Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Hayden, Lol! No, not hardly. One reason I used w is that in the tomb raider games the draw/holster command was on the spacebar and fire was on the control key. I personally found that slightly confusing as I'd often press space to fire, which is what I'm use too, and end up killing Lara Croft simply because I forgot fire was on control and draw/holster was on space. So obviously in MOTA I put fire on space and asigned draw/holster to w which was in my mind a better setup. Smile. On 7/31/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, That it is. I don't think I'll accidentally press w and draw my sword, and go plunging to my death in the chasm. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi, That it is. I don't think I'll accidentally press w and draw my sword, and go plunging to my death in the chasm. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, July 30, 2010 9:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi, Yes, it is. Plus if you keep your hands on the home row, as I dew, it puts all the keyboard commands in easy reach. With the right hand i, j, k, l moves you around and with the left hand you can press a, s, d, f, r, and w which performs a lot of actions too. So it is all in easy reach and makes sense. I'm really happy with the layout as it is now. On 7/30/10, shaun everiss sm.ever...@gmail.com wrote: well I like it being w myself. its a good position on the keyboard and is out of the way of miss pressing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
If anything I occasionally forget to put mine away LOL. Thankfully that doesn't happen all that often but on occasion it does. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, July 31, 2010 1:05 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi, That it is. I don't think I'll accidentally press w and draw my sword, and go plunging to my death in the chasm. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, July 30, 2010 9:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi, Yes, it is. Plus if you keep your hands on the home row, as I dew, it puts all the keyboard commands in easy reach. With the right hand i, j, k, l moves you around and with the left hand you can press a, s, d, f, r, and w which performs a lot of actions too. So it is all in easy reach and makes sense. I'm really happy with the layout as it is now. On 7/30/10, shaun everiss sm.ever...@gmail.com wrote: well I like it being w myself. its a good position on the keyboard and is out of the way of miss pressing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Kevin, Actually, duck is the first key to be assigned that particular letter besides draw/holster, correct me if I'm wrong... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of weis...@googlemail.com Sent: Thursday, July 29, 2010 11:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hello, I believe the switch to w has been made because of some other functions which were accessed with the D key which had made no sense if used with another key. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Thu, 29 Jul 2010 10:40:32 -0500 Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Shaun, Not saying w is bad, which it certainly is not, but why is pressing the w key better than pressing the d key? grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, July 06, 2010 11:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released it was now its w which is a better way to do things. At 02:15 p.m. 7/07/2010, you wrote: Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi all, The reason I assigned draw/holster to w is I thought that would make the most sense. I figured if you could remember w for weapon that would make more sense than d, which would work too, but w seamed more natural to me. Besides assigning d to duck makes perfect sense to me as well. HTH On 7/30/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Kevin, Actually, duck is the first key to be assigned that particular letter besides draw/holster, correct me if I'm wrong... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
well I like it being w myself. its a good position on the keyboard and is out of the way of miss pressing. At 02:08 p.m. 31/07/2010, you wrote: Hi all, The reason I assigned draw/holster to w is I thought that would make the most sense. I figured if you could remember w for weapon that would make more sense than d, which would work too, but w seamed more natural to me. Besides assigning d to duck makes perfect sense to me as well. HTH On 7/30/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Kevin, Actually, duck is the first key to be assigned that particular letter besides draw/holster, correct me if I'm wrong... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi, Yes, it is. Plus if you keep your hands on the home row, as I dew, it puts all the keyboard commands in easy reach. With the right hand i, j, k, l moves you around and with the left hand you can press a, s, d, f, r, and w which performs a lot of actions too. So it is all in easy reach and makes sense. I’m really happy with the layout as it is now. On 7/30/10, shaun everiss sm.ever...@gmail.com wrote: well I like it being w myself. its a good position on the keyboard and is out of the way of miss pressing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun, Not saying w is bad, which it certainly is not, but why is pressing the w key better than pressing the d key? grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, July 06, 2010 11:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released it was now its w which is a better way to do things. At 02:15 p.m. 7/07/2010, you wrote: Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hello, I believe the switch to w has been made because of some other functions which were accessed with the D key which had made no sense if used with another key. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Thu, 29 Jul 2010 10:40:32 -0500 Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Shaun, Not saying w is bad, which it certainly is not, but why is pressing the w key better than pressing the d key? grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, July 06, 2010 11:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released it was now its w which is a better way to do things. At 02:15 p.m. 7/07/2010, you wrote: Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun, Assuming I did use a laptop mode, which I am not going to do, not all of the keys would change. I would simply setup all of the commands to use the left control key rather than poll for a left and right control key individually as it would in desktop mode. However, as I said before what I actually plan to do is fix my input handling to check the state of the left and right modifier keys and return a true/false flag regardless which key is down. In other words if either left or right control is down it returns true. If they are both not being held down it returns false. This works better than polling individually for each modifier key. On 7/7/10, shaun everiss shau...@xtra.co.nz wrote: well in my views all the keys work in the desktop layout bar left control I would not like a laptop layout where all the keys are different since all bar one command works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Hayden, Ah, okay. I didn't remember that. I've made so many changes to the game over the past two years I don't remember each and every change. Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas, Lol. I can't blame you. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, July 07, 2010 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Ah, okay. I didn't remember that. I've made so many changes to the game over the past two years I don't remember each and every change. Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun and all, The I feel stronger message is spoken whenever Angela's strength is restored to 100%. In the game there are various things using swords, fists, daggers, jumping, climbing ropes, etc that use a little of Angela's strength. However, after a while her strength meter will go back up to 100% and she will speak that message. As a number of people have asked or commented on that particular featureI wonder maybe if that message should be removed as that happens quite often. As far as health and strength power ups what in the world are you talking about? There are no power ups. Simply if you drink a healing potion over time Angela's health will restore to 100% rather than restoring her health all at once. In this way it is more realistic as it is like medicine. It doesn't work all at once and takes a couple of minutes to take full effect. Strength and oxygen are restored automaticly after a couple of minutes of rest as well. As for adding shortcuts to the view menu I can't do that. For one thing all of the trap objects are generic and on one level it will be a fire, the next spikes, the next a chasm, or whatever I need it to be. As a result it isn't going to show up in the same place in the menu and I can't asign a specific shortcut to a generic trap object as I never know what it is going to be from level to level or from game to game. That leaves me with creating level specific shortcuts which I simply will not do. It would take me forever and an a day to do that. It took me long enough to rewrite all the view code and place all the objects in a scrollable menu as it was.I consider that feature pretty much complete unless there is a bug that needs fixed. HTH On 7/6/10, shaun everiss shau...@xtra.co.nz wrote: just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
I don't think those are actually powerups. I think you regenerate a little automatically every little while. We are the Knights who say...Ni! - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 05, 2010 11:45 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. At 12:28 p.m. 6/07/2010, you wrote: Hi Thomas, Can't wait to play it! I'm downloading it now... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 05, 2010 6:03 PM To: Gamers Discussion list Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to shimmy along the ground, however I'm finding the D key a trifle inconvenient to reach in a hurry when I've got my hands on the arrow keys and spacebar during combat. I was therefore wondering if either, ctrl down arrow could be added back in as a duck feature in addition to D to make it easier to duck in coming attacks, or whenter another key could be used closer to the spacebar such as ctrl on it's own, z, \ or right shift. many appologies for the complaint, I'm just finding myself getting hit by oncoming attacks far more than in previous versions of mota because of the key change, and I completely understand if you want to keep things as they are Tom. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 12:03 AM Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Dark, Honestly I really wouldn't want to change the duck command at this point. I' I've got a couple of reasons. First, as I am about to release a 3d fps version as well I want all of the game commands to be more or less the same between the different versions except where a change is necessary like run left/right, run forward, walk left/right, walk forward/backward, etc. Asigning duck to something like d is a universally acceptable command and wouldn't conflict with something like alt+down arrow which is used for jump backward in the fps version of the game. Second, there is an advantage to using d in a game like MOTA. You can press d and use the left/right arrow keys to run in that direction in a ducked position making it harder for enemies to hit you as you run. Personally, I find this a very useful combo. A lot more useful than say alt+down arrow. I could asign it to c, but then again where would I put the coordinates command. There we go with part of the problem I am having with keyboard commands. After a while logical keyboard asignments break down as I have more commands than logical places to put them. HTH On 7/6/10, dark d...@xgam.org wrote: Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to shimmy along the ground, however I'm finding the D key a trifle inconvenient to reach in a hurry when I've got my hands on the arrow keys and spacebar during combat. I was therefore wondering if either, ctrl down arrow could be added back in as a duck feature in addition to D to make it easier to duck in coming attacks, or whenter another key could be used closer to the spacebar such as ctrl on it's own, z, \ or right shift. many appologies for the complaint, I'm just finding myself getting hit by oncoming attacks far more than in previous versions of mota because of the key change, and I completely understand if you want to keep things as they are Tom. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 4:36 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Honestly I really wouldn't want to change the duck command at this point. I' I've got a couple of reasons. First, as I am about to release a 3d fps version as well I want all of the game commands to be more or less the same between the different versions except where a change is necessary like run left/right, run forward, walk left/right, walk forward/backward, etc. Asigning duck to something like d is a universally acceptable command and wouldn't conflict with something like alt+down arrow which is used for jump backward in the fps version of the game. Second, there is an advantage to using d in a game like MOTA. You can press d and use the left/right arrow keys to run in that direction in a ducked position making it harder for enemies to hit you as you run. Personally, I find this a very useful combo. A lot more useful than say alt+down arrow. I could asign it to c, but then again where would I put the coordinates command. There we go with part of the problem I am having with keyboard commands. After a while logical keyboard asignments break down as I have more commands than logical places to put them. HTH On 7/6/10, dark d...@xgam.org wrote: Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to shimmy along the ground, however I'm finding the D key a trifle inconvenient to reach in a hurry when I've got my hands on the arrow keys and spacebar during combat. I was therefore wondering if either, ctrl down arrow could be added back in as a duck feature in addition to D to make it easier to duck in coming attacks, or whenter another key could be used closer to the spacebar such as ctrl on it's own, z, \ or right shift. many appologies for the complaint, I'm just finding myself getting hit by oncoming attacks far more than in previous versions of mota because of the key change, and I completely understand if you want to keep things as they are Tom. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Have you tried hitting spacebar with your thumb? might work for you. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 3:30 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to shimmy along the ground, however I'm finding the D key a trifle inconvenient to reach in a hurry when I've got my hands on the arrow keys and spacebar during combat. I was therefore wondering if either, ctrl down arrow could be added back in as a duck feature in addition to D to make it easier to duck in coming attacks, or whenter another key could be used closer to the spacebar such as ctrl on it's own, z, \ or right shift. many appologies for the complaint, I'm just finding myself getting hit by oncoming attacks far more than in previous versions of mota because of the key change, and I completely understand if you want to keep things as they are Tom. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 12:03 AM Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark d...@xgam.org wrote: I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
The game was cool, but I got killed! lol! My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact information email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 12:03 AM Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Shaun, I don't agree with the strength one. Now, as you swing a sword, you don't really stab like a knife if I'm correct. Its like pointing the sharp end, but wacking them on the sharp end. And also, with a cupple of swings, your arms will ake and it'll be hard to swing. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 6:45 AM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. At 12:28 p.m. 6/07/2010, you wrote: Hi Thomas, Can't wait to play it! I'm downloading it now... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 05, 2010 6:03 PM To: Gamers Discussion list Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] MOTA (Standard) Beta 13 Released
aah so that is the message thing. I thought you walked over silent powerups. though maybe have a charging sound going up to whatever and then a ping or something at the end. if strength is quite low ahve a buzz or something. This could get annoying so have this as an option to turn on and off if you want. that would help me especially in battles. At 12:56 a.m. 7/07/2010, you wrote: Hi Shaun and all, The I feel stronger message is spoken whenever Angela's strength is restored to 100%. In the game there are various things using swords, fists, daggers, jumping, climbing ropes, etc that use a little of Angela's strength. However, after a while her strength meter will go back up to 100% and she will speak that message. As a number of people have asked or commented on that particular featureI wonder maybe if that message should be removed as that happens quite often. As far as health and strength power ups what in the world are you talking about? There are no power ups. Simply if you drink a healing potion over time Angela's health will restore to 100% rather than restoring her health all at once. In this way it is more realistic as it is like medicine. It doesn't work all at once and takes a couple of minutes to take full effect. Strength and oxygen are restored automaticly after a couple of minutes of rest as well. As for adding shortcuts to the view menu I can't do that. For one thing all of the trap objects are generic and on one level it will be a fire, the next spikes, the next a chasm, or whatever I need it to be. As a result it isn't going to show up in the same place in the menu and I can't asign a specific shortcut to a generic trap object as I never know what it is going to be from level to level or from game to game. That leaves me with creating level specific shortcuts which I simply will not do. It would take me forever and an a day to do that. It took me long enough to rewrite all the view code and place all the objects in a scrollable menu as it was.I consider that feature pretty much complete unless there is a bug that needs fixed. HTH On 7/6/10, shaun everiss shau...@xtra.co.nz wrote: just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun, Nope. You guessed wrong there. Believe me if there were power ups and things like that they'd be in the manual. As for Angela getting poisoned, getting weak, etc I have been thinking about that today. I think the best way is to add more player messages like I feel weak or I think I've been poisoned. That would give you an idea of what is happening and be more realistic. On 7/6/10, shaun everiss shau...@xtra.co.nz wrote: aah so that is the message thing. I thought you walked over silent powerups. though maybe have a charging sound going up to whatever and then a ping or something at the end. if strength is quite low ahve a buzz or something. This could get annoying so have this as an option to turn on and off if you want. that would help me especially in battles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do list? I really hope so, as for things like checking your ammo half way through a fight I don't want the action to grind to a halt while the ammo count is announced. Can we get some very subtle menu sounds, especially with the current situation where speech isn't in it's own thread? I love the new view menu, but found myself unsure of whether I was back in the game or not at times because I wasn't sure whether I had hit escape too soon as it doesn't take effect until after speech. Just a tiny sound to signify that the key was recognised would be useful. Weapons firing on key release feels odd, again not sure how long this has been the case, but it took some serious getting used too and I'm not sure I'm there yet. Is there a way that you can set key repeat rate on a per-key basis? Things like arrows or J and L should of course be repeated, and it's great how d can be held down along with movement, but things like numbers one through 9 should probably be one hit only. I noticed that the key repeat grabs input so soon that quite often I was getting multiple draw sounds, and it marred the realism a bit. The training mode idea is cool, but could be slightly improved by more responsive watch out warnings. Perhaps chop the breaths from the beginning of those sounds? When you're at a run, the extra split second those breaths add sometimes means that the warnings are quite out of sync and it's easy to slip up. Oh, and I got bitten by the multiple torch sound bug. Can't reproduce it consistently I'm afraid. It happened twice in the space of about 8 runs through to different extents, always in different locations with different sequences beforehand. It's come such a long way since I last played, really enjoyable! Can't wait for the FPS version! Cheers Scott On 7/6/10, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas, The torch bug is back with a vengeance, sad to say. Whenever you start a game it's there, and sometimes yo u don'y even know the torch ran out until you hear Angela say, I need a light! or whatever. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Tuesday, July 06, 2010 5:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do list? I really hope so, as for things like checking your ammo half way through a fight I don't want the action to grind to a halt while the ammo count is announced. Can we get some very subtle menu sounds, especially with the current situation where speech isn't in it's own thread? I love the new view menu, but found myself unsure of whether I was back in the game or not at times because I wasn't sure whether I had hit escape too soon as it doesn't take effect until after speech. Just a tiny sound to signify that the key was recognised would be useful. Weapons firing on key release feels odd, again not sure how long this has been the case, but it took some serious getting used too and I'm not sure I'm there yet. Is there a way that you can set key repeat rate on a per-key basis? Things like arrows or J and L should of course be repeated, and it's great how d can be held down along with movement, but things like numbers one through 9 should probably be one hit only. I noticed that the key repeat grabs input so soon that quite often I was getting multiple draw sounds, and it marred the realism a bit. The training mode idea is cool, but could be slightly improved by more responsive watch out warnings. Perhaps chop the breaths from the beginning of those sounds? When you're at a run, the extra split second those breaths add sometimes means that the warnings are quite out of sync and it's easy to slip up. Oh, and I got bitten by the multiple torch sound bug. Can't reproduce it consistently I'm afraid. It happened twice in the space of about 8 runs through to different extents, always in different locations with different sequences beforehand. It's come such a long way since I last played, really enjoyable! Can't wait for the FPS version! Cheers Scott On 7/6/10, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun,I really can say that I do not like your tracking idea. That's not really realistic. Plus it makes thingstoo easy, everyone would be doing it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Tuesday, July 06, 2010 3:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Shaun, I don't agree with the strength one. Now, as you swing a sword, you don't really stab like a knife if I'm correct. Its like pointing the sharp end, but wacking them on the sharp end. And also, with a cupple of swings, your arms will ake and it'll be hard to swing. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 6:45 AM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. At 12:28 p.m. 6/07/2010, you wrote: Hi Thomas, Can't wait to play it! I'm downloading it now... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 05, 2010 6:03 PM To: Gamers Discussion list Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark d...@xgam.org wrote: I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
He probably chose w for weapon, which makes sense. Just my speculation. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 6:35 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark d...@xgam.org wrote: I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Hayden, Oh, I am well aware of that bug. We actually foundit during private beta testing, but I haven't been able to resolve it yet. However, I am continuing to work on a solution. Hopefully it will be fixed before beta 14 comes out which is beginning to look like a maintainence release with a number of miner patches and updates that fixes things like the keyboard stuff as well as this issue with the torch amung other things. Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, The torch bug is back with a vengeance, sad to say. Whenever you start a game it's there, and sometimes yo u don'y even know the torch ran out until you hear Angela say, I need a light! or whatever. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Charles, right. I chose w for weapon and space for fire which seamed to be the most logical key asignments to me. Now, if I were to do what Tomb Raider does in most of the games draw/holster would be the spacebar and control would fire. However, that's a couple of key asignments I don't like and chose to improvise my own in that case. Especially, since certain actions would only have been available with the control key when the weapon was holstered. Something like climb up/down makes sense, but in the fps version I have previous 90 and next 90 degree turns asigned to control+left and control+right which should be able to be freely performed without holstering a weapon Thus fire needed to go somewhere else and the spacebar is the logical choice, and draw/holster got moved to w for weapon.. Smile. On 7/6/10, Charles Rivard woofer...@sbcglobal.net wrote: He probably chose w for weapon, which makes sense. Just my speculation. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hello Scott, As for being able to interrupt the intro scenes etc that was just added in beta 13. It was a very popular request. So I'm glad you like it. As for speech being on its own thread I hope to do that eventually. However, it probibly won't appear before 1.0. The reason is all attempts to do this has ended up in an extremely unstable engine and the game constantly crashed. i decided to go for stability rather than continue experimenting with that feature at this time. So the jury is still out on that request. I can't tell you for sure when that feature will be added to the game engine. As for adding menu sounds I'm sure I could do that. Once upon a time there were such sounds in the game, but people complained about them so I took them out. I suppose I can put them back in the game in beta 14. As for key repeat there is no way to set the rate on a per key basis. However fast the input thread polls the keyboard is how fast each and every key is checked for a key press or key release state. There is not any way to change the behavior of this or that key beyond that other than splitting keyboard input into multiple threads which is not a good idea at all. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
well in my views all the keys work in the desktop layout bar left control I would not like a laptop layout where all the keys are different since all bar one command works. At 01:10 p.m. 7/07/2010, you wrote: He probably chose w for weapon, which makes sense. Just my speculation. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 6:35 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I could move it to m, for map location, but if you are using the left/right arrow keys to move reaching m then becomes an out of the way key asignment. The w key of course is asigned to draw/holster weapons so using w like in Shades of Doom and Tank Commander isn't really feasable either. On 7/6/10, dark d...@xgam.org wrote: I must confess tom, i generally prefer going for ease of use rather than logic myself, particularly in action games but fair enough, and I do see your point regarding keeping controls for the 3D game as similar as possible. Beware the #Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
it was now its w which is a better way to do things. At 02:15 p.m. 7/07/2010, you wrote: Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying different things on for size. However, w ended up being my choice for draw/holster as it is easy to remember because weapon begins with the letter w. Make sense? Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, If you move duck to c, and move draw/hoster weapon to d(why didyou originally move it to w?), you could use w for location. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
wow I can't wait. At 11:03 a.m. 6/07/2010, you wrote: Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA (Standard) Beta 13 Released
just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical. eventually I just run passed the monsters and thats that. Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does? also could i have an option when to use them. also if strength and health is good they shouldn't be used. Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f. or just t could do everything or something. Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it. that would have disadvantages. you couldn't see anything else till you jumped that trap. 2. you would have to view that trap or set of traps to set it in the first place. 3. that trap would only work in the room of the trap. Example. if I went into a room with a spike trap or 2 I could track both traps. or one at the time then the other automatically. If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset. or something like that. At 12:28 p.m. 6/07/2010, you wrote: Hi Thomas, Can't wait to play it! I'm downloading it now... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 05, 2010 6:03 PM To: Gamers Discussion list Subject: [Audyssey] MOTA (Standard) Beta 13 Released Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1 and 2, as well as an all new training mode. For a complete list of changes in this release read the Changes.txt file included with the game. As always please remember to uninstall beta 12 and earlier releases before installing this new release. To download this release visit our products page http://www.usagamesinteractive.com/products.php and click the Mysteries of the Ancients (Standard) link. P.S. This version is the side-scroller version of the game. As there are a number of bugs in the fps version of the game we have elected to go ahead and release this version first, and follow up with the 3d fps version in a week or two once we know the fps version is stable enough for public testing. Happy Gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.