In online mode, he's speeded up time a lot so the workers work twice as
fast, and it only takes seconds to collect sticks instead of minutes,
however in offline mode the workers are lazy beggers who take ages doing
things. :)
From Lori.
On 03/02/2017 00:24, Richard Sherman wrote:
Hi,
Hi,
ah yes. there is that. Can't help ya there. I have not renewed my account so
no idea.
Luck.
shermanator
- Original Message -
From: "lori duncan"
Sent: Thursday, February 02, 2017 2:58 PM
Hi I'm playing in online mode where the map is the same and resets
Hi I'm playing in online mode where the map is the same and resets each
month with a new one. I think there needs to be a donate feature like
in the safe zone, for example I have barley which I don't need, and if I
could get coins for it then I could afford my apple, but if no one else
is
HI,
couple things about castaways 2.
1. Its still in beta as far as I know.
2. the online development was done to a greater degree than single player
mode. so not all the kinks worked out for single player.
There is a couple things you can do:
1. reload the game. the map is random each time
Hi, Dark. Thanks.
Christina
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, August 17, 2015 2:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question
Hi christina.
Nope that is not what I meant, I mean
attacks you don't need to
worry.
All the best,
Dark.
- Original Message -
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2015 2:42 PM
Subject: Re: [Audyssey] Castaways Question
Hi. So, when the fighters finish one
I never could figure that out unfortunately.
Focus your powers and prepare for buttle.
-Original Message-
From: Christina
Sent: Saturday, August 15, 2015 10:48 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Castaways Question
Hi. How can you get your fighters to kill the
Hi.
Thanks for responding anyway. *Smile*
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, August 16, 2015 3:58 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Castaways Question
I never could figure that out
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky
Sent: Sunday, August 16, 2015 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question
They do come back to your settlement before going back out to fight again.
They will return to the nearest storehouse, barracks
...@audyssey.org] On Behalf Of dark
Sent: Sunday, August 16, 2015 1:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Question
Hi Christina.
Your best off just not getting into that situation. The way fighting works
is rather than you directing your fighters, they'll leave your
buildings.
- Aprone
From: Christina greensleev...@wind-haven.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2015 9:42 AM
Subject: Re: [Audyssey] Castaways Question
Hi. So, when the fighters finish one raid, they don't come back to the
settlement
Hi Christina.
Your best off just not getting into that situation. The way fighting works
is rather than you directing your fighters, they'll leave your buildings and
go after what are at that point the closest goblins, and only when they get
back from that raid will they launch another.
You
I'm not sure if this applies to mission 6, but it appears you get a random number of people on game creation. Also, setting the cook to not be a cook would be a great reason for starvation :). If you don't have a cook, you won't feed anybody, no
matter how much food you have. Try making use of
Rick, how many tiles away is the water from your storehouse? If it is several
tiles away, the long trip for your fishermen will cost more food than they can
catch and carry home. If you are using hunters, make sure your storehouse is
either touching a few forests, or is within a few tiles of
Hi. I think you only get one meat per fishing trip. Not sure how much you
get with hunters but you also have the potential to get furs when they're
butchered.
Christina
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rick
Sent: Friday, August 15, 2014
How fun!
Thanks!
I love Mission6!
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: Saturday, August 09, 2014 11:30 AM
To: Gamers Discussion list
Subject: [Audyssey] Castaways contest, with cash prizes
I think it's time to toss a
Two questions:
First, How is metal/barrels/cloth/cloaks/armor/horses/leather
scored?
Second, can we play this on multiplayer? It would be really
interesting to see the strategies developed by people playing
co-op on this mode.
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If you want to
Loaded question. It depends on the mission, whether or not your on multiplayer, if you have people to help you, how you like to play, so many different variables. What I will say is this: firstly, you really want a doctor asap. They're incredibly
important. Personally, I always choose the strong
www.kaldobsky.com/audiogames, and find the section on castaways.
It's near the top.
- Original Message -
From: Christina greensleev...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Fri, 11 May 2012 15:10:15 -0400
Subject: [Audyssey] Castaways Link
Hello.
I want
Thanks very much.
Christina
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Friday, May 11, 2012 3:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Link
www.kaldobsky.com/audiogames, and find the section
Hi christina.
All of aprones' games, including castaways can be found on
http://www.kaldobsky.com/audiogames/http://www.kaldobsky.com/audiogames/
Also for future reference, remember that audiogames.net maintains a game
database with over 400 games, all with hopefully correct links and
HI,
to cycle thru all the jobs your characters have, use the E and r key.
Also, Nocturnis did a walk thru if you want to listen to it. The link for it
is
http://dl.dropbox.com/u/13968355/castaways.mp3
And be sure to read the read me text file in your castaway directory.
Also be sure to
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, 20 November 2011 10:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: Windows 7?
My games don't require you to install the VB6 runtime libraries, but
DX7VB.dll may need to be registered and instructions
Hi Christina,
Yes, you can play Castaways on a Windows 7 system, but your friend
will likely have to install a number of VB 6 libraries because Windows
7 does not come with native VB 6 support. In short, your friend will
need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and
DX8VB.dll.
Thank you.
I'll pass this along to her.
Christina
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 19, 2011 10:17 AM
Subject: Re: [Audyssey] Castaways: Windows 7?
Hi Christina,
Yes, you can play
My games don't require you to install the VB6 runtime libraries, but DX7VB.dll
may need to be registered and instructions for that are found in the readme.txt
file.
Hi Christina,
Yes, you can play Castaways on a Windows 7 system, but your
friend
will likely have to install a number of VB
Thanks.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 19, 2011 6:47 PM
Subject: Re: [Audyssey] Castaways: Windows 7?
My games don't require you to install the VB6 runtime libraries
Hi Jess.
I'm afraid I'm not sure exactly what you mean with these questions.
You can only save one game at a time, sinse the old save is overwritten,
however if for some reason you want to try several missions simultaniously,
you can just download an extra copy of the game.
As to multiple
hi jess there is www.baskitsim.com
where do i get this cast aways game from.
Ian McNamara
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Castaways can be downloaded from www.kaldobsky.com/audiogames/
hi jess there is www.baskitsim.com
where do i get this cast aways game from.
Ian McNamara
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You can
I'd be in, though my schedule is off. I'll probably end up as
some kind of supply trader (my settlement is entirely walled in
so I can just keep producing resources). If you could let me know
the time/date in EDT, that would be great.
- Original Message -
From: Christina
I've got one settlement like that too for Mission Three.
Mission Five is kicking my butt though.
Christina
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 14, 2011 2:10 PM
Subject: Re: [Audyssey] Castaways
Hi jess.
E and r cycle betwene catagories of people, eg builders, peasants, all etc,
while d and f cycle betwene individual people in each catagory. A and s
change the job of the selected person.
You can also change jobs with control keys, for a ful list see the readme.
As to which workers
...@audyssey.org] On
Behalf Of fred olver
Sent: Wednesday, October 05, 2011 1:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added.
Val, if you go to the link in this post, and read through the material which
is presented to you, you will find a link
I know, Hayden, I freely admit it was a mistake.
Fred
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 06, 2011 5:51 AM
Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added.
Fred
Val, if you go to the link in this post, and read through the material which
is presented to you, you will find a link to the virtual brailler which I
tried but could not send to you.
Fred
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey
Oh, yah, you might give one of the games or two a try. Any questions, just
call me.
Fred
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Monday, October 03, 2011 9:29 PM
Subject: [Audyssey] Castaways version 2.5, final mission 5
I'll be downloading it later today when I get home. Thanks for
the update.
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I've just posted an update that fixes the issues found in version 2.5.
Version 2.6 fixes a bug that was affecting how fast firewood was used up. Kai
has given me the prison and survivor camp sounds, so those have been added.
Firewood messages could sometimes repeat themselves multiple times.
is this accessible for the mac computers?
On Oct 4, 2011, at 2:22 PM, Jeremy Kaldobsky wrote:
I've just posted an update that fixes the issues found in version 2.5.
Version 2.6 fixes a bug that was affecting how fast firewood was used up.
Kai has given me the prison and survivor camp
No sir, this is a windows only game. If you want to play, you will need a
windows emulator or to run windows as a second operating system, through boot
camp for example.
is this accessible for the mac
computers?
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If you want to leave the list,
I'd be ore than willing to try out one of those, though the
creativity to make one myself is a little beyond me. It's a great
idea, though.
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You can make changes or
Yay!
Thanks for fixing the bug with the walls.
A thousand people? I think the most I ever had was a hundred and thirty.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Wednesday, September 28, 2011 9:00 PM
Subject:
I think my person best was like 60 or 65. There are some truly insane people
though, who have crashed the game because they passed its 500 population limit.
I simply cannot imagine how many messages you would have to go through for
every single tick of game time. My hat is off to them, lol.
Now, I want to try it and see how many people I can manage.
Looking forward to Mission Five!
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 29, 2011 5:41 PM
Subject: Re: [Audyssey
- Original Message -
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 30, 2011 6:00 AM
Subject: Re: [Audyssey] Castaways version 2.4
Now, I want to try it and see how many people I can manage.
Looking forward to Mission Five
One thousand people... how in the world could anybody manage
that! I'm glad to see the bug with the walls fixed, that
particular one cost me a few games.
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You can make
There is no limit on the number of defensive units you can have. First make
sure you don't have territorial turned off, press T to turn it on if it is off.
The next thing is that if you pause the game, you might be seeing idle troops
who would be heading back out to fight but you just haven't
Nice work Christina! I was hoping to capture some of the feel from mission 1,
but also try to still give it its own unique place among the missions. It feels
kind of like a mix between missions 1 and 3 in my opinion. I haven't tried
beating it on normal yet.
I just beat Mission Four on
...@audyssey.org] On
Behalf Of john
Sent: Friday, September 16, 2011 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways suggestion for disposing of useless people
I'd be fine with that, though I didn't know you could destroy
buildings.
---
Gamers mailing list __ Gamers
Mission 4 doesn't have any use for the raid tent. If you're on multiplayer you
can build the war tent, but it would only be useful for reinforcing other
players. You'll need a general for that.
Ok, so I built my war tent and tried
to send out a raid. Do you need a
general for raids as
If there is no way to get to your buildings, due to walls or even too many
zombies crowding the land, then they will patiently wait until there is. In
mission 4 there isn't any centralized enemy to raid, so the war tent is only
useful for reinforcing.
Ok, yes, zombies are slow, but I've
Rofl, that's an interesting idea. I wonder what everyone else thinks about an
option to kill off your own people. I definitely understand the reason for
wanting it though, haha.
Hi list.
Just a thought, I am in the middle of playing castaways
mission 4, and I had an idea for population
I'd be fine with that, though I didn't know you could destroy
buildings.
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I just beat Mission Four on easy mode. It was a lot of fun!
Thanks!
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Thursday, September 15, 2011 3:51 AM
Subject: [Audyssey] Castaways version 2.3, mission 4 is here.
The
I really like the soundpack idea. This could turn out to be
something where people could distribute various packs, and see
what everyone likes best. I could even see some kind of
competition coming out of this.
The plague already sounds difficult, though it might be
beatable with a lot of
Whoops! I was supposed to remove the catapult from mission 4's building list.
Thanks for spotting that for me, and I will have it removed in the next update.
There is no reason to build a catapult in mission 4.
Hi list.
is there a use for the catapult in mission four?
I don't want to
Just something amusing I noticed about the subject line,
castaways 2.3 mission 4 kind of sounds like your counting. Also,
are you planning to create any more missions in the future?
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I do have plans for at least 1 more single player mission, possibly more.
There are also plans for a special multiplayer mission that can only be played
as a team online, and I have plans to make a new multiplayer mode which will
allow people to form teams and battle one another. I
It may not be a bug, enemies can show up on the outer edge of the
map, no matter what is there. This includes fully built walls.
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You can make changes or update your
@audyssey.org
Sent: Thursday, September 15, 2011 6:15 PM
Subject: Re: [Audyssey] Castaways and walls.
It may not be a bug, enemies can show up on the outer edge of the map, no
matter what is there. This includes fully built walls.
---
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If you want to leave
Rick, we should be able to help if you can let us know which mission, which map
(default or alternate), the location you are trying to defend, and where your
walls are being placed. There might be a hole in your defences somewhere and
we can help you find it.
Hi list.
Am I doing something
John is right, since the enemies appear at the edges of the map, you certainly
wouldn't want to seal yourself in up against a map's edge. The walls will
perfectly defend you as long as they are used properly.
If that's the case, then to me walls
are almost not worth messing with.
I mean
jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 15 Sep 2011 15:50:21 -0700 (PDT)
Subject: Re: [Audyssey] Castaways and walls.
John is right, since the enemies appear at the edges of the map,
you certainly wouldn't want to seal yourself in up against a
map's edge
nice it would be grate if you could add more missions i love the game grat job
On 9/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I've been busy, but Kai sent me a complete sound pack for the game today,
and I found time to code it in so that I could post it as soon as possible.
The
Hello,
I am not sure if this is supposed to happen, or if this might be a bug,
but when Dewain the game to a close, I had 48 people total. Right when
the ship had 50 of everything except for wine, I checked my total again,
and was surprised that there were 23 people instead of 48. Also it
I believe I have a pretty likely explanation as to why this happened. Odds
are, you had a backlog of messages. When your food ran out a bunch of your
people starved but the starvation messages were in the back log still when you
checked your population. Checking the current population showed
Hi.
You can get this info by hitting the shift and the g key at the same time.
HTH,
Christina
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Wednesday, September 07, 2011 8:50 PM
Subject: [Audyssey] castaways suggestion
Hi Aprone,
I've
When multiple messages are generated on a single tick, you are presented with
the first one and the next is put on a back log list which will be picked from
on the next tick. To give an example, if on the exact same tick you had 10
people die, it will require the game to run for at least 10
Hmmm, That's what I get for not reading the readme for the last
10 versions.
Thanks for the help,
John.
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Use the grave key (or backslash) to move through messages.
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That helped a lot.
Thanks.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 08, 2011 11:48 AM
Subject: Re: [Audyssey] Castaways: Message Pile-up
When multiple messages are generated
Chris, I'm glad you like the idle category and I have written down your
suggestion to remove mothers and ailing from that count it gives. The idle
category was recently suggested by someone from the community, and I was very
excited to put it in because I also thought it was an excellent idea!
The merchant cart is actually a way to throw balance out of the window, yes.
Once someone jumps in to multiplayer co-op mode, there is little sense even
trying to keep things balanced and fair simply because there is no way to stop
someone from getting an unfair advantage if that is their
I'll look in to that Chris. It could be just in how the messages are produced
by the game, but I'll check.
Ok, but invaders were being attacked
literally on the tick they arrived.
Chris Bartlett
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Hello all,
Well, after hearing some thing about castaways, I decided to give it a
try. So far, I made progress, have 33 people total in my settlement and
have some soldiers battling the goblins. Some time ago, I noticed
peasants stopped production of spinning animal fur into yarn. I have a
Those changes to the V key will be easy to add, so I'll have that in the next
update. While the walls do not mimic the guard tower as far as allowing troops
to rest, they are technically your buildings so the guards will defend the area
near them. The AI for your troops must decide which
Oh Wow! That's not good at all! I will get on that bug as soon as I can.
Losing soldiers is a pretty bad thing, and I think this needs to be fixed
before just about anything else. I'm already aware of a few War tent bugs in
version 2.0, but I hadn't ever encountered this one before.
Ok,
Glad to hear you're giving the game a try. For your yarn situation, I would
definitely suggest getting more peasants. With only 4 peasants they will be so
busy with the more important tasks that they'll almost never get around to
doing things like spinning yarn. They will always deal with
Ok, but invaders were being attacked literally on the tick they arrived.
Chris Bartlett
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.
Beware the grue!
dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 30, 2011 8:44 PM
Subject: Re: [Audyssey] castaways: communal enemy.
I like this idea, and I will keep it in mind when I brainstorm
I like your line of thinking Dark, but one consequence would have to be a
re-evaluation of the current resource model. It's already the case that in
a moderately long game you can deplete the resources of the map quite
thoroughly. With more to build, resource acquisition would need to be
looked
That's true. I like the idea of expanding the settlement further, but it can
only happen if it will mesh nicely with the current game's foundation. I have
a strong feeling that most of those ideas would end up being too much trouble,
or too tacked on if I tried to add them to this game. The
Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, August 31, 2011 3:52 PM
Subject: Re: [Audyssey] castaways: communal enemy.
I like your line of thinking Dark, but one consequence would have to be a
re-evaluation
Very true.
To help address the issue of depleting forests and rocks, I am currently adding
in 2 new perks which will slow down the rate at which the tiles are used up.
Hi Jeremy,
Concerning depleting the resources in Castaways.
Adding timber, stone and metal resources to the water
sections
That's a pretty good idea, and I will keep it in mind. I've got a few ideas
that I think would be cool as multiplayer options, but I'm worried about adding
them since it would divide the playerbase. There are only so many people
playing multiplayer, the number seems to be growing though, and
Hi Jeremy.
i like this communal enemy idea, but might I suggest rather tha including it
in the single player mission three, which should afterall at least
theoretically be completable by someone on their own, have a separate mode
for it.
In fact if multiplayer in castaways is going to be a
I completely agree Dark. I want to continue to have a distinct single player
campaign that will never require you to play with other people online. The
co-op mode will be a multiplayer version of the campaign, but I am also open to
giving the co-op mode its own unique mission or 2. Those
@audyssey.org
Sent: Tuesday, August 30, 2011 5:32 PM
Subject: Re: [Audyssey] castaways: communal enemy.
I completely agree Dark. I want to continue to have a distinct single
player campaign that will never require you to play with other people
online. The co-op mode will be a multiplayer version
I like this idea, and I will keep it in mind when I brainstorm new missions.
Hi Jeremy.
one idea might be to have certain buildings locked by
upgrades, just as games like sim city have.
obviously the grander your community, the more buildings it
has, and the more settled it's people,
Pet peeve. Sure wish you guys who are posting new games would post the link
in your messages instead of giving us the low-down on how great it is and
what you have done to it to make it better. Or at the very least in the
subject say new game for download
Fred Olver
- Original Message
I forget that the audyssey list people might not have certain website book
marked.
www.kaldobsky.com/audiogames/castaways.zip
Pet peeve. Sure wish you guys who are
posting new games would post the link
in your messages instead of giving us the low-down on how
great it is and
what you
: Re: [Audyssey] Castaways version 2.0 and officially out of
beta.NewWar tent and online features.
I forget that the audyssey list people might not have certain website book
marked.
www.kaldobsky.com/audiogames/castaways.zip
Pet peeve. Sure wish you guys who are
posting new games would post
Hi, and thanks for posting the link. Up until today I wan't interested
in the game because I didn't have time to give it a try. So I was
feeling kind of lazy and didn't want to search the archives because
there is a lot of discussion about this game on the list. Perhaps as a
friendly
Yay!
Thanks.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Monday, August 29, 2011 4:39 PM
Subject: [Audyssey] Castaways version 2.0 and officially out of beta. NewWar
tent and online features.
Castaways is now
Hi aprone.
I was looking forward to a new version of castaways to play with when i got
back from music school, I'll be looking forward to this one sinse it sounds
like a major upgrade.
Just a couple of questions though.
Firstly, the merchant cart as a device for sending aide sounds great,
Welcome back Dark! We have missed you sir.
I don't currently have plans to allow all unit types to be transferred, but I'm
actually typing this while taking a break from the new war tent code I'm
writing. It will allow people to transfer soldiers to another player as a way
to reinforce them
Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 1:12 AM
Subject: Re: [Audyssey] Castaways version 1.9b with manual training
andmerchantcart working.
Welcome back Dark! We have missed you sir.
I don't currently have plans to allow all
Cool.
I can't wait to try out the merchant cart!
Thanks.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Saturday, August 27, 2011 2:49 PM
Subject: [Audyssey] Castaways version 1.9b with manual training and
merchantcart
Christina, thanks again for the supplies when we played earlier. Now that my
city is walled in I've put the materials you gave me to good use and my
settlement is back stable again producing all of the food it needs. It's just
a matter of building each catapult now. I have the space and most
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