Re: [Audyssey] Link to the fully expanded install folder forZ+Angband0.33beta

2010-12-26 Thread Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, December 26, 2010 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Link to the fully expanded install folder
forZ+Angband0.33beta

Hi Christopher,
Ok, I'll try to help. Maybe the shift left, right, up or down arrow keys to 
look around, the space bar key to fight, the o key to get into places, and 
the up arrow key to jump around, and the graphics displayed, and even if you

tern on  accessibility  mode  by default and the graphics still shown in 
that mode.
[*] 
The shift-arrow keys are defined by default for running, i.e. moving without
input in a direction until an obstacle is encountered or you find a monster.
Space bar is used to read messages that scroll out of the small message
window.  There is no jumping around unless you acquire the blink or phase
door spell/ability.  The keys can be redefined to be whatever you want them
to be.

Christopher Bartlett
p.s. see the forwarded message.  The download installer has been corrected
by the dev.




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Re: [Audyssey] Link to the fully expanded install folder forZ+Angband0.33beta

2010-12-26 Thread Shiny protector

Hi Christopher,
Ok, I'll try to help. Maybe the shift left, right, up or down arrow keys to 
look around, the space bar key to fight, the o key to get into places, and 
the up arrow key to jump around, and the graphics displayed, and even if you 
tern on  accessibility  mode  by default and the graphics still shown in 
that mode.
- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Sunday, December 26, 2010 12:21 PM
Subject: Re: [Audyssey] Link to the fully expanded install folder 
forZ+Angband0.33beta




Hi christopher,
are you certain you've uploaded the correct file? I unzipped it, there 
still isn't a lib directory and it still won't start.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 26, 2010 8:00 AM
Subject: [Audyssey] Link to the fully expanded install folder for 
Z+Angband0.33beta




http://dl.dropbox.com/u/6571572/ZPlusAngband_033beta_win.zip



This link will lead to the zip file of my installed copy.  All the files
from 0.32beta are there with the updated files from 0.33beta.



I can't go into a lengthy discussion about how to play this game, there 
are
text files in the lib\help directory that will give you the gist, though 
the

accessibility commands aren't covered, so I will summarize these below.



When you run the game, you will be notified that you should use the 
file/new

command to create a character.  Once you have done this, you will need to
hit "=" to go into the options.  You will need to select the birth 
options

and enable the blindness accessibility mode.  In the display option, you
will need to enable the option to include coordinates with the look 
command.

These features aren't yet documented, but the options.txt file in the
lib\help directory will tell you how to do these things.



Once you have gone through and created your character, you will make a 
lot
of use of the "l" look command.  Hit l then spacebar to cycle through a 
list
of everything interesting your character can see.  Each item will have a 
set
of coordinates relative to your current position as in 3n 2w for 
something 3

north and 2 west of you.  You will have to navigate by hand, as there is
currently no way to automatically go to an object.



The second command you will use is "$" which is a special command that 
the

dev has added for accessibility.  It presents a series of lists of
information you can gather about the world around you.  I'm still 
learning

exactly how to use this best, so explore.  Be aware that from a list, you
will have to hit escape twice to get back to the main game display.



One other acce3ssibility hack I would recommend is changing the graphics
from the ASCII characters to one of the tile sets.  This seems
counterintuitive, but the ASCII characters actually overwhelm you with
information you can't make effective use of unless you have a Braille
display.  The tiles view reduces this glut to something you get on demand
instead of every time you move your character one space.



A final note, this game and testing of the accessibility hacks in it 
aren't
for the easily frustrated.  I've spent an hour and a half just moving 
around
the town and down into the first level of the dungeon, where I've killed 
a

centipede, an icky thing and a brown snake, while wandering around a bit
lost looking for other things to do and trying to master the best way of
using the accessibility hacks.  I don't think this game is ever going to 
be

playable with the ease of Entombed or Shades of Doom, which have the
interface designed for nonvisual play from the git-go.  On the other 
hand,
it's very much more open-ended than anything we can play other than a 
MUD,
so I'm going to stick with the process and see if I can't come up with 
some
suggestions for making the game better for us.  If anyone wants to join 
me

in this effort, I'm sure the dev will appreciate it.



   Christopher Bartlett



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