Re: [Audyssey] Domain of Heroes now semi-Accessible.

2008-12-09 Thread dark

Hi Orin.

I'm stil slightly concerned about text labling of buttons and the combat 
timer in this game,  though if the admin is being so helpful these 
issues can indeed be fixed.


I've had a look at it and the tabs are indeed findable with Hal, though as 
to other aspects of the game, I've mainly been playing Eamon so haven't had 
time to try much out yet.


Beware the Grue!

Dark.
- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 08, 2008 2:56 AM
Subject: [Audyssey] Domain of Heroes now semi-Accessible.



Hi all,

The domain of heroes admin responded to me today. In adition, he  labled 
the tabs. I'm now level 7.


I've done quite a few quests and each faction does indeed have their  own 
story. My first character got the Legion automatticly which is an  evil 
faction, but on my second character I may choose the  brootherhood. Also I 
think I've taken an area over from another  faction and gained 1 VXP for 
it.


Might try it in school tomorrow and see if it lives up to it's name  an 
MMO for working people.


For those of you who use twitter, when you play you can have DoH post 
notifications of quests you complete, rare objects you've found, etc.


Also, to give feedback, Arron said we can contact him at:
[EMAIL PROTECTED]

Just wanted to let people who were interested know, weather you like  the 
plot or battle system.




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Re: [Audyssey] Domain of Heroes now semi-Accessible.

2008-12-09 Thread Orin

Yeah, he said Just keep sending the feedback.
On Dec 9, 2008, at 8:47 AM, dark wrote:


Hi Orin.

I'm stil slightly concerned about text labling of buttons and the  
combat timer in this game,  though if the admin is being so  
helpful these issues can indeed be fixed.


I've had a look at it and the tabs are indeed findable with Hal,  
though as to other aspects of the game, I've mainly been playing  
Eamon so haven't had time to try much out yet.


Beware the Grue!

Dark.
- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 08, 2008 2:56 AM
Subject: [Audyssey] Domain of Heroes now semi-Accessible.



Hi all,

The domain of heroes admin responded to me today. In adition, he   
labled the tabs. I'm now level 7.


I've done quite a few quests and each faction does indeed have  
their  own story. My first character got the Legion automatticly  
which is an  evil faction, but on my second character I may choose  
the  brootherhood. Also I think I've taken an area over from  
another  faction and gained 1 VXP for it.


Might try it in school tomorrow and see if it lives up to it's  
name  an MMO for working people.


For those of you who use twitter, when you play you can have DoH  
post notifications of quests you complete, rare objects you've  
found, etc.


Also, to give feedback, Arron said we can contact him at:
[EMAIL PROTECTED]

Just wanted to let people who were interested know, weather you  
like  the plot or battle system.




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Re: [Audyssey] Domain of Heroes

2008-12-08 Thread Shadow Dragon
Lands of hope actually has something to be desired where writing is 
concerned. Its an ok game for a while, but the random item generation system 
is rather odd, and the quests are all pretty much kill this or bring me this 
item. No delivery quests, though you get the ocasional dungeon exploration 
quest for whatever that's worth. Its kind of entertaining for a while, but 
overall it just becomes tedius as do most number crunch rpg's, even if you 
hide said number crunching behind a half-assed plot and hundreds of 
essentially the same quest with different dialogue.


--
From: Orin [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 12:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

Lands of Hope seems pretty good writing quality and it appears to be 
graphical. It takes a lot of getting used to but when I play next time 
I'm determined at least to get out of the estate.

On Dec 7, 2008, at 1:29 PM, dark wrote:

While I agree that practically you'd have to have a very decent sort  of 
webmaster to do that, - in fairness if they'd actually been  obeying 
their net conventions there should have been alt text there  anyway.


Sryth has a few images, particularly associated with functions, and  you 
know Kingdom of loathing is packed with them, but both of those  games 
are fine simply because people have been doing what they should.


It might just be my boardom with the majority of standard form rpg's 
talking, but it does actually seem that for a heck of a lot of  games, 
the more time spent on flashy images and graphics and an  inconvenient 
user interface,  the worse the writing and story.


though of course there are exceptions like age of fable.

Beware the Grue!

Dark.
- Original Message - From: Shadow Dragon 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:21 PM
Subject: Re: [Audyssey] Domain of Heroes


I agree the game could definitely use some labelling. I don't know 
thatit'll actually happen though, given the amount of graphical  content 
and immages. Will probably be another case of lands of  hope, where the 
ridiculous amount of immages would make going back  through and 
labelling everything a truly massive and rather  unfeesable project. But 
I suppose we'll see.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

Hmmm, I could find nothing that points to the tabs at all, no  lables, 
nada.


that's what was so frustrating really, and why I say the game  needs 
mega labling doing.


Beware the Grue!

Dark.
- Original Message - From: Shadow Dragon 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes


Actually the tabs are accessible with jaws. Hence why I said I 
couldn't find any kind of link to bring up item descriptions or  the 
like. They're not exactly accessible, since they aren't  labeled, but 
you can get to them with a little trial and error,  with jaws at least 
it's a matter of memorizing 2 or 3 arrow key  presses depending on 
what tab you're trying to access. and yeah,  as for battle, I can't 
see really anything to do there accept sit  and let wave after wave of 
monsters come to you. I have trouble  believing that's all there is to 
it, but that's all I can find as  of now. Anyway, it seems to be 
another case of no real plot  anyway. They claim 3 different 
storylines, but all I've really  seen so far are the classic kill this 
and take this here quests.  Perhaps I'll try a little longer, but the 
games starting to  become rather annoying.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen  hot 
spots with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory  tab, 
sinse again, the tabs seem to be completely unlabled  graphical hot 
spots.


i think it's possible to basically wander around the game and  sit 
around in a dungeon until you either beat up some monsters  or get 
kicked out, and to do quests just using the main map view  and text 
boxes, but not having the inventory tab is a pest,   also the pvp 
actually sounded interesting in this game, but from  the description 
seemed very graphically nasty.


If you can get the people in charge to do some serious text  labeling 
(particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions,  and 
will actually try lands of hope again just to see how things  work 
out

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Will Lomas

does it work ok on mac with safari?

On 6 Dec 2008, at 23:57, Orin wrote:


Hi all,

Well, it's yet another browser RPG. And it really is an RPG.

It's got pretty good story too. What I also like about this is that  
it has a nice battle system, where in a dungeon you fight hoards of  
monsters until you leave the battle or die, so I gained about 2  
levels without really loosing much health.


More things I like about it? The fact that the help files are  
detailed and when getting help for skills, it says very high malee  
attack, instead of a malee attack that does X


It also has an accessible map. The only disadvantage that I see so  
far right now is in the quest description when you receive a quest,  
you have the oppertunity to jump back to the questgivers location to  
complete the quest. That's not accessible because the main links,  
logout, the different tabs as they call them we don't know which  
tab we're on, isn't labled. All it says is clear, however I have  
managed to complete the first quest because the action menu is  
accessible talking to NPCs, shopping, etc.


I'll be signing up to the forums in a bit to inform Arren, the  
developer, about these issues, and hopefully he'd be so nice as to  
fix them.


I think if this game does become fully accessible it'll be just as  
good as Sryth is.


The link is http://www.domainofheroes.com



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Re: [Audyssey] Domain of Heroes

2008-12-07 Thread dark
As I said Shaddow dragon, all the items and such are on screen hot spots 
with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory tab, sinse 
again, the tabs seem to be completely unlabled graphical hot spots.


i think it's possible to basically wander around the game and sit around in 
a dungeon until you either beat up some monsters or get kicked out, and to 
do quests just using the main map view and text boxes, but not having the 
inventory tab is a pest,  also the pvp actually sounded interesting in 
this game, but from the description seemed very graphically nasty.


If you can get the people in charge to do some serious text labeling 
(particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions, and will 
actually try lands of hope again just to see how things work out.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes


Well, after a bit of testing with jaws, I've come to the conclusion that, 
with jaws at least, this game is about as accessible as Lands of Hope. 
That is, it takes a bit of adapting and it can be tough to navigate, but 
its dooable. But I have to say its not all its cracked up to be. Battle 
entails simply selecting an action and then just sitting there while your 
character kills wave after wave of monsters. Not exactly what I'd call 
entertaining. The quests do look well thought out, and I'll have to look 
into the story more, but so far its not exactly impressive. One thing I 
still can't figure out is how, if at all, you can examine items. There 
doesn't even seem to be a mouseover thing to bring up a description with 
stats and such, so equipment seems to be guesswork, which I really don't 
like. Anyway, I'll play around with it a little more and see what I come 
up with, but it doesn't really look promising.


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Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Shadow Dragon
Actually the tabs are accessible with jaws. Hence why I said I couldn't find 
any kind of link to bring up item descriptions or the like. They're not 
exactly accessible, since they aren't labeled, but you can get to them with 
a little trial and error, with jaws at least it's a matter of memorizing 2 
or 3 arrow key presses depending on what tab you're trying to access. and 
yeah, as for battle, I can't see really anything to do there accept sit and 
let wave after wave of monsters come to you. I have trouble believing that's 
all there is to it, but that's all I can find as of now. Anyway, it seems to 
be another case of no real plot anyway. They claim 3 different storylines, 
but all I've really seen so far are the classic kill this and take this here 
quests. Perhaps I'll try a little longer, but the games starting to become 
rather annoying.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen hot spots 
with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory tab, sinse 
again, the tabs seem to be completely unlabled graphical hot spots.


i think it's possible to basically wander around the game and sit around 
in a dungeon until you either beat up some monsters or get kicked out, and 
to do quests just using the main map view and text boxes, but not having 
the inventory tab is a pest,  also the pvp actually sounded 
interesting in this game, but from the description seemed very graphically 
nasty.


If you can get the people in charge to do some serious text labeling 
(particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions, and will 
actually try lands of hope again just to see how things work out.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes


Well, after a bit of testing with jaws, I've come to the conclusion that, 
with jaws at least, this game is about as accessible as Lands of Hope. 
That is, it takes a bit of adapting and it can be tough to navigate, but 
its dooable. But I have to say its not all its cracked up to be. Battle 
entails simply selecting an action and then just sitting there while your 
character kills wave after wave of monsters. Not exactly what I'd call 
entertaining. The quests do look well thought out, and I'll have to look 
into the story more, but so far its not exactly impressive. One thing I 
still can't figure out is how, if at all, you can examine items. There 
doesn't even seem to be a mouseover thing to bring up a description with 
stats and such, so equipment seems to be guesswork, which I really don't 
like. Anyway, I'll play around with it a little more and see what I come 
up with, but it doesn't really look promising.


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Re: [Audyssey] Domain of Heroes

2008-12-07 Thread dark

Hmmm, I could find nothing that points to the tabs at all, no lables, nada.

that's what was so frustrating really, and why I say the game needs mega 
labling doing.


Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes


Actually the tabs are accessible with jaws. Hence why I said I couldn't 
find any kind of link to bring up item descriptions or the like. They're 
not exactly accessible, since they aren't labeled, but you can get to them 
with a little trial and error, with jaws at least it's a matter of 
memorizing 2 or 3 arrow key presses depending on what tab you're trying to 
access. and yeah, as for battle, I can't see really anything to do there 
accept sit and let wave after wave of monsters come to you. I have trouble 
believing that's all there is to it, but that's all I can find as of now. 
Anyway, it seems to be another case of no real plot anyway. They claim 3 
different storylines, but all I've really seen so far are the classic kill 
this and take this here quests. Perhaps I'll try a little longer, but the 
games starting to become rather annoying.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen hot spots 
with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory tab, sinse 
again, the tabs seem to be completely unlabled graphical hot spots.


i think it's possible to basically wander around the game and sit around 
in a dungeon until you either beat up some monsters or get kicked out, 
and to do quests just using the main map view and text boxes, but not 
having the inventory tab is a pest,  also the pvp actually sounded 
interesting in this game, but from the description seemed very 
graphically nasty.


If you can get the people in charge to do some serious text labeling 
(particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions, and will 
actually try lands of hope again just to see how things work out.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes


Well, after a bit of testing with jaws, I've come to the conclusion 
that, with jaws at least, this game is about as accessible as Lands of 
Hope. That is, it takes a bit of adapting and it can be tough to 
navigate, but its dooable. But I have to say its not all its cracked up 
to be. Battle entails simply selecting an action and then just sitting 
there while your character kills wave after wave of monsters. Not 
exactly what I'd call entertaining. The quests do look well thought out, 
and I'll have to look into the story more, but so far its not exactly 
impressive. One thing I still can't figure out is how, if at all, you 
can examine items. There doesn't even seem to be a mouseover thing to 
bring up a description with stats and such, so equipment seems to be 
guesswork, which I really don't like. Anyway, I'll play around with it a 
little more and see what I come up with, but it doesn't really look 
promising.


---
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You

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Shadow Dragon
I agree the game could definitely use some labelling. I don't know thatit'll 
actually happen though, given the amount of graphical content and immages. 
Will probably be another case of lands of hope, where the ridiculous amount 
of immages would make going back through and labelling everything a truly 
massive and rather unfeesable project. But I suppose we'll see.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

Hmmm, I could find nothing that points to the tabs at all, no lables, 
nada.


that's what was so frustrating really, and why I say the game needs mega 
labling doing.


Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes


Actually the tabs are accessible with jaws. Hence why I said I couldn't 
find any kind of link to bring up item descriptions or the like. They're 
not exactly accessible, since they aren't labeled, but you can get to 
them with a little trial and error, with jaws at least it's a matter of 
memorizing 2 or 3 arrow key presses depending on what tab you're trying 
to access. and yeah, as for battle, I can't see really anything to do 
there accept sit and let wave after wave of monsters come to you. I have 
trouble believing that's all there is to it, but that's all I can find as 
of now. Anyway, it seems to be another case of no real plot anyway. They 
claim 3 different storylines, but all I've really seen so far are the 
classic kill this and take this here quests. Perhaps I'll try a little 
longer, but the games starting to become rather annoying.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen hot spots 
with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory tab, 
sinse again, the tabs seem to be completely unlabled graphical hot 
spots.


i think it's possible to basically wander around the game and sit around 
in a dungeon until you either beat up some monsters or get kicked out, 
and to do quests just using the main map view and text boxes, but not 
having the inventory tab is a pest,  also the pvp actually sounded 
interesting in this game, but from the description seemed very 
graphically nasty.


If you can get the people in charge to do some serious text labeling 
(particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions, and 
will actually try lands of hope again just to see how things work out.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes


Well, after a bit of testing with jaws, I've come to the conclusion 
that, with jaws at least, this game is about as accessible as Lands of 
Hope. That is, it takes a bit of adapting and it can be tough to 
navigate, but its dooable. But I have to say its not all its cracked up 
to be. Battle entails simply selecting an action and then just sitting 
there while your character kills wave after wave of monsters. Not 
exactly what I'd call entertaining. The quests do look well thought 
out, and I'll have to look into the story more, but so far its not 
exactly impressive. One thing I still can't figure out is how, if at 
all, you can examine items. There doesn't even seem to be a mouseover 
thing to bring up a description with stats and such, so equipment seems 
to be guesswork, which I really don't like. Anyway, I'll play around 
with it a little more and see what I come up with, but it doesn't 
really look promising.


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Re: [Audyssey] Domain of Heroes

2008-12-07 Thread dark
While I agree that practically you'd have to have a very decent sort of 
webmaster to do that, - in fairness if they'd actually been obeying 
their net conventions there should have been alt text there anyway.


Sryth has a few images, particularly associated with functions, and you know 
Kingdom of loathing is packed with them, but both of those games are fine 
simply because people have been doing what they should.


It might just be my boardom with the majority of standard form rpg's 
talking, but it does actually seem that for a heck of a lot of games, the 
more time spent on flashy images and graphics and an inconvenient user 
interface,  the worse the writing and story.


though of course there are exceptions like age of fable.

Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:21 PM
Subject: Re: [Audyssey] Domain of Heroes


I agree the game could definitely use some labelling. I don't know 
thatit'll actually happen though, given the amount of graphical content and 
immages. Will probably be another case of lands of hope, where the 
ridiculous amount of immages would make going back through and labelling 
everything a truly massive and rather unfeesable project. But I suppose 
we'll see.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

Hmmm, I could find nothing that points to the tabs at all, no lables, 
nada.


that's what was so frustrating really, and why I say the game needs mega 
labling doing.


Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes


Actually the tabs are accessible with jaws. Hence why I said I couldn't 
find any kind of link to bring up item descriptions or the like. They're 
not exactly accessible, since they aren't labeled, but you can get to 
them with a little trial and error, with jaws at least it's a matter of 
memorizing 2 or 3 arrow key presses depending on what tab you're trying 
to access. and yeah, as for battle, I can't see really anything to do 
there accept sit and let wave after wave of monsters come to you. I have 
trouble believing that's all there is to it, but that's all I can find 
as of now. Anyway, it seems to be another case of no real plot anyway. 
They claim 3 different storylines, but all I've really seen so far are 
the classic kill this and take this here quests. Perhaps I'll try a 
little longer, but the games starting to become rather annoying.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen hot 
spots with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory tab, 
sinse again, the tabs seem to be completely unlabled graphical hot 
spots.


i think it's possible to basically wander around the game and sit 
around in a dungeon until you either beat up some monsters or get 
kicked out, and to do quests just using the main map view and text 
boxes, but not having the inventory tab is a pest,  also the pvp 
actually sounded interesting in this game, but from the description 
seemed very graphically nasty.


If you can get the people in charge to do some serious text labeling 
(particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions, and 
will actually try lands of hope again just to see how things work out.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes


Well, after a bit of testing with jaws, I've come to the conclusion 
that, with jaws at least, this game is about as accessible as Lands of 
Hope. That is, it takes a bit of adapting and it can be tough to 
navigate, but its dooable. But I have to say its not all its cracked 
up to be. Battle entails simply selecting an action and then just 
sitting there while your character kills wave after wave of monsters. 
Not exactly what I'd call entertaining. The quests do look well 
thought out, and I'll have to look into the story more, but so far its 
not exactly impressive. One thing I still can't figure out is how, if 
at all, you can examine items. There doesn't even seem to be a 
mouseover thing to bring up a description with stats and such, so 
equipment seems to be guesswork, which I really don't like. Anyway, 
I'll play around with it a little more and see

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Orin
Lands of Hope seems pretty good writing quality and it appears to be  
graphical. It takes a lot of getting used to but when I play next time  
I'm determined at least to get out of the estate.

On Dec 7, 2008, at 1:29 PM, dark wrote:

While I agree that practically you'd have to have a very decent sort  
of webmaster to do that, - in fairness if they'd actually been  
obeying their net conventions there should have been alt text there  
anyway.


Sryth has a few images, particularly associated with functions, and  
you know Kingdom of loathing is packed with them, but both of those  
games are fine simply because people have been doing what they should.


It might just be my boardom with the majority of standard form rpg's  
talking, but it does actually seem that for a heck of a lot of  
games, the more time spent on flashy images and graphics and an  
inconvenient user interface,  the worse the writing and story.


though of course there are exceptions like age of fable.

Beware the Grue!

Dark.
- Original Message - From: Shadow Dragon [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:21 PM
Subject: Re: [Audyssey] Domain of Heroes


I agree the game could definitely use some labelling. I don't know  
thatit'll actually happen though, given the amount of graphical  
content and immages. Will probably be another case of lands of  
hope, where the ridiculous amount of immages would make going back  
through and labelling everything a truly massive and rather  
unfeesable project. But I suppose we'll see.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

Hmmm, I could find nothing that points to the tabs at all, no  
lables, nada.


that's what was so frustrating really, and why I say the game  
needs mega labling doing.


Beware the Grue!

Dark.
- Original Message - From: Shadow Dragon [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes


Actually the tabs are accessible with jaws. Hence why I said I  
couldn't find any kind of link to bring up item descriptions or  
the like. They're not exactly accessible, since they aren't  
labeled, but you can get to them with a little trial and error,  
with jaws at least it's a matter of memorizing 2 or 3 arrow key  
presses depending on what tab you're trying to access. and yeah,  
as for battle, I can't see really anything to do there accept sit  
and let wave after wave of monsters come to you. I have trouble  
believing that's all there is to it, but that's all I can find as  
of now. Anyway, it seems to be another case of no real plot  
anyway. They claim 3 different storylines, but all I've really  
seen so far are the classic kill this and take this here quests.  
Perhaps I'll try a little longer, but the games starting to  
become rather annoying.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen  
hot spots with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory  
tab, sinse again, the tabs seem to be completely unlabled  
graphical hot spots.


i think it's possible to basically wander around the game and  
sit around in a dungeon until you either beat up some monsters  
or get kicked out, and to do quests just using the main map view  
and text boxes, but not having the inventory tab is a pest,   
also the pvp actually sounded interesting in this game, but from  
the description seemed very graphically nasty.


If you can get the people in charge to do some serious text  
labeling (particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions,  
and will actually try lands of hope again just to see how things  
work out.
- Original Message - From: Shadow Dragon [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain of Heroes


Well, after a bit of testing with jaws, I've come to the  
conclusion that, with jaws at least, this game is about as  
accessible as Lands of Hope. That is, it takes a bit of  
adapting and it can be tough to navigate, but its dooable. But  
I have to say its not all its cracked up to be. Battle entails  
simply selecting an action and then just sitting there while  
your character kills wave after wave of monsters. Not exactly  
what I'd call entertaining. The quests do look well thought  
out, and I'll have to look into the story more, but so far its  
not exactly impressive

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Shadow Dragon
You definitely won't get any argument from me. Unfortunately it seems like 
webmasters are getting lazier and lazier these days. Shame most text rpg's 
of this sort couldn't have started as KoL did, where everything was labelled 
from the start. Of course on the other hand, there's only so much you can do 
with labelling, especially when it comes to animation and meters and the 
like. I'm not really sure what you mean about age of fable being the 
exception though, it doesn't really have any flashy immages and the like 
that I know of, doesn't even have a combat system.Its pretty much like a 
choose your own adventure book governed strictly by stat tests.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 11:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

While I agree that practically you'd have to have a very decent sort of 
webmaster to do that, - in fairness if they'd actually been obeying 
their net conventions there should have been alt text there anyway.


Sryth has a few images, particularly associated with functions, and you 
know Kingdom of loathing is packed with them, but both of those games are 
fine simply because people have been doing what they should.


It might just be my boardom with the majority of standard form rpg's 
talking, but it does actually seem that for a heck of a lot of games, the 
more time spent on flashy images and graphics and an inconvenient user 
interface,  the worse the writing and story.


though of course there are exceptions like age of fable.

Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:21 PM
Subject: Re: [Audyssey] Domain of Heroes


I agree the game could definitely use some labelling. I don't know 
thatit'll actually happen though, given the amount of graphical content 
and immages. Will probably be another case of lands of hope, where the 
ridiculous amount of immages would make going back through and labelling 
everything a truly massive and rather unfeesable project. But I suppose 
we'll see.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 11:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

Hmmm, I could find nothing that points to the tabs at all, no lables, 
nada.


that's what was so frustrating really, and why I say the game needs mega 
labling doing.


Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 5:36 PM
Subject: Re: [Audyssey] Domain of Heroes


Actually the tabs are accessible with jaws. Hence why I said I couldn't 
find any kind of link to bring up item descriptions or the like. 
They're not exactly accessible, since they aren't labeled, but you can 
get to them with a little trial and error, with jaws at least it's a 
matter of memorizing 2 or 3 arrow key presses depending on what tab 
you're trying to access. and yeah, as for battle, I can't see really 
anything to do there accept sit and let wave after wave of monsters 
come to you. I have trouble believing that's all there is to it, but 
that's all I can find as of now. Anyway, it seems to be another case of 
no real plot anyway. They claim 3 different storylines, but all I've 
really seen so far are the classic kill this and take this here quests. 
Perhaps I'll try a little longer, but the games starting to become 
rather annoying.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Domain of Heroes

As I said Shaddow dragon, all the items and such are on screen hot 
spots with no lables, thus unfindable.


i don't know if there are better descriptions in the inventory tab, 
sinse again, the tabs seem to be completely unlabled graphical hot 
spots.


i think it's possible to basically wander around the game and sit 
around in a dungeon until you either beat up some monsters or get 
kicked out, and to do quests just using the main map view and text 
boxes, but not having the inventory tab is a pest,  also the pvp 
actually sounded interesting in this game, but from the description 
seemed very graphically nasty.


If you can get the people in charge to do some serious text labeling 
(particularly of tabs), please let me know.


Beware the grue!

Dark.

I recently fixed a lot of internet explorer's display functions, and 
will actually try lands of hope again just to see how things work out.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:03 PM
Subject: [Audyssey] Domain

Re: [Audyssey] Domain of Heroes

2008-12-06 Thread dark

Hi Orin.

I've just signed up, am waiting for my mail and reading the docs.

It strikes me as the sort of thing which could be either really good or 
incredibly tedious depending upon A, the quality of the writing, and B, the 
complications with navigating the pages, usually these tend to go together 
in my experience, sinse the flashier the game, the worse the writing, and 
the harder to navigate,  Sryth of course being King in all these areas.


I like the idea of reducing the micro management aspects to let you 
concentrate on other things,  but as I said I'll wait and see.


Beware the Grue!

Dark.
-  



---
Gamers mailing list __ Gamers@audyssey.org
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]