, though it's mostly armor/weapons (ok, entirely) but it's still 
mining and smithing, and then there's farming, and cheffing (is that a 
word) so you can grow plants and make food that will temporarily raise 
your stats.  It's quite involved, and you can do it as much or as little 
as you like while you play the rest of the mud as well. 3k.org is the 
address (use any number of ports, 23, 5000, and I think even 3000), it all 
works.


On Sun, 15 Jan 2017, dark wrote:


Hi josh.

I don't think any mud will be like minecraft, since a major reason for 
minecraft is mining different bricks and building things in three dimentions 
with them, rather like lego bricks.


I don't think any mud would have that.

Alteraeon does have some cool crafting though and more is being added, I love 
brewing.

No mining as yet.

if you want a mud with fun mining try clok, though again that's more 
realistic mining where you find ores and smelt them like minecraft.
Alteraeon is great for all the other reasons though, oh and yes, mushZ is 
being updated, I think the last update was in december.


All the best,

Dark. 


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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Justin Jones
You have to use credits to purchase a weightless. There is a command
that will allow you to see what you can purchase off the credits list.
In other words, it is not a shopkeeper that sells weightlesses, but a
command you have to use (credit buy list, perhaps?).

Also, if you have multiple characters on one account, you have access
to your credits irrespective of which character you have logged in.
For instance, I could buy 100 credits with Morathi, log off with her
and then log in with Tigurius. I would have access to that same 100
credits that I bought with Morathi.

When you donate to Alter Aeon, Dentin applies the credits to your
account (your email address).

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:
> aah.
>
>
>
> On 18/01/2017 7:12 a.m., Jude DaShiell wrote:
>> The chalice for vemarken chapel is in pellam, you just go in there and
>> search for it.
>> The lost ring is in the stream west of vemarken probably guarded by a
>> platypus north in a spring.
>>
>> On Tue, 17 Jan 2017, Justin Jones wrote:
>>
>>> Date: Tue, 17 Jan 2017 07:41:31
>>> From: Justin Jones <atreides...@gmail.com>
>>> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>> To: Gamers Discussion list <gamers@audyssey.org>
>>> Subject: Re: [Audyssey] Alter Aeon - Thief
>>>
>>> We are getting off topic here, but:
>>>
>>> 1. Gold from sacrificing corpses, quests, once in a while as loot or
>>> steal it.
>>> 2. You can buy practices with credits (and I have done, and will
>>> probably do this from time to time), but I'd get my hands on a
>>> weightless container first. Unless you are a mage as your primary
>>> class (tensor's floating disc), buying a weightless is a must.
>>>
>>> Back to the original topic: does anyone have answers to my questions
>>> concerning thieves? Thanks
>>>
>>> On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:
>>>> Hmmm how do you donate to alterian.
>>>> I am not playing that much to need me to donate, but depending on how
>>>> long credits last, I guess I could probably bue a couple thousand maybe
>>>> 3000 every half year or so, it would depend on what I used them for.
>>>> I would use them initially for skill training, but to be honest
>>>> depending on how much practices cost I think its 250 bucks, it will be
>>>> almost impossible to buy credits this way indeffinately.
>>>> This may mean I will have to level up and not buy that new skill or so
>>>> till I have enough while using credits for some things when I need
>>>> them.
>>>> How does one get gold bar quests I have never got more than a few
>>>> thousand and I always tend to end up using most of it for things.
>>>> I have never completed the lost ring quest in vermarken or found the
>>>> challace for pelam, didd it once forgot what I did.
>>>>
>>>>
>>>>
>>>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote:
>>>>> Credits happen by donations to alteraeon most often and sometimes on
>>>>> special events.
>>>>>
>>>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate
>>>>> right.
>>>>> On Tue, 17 Jan 2017, Shaun Everiss wrote:
>>>>>
>>>>>> Date: Mon, 16 Jan 2017 23:27:01
>>>>>> From: Shaun Everiss <sm.ever...@gmail.com>
>>>>>> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>>>>> To: Gamers Discussion list <gamers@audyssey.org>
>>>>>> Subject: Re: [Audyssey] Alter Aeon - Thief
>>>>>>
>>>>>> One thing I have wandered and wanted to do is train some stats like
>>>>>> dex and stuff, however I have gone warrior, cleric and then mage I
>>>>>> have not touched the other classes yet.
>>>>>> I prefur when I can a physical skillset with a few spells chucked in
>>>>>> where I can.
>>>>>> I have heard you can get credits to buy things, but how does one
>>>>>> actually get credits?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 17/01/2017 3:28 p.m., Justin Jones wrote:
>>>>>>> Hello all,
>>>>>>>
>>>>>>> I am going to reset my thief character in Alter Aeon. He is kind of
>>>>>>> a
>>>>>>> mess with pracs placed in things they really ought not to be p

Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Shaun Everiss

aah.



On 18/01/2017 7:12 a.m., Jude DaShiell wrote:

The chalice for vemarken chapel is in pellam, you just go in there and
search for it.
The lost ring is in the stream west of vemarken probably guarded by a
platypus north in a spring.

On Tue, 17 Jan 2017, Justin Jones wrote:


Date: Tue, 17 Jan 2017 07:41:31
From: Justin Jones <atreides...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or
steal it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate
right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of
questions:

1. I am assuming that stat focus for a thief ought to be dexterity
and
charisma? Obviously, I will want to work on the other stats too,
but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on
gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Shaun Everiss

where does one buy a weightless container.



On 18/01/2017 1:41 a.m., Justin Jones wrote:

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or steal it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



---
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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Jude DaShiell

I haven't yet added stealing but have had good luck with pickpocketing.

On Tue, 17 Jan 2017, Denny Schwab wrote:


Date: Tue, 17 Jan 2017 08:15:10
From: Denny Schwab <denny.sch...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

On thieves...

For Backstab, the little I know is that if you hide you do more damage
as you backstab.  Otherwise I believe it is probably mostly
skilllevel/hitroll/damroll that make the most difference, but I too
would like more info there.

I have a character I am playing that is a thief/mage/cleric/necro.  My
reason for the necro was to give the ability to create a clay golem if
needed, so I could withdraw from battle when necessary.  Not sure how
that works yet, since I have not tried it out myself, having just
added the Necro class yesterday.

A question I would like to add is how the Steal skill works.  I have
tried casing all types of NPC characters, but have never found one
that says it has items to steal.  What am I doing wrong?  I have no
problem shoplifting from most any shopkeeper, but stealing seems to be
a different matter.

Thanks,

Denny

On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or steal
it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate
right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Jude DaShiell
The chalice for vemarken chapel is in pellam, you just go in there and 
search for it.
The lost ring is in the stream west of vemarken probably guarded by a 
platypus north in a spring.


On Tue, 17 Jan 2017, Justin Jones wrote:


Date: Tue, 17 Jan 2017 07:41:31
From: Justin Jones <atreides...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or steal it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



---
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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Jude DaShiell
alteraeon has a secure website and logging into that website and doing a 
credit card transaction is one possibility.  If you have paypal set up 
with a payment method, send payments to s...@xirr.com and include your 
character's name in the message the fact you want to buy alteraeon 
credits and the amount of money will already be on the payment message.


I think that's all correct.

On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Tue, 17 Jan 2017 01:56:06
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how long 
credits last, I guess I could probably bue a couple thousand maybe 3000 every 
half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest depending on 
how much practices cost I think its 250 bucks, it will be almost impossible 
to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so till I 
have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few thousand 
and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the challace 
for pelam, didd it once forgot what I did.




On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Justin Jones
They might have fixed it, but you have to be very careful with Alter
Aeon help files. They have the nasty habbit of not telling you
everything you need to know about a spell or skil. For example, when
last I looked, the leatherworking skill help file does not actually
tell you that the item you create binds to your character. If I had
known that detail, I would not have wasted the practices on it.

On 1/17/17, Denny Schwab <denny.sch...@gmail.com> wrote:
> From what I see on the Withdraw skill, at least the thief version, it
> only needs another valid target available to let you withdraw.  The
> warrior version does require you to be in a group with other players.
>
> I'll have to testit out though to see how it works.  I don't see the
> necro as a total lost level though, and probably would have gone that
> way even if withdraw doesn't work as I think.
>
> Denny
>
> On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:
>> The withdraw skill does (or did not) work as you think. I tried that
>> too, with the clay man, but Withdraw only works in groups of other
>> players. Unless they have changed this, you just wasted a level.
>>
>> Stealing is tricky as you need very high dex and charisma. When you
>> can get it, fast talking is a must. Just be careful with stealing
>> though: when you are caught, they will try to murder you.
>>
>> On 1/17/17, Denny Schwab <denny.sch...@gmail.com> wrote:
>>> On thieves...
>>>
>>> For Backstab, the little I know is that if you hide you do more damage
>>> as you backstab.  Otherwise I believe it is probably mostly
>>> skilllevel/hitroll/damroll that make the most difference, but I too
>>> would like more info there.
>>>
>>> I have a character I am playing that is a thief/mage/cleric/necro.  My
>>> reason for the necro was to give the ability to create a clay golem if
>>> needed, so I could withdraw from battle when necessary.  Not sure how
>>> that works yet, since I have not tried it out myself, having just
>>> added the Necro class yesterday.
>>>
>>> A question I would like to add is how the Steal skill works.  I have
>>> tried casing all types of NPC characters, but have never found one
>>> that says it has items to steal.  What am I doing wrong?  I have no
>>> problem shoplifting from most any shopkeeper, but stealing seems to be
>>> a different matter.
>>>
>>> Thanks,
>>>
>>> Denny
>>>
>>> On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:
>>>> We are getting off topic here, but:
>>>>
>>>> 1. Gold from sacrificing corpses, quests, once in a while as loot or
>>>> steal
>>>> it.
>>>> 2. You can buy practices with credits (and I have done, and will
>>>> probably do this from time to time), but I'd get my hands on a
>>>> weightless container first. Unless you are a mage as your primary
>>>> class (tensor's floating disc), buying a weightless is a must.
>>>>
>>>> Back to the original topic: does anyone have answers to my questions
>>>> concerning thieves? Thanks
>>>>
>>>> On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:
>>>>> Hmmm how do you donate to alterian.
>>>>> I am not playing that much to need me to donate, but depending on how
>>>>> long credits last, I guess I could probably bue a couple thousand
>>>>> maybe
>>>>> 3000 every half year or so, it would depend on what I used them for.
>>>>> I would use them initially for skill training, but to be honest
>>>>> depending on how much practices cost I think its 250 bucks, it will be
>>>>> almost impossible to buy credits this way indeffinately.
>>>>> This may mean I will have to level up and not buy that new skill or so
>>>>> till I have enough while using credits for some things when I need
>>>>> them.
>>>>> How does one get gold bar quests I have never got more than a few
>>>>> thousand and I always tend to end up using most of it for things.
>>>>> I have never completed the lost ring quest in vermarken or found the
>>>>> challace for pelam, didd it once forgot what I did.
>>>>>
>>>>>
>>>>>
>>>>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote:
>>>>>> Credits happen by donations to alteraeon most often and sometimes on
>>>>>> special events.
>>>>>>
>>>>>> equ

Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Denny Schwab
>From what I see on the Withdraw skill, at least the thief version, it
only needs another valid target available to let you withdraw.  The
warrior version does require you to be in a group with other players.

I'll have to testit out though to see how it works.  I don't see the
necro as a total lost level though, and probably would have gone that
way even if withdraw doesn't work as I think.

Denny

On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:
> The withdraw skill does (or did not) work as you think. I tried that
> too, with the clay man, but Withdraw only works in groups of other
> players. Unless they have changed this, you just wasted a level.
>
> Stealing is tricky as you need very high dex and charisma. When you
> can get it, fast talking is a must. Just be careful with stealing
> though: when you are caught, they will try to murder you.
>
> On 1/17/17, Denny Schwab <denny.sch...@gmail.com> wrote:
>> On thieves...
>>
>> For Backstab, the little I know is that if you hide you do more damage
>> as you backstab.  Otherwise I believe it is probably mostly
>> skilllevel/hitroll/damroll that make the most difference, but I too
>> would like more info there.
>>
>> I have a character I am playing that is a thief/mage/cleric/necro.  My
>> reason for the necro was to give the ability to create a clay golem if
>> needed, so I could withdraw from battle when necessary.  Not sure how
>> that works yet, since I have not tried it out myself, having just
>> added the Necro class yesterday.
>>
>> A question I would like to add is how the Steal skill works.  I have
>> tried casing all types of NPC characters, but have never found one
>> that says it has items to steal.  What am I doing wrong?  I have no
>> problem shoplifting from most any shopkeeper, but stealing seems to be
>> a different matter.
>>
>> Thanks,
>>
>> Denny
>>
>> On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:
>>> We are getting off topic here, but:
>>>
>>> 1. Gold from sacrificing corpses, quests, once in a while as loot or
>>> steal
>>> it.
>>> 2. You can buy practices with credits (and I have done, and will
>>> probably do this from time to time), but I'd get my hands on a
>>> weightless container first. Unless you are a mage as your primary
>>> class (tensor's floating disc), buying a weightless is a must.
>>>
>>> Back to the original topic: does anyone have answers to my questions
>>> concerning thieves? Thanks
>>>
>>> On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:
>>>> Hmmm how do you donate to alterian.
>>>> I am not playing that much to need me to donate, but depending on how
>>>> long credits last, I guess I could probably bue a couple thousand maybe
>>>> 3000 every half year or so, it would depend on what I used them for.
>>>> I would use them initially for skill training, but to be honest
>>>> depending on how much practices cost I think its 250 bucks, it will be
>>>> almost impossible to buy credits this way indeffinately.
>>>> This may mean I will have to level up and not buy that new skill or so
>>>> till I have enough while using credits for some things when I need
>>>> them.
>>>> How does one get gold bar quests I have never got more than a few
>>>> thousand and I always tend to end up using most of it for things.
>>>> I have never completed the lost ring quest in vermarken or found the
>>>> challace for pelam, didd it once forgot what I did.
>>>>
>>>>
>>>>
>>>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote:
>>>>> Credits happen by donations to alteraeon most often and sometimes on
>>>>> special events.
>>>>>
>>>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate
>>>>> right.
>>>>> On Tue, 17 Jan 2017, Shaun Everiss wrote:
>>>>>
>>>>>> Date: Mon, 16 Jan 2017 23:27:01
>>>>>> From: Shaun Everiss <sm.ever...@gmail.com>
>>>>>> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>>>>> To: Gamers Discussion list <gamers@audyssey.org>
>>>>>> Subject: Re: [Audyssey] Alter Aeon - Thief
>>>>>>
>>>>>> One thing I have wandered and wanted to do is train some stats like
>>>>>> dex and stuff, however I have gone warrior, cleric and then mage I
>>>>>> have not touched the other classes yet.
&g

Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Justin Jones
The withdraw skill does (or did not) work as you think. I tried that
too, with the clay man, but Withdraw only works in groups of other
players. Unless they have changed this, you just wasted a level.

Stealing is tricky as you need very high dex and charisma. When you
can get it, fast talking is a must. Just be careful with stealing
though: when you are caught, they will try to murder you.

On 1/17/17, Denny Schwab <denny.sch...@gmail.com> wrote:
> On thieves...
>
> For Backstab, the little I know is that if you hide you do more damage
> as you backstab.  Otherwise I believe it is probably mostly
> skilllevel/hitroll/damroll that make the most difference, but I too
> would like more info there.
>
> I have a character I am playing that is a thief/mage/cleric/necro.  My
> reason for the necro was to give the ability to create a clay golem if
> needed, so I could withdraw from battle when necessary.  Not sure how
> that works yet, since I have not tried it out myself, having just
> added the Necro class yesterday.
>
> A question I would like to add is how the Steal skill works.  I have
> tried casing all types of NPC characters, but have never found one
> that says it has items to steal.  What am I doing wrong?  I have no
> problem shoplifting from most any shopkeeper, but stealing seems to be
> a different matter.
>
> Thanks,
>
> Denny
>
> On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:
>> We are getting off topic here, but:
>>
>> 1. Gold from sacrificing corpses, quests, once in a while as loot or
>> steal
>> it.
>> 2. You can buy practices with credits (and I have done, and will
>> probably do this from time to time), but I'd get my hands on a
>> weightless container first. Unless you are a mage as your primary
>> class (tensor's floating disc), buying a weightless is a must.
>>
>> Back to the original topic: does anyone have answers to my questions
>> concerning thieves? Thanks
>>
>> On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:
>>> Hmmm how do you donate to alterian.
>>> I am not playing that much to need me to donate, but depending on how
>>> long credits last, I guess I could probably bue a couple thousand maybe
>>> 3000 every half year or so, it would depend on what I used them for.
>>> I would use them initially for skill training, but to be honest
>>> depending on how much practices cost I think its 250 bucks, it will be
>>> almost impossible to buy credits this way indeffinately.
>>> This may mean I will have to level up and not buy that new skill or so
>>> till I have enough while using credits for some things when I need them.
>>> How does one get gold bar quests I have never got more than a few
>>> thousand and I always tend to end up using most of it for things.
>>> I have never completed the lost ring quest in vermarken or found the
>>> challace for pelam, didd it once forgot what I did.
>>>
>>>
>>>
>>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote:
>>>> Credits happen by donations to alteraeon most often and sometimes on
>>>> special events.
>>>>
>>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate
>>>> right.
>>>> On Tue, 17 Jan 2017, Shaun Everiss wrote:
>>>>
>>>>> Date: Mon, 16 Jan 2017 23:27:01
>>>>> From: Shaun Everiss <sm.ever...@gmail.com>
>>>>> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>>>> To: Gamers Discussion list <gamers@audyssey.org>
>>>>> Subject: Re: [Audyssey] Alter Aeon - Thief
>>>>>
>>>>> One thing I have wandered and wanted to do is train some stats like
>>>>> dex and stuff, however I have gone warrior, cleric and then mage I
>>>>> have not touched the other classes yet.
>>>>> I prefur when I can a physical skillset with a few spells chucked in
>>>>> where I can.
>>>>> I have heard you can get credits to buy things, but how does one
>>>>> actually get credits?
>>>>>
>>>>>
>>>>>
>>>>> On 17/01/2017 3:28 p.m., Justin Jones wrote:
>>>>>> Hello all,
>>>>>>
>>>>>> I am going to reset my thief character in Alter Aeon. He is kind of a
>>>>>> mess with pracs placed in things they really ought not to be placed
>>>>>> in. This time around, I want to optimize him as best I can. I am
>>>>>> thinking of focusing on combat/assassination/stealing everyth

Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Denny Schwab
On thieves...

For Backstab, the little I know is that if you hide you do more damage
as you backstab.  Otherwise I believe it is probably mostly
skilllevel/hitroll/damroll that make the most difference, but I too
would like more info there.

I have a character I am playing that is a thief/mage/cleric/necro.  My
reason for the necro was to give the ability to create a clay golem if
needed, so I could withdraw from battle when necessary.  Not sure how
that works yet, since I have not tried it out myself, having just
added the Necro class yesterday.

A question I would like to add is how the Steal skill works.  I have
tried casing all types of NPC characters, but have never found one
that says it has items to steal.  What am I doing wrong?  I have no
problem shoplifting from most any shopkeeper, but stealing seems to be
a different matter.

Thanks,

Denny

On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:
> We are getting off topic here, but:
>
> 1. Gold from sacrificing corpses, quests, once in a while as loot or steal
> it.
> 2. You can buy practices with credits (and I have done, and will
> probably do this from time to time), but I'd get my hands on a
> weightless container first. Unless you are a mage as your primary
> class (tensor's floating disc), buying a weightless is a must.
>
> Back to the original topic: does anyone have answers to my questions
> concerning thieves? Thanks
>
> On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:
>> Hmmm how do you donate to alterian.
>> I am not playing that much to need me to donate, but depending on how
>> long credits last, I guess I could probably bue a couple thousand maybe
>> 3000 every half year or so, it would depend on what I used them for.
>> I would use them initially for skill training, but to be honest
>> depending on how much practices cost I think its 250 bucks, it will be
>> almost impossible to buy credits this way indeffinately.
>> This may mean I will have to level up and not buy that new skill or so
>> till I have enough while using credits for some things when I need them.
>> How does one get gold bar quests I have never got more than a few
>> thousand and I always tend to end up using most of it for things.
>> I have never completed the lost ring quest in vermarken or found the
>> challace for pelam, didd it once forgot what I did.
>>
>>
>>
>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote:
>>> Credits happen by donations to alteraeon most often and sometimes on
>>> special events.
>>>
>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate
>>> right.
>>> On Tue, 17 Jan 2017, Shaun Everiss wrote:
>>>
>>>> Date: Mon, 16 Jan 2017 23:27:01
>>>> From: Shaun Everiss <sm.ever...@gmail.com>
>>>> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>>> To: Gamers Discussion list <gamers@audyssey.org>
>>>> Subject: Re: [Audyssey] Alter Aeon - Thief
>>>>
>>>> One thing I have wandered and wanted to do is train some stats like
>>>> dex and stuff, however I have gone warrior, cleric and then mage I
>>>> have not touched the other classes yet.
>>>> I prefur when I can a physical skillset with a few spells chucked in
>>>> where I can.
>>>> I have heard you can get credits to buy things, but how does one
>>>> actually get credits?
>>>>
>>>>
>>>>
>>>> On 17/01/2017 3:28 p.m., Justin Jones wrote:
>>>>> Hello all,
>>>>>
>>>>> I am going to reset my thief character in Alter Aeon. He is kind of a
>>>>> mess with pracs placed in things they really ought not to be placed
>>>>> in. This time around, I want to optimize him as best I can. I am
>>>>> thinking of focusing on combat/assassination/stealing everything that
>>>>> isn't nailed to the ground. To that end, I have a couple of questions:
>>>>>
>>>>> 1. I am assuming that stat focus for a thief ought to be dexterity and
>>>>> charisma? Obviously, I will want to work on the other stats too, but I
>>>>> am guessing that these are my primary ones for the thief?
>>>>>
>>>>> 2. I am thinking of going thief, mage, warrior, cleric. Any
>>>>> alternative suggestions?
>>>>>
>>>>> 3. Now, for my first point of confusion: what does thief level on gear
>>>>> actually do? I mean, from a mechanics standpoint?
>>>>>
>>>>> 4. The other point that confuses me is what a thief actually needs

Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Justin Jones
We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or steal it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:
> Hmmm how do you donate to alterian.
> I am not playing that much to need me to donate, but depending on how
> long credits last, I guess I could probably bue a couple thousand maybe
> 3000 every half year or so, it would depend on what I used them for.
> I would use them initially for skill training, but to be honest
> depending on how much practices cost I think its 250 bucks, it will be
> almost impossible to buy credits this way indeffinately.
> This may mean I will have to level up and not buy that new skill or so
> till I have enough while using credits for some things when I need them.
> How does one get gold bar quests I have never got more than a few
> thousand and I always tend to end up using most of it for things.
> I have never completed the lost ring quest in vermarken or found the
> challace for pelam, didd it once forgot what I did.
>
>
>
> On 17/01/2017 6:34 p.m., Jude DaShiell wrote:
>> Credits happen by donations to alteraeon most often and sometimes on
>> special events.
>>
>> equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
>> On Tue, 17 Jan 2017, Shaun Everiss wrote:
>>
>>> Date: Mon, 16 Jan 2017 23:27:01
>>> From: Shaun Everiss <sm.ever...@gmail.com>
>>> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>> To: Gamers Discussion list <gamers@audyssey.org>
>>> Subject: Re: [Audyssey] Alter Aeon - Thief
>>>
>>> One thing I have wandered and wanted to do is train some stats like
>>> dex and stuff, however I have gone warrior, cleric and then mage I
>>> have not touched the other classes yet.
>>> I prefur when I can a physical skillset with a few spells chucked in
>>> where I can.
>>> I have heard you can get credits to buy things, but how does one
>>> actually get credits?
>>>
>>>
>>>
>>> On 17/01/2017 3:28 p.m., Justin Jones wrote:
>>>> Hello all,
>>>>
>>>> I am going to reset my thief character in Alter Aeon. He is kind of a
>>>> mess with pracs placed in things they really ought not to be placed
>>>> in. This time around, I want to optimize him as best I can. I am
>>>> thinking of focusing on combat/assassination/stealing everything that
>>>> isn't nailed to the ground. To that end, I have a couple of questions:
>>>>
>>>> 1. I am assuming that stat focus for a thief ought to be dexterity and
>>>> charisma? Obviously, I will want to work on the other stats too, but I
>>>> am guessing that these are my primary ones for the thief?
>>>>
>>>> 2. I am thinking of going thief, mage, warrior, cleric. Any
>>>> alternative suggestions?
>>>>
>>>> 3. Now, for my first point of confusion: what does thief level on gear
>>>> actually do? I mean, from a mechanics standpoint?
>>>>
>>>> 4. The other point that confuses me is what a thief actually needs to
>>>> backstab? I have seen hitroll and I have seen damroll. I am wary of
>>>> some of the players on Alter and am not sure when I am being trolled
>>>> and not. So, I figure I would ask here.
>>>>
>>>> Thanks in advance...
>>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.o

Re: [Audyssey] Alter Aeon - Thief

2017-01-16 Thread Shaun Everiss

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how 
long credits last, I guess I could probably bue a couple thousand maybe 
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest 
depending on how much practices cost I think its 250 bucks, it will be 
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so 
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few 
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the 
challace for pelam, didd it once forgot what I did.




On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-16 Thread Jude DaShiell
Credits happen by donations to alteraeon most often and sometimes on 
special events.


equivalent is $10.00 per 1,000 credits if I have the exchange rate 
right.

On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like dex and 
stuff, however I have gone warrior, cleric and then mage I have not touched 
the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in where I 
can.
I have heard you can get credits to buy things, but how does one actually get 
credits?




On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-16 Thread Shaun Everiss
One thing I have wandered and wanted to do is train some stats like dex 
and stuff, however I have gone warrior, cleric and then mage I have not 
touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in 
where I can.
I have heard you can get credits to buy things, but how does one 
actually get credits?




On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



---
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Re: [Audyssey] alter aeon request

2017-01-14 Thread dark

Hi josh.

I don't think any mud will be like minecraft, since a major reason for 
minecraft is mining different bricks and building things in three dimentions 
with them, rather like lego bricks.


I don't think any mud would have that.

Alteraeon does have some cool crafting though and more is being added, I 
love brewing.

No mining as yet.

if you want a mud with fun mining try clok, though again that's more 
realistic mining where you find ores and smelt them like minecraft.
Alteraeon is great for all the other reasons though, oh and yes, mushZ is 
being updated, I think the last update was in december.


All the best,

Dark. 



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Re: [Audyssey] Alter Aeon Cleric Expansion

2017-01-02 Thread dark
Ah, that sounds like a cool idea for new players, though probably not worth 
me wandering right the way back across Arcais, Cordan and Slo just to see it 
with my druid character,(especially since I have gust of wind perfect).


All the best,
Dark. 



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Re: [Audyssey] Alter Aeon Cleric Expansion

2017-01-02 Thread Dennis Towne
Dark,

As far as I know, there's no new quests for these; they're the areas
before you get to the encampment, right at the very beginning.  The
goal is to teach new players how to use the starting spells and skills
for each class, so each area has different stuff in it to make that
work.  Most people should be able to work through them in a few
minutes, and then it's the same for everyone.

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Jan 1, 2017 at 2:15 PM, dark  wrote:
> Hi Dentin.
>
> Great news about the updattes, I'll say primary clerric was a hard class to
> play so I'm glad for the updates, albeit I'm loving being a druid right now.
>
> Can I head back to slo and get the new quests? or would I need to restart
> with a new charcter, I'd be interested to see what a druid specific class
> area would be like, even if I'd be getting no xp for actual kills.
> I know I could create a second character just to see the new stuff, but I
> don't really have time or inclination to play two chars.
>
> if not, fair enough, I'm looking forward to trying the stone knapping skill
> which I've seen in the help, and I'll certainly givew leach life a go.
>
> 've really loved the christmas events this time, and they've absolutely
> helped me with lots of advancement, so more events in a couple of weeks
> would be lovely.
>
> All the best,
>
> Dark.

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Re: [Audyssey] Alter Aeon Cleric Expansion

2017-01-01 Thread dark

Hi Dentin.

Great news about the updattes, I'll say primary clerric was a hard class to 
play so I'm glad for the updates, albeit I'm loving being a druid right now.


Can I head back to slo and get the new quests? or would I need to restart 
with a new charcter, I'd be interested to see what a druid specific class 
area would be like, even if I'd be getting no xp for actual kills.
I know I could create a second character just to see the new stuff, but I 
don't really have time or inclination to play two chars.


if not, fair enough, I'm looking forward to trying the stone knapping skill 
which I've seen in the help, and I'll certainly givew leach life a go.


've really loved the christmas events this time, and they've absolutely 
helped me with lots of advancement, so more events in a couple of weeks 
would be lovely.


All the best,

Dark.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Sunday, January 01, 2017 5:42 PM
Subject: [Audyssey] Alter Aeon Cleric Expansion



The new year brings changes, and this year we've been working
on a massive set of updates to the cleric class.  The biggest
changes include:

- Add new 'vigor', 'fortitude' and 'expiation' spells to the
'divine aid' spellgroup.

- Add new 'divine conjuration' spellgroup, with new spells
'radiant orb', 'miraculous vestment' and 'mystic projectile'.

- Add a 'consecrate armor' skill, which serves as a high quality
enchant usable at low and high levels.

- Add new 'condemnation', 'fatigue', 'exhaustion', 'clasp of
corruption', and 'death and decay' spells to the 'divine might'
spellgroup.

- Add new 'divine agent' skill group, with new skills 'petition
incarnate', 'petition aspect', and 'celestial audience'.

- Add new 'remorse' alignment-based cleric curse.

- Add new 'brew unguent' skill, and new unguent-only spells
'devil ill', 'angel ravage', and 'undead scourge'.


There's also a few non-cleric updates:

- Custom newbie areas for mage, thief, and druid classes, with
warrior coming soon.

- A new 'stone knapping' skill for making stone tools.

- A new druid skill, 'leech life'.

- Two new necromancer spells, 'bone tool' and 'bloodbond'.


On top of this, Alter Aeon's 22nd anniversary is coming up in
two weeks!  We plan to have a handful of events, and will be
booting up a copy of the 1995 version of Alter Aeon for people
to explore and remember the 'good old days'.

Lastly, I'd like to personally thank everyone from this mailing list
that's played and helped us make Alter Aeon awesome over the
years.  The community makes the game, and this group is an
outstanding community.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] alter-aeon gravekeeper's quest

2016-12-16 Thread Keith S
this is actually used to get an item in the building you found the blank 
papyrus and the lucky coin in 

Keith
  - Original Message - 
  From: Jude DaShiell 
  To: Gamers Discussion list 
  Sent: Friday, December 16, 2016 5:20 AM
  Subject: Re: [Audyssey] alter-aeon gravekeeper's quest


  Thanks, I got that done.  My guess is this will be useful for writing 
  scrolls.

  On Fri, 16 Dec 2016, Keith S wrote:

  > Date: Fri, 16 Dec 2016 01:56:51
  > From: Keith S <ks.steinbac...@gmail.com>
  > Reply-To: Gamers Discussion list <gamers@audyssey.org>
  > To: Gamers Discussion list <gamers@audyssey.org>
  > Subject: Re: [Audyssey] alter-aeon gravekeeper's quest
  > 
  > for the pen, type use unicorn pen.
  >
  > it will fill the pen with the unicorn blood and then you need the blank 
papyrus from the building you found the 2 wights and the necromancer on the 1st 
level.
  >
  > Keith
  >  - Original Message -
  >  From: Jude DaShiell
  >  To: gamers@audyssey.org
  >  Sent: Wednesday, December 14, 2016 9:50 PM
  >  Subject: [Audyssey] alter-aeon gravekeeper's quest
  >
  >
  >  A very interesting quest!  I got into the small graveyard down on level 4
  >  of mendeliuses cave and found out I needed to have killed the archmage and
  >  taken his key to get the door open since I can't pick the lock and the
  >  keyhole is shaped like a skull.  I have to either group with other players
  >  and take him on that way or have to build up stats enough to do the job
  >  myself, not there  yet.
  >  I've gone up through the recommended levels ladder and am working on first
  >  level for necromancer 1.9 million experience for that level and think I
  >  have about 14,000 of those points.  All of that is as it is.  Something I
  >  found has me puzzled though.  I got a pen from the silver palace as in
  >  fountain pen and from the biomancer's lab I got a phial of unicorn blood
  >  which is supposed to be useful for a variety of things.  I don't know how
  >  to fill the pen.  I tried use phial pen and that had no effect.  I also
  >  don't know what if any context unicorn blood has for use in this
  >  particular quest.   I got past the secret room with the censer and found a
  >  dark coin in that room  which is to pay for a ferry ride later in the
  >  quest.  I didn't find the coin after burning the incense in the censer and
  >  the appearance of the demon but did find it by searching the room before I
  >  used the bag on the censer.  I think the incense once burned makes the
  >  coin disappear.  The dark priestess was another character I only managed
  >  to kill using a demonic potion my character isn't built up enough to do it
  >  by means of magic or fighting skills yet either.
  >
  >
  >
  >  --
  >
  >
  >  ---
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  >

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Re: [Audyssey] alter-aeon gravekeeper's quest

2016-12-16 Thread Jude DaShiell
Thanks, I got that done.  My guess is this will be useful for writing 
scrolls.


On Fri, 16 Dec 2016, Keith S wrote:


Date: Fri, 16 Dec 2016 01:56:51
From: Keith S <ks.steinbac...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alter-aeon gravekeeper's quest

for the pen, type use unicorn pen.

it will fill the pen with the unicorn blood and then you need the blank papyrus 
from the building you found the 2 wights and the necromancer on the 1st level.

Keith
 - Original Message -
 From: Jude DaShiell
 To: gamers@audyssey.org
 Sent: Wednesday, December 14, 2016 9:50 PM
 Subject: [Audyssey] alter-aeon gravekeeper's quest


 A very interesting quest!  I got into the small graveyard down on level 4
 of mendeliuses cave and found out I needed to have killed the archmage and
 taken his key to get the door open since I can't pick the lock and the
 keyhole is shaped like a skull.  I have to either group with other players
 and take him on that way or have to build up stats enough to do the job
 myself, not there  yet.
 I've gone up through the recommended levels ladder and am working on first
 level for necromancer 1.9 million experience for that level and think I
 have about 14,000 of those points.  All of that is as it is.  Something I
 found has me puzzled though.  I got a pen from the silver palace as in
 fountain pen and from the biomancer's lab I got a phial of unicorn blood
 which is supposed to be useful for a variety of things.  I don't know how
 to fill the pen.  I tried use phial pen and that had no effect.  I also
 don't know what if any context unicorn blood has for use in this
 particular quest.   I got past the secret room with the censer and found a
 dark coin in that room  which is to pay for a ferry ride later in the
 quest.  I didn't find the coin after burning the incense in the censer and
 the appearance of the demon but did find it by searching the room before I
 used the bag on the censer.  I think the incense once burned makes the
 coin disappear.  The dark priestess was another character I only managed
 to kill using a demonic potion my character isn't built up enough to do it
 by means of magic or fighting skills yet either.



 --


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Re: [Audyssey] alter-aeon gravekeeper's quest

2016-12-15 Thread Keith S
for the pen, type use unicorn pen.

it will fill the pen with the unicorn blood and then you need the blank papyrus 
from the building you found the 2 wights and the necromancer on the 1st level.

Keith
  - Original Message - 
  From: Jude DaShiell 
  To: gamers@audyssey.org 
  Sent: Wednesday, December 14, 2016 9:50 PM
  Subject: [Audyssey] alter-aeon gravekeeper's quest


  A very interesting quest!  I got into the small graveyard down on level 4 
  of mendeliuses cave and found out I needed to have killed the archmage and 
  taken his key to get the door open since I can't pick the lock and the 
  keyhole is shaped like a skull.  I have to either group with other players 
  and take him on that way or have to build up stats enough to do the job 
  myself, not there  yet.
  I've gone up through the recommended levels ladder and am working on first 
  level for necromancer 1.9 million experience for that level and think I 
  have about 14,000 of those points.  All of that is as it is.  Something I 
  found has me puzzled though.  I got a pen from the silver palace as in 
  fountain pen and from the biomancer's lab I got a phial of unicorn blood 
  which is supposed to be useful for a variety of things.  I don't know how 
  to fill the pen.  I tried use phial pen and that had no effect.  I also 
  don't know what if any context unicorn blood has for use in this 
  particular quest.   I got past the secret room with the censer and found a 
  dark coin in that room  which is to pay for a ferry ride later in the 
  quest.  I didn't find the coin after burning the incense in the censer and 
  the appearance of the demon but did find it by searching the room before I 
  used the bag on the censer.  I think the incense once burned makes the 
  coin disappear.  The dark priestess was another character I only managed 
  to kill using a demonic potion my character isn't built up enough to do it 
  by means of magic or fighting skills yet either.



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Re: [Audyssey] Alter Aeon Summer Solstice Event

2016-06-12 Thread dark
Again, I'll probably miss the high level stuff for the same reason, though 
as I said I've had to forstall my alter playing a little for now too.


All the best,

Dark.
- Original Message - 
From: "Devin Prater" <r.d.t.pra...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 8:03 PM
Subject: Re: [Audyssey] Alter Aeon Summer Solstice Event


Awww, I probably won't get to the high level in time, lol. I'm just level 
19 Druid at the moment.


On 6/12/2016 10:05 AM, Dennis Towne wrote:

Our yearly summer solstice event has started, and will run through
June 22.  This is a high level, three part event, with act 1 running
now, act 2 starting in a few days, and act 3 starting on June 20.

The theme of this year's event is 'Ice from the skies', as an icy
planetoid is on a collision course with the world of Alter Aeon!  Can
the players find and assemble the needed lost magics to avert
disaster?

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon Summer Solstice Event

2016-06-12 Thread Devin Prater
Awww, I probably won't get to the high level in time, lol. I'm just 
level 19 Druid at the moment.


On 6/12/2016 10:05 AM, Dennis Towne wrote:

Our yearly summer solstice event has started, and will run through
June 22.  This is a high level, three part event, with act 1 running
now, act 2 starting in a few days, and act 3 starting on June 20.

The theme of this year's event is 'Ice from the skies', as an icy
planetoid is on a collision course with the world of Alter Aeon!  Can
the players find and assemble the needed lost magics to avert
disaster?

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon Necromancer Update

2016-05-14 Thread Travis Siegel

Why do you need to boot up windows to go play a mud on a mac?
I've never had to do that.  You can use the telnet client in mac (after 
you runt erminal) or you can run any number of terminal clients, (muddle, 
tintin, lintin, clio and others.  If I can get the bugs out of it, my 
hacked muddle client I have decided to call muddy can even use the mud 
sound protocol, so you can have the entire sound experience on oses that 
aren't windows.

so, pick a client, and dive in, no  windows required.

On Sat, 14 May 2016, Devin Prater wrote:


Ah man, now I?ll have to open VMware fusion, start up Windows XP? Ah well, 
AlterAeon is worth it. Okay, here I come. Prepare yourself world, fore here 
enters Uair from a reality beyond. Here I come, to another level of the Tower, 
so I do.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com




On May 14, 2016, at 9:50 AM, Dennis Towne  wrote:

It's taken forever, but the level 37 necromancer release is finally
out.  We've got improvements to minions, utility spells, and more!

Add level 8 obscure spell 'strawman'.
Add level 16 obscure necromancer skill 'harvest bone'.
Add level 21 necromancer spell 'spectral ward'.
Add level 24 necromancer spell 'skeletal knight'.
Add level 26 necromancer skill 'summon demon teeth'.
Add level 28 necromancer spell 'skeletal lich'.
Add level 30 necromancer skill 'blood bottling'.
Add level 37 necromancer spell 'field of the grasping dead'.
Add level 37 necromancer spell 'mend bones'.

We also have updates from the last couple of months to talk about:

- Lots of brag, show, list search, sound hooks, and other
accessibility improvements.

- Eight new areas since february, including areas on sloe and kordan.

- Other class improvements, including warrior and druid skill
improvements, the new mage 'mana shield' spell, 'evasion' for thieves,
and two high level enchanting skills.

Lastly, the Mush-Z developers have released a new update.  Make sure
to thank the volunteers who work on it for their effort.

Stop by and take a look!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon Necromancer Update

2016-05-14 Thread Devin Prater
Ah man, now I’ll have to open VMware fusion, start up Windows XP… Ah well, 
AlterAeon is worth it. Okay, here I come. Prepare yourself world, fore here 
enters Uair from a reality beyond. Here I come, to another level of the Tower, 
so I do.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On May 14, 2016, at 9:50 AM, Dennis Towne  wrote:
> 
> It's taken forever, but the level 37 necromancer release is finally
> out.  We've got improvements to minions, utility spells, and more!
> 
> Add level 8 obscure spell 'strawman'.
> Add level 16 obscure necromancer skill 'harvest bone'.
> Add level 21 necromancer spell 'spectral ward'.
> Add level 24 necromancer spell 'skeletal knight'.
> Add level 26 necromancer skill 'summon demon teeth'.
> Add level 28 necromancer spell 'skeletal lich'.
> Add level 30 necromancer skill 'blood bottling'.
> Add level 37 necromancer spell 'field of the grasping dead'.
> Add level 37 necromancer spell 'mend bones'.
> 
> We also have updates from the last couple of months to talk about:
> 
> - Lots of brag, show, list search, sound hooks, and other
> accessibility improvements.
> 
> - Eight new areas since february, including areas on sloe and kordan.
> 
> - Other class improvements, including warrior and druid skill
> improvements, the new mage 'mana shield' spell, 'evasion' for thieves,
> and two high level enchanting skills.
> 
> Lastly, the Mush-Z developers have released a new update.  Make sure
> to thank the volunteers who work on it for their effort.
> 
> Stop by and take a look!
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
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Re: [Audyssey] alter-aeon

2016-01-24 Thread Justin Jones
Appologies for the late reply, but before I answered this question, I
wanted to give it careful consideration. As I said before, Alter is a
good game and I would love to see it become a great game.

1. Warriors. As they stand, this class is almost as broken as the
Thief. Some of the existing issues with Warriors include: more stat
dependencies than are necessary*, equipment issues and entirely too
many skills. Honestly, the class really ought to be split into two,
possibly three, separate classes (though I understand that this is
highly unlikely to happen any time soon).

2. Thieves. The issues I have with thieves include entirely too many
stat dependencies*, too many skills, and as with warriors, poor
equipment choices. As with the Warrior, the Thief really ought to be
split into two, possibly three, classes (though I understand that this
is highly unlikely to happen any time soon).

3. Equipment. I have no issue with randomly generated loot (I am a
Diablo II fan), but the equipment generation methodology is a bit
wonky. For instance, if I have my Warrior (Ohthere) murder a mob and
it drops a piece of equipment specific to warriors, the randomly
generated properties ought to lean more favorably toward the
warrior-specific enhancements. This is not to say that other qualities
that support other classes should not be included, but that they ought
to be, at best, secondary to those random properties chosen for the
Warrior (or whatever class any particular piece of equipment is
designed for).

4. Warrior Equipment. This is a point that deserves a separate
explanation in that most Warrior equipment (all that I have seen) is
not very good. Most of the warrior-specific equipment I have seen does
not provide enough damage output, but most tellingly, does not provide
enough Armor Class. I would think that a class dedicated to melee
ought to have much more defense than it currently does (barring tanks,
of course). With spellcasters, equipment is fairly straight-forward: a
player either searches for caster level increases with additional
boosts to stats/mana/mana regeneration, or creates a mana regeneration
set.

5. Alignment. Alignment plays too significant a role in Alter Aeon,
and while I might not normally be concerned with this, it is the way
in which players must attain their alignment goal that I find to be
broken. In every other role-playing game I have ever played (be it
pen-and-paper or electronic) alignment is completely up to the player
and the choices they make. Alter Aeon is the only role-playing game I
have ever seen where the game can force you away from your chosen
alignment. Again, this would not trouble me over much, except that
there is entirely too many pieces of alignment-dependent equipment in
the game. I would suggest that either most of the equipment have its
alignment requirements removed or that alignment be made a
player-controlled choice, i.e. no alignment offsets.

6. Leveling. You have seen this before, but this bears repeating:
timers need to go away as they serve no purpose other than an extra
burden on players. I would even go so far as to suggest that level
timers are a form of punishment directed at those players who are
willing to put in the time and energy to level their characters.

7. There are a fair number of other points that ought to be addressed,
but this email is already rather lengthy.

*What I mean by this is that the spellcasting classes each have two
stat dependencies: a primary and a secondary, e.g. a Cleric uses
Wisdom and Charisma as their primary and secondary stats,
respectively. The Warrior and the Thief use, from what I have been
able to tell, at least three stats: Strength, Dexterity and
Constitution for the Warrior and Strength, Dexterity and Charisma for
the Thief. If it were me, I would change the stat dependencies for
Warrior to Strength and Constitution and Dexterity and Charisma for
Thieves.

On 12/2/15, Dennis Towne  wrote:
> Justin, if you had a day of Dentin time, what things would you have
> him look at and in what order?
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
>
> On Tue, Dec 1, 2015 at 2:37 PM, Justin Jones  wrote:
>> Jeremy,
>>
>> I think I would be a bit less critical if Alter Aeon had been around
>> for only a few years, but since it has been in operation for two
>> decades, I do not feel the need to be overly sympathetic. If I could
>> play the commercial MMORPG games, I would be doing that rather than
>> playing Alter Aeon. Unfortunately, as a blind gamer, I am heavily
>> restricted with my options (a situation that aggravates me to no end).
>>
>> I will concede that Alter is definitely a step above other muds. I
>> have investigated others and they are either not well supported,
>> extremely PVP heavy or have a strong RP requirement. None of those
>> options particularly appeal to my sensabilities. Also, up until I
>> started playing Alter Aeon, I was not very well connected to 

Re: [Audyssey] alter-aeon

2016-01-15 Thread Dennis Towne
Justin, if you had a day of Dentin time, what things would you have
him look at and in what order?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Dec 1, 2015 at 2:37 PM, Justin Jones  wrote:
> Jeremy,
>
> I think I would be a bit less critical if Alter Aeon had been around
> for only a few years, but since it has been in operation for two
> decades, I do not feel the need to be overly sympathetic. If I could
> play the commercial MMORPG games, I would be doing that rather than
> playing Alter Aeon. Unfortunately, as a blind gamer, I am heavily
> restricted with my options (a situation that aggravates me to no end).
>
> I will concede that Alter is definitely a step above other muds. I
> have investigated others and they are either not well supported,
> extremely PVP heavy or have a strong RP requirement. None of those
> options particularly appeal to my sensabilities. Also, up until I
> started playing Alter Aeon, I was not very well connected to the blind
> community. Thanks to Alter, I have plenty of blind friends now (though
> the vast majority of my friends remain sighted).
>
> The best way to explain my harsh criticism of Alter Aeon is I
> recognize the potential it has from transforming from a merely good
> game (which it is) to a great game. It is, perhaps, a quirk of mine
> that my harshest criticisms go toward the things that I recognize
> potential in.
>
> As for your points, we are going to have to agree to disagree and
> leave it at that. Perhaps you might be willing to provide some
> guidance on Alter for me. I am, at the very least, willing to learn
> and improve. Then, perhaps, I might be willing to rethink my position
> on the various issues I have commented on.
>
> My main on Alter Aeon is Morathi, with my three primary alts being
> Sheoldred, Ohthere and Corallyon.
>
>
>
> On 12/1/15, Jeremy Brown  wrote:
>> Justin,
>>
>> Everyone is entitled to their opinions.  I'll address some of my own
>> responses to yours below.  Sometimes, it's a matter of your play style
>> or your expectations.  Coming from a long term roleplaying game
>> background like Dark, a mud is never going to live up to my own
>> personal standards of what i'd like from this style of game; but that
>> said, I feel that alter does better than a lot of muds I've tried.
>>
>> I'm going to quote and respond below:
>>
>>  Jeremy, I get that Alter is staffed by volunteers and that Dentin and
>>  Shadowfax have real-life issues to deal with. I get it, I really do,
>>  but some of the recent changes/skill additions have been
>>  mind-bogglingly awful.
>>
>> (Jeremy: A lot of awful is very subjective.  One change that has
>> angered a lot of people is the charisma changes for clerics.  It has
>> made charisma an important stat for now five classes.  However,
>> because charisma was everyone's dump stat, it has caused issues.  The
>> ability to swap stats has alleviated some of this problem, and some
>> other issues with other awful changes are answered in similar ways.  I
>> wouldn't want to pay for a stat swap either if I could help it, so I
>> sympathize with those who don't see that as an option, but saying
>> this change is awful because there's no recourse just because you
>> don't like the recourse is probably not the way to procede.)
>>
>>
>>
>>  Take, for instance, the change where lightcatchers will now have a
>>  chance to break when they are used. Why? Why has Dentin felt the need
>>  to make this adjustment? There is no call to do this? On the other
>>  hand,
>>
>> (Jeremy:  I disagree.  Druid is the youngest class in terms of
>> development, and this is part of limiting the class' power and making
>> it more in line with other powers and abilities on the game.  Light
>> catchers and spell staves make druids one of the most dangerous
>> classes, and causing these abilities to possibly have other
>> repercussions helps to limit that power.  To build new staves or sun
>> catchers takes gold a limited resource, mana and time that the
>> character might have used elsewhere.  It makes sense.  Necromancers
>> run into this problem when soul stones are sucked down  to the
>> underworld with a summoning etc.)
>>
>>
>> Warriors and Thieves need some serious overhauling as there are
>>  entirely too many stat dependencies,
>>
>> (Warrior and thief require at most four stats like any other class.
>> Primarily either strength or dexterity, constitution and charisma.  If
>> a thief is to be successful intelligence is important, but since any
>> sane person will want spells, intelligence will be one of the stats
>> being trained fourth, fifth, or sixth anyway.  I don't get this
>> particular argument, but i'll attribute it to play style.)
>>
>>
>>
>> but most of all, the equipment
>>  selection is not terribly strong?
>>
>> (When I first started playing, a super powerful warrior could hit
>> 40/40 and was limited to hitting.  Now, a super powerful warrior can
>> expect to 

Re: [Audyssey] Alter Aeon Holiday Imps

2016-01-01 Thread Keith S
thank the lord


  - Original Message - 
  From: Dennis Towne 
  To: Gamers Discussion list 
  Sent: Friday, January 01, 2016 12:22 PM
  Subject: [Audyssey] Alter Aeon Holiday Imps


  It took some effort, but we finally tracked down why the holiday imps
  were overspawning.  If you were having reader spam issues with them,
  it should be straightened out in the next 15-20 minutes as they
  despawn.

  -dentin

  Alter Aeon MUD
  http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon December Bash

2015-12-17 Thread Allison Passino
Woohoo! Can't wait for the actual event! And of course the advent
gifts are awesome! :D

On 12/15/15, Danielle Ledet <singingmywa...@gmail.com> wrote:
> Thanks for the link.
>
> On 12/9/15, john <jpcarnemo...@gmail.com> wrote:
>> It would appear I was wrong. I had sandstorm guessed as the 37 druid
>> skill.
>>
>> --
>> From: "Dennis Towne" <s...@xirr.com>
>> Sent: Tuesday, December 08, 2015 23:26
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] Alter Aeon December Bash
>>
>> The first and second batches of December skill and spell updates are
>> in!  The first batch, which was added a few days ago, contained scroll
>> scribing and greater fire elementals for mages.  This set of updates
>> includes two new druid salves, thorn armor, a new high level attack
>> spell, and the obscure 'call yeti' skill.  The next round of changes
>> should be in a few days, and should open level 37 to the public.  See
>> you there!
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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>
>
> --
> Danielle
>
> Email: singingmywa...@gmail.com
>
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Re: [Audyssey] Alter Aeon December Bash

2015-12-15 Thread Danielle Ledet
Thanks for the link.

On 12/9/15, john <jpcarnemo...@gmail.com> wrote:
> It would appear I was wrong. I had sandstorm guessed as the 37 druid skill.
>
> --
> From: "Dennis Towne" <s...@xirr.com>
> Sent: Tuesday, December 08, 2015 23:26
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Alter Aeon December Bash
>
> The first and second batches of December skill and spell updates are
> in!  The first batch, which was added a few days ago, contained scroll
> scribing and greater fire elementals for mages.  This set of updates
> includes two new druid salves, thorn armor, a new high level attack
> spell, and the obscure 'call yeti' skill.  The next round of changes
> should be in a few days, and should open level 37 to the public.  See
> you there!
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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Re: [Audyssey] Alter Aeon December Bash

2015-12-09 Thread john
It would appear I was wrong. I had sandstorm guessed as the 37 druid skill.

--
From: "Dennis Towne" <s...@xirr.com>
Sent: Tuesday, December 08, 2015 23:26
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon December Bash

The first and second batches of December skill and spell updates are
in!  The first batch, which was added a few days ago, contained scroll
scribing and greater fire elementals for mages.  This set of updates
includes two new druid salves, thorn armor, a new high level attack
spell, and the obscure 'call yeti' skill.  The next round of changes
should be in a few days, and should open level 37 to the public.  See
you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon December Bash

2015-12-08 Thread Dennis Towne
The first and second batches of December skill and spell updates are
in!  The first batch, which was added a few days ago, contained scroll
scribing and greater fire elementals for mages.  This set of updates
includes two new druid salves, thorn armor, a new high level attack
spell, and the obscure 'call yeti' skill.  The next round of changes
should be in a few days, and should open level 37 to the public.  See
you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon December Bash

2015-12-03 Thread Ron hopkins
Hello.  This is Ron.  Could someone please send me the link to the mush 
client for alter adon please?


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Re: [Audyssey] Alter Aeon December Bash

2015-12-03 Thread dark

http://www.mush-z.org/

Hth.

Dark.
- Original Message - 
From: "Ron hopkins" <ard...@samobile.net>

To: <gamers@audyssey.org>
Sent: Thursday, December 03, 2015 12:54 PM
Subject: Re: [Audyssey] Alter Aeon December Bash


Hello.  This is Ron.  Could someone please send me the link to the mush 
client for alter adon please?


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Re: [Audyssey] Alter Aeon December Bash

2015-12-03 Thread Jesse Gaona
Hi, I recently logged back on to AltarAeon using Mush-Z, but I'm running an old 
version of the client. How do I update the client? Thanks.

Sent from my jPhone 6 plus 

> On Dec 3, 2015, at 7:08 AM, john <jpcarnemo...@gmail.com> wrote:
> 
> www.mush-z.com
> 
> --
> From: "Ron hopkins" <ard...@samobile.net>
> Sent: Thursday, December 03, 2015 7:54
> To: <gamers@audyssey.org>
> Subject: Re: [Audyssey] Alter Aeon December Bash
> 
> Hello.  This is Ron.  Could someone please send me the link to the mush
> client for alter adon please?
> 
> ---
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Re: [Audyssey] Alter Aeon December Bash

2015-12-03 Thread john
www.mush-z.com

--
From: "Ron hopkins" <ard...@samobile.net>
Sent: Thursday, December 03, 2015 7:54
To: <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon December Bash

Hello.  This is Ron.  Could someone please send me the link to the mush
client for alter adon please?

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Re: [Audyssey] Alter Aeon December Bash

2015-12-03 Thread dark

Hi.

There is an updater program, you should find it in the mushZ menu. Just run 
that and it'll update the client for you.
If you have a version that's too old to do that (like about two years old), 
just download the setup from the mushZ page and reinstall.


hth.

Beware the grue!

Dark.
- Original Message - 
From: "Jesse Gaona" <jesse.gaon...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 03, 2015 2:30 PM
Subject: Re: [Audyssey] Alter Aeon December Bash


Hi, I recently logged back on to AltarAeon using Mush-Z, but I'm running 
an old version of the client. How do I update the client? Thanks.


Sent from my jPhone 6 plus


On Dec 3, 2015, at 7:08 AM, john <jpcarnemo...@gmail.com> wrote:

www.mush-z.com

--
From: "Ron hopkins" <ard...@samobile.net>
Sent: Thursday, December 03, 2015 7:54
To: <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon December Bash

Hello.  This is Ron.  Could someone please send me the link to the mush
client for alter adon please?

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Re: [Audyssey] Alter Aeon December Bash

2015-12-03 Thread Jesse Gaona
Thank you. I'll do that.

Sent from my jPhone 6 plus 

> On Dec 3, 2015, at 9:17 AM, dark <d...@xgam.org> wrote:
> 
> Hi.
> 
> There is an updater program, you should find it in the mushZ menu. Just run 
> that and it'll update the client for you.
> If you have a version that's too old to do that (like about two years old), 
> just download the setup from the mushZ page and reinstall.
> 
> hth.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Jesse Gaona" <jesse.gaon...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, December 03, 2015 2:30 PM
> Subject: Re: [Audyssey] Alter Aeon December Bash
> 
> 
>> Hi, I recently logged back on to AltarAeon using Mush-Z, but I'm running an 
>> old version of the client. How do I update the client? Thanks.
>> 
>> Sent from my jPhone 6 plus
>> 
>>> On Dec 3, 2015, at 7:08 AM, john <jpcarnemo...@gmail.com> wrote:
>>> 
>>> www.mush-z.com
>>> 
>>> ----------
>>> From: "Ron hopkins" <ard...@samobile.net>
>>> Sent: Thursday, December 03, 2015 7:54
>>> To: <gamers@audyssey.org>
>>> Subject: Re: [Audyssey] Alter Aeon December Bash
>>> 
>>> Hello.  This is Ron.  Could someone please send me the link to the mush
>>> client for alter adon please?
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
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>>> 
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>> 
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>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
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> 
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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread dark
Ah yes, access is great in Sryth,k though I was rather putoff by the fact 
that the gm kept selling those bloody weapons thaat took adventurer tocans 
to buy, and then sticking in areas that were impossible without them making 
the game a pay to complete which I didn't like, albeit that was a while 
back.
Still, it was a change from when the game used to be free back in 2004 or 
even in 2006 when subscriptions first came in and the game played far more 
like a twenty thousand page gamebook.


Beware the grue!

DArk.
- Original Message - 
From: "Grace" <ar...@hailmail.net>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2015 12:08 PM
Subject: Re: [Audyssey] Alter-Aeon




Hi Dar,
It's Sryth which although it isn't a Mud has some fantastic tools for 
navigating which were created as far as I have been lead to believe from 
dialogues between the Game Master and players.

Grace


On 2/12/2015 8:01 PM, dark wrote:

Hi Grace.

What is this other game you speak of? I'm interested to know, sinse I 
thought I knew most muds with access fixes, aardwolf, materiamagica, 
discworld etc, but I don't recognize that one. or is it a web based game 
like Sryth?


Beware the grue!

Dark.
- Original Message - From: "Grace" <ar...@hailmail.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2015 11:04 AM
Subject: Re: [Audyssey] Alter-Aeon


I used to really like being able to get a lot of experience carving on 
equipment or just random things I found around the game. It was good to 
be able to go down to the troll caves and pick up heaps of human heads, 
drag them back to a location, and carve on them while having 
conversations with my clan mates or just other Alter players in general. 
I find that myself and others are a lot less social now that carving 
items isn't really worth doing experience wise. I cannot participate in 
conversations while navigating around the world or keeping track of what 
is going on in battles.


The other issue I have mentioned previously is being completely lost 
once transitioning to the mainland. I have recently gone back to playing 
another role playing game with a big world and lots of quests that does 
a few things to make navigation easier. The first tool that is available 
is a list of all unfinished quests and their location. Alter does have a 
list of quests but figuring out where they are on the mainland can be 
quite difficult. The next tool that we have access to is a reference to 
how to get to any important realm, town, or large city. This has a 
further benefit of assisting me to understand how the world is laid out 
as well as the obvious one of knowing where locations are on a day to 
day basis. The final thing that has been done is to make all dungeons on 
a grid using only the four cardinal directions. This is really useful 
because it allows people to make maps using Excel spreadsheets. As far 
as I know, maps can be made in MushZ however, there is no way to 
actually explore these maps like you can in Excel.
I think having a list of quests and where to access them, a list of fame 
mobs and where you access them, and directions to places in the Alter 
Aeon world would be incredibly useful! After all, just because you know 
where a quest or mob is doesn't mean you have the strategies to complete 
or beat it.Maybe these resources exist and I just don't know about them 
and if this is the case I apologize. As for asking other players for 
help, I find most people hoard information and only really want to help 
out those in their clan.


I think that Alter is a lot of fun and there is a lot to do and 
discover. Unfortunately due to the player/clan culture as well as not 
having the resources available to find quests, important mobs, and 
locations people who have trouble understanding and retaining spacial 
information are missing out.


Kind regards,

Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <atreides...@gmail.com> 
wrote:

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be. One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd b

Re: [Audyssey] alter-aeon

2015-12-02 Thread Justin Jones
Jeremy,

I think I would be a bit less critical if Alter Aeon had been around
for only a few years, but since it has been in operation for two
decades, I do not feel the need to be overly sympathetic. If I could
play the commercial MMORPG games, I would be doing that rather than
playing Alter Aeon. Unfortunately, as a blind gamer, I am heavily
restricted with my options (a situation that aggravates me to no end).

I will concede that Alter is definitely a step above other muds. I
have investigated others and they are either not well supported,
extremely PVP heavy or have a strong RP requirement. None of those
options particularly appeal to my sensabilities. Also, up until I
started playing Alter Aeon, I was not very well connected to the blind
community. Thanks to Alter, I have plenty of blind friends now (though
the vast majority of my friends remain sighted).

The best way to explain my harsh criticism of Alter Aeon is I
recognize the potential it has from transforming from a merely good
game (which it is) to a great game. It is, perhaps, a quirk of mine
that my harshest criticisms go toward the things that I recognize
potential in.

As for your points, we are going to have to agree to disagree and
leave it at that. Perhaps you might be willing to provide some
guidance on Alter for me. I am, at the very least, willing to learn
and improve. Then, perhaps, I might be willing to rethink my position
on the various issues I have commented on.

My main on Alter Aeon is Morathi, with my three primary alts being
Sheoldred, Ohthere and Corallyon.



On 12/1/15, Jeremy Brown  wrote:
> Justin,
>
> Everyone is entitled to their opinions.  I'll address some of my own
> responses to yours below.  Sometimes, it's a matter of your play style
> or your expectations.  Coming from a long term roleplaying game
> background like Dark, a mud is never going to live up to my own
> personal standards of what i'd like from this style of game; but that
> said, I feel that alter does better than a lot of muds I've tried.
>
> I'm going to quote and respond below:
>
>  Jeremy, I get that Alter is staffed by volunteers and that Dentin and
>  Shadowfax have real-life issues to deal with. I get it, I really do,
>  but some of the recent changes/skill additions have been
>  mind-bogglingly awful.
>
> (Jeremy: A lot of awful is very subjective.  One change that has
> angered a lot of people is the charisma changes for clerics.  It has
> made charisma an important stat for now five classes.  However,
> because charisma was everyone's dump stat, it has caused issues.  The
> ability to swap stats has alleviated some of this problem, and some
> other issues with other awful changes are answered in similar ways.  I
> wouldn't want to pay for a stat swap either if I could help it, so I
> sympathize with those who don't see that as an option, but saying
> this change is awful because there's no recourse just because you
> don't like the recourse is probably not the way to procede.)
>
>
>
>  Take, for instance, the change where lightcatchers will now have a
>  chance to break when they are used. Why? Why has Dentin felt the need
>  to make this adjustment? There is no call to do this? On the other
>  hand,
>
> (Jeremy:  I disagree.  Druid is the youngest class in terms of
> development, and this is part of limiting the class' power and making
> it more in line with other powers and abilities on the game.  Light
> catchers and spell staves make druids one of the most dangerous
> classes, and causing these abilities to possibly have other
> repercussions helps to limit that power.  To build new staves or sun
> catchers takes gold a limited resource, mana and time that the
> character might have used elsewhere.  It makes sense.  Necromancers
> run into this problem when soul stones are sucked down  to the
> underworld with a summoning etc.)
>
>
> Warriors and Thieves need some serious overhauling as there are
>  entirely too many stat dependencies,
>
> (Warrior and thief require at most four stats like any other class.
> Primarily either strength or dexterity, constitution and charisma.  If
> a thief is to be successful intelligence is important, but since any
> sane person will want spells, intelligence will be one of the stats
> being trained fourth, fifth, or sixth anyway.  I don't get this
> particular argument, but i'll attribute it to play style.)
>
>
>
> but most of all, the equipment
>  selection is not terribly strong?
>
> (When I first started playing, a super powerful warrior could hit
> 40/40 and was limited to hitting.  Now, a super powerful warrior can
> expect to hit 50/50 without intrinsic hitroll or damroll and more than
> likely regens mv, has intelligence or wisdom on their hit gear so they
> can cast mor e of their own spells, can carve many pieces or have a
> druid friend carve them, and can often do other things while hitting.
> Again, I am not sure I follow this argument.  In terms of gear, I
> honestly 

Re: [Audyssey] Alter-Aeon

2015-12-02 Thread englishrider91
Grace, what MUD are you referring to? I'd like to expand my horizons, and since 
I tend to get lost in MUDs very very easily, the one you mentioned sounds 
intriguing.


Thanks,
Ari

> On Dec 2, 2015, at 3:04 AM, Grace  wrote:
> 
> I used to really like being able to get a lot of experience carving on 
> equipment or just random things I found around the game. It was good to be 
> able to go down to the troll caves and pick up heaps of human heads, drag 
> them back to a location, and carve on them while having conversations with my 
> clan mates or just other Alter players in general. I find that myself and 
> others are a lot less social now that carving items isn't really worth doing 
> experience wise. I cannot participate in conversations while navigating 
> around the world or keeping track of what is going on in battles.
> 
> The other issue I have mentioned previously is being completely lost once 
> transitioning to the mainland. I have recently gone back to playing another 
> role playing game with a big world and lots of quests that does a few things 
> to make navigation easier. The first tool that is available is a list of all 
> unfinished quests and their location. Alter does have a list of quests but 
> figuring out where they are on the mainland can be quite difficult. The next 
> tool that we have access to is a reference to how to get to any important 
> realm, town, or large city. This has a further benefit of assisting me to 
> understand how the world is laid out as well as the obvious one of knowing 
> where locations are on a day to day basis. The final thing that has been done 
> is to make all dungeons on a grid using only the four cardinal directions. 
> This is really useful because it allows people to make maps using Excel 
> spreadsheets. As far as I know, maps can be made in MushZ however, there is 
> no way to actual
 ly explore these maps like you can in Excel.
> I think having a list of quests and where to access them, a list of fame mobs 
> and where you access them, and directions to places in the Alter Aeon world 
> would be incredibly useful! After all, just because you know where a quest or 
> mob is doesn't mean you have the strategies to complete or beat it.Maybe 
> these resources exist and I just don't know about them and if this is the 
> case I apologize. As for asking other players for help, I find most people 
> hoard information and only really want to help out those in their clan.
> 
> I think that Alter is a lot of fun and there is a lot to do and discover. 
> Unfortunately due to the player/clan culture as well as not having the 
> resources available to find quests, important mobs, and locations people who 
> have trouble understanding and retaining spacial information are missing out.
> 
> Kind regards,
> 
> Grace
>> On 2/12/2015 9:48 AM, Dennis Towne wrote:
>>> On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones  wrote:
>>> Take, for instance, the change where lightcatchers will now have a
>>> chance to break when they are used. Why? Why has Dentin felt the need
>>> to make this adjustment? There is no call to do this?
>> Actually, there was a simpler reason for the light catcher change:
>> experience.  It's been two years since druid was added, and the amount
>> of druid class and skill exp is still half what it should be.  One of
>> the reasons for this is because people carve one set of suncatchers,
>> then never make any more of them.  Carving was always meant to be a
>> big part of the exp that druids were capable of getting, and without
>> carving exp there's not really any way for me to properly balance the
>> class so it's on par with the others.
>> 
>> One question:  how many lightcatchers have you broken so far, since
>> the change went in?  The rate of breakage is really low, and I'd be
>> surprised if it's happened to you yet.
>> 
>> -dentin
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
>> ---
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>> gamers-unsubscr...@audyssey.org.
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> 
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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Devin Prater
My biggest problem with AlterAeon was that it wasn't much like a game. I mean, 
you hopped on, killed some monsters, did a few quests if you could find some, 
and that's it. Sure, exploring was interesting at times, if not a little better 
than most MUD games, since there were fewer spelling errors--even avalon has 
those--but combat is boring and wasn't so immaginative in its text. I admit, 
most text-based games aren't, but I'd love to find an MUD where there is oth 
more colorfully written combat text, and time to read that text. Anyways, the 
lack of any sort of RP made the game, to me, to be more like a hangout spot 
with a few more things to do than any little treehouse. Just my oppinion though.

Sent from my iPhone

> On Dec 1, 2015, at 4:06 PM, Justin Jones <atreides...@gmail.com> wrote:
> 
> I avoid Bovine like the plague. I have never, repeat never, had any
> sort of good experiences with that particular channel. So, rather than
> getting into trouble, I stay off the channel.
> 
>> On 12/1/15, john <jpcarnemo...@gmail.com> wrote:
>> As to the lightcatcher changes, Dentin noted that it was in preparation for
>> 
>> upcoming skill changes (its usually a good idea to watch/replay bovine after
>> 
>> reboots).
>> Warrior/thief is a perfectly functional class combo; I have hundreds of
>> times more luck with that than I do any caster that isn't a necro primary.
>> 
>> --
>> From: "Justin Jones" <atreides...@gmail.com>
>> Sent: Tuesday, December 01, 2015 13:51
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] Alter-Aeon
>> 
>> Jeremy, I get that Alter is staffed by volunteers and that Dentin and
>> Shadowfax have real-life issues to deal with. I get it, I really do,
>> but some of the recent changes/skill additions have been
>> mind-bogglingly awful.
>> 
>> Take, for instance, the change where lightcatchers will now have a
>> chance to break when they are used. Why? Why has Dentin felt the need
>> to make this adjustment? There is no call to do this? On the other
>> hand, Warriors and Thieves need some serious overhauling as there are
>> entirely too many stat dependencies, but most of all, the equipment
>> selection is not terribly strong? With the various spellcasting
>> classes, as a direct comparison, the latter's equipment is fairly
>> straight-forward in what is optimal. Warriors and Thieves, on the
>> other hand have lousy selections.
>> 
>> If Dentin/Shadowfax are being overwhelmed by the workload involved,
>> they can always reach out to veteran members of the community and
>> enlist their support. It is a simple problem with an equally simple
>> solution.
>> 
>> I am willing to concede that my entry into Alter, and subsequent
>> opinion of the game, is colored by my experience with mainstream
>> role-playing games, i.e. games that sighted people have access too.
>> Perhaps I have grown accustomed to a higher level of quality/balance,
>> given my background. If this is indeed the case, then I recognize my
>> failing and will work to correct it.
>> 
>>> On 12/1/15, dark <d...@xgam.org> wrote:
>>> Hi jeremy.
>>> 
>>> Personally, I really enjoy Alter, particularly sinse as a solo
>>> exploration
>>> guy I'm directly rewarded for what I like doing. I found arcase a wee bit
>>> grindy before some of the changes and new areas got put in. In truth the
>>> real issue now is more one of me not having played for a couple of years
>>> and
>>> 
>>> not really sure how to best alter Thelok to catch up with the changes and
>>> keep going, particularly sinse I always like expermienting and trying new
>>> skills and what not.
>>> 
>>> I have considered either resetting and using the pracs I bought on a new
>>> char, or just starting another, but I'd rather not do either sinse I'm
>>> very
>>> 
>>> pleased with some of the quests I did with Thelok and I don't want to
>>> abandon him.
>>> 
>>> As I said, I probably just need to bight the bullit and do it, although
>>> it
>>> has been good to give other muds a go and have other experiences, also
>>> i'll
>>> 
>>> freely admit my rl life has sort of made gaming in general a bit of a
>>> second
>>> 
>>> right now though I'm getting back into things slowly.
>>> 
>>> All the best,
>>> Dark.
>>> - Original Message -
>>> From: "Jeremy Brown" <tyr

Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Grace
The game I am referring to is Sryth which is a single player RPG played 
in a web browser.


Enjoy if you do end up giving it a try,

Grace

On 3/12/2015 12:35 AM, englishride...@gmail.com wrote:

Grace, what MUD are you referring to? I'd like to expand my horizons, and since 
I tend to get lost in MUDs very very easily, the one you mentioned sounds 
intriguing.


Thanks,
Ari


On Dec 2, 2015, at 3:04 AM, Grace  wrote:

I used to really like being able to get a lot of experience carving on 
equipment or just random things I found around the game. It was good to be able 
to go down to the troll caves and pick up heaps of human heads, drag them back 
to a location, and carve on them while having conversations with my clan mates 
or just other Alter players in general. I find that myself and others are a lot 
less social now that carving items isn't really worth doing experience wise. I 
cannot participate in conversations while navigating around the world or 
keeping track of what is going on in battles.

The other issue I have mentioned previously is being completely lost once 
transitioning to the mainland. I have recently gone back to playing another 
role playing game with a big world and lots of quests that does a few things to 
make navigation easier. The first tool that is available is a list of all 
unfinished quests and their location. Alter does have a list of quests but 
figuring out where they are on the mainland can be quite difficult. The next 
tool that we have access to is a reference to how to get to any important 
realm, town, or large city. This has a further benefit of assisting me to 
understand how the world is laid out as well as the obvious one of knowing 
where locations are on a day to day basis. The final thing that has been done 
is to make all dungeons on a grid using only the four cardinal directions. This 
is really useful because it allows people to make maps using Excel 
spreadsheets. As far as I know, maps can be made in MushZ however, there is no 
way to actua

lly explore these maps like you can in Excel.

I think having a list of quests and where to access them, a list of fame mobs 
and where you access them, and directions to places in the Alter Aeon world 
would be incredibly useful! After all, just because you know where a quest or 
mob is doesn't mean you have the strategies to complete or beat it.Maybe these 
resources exist and I just don't know about them and if this is the case I 
apologize. As for asking other players for help, I find most people hoard 
information and only really want to help out those in their clan.

I think that Alter is a lot of fun and there is a lot to do and discover. 
Unfortunately due to the player/clan culture as well as not having the 
resources available to find quests, important mobs, and locations people who 
have trouble understanding and retaining spacial information are missing out.

Kind regards,

Grace

On 2/12/2015 9:48 AM, Dennis Towne wrote:

On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones  wrote:
Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin




Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Justin Jones
That is a rather odd way to allow druids to earn more experience,
especially given how long it can take to charge higher level
lightcatchers. Also, Druids used to have a means to earn lots of
experience: through carving. I do not remember which change it was,
but carving experience, as a whole, took a major hit (unless I do not
understand how the mechanic works).

On 12/1/15, Dennis Towne  wrote:
> On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones 
> wrote:
>> Take, for instance, the change where lightcatchers will now have a
>> chance to break when they are used. Why? Why has Dentin felt the need
>> to make this adjustment? There is no call to do this?
>
> Actually, there was a simpler reason for the light catcher change:
> experience.  It's been two years since druid was added, and the amount
> of druid class and skill exp is still half what it should be.  One of
> the reasons for this is because people carve one set of suncatchers,
> then never make any more of them.  Carving was always meant to be a
> big part of the exp that druids were capable of getting, and without
> carving exp there's not really any way for me to properly balance the
> class so it's on par with the others.
>
> One question:  how many lightcatchers have you broken so far, since
> the change went in?  The rate of breakage is really low, and I'd be
> surprised if it's happened to you yet.
>
> -dentin
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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> If you want to leave the list, send E-mail to
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread john
I'm not sure whether this matters when looking at the numbers, but 
lightcatcher carving xp dents incredibly quickly - to a degree that probably 
prevents it from doing what you want (half a cap to 5k in less than half a 
catcher). I may be completely wrong here, especially if it comes back 
quickly, but figured I'd throw this out there just in case.
On the other hand, rune carving xp is awesome.

--
From: "Dennis Towne" <s...@xirr.com>
Sent: Tuesday, December 01, 2015 20:48
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter-Aeon

On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <atreides...@gmail.com> wrote:
> Take, for instance, the change where lightcatchers will now have a
> chance to break when they are used. Why? Why has Dentin felt the need
> to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Grace
I used to really like being able to get a lot of experience carving on 
equipment or just random things I found around the game. It was good to 
be able to go down to the troll caves and pick up heaps of human heads, 
drag them back to a location, and carve on them while having 
conversations with my clan mates or just other Alter players in general. 
I find that myself and others are a lot less social now that carving 
items isn't really worth doing experience wise. I cannot participate in 
conversations while navigating around the world or keeping track of what 
is going on in battles.


The other issue I have mentioned previously is being completely lost 
once transitioning to the mainland. I have recently gone back to playing 
another role playing game with a big world and lots of quests that does 
a few things to make navigation easier. The first tool that is available 
is a list of all unfinished quests and their location. Alter does have a 
list of quests but figuring out where they are on the mainland can be 
quite difficult. The next tool that we have access to is a reference to 
how to get to any important realm, town, or large city. This has a 
further benefit of assisting me to understand how the world is laid out 
as well as the obvious one of knowing where locations are on a day to 
day basis. The final thing that has been done is to make all dungeons on 
a grid using only the four cardinal directions. This is really useful 
because it allows people to make maps using Excel spreadsheets. As far 
as I know, maps can be made in MushZ however, there is no way to 
actually explore these maps like you can in Excel.
I think having a list of quests and where to access them, a list of fame 
mobs and where you access them, and directions to places in the Alter 
Aeon world would be incredibly useful! After all, just because you know 
where a quest or mob is doesn't mean you have the strategies to complete 
or beat it.Maybe these resources exist and I just don't know about them 
and if this is the case I apologize. As for asking other players for 
help, I find most people hoard information and only really want to help 
out those in their clan.


I think that Alter is a lot of fun and there is a lot to do and 
discover. Unfortunately due to the player/clan culture as well as not 
having the resources available to find quests, important mobs, and 
locations people who have trouble understanding and retaining spacial 
information are missing out.


Kind regards,

Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:

On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones  wrote:

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread dark

Hi Grace.

What is this other game you speak of? I'm interested to know, sinse I 
thought I knew most muds with access fixes, aardwolf, materiamagica, 
discworld etc, but I don't recognize that one. or is it a web based game 
like Sryth?


Beware the grue!

Dark.
- Original Message - 
From: "Grace" <ar...@hailmail.net>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2015 11:04 AM
Subject: Re: [Audyssey] Alter-Aeon


I used to really like being able to get a lot of experience carving on 
equipment or just random things I found around the game. It was good to be 
able to go down to the troll caves and pick up heaps of human heads, drag 
them back to a location, and carve on them while having conversations with 
my clan mates or just other Alter players in general. I find that myself 
and others are a lot less social now that carving items isn't really worth 
doing experience wise. I cannot participate in conversations while 
navigating around the world or keeping track of what is going on in 
battles.


The other issue I have mentioned previously is being completely lost once 
transitioning to the mainland. I have recently gone back to playing 
another role playing game with a big world and lots of quests that does a 
few things to make navigation easier. The first tool that is available is 
a list of all unfinished quests and their location. Alter does have a list 
of quests but figuring out where they are on the mainland can be quite 
difficult. The next tool that we have access to is a reference to how to 
get to any important realm, town, or large city. This has a further 
benefit of assisting me to understand how the world is laid out as well as 
the obvious one of knowing where locations are on a day to day basis. The 
final thing that has been done is to make all dungeons on a grid using 
only the four cardinal directions. This is really useful because it allows 
people to make maps using Excel spreadsheets. As far as I know, maps can 
be made in MushZ however, there is no way to actually explore these maps 
like you can in Excel.
I think having a list of quests and where to access them, a list of fame 
mobs and where you access them, and directions to places in the Alter Aeon 
world would be incredibly useful! After all, just because you know where a 
quest or mob is doesn't mean you have the strategies to complete or beat 
it.Maybe these resources exist and I just don't know about them and if 
this is the case I apologize. As for asking other players for help, I find 
most people hoard information and only really want to help out those in 
their clan.


I think that Alter is a lot of fun and there is a lot to do and discover. 
Unfortunately due to the player/clan culture as well as not having the 
resources available to find quests, important mobs, and locations people 
who have trouble understanding and retaining spacial information are 
missing out.


Kind regards,

Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <atreides...@gmail.com> 
wrote:

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Grace


Hi Dar,
It's Sryth which although it isn't a Mud has some fantastic tools for 
navigating which were created as far as I have been lead to believe from 
dialogues between the Game Master and players.

Grace


On 2/12/2015 8:01 PM, dark wrote:

Hi Grace.

What is this other game you speak of? I'm interested to know, sinse I 
thought I knew most muds with access fixes, aardwolf, materiamagica, 
discworld etc, but I don't recognize that one. or is it a web based 
game like Sryth?


Beware the grue!

Dark.
- Original Message - From: "Grace" <ar...@hailmail.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2015 11:04 AM
Subject: Re: [Audyssey] Alter-Aeon


I used to really like being able to get a lot of experience carving 
on equipment or just random things I found around the game. It was 
good to be able to go down to the troll caves and pick up heaps of 
human heads, drag them back to a location, and carve on them while 
having conversations with my clan mates or just other Alter players 
in general. I find that myself and others are a lot less social now 
that carving items isn't really worth doing experience wise. I cannot 
participate in conversations while navigating around the world or 
keeping track of what is going on in battles.


The other issue I have mentioned previously is being completely lost 
once transitioning to the mainland. I have recently gone back to 
playing another role playing game with a big world and lots of quests 
that does a few things to make navigation easier. The first tool that 
is available is a list of all unfinished quests and their location. 
Alter does have a list of quests but figuring out where they are on 
the mainland can be quite difficult. The next tool that we have 
access to is a reference to how to get to any important realm, town, 
or large city. This has a further benefit of assisting me to 
understand how the world is laid out as well as the obvious one of 
knowing where locations are on a day to day basis. The final thing 
that has been done is to make all dungeons on a grid using only the 
four cardinal directions. This is really useful because it allows 
people to make maps using Excel spreadsheets. As far as I know, maps 
can be made in MushZ however, there is no way to actually explore 
these maps like you can in Excel.
I think having a list of quests and where to access them, a list of 
fame mobs and where you access them, and directions to places in the 
Alter Aeon world would be incredibly useful! After all, just because 
you know where a quest or mob is doesn't mean you have the strategies 
to complete or beat it.Maybe these resources exist and I just don't 
know about them and if this is the case I apologize. As for asking 
other players for help, I find most people hoard information and only 
really want to help out those in their clan.


I think that Alter is a lot of fun and there is a lot to do and 
discover. Unfortunately due to the player/clan culture as well as not 
having the resources available to find quests, important mobs, and 
locations people who have trouble understanding and retaining spacial 
information are missing out.


Kind regards,

Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones 
<atreides...@gmail.com> wrote:

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be. One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon and finding things

2015-12-02 Thread Grace

Hi Jeremy,


See comments in-line.

Grace,

As to players not giving out info, that's possible, though it doesn't
seem to be nearly as common as it once was.  However, I'll freely
admit, I like to encourage people to explore myself.

However, that said, there's a number of ways to handle your navigation 
issues


1.  One friend of mine writes down notes about where he is whenever he
accepts a quest and what the text of the quest is so he knows where to
go back.

Having to make and then scroll through heaps of notes can be very time 
consuming. If more comprehensive information were provided this would 
not be necisary.

2.  Alter does have a coordinate system.  While i'ts not super useful
for every situation, it can give general ideas of where areas are. If
a quest gives a location you think you recognize, looking in the area
list for that area name and is coordinates can at least give a general
direction.
Not all areas are findable via this method. Also coordinates will give 
you a very very general idea and you may just end up wandering around 
in circles chasing your tail.

3.  Asking people where a specific mob or town is usually gets results
or at least a general direction.
I'd say you get useful results about half the time. Otherwise you get 
people telling you that you should explore which is very disheartening 
if that is what you have been doing for the past half hour. Telling 
someone to explore is not providing helpful information. The less 
condescending thing to do is to not say anything at all.

4. You can map A.A. on excel, but you just have to take into account
that room sizes vary a lot.  A far better  way that I found was to use
a series of directions (something like the speed walk instructions on
aardwolf) but include landmarks.  So something like this go all west
from Ralnoth until you encounter a biomantically enhanced tree, go
around the tree to the north or south and get back on an east west
line til you see a lamp post.  Then go south and trend west til you're
on a fading road.  Go all west then north then one east and you're 1
room south of the green dragon.
The directions above would be exactly the type of instructions 
required in a tool giving directions between areas on Alter. These 
directions would not work in an explorable dungion which is where 
being able to create maps would be useful.

Landmarks, the nearby command, the various map commands map -old, map
-explored, map -blind, all help as does the coordinate system.  No one
of them is perfect, but combined they can make a powerful set of ways
to find places again.
Having a few simplified tools for navigating would provide a much more 
streamlined less frustrating user experience.

Lastly, you can if you have people who are interested in it form
direction maps to areas.  My clan actually did this, then the mud map
changed significantly.  We started again, and while it's an ongoing
and frustrating process (the map keeps changing)) it does help.
This is the issue with the clan system. Information is kept within a 
small group of people and not shared with the wider community.

I hope that helps,

Jeremy





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Re: [Audyssey] alter-aeon

2015-12-01 Thread Jeremy Brown
Justin,

Everyone is entitled to their opinions.  I'll address some of my own
responses to yours below.  Sometimes, it's a matter of your play style
or your expectations.  Coming from a long term roleplaying game
background like Dark, a mud is never going to live up to my own
personal standards of what i'd like from this style of game; but that
said, I feel that alter does better than a lot of muds I've tried.

I'm going to quote and respond below:

 Jeremy, I get that Alter is staffed by volunteers and that Dentin and
 Shadowfax have real-life issues to deal with. I get it, I really do,
 but some of the recent changes/skill additions have been
 mind-bogglingly awful.

(Jeremy: A lot of awful is very subjective.  One change that has
angered a lot of people is the charisma changes for clerics.  It has
made charisma an important stat for now five classes.  However,
because charisma was everyone's dump stat, it has caused issues.  The
ability to swap stats has alleviated some of this problem, and some
other issues with other awful changes are answered in similar ways.  I
wouldn't want to pay for a stat swap either if I could help it, so I
sympathize with those who don't see that as an option, but saying
this change is awful because there's no recourse just because you
don't like the recourse is probably not the way to procede.)



 Take, for instance, the change where lightcatchers will now have a
 chance to break when they are used. Why? Why has Dentin felt the need
 to make this adjustment? There is no call to do this? On the other
 hand,

(Jeremy:  I disagree.  Druid is the youngest class in terms of
development, and this is part of limiting the class' power and making
it more in line with other powers and abilities on the game.  Light
catchers and spell staves make druids one of the most dangerous
classes, and causing these abilities to possibly have other
repercussions helps to limit that power.  To build new staves or sun
catchers takes gold a limited resource, mana and time that the
character might have used elsewhere.  It makes sense.  Necromancers
run into this problem when soul stones are sucked down  to the
underworld with a summoning etc.)


Warriors and Thieves need some serious overhauling as there are
 entirely too many stat dependencies,

(Warrior and thief require at most four stats like any other class.
Primarily either strength or dexterity, constitution and charisma.  If
a thief is to be successful intelligence is important, but since any
sane person will want spells, intelligence will be one of the stats
being trained fourth, fifth, or sixth anyway.  I don't get this
particular argument, but i'll attribute it to play style.)



but most of all, the equipment
 selection is not terribly strong?

(When I first started playing, a super powerful warrior could hit
40/40 and was limited to hitting.  Now, a super powerful warrior can
expect to hit 50/50 without intrinsic hitroll or damroll and more than
likely regens mv, has intelligence or wisdom on their hit gear so they
can cast mor e of their own spells, can carve many pieces or have a
druid friend carve them, and can often do other things while hitting.
Again, I am not sure I follow this argument.  In terms of gear, I
honestly think warrior and thief have it far better in many ways than
other classes.  No, most hit gear does not carry mv regen which would
be a warrior equivalent to the manaregen on caster level gear but
refresh is a second level spell requiring only a wisdom of 14 or 15
and a chr of 11 or 12.  Again, i'll have to attribute this one to
difference in play style and expectations.)



With the various spellcasting
 classes, as a direct comparison, the latter's equipment is fairly
 straight-forward in what is optimal.

(Hmm, i'm not sure i'd agree.  All casting classes have to decide
whether to go with cast level or regen.  Necromancer is the only class
where the two often are conjoined nicely and even there, many
necromancers can increase their regen by going full bore regen set.
However, iagree with you that most of the casting gear is easier to
understand once you learn the differences between cast ability, caster
level, mana regen, intelligence, wisdom, and charisma boosts, aging,
age, and how all of those interact.)

Warriors and Thieves, on the
 other hand have lousy selections.

(Why?  There are a number of 3/3 pieces in the game now, there's a
number of lower power pieces with str/dex on them.  Ther'es pieces
with mv regen and hit or dam.  I'm not seeing this one, i'm sorry.)



 If Dentin/Shadowfax are being overwhelmed by the workload involved,
 they can always reach out to veteran members of the community and
 enlist their support.

(Yes, if they are willing to deal with the possible fall out and
issues with how changes are implemented.  Dentin is very careful who
has access to and is able to change the code and how much for a
reason.  He has a vision for the game and how it should be balanced,
and past issues with 

Re: [Audyssey] Alter-Aeon

2015-12-01 Thread Justin Jones
I avoid Bovine like the plague. I have never, repeat never, had any
sort of good experiences with that particular channel. So, rather than
getting into trouble, I stay off the channel.

On 12/1/15, john <jpcarnemo...@gmail.com> wrote:
> As to the lightcatcher changes, Dentin noted that it was in preparation for
>
> upcoming skill changes (its usually a good idea to watch/replay bovine after
>
> reboots).
> Warrior/thief is a perfectly functional class combo; I have hundreds of
> times more luck with that than I do any caster that isn't a necro primary.
>
> --
> From: "Justin Jones" <atreides...@gmail.com>
> Sent: Tuesday, December 01, 2015 13:51
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Alter-Aeon
>
> Jeremy, I get that Alter is staffed by volunteers and that Dentin and
> Shadowfax have real-life issues to deal with. I get it, I really do,
> but some of the recent changes/skill additions have been
> mind-bogglingly awful.
>
> Take, for instance, the change where lightcatchers will now have a
> chance to break when they are used. Why? Why has Dentin felt the need
> to make this adjustment? There is no call to do this? On the other
> hand, Warriors and Thieves need some serious overhauling as there are
> entirely too many stat dependencies, but most of all, the equipment
> selection is not terribly strong? With the various spellcasting
> classes, as a direct comparison, the latter's equipment is fairly
> straight-forward in what is optimal. Warriors and Thieves, on the
> other hand have lousy selections.
>
> If Dentin/Shadowfax are being overwhelmed by the workload involved,
> they can always reach out to veteran members of the community and
> enlist their support. It is a simple problem with an equally simple
> solution.
>
> I am willing to concede that my entry into Alter, and subsequent
> opinion of the game, is colored by my experience with mainstream
> role-playing games, i.e. games that sighted people have access too.
> Perhaps I have grown accustomed to a higher level of quality/balance,
> given my background. If this is indeed the case, then I recognize my
> failing and will work to correct it.
>
> On 12/1/15, dark <d...@xgam.org> wrote:
>> Hi jeremy.
>>
>> Personally, I really enjoy Alter, particularly sinse as a solo
>> exploration
>> guy I'm directly rewarded for what I like doing. I found arcase a wee bit
>> grindy before some of the changes and new areas got put in. In truth the
>> real issue now is more one of me not having played for a couple of years
>> and
>>
>> not really sure how to best alter Thelok to catch up with the changes and
>> keep going, particularly sinse I always like expermienting and trying new
>> skills and what not.
>>
>> I have considered either resetting and using the pracs I bought on a new
>> char, or just starting another, but I'd rather not do either sinse I'm
>> very
>>
>> pleased with some of the quests I did with Thelok and I don't want to
>> abandon him.
>>
>> As I said, I probably just need to bight the bullit and do it, although
>> it
>> has been good to give other muds a go and have other experiences, also
>> i'll
>>
>> freely admit my rl life has sort of made gaming in general a bit of a
>> second
>>
>> right now though I'm getting back into things slowly.
>>
>> All the best,
>> Dark.
>> - Original Message -
>> From: "Jeremy Brown" <tyr...@gmail.com>
>> To: "gamers" <gamers@audyssey.org>
>> Sent: Tuesday, December 01, 2015 4:03 PM
>> Subject: Re: [Audyssey] Alter-Aeon
>>
>>
>>> Just for a little balancing opinion here.  I've been playing Alter for
>>> 10 years now.  I have phases where I go play other things, or get busy
>>> rl, but I usually come back.
>>>
>>> I've found the easiest two ways for me to get re-interested in playing
>>> are to either a. start a new character from scratch with new classes
>>> or old classes with new abilities or b. find a few friends who'd be
>>> willing to play at the level of the character I want to develop.
>>>
>>> Both of these help to kill the I've not gotten anywhere bug.
>>>
>>> At higher levels, if you have limited time or are not interested in
>>> the sort of high tension high angst player interaction, Alter can be
>>> grinding.  The need for fame, better eq, and more exp can feel like a
>>> never ending cycle.  Jobs have helped somewhat with this, as have a
>>&

Re: [Audyssey] Alter-Aeon

2015-12-01 Thread Dennis Towne
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones  wrote:
> Take, for instance, the change where lightcatchers will now have a
> chance to break when they are used. Why? Why has Dentin felt the need
> to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter-Aeon

2015-12-01 Thread john
As to the lightcatcher changes, Dentin noted that it was in preparation for 
upcoming skill changes (its usually a good idea to watch/replay bovine after 
reboots).
Warrior/thief is a perfectly functional class combo; I have hundreds of 
times more luck with that than I do any caster that isn't a necro primary.

--
From: "Justin Jones" <atreides...@gmail.com>
Sent: Tuesday, December 01, 2015 13:51
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter-Aeon

Jeremy, I get that Alter is staffed by volunteers and that Dentin and
Shadowfax have real-life issues to deal with. I get it, I really do,
but some of the recent changes/skill additions have been
mind-bogglingly awful.

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this? On the other
hand, Warriors and Thieves need some serious overhauling as there are
entirely too many stat dependencies, but most of all, the equipment
selection is not terribly strong? With the various spellcasting
classes, as a direct comparison, the latter's equipment is fairly
straight-forward in what is optimal. Warriors and Thieves, on the
other hand have lousy selections.

If Dentin/Shadowfax are being overwhelmed by the workload involved,
they can always reach out to veteran members of the community and
enlist their support. It is a simple problem with an equally simple
solution.

I am willing to concede that my entry into Alter, and subsequent
opinion of the game, is colored by my experience with mainstream
role-playing games, i.e. games that sighted people have access too.
Perhaps I have grown accustomed to a higher level of quality/balance,
given my background. If this is indeed the case, then I recognize my
failing and will work to correct it.

On 12/1/15, dark <d...@xgam.org> wrote:
> Hi jeremy.
>
> Personally, I really enjoy Alter, particularly sinse as a solo exploration
> guy I'm directly rewarded for what I like doing. I found arcase a wee bit
> grindy before some of the changes and new areas got put in. In truth the
> real issue now is more one of me not having played for a couple of years 
> and
>
> not really sure how to best alter Thelok to catch up with the changes and
> keep going, particularly sinse I always like expermienting and trying new
> skills and what not.
>
> I have considered either resetting and using the pracs I bought on a new
> char, or just starting another, but I'd rather not do either sinse I'm 
> very
>
> pleased with some of the quests I did with Thelok and I don't want to
> abandon him.
>
> As I said, I probably just need to bight the bullit and do it, although it
> has been good to give other muds a go and have other experiences, also 
> i'll
>
> freely admit my rl life has sort of made gaming in general a bit of a 
> second
>
> right now though I'm getting back into things slowly.
>
> All the best,
> Dark.
> - Original Message -
> From: "Jeremy Brown" <tyr...@gmail.com>
> To: "gamers" <gamers@audyssey.org>
> Sent: Tuesday, December 01, 2015 4:03 PM
> Subject: Re: [Audyssey] Alter-Aeon
>
>
>> Just for a little balancing opinion here.  I've been playing Alter for
>> 10 years now.  I have phases where I go play other things, or get busy
>> rl, but I usually come back.
>>
>> I've found the easiest two ways for me to get re-interested in playing
>> are to either a. start a new character from scratch with new classes
>> or old classes with new abilities or b. find a few friends who'd be
>> willing to play at the level of the character I want to develop.
>>
>> Both of these help to kill the I've not gotten anywhere bug.
>>
>> At higher levels, if you have limited time or are not interested in
>> the sort of high tension high angst player interaction, Alter can be
>> grinding.  The need for fame, better eq, and more exp can feel like a
>> never ending cycle.  Jobs have helped somewhat with this, as have a
>> number of other changes.
>>
>> One thing to keep in mind about Alter it has two coders: Dentin who
>> does what he can when he can (He's had an eventful rl year, and so
>> hasn't been able to contribute as much) and Shadowfax who is still
>> learning how the code works (he also has had an eventful year).  This
>> limits how fast changes can be made.  In Terms of world builders there
>> are essentially three full time builders and a number of part timers.
>> All of the staff are volunteers and have things that interfere so the
>> game doesn't always get the sort of attention all players would like.
&g

Re: [Audyssey] Alter-Aeon

2015-12-01 Thread Justin Jones
Jeremy, I get that Alter is staffed by volunteers and that Dentin and
Shadowfax have real-life issues to deal with. I get it, I really do,
but some of the recent changes/skill additions have been
mind-bogglingly awful.

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this? On the other
hand, Warriors and Thieves need some serious overhauling as there are
entirely too many stat dependencies, but most of all, the equipment
selection is not terribly strong? With the various spellcasting
classes, as a direct comparison, the latter's equipment is fairly
straight-forward in what is optimal. Warriors and Thieves, on the
other hand have lousy selections.

If Dentin/Shadowfax are being overwhelmed by the workload involved,
they can always reach out to veteran members of the community and
enlist their support. It is a simple problem with an equally simple
solution.

I am willing to concede that my entry into Alter, and subsequent
opinion of the game, is colored by my experience with mainstream
role-playing games, i.e. games that sighted people have access too.
Perhaps I have grown accustomed to a higher level of quality/balance,
given my background. If this is indeed the case, then I recognize my
failing and will work to correct it.

On 12/1/15, dark <d...@xgam.org> wrote:
> Hi jeremy.
>
> Personally, I really enjoy Alter, particularly sinse as a solo exploration
> guy I'm directly rewarded for what I like doing. I found arcase a wee bit
> grindy before some of the changes and new areas got put in. In truth the
> real issue now is more one of me not having played for a couple of years and
>
> not really sure how to best alter Thelok to catch up with the changes and
> keep going, particularly sinse I always like expermienting and trying new
> skills and what not.
>
> I have considered either resetting and using the pracs I bought on a new
> char, or just starting another, but I'd rather not do either sinse I'm very
>
> pleased with some of the quests I did with Thelok and I don't want to
> abandon him.
>
> As I said, I probably just need to bight the bullit and do it, although it
> has been good to give other muds a go and have other experiences, also i'll
>
> freely admit my rl life has sort of made gaming in general a bit of a second
>
> right now though I'm getting back into things slowly.
>
> All the best,
> Dark.
> - Original Message -
> From: "Jeremy Brown" <tyr...@gmail.com>
> To: "gamers" <gamers@audyssey.org>
> Sent: Tuesday, December 01, 2015 4:03 PM
> Subject: Re: [Audyssey] Alter-Aeon
>
>
>> Just for a little balancing opinion here.  I've been playing Alter for
>> 10 years now.  I have phases where I go play other things, or get busy
>> rl, but I usually come back.
>>
>> I've found the easiest two ways for me to get re-interested in playing
>> are to either a. start a new character from scratch with new classes
>> or old classes with new abilities or b. find a few friends who'd be
>> willing to play at the level of the character I want to develop.
>>
>> Both of these help to kill the I've not gotten anywhere bug.
>>
>> At higher levels, if you have limited time or are not interested in
>> the sort of high tension high angst player interaction, Alter can be
>> grinding.  The need for fame, better eq, and more exp can feel like a
>> never ending cycle.  Jobs have helped somewhat with this, as have a
>> number of other changes.
>>
>> One thing to keep in mind about Alter it has two coders: Dentin who
>> does what he can when he can (He's had an eventful rl year, and so
>> hasn't been able to contribute as much) and Shadowfax who is still
>> learning how the code works (he also has had an eventful year).  This
>> limits how fast changes can be made.  In Terms of world builders there
>> are essentially three full time builders and a number of part timers.
>> All of the staff are volunteers and have things that interfere so the
>> game doesn't always get the sort of attention all players would like.
>>
>> That said, the game improved from 2005 to 2010 immensely, and since
>> 2010 it's hardly the same game.  There's been a number of issues with
>> the newbie experience cleared up, the classes have been given many
>> more abilities and over all are well balanced.  I take issue with the
>> accusation that classes are not balanced, and I'll attribute that to
>> the opiner's lack of experience.  One can be successful on Alter with
>> almost any class combo depending on how you approach it.  Some combos
>> take much more work or prepar

Re: [Audyssey] Alter-Aeon

2015-12-01 Thread Jeremy Brown
Just for a little balancing opinion here.  I've been playing Alter for
10 years now.  I have phases where I go play other things, or get busy
rl, but I usually come back.

I've found the easiest two ways for me to get re-interested in playing
are to either a. start a new character from scratch with new classes
or old classes with new abilities or b. find a few friends who'd be
willing to play at the level of the character I want to develop.

Both of these help to kill the I've not gotten anywhere bug.

At higher levels, if you have limited time or are not interested in
the sort of high tension high angst player interaction, Alter can be
grinding.  The need for fame, better eq, and more exp can feel like a
never ending cycle.  Jobs have helped somewhat with this, as have a
number of other changes.

One thing to keep in mind about Alter it has two coders: Dentin who
does what he can when he can (He's had an eventful rl year, and so
hasn't been able to contribute as much) and Shadowfax who is still
learning how the code works (he also has had an eventful year).  This
limits how fast changes can be made.  In Terms of world builders there
are essentially three full time builders and a number of part timers.
All of the staff are volunteers and have things that interfere so the
game doesn't always get the sort of attention all players would like.

That said, the game improved from 2005 to 2010 immensely, and since
2010 it's hardly the same game.  There's been a number of issues with
the newbie experience cleared up, the classes have been given many
more abilities and over all are well balanced.  I take issue with the
accusation that classes are not balanced, and I'll attribute that to
the opiner's lack of experience.  One can be successful on Alter with
almost any class combo depending on how you approach it.  Some combos
take much more work or preparation to make effective, but they're all
valid and all work.

As to the rp issue.  If you want rp on Alter there's a very simple
solution: collect a bunch  of friends and strangers who want rp.
Found an rp only clan.  Within your clan in your clan groups and clan
runs rp as much as you like.  That way you get what you want from the
game, but you don't bother the rest of the player base.  When I first
began the game I roleplayed being female for a number of years so that
I could indulge in rp, but not bother other players.  It worked well.
I've known at least one woman who has done the reverse.  I know one
blind player who has rped as a sighted player.

Alter will never be a PVP paradise.  It will never be a RP paradise.
However, of all the muds I've tried, it has the best help system, the
best support from staff, and the best support from higher level
players who genuinely try to help new players.  The multi class system
works well, and if a player truly catastrophically feels they aren't
getting anywhere they can reset, build a new char, or work at
releveling an existing char to correct such issues.

Ok, i'm climbing down off my soap box.  I was just seeing a lot of
criticism, some of which is fair if you accept the person's premises,
and some of which I felt was somewhat negative without sufficient
reason.  Alter is not perfect by any means, but given its limitations,
I think it's one of the better options around.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alter Aeon December Bash

2015-12-01 Thread Danielle Ledet
I look forward to joining you all when I have a more stable
un-predictable computer hopefully a new desktop. It'll be the first
mud I ever join as I am usually not interested. What do Ineed to play
a MUD? That's the part I don't understand!

On 12/1/15, john  wrote:
> Advent gifts! Yea!
> Fortunately, I'm writing this message with the mud open in another window.
> Level37 aught to be interesting, you've really done an amazing job of
> releasing major expansions on a schedule like this.
>
> --
> From: "Dennis Towne" 
> Sent: Monday, November 30, 2015 21:46
> To: "Gamers Discussion list" 
> Subject: [Audyssey] Alter Aeon December Bash
>
> This December is going to be a big one for us!  We've got a lot of
> things planned, starting with the Advent gift calendar that begins
> tomorrow.  There will be events toward the end of the month, near
> solstice and new years eve.
>
> Most importantly, we'll be releasing new spells and skills every few
> days, including new crafting skills, new minions, fighter skills, and
> more.  To top it all off, we'll be opening level 37 near the middle of
> the month.
>
> If you can't make it to the events this month, we'll also be running
> our yearly anniversary event in January, from the 20th through the
> 24th.
>
> We hope to see you around!
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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>
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-- 
Danielle

Email: singingmywa...@gmail.com

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Re: [Audyssey] Alter Aeon December Bash

2015-12-01 Thread john
Advent gifts! Yea!
Fortunately, I'm writing this message with the mud open in another window.
Level37 aught to be interesting, you've really done an amazing job of 
releasing major expansions on a schedule like this.

--
From: "Dennis Towne" 
Sent: Monday, November 30, 2015 21:46
To: "Gamers Discussion list" 
Subject: [Audyssey] Alter Aeon December Bash

This December is going to be a big one for us!  We've got a lot of
things planned, starting with the Advent gift calendar that begins
tomorrow.  There will be events toward the end of the month, near
solstice and new years eve.

Most importantly, we'll be releasing new spells and skills every few
days, including new crafting skills, new minions, fighter skills, and
more.  To top it all off, we'll be opening level 37 near the middle of
the month.

If you can't make it to the events this month, we'll also be running
our yearly anniversary event in January, from the 20th through the
24th.

We hope to see you around!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon December Bash

2015-12-01 Thread john
Check out http://www.mush-z.com.

--
From: "Danielle Ledet" <singingmywa...@gmail.com>
Sent: Tuesday, December 01, 2015 7:43
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon December Bash

I look forward to joining you all when I have a more stable
un-predictable computer hopefully a new desktop. It'll be the first
mud I ever join as I am usually not interested. What do Ineed to play
a MUD? That's the part I don't understand!

On 12/1/15, john <jpcarnemo...@gmail.com> wrote:
> Advent gifts! Yea!
> Fortunately, I'm writing this message with the mud open in another window.
> Level37 aught to be interesting, you've really done an amazing job of
> releasing major expansions on a schedule like this.
>
> --
> From: "Dennis Towne" <s...@xirr.com>
> Sent: Monday, November 30, 2015 21:46
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: [Audyssey] Alter Aeon December Bash
>
> This December is going to be a big one for us!  We've got a lot of
> things planned, starting with the Advent gift calendar that begins
> tomorrow.  There will be events toward the end of the month, near
> solstice and new years eve.
>
> Most importantly, we'll be releasing new spells and skills every few
> days, including new crafting skills, new minions, fighter skills, and
> more.  To top it all off, we'll be opening level 37 near the middle of
> the month.
>
> If you can't make it to the events this month, we'll also be running
> our yearly anniversary event in January, from the 20th through the
> 24th.
>
> We hope to see you around!
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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> list,
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>


-- 
Danielle

Email: singingmywa...@gmail.com

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Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash

2015-12-01 Thread dark

Hi.

I must confess I feel a bit lost with Thelok currently particularly with the 
changes to clerrics sinse I created him and me seemingly have been on arcase 
for years. I don't want to reset my character, but I'm not exactly sure how 
to start up again, also I'd like to try out some druid skills.
I need to just bight the bullet, stick on alter, see how I do and maybe get 
some practices to train and change some of my stats then go back into the 
frey.


Then again I will admit I've been having different mud experiences lately to 
broaden my horizons, albeit Alter will always have a special place for me 
and be a great place to come back to.


All the best,

Dark.
- Original Message - 
From: "Mike Wassel" <blindndanger...@aim.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2015 1:24 PM
Subject: Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash


Same here.  I've got several characters, but just don't care about the 
game anymore.  That could also be because I want games with RP enforcement 
now, I don't know.  Maybe I'll come back one day.
To answer your question, you need a client like mushclient or vipmud with 
the vipmud nvda addon to play muds or mudrammer for IOS.  I don't know 
what Android has.

Mike.



On 12/1/2015 8:15 AM, Lindsay Cowell wrote:
I've lost interest in the game, sadly, I feel that my charactre, deborah, 
is getting nowhere, i reset her, and now feel totally lost.


Lindsay Cowell

On 01/12/2015 12:43, Danielle Ledet wrote:

I look forward to joining you all when I have a more stable
un-predictable computer hopefully a new desktop. It'll be the first
mud I ever join as I am usually not interested. What do Ineed to play
a MUD? That's the part I don't understand!

On 12/1/15, john <jpcarnemo...@gmail.com> wrote:

Advent gifts! Yea!
Fortunately, I'm writing this message with the mud open in another 
window.

Level37 aught to be interesting, you've really done an amazing job of
releasing major expansions on a schedule like this.

--
From: "Dennis Towne" <s...@xirr.com>
Sent: Monday, November 30, 2015 21:46
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] Alter Aeon December Bash

This December is going to be a big one for us!  We've got a lot of
things planned, starting with the Advent gift calendar that begins
tomorrow.  There will be events toward the end of the month, near
solstice and new years eve.

Most importantly, we'll be releasing new spells and skills every few
days, including new crafting skills, new minions, fighter skills, and
more.  To top it all off, we'll be opening level 37 near the middle of
the month.

If you can't make it to the events this month, we'll also be running
our yearly anniversary event in January, from the 20th through the
24th.

We hope to see you around!

Alter Aeon MUD
http://www.alteraeon.com

---
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No virus found in this message.
Checked 

Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash

2015-12-01 Thread Lindsay Cowell

I use VipMud.

On 01/12/2015 13:24, Mike Wassel wrote:
Same here.  I've got several characters, but just don't care about the 
game anymore.  That could also be because I want games with RP 
enforcement now, I don't know.  Maybe I'll come back one day.
To answer your question, you need a client like mushclient or vipmud 
with the vipmud nvda addon to play muds or mudrammer for IOS.  I don't 
know what Android has.

Mike.



On 12/1/2015 8:15 AM, Lindsay Cowell wrote:
I've lost interest in the game, sadly, I feel that my charactre, 
deborah, is getting nowhere, i reset her, and now feel totally lost.


Lindsay Cowell

On 01/12/2015 12:43, Danielle Ledet wrote:

I look forward to joining you all when I have a more stable
un-predictable computer hopefully a new desktop. It'll be the first
mud I ever join as I am usually not interested. What do Ineed to play
a MUD? That's the part I don't understand!

On 12/1/15, john  wrote:

Advent gifts! Yea!
Fortunately, I'm writing this message with the mud open in another 
window.

Level37 aught to be interesting, you've really done an amazing job of
releasing major expansions on a schedule like this.

--
From: "Dennis Towne" 
Sent: Monday, November 30, 2015 21:46
To: "Gamers Discussion list" 
Subject: [Audyssey] Alter Aeon December Bash

This December is going to be a big one for us!  We've got a lot of
things planned, starting with the Advent gift calendar that begins
tomorrow.  There will be events toward the end of the month, near
solstice and new years eve.

Most importantly, we'll be releasing new spells and skills every few
days, including new crafting skills, new minions, fighter skills, and
more.  To top it all off, we'll be opening level 37 near the middle of
the month.

If you can't make it to the events this month, we'll also be running
our yearly anniversary event in January, from the 20th through the
24th.

We hope to see you around!

Alter Aeon MUD
http://www.alteraeon.com

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7227 / Virus Database: 4477/11098 - Release Date: 
12/01/15



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Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash

2015-12-01 Thread Mike Wassel
It's not muds in general, I think it has more to do with the bigger muds 
really.  Well, I can't say that, because the Iron Realms ones were 
alright, but then again, they're RP enforced.

Mike.



On 12/1/2015 9:15 AM, Justin Jones wrote:

I have been playing Alter Aeon for two and a half years and I am also
losing interest in the game. It mostly has to do with the highly toxic
gamer culture (though this might be indemic to muds in general) and
the lack of balanced classes/sensible game mechanics.

On 12/1/15, Lindsay Cowell  wrote:

I use VipMud.

On 01/12/2015 13:24, Mike Wassel wrote:

Same here.  I've got several characters, but just don't care about the
game anymore.  That could also be because I want games with RP
enforcement now, I don't know.  Maybe I'll come back one day.
To answer your question, you need a client like mushclient or vipmud
with the vipmud nvda addon to play muds or mudrammer for IOS.  I don't
know what Android has.
Mike.



On 12/1/2015 8:15 AM, Lindsay Cowell wrote:

I've lost interest in the game, sadly, I feel that my charactre,
deborah, is getting nowhere, i reset her, and now feel totally lost.

Lindsay Cowell

On 01/12/2015 12:43, Danielle Ledet wrote:

I look forward to joining you all when I have a more stable
un-predictable computer hopefully a new desktop. It'll be the first
mud I ever join as I am usually not interested. What do Ineed to play
a MUD? That's the part I don't understand!

On 12/1/15, john  wrote:

Advent gifts! Yea!
Fortunately, I'm writing this message with the mud open in another
window.
Level37 aught to be interesting, you've really done an amazing job of
releasing major expansions on a schedule like this.

--
From: "Dennis Towne" 
Sent: Monday, November 30, 2015 21:46
To: "Gamers Discussion list" 
Subject: [Audyssey] Alter Aeon December Bash

This December is going to be a big one for us!  We've got a lot of
things planned, starting with the Advent gift calendar that begins
tomorrow.  There will be events toward the end of the month, near
solstice and new years eve.

Most importantly, we'll be releasing new spells and skills every few
days, including new crafting skills, new minions, fighter skills, and
more.  To top it all off, we'll be opening level 37 near the middle of
the month.

If you can't make it to the events this month, we'll also be running
our yearly anniversary event in January, from the 20th through the
24th.

We hope to see you around!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash

2015-12-01 Thread Mike Wassel
Same here.  I've got several characters, but just don't care about the 
game anymore.  That could also be because I want games with RP 
enforcement now, I don't know.  Maybe I'll come back one day.
To answer your question, you need a client like mushclient or vipmud 
with the vipmud nvda addon to play muds or mudrammer for IOS.  I don't 
know what Android has.

Mike.



On 12/1/2015 8:15 AM, Lindsay Cowell wrote:
I've lost interest in the game, sadly, I feel that my charactre, 
deborah, is getting nowhere, i reset her, and now feel totally lost.


Lindsay Cowell

On 01/12/2015 12:43, Danielle Ledet wrote:

I look forward to joining you all when I have a more stable
un-predictable computer hopefully a new desktop. It'll be the first
mud I ever join as I am usually not interested. What do Ineed to play
a MUD? That's the part I don't understand!

On 12/1/15, john  wrote:

Advent gifts! Yea!
Fortunately, I'm writing this message with the mud open in another 
window.

Level37 aught to be interesting, you've really done an amazing job of
releasing major expansions on a schedule like this.

--
From: "Dennis Towne" 
Sent: Monday, November 30, 2015 21:46
To: "Gamers Discussion list" 
Subject: [Audyssey] Alter Aeon December Bash

This December is going to be a big one for us!  We've got a lot of
things planned, starting with the Advent gift calendar that begins
tomorrow.  There will be events toward the end of the month, near
solstice and new years eve.

Most importantly, we'll be releasing new spells and skills every few
days, including new crafting skills, new minions, fighter skills, and
more.  To top it all off, we'll be opening level 37 near the middle of
the month.

If you can't make it to the events this month, we'll also be running
our yearly anniversary event in January, from the 20th through the
24th.

We hope to see you around!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash

2015-12-01 Thread Justin Jones
I have been playing Alter Aeon for two and a half years and I am also
losing interest in the game. It mostly has to do with the highly toxic
gamer culture (though this might be indemic to muds in general) and
the lack of balanced classes/sensible game mechanics.

On 12/1/15, Lindsay Cowell  wrote:
> I use VipMud.
>
> On 01/12/2015 13:24, Mike Wassel wrote:
>> Same here.  I've got several characters, but just don't care about the
>> game anymore.  That could also be because I want games with RP
>> enforcement now, I don't know.  Maybe I'll come back one day.
>> To answer your question, you need a client like mushclient or vipmud
>> with the vipmud nvda addon to play muds or mudrammer for IOS.  I don't
>> know what Android has.
>> Mike.
>>
>>
>>
>> On 12/1/2015 8:15 AM, Lindsay Cowell wrote:
>>> I've lost interest in the game, sadly, I feel that my charactre,
>>> deborah, is getting nowhere, i reset her, and now feel totally lost.
>>>
>>> Lindsay Cowell
>>>
>>> On 01/12/2015 12:43, Danielle Ledet wrote:
 I look forward to joining you all when I have a more stable
 un-predictable computer hopefully a new desktop. It'll be the first
 mud I ever join as I am usually not interested. What do Ineed to play
 a MUD? That's the part I don't understand!

 On 12/1/15, john  wrote:
> Advent gifts! Yea!
> Fortunately, I'm writing this message with the mud open in another
> window.
> Level37 aught to be interesting, you've really done an amazing job of
> releasing major expansions on a schedule like this.
>
> --
> From: "Dennis Towne" 
> Sent: Monday, November 30, 2015 21:46
> To: "Gamers Discussion list" 
> Subject: [Audyssey] Alter Aeon December Bash
>
> This December is going to be a big one for us!  We've got a lot of
> things planned, starting with the Advent gift calendar that begins
> tomorrow.  There will be events toward the end of the month, near
> solstice and new years eve.
>
> Most importantly, we'll be releasing new spells and skills every few
> days, including new crafting skills, new minions, fighter skills, and
> more.  To top it all off, we'll be opening level 37 near the middle of
> the month.
>
> If you can't make it to the events this month, we'll also be running
> our yearly anniversary event in January, from the 20th through the
> 24th.
>
> We hope to see you around!
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
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> the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
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>

>>>
>>>
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>>
>>
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>>
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>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2016.0.7227 / Virus Database: 4477/11098 - Release Date:
>> 12/01/15
>
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> ---

Re: [Audyssey] Alter-Aeon

2015-12-01 Thread dark

Hi jeremy.

Personally, I really enjoy Alter, particularly sinse as a solo exploration 
guy I'm directly rewarded for what I like doing. I found arcase a wee bit 
grindy before some of the changes and new areas got put in. In truth the 
real issue now is more one of me not having played for a couple of years and 
not really sure how to best alter Thelok to catch up with the changes and 
keep going, particularly sinse I always like expermienting and trying new 
skills and what not.


I have considered either resetting and using the pracs I bought on a new 
char, or just starting another, but I'd rather not do either sinse I'm very 
pleased with some of the quests I did with Thelok and I don't want to 
abandon him.


As I said, I probably just need to bight the bullit and do it, although it 
has been good to give other muds a go and have other experiences, also i'll 
freely admit my rl life has sort of made gaming in general a bit of a second 
right now though I'm getting back into things slowly.


All the best,
Dark.
- Original Message - 
From: "Jeremy Brown" <tyr...@gmail.com>

To: "gamers" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2015 4:03 PM
Subject: Re: [Audyssey] Alter-Aeon



Just for a little balancing opinion here.  I've been playing Alter for
10 years now.  I have phases where I go play other things, or get busy
rl, but I usually come back.

I've found the easiest two ways for me to get re-interested in playing
are to either a. start a new character from scratch with new classes
or old classes with new abilities or b. find a few friends who'd be
willing to play at the level of the character I want to develop.

Both of these help to kill the I've not gotten anywhere bug.

At higher levels, if you have limited time or are not interested in
the sort of high tension high angst player interaction, Alter can be
grinding.  The need for fame, better eq, and more exp can feel like a
never ending cycle.  Jobs have helped somewhat with this, as have a
number of other changes.

One thing to keep in mind about Alter it has two coders: Dentin who
does what he can when he can (He's had an eventful rl year, and so
hasn't been able to contribute as much) and Shadowfax who is still
learning how the code works (he also has had an eventful year).  This
limits how fast changes can be made.  In Terms of world builders there
are essentially three full time builders and a number of part timers.
All of the staff are volunteers and have things that interfere so the
game doesn't always get the sort of attention all players would like.

That said, the game improved from 2005 to 2010 immensely, and since
2010 it's hardly the same game.  There's been a number of issues with
the newbie experience cleared up, the classes have been given many
more abilities and over all are well balanced.  I take issue with the
accusation that classes are not balanced, and I'll attribute that to
the opiner's lack of experience.  One can be successful on Alter with
almost any class combo depending on how you approach it.  Some combos
take much more work or preparation to make effective, but they're all
valid and all work.

As to the rp issue.  If you want rp on Alter there's a very simple
solution: collect a bunch  of friends and strangers who want rp.
Found an rp only clan.  Within your clan in your clan groups and clan
runs rp as much as you like.  That way you get what you want from the
game, but you don't bother the rest of the player base.  When I first
began the game I roleplayed being female for a number of years so that
I could indulge in rp, but not bother other players.  It worked well.
I've known at least one woman who has done the reverse.  I know one
blind player who has rped as a sighted player.

Alter will never be a PVP paradise.  It will never be a RP paradise.
However, of all the muds I've tried, it has the best help system, the
best support from staff, and the best support from higher level
players who genuinely try to help new players.  The multi class system
works well, and if a player truly catastrophically feels they aren't
getting anywhere they can reset, build a new char, or work at
releveling an existing char to correct such issues.

Ok, i'm climbing down off my soap box.  I was just seeing a lot of
criticism, some of which is fair if you accept the person's premises,
and some of which I felt was somewhat negative without sufficient
reason.  Alter is not perfect by any means, but given its limitations,
I think it's one of the better options around.

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alter Aeon 2015 Halloween Havoc

2015-10-26 Thread Allison Passino
I will so be there, baby! ^ Woot woot! Event goodness! I have yet to
participate in the Halloween event, so I am really looking forward to
this! Thanks Dentin!

On 10/24/15, Dennis Towne  wrote:
> A dark power is growing, a power long forgotten by the empires of men,
> dwarves, elves and even some of the older dragons...
>
> Our annual Halloween Havoc is just around the corner!
>
> Festivities kick off next weekend, on the morning of Thursday, October
> 29. We've got lots of stuff lined up this year, including the
> traditional pumpkin cannon contests, pk and monster arena battles.
> The main event storyline runs through Saturday, with other events
> planned through Sunday.  To finish things off, we'll be opening a new
> high level area near the end of festivities.
>
> For up-to-date information and schedules, check the in-game 'show
> event' commands.  We hope to see you there!
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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Re: [Audyssey] Alter Aeon on Linux

2015-05-06 Thread john
There's tintin++, created by the player tux.
I don't remember install instructions off the top of my head, though.

--
From: Edgar Lozano 1419g...@gmail.com
Sent: Monday, May 04, 2015 21:45
To: gamers@audyssey.org
Subject: [Audyssey] Alter Aeon on Linux

Hi,

Would someone recommend a MUD client for my Linux installation so that
I may play Alter Aeon? I know I can always use telnet, but I would
rather have something that I could customize and maybe even import a
sound pack.

Thank you.

-- 
Thanks for reading.
Have a good day.
If you ever get the chance, go to http://www.realrandomradio.com and
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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Dennis Towne
I know that the player Goroth maintains a tintin setup for linux
machines that I believe even downloads and plays MSP audio.  It might
require more advanced setup than most people prefer, but you can take
a look at the links near the bottom of
http://www.alteraeon.com/blind_ubuntu_support.html for details.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, May 5, 2015 at 3:23 PM, Josh K joshknnd1...@gmail.com wrote:
 get tintin plus plus it works good.

 follow me on twitter @joshknnd1982

 On 5/4/2015 9:45 PM, Edgar Lozano wrote:

 Hi,

 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.

 Thank you.



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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Josh K

get tintin plus plus it works good.

follow me on twitter @joshknnd1982

On 5/4/2015 9:45 PM, Edgar Lozano wrote:

Hi,

Would someone recommend a MUD client for my Linux installation so that
I may play Alter Aeon? I know I can always use telnet, but I would
rather have something that I could customize and maybe even import a
sound pack.

Thank you.




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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Travis Siegel
I use muddle both on linux and osx terminal mode, it works well in both 
environments.  I'm sure there's other ones that work on linux (if you have orca 
talking, which I don't) but I don't know them.

On May 4, 2015, at 9:45 PM, Edgar Lozano wrote:

 Hi,
 
 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.
 
 Thank you.
 
 -- 
 Thanks for reading.
 Have a good day.
 If you ever get the chance, go to http://www.realrandomradio.com and
 check us out.
 
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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Thomas Ward
Hi Edgar,

I'm afraid to say you are out of luck. I've tried several mud clients
for Linux and few of them are accessible or as feature rich as you
will find for Windows. The best and most accessible way to play muds
on Linux is via the stock telnet client. While it is accessible it
obviously does not offer sounds and the kind of customizations you are
looking for.

Cheers!


On 5/4/15, Edgar Lozano 1419g...@gmail.com wrote:
 Hi,

 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.

 Thank you.

 --
 Thanks for reading.
 Have a good day.
 If you ever get the chance, go to http://www.realrandomradio.com and
 check us out.

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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Edgar Lozano
Oh, darn. I was afraid you would say that. Although, I guess the only
real customization I am looking for is having sounds for my
environment. Well, time to see if I could put something together to
satisfy my desires. That's why I love Linux so much; Arch in
particular. I will look into TinTin++.

Thanks.

On 5/4/15, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Edgar,

 I'm afraid to say you are out of luck. I've tried several mud clients
 for Linux and few of them are accessible or as feature rich as you
 will find for Windows. The best and most accessible way to play muds
 on Linux is via the stock telnet client. While it is accessible it
 obviously does not offer sounds and the kind of customizations you are
 looking for.

 Cheers!


 On 5/4/15, Edgar Lozano 1419g...@gmail.com wrote:
 Hi,

 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.

 Thank you.

 --
 Thanks for reading.
 Have a good day.
 If you ever get the chance, go to http://www.realrandomradio.com and
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-- 
Thanks for reading.
Have a good day.
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check us out.

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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Greg Wocher
Hello,
There is a client called TinTin++ that is fairly good. A member of the
Vinux list did make some scripts for it to play Alter Aeon. It has a
sound pack like the Mush client one. The persons name was Storm
Dragon. I am not sure of the link but you can probably find it doing a
google search. There is also another client called Gnome Mud that is
suppose to be accessible.

Regards,
Greg Wocher

On 5/4/15, Edgar Lozano 1419g...@gmail.com wrote:
 Hi,

 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.

 Thank you.

 --
 Thanks for reading.
 Have a good day.
 If you ever get the chance, go to http://www.realrandomradio.com and
 check us out.

 ---
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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Thomas Ward
Hi Edgar,

Yeah, try TinTin. I forgot to mention that in my prior e-mail, but I
think that may actually meet your needs. I myself have never had need
for sounds etc so haven't used TinTin much, but it is probably the
closest mud client out there for Linux gamers looking for an
experience similar to that on Windows.

Cheers!


On 5/4/15, Edgar Lozano 1419g...@gmail.com wrote:
 Oh, darn. I was afraid you would say that. Although, I guess the only
 real customization I am looking for is having sounds for my
 environment. Well, time to see if I could put something together to
 satisfy my desires. That's why I love Linux so much; Arch in
 particular. I will look into TinTin++.

 Thanks.


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Re: [Audyssey] alter aeon help needed

2015-04-11 Thread Travis Siegel
My first alter aeon char was a warrior/druid, and I found that combination 
works very well.  When you're in battle, simply cast earth wall, and let it do 
your defending, while you pound away on the offending miscrient.  I also have 
two other chars, and while they work, I find it much harder to complete things 
w/o the druid spells to assist.
On the other hand, one of my other two has a relatively high level in cleric, 
and they have a peace spell, and that can go a long way to helping out when you 
just have to stop a battle.
Each class has it's own unique contributions to the game, and if you can mix 
and match them well enough, you'll do just fine, it's really a matter of 
remembering which skills/spells you have, and using them in proper 
combinations.  Also, don't forget the alias commands.  I use several battle 
aliases that automatically perform multiple commands for me, such as lunge and 
magic missile, or kick and blue dart, (or something similar) I have several of 
these setup, so I can type b1 or b2 (for battle1 or battle2) and they will 
perform my commands automatically without me having to type them in each time.  
It's very handy.
Another one I use is one to show my experience, and it's setup like this:
level|grep experience
If you put it in an alias, you'll need to put a \ character before the | symbol 
to make it work, but tricks like that can allow some pretty complex aliases to 
be created.
Hope this helps.


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Re: [Audyssey] alter aeon help needed

2015-04-07 Thread john
Those blobs in particular are pretty tough. Given that you're a mage, I'd 
highly recommend that you make use of your necromancer levels and make some 
minions to take at least a few of the hits for you. Your strategy is 
(relatively) sound, and at this point there's not really a lot more you can 
do, other than making sure you have as many defensive spells up as you can. 
Tactics will come in later once you have stronger secondary classes with a 
greater variety of skills to call upon.

--
From: Denny Schwab denny.sch...@gmail.com
Sent: Monday, April 06, 2015 15:58
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] alter aeon help needed

Hello,

I have been playing alter aeon  for a couple of weeks now.  My
character is now an 18th level mage, with levels in thief, necro, and
cleric.  I have made it to the second island, and have played through
quite a few of the quests there.  My issue is that I have a couple of
the quests I just seem to get demolished every time I try them.  I am
not sure what I am doing wrong.  At level 18 I would imagine I should
be able to handle the 14th level broom quest in the Mad Alcomist's
castle, but the blue blobs there destroy me every single time.

I am wondering if there is some aspect of the game that I just am not
getting.  My basic battle plan is to cast spells as quickly as
possible, but I tend to run out of mana very quickly, and then I don't
seem to have any options left but to flee.  Are there commands I
should use in combat that I am not, such as ones to attack or defend
myself?

Thanks,

Denny

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Re: [Audyssey] alter aeon help needed

2015-04-07 Thread Keith S
the minion suggestion is a good one, and if you have the mage spell shards it 
helps a bit.  or blue dart.  And try to have a slashing weapon (short sword or 
what not) that is good against blob type mobs.

Keith
  - Original Message - 
  From: john 
  To: Gamers Discussion list 
  Sent: Tuesday, April 07, 2015 4:32 AM
  Subject: Re: [Audyssey] alter aeon help needed


  Those blobs in particular are pretty tough. Given that you're a mage, I'd 
  highly recommend that you make use of your necromancer levels and make some 
  minions to take at least a few of the hits for you. Your strategy is 
  (relatively) sound, and at this point there's not really a lot more you can 
  do, other than making sure you have as many defensive spells up as you can. 
  Tactics will come in later once you have stronger secondary classes with a 
  greater variety of skills to call upon.

  --
  From: Denny Schwab denny.sch...@gmail.com
  Sent: Monday, April 06, 2015 15:58
  To: Gamers Discussion list gamers@audyssey.org
  Subject: [Audyssey] alter aeon help needed

  Hello,

  I have been playing alter aeon  for a couple of weeks now.  My
  character is now an 18th level mage, with levels in thief, necro, and
  cleric.  I have made it to the second island, and have played through
  quite a few of the quests there.  My issue is that I have a couple of
  the quests I just seem to get demolished every time I try them.  I am
  not sure what I am doing wrong.  At level 18 I would imagine I should
  be able to handle the 14th level broom quest in the Mad Alcomist's
  castle, but the blue blobs there destroy me every single time.

  I am wondering if there is some aspect of the game that I just am not
  getting.  My basic battle plan is to cast spells as quickly as
  possible, but I tend to run out of mana very quickly, and then I don't
  seem to have any options left but to flee.  Are there commands I
  should use in combat that I am not, such as ones to attack or defend
  myself?

  Thanks,

  Denny

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Re: [Audyssey] alter aeon help needed

2015-04-07 Thread Dennis Towne
One of the more powerful techniques available to mages is the 'charge
spell' approach.  The spells 'burning hands' and 'shocking grasp' can
do a tremendous amount of damage when they hit, and you can cast them
both on yourself before starting battle.  You can also cast them on
certain minions, like the clay man.  Against the blobs, one or two
charge spells should kill them outright.

You do have to give up an item to use the spells, but it's totally
worth it.  Make sure you keep your weapon, and give up your shield or
held item.

Also, make sure to use the 'check' command to look over your character
and see if you've missed any of the more important skills and spells.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Apr 7, 2015 at 3:51 AM, Keith S ks.steinbac...@gmail.com wrote:
 the minion suggestion is a good one, and if you have the mage spell shards it 
 helps a bit.  or blue dart.  And try to have a slashing weapon (short sword 
 or what not) that is good against blob type mobs.

 Keith
   - Original Message -
   From: john
   To: Gamers Discussion list
   Sent: Tuesday, April 07, 2015 4:32 AM
   Subject: Re: [Audyssey] alter aeon help needed


   Those blobs in particular are pretty tough. Given that you're a mage, I'd
   highly recommend that you make use of your necromancer levels and make some
   minions to take at least a few of the hits for you. Your strategy is
   (relatively) sound, and at this point there's not really a lot more you can
   do, other than making sure you have as many defensive spells up as you can.
   Tactics will come in later once you have stronger secondary classes with a
   greater variety of skills to call upon.

   --
   From: Denny Schwab denny.sch...@gmail.com
   Sent: Monday, April 06, 2015 15:58
   To: Gamers Discussion list gamers@audyssey.org
   Subject: [Audyssey] alter aeon help needed

   Hello,

   I have been playing alter aeon  for a couple of weeks now.  My
   character is now an 18th level mage, with levels in thief, necro, and
   cleric.  I have made it to the second island, and have played through
   quite a few of the quests there.  My issue is that I have a couple of
   the quests I just seem to get demolished every time I try them.  I am
   not sure what I am doing wrong.  At level 18 I would imagine I should
   be able to handle the 14th level broom quest in the Mad Alcomist's
   castle, but the blue blobs there destroy me every single time.

   I am wondering if there is some aspect of the game that I just am not
   getting.  My basic battle plan is to cast spells as quickly as
   possible, but I tend to run out of mana very quickly, and then I don't
   seem to have any options left but to flee.  Are there commands I
   should use in combat that I am not, such as ones to attack or defend
   myself?

   Thanks,

   Denny

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Re: [Audyssey] Alter Aeon help

2015-03-18 Thread Keith S
you can get a list of common commands by typing help command and a list 
should pop up.  also, when you want to drop something you have to type drop and 
then the item.  such as your example drop sleeves.  be careful though, once 
things are dropped, other players can snatch them up or if the server reboots 
or crashes, you will lose them 

Keith (aka summoner)

  - Original Message - 
  From: Dacia Cole 
  To: Gamers Discussion list 
  Sent: Tuesday, March 17, 2015 10:24 AM
  Subject: [Audyssey] Alter Aeon help


  Hi,

  I'm new to Alter Aeon and would love any help you can provide.  I have
  a hard time if I spell a command and it doesn't like it says that
  command isn't recognized.  For example I'm using the drop command and
  I type in a set of zombie sleeves or such and says it's not right but
  in my inventory it says I'm carrying them.

  hel.

  thanks,

  Dacia

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Re: [Audyssey] Alter Aeon help

2015-03-18 Thread Thomas Ward
Hi Dacia,

Sure. Just use your screen reader's screen review commands to go back
and read the help messages at your own speed.

Cheers!


On 3/18/15, Dacia Cole dacia.l...@gmail.com wrote:
 Hi,

 Once you type help command it reads them so fast is there a way to
 read them individually to make sure you heard them correctly?

 thanks,

 Dacia


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Re: [Audyssey] Alter Aeon help

2015-03-18 Thread Dacia Cole
Hi,

Once you type help command it reads them so fast is there a way to
read them individually to make sure you heard them correctly?

thanks,

Dacia

On 3/18/15, Keith S ks.steinbac...@gmail.com wrote:
 you can get a list of common commands by typing help command and a list
 should pop up.  also, when you want to drop something you have to type drop
 and then the item.  such as your example drop sleeves.  be careful though,
 once things are dropped, other players can snatch them up or if the server
 reboots or crashes, you will lose them

 Keith (aka summoner)

   - Original Message -
   From: Dacia Cole
   To: Gamers Discussion list
   Sent: Tuesday, March 17, 2015 10:24 AM
   Subject: [Audyssey] Alter Aeon help


   Hi,

   I'm new to Alter Aeon and would love any help you can provide.  I have
   a hard time if I spell a command and it doesn't like it says that
   command isn't recognized.  For example I'm using the drop command and
   I type in a set of zombie sleeves or such and says it's not right but
   in my inventory it says I'm carrying them.

   hel.

   thanks,

   Dacia

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Re: [Audyssey] Alter Aeon help

2015-03-18 Thread wayne coles
hello I don't know what client you are using but I sugest you try mush z it
is very good and if you go altaraeon you will find the client to download
and it is a very blind friendly client and if you get the blind bunddle you
will not have to set up the ports and address 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Denny Schwab
Sent: Tuesday, March 17, 2015 4:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon help

From what I have seen on my client, I have to disconnect from the game and
then go back in.  Not sure if this helps you or not, since I do not have it
set up to auto launch.

On 3/17/15, Dacia Cole dacia.l...@gmail.com wrote:
 Need more help.

 I had it automatically launch when I installed the client but then 
 closed it after I played for a while because i had to leave.  How do I 
 get back to Alter Aeon?  Do I have to log in through the website or 
 just what?

 thanks,

 Dacia

 On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 try
 drop sleeves


 follow me on twitter @joshknnd1982

 On 3/17/2015 11:24 AM, Dacia Cole wrote:
 Hi,

 I'm new to Alter Aeon and would love any help you can provide.  I 
 have a hard time if I spell a command and it doesn't like it says 
 that command isn't recognized.  For example I'm using the drop 
 command and I type in a set of zombie sleeves or such and says it's 
 not right but in my inventory it says I'm carrying them.

 hel.

 thanks,

 Dacia

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Re: [Audyssey] Alter Aeon help

2015-03-18 Thread wayne coles
hello type drop sleeves and if that does not work try remove sleeves just
incase you are wearing them but the first should work

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dacia Cole
Sent: Tuesday, March 17, 2015 11:24 AM
To: Gamers Discussion list
Subject: [Audyssey] Alter Aeon help

Hi,

I'm new to Alter Aeon and would love any help you can provide.  I have a
hard time if I spell a command and it doesn't like it says that command
isn't recognized.  For example I'm using the drop command and I type in a
set of zombie sleeves or such and says it's not right but in my inventory it
says I'm carrying them.

hel.

thanks,

Dacia

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Re: [Audyssey] Alter Aeon help

2015-03-18 Thread dark
the alteraeon help system is also available through their website as well, 
and any help from the game you can read there.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 18, 2015 1:17 PM
Subject: Re: [Audyssey] Alter Aeon help



Hi Dacia,

Sure. Just use your screen reader's screen review commands to go back
and read the help messages at your own speed.

Cheers!


On 3/18/15, Dacia Cole dacia.l...@gmail.com wrote:

Hi,

Once you type help command it reads them so fast is there a way to
read them individually to make sure you heard them correctly?

thanks,

Dacia



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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Dacia Cole
Okay, What I'm saying is where do I find the client on my computer so
I can log in?  When I installed it it gave me an option to launch it
so I did, and played the game for a bit.  Then I signed out.  Now
where do I go on the computer to get to the client or do I log on via
the website?

thanks,

Dacia

On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 go into mush z and log in from there from the client.

 follow me on twitter @joshknnd1982

 On 3/17/2015 3:21 PM, Dacia Cole wrote:
 Need more help.

 I had it automatically launch when I installed the client but then
 closed it after I played for a while because i had to leave.  How do I
 get back to Alter Aeon?  Do I have to log in through the website or
 just what?

 thanks,

 Dacia

 On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 try
 drop sleeves


 follow me on twitter @joshknnd1982

 On 3/17/2015 11:24 AM, Dacia Cole wrote:
 Hi,

 I'm new to Alter Aeon and would love any help you can provide.  I have
 a hard time if I spell a command and it doesn't like it says that
 command isn't recognized.  For example I'm using the drop command and
 I type in a set of zombie sleeves or such and says it's not right but
 in my inventory it says I'm carrying them.

 hel.

 thanks,

 Dacia

 ---
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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Josh K

try
drop sleeves


follow me on twitter @joshknnd1982

On 3/17/2015 11:24 AM, Dacia Cole wrote:

Hi,

I'm new to Alter Aeon and would love any help you can provide.  I have
a hard time if I spell a command and it doesn't like it says that
command isn't recognized.  For example I'm using the drop command and
I type in a set of zombie sleeves or such and says it's not right but
in my inventory it says I'm carrying them.

hel.

thanks,

Dacia

---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Dacia Cole
Okay, it's working, thanks


On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 go to start menu, all programs, mush z.

 follow me on twitter @joshknnd1982

 On 3/17/2015 4:36 PM, Dacia Cole wrote:
 Okay, What I'm saying is where do I find the client on my computer so
 I can log in?  When I installed it it gave me an option to launch it
 so I did, and played the game for a bit.  Then I signed out.  Now
 where do I go on the computer to get to the client or do I log on via
 the website?

 thanks,

 Dacia

 On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 go into mush z and log in from there from the client.

 follow me on twitter @joshknnd1982

 On 3/17/2015 3:21 PM, Dacia Cole wrote:
 Need more help.

 I had it automatically launch when I installed the client but then
 closed it after I played for a while because i had to leave.  How do I
 get back to Alter Aeon?  Do I have to log in through the website or
 just what?

 thanks,

 Dacia

 On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 try
 drop sleeves


 follow me on twitter @joshknnd1982

 On 3/17/2015 11:24 AM, Dacia Cole wrote:
 Hi,

 I'm new to Alter Aeon and would love any help you can provide.  I
 have
 a hard time if I spell a command and it doesn't like it says that
 command isn't recognized.  For example I'm using the drop command and
 I type in a set of zombie sleeves or such and says it's not right but
 in my inventory it says I'm carrying them.

 hel.

 thanks,

 Dacia

 ---
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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Josh K

go to start menu, all programs, mush z.

follow me on twitter @joshknnd1982

On 3/17/2015 4:36 PM, Dacia Cole wrote:

Okay, What I'm saying is where do I find the client on my computer so
I can log in?  When I installed it it gave me an option to launch it
so I did, and played the game for a bit.  Then I signed out.  Now
where do I go on the computer to get to the client or do I log on via
the website?

thanks,

Dacia

On 3/17/15, Josh K joshknnd1...@gmail.com wrote:

go into mush z and log in from there from the client.

follow me on twitter @joshknnd1982

On 3/17/2015 3:21 PM, Dacia Cole wrote:

Need more help.

I had it automatically launch when I installed the client but then
closed it after I played for a while because i had to leave.  How do I
get back to Alter Aeon?  Do I have to log in through the website or
just what?

thanks,

Dacia

On 3/17/15, Josh K joshknnd1...@gmail.com wrote:

try
drop sleeves


follow me on twitter @joshknnd1982

On 3/17/2015 11:24 AM, Dacia Cole wrote:

Hi,

I'm new to Alter Aeon and would love any help you can provide.  I have
a hard time if I spell a command and it doesn't like it says that
command isn't recognized.  For example I'm using the drop command and
I type in a set of zombie sleeves or such and says it's not right but
in my inventory it says I'm carrying them.

hel.

thanks,

Dacia

---
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please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread dark

Hi dacia.

one of the nice things about alter is everything has alternative titles. so 
drop sleeves would do, and even if your carrying three different sets of 
sleeves it will ask do you want to drop the 1 point zombie sleeves, the two 
point chain mail sleeves of the three point leather sleevers.


(I wrote out the punctuation so you get how the game lists things sinse it's 
handy to know).


hth.

All the best,

Dark.
- Original Message - 
From: Dacia Cole dacia.l...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 17, 2015 3:24 PM
Subject: [Audyssey] Alter Aeon help



Hi,

I'm new to Alter Aeon and would love any help you can provide.  I have
a hard time if I spell a command and it doesn't like it says that
command isn't recognized.  For example I'm using the drop command and
I type in a set of zombie sleeves or such and says it's not right but
in my inventory it says I'm carrying them.

hel.

thanks,

Dacia

---
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Josh K

go into mush z and log in from there from the client.

follow me on twitter @joshknnd1982

On 3/17/2015 3:21 PM, Dacia Cole wrote:

Need more help.

I had it automatically launch when I installed the client but then
closed it after I played for a while because i had to leave.  How do I
get back to Alter Aeon?  Do I have to log in through the website or
just what?

thanks,

Dacia

On 3/17/15, Josh K joshknnd1...@gmail.com wrote:

try
drop sleeves


follow me on twitter @joshknnd1982

On 3/17/2015 11:24 AM, Dacia Cole wrote:

Hi,

I'm new to Alter Aeon and would love any help you can provide.  I have
a hard time if I spell a command and it doesn't like it says that
command isn't recognized.  For example I'm using the drop command and
I type in a set of zombie sleeves or such and says it's not right but
in my inventory it says I'm carrying them.

hel.

thanks,

Dacia

---
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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Dacia Cole
Need more help.

I had it automatically launch when I installed the client but then
closed it after I played for a while because i had to leave.  How do I
get back to Alter Aeon?  Do I have to log in through the website or
just what?

thanks,

Dacia

On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 try
 drop sleeves


 follow me on twitter @joshknnd1982

 On 3/17/2015 11:24 AM, Dacia Cole wrote:
 Hi,

 I'm new to Alter Aeon and would love any help you can provide.  I have
 a hard time if I spell a command and it doesn't like it says that
 command isn't recognized.  For example I'm using the drop command and
 I type in a set of zombie sleeves or such and says it's not right but
 in my inventory it says I'm carrying them.

 hel.

 thanks,

 Dacia

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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Denny Schwab
From what I have seen on my client, I have to disconnect from the game
and then go back in.  Not sure if this helps you or not, since I do
not have it set up to auto launch.

On 3/17/15, Dacia Cole dacia.l...@gmail.com wrote:
 Need more help.

 I had it automatically launch when I installed the client but then
 closed it after I played for a while because i had to leave.  How do I
 get back to Alter Aeon?  Do I have to log in through the website or
 just what?

 thanks,

 Dacia

 On 3/17/15, Josh K joshknnd1...@gmail.com wrote:
 try
 drop sleeves


 follow me on twitter @joshknnd1982

 On 3/17/2015 11:24 AM, Dacia Cole wrote:
 Hi,

 I'm new to Alter Aeon and would love any help you can provide.  I have
 a hard time if I spell a command and it doesn't like it says that
 command isn't recognized.  For example I'm using the drop command and
 I type in a set of zombie sleeves or such and says it's not right but
 in my inventory it says I'm carrying them.

 hel.

 thanks,

 Dacia

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Re: [Audyssey] Alter Aeon help

2015-03-17 Thread Dennis Towne
Dacia,

One of the best things to remember about commands is that most command
words, spellwords, and item keywords can be abbreviated.  For example,
you can type in this command:

drop zombie sleeves

Or, you could type in this much shorter command:

dr zombie

Or even:

dr zom

In general, you can abbreviate item keywords down to just three
letters - so when dropping the zombie sleeves, 'zom' will still match
the item.  I'd recommend you try experimenting with abbreviations
until you get the hang of how they work - it'll make the game way, way
easier to play than typing everything out all the time.

-dentin

Alter Aeon MUD
http://www.alteraeon.com



On Tue, Mar 17, 2015 at 8:24 AM, Dacia Cole dacia.l...@gmail.com wrote:
 Hi,

 I'm new to Alter Aeon and would love any help you can provide.  I have
 a hard time if I spell a command and it doesn't like it says that
 command isn't recognized.  For example I'm using the drop command and
 I type in a set of zombie sleeves or such and says it's not right but
 in my inventory it says I'm carrying them.

 hel.

 thanks,

 Dacia

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Re: [Audyssey] Alter Aeon Question

2015-01-17 Thread Bryan Peterson

Wasn't it Control+Shift+Tab?



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Keith S

Sent: Friday, January 16, 2015 11:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon Question

this may help.  hold the control key down and then hit the tab key.  this 
should bring you into the output buffer, which will allow you to arrow up 
and down the screen and see the text that the game has sent you.


to leave the Output buffer, push control again and tap the tab key.

Not sure if this is what you are looking for.

Keith
 - Original Message - 
 From: King Meade

 To: 'Gamers Discussion list'
 Sent: Friday, January 16, 2015 7:00 PM
 Subject: [Audyssey] Alter Aeon Question


 I am a newbie playing Alter Aeon, using the mud MUSH-Z and I have a 
question

 I hope someone who is also playing can answer. I am using Jaws as a screen
 reader but when text is written to the screen I am not able to read it a
 second time with the jaws cursor. If I don't hear it the first time I am 
out
 of luck. Is there a way to review the screen with Jaws? I've tried it on 
two

 computers with the same result. Thanks for any help.

 I'd rather be infected with love for the tiniest sliver of a second than
 live a hundred years smothered by a lie.--Lena Haloway

 Blind Treasures
 sa...@blindtreasures.com
 PH: 804-726-8900
 Web: www.blindtreasures.com





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Re: [Audyssey] Alter Aeon Question

2015-01-17 Thread Keith S
pretty sure it is control tab.

Keith
  - Original Message - 
  From: Bryan Peterson 
  To: Gamers Discussion list 
  Sent: Saturday, January 17, 2015 3:59 AM
  Subject: Re: [Audyssey] Alter Aeon Question


  Wasn't it Control+Shift+Tab?



  Ash nazg durbatulûk, ash nazg gimbatul,
  Ash nazg thrakatulûk agh burzum-ishi krimpatul.
  -Original Message- 
  From: Keith S
  Sent: Friday, January 16, 2015 11:01 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Alter Aeon Question

  this may help.  hold the control key down and then hit the tab key.  this 
  should bring you into the output buffer, which will allow you to arrow up 
  and down the screen and see the text that the game has sent you.

  to leave the Output buffer, push control again and tap the tab key.

  Not sure if this is what you are looking for.

  Keith
- Original Message - 
From: King Meade
To: 'Gamers Discussion list'
Sent: Friday, January 16, 2015 7:00 PM
Subject: [Audyssey] Alter Aeon Question


I am a newbie playing Alter Aeon, using the mud MUSH-Z and I have a 
  question
I hope someone who is also playing can answer. I am using Jaws as a screen
reader but when text is written to the screen I am not able to read it a
second time with the jaws cursor. If I don't hear it the first time I am 
  out
of luck. Is there a way to review the screen with Jaws? I've tried it on 
  two
computers with the same result. Thanks for any help.

I'd rather be infected with love for the tiniest sliver of a second than
live a hundred years smothered by a lie.--Lena Haloway

Blind Treasures
sa...@blindtreasures.com
PH: 804-726-8900
Web: www.blindtreasures.com





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Re: [Audyssey] Alter Aeon Question

2015-01-17 Thread john
The output window is set up in a tabbed system, similar to dialogs in 
control panel or other applications.
Control tab moves forward one tab, control shift tab moves back.
If you only have alter open in that instance of mushclient, there are only 
the two tabs, so ctrl tab will alternate between them.

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Saturday, January 17, 2015 4:59
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Alter Aeon Question

Wasn't it Control+Shift+Tab?



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Keith S
Sent: Friday, January 16, 2015 11:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon Question

this may help.  hold the control key down and then hit the tab key.  this
should bring you into the output buffer, which will allow you to arrow up
and down the screen and see the text that the game has sent you.

to leave the Output buffer, push control again and tap the tab key.

Not sure if this is what you are looking for.

Keith
  - Original Message - 
  From: King Meade
  To: 'Gamers Discussion list'
  Sent: Friday, January 16, 2015 7:00 PM
  Subject: [Audyssey] Alter Aeon Question


  I am a newbie playing Alter Aeon, using the mud MUSH-Z and I have a
question
  I hope someone who is also playing can answer. I am using Jaws as a screen
  reader but when text is written to the screen I am not able to read it a
  second time with the jaws cursor. If I don't hear it the first time I am
out
  of luck. Is there a way to review the screen with Jaws? I've tried it on
two
  computers with the same result. Thanks for any help.

  I'd rather be infected with love for the tiniest sliver of a second than
  live a hundred years smothered by a lie.--Lena Haloway

  Blind Treasures
  sa...@blindtreasures.com
  PH: 804-726-8900
  Web: www.blindtreasures.com





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Re: [Audyssey] Alter Aeon Question

2015-01-16 Thread Keith S
this may help.  hold the control key down and then hit the tab key.  this 
should bring you into the output buffer, which will allow you to arrow up and 
down the screen and see the text that the game has sent you.  

to leave the Output buffer, push control again and tap the tab key.

Not sure if this is what you are looking for.

Keith
  - Original Message - 
  From: King Meade 
  To: 'Gamers Discussion list' 
  Sent: Friday, January 16, 2015 7:00 PM
  Subject: [Audyssey] Alter Aeon Question


  I am a newbie playing Alter Aeon, using the mud MUSH-Z and I have a question
  I hope someone who is also playing can answer. I am using Jaws as a screen
  reader but when text is written to the screen I am not able to read it a
  second time with the jaws cursor. If I don't hear it the first time I am out
  of luck. Is there a way to review the screen with Jaws? I've tried it on two
  computers with the same result. Thanks for any help.

  I'd rather be infected with love for the tiniest sliver of a second than
  live a hundred years smothered by a lie.--Lena Haloway

  Blind Treasures
  sa...@blindtreasures.com
  PH: 804-726-8900
  Web: www.blindtreasures.com





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Re: [Audyssey] alter aeon underground chess tournament

2014-06-28 Thread Keith S
I'd like the walkthru if possible

Keith
  - Original Message - 
  From: Jeremy Brown 
  To: gamers@audyssey.org 
  Sent: Friday, June 27, 2014 12:47 PM
  Subject: Re: [Audyssey] alter aeon underground chess tournament


  The underground chess tournament is a really old area on Alter Aeon.
  The moves are set up using very old door opening code to make things
  happen.  It's a relic from a more primitive age of building.  If the
  audiogames.net walk through no longer exists for some reason, anyone
  who is interested can contact me off list and I can provide a walk
  through, assuming mine's still accurate.  I know some changes were
  recently made to that area to help deal with some of the whacky syntax
  etc, but revamping the area would be tricky.  When I completed the
  deed myself, I was actually talking to the original builder Islaine.
  She had me play through all the chess problems on a board.  Took me
  about 3 and a half hours one morning.  However, it was something of a
  rush.

  Jeremy

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Re: [Audyssey] alter aeon underground chess tournament

2014-06-27 Thread Jeremy Brown
The underground chess tournament is a really old area on Alter Aeon.
The moves are set up using very old door opening code to make things
happen.  It's a relic from a more primitive age of building.  If the
audiogames.net walk through no longer exists for some reason, anyone
who is interested can contact me off list and I can provide a walk
through, assuming mine's still accurate.  I know some changes were
recently made to that area to help deal with some of the whacky syntax
etc, but revamping the area would be tricky.  When I completed the
deed myself, I was actually talking to the original builder Islaine.
She had me play through all the chess problems on a board.  Took me
about 3 and a half hours one morning.  However, it was something of a
rush.

Jeremy

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Re: [Audyssey] Alter Aeon Server Move

2014-05-27 Thread Harmony Neil
Sounds cool. I’ll forward to the alter aeon list as well if you like. :)
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