Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well tom, when entombed was in testing, we would jump from alpha to beta status quite a lot. Each alpha had several revisions, then would jump to beta then full. We did that till 1.0, then almost immediatly after 1.02, we dropped to beta revisions because of bugs. In the latest test unstable

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
] MOTA Audio Support Hi Philip, Well, I think you are right. The primary mistake I made with beta 19 was simply that I didn't explain to the end users that this was to be considered an experimental release only and not in anyway a full production release. Beta 18 was an official production release

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
As long as its still in bait a. Your not in production stage. What you need to keep some of the flack down, is a bait a test team. Then you shouldn't be hit with such ignorance and bashing email's. That would also let you work on the issues as they come up and not just throne at you. At 08:19

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Bryan Peterson
: Wednesday, June 15, 2011 7:16 AM Subject: Re: [Audyssey] MOTA Audio Support As long as its still in bait a. Your not in production stage. What you need to keep some of the flack down, is a bait a test team. Then you shouldn't be hit with such ignorance and bashing email's. That would also let

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
A, not Bait A. LOL. Don't feel too bad though. I've seen far weirder versions. We are the Knights who say...Ni! - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 7:16 AM Subject: Re: [Audyssey] MOTA Audio

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Bryan Peterson
entirely. We are the Knights who say...Ni! - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 7:48 AM Subject: Re: [Audyssey] MOTA Audio Support The way my spell checker is acting up lucky got

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Charles, That may be true, and I personally agree with you. However, not everyone shares that opinion or has the same expectations. Beta 18 was a fairly stable release, had decent audio, full joystick/mouse support, analog jumping, and so forth so the public was expecting something like that

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Trouble, Actually, I have a beta team. The only problem is that many of the people don't seem to give me enough feedback on the project. What I might want to do is redo or repick the members of the team as public betas definitely aren't working out. On 6/15/11, Trouble

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Thomas Ward
Hi Trouble, That's something as a game developer I'm not sure how to handle. It is one thing to spend months of writing documentation only to have some user come on the list and ask hundreds of questions that can easily be answered by reading the manual. The mainstream games do have a bit of a

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well I am always looking for a test team. With the demise of the treasure hunt game and apart from my small uni work I am officially out of any real online testing of whatever it is. I have been idol for at least 4 years or so. The last game I tested was a small spoonbil job. At 01:16 a.m.

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 7:48 AM Subject: Re: [Audyssey] MOTA Audio Support The way my spell checker is acting up lucky got that much out. This last build of jaws is really going down hill. Haven't seen this much email on lists abut jaws problems sense vista

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well I will always do perminant testing for you if you wish. I used to have a perminant position with xsight but that died. So to have something like that again especially with you would really rock. Though I have to warn you I won't lie about anything, if its a piece of crap and I really hate

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread shaun everiss
well tom if I may speak my mind, a lot of mainstreams are going into that as well as a manual. I alert your attention to the halflife series of games. You are trained, and go through quite a few levels. walking, jumping, junping trap-ps, climbing running, run-jumping. Etc including what will

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
They did that with Terraformers and you also have training levels in Microsoft Flight sim x. At 10:29 AM 6/15/2011, you wrote: Hi Trouble, That's something as a game developer I'm not sure how to handle. It is one thing to spend months of writing documentation only to have some user come on

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
I hear you there at least see all the email. hahahahah At 10:19 AM 6/15/2011, you wrote: Hi Trouble, Actually, I have a beta team. The only problem is that many of the people don't seem to give me enough feedback on the project. What I might want to do is redo or repick the members of the team

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Trouble
Well if need some more input. i have at hand xp pro sp3, vista prem home sp2, win7 and mac book pro. I test things on them a lot just to see them crash and find out why. At 10:19 AM 6/15/2011, you wrote: Hi Trouble, Actually, I have a beta team. The only problem is that many of the people

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread Charles Rivard
is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 15, 2011 8:11 AM Subject: Re: [Audyssey] MOTA Audio Support Got a question for you. With all

Re: [Audyssey] MOTA Audio Support

2011-06-15 Thread hayden presley
: Wednesday, June 15, 2011 9:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Audio Support Although I have been gotten after for telling people to read the documentation because the answer is in there, I haven't been thrown off any lists for doing so, and I'll stand by what I say about

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Trouble
- From: Hayden Presley hdpres...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Mike Reiser
I don't have a problem with the current sound system, I would say if you needed to convert it to something else later, but I understand that would create a lot of work. Thanks, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Thomas Ward
Hi Trouble and all, Well, I think alot of it comes down to a lack of patients and a complete lack of understanding where developers and development is concerned. Many of the people quick to point fingers, quick to make judgments, etc have no personal experience with any kind of long term project.

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Philip Bennefall
thoughts. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 5:45 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble and all, Well, I think alot of it comes

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Charles Rivard
are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 10:45 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble and all, Well, I think alot of it comes down to a lack

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Thomas Ward
Hi Philip, Well, I think you are right. The primary mistake I made with beta 19 was simply that I didn't explain to the end users that this was to be considered an experimental release only and not in anyway a full production release. Beta 18 was an official production release were beta 19

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Philip Bennefall
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 10:55 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Philip, Well, I think you are right. The primary mistake I made with beta 19 was simply that I didn't explain to the end users

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Phil Vlasak
Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 5:07 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, I think the answer lies in the fact most people are only concerned with playing the game rather than testing it. With beta 19 I released a version based on bleeding

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Thomas Ward
Hi Phil, I suppose you are right. Calling it beta 19, as in following beta 18, wasn't the best move as beta 19 wasn't exactly a production release and more of an experimental release as I have said. Next time I feel inclined to test something like that I'll clearly indicate this release is not

Re: [Audyssey] MOTA Audio Support

2011-06-14 Thread Charles Rivard
and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 14, 2011 3:55 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Philip, Well, I think you are right

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta 18. I think traps like that will have great

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
worry about a handful of people... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley
-- From: Trouble troub...@columbus.rr.com Sent: Monday, June 13, 2011 7:47 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games that is your business.Getting ideas

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley
@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble, Right. That was esentially my point. I'm the one doing the work so should have the final say on weather the game is or is not cross-platform, what APIs, etc I use etc. However, getting a feel for what the community thinks will help sell the game when it is finally finished. I'm all

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
Just remember that it might sound fair. but, when it comes to doing it your right back to hard work and time. You do have a few things going for you. There is a playable demo and you do keep sending out updates. At 10:22 AM 6/13/2011, you wrote: Hi Trouble, Right. That was esentially my

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble, Very true. However, probably the best way to handle this is A, release a version for Windows, B, settle up the various preorders with the early customers of the game, and C, then spend time working on a cross-platform version. That way I am working on the cross-platform port on my

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Charles Rivard
...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christmas. Even

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread shaun everiss
-- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, June 13, 2011 2:35 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support Hi Shaun, If you are talking about the vanishing platforms that's the point

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread shaun everiss
...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christmas. Even

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Philip Bennefall
Hi Thomas, Have a look at http://www.allegro.cc/. In Allegro 5, they have completely rewritten the sound API and it is now extremely versatile, powerful and, of course, cross platform. It has pan, volume, pitch etc but unfortunately no 3d. It allows you to customize things a great deal,

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread lirin
Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA Audio Support Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Philip, Thanks for the information. I'll definitely give Allegro a look although I shutter at having to rewrite the input, audio, and threading to fully support Allegro. Although, this might be the answer I am looking for. Its too bad they don't have 3d audio as I've got all the hardware for

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
My thoughts are that if a game relies on accurate sound, then you should go with what produces the most accurate sound. To a lot of people, MOTA's nineteenth beta is like a game for the sighted gamer that has poor graphics. Direct sound gave the best, smoothest, and most accurate sound. If

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Lirin, You are certainly welcome to your opinions, but I don't consider the fact I have written Star Trek Final Conflict, got screwed over Montezuma's Revenge just about a month from final release, and writing a cross-platform game engine exactly nothing. Yes it is true I have released

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Michael Gauler
Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We already had such problems in earlier beta versions, i think Beta 12, 13 or 14 or all of them. There panning in combination with walking

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Pitermach
@audyssey.org Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:30 PM Subject: Re: [Audyssey] MOTA Audio Support I think that was more than a little uncalled for. And I don't see what Final Fantasy has to do with this. We are the Knights who say...Ni

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Karl Belanger
. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, June 12, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Karl, That's probably what I'll end up doing in the end. I'm really sick and tired of being asked when MOTA will be out, please fix the audio because it sucks, etc and since the Windows version of the G3D engine used in beta 18 is rock solid stable that only seems like the best thing to do

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Ron Schamerhorn
with the cross platform game, keep it up! Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 4:15 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Lirin, You are certainly welcome to your opinions

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread shaun everiss
well there is also that long platform or long platforms in gneral I don't like them that much. At 08:32 a.m. 13/06/2011, you wrote: Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Hayden Presley
...@sbcglobal.net Sent: Sunday, June 12, 2011 3:50 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support There was no constructive criticism, nor was there any encouragement in it. As far as a message like that being sent to the list instead of directly to the target