Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-12 Thread Ben
Yay! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: 12 December 2010 10:42 To: Gamers Discussion list Subject: Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory Snow? I love

Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-12 Thread Shiny protector
Snow? I love snow! Especially snowball fights! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 12, 2010 2:22 AM Subject: Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory Hi Cara, A

Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-11 Thread Thomas Ward
Hi Cara, Ahem...I was going to say the formula simply wouldn't work if you didn't get the angle the player was actually heading in. Granted I'm not a wizard at trig, but I know enough to know you have to get the angle/direction the object is traveling in order to calculate its trajectory. Well, a