Hi,
Yeah, certainly would be interesting. Unfortunately, playing as the
Borg would make you nearly invincible. If you played as theBorg in the
battle of Wolf-359 you would carve the Federation fleet up as easily
as carving up a roast. Not exactly fair odds there. Lol!
I am Locutus a Borg. From
-
From: Thomas Ward tho...@usagamesinteractive.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 16, 2010 10:52 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Hi Phil,
Yeah, I understand that, but I thought it would be more enjoyable to be
able
to play
Hi,
Ok, that would be interesting. Not quite the same effect, but would be
interesting to hear all the same.
On 6/17/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
You are correct, a series of Star Trek games each based in a different time
would be preferable and easier to program.
You
: Wednesday, June 16, 2010 10:52 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Hi Phil,
Yeah, I understand that, but I thought it would be more enjoyable to be able
to play every mission regardless of ship while also maintaining the
continuity of the official Star Trek cannon.
However, you
hi tom.
Great info and ideas, however I do wonder why if you were writing a
generalized mission editer and just bringing out more missions, why you have
to be tied down to one era or set of events at all?
if the game was like lw, you could have some missions set in the tng era
with those
Hi Dark,
Well, all I was really saying is that it would be a good idea to keep
some kind of historical continuity between the classes of ships and
the missions available to a player. You couldn't play the battle of
Wolf-359 using the U.S.S. Defiant, for example, because that
particular ship
mean picking your StarShip after picking the mission.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 6:32 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark,
Well, all I
Hi Lori,
Cool idea, but Dr. Who isn't quite as popular over hear in the states
as it is over in the U.K. Besides that Dr. Who normally doesn't use
weapons, and gets out of a pinch by using his head and coming up with
something, well, sneeky and clever.
You will be exterminated.
The Dalecs
On
Hi Lori,
Very interesting. Unfortunately, hiring actors of any kind can get
expensive at times. Although, if I ever need someone like that I could
always look into it.
On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:
Cheers Tom will give it a try. As a mater if interest, I was looking
, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation betwene
...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Oh why don't you just do a Doctor who one Tom? I'd know where I was then
and I like the idea of fighting dalecs, I'd just create a level with a lot
Subject: Re: [Audyssey] Final Conflict and Treck 2000
The thing is though, to talk of cannon, the doctor rarely if ever uses
weapons, even against the daleks, therefore an action platformer with the
doctor blowing stuff up would feel very wrong to me indeed.
Beware the Grue!
Dark
if you sit round and listen to it.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 13 June 2010 12:23
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Oh why don't you just do a Doctor who
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:21 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original
Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war, the Founders returned to the Gamma
Quadrant
Hi Lori,
If I understand you right you are confused by the bearing system. That
is in plotting a course at say 90 degrees?
In that case this isn't specific to Star Trek, but is common for any
kind of ship or aircraft for that matter. Instead of triditional
North, South, East, and West directions
Hi Lori,
In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there
is a way to use the autopilot system to get to known sectors of space.
So if you set all of your ships to autopilot to the Klingon Empire,
for example, all of them would head to that region of space where you
would
gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:07 AM
Subject: Re: [Audyssey] Final conflict
Hi Lori,
In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there
is a way to use the autopilot system to get to known sectors of space.
So if you set all of your ships to autopilot
of all the cardassians bar one, which was amusing! take that
cardassian empire! ;D.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 6:52 AM
Subject: Re: [Audyssey] Final
...@audyssey.org] On
Behalf Of dark
Sent: Friday, June 11, 2010 3:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000
I remember once having a game where appropriately enough, the entire
cardassian fleet attacked ds9, while all my actual ships were off fighting
Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach
Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:21 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, June 09, 2010 12:09 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000
well all these games have different stratogies.
in lonewolf I usually follow
Hi Hayden,
Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't
even try to base the ships and weapons on the Star Trek television
series. What I mean by that is the amount of energy, number of
torpedoes, maximum speed, for the ships etc is totally out and out
wrong according to
: Thursday, June 10, 2010 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000
Hi Hayden,
Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't
even try to base the ships and weapons on the Star Trek television
series. What I mean
Hi,
Okay, that's strange. I've seen times where I've been totally swarmed
at Deep Space 9 so I think it totally depends on the specific game.
On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
Something Ifind funny, the enemy seems to always target Earth Station
McKenly, and
The thing that you must consider is that Lone Wolf and Tank Commander
aer more in the genre of simulation games. They involve tactics more
than strategy, in that the short term is the goal.
I
n the Star Trek games, the player controls several resources. The
concepts of Trek 2000 and Star Trek
HiLori,
I really can only help you with Trekk 2000. Thebest strategy I have found is
to send two of your ships to one starbase, and the other two to the other,
and let the enemy attack you. Offensive mode isn't too productive, trust me.
Best Regards,
Hayden
-Original Message-
From:
Hi Hayden,
Not true. Believe me I usually take the offensive strategy when
playing Trek 2000 and STFC and whipe out a majority of enemies before
beating a quick retreat back to the starbases for supplies. One way to
do this is get as many enemies as you can together in one place and
drop a mine,
well all these games have different stratogies.
in lonewolf I usually follow the autocourse I have not been brave
enough to complete all the missions without that in.
as for directions 180 is half way round 360 is all around though you
will hit 0 again after 359.
its harder with moving targets
Hi Kelby,
Good question. That particular formation would be fairly tricky to set
up, but can be done with a lot of practice. What I would do is send all
of my ships to a staging area, a place to assemble the fleet, start two
ships out, wait a move, send the second two ships out, wait a move,
@audyssey.org
Date sent: Tue, 31 Mar 2009 17:12:56 -0500 (CDT)
Subject: Re: [Audyssey] Final Conflict Strategies
Hi Kelby,
Good question. That particular formation would be fairly tricky
to set
up, but can be done with a lot of practice. What I would do is
send all
of my ships to a staging area
Hi Kelby,
Kelby Said:
1. Is there a way to tell the exact coordinates of a ship? This would
help me immensely
to try and get everything into formation.
Tom Says:
There is no way to get the exact coordinates of the ship. However, you
can use the short range sensors to figure out what ship
Hi,
Press f1 and the menu will pop up. Then go into options and reactivate
the menus to come up on default.
Cheers.
[EMAIL PROTECTED] wrote:
Maybe I didn't see this in the menu... I accidentally went into the settings
menu and turned menus off. How do I turn them back on again?
---
Gamers
Hi,
Have him run the dexwebsetup utility from microsoft.com/directx which
seams to solve the issue 99 out of 100 times.
djc wrote:
I wrote as well tom to report the game came up running fine here but I had
a friend install it on his laptop and it won't run their either.
Right, I hadn't seen all of the messages. Works fine now! Thanks
Original message:
Hi Casey,
The error you described is likely do to an incompatible version of
Microsoft DirectX as was discovered already on list. Steven's suggestion
below seams to work everytime so far.
Stephen wrote:
go
Nope, rebooting didn't work, next I'll download and install some
windows updates.
Someone said they managed to get it to work?
Can I ask this person, what windows version are they running xpsp2
pro or home?? also, do they have internet explorer 6 or 7 installed?
At 08:50 AM 5/12/2006, you wrote:
Hi,
The framework from Nov 28 should be fine. I'm going to try a couple of
experiments here, and hopefully figure out why the error message is
coming up, but it could frankly be anything.
One thing I'll have to try is select a select group of testers, send
them a different exe file, and see if
As far as I have gotten in to my email Shaun is the only one out in the
wild who has it working. Although, he was on the beta team who initially
tested the game and I figure what ever bugs there were worked themselves
out over the course of the testing cycle. Last I recalled he was using
XP
It also works perfectly with me as well.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 9:53 PM
Subject: Re: [Audyssey] final conflict error
As far as I have gotten in to my email Shaun is the only
I do not remember if this error was mentioned yet, butI am getting the
following error as soon as I click on the icon.
stfc.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x9e8 (2536), Thread id=0x9d8 (2520).
Click OK
Hi Casey,
The error you described is likely do to an incompatible version of
Microsoft DirectX as was discovered already on list. Steven's suggestion
below seams to work everytime so far.
Stephen wrote:
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe, then run it.
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 9:40 PM
Subject: Re: [Audyssey] final conflict error
I do not remember if this error was mentioned yet, butI am getting the
following error as soon as I click on the icon.
stfc.exe - Common Language
I wrote as well tom to report the game came up running fine here but I had
a friend install it on his laptop and it won't run their either.
djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.
My Journal http://livejournal.com/users/djc1
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