You curently cannot do graphics with bgt

----- Original Message -----
From: "Reinhard Stebner" <rwsteb...@aol.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Date: Tue, 6 Apr 2010 21:19:19 -0400
Subject: [Audyssey] Game idea (Wall Street), need guidance on where to start

> Below is a idea for a game that I am currently thinking about writing.
> There are several questions I have for the list and I would appreciate 
your
> guidance.  First of all, I was thinking of using the BGT to write the 
game.
> I would like to make this game for both sighted and blind users to play 
so,
> I was thinking of including graphics that  a friend of mine would put
> together.  First the game scenario:
>  
> Wall Street (currently the game name, but will most likely need to be
> changed do to this name being used in the "real world")
> 
> Intro
>      You are progeny of a wall street tycoon.  Your father was not only
> successful in manipulating the market but a genius in economics.  He,
> however, has become annoyed with living at home and mooching off his 
golden
> egg.  You have been kicked out of the house and decided to try your own 
hand
> at the stock exchange.  It turns out, all your friends have been kicked 
out
> of their homes as well, and now you all are racing to build up the 
sweetest
> nest egg.  It is a man eat man world out there.
> 
> 
> Game Objective
> 
> The players represent young adults of different backgrounds trying to see
> who can save up the most money for retirement. To achieve it, they have to
> accumulate knowledge and money.
> 
> 
> Game setup
> The 6 characters are random. Each player receives 2 trust funds which stay
> in their investment portfolio.  Additionally each player receives a 
starting
> amount of money which is weighted according to his starting strengths.  
Each
> player can start using their knowledge from the start of the game.  There 
is
> not only a token to keep track of everyone's score but a token to keep 
track
> of the level of each player's strengths.  Players may buy additional 
levels
> during the game.  There are also various acquisitions available for
> purchase.  Of each type of acquisition, there are half as many as there 
are
> players (rounded up).  As the game progresses, the acquisitions become 
more
> valuable.
> 
> Game sequence
> The game is played in turns called years. The turn order for the first 
year
> is random.  Each year consists of 3 phases. In the first phase, players 
will
> collect income. Then each player will reinvest their money in over the
> course of the year. Players' points are adjusted according to their
> investments on the board instantaneously, however, turn order for the next
> year is not decided until phase 3.  During phase 3, the computer 
determines
> whether ending criteria are met, if the next year will be a recession, and
> turn order based on points.
> 
> 
> Phase 1: 
> At the start of each year, the acquisition slots are filled so that there
> are as many acquisitions as there are players. Each player earns income.
> This will include a $2,000 allowance from your father each year as well as
> money from assets.  Some acquisitions also contribute to player's income.
> The following is a list of assets and the money that they generate.
> 
> Trust Funds:  The first trust fund generates $3,000.  The second generates
> $5000.  Each additional trust generates $10,000.  Thus, the starting 
income
> for every player is $10,000
> 
> Government Bonds:  On average, bonds make $20,000 a year.
> 
> Mutual Funds:  On average, mutual funds make $50,000 a year.
> Stocks:  On average, stocks make $100,000 a year.
> Speculation Funds:  On average, speculated funds make $200,000 a year.
> Also in phase 1, debts are settled.  Players must use their income to pay
> their debt, until either their debt is paid off, or they have no more 
income
> this year.  
> 
> Phase 2: 
> During phase 2, each players get to make decisions on how to spend their
> money according to the turn order.  No player is allowed to spend more 
money
> while they are currently in debt.  So the first player will spend his 
money
> as he desires. When he is done, the second player may go, and then so on.
> Choices of actions for this phase are; buying assets, taking seminars,
> placing acquisitions up for bid, investing in their 401K, and taking other
> players to court.
> Buying assets
> 
> At the beginning of the game, players are only able to buy trust funds and
> government bonds.  After purchasing certain acquisitions, players are then
> able to buy the more risky assets.  To buy speculated funds, one must
> advance in the knowledge of speculation.  There is a limit to how many
> assets you are able to keep track of.  At the beginning of the game, you 
are
> only able to follow 5 assets, but as the game progresses, you will 
increase
> in knowledge and acquisitions which will allow you to own more assets.  If
> at any point in the game, a player owns more assets then he can keep track
> of, the number in excess is the number of assets he will not earn income
> from starting from the highest yielding.  At any point in the game, 
players
> may sell assets for half their cost to the player.
> 
> Taking seminars
> 
> Every player starts off at level 1 in knowledge of the field their father
> specializes in.  Players may buy entrance to seminars to increase their
> knowledge.  Also players may buy the ability to take seminars in other
> fields of knowledge.  The first time, the extra field of knowledge costs
> $20,000 plus the cost of the seminar.  The next field will be $25,000 
plus,
> the next will be $30,000 plus, and so on.  Players are only able to take 
one
> seminar a year.  Players cannot go to the same seminar twice.
> 
> Placing acquisitions up for bid
> 
> Players may start auctioning acquisitions that are currently available.
> Their minimum bid is listed on each card.  The active player chooses one
> acquisition at a time to begin auctioning.  He must bid at least the 
minimum
> bid.  Bidding then proceeds down the turn order.  Once a player passes, 
they
> cannot re-enter the bidding process.  When bidding discounts and taxes are
> not considered into the bidding price.  The player who makes the highest
> bid, wins the acquisition, and pays his bid.  Discounts and taxes are 
added
> into the final bidded price.  If a player bids more than he has, he then
> goes into debt.  If an acquisition has a direct impact on the game, 
effects
> take place immediately.  The characters of the 401K are always up for bid
> during this phase.  Their minimum bid is $800,000.
>  
>  
> I would appreciate comments and ideas to make a stable and productive / 
fun
> game.  Also, if you know of a game that is like this, please let me know. 
 I
> do not want to cause copy right issues.
> 
> Taxes
> 
> Taxes are added into the cost of acquisitions.  The tax brackets are as
> follows:
> For players who made more than $30,000 -> 5% + (the player's score divided
> by the averaged score of all the players multiplied by 2)
> For players who made more than $45,000 -> 10% + (the player's score 
divided
> by the averaged score of all the players multiplied by 2)
> For players who made more than $75,000 -> 15% + (the player's score 
divided
> by the averaged score of all the players multiplied by 4)
> For players who made more than $120,000 -> 20% + (the player's score 
divided
> by the averaged score of all the players multiplied by 4)
> For players who made more than $180,000 -> 25% + (the player's score 
divided
> by the averaged score of all the players multiplied by 6)
> For players who made more than $300,000 -> 30% + (the player's score 
divided
> by the averaged score of all the players multiplied by 6)
> To figure out taxes, multiply this percentage by the cost of the
> acquisition.
> 
> Taking players to court
> During this phase, players may take a single player per year higher up in
> the turn order to court. The plaintiff will roll two dice, and the 
defendant
> will roll one dice.  If one of the plaintiff's dice is higher than the
> defendant's dice, the plaintiff will win half of the defendant's current
> saved income.  If the defendant ties or wins the dice roll, no money is
> exchanged.  The plaintiff always has to pay court fees whether he wins or
> loses the court case which is one tenth of the contested amount. 
> 
> Phase 4: 
> 
> If all the characters of the 401K have been bought, the game is now over.
> The player with the most points win.  If the game is not over, turn order 
is
> determined by the number of points each player has.  The turn order 
proceeds
> from the highest amount of points to the least.  All players with current
> income saved will make %10 interest on their saved money.  All players 
with
> outstanding debts will have %10 interest on their debts.  There is a 1 in 
4
> chance that the next year will have a recession.  During a recession, all
> players will lose an asset of their choice.  Trusts and Bonds income will
> not be affected.  Mutual funds make 1/2 as much.  Stocks will generate no
> income. Each speculated fund will lose $50,000.
> 
> Fields of Knowledge
> Knowledge of Bears and Bulls
> Knowledge of Accounting
> 
> Knowledge of Speculation
> Knowledge of Charisma
> Knowledge of Negotiation
> Knowledge of Fiscal Responsibility
> 
> 
> 
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