Re: [Audyssey] Final Conflict and Treck 2000

2010-06-18 Thread Thomas Ward
Hi, Yeah, certainly would be interesting. Unfortunately, playing as the Borg would make you nearly invincible. If you played as theBorg in the battle of Wolf-359 you would carve the Federation fleet up as easily as carving up a roast. Not exactly fair odds there. Lol! I am Locutus a Borg. From

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Phil Vlasak
- From: Thomas Ward tho...@usagamesinteractive.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 16, 2010 10:52 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Phil, Yeah, I understand that, but I thought it would be more enjoyable to be able to play

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Thomas Ward
Hi, Ok, that would be interesting. Not quite the same effect, but would be interesting to hear all the same. On 6/17/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, You are correct, a series of Star Trek games each based in a different time would be preferable and easier to program. You

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread shaun everiss
: Wednesday, June 16, 2010 10:52 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Phil, Yeah, I understand that, but I thought it would be more enjoyable to be able to play every mission regardless of ship while also maintaining the continuity of the official Star Trek cannon. However, you

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread dark
hi tom. Great info and ideas, however I do wonder why if you were writing a generalized mission editer and just bringing out more missions, why you have to be tied down to one era or set of events at all? if the game was like lw, you could have some missions set in the tng era with those

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Thomas Ward
Hi Dark, Well, all I was really saying is that it would be a good idea to keep some kind of historical continuity between the classes of ships and the missions available to a player. You couldn't play the battle of Wolf-359 using the U.S.S. Defiant, for example, because that particular ship

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Phil Vlasak
mean picking your StarShip after picking the mission. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 15, 2010 6:32 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Well, all I

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-14 Thread Thomas Ward
Hi Lori, Cool idea, but Dr. Who isn't quite as popular over hear in the states as it is over in the U.K. Besides that Dr. Who normally doesn't use weapons, and gets out of a pinch by using his head and coming up with something, well, sneeky and clever. You will be exterminated. The Dalecs On

Re: [Audyssey] Final conflict

2010-06-14 Thread Thomas Ward
Hi Lori, Very interesting. Unfortunately, hiring actors of any kind can get expensive at times. Although, if I ever need someone like that I could always look into it. On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote: Cheers Tom will give it a try. As a mater if interest, I was looking

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Lori Duncan
, 2010 12:16 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Well again Tom, this could be cool about a mission mode sinse you could set it around crucial campeigns and moments in the trek history. not just the dominian war, but the battle of wolf 359, the confrontation betwene

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread dark
...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 13, 2010 12:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Oh why don't you just do a Doctor who one Tom? I'd know where I was then and I like the idea of fighting dalecs, I'd just create a level with a lot

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
Subject: Re: [Audyssey] Final Conflict and Treck 2000 The thing is though, to talk of cannon, the doctor rarely if ever uses weapons, even against the daleks, therefore an action platformer with the doctor blowing stuff up would feel very wrong to me indeed. Beware the Grue! Dark

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
if you sit round and listen to it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 13 June 2010 12:23 To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Oh why don't you just do a Doctor who

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread dark
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 12, 2010 4:21 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread Thomas Ward
Hi Dark, Oh, as far as timeline goes it would definitely have to be set in time long before the final episode of DS9. After all during the last season the Defiant got destroyed by the Breen, Cardassia Prime was basicly leveled as a result of the war, the Founders returned to the Gamma Quadrant

Re: [Audyssey] Final conflict

2010-06-12 Thread Thomas Ward
Hi Lori, If I understand you right you are confused by the bearing system. That is in plotting a course at say 90 degrees? In that case this isn't specific to Star Trek, but is common for any kind of ship or aircraft for that matter. Instead of triditional North, South, East, and West directions

Re: [Audyssey] Final conflict

2010-06-12 Thread Thomas Ward
Hi Lori, In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there is a way to use the autopilot system to get to known sectors of space. So if you set all of your ships to autopilot to the Klingon Empire, for example, all of them would head to that region of space where you would

Re: [Audyssey] Final conflict

2010-06-12 Thread Lori Duncan
gamers@audyssey.org Sent: Sunday, June 13, 2010 12:07 AM Subject: Re: [Audyssey] Final conflict Hi Lori, In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there is a way to use the autopilot system to get to known sectors of space. So if you set all of your ships to autopilot

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread dark
of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 6:52 AM Subject: Re: [Audyssey] Final

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Hayden Presley
...@audyssey.org] On Behalf Of dark Sent: Friday, June 11, 2010 3:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Thomas Ward
Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 9:21 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, June 09, 2010 12:09 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 well all these games have different stratogies. in lonewolf I usually follow

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
: Thursday, June 10, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-09 Thread Dakotah Rickard
The thing that you must consider is that Lone Wolf and Tank Commander aer more in the genre of simulation games. They involve tactics more than strategy, in that the short term is the goal. I n the Star Trek games, the player controls several resources. The concepts of Trek 2000 and Star Trek

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Hayden Presley
HiLori, I really can only help you with Trekk 2000. Thebest strategy I have found is to send two of your ships to one starbase, and the other two to the other, and let the enemy attack you. Offensive mode isn't too productive, trust me. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Thomas Ward
Hi Hayden, Not true. Believe me I usually take the offensive strategy when playing Trek 2000 and STFC and whipe out a majority of enemies before beating a quick retreat back to the starbases for supplies. One way to do this is get as many enemies as you can together in one place and drop a mine,

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread shaun everiss
well all these games have different stratogies. in lonewolf I usually follow the autocourse I have not been brave enough to complete all the missions without that in. as for directions 180 is half way round 360 is all around though you will hit 0 again after 359. its harder with moving targets

Re: [Audyssey] Final Conflict Strategies

2009-03-31 Thread Thomas Ward
Hi Kelby, Good question. That particular formation would be fairly tricky to set up, but can be done with a lot of practice. What I would do is send all of my ships to a staging area, a place to assemble the fleet, start two ships out, wait a move, send the second two ships out, wait a move,

Re: [Audyssey] Final Conflict Strategies

2009-03-31 Thread kelby carlson
@audyssey.org Date sent: Tue, 31 Mar 2009 17:12:56 -0500 (CDT) Subject: Re: [Audyssey] Final Conflict Strategies Hi Kelby, Good question. That particular formation would be fairly tricky to set up, but can be done with a lot of practice. What I would do is send all of my ships to a staging area

Re: [Audyssey] Final Conflict Strategies

2009-03-31 Thread Thomas Ward
Hi Kelby, Kelby Said: 1. Is there a way to tell the exact coordinates of a ship? This would help me immensely to try and get everything into formation. Tom Says: There is no way to get the exact coordinates of the ship. However, you can use the short range sensors to figure out what ship

Re: [Audyssey] final conflict question

2008-02-16 Thread Thomas Ward
Hi, Press f1 and the menu will pop up. Then go into options and reactivate the menus to come up on default. Cheers. [EMAIL PROTECTED] wrote: Maybe I didn't see this in the menu... I accidentally went into the settings menu and turned menus off. How do I turn them back on again? --- Gamers

Re: [Audyssey] final conflict error

2006-12-05 Thread Thomas Ward
Hi, Have him run the dexwebsetup utility from microsoft.com/directx which seams to solve the issue 99 out of 100 times. djc wrote: I wrote as well tom to report the game came up running fine here but I had a friend install it on his laptop and it won't run their either.

Re: [Audyssey] final conflict error

2006-12-05 Thread Casey
Right, I hadn't seen all of the messages. Works fine now! Thanks Original message: Hi Casey, The error you described is likely do to an incompatible version of Microsoft DirectX as was discovered already on list. Steven's suggestion below seams to work everytime so far. Stephen wrote: go

Re: [Audyssey] final conflict error

2006-12-04 Thread Stephen
Nope, rebooting didn't work, next I'll download and install some windows updates. Someone said they managed to get it to work? Can I ask this person, what windows version are they running xpsp2 pro or home?? also, do they have internet explorer 6 or 7 installed? At 08:50 AM 5/12/2006, you wrote:

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi, The framework from Nov 28 should be fine. I'm going to try a couple of experiments here, and hopefully figure out why the error message is coming up, but it could frankly be anything. One thing I'll have to try is select a select group of testers, send them a different exe file, and see if

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
As far as I have gotten in to my email Shaun is the only one out in the wild who has it working. Although, he was on the beta team who initially tested the game and I figure what ever bugs there were worked themselves out over the course of the testing cycle. Last I recalled he was using XP

Re: [Audyssey] final conflict error

2006-12-04 Thread david
It also works perfectly with me as well. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 9:53 PM Subject: Re: [Audyssey] final conflict error As far as I have gotten in to my email Shaun is the only

Re: [Audyssey] final conflict error

2006-12-04 Thread Casey
I do not remember if this error was mentioned yet, butI am getting the following error as soon as I click on the icon. stfc.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0x9e8 (2536), Thread id=0x9d8 (2520). Click OK

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi Casey, The error you described is likely do to an incompatible version of Microsoft DirectX as was discovered already on list. Steven's suggestion below seams to work everytime so far. Stephen wrote: go to: www.microsoft.com/directx then download the file dxwebsetup.exe, then run it.

Re: [Audyssey] final conflict error

2006-12-04 Thread Bryan Peterson
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 9:40 PM Subject: Re: [Audyssey] final conflict error I do not remember if this error was mentioned yet, butI am getting the following error as soon as I click on the icon. stfc.exe - Common Language

Re: [Audyssey] final conflict error

2006-12-04 Thread djc
I wrote as well tom to report the game came up running fine here but I had a friend install it on his laptop and it won't run their either. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1