Hmmm, the under 18 stat is actually rather worrying, considdering I began playing games like space invaders and Berzerk at about the age of 4.

It sounds a lot like what my friend said about her cousin, ---- kids don't want the latest gigantic 3D graphical extravaganser which the industry churns out, they'd rather have something easy and fun like good old super Mario brothers.

I hope notice will be taken of this, though I'm afraid the capitalist crytic in me says probably not.

Beware the grue!

Dark.
----- Original Message ----- From: "Eleanor" <elea...@7128.com>
To: <gamers@audyssey.org>
Sent: Sunday, June 20, 2010 4:01 PM
Subject: [Audyssey] ESA Report supports white paper


ESA has just released their 2010 annual “Essential Facts about the
computer and video game industry” report. The percent of American
households that plays computer or video games has risen to 67% from 65%.
The average game player age has also risen to 34, and the percent of
gamers over the age of 50 has risen to 26% more than those gamers under
age 18. All of these figures support the findings spelled out in the
white paper written by Eleanor Robinson from 7-128 Software and
Stephanie Walker from AbleGamers Foundation.

It is clear that if the trend continues, more and more potential
customers will be unable to play computer and video games because
age-related disabilities (as well as non-age-related disabilities)
prevent them from accessing the games of their choice. If game
developers continue to ignore including accessibility options in their
games there will be a lot of very unhappy former customers. Since many
games take several years to develop, the loss of potential revenue will
only continue to increase even if the developers start the changes
today. This information might result in more accessible main-stream
games if the developers realize the potential revenue loss.

You can read the Gaming on a Collision Course paper at our website,
7128.com or at the AbleGamers website.

Eleanor Robinson
7-128 Software


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