Re: [Audyssey] Castaways 2 help

2017-02-02 Thread lori duncan
In online mode, he's speeded up time a lot so the workers work twice as fast, and it only takes seconds to collect sticks instead of minutes, however in offline mode the workers are lazy beggers who take ages doing things. :) From Lori. On 03/02/2017 00:24, Richard Sherman wrote: Hi,

Re: [Audyssey] Castaways 2 help

2017-02-02 Thread Richard Sherman
Hi, ah yes. there is that. Can't help ya there. I have not renewed my account so no idea. Luck. shermanator - Original Message - From: "lori duncan" Sent: Thursday, February 02, 2017 2:58 PM Hi I'm playing in online mode where the map is the same and resets

Re: [Audyssey] Castaways 2 help

2017-02-02 Thread lori duncan
Hi I'm playing in online mode where the map is the same and resets each month with a new one. I think there needs to be a donate feature like in the safe zone, for example I have barley which I don't need, and if I could get coins for it then I could afford my apple, but if no one else is

Re: [Audyssey] Castaways 2 help

2017-02-02 Thread Richard Sherman
HI, couple things about castaways 2. 1. Its still in beta as far as I know. 2. the online development was done to a greater degree than single player mode. so not all the kinks worked out for single player. There is a couple things you can do: 1. reload the game. the map is random each time

Re: [Audyssey] Castaways Question

2015-08-17 Thread Christina
Hi, Dark. Thanks. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 17, 2015 2:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi christina. Nope that is not what I meant, I mean

Re: [Audyssey] Castaways Question

2015-08-17 Thread dark
attacks you don't need to worry. All the best, Dark. - Original Message - From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 2:42 PM Subject: Re: [Audyssey] Castaways Question Hi. So, when the fighters finish one

Re: [Audyssey] Castaways Question

2015-08-16 Thread Bryan Peterson
I never could figure that out unfortunately. Focus your powers and prepare for buttle. -Original Message- From: Christina Sent: Saturday, August 15, 2015 10:48 PM To: 'Gamers Discussion list' Subject: [Audyssey] Castaways Question Hi. How can you get your fighters to kill the

Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
Hi. Thanks for responding anyway. *Smile* -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, August 16, 2015 3:58 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Castaways Question I never could figure that out

Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, August 16, 2015 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question They do come back to your settlement before going back out to fight again. They will return to the nearest storehouse, barracks

Re: [Audyssey] Castaways Question

2015-08-16 Thread Christina
...@audyssey.org] On Behalf Of dark Sent: Sunday, August 16, 2015 1:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Question Hi Christina. Your best off just not getting into that situation. The way fighting works is rather than you directing your fighters, they'll leave your

Re: [Audyssey] Castaways Question

2015-08-16 Thread Jeremy Kaldobsky
buildings. - Aprone From: Christina greensleev...@wind-haven.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2015 9:42 AM Subject: Re: [Audyssey] Castaways Question Hi.  So, when the fighters finish one raid, they don't come back to the settlement

Re: [Audyssey] Castaways Question

2015-08-15 Thread dark
Hi Christina. Your best off just not getting into that situation. The way fighting works is rather than you directing your fighters, they'll leave your buildings and go after what are at that point the closest goblins, and only when they get back from that raid will they launch another. You

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread john
I'm not sure if this applies to mission 6, but it appears you get a random number of people on game creation. Also, setting the cook to not be a cook would be a great reason for starvation :). If you don't have a cook, you won't feed anybody, no matter how much food you have. Try making use of

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread Jeremy Kaldobsky
Rick, how many tiles away is the water from your storehouse?  If it is several tiles away, the long trip for your fishermen will cost more food than they can catch and carry home.  If you are using hunters, make sure your storehouse is either touching a few forests, or is within a few tiles of

Re: [Audyssey] Castaways, mission 6.

2014-08-15 Thread Christina
Hi. I think you only get one meat per fishing trip. Not sure how much you get with hunters but you also have the potential to get furs when they're butchered. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rick Sent: Friday, August 15, 2014

Re: [Audyssey] Castaways contest, with cash prizes

2014-08-10 Thread Christina
How fun! Thanks! I love Mission6! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, August 09, 2014 11:30 AM To: Gamers Discussion list Subject: [Audyssey] Castaways contest, with cash prizes I think it's time to toss a

Re: [Audyssey] Castaways contest, with cash prizes

2014-08-09 Thread john
Two questions: First, How is metal/barrels/cloth/cloaks/armor/horses/leather scored? Second, can we play this on multiplayer? It would be really interesting to see the strategies developed by people playing co-op on this mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Castaways By Aprone

2014-03-11 Thread john
Loaded question. It depends on the mission, whether or not your on multiplayer, if you have people to help you, how you like to play, so many different variables. What I will say is this: firstly, you really want a doctor asap. They're incredibly important. Personally, I always choose the strong

Re: [Audyssey] Castaways Link

2012-05-11 Thread john
www.kaldobsky.com/audiogames, and find the section on castaways. It's near the top. - Original Message - From: Christina greensleev...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 11 May 2012 15:10:15 -0400 Subject: [Audyssey] Castaways Link Hello. I want

Re: [Audyssey] Castaways Link

2012-05-11 Thread Christina
Thanks very much. Christina -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, May 11, 2012 3:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Link www.kaldobsky.com/audiogames, and find the section

Re: [Audyssey] Castaways Link

2012-05-11 Thread dark
Hi christina. All of aprones' games, including castaways can be found on http://www.kaldobsky.com/audiogames/http://www.kaldobsky.com/audiogames/ Also for future reference, remember that audiogames.net maintains a game database with over 400 games, all with hopefully correct links and

Re: [Audyssey] Castaways question

2012-02-04 Thread Richard Sherman
HI, to cycle thru all the jobs your characters have, use the E and r key. Also, Nocturnis did a walk thru if you want to listen to it. The link for it is http://dl.dropbox.com/u/13968355/castaways.mp3 And be sure to read the read me text file in your castaway directory. Also be sure to

Re: [Audyssey] Castaways: Windows 7?

2011-11-21 Thread Paula Hobley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, 20 November 2011 10:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways: Windows 7? My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instructions

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Thomas Ward
Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll.

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Thank you. I'll pass this along to her. Christina - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 10:17 AM Subject: Re: [Audyssey] Castaways: Windows 7? Hi Christina, Yes, you can play

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Jeremy Kaldobsky
My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instructions for that are found in the readme.txt file. Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 6:47 PM Subject: Re: [Audyssey] Castaways: Windows 7? My games don't require you to install the VB6 runtime libraries

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread dark
Hi Jess. I'm afraid I'm not sure exactly what you mean with these questions. You can only save one game at a time, sinse the old save is overwritten, however if for some reason you want to try several missions simultaniously, you can just download an extra copy of the game. As to multiple

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread Ian McNamara
hi jess there is www.baskitsim.com where do i get this cast aways game from. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] castaways multi characters? and saving

2011-11-17 Thread Jeremy Kaldobsky
Castaways can be downloaded from www.kaldobsky.com/audiogames/ hi jess there is www.baskitsim.com where do i get this cast aways game from. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Castaways: Group Session?

2011-11-14 Thread john
I'd be in, though my schedule is off. I'll probably end up as some kind of supply trader (my settlement is entirely walled in so I can just keep producing resources). If you could let me know the time/date in EDT, that would be great. - Original Message - From: Christina

Re: [Audyssey] Castaways: Group Session?

2011-11-14 Thread Christina
I've got one settlement like that too for Mission Three. Mission Five is kicking my butt though. Christina - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 14, 2011 2:10 PM Subject: Re: [Audyssey] Castaways

Re: [Audyssey] castaways question

2011-11-11 Thread dark
Hi jess. E and r cycle betwene catagories of people, eg builders, peasants, all etc, while d and f cycle betwene individual people in each catagory. A and s change the job of the selected person. You can also change jobs with control keys, for a ful list see the readme. As to which workers

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-06 Thread Hayden Presley
...@audyssey.org] On Behalf Of fred olver Sent: Wednesday, October 05, 2011 1:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added. Val, if you go to the link in this post, and read through the material which is presented to you, you will find a link

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-06 Thread fred olver
I know, Hayden, I freely admit it was a mistake. Fred - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, October 06, 2011 5:51 AM Subject: Re: [Audyssey] Castaways version 2.5, final mission 5 added. Fred

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-05 Thread fred olver
Val, if you go to the link in this post, and read through the material which is presented to you, you will find a link to the virtual brailler which I tried but could not send to you. Fred - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-05 Thread fred olver
Oh, yah, you might give one of the games or two a try. Any questions, just call me. Fred - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, October 03, 2011 9:29 PM Subject: [Audyssey] Castaways version 2.5, final mission 5

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread john
I'll be downloading it later today when I get home. Thanks for the update. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread Jeremy Kaldobsky
I've just posted an update that fixes the issues found in version 2.5. Version 2.6 fixes a bug that was affecting how fast firewood was used up. Kai has given me the prison and survivor camp sounds, so those have been added. Firewood messages could sometimes repeat themselves multiple times.

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread michael maslo
is this accessible for the mac computers? On Oct 4, 2011, at 2:22 PM, Jeremy Kaldobsky wrote: I've just posted an update that fixes the issues found in version 2.5. Version 2.6 fixes a bug that was affecting how fast firewood was used up. Kai has given me the prison and survivor camp

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread Jeremy Kaldobsky
No sir, this is a windows only game. If you want to play, you will need a windows emulator or to run windows as a second operating system, through boot camp for example. is this accessible for the mac computers? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Castaways and Lunimals language files

2011-09-30 Thread john
I'd be ore than willing to try out one of those, though the creativity to make one myself is a little beyond me. It's a great idea, though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Christina
Yay! Thanks for fixing the bug with the walls. A thousand people? I think the most I ever had was a hundred and thirty. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, September 28, 2011 9:00 PM Subject:

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Jeremy Kaldobsky
I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol.

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Christina
Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 5:41 PM Subject: Re: [Audyssey

Re: [Audyssey] Castaways version 2.4

2011-09-29 Thread Steady Goh
- Original Message - From: Christina greensleev...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 6:00 AM Subject: Re: [Audyssey] Castaways version 2.4 Now, I want to try it and see how many people I can manage. Looking forward to Mission Five

Re: [Audyssey] Castaways version 2.4

2011-09-28 Thread john
One thousand people... how in the world could anybody manage that! I'm glad to see the bug with the walls fixed, that particular one cost me a few games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Castaways: idle military units?

2011-09-18 Thread Jeremy Kaldobsky
There is no limit on the number of defensive units you can have. First make sure you don't have territorial turned off, press T to turn it on if it is off. The next thing is that if you pause the game, you might be seeing idle troops who would be heading back out to fight but you just haven't

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-17 Thread Jeremy Kaldobsky
Nice work Christina! I was hoping to capture some of the feel from mission 1, but also try to still give it its own unique place among the missions. It feels kind of like a mix between missions 1 and 3 in my opinion. I haven't tried beating it on normal yet. I just beat Mission Four on

Re: [Audyssey] castaways suggestion for disposing of useless people

2011-09-17 Thread Christopher Bartlett
...@audyssey.org] On Behalf Of john Sent: Friday, September 16, 2011 7:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways suggestion for disposing of useless people I'd be fine with that, though I didn't know you could destroy buildings. --- Gamers mailing list __ Gamers

Re: [Audyssey] Castaways: mission 4 and raids.

2011-09-17 Thread Jeremy Kaldobsky
Mission 4 doesn't have any use for the raid tent. If you're on multiplayer you can build the war tent, but it would only be useful for reinforcing other players. You'll need a general for that. Ok, so I built my war tent and tried to send out a raid.  Do you need a general for raids as

Re: [Audyssey] Castaways: mission 4: invaders not moving.

2011-09-17 Thread Jeremy Kaldobsky
If there is no way to get to your buildings, due to walls or even too many zombies crowding the land, then they will patiently wait until there is. In mission 4 there isn't any centralized enemy to raid, so the war tent is only useful for reinforcing. Ok, yes, zombies are slow, but I've

Re: [Audyssey] castaways suggestion for disposing of useless people

2011-09-16 Thread Jeremy Kaldobsky
Rofl, that's an interesting idea. I wonder what everyone else thinks about an option to kill off your own people. I definitely understand the reason for wanting it though, haha. Hi list. Just a thought, I am in the middle of playing castaways mission 4, and I had an idea for population

Re: [Audyssey] castaways suggestion for disposing of useless people

2011-09-16 Thread john
I'd be fine with that, though I didn't know you could destroy buildings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-16 Thread Christina
I just beat Mission Four on easy mode. It was a lot of fun! Thanks! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Thursday, September 15, 2011 3:51 AM Subject: [Audyssey] Castaways version 2.3, mission 4 is here. The

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-15 Thread john
I really like the soundpack idea. This could turn out to be something where people could distribute various packs, and see what everyone likes best. I could even see some kind of competition coming out of this. The plague already sounds difficult, though it might be beatable with a lot of

Re: [Audyssey] Castaways, mission four.

2011-09-15 Thread Jeremy Kaldobsky
Whoops! I was supposed to remove the catapult from mission 4's building list. Thanks for spotting that for me, and I will have it removed in the next update. There is no reason to build a catapult in mission 4. Hi list. is there a use for the catapult in mission four? I don't want to

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-15 Thread john
Just something amusing I noticed about the subject line, castaways 2.3 mission 4 kind of sounds like your counting. Also, are you planning to create any more missions in the future? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways version 2.3, mission 4 is here.

2011-09-15 Thread Jeremy Kaldobsky
I do have plans for at least 1 more single player mission, possibly more. There are also plans for a special multiplayer mission that can only be played as a team online, and I have plans to make a new multiplayer mode which will allow people to form teams and battle one another. I

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread john
It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread Rick
@audyssey.org Sent: Thursday, September 15, 2011 6:15 PM Subject: Re: [Audyssey] Castaways and walls. It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread Jeremy Kaldobsky
Rick, we should be able to help if you can let us know which mission, which map (default or alternate), the location you are trying to defend, and where your walls are being placed. There might be a hole in your defences somewhere and we can help you find it. Hi list. Am I doing something

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread Jeremy Kaldobsky
John is right, since the enemies appear at the edges of the map, you certainly wouldn't want to seal yourself in up against a map's edge. The walls will perfectly defend you as long as they are used properly. If that's the case, then to me walls are almost not worth messing with. I mean

Re: [Audyssey] Castaways and walls.

2011-09-15 Thread john
jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 15 Sep 2011 15:50:21 -0700 (PDT) Subject: Re: [Audyssey] Castaways and walls. John is right, since the enemies appear at the edges of the map, you certainly wouldn't want to seal yourself in up against a map's edge

Re: [Audyssey] Castaways version 2.2

2011-09-11 Thread lenron brown
nice it would be grate if you could add more missions i love the game grat job On 9/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I've been busy, but Kai sent me a complete sound pack for the game today, and I found time to code it in so that I could post it as soon as possible. The

Re: [Audyssey] Castaways: People mysteriously disappearing

2011-09-11 Thread Alfredo_The_Music_maker
Hello, I am not sure if this is supposed to happen, or if this might be a bug, but when Dewain the game to a close, I had 48 people total. Right when the ship had 50 of everything except for wine, I checked my total again, and was surprised that there were 23 people instead of 48. Also it

Re: [Audyssey] Castaways: People mysteriously disappearing

2011-09-11 Thread Jeremy Kaldobsky
I believe I have a pretty likely explanation as to why this happened. Odds are, you had a backlog of messages. When your food ran out a bunch of your people starved but the starvation messages were in the back log still when you checked your population. Checking the current population showed

Re: [Audyssey] castaways suggestion

2011-09-08 Thread Christina
Hi. You can get this info by hitting the shift and the g key at the same time. HTH, Christina - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Wednesday, September 07, 2011 8:50 PM Subject: [Audyssey] castaways suggestion Hi Aprone, I've

Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Jeremy Kaldobsky
When multiple messages are generated on a single tick, you are presented with the first one and the next is put on a back log list which will be picked from on the next tick. To give an example, if on the exact same tick you had 10 people die, it will require the game to run for at least 10

Re: [Audyssey] castaways suggestion

2011-09-08 Thread john
Hmmm, That's what I get for not reading the readme for the last 10 versions. Thanks for the help, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread john
Use the grave key (or backslash) to move through messages. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways: Message Pile-up

2011-09-08 Thread Christina
That helped a lot. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 08, 2011 11:48 AM Subject: Re: [Audyssey] Castaways: Message Pile-up When multiple messages are generated

Re: [Audyssey] Castaways: 2.1 idle workers tweak.

2011-09-06 Thread Jeremy Kaldobsky
Chris, I'm glad you like the idle category and I have written down your suggestion to remove mothers and ailing from that count it gives. The idle category was recently suggested by someone from the community, and I was very excited to put it in because I also thought it was an excellent idea!

Re: [Audyssey] Castaways: thoughts on winning mission 3 on normal.

2011-09-05 Thread Jeremy Kaldobsky
The merchant cart is actually a way to throw balance out of the window, yes. Once someone jumps in to multiplayer co-op mode, there is little sense even trying to keep things balanced and fair simply because there is no way to stop someone from getting an unfair advantage if that is their

Re: [Audyssey] Castaways: tweak and a question.

2011-09-05 Thread Jeremy Kaldobsky
I'll look in to that Chris. It could be just in how the messages are produced by the game, but I'll check. Ok, but invaders were being attacked literally on the tick they arrived.     Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Castaways: peasants not spinning yarn?

2011-09-04 Thread Alfredo_The_Music_maker
Hello all, Well, after hearing some thing about castaways, I decided to give it a try. So far, I made progress, have 33 people total in my settlement and have some soldiers battling the goblins. Some time ago, I noticed peasants stopped production of spinning animal fur into yarn. I have a

Re: [Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Jeremy Kaldobsky
Those changes to the V key will be easy to add, so I'll have that in the next update. While the walls do not mimic the guard tower as far as allowing troops to rest, they are technically your buildings so the guards will defend the area near them. The AI for your troops must decide which

Re: [Audyssey] Castaways: major war tent bug.

2011-09-04 Thread Jeremy Kaldobsky
Oh Wow! That's not good at all! I will get on that bug as soon as I can. Losing soldiers is a pretty bad thing, and I think this needs to be fixed before just about anything else. I'm already aware of a few War tent bugs in version 2.0, but I hadn't ever encountered this one before. Ok,

Re: [Audyssey] Castaways: peasants not spinning yarn?

2011-09-04 Thread Jeremy Kaldobsky
Glad to hear you're giving the game a try. For your yarn situation, I would definitely suggest getting more peasants. With only 4 peasants they will be so busy with the more important tasks that they'll almost never get around to doing things like spinning yarn. They will always deal with

Re: [Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Christopher Bartlett
Ok, but invaders were being attacked literally on the tick they arrived. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread dark
. Beware the grue! dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 30, 2011 8:44 PM Subject: Re: [Audyssey] castaways: communal enemy. I like this idea, and I will keep it in mind when I brainstorm

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread Christopher Bartlett
I like your line of thinking Dark, but one consequence would have to be a re-evaluation of the current resource model. It's already the case that in a moderately long game you can deplete the resources of the map quite thoroughly. With more to build, resource acquisition would need to be looked

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread Jeremy Kaldobsky
That's true. I like the idea of expanding the settlement further, but it can only happen if it will mesh nicely with the current game's foundation. I have a strong feeling that most of those ideas would end up being too much trouble, or too tacked on if I tried to add them to this game. The

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread dark
Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, August 31, 2011 3:52 PM Subject: Re: [Audyssey] castaways: communal enemy. I like your line of thinking Dark, but one consequence would have to be a re-evaluation

Re: [Audyssey] castaways: depleting the resources

2011-08-31 Thread Jeremy Kaldobsky
Very true. To help address the issue of depleting forests and rocks, I am currently adding in 2 new perks which will slow down the rate at which the tiles are used up. Hi Jeremy, Concerning depleting the resources in Castaways. Adding timber, stone and metal resources to the water sections

Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread Jeremy Kaldobsky
That's a pretty good idea, and I will keep it in mind. I've got a few ideas that I think would be cool as multiplayer options, but I'm worried about adding them since it would divide the playerbase. There are only so many people playing multiplayer, the number seems to be growing though, and

Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread dark
Hi Jeremy. i like this communal enemy idea, but might I suggest rather tha including it in the single player mission three, which should afterall at least theoretically be completable by someone on their own, have a separate mode for it. In fact if multiplayer in castaways is going to be a

Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread Jeremy Kaldobsky
I completely agree Dark. I want to continue to have a distinct single player campaign that will never require you to play with other people online. The co-op mode will be a multiplayer version of the campaign, but I am also open to giving the co-op mode its own unique mission or 2. Those

Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread dark
@audyssey.org Sent: Tuesday, August 30, 2011 5:32 PM Subject: Re: [Audyssey] castaways: communal enemy. I completely agree Dark. I want to continue to have a distinct single player campaign that will never require you to play with other people online. The co-op mode will be a multiplayer version

Re: [Audyssey] castaways: communal enemy.

2011-08-30 Thread Jeremy Kaldobsky
I like this idea, and I will keep it in mind when I brainstorm new missions. Hi Jeremy. one idea might be to have certain buildings locked by upgrades, just as games like sim city have. obviously the grander your community, the more buildings it has, and the more settled it's people,

Re: [Audyssey] Castaways version 2.0 and officially out of beta. NewWar tent and online features.

2011-08-29 Thread fred olver
Pet peeve. Sure wish you guys who are posting new games would post the link in your messages instead of giving us the low-down on how great it is and what you have done to it to make it better. Or at the very least in the subject say new game for download Fred Olver - Original Message

Re: [Audyssey] Castaways version 2.0 and officially out of beta. NewWar tent and online features.

2011-08-29 Thread Jeremy Kaldobsky
I forget that the audyssey list people might not have certain website book marked. www.kaldobsky.com/audiogames/castaways.zip Pet peeve. Sure wish you guys who are posting new games would post the link in your messages instead of giving us the low-down on how great it is and what you

Re: [Audyssey] Castaways version 2.0 and officially out of beta.NewWar tent and online features.

2011-08-29 Thread fred olver
: Re: [Audyssey] Castaways version 2.0 and officially out of beta.NewWar tent and online features. I forget that the audyssey list people might not have certain website book marked. www.kaldobsky.com/audiogames/castaways.zip Pet peeve. Sure wish you guys who are posting new games would post

Re: [Audyssey] Castaways version 2.0 and officially out of beta. NewWar tent and online features.

2011-08-29 Thread Raul A. Gallegos
Hi, and thanks for posting the link. Up until today I wan't interested in the game because I didn't have time to give it a try. So I was feeling kind of lazy and didn't want to search the archives because there is a lot of discussion about this game on the list. Perhaps as a friendly

Re: [Audyssey] Castaways version 2.0 and officially out of beta. NewWar tent and online features.

2011-08-29 Thread Christina
Yay! Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Monday, August 29, 2011 4:39 PM Subject: [Audyssey] Castaways version 2.0 and officially out of beta. NewWar tent and online features. Castaways is now

Re: [Audyssey] Castaways version 1.9b with manual training and merchantcart working.

2011-08-28 Thread dark
Hi aprone. I was looking forward to a new version of castaways to play with when i got back from music school, I'll be looking forward to this one sinse it sounds like a major upgrade. Just a couple of questions though. Firstly, the merchant cart as a device for sending aide sounds great,

Re: [Audyssey] Castaways version 1.9b with manual training and merchantcart working.

2011-08-28 Thread Jeremy Kaldobsky
Welcome back Dark! We have missed you sir. I don't currently have plans to allow all unit types to be transferred, but I'm actually typing this while taking a break from the new war tent code I'm writing. It will allow people to transfer soldiers to another player as a way to reinforce them

Re: [Audyssey] Castaways version 1.9b with manual training andmerchantcart working.

2011-08-28 Thread dark
Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 29, 2011 1:12 AM Subject: Re: [Audyssey] Castaways version 1.9b with manual training andmerchantcart working. Welcome back Dark! We have missed you sir. I don't currently have plans to allow all

Re: [Audyssey] Castaways version 1.9b with manual training and merchantcart working.

2011-08-27 Thread Christina
Cool. I can't wait to try out the merchant cart! Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, August 27, 2011 2:49 PM Subject: [Audyssey] Castaways version 1.9b with manual training and merchantcart

Re: [Audyssey] Castaways version 1.9b with manual training and merchantcart working.

2011-08-27 Thread Jeremy Kaldobsky
Christina, thanks again for the supplies when we played earlier. Now that my city is walled in I've put the materials you gave me to good use and my settlement is back stable again producing all of the food it needs. It's just a matter of building each catapult now. I have the space and most

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