Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-21 Thread shaun everiss

true, though the stock cards will mostly do for most things these days.

I go out of my way for a good video card. Because if the op is 
mostly graphic. Then I want something to handle it and do it fast. 
That way leaves more room for my stuff to run just as fast!


At 05:30 PM 4/20/2011, you wrote:
Well one thing no one has got yet is the fact that the blind won't 
always have the best graphics.
In fact when buying a computer I am always trying for the lowest 
crappiest, buggyest and cheapist card I can get.

Ok so by default we may get stock graphics weather it be 128 256 512 etc.
But you can be assured no one is gona go out of their way to get a 
good graphics card.
In fact I always start any of my systems off by either installing 
the windows graphics drivers or cutting out most of the visual 
configs on the card.

Its needed, but only for windows to boot really.
At 02:44 a.m. 21/04/2011, you wrote:

Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Milos,

 I agree with everything that Thomas said about us adding graphics to our
 games.  Maybe one exception, the people at All In Play and I 
think Che have

 graphics along with access in their on line card games.  Of course a card
 game and putting cards on the screen is so much more simple 
than full time

 action graphics.

 BFN

  Jim

 A picture is worth a thousand words, but it uses up three 
thousand times the

 memory.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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To subscribe or info: http://www.freelists.org/webpage/blindeudora


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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-21 Thread shaun everiss

hmmm you are probably right.
I have stock graphics that comes with the systems I use and mostly 
these are quite fast.

I'd probably get midrange dedicated sound and graphics if I could though.


Hi Shaun,

Well, then it will come as a big surprise to you that the better the
graphics card the better Jaws, Window-Eyes, Hal, etc will work with
it. You really do need that extra memory etc if you are dealing with
offscreen models and all the other stuff that screen readers use. Plus
these days starting with Windows Vista and Windows 7 you definitely
don't want the cheapest, most low-end, video card because all that 3d
graphics for Windows arrow requires a pretty decent video card. The
more memory on the video card to handle Windows arrow the less
physical ram has to be used to handle the new desktop environment,
graphics, and animation. Which, unfortunately, is exactly the problem
with your opinion.

You and a lot of others believe since you can't see it that you don't
need a high-end video card. Why does it matter? Why do I need it? I
can't see it so buy the cheapest thing on the market. The problem with
that opinion/attitude is that its based on some eronious assumption
that it doesn't matter, but it does matterfor a lot of reasons.

Windows, inparticular, is a highly graphical operating system. It was
designed for the sighted market therefore requires a fairly decent
video card, lots of ram, and processor power. Windows 7 especially is
extremely graphical, and a lot of people, including companies, have to
replace a lot of their XP era video cards just to run it because the
level of detail and animations in the graphics technology has changed
that much since XP. The rule of thumb is the more ram etc you have on
the video card the better if you plan to run Windows 7, because you
need it for all the new graphics. And if you are thinking you'll just
turn it off you can't. You are limited how much you can turn down/off
in Windows 7 compared to XP.

I'd like to say this was limited to Windows 7, but I can't. Truth is
thanks to Microsoft's drive to market Windows with the most realistic
graphics and animation possible other developers like Apple and linux
are slowly cranking up the graphicaal content of their desktops as
well. Ubuntu Linux 11 apparently has a new desktop theme/environment
called Unity. I don't know much about it, but it is suppose to be a
lot more graphical than previous Ubuntu desktop versions. This ups the
system requirements somewhat because now they are trying to compete
with Microsoft for the flashiest, most graphical, most awesome looking
desktop U.I. All that spells out high-end video card for sighted and
for the blind to run it. That has nothing to do with weather you can
actually see it or not.


On 4/20/11, shaun everiss sm.ever...@gmail.com wrote:
 Well one thing no one has got yet is the fact that the blind won't
 always have the best graphics.
 In fact when buying a computer I am always trying for the lowest
 crappiest, buggyest and cheapist card I can get.
 Ok so by default we may get stock graphics weather it be 128 256 512 etc.
 But you can be assured no one is gona go out of their way to get a
 good graphics card.
 In fact I always start any of my systems off by either installing the
 windows graphics drivers or cutting out most of the visual configs on the
 card.
 Its needed, but only for windows to boot really.

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-21 Thread Jim Kitchen


Hi Eleanor,

I'm sorry that I forgot to mention that all of the 7-128 games have graphics.

BFN

Jim

Meep, Meep, (and picture a cloud of smoke...)

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Jacob Kruger
You could probably do versions of it, since for certain types of games, 
you'd just be moving shapes around, and for some types of more detailed 
games, you sort of plot coordinates for objects/shapes, but I really don't 
know too much about real graphics development as such, but, my silly, old 
snakes and ladders which talked, also included original snakes and ladders 
board layout, and smiley face characters, along with SAPI TTS - sort of to 
provide any sighted person with an idea of what the TTS output was rendering 
a version of.


Either way, for real graphics, you'd at least need to be able to visualise 
what you were trying to render - but on the other hand, 3D is still somewhat 
of a tactile sense...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 20, 2011 8:14 AM
Subject: [Audyssey] Implementing graphic in games with and without 
sidedassistence




  Hi all,
  Tonight while trying to get some sleep I was wondering about my tries to 
learn programming. And then an interesting subject occured to me and I 
decided to share it with the list.
  I was thinking if it is possible for a blind developer to implement 
graphic in games and how to do it without the least sided asistance 
possible. For example, if you Tom wanted to make Mota more understandable 
for the sided players and you decide to make it fully graphical, what 
would you do? Would it be possible? Then, what the other developers think: 
Jim, Ken, Philip, Damian, che and others?

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 6056 (20110419) __


The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Jim Kitchen


Hi Milos,

I agree with everything that Thomas said about us adding graphics to our games. 
 Maybe one exception, the people at All In Play and I think Che have graphics 
along with access in their on line card games.  Of course a card game and 
putting cards on the screen is so much more simple than full time action 
graphics.

BFN

Jim

A picture is worth a thousand words, but it uses up three thousand times the 
memory.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Phil Vlasak

Hi Milos,
There is quite a range in the quality of graphics on a computer screen.
For example,
The graphics that is in the GMA game engine and is used in Shades of Doom is 
the equivalent of Morris code or the sound the PC speaker used to make.

It makes beeps that rise and lower in pitch.
Not much information and easy to program.
The graphics in card games is like  the sound you get from short wave 
radios. It is fuzzy and in mono and not much frequency range.

Then there is the graphics in today's games for the sighted.
This is like having 5.1 surround sound playing with a full orchestra in CD 
quality.
It takes lots more effort to play that sound and many people to play all 
those instruments.


So in conclusion, it could be done but it would take years and even longer 
to do the graphics if done by a blind person.
And if we could hire a sighted graphic person, it would still take years to 
do, and the priced to hire them would make the game too expensive.
So unless some game company or graphic designer decides to give free help, I 
don't think it will be done.
On the other hand, some sighted game companies might add features that would 
make their games playable by the blind, either by accident or design.

Phil


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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Thomas Ward
Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Milos,

 I agree with everything that Thomas said about us adding graphics to our
 games.  Maybe one exception, the people at All In Play and I think Che have
 graphics along with access in their on line card games.  Of course a card
 game and putting cards on the screen is so much more simple than full time
 action graphics.

 BFN

  Jim

 A picture is worth a thousand words, but it uses up three thousand times the
 memory.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread shaun everiss
Well one thing no one has got yet is the fact that the blind won't 
always have the best graphics.
In fact when buying a computer I am always trying for the lowest 
crappiest, buggyest and cheapist card I can get.

Ok so by default we may get stock graphics weather it be 128 256 512 etc.
But you can be assured no one is gona go out of their way to get a 
good graphics card.
In fact I always start any of my systems off by either installing the 
windows graphics drivers or cutting out most of the visual configs on the card.

Its needed, but only for windows to boot really.
At 02:44 a.m. 21/04/2011, you wrote:

Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Milos,

 I agree with everything that Thomas said about us adding graphics to our
 games.  Maybe one exception, the people at All In Play and I think Che have
 graphics along with access in their on line card games.  Of course a card
 game and putting cards on the screen is so much more simple than full time
 action graphics.

 BFN

  Jim

 A picture is worth a thousand words, but it uses up three 
thousand times the

 memory.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Trouble
I go out of my way for a good video card. Because if the op is mostly 
graphic. Then I want something to handle it and do it fast. That way 
leaves more room for my stuff to run just as fast!


At 05:30 PM 4/20/2011, you wrote:
Well one thing no one has got yet is the fact that the blind won't 
always have the best graphics.
In fact when buying a computer I am always trying for the lowest 
crappiest, buggyest and cheapist card I can get.

Ok so by default we may get stock graphics weather it be 128 256 512 etc.
But you can be assured no one is gona go out of their way to get a 
good graphics card.
In fact I always start any of my systems off by either installing 
the windows graphics drivers or cutting out most of the visual 
configs on the card.

Its needed, but only for windows to boot really.
At 02:44 a.m. 21/04/2011, you wrote:

Hi Jim,

Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.

Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.

Cheers!


On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Milos,

 I agree with everything that Thomas said about us adding graphics to our
 games.  Maybe one exception, the people at All In Play and I 
think Che have

 graphics along with access in their on line card games.  Of course a card
 game and putting cards on the screen is so much more simple than full time
 action graphics.

 BFN

  Jim

 A picture is worth a thousand words, but it uses up three 
thousand times the

 memory.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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trouble

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Thomas Ward
Hi Shaun,

Well, then it will come as a big surprise to you that the better the
graphics card the better Jaws, Window-Eyes, Hal, etc will work with
it. You really do need that extra memory etc if you are dealing with
offscreen models and all the other stuff that screen readers use. Plus
these days starting with Windows Vista and Windows 7 you definitely
don't want the cheapest, most low-end, video card because all that 3d
graphics for Windows arrow requires a pretty decent video card. The
more memory on the video card to handle Windows arrow the less
physical ram has to be used to handle the new desktop environment,
graphics, and animation. Which, unfortunately, is exactly the problem
with your opinion.

You and a lot of others believe since you can't see it that you don't
need a high-end video card. Why does it matter? Why do I need it? I
can't see it so buy the cheapest thing on the market. The problem with
that opinion/attitude is that its based on some eronious assumption
that it doesn't matter, but it does matterfor a lot of reasons.

Windows, inparticular, is a highly graphical operating system. It was
designed for the sighted market therefore requires a fairly decent
video card, lots of ram, and processor power. Windows 7 especially is
extremely graphical, and a lot of people, including companies, have to
replace a lot of their XP era video cards just to run it because the
level of detail and animations in the graphics technology has changed
that much since XP. The rule of thumb is the more ram etc you have on
the video card the better if you plan to run Windows 7, because you
need it for all the new graphics. And if you are thinking you'll just
turn it off you can't. You are limited how much you can turn down/off
in Windows 7 compared to XP.

I'd like to say this was limited to Windows 7, but I can't. Truth is
thanks to Microsoft's drive to market Windows with the most realistic
graphics and animation possible other developers like Apple and linux
are slowly cranking up the graphicaal content of their desktops as
well. Ubuntu Linux 11 apparently has a new desktop theme/environment
called Unity. I don't know much about it, but it is suppose to be a
lot more graphical than previous Ubuntu desktop versions. This ups the
system requirements somewhat because now they are trying to compete
with Microsoft for the flashiest, most graphical, most awesome looking
desktop U.I. All that spells out high-end video card for sighted and
for the blind to run it. That has nothing to do with weather you can
actually see it or not.


On 4/20/11, shaun everiss sm.ever...@gmail.com wrote:
 Well one thing no one has got yet is the fact that the blind won't
 always have the best graphics.
 In fact when buying a computer I am always trying for the lowest
 crappiest, buggyest and cheapist card I can get.
 Ok so by default we may get stock graphics weather it be 128 256 512 etc.
 But you can be assured no one is gona go out of their way to get a
 good graphics card.
 In fact I always start any of my systems off by either installing the
 windows graphics drivers or cutting out most of the visual configs on the
 card.
 Its needed, but only for windows to boot really.

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Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Thomas Ward
Hi Trouble,

Nicely said. I gave a lot more detail in my prior post, but quite
simply if the OS needs it don't buy the cheapest pile of junk video
card believing that it doesn't matter. Truth is it does matter in
terms of performance, screen reader access, etc. The old saying, you
buy cheap you get cheap, holds truer than ever here. You are ruining
your system performance etc by slapping in any old video card you lay
hands on out of ignorance mostly.

On 4/20/11, Trouble troub...@columbus.rr.com wrote:
 I go out of my way for a good video card. Because if the op is mostly
 graphic. Then I want something to handle it and do it fast. That way
 leaves more room for my stuff to run just as fast!

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