: Sunday, August 07, 2016 12:35
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] bgt help
Hello,
This is an issue I've had to hack around before. The best way I've
found to fix it is to convert all of your objects to object handles.
item@[] lookup(string ke
Hello,
This is an issue I've had to hack around before. The best way I've
found to fix it is to convert all of your objects to object handles.
item@[] lookup(string keyword)
It might be a bit of work, but its so much better to use handles
anyway that you won't regret it.
In fact, I would probably
Gabriel,
The problem si that you declare your sound handles as if they were elements
of an array which has already been created, but you first need to declare
the array of handles before assigning or referring to them.
Best Regards,
Hayden
-Original Message-
From: Gamers
What does BGT stand for?
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Sunday, January 29, 2012 5:36 AM
Subject: [Audyssey] BGT help.
Hey.
I am having issues with the documentation. I can't get in the tutorial.
Can someone give me a copy
Hi Keith,
It stands for Blastbay Game Toolkit.
HTH
On 1/29/12, Keith S hea...@mchsi.com wrote:
What does BGT stand for?
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To: Gamers Discussion list
Subject: Re: [Audyssey] BGT help.
Hi Keith,
It stands for Blastbay Game Toolkit.
HTH
On 1/29/12, Keith S hea...@mchsi.com wrote:
What does BGT stand for?
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