You curently cannot do graphics with bgt ----- Original Message ----- From: "Reinhard Stebner" <rwsteb...@aol.com> To: "'Gamers Discussion list'" <gamers@audyssey.org> Date: Tue, 6 Apr 2010 21:19:19 -0400 Subject: [Audyssey] Game idea (Wall Street), need guidance on where to start
> Below is a idea for a game that I am currently thinking about writing. > There are several questions I have for the list and I would appreciate your > guidance. First of all, I was thinking of using the BGT to write the game. > I would like to make this game for both sighted and blind users to play so, > I was thinking of including graphics that a friend of mine would put > together. First the game scenario: > > Wall Street (currently the game name, but will most likely need to be > changed do to this name being used in the "real world") > > Intro > You are progeny of a wall street tycoon. Your father was not only > successful in manipulating the market but a genius in economics. He, > however, has become annoyed with living at home and mooching off his golden > egg. You have been kicked out of the house and decided to try your own hand > at the stock exchange. It turns out, all your friends have been kicked out > of their homes as well, and now you all are racing to build up the sweetest > nest egg. It is a man eat man world out there. > > > Game Objective > > The players represent young adults of different backgrounds trying to see > who can save up the most money for retirement. To achieve it, they have to > accumulate knowledge and money. > > > Game setup > The 6 characters are random. Each player receives 2 trust funds which stay > in their investment portfolio. Additionally each player receives a starting > amount of money which is weighted according to his starting strengths. Each > player can start using their knowledge from the start of the game. There is > not only a token to keep track of everyone's score but a token to keep track > of the level of each player's strengths. Players may buy additional levels > during the game. There are also various acquisitions available for > purchase. Of each type of acquisition, there are half as many as there are > players (rounded up). As the game progresses, the acquisitions become more > valuable. > > Game sequence > The game is played in turns called years. The turn order for the first year > is random. Each year consists of 3 phases. In the first phase, players will > collect income. Then each player will reinvest their money in over the > course of the year. Players' points are adjusted according to their > investments on the board instantaneously, however, turn order for the next > year is not decided until phase 3. During phase 3, the computer determines > whether ending criteria are met, if the next year will be a recession, and > turn order based on points. > > > Phase 1: > At the start of each year, the acquisition slots are filled so that there > are as many acquisitions as there are players. Each player earns income. > This will include a $2,000 allowance from your father each year as well as > money from assets. Some acquisitions also contribute to player's income. > The following is a list of assets and the money that they generate. > > Trust Funds: The first trust fund generates $3,000. The second generates > $5000. Each additional trust generates $10,000. Thus, the starting income > for every player is $10,000 > > Government Bonds: On average, bonds make $20,000 a year. > > Mutual Funds: On average, mutual funds make $50,000 a year. > Stocks: On average, stocks make $100,000 a year. > Speculation Funds: On average, speculated funds make $200,000 a year. > Also in phase 1, debts are settled. Players must use their income to pay > their debt, until either their debt is paid off, or they have no more income > this year. > > Phase 2: > During phase 2, each players get to make decisions on how to spend their > money according to the turn order. No player is allowed to spend more money > while they are currently in debt. So the first player will spend his money > as he desires. When he is done, the second player may go, and then so on. > Choices of actions for this phase are; buying assets, taking seminars, > placing acquisitions up for bid, investing in their 401K, and taking other > players to court. > Buying assets > > At the beginning of the game, players are only able to buy trust funds and > government bonds. After purchasing certain acquisitions, players are then > able to buy the more risky assets. To buy speculated funds, one must > advance in the knowledge of speculation. There is a limit to how many > assets you are able to keep track of. At the beginning of the game, you are > only able to follow 5 assets, but as the game progresses, you will increase > in knowledge and acquisitions which will allow you to own more assets. If > at any point in the game, a player owns more assets then he can keep track > of, the number in excess is the number of assets he will not earn income > from starting from the highest yielding. At any point in the game, players > may sell assets for half their cost to the player. > > Taking seminars > > Every player starts off at level 1 in knowledge of the field their father > specializes in. Players may buy entrance to seminars to increase their > knowledge. Also players may buy the ability to take seminars in other > fields of knowledge. The first time, the extra field of knowledge costs > $20,000 plus the cost of the seminar. The next field will be $25,000 plus, > the next will be $30,000 plus, and so on. Players are only able to take one > seminar a year. Players cannot go to the same seminar twice. > > Placing acquisitions up for bid > > Players may start auctioning acquisitions that are currently available. > Their minimum bid is listed on each card. The active player chooses one > acquisition at a time to begin auctioning. He must bid at least the minimum > bid. Bidding then proceeds down the turn order. Once a player passes, they > cannot re-enter the bidding process. When bidding discounts and taxes are > not considered into the bidding price. The player who makes the highest > bid, wins the acquisition, and pays his bid. Discounts and taxes are added > into the final bidded price. If a player bids more than he has, he then > goes into debt. If an acquisition has a direct impact on the game, effects > take place immediately. The characters of the 401K are always up for bid > during this phase. Their minimum bid is $800,000. > > > I would appreciate comments and ideas to make a stable and productive / fun > game. Also, if you know of a game that is like this, please let me know. I > do not want to cause copy right issues. > > Taxes > > Taxes are added into the cost of acquisitions. The tax brackets are as > follows: > For players who made more than $30,000 -> 5% + (the player's score divided > by the averaged score of all the players multiplied by 2) > For players who made more than $45,000 -> 10% + (the player's score divided > by the averaged score of all the players multiplied by 2) > For players who made more than $75,000 -> 15% + (the player's score divided > by the averaged score of all the players multiplied by 4) > For players who made more than $120,000 -> 20% + (the player's score divided > by the averaged score of all the players multiplied by 4) > For players who made more than $180,000 -> 25% + (the player's score divided > by the averaged score of all the players multiplied by 6) > For players who made more than $300,000 -> 30% + (the player's score divided > by the averaged score of all the players multiplied by 6) > To figure out taxes, multiply this percentage by the cost of the > acquisition. > > Taking players to court > During this phase, players may take a single player per year higher up in > the turn order to court. The plaintiff will roll two dice, and the defendant > will roll one dice. If one of the plaintiff's dice is higher than the > defendant's dice, the plaintiff will win half of the defendant's current > saved income. If the defendant ties or wins the dice roll, no money is > exchanged. The plaintiff always has to pay court fees whether he wins or > loses the court case which is one tenth of the contested amount. > > Phase 4: > > If all the characters of the 401K have been bought, the game is now over. > The player with the most points win. If the game is not over, turn order is > determined by the number of points each player has. The turn order proceeds > from the highest amount of points to the least. All players with current > income saved will make %10 interest on their saved money. All players with > outstanding debts will have %10 interest on their debts. There is a 1 in 4 > chance that the next year will have a recession. During a recession, all > players will lose an asset of their choice. Trusts and Bonds income will > not be affected. Mutual funds make 1/2 as much. Stocks will generate no > income. Each speculated fund will lose $50,000. > > Fields of Knowledge > Knowledge of Bears and Bulls > Knowledge of Accounting > > Knowledge of Speculation > Knowledge of Charisma > Knowledge of Negotiation > Knowledge of Fiscal Responsibility > > > > __________ Information from ESET Smart Security, version of virus signature > database 5005 (20100406) __________ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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