Re: [Audyssey] Incorrect link

2010-11-14 Thread Hayden Presley
Hi,
An elipsis? Possibly, though I'm not sure that's necessary. Though, I prefer
it over the question mar.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Sunday, November 14, 2010 3:37 PM
To: gamers@audyssey.org
Subject: [Audyssey] Incorrect link


Sorry about that. As pointed out, the correct link should be:

www.inthecompanyofgrues.com/interactivefiction/Test.z5

Yes, there's almost nothing to do in the game. But it's more about what
you hear each turn. Or, more correctly, what you don't hear!

The perceive mechanic has not yet been implemented. I'm thinking of making
every object have three states: hidden, sensed and understood. Different
levels of perception would mean objects are described differently. An
object you know to be there is sensed. An object you've examined (by
picking it up or touching it) becomes understood.

The question mark was put in the phrase Your command? because, from what
I'm told, the question mark is not picked up by most screen readers as
something to be read, rather as a form of intonation. The colon would be
the most obvious choice, but I'm told it gets read out. What about an
elipses? (That is, three full stops in a row.)

For example, Your command... 

I'm trying to find something that will work for both V I and sighted
players.

Cheers,

Neophyte.



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Re: [Audyssey] Incorrect link

2010-11-14 Thread Thomas Ward
Hi,

Yeah, an elipses would be better than a question mark. My vote is
still for a colon, but I could live with an elipses. Having a question
mark is too weird.

On 11/14/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 An elipsis? Possibly, though I'm not sure that's necessary. Though, I prefer
 it over the question mar.

 Best Regards,
 Hayden

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Re: [Audyssey] Incorrect link

2010-11-14 Thread Jacob Kruger
I quite liked the intonation of the ? symbol version, and, not really 
relevant, but that's just using it with winfrotz 1.16, with MS Anna, windows 
XP implementation, set as the computer's default SAPI voice at this stage.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Sunday, November 14, 2010 11:37 PM
Subject: [Audyssey] Incorrect link




Sorry about that. As pointed out, the correct link should be:

www.inthecompanyofgrues.com/interactivefiction/Test.z5

Yes, there's almost nothing to do in the game. But it's more about what
you hear each turn. Or, more correctly, what you don't hear!

The perceive mechanic has not yet been implemented. I'm thinking of making
every object have three states: hidden, sensed and understood. Different
levels of perception would mean objects are described differently. An
object you know to be there is sensed. An object you've examined (by
picking it up or touching it) becomes understood.

The question mark was put in the phrase Your command? because, from what
I'm told, the question mark is not picked up by most screen readers as
something to be read, rather as a form of intonation. The colon would be
the most obvious choice, but I'm told it gets read out. What about an
elipses? (That is, three full stops in a row.)

For example, Your command... 

I'm trying to find something that will work for both V I and sighted 
players.


Cheers,

Neophyte.



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list,

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