Re: [Audyssey] MOTA Beta 2 Released!

2009-03-10 Thread Thomas Ward

Hi Pranav,

Pranav Said:
1. There are points in the game where the view command fails. That is, let
us say that I'm moving from side to side. Once I pick up a few objects or
fight with a few hostiles, I find that hitting the v key does not do
anything. I need to take a few steps to the right and a few steps to the
left and then perhaps the command will start working.

Tom Says:
Are you sure there is anything to view in the room? If there is nothing 
to view then it makes perfect sense why it doesn't come up. Basically, 
the view command works by first scanning the room, places the items it 
finds into a list, and displays it so you can review it with the arrow keys.


Pranav Said:
2. I am no longer being thrown out of the game temporarily as I was in beta
1.

Tom Says:
That's good news. Glad to here it.

Pranav Said:
3. I have played the game running exclusively as a limited user in windows
XP professional. I have not had any problems that I could relate to running
as a limited user. At least, nothing showed up in the Windows event logs.

Tom says:
Great! I'm glad to know that bug is really and truly solved. Of course I 
tested it before posting Beta 2 so I was fairly certain it would work 
correctly. Grin.


Pranav Said:
4. I have tried to save the game using the function keys. However, nothing
has happened when I have pressed these keys. Have you been able to implement
this feature?

Tom Says:
No, I have not had a chanse to work on that. In the future you might 
want to look over the changes file that ships with the beta. Those give 
you detailed information of what has and has not been added in the most 
current version.

HTH


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-10 Thread Pranav Lal
Tom Says:
Are you sure there is anything to view in the room? If there is nothing 
to view then it makes perfect sense why it doesn't come up. Basically, 
the view command works by first scanning the room, places the items it 
finds into a list, and displays it so you can review it with the arrow keys.
PL] that is interesting. There is probably nothing to look at at that point.
I will see whether using a torch has any effect. chuckle

Pranav


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-09 Thread Pranav Lal
Hi Thomas,

I finally had the chance to play a little with beta 2. I have not read all
my messages yet so I hope beta 3 is not out.

1. There are points in the game where the view command fails. That is, let
us say that I'm moving from side to side. Once I pick up a few objects or
fight with a few hostiles, I find that hitting the v key does not do
anything. I need to take a few steps to the right and a few steps to the
left and then perhaps the command will start working.

2. I am no longer being thrown out of the game temporarily as I was in beta
1.

3. I have played the game running exclusively as a limited user in windows
XP professional. I have not had any problems that I could relate to running
as a limited user. At least, nothing showed up in the Windows event logs.

4. I have tried to save the game using the function keys. However, nothing
has happened when I have pressed these keys. Have you been able to implement
this feature?
Other notes:
I now managed to get a little further in the game. I was able to get on to
the ledge, crossed the statue, kill a few more hostiles, swim across the
water, take whatever I could on the other side and then swim back. 

Pranav
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, March 03, 2009 12:31 AM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 2 Released!

Hello gamers,
On behalf of USA Games Interactive I would like to announce the 
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. 
This release has several notable bug fixes, updates, and new features 
for Windows XP, Vista, and Windows 7 users. Note, prier to installing 
Beta 2 you must completely uninstall Beta 1 from your system. Failior to 
do so will result in some components not being upgraded and may 
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to 
install the game to your local account. Using the default installation 
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of 
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application 
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account 
control.
Increased the length of time between the start of a jump and the end of 
a jump.
Fixed problem where Angela says dead end when encountering a stone 
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks 
with all weapons.
After being killed in arcade mode you will now start in the room last 
visited.
Updated enemy AI to allow player to duck/jump out of the way of the 
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if 
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-03 Thread Jimmy Odin Kristoffersen

Hi Thomas.

Ok, just lookt at it, and it wurkt. I just don't think i lookt in  section 
5.

Sometime I'll have to look better when try out a game. Smile.
Scary the game aren't crashing down this time, but happy you fikst the 
problem.
Lastly, when take the first stares, you got atackt, but one time i could not 
kill what ever monster it was, so I'm not sure if it is a bug, i don't meet 
same problem again, but thinkt it was better noting it.

Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 5:14 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Jimmy,
By chanse have you read section 5 of the user's Guide? If not I suspect
you missed a very valuable hint as how to jump over these traps. I can
say it is very doable, and it is simple once you know how to do it.

S
P
O
I
L
E
R

Walk, up to the ledge and wait for Angela to give out a warning. Stop,
now make sure your weapon is holstered with the w key, if not holster it
immediately with the d key. Hold down the control+arrow key until she
successfully makes it to the other side of the chasm, fire pit, lava
pit, whatever.
HTH


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-03 Thread Valiant8086
Hi.
In regard to the ducking feature, should the code be adjusted so that your 
character will stand up and stop ducking over and over again if you do happen 
to hold the keystroke?

BTW, I edited all of the sounds in the speech folder to remove the half second 
blank space from the beginning and end of nearly all of them. The speech is 
much more continuous and there's less wait between files so the number 29 is 
spoken way faster than it used to be. I'll probably zip that folder up and send 
it to you off list and you're welcome to use it if you want. the only changes 
were the trimming.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 02, 2009 11:39 PM
  Subject: Re: [Audyssey] MOTA Beta 2 Released!


  Hi,

  Aaron said:
  I did run into a new problem. When you do the ctrl+down arrow key 
  sequence to duck,
  and you hold the control key, it doesn't keep her from standing up 
  again, she eventually
  stands back up. And if you hold down the ctrl+down arrow sequence she 
  will get down,
  stand up, get down again over and over again.


  Tom Says:
  That's correct. I see I forgot to document this in the change log but 
  you are not able to remain in a crouching/ducking state for more than a 
  few seconds. If you are there more than a second or 2 the game 
  automatically stands you back up. In short your not meant to hold the 
  control+down arrow keys down any more.

  Aaron said:
  I think there should be a slight delay
  after doing a jump left, right, or up, because she'll probably need to 
  get her balance
  again. So I'm not actually talking about between the time a jump is 
  initiated and
  the time a jump is completed, I mean after a jump is completed she 
  should probably
  pause a second before she can do anything else.


  Tom Says:
  Actually, I have plans to work on that in Beta 3. There is a jump bug 
  associated with joysticks/game pads where if you hold the jump button 
  down Angela will jump so fast that one second you are on the left side 
  of the room and before you have time to respond you are on the other end 
  of the room or end up dead. So I have plans to make it so you can't jump 
  immediately after a jump. You might have to step left or right or wait a 
  second or two before jumping again.

  Aaron said:
  I can't seem to jump onto a rope fromm directly below it. I can jump to 
  the left
  and land on it, or to the right, if i'm to the left of the rope 
  obviously. But I
  can't center the rope in my stereo field and jump streight up and get 
  hold of it,
  or at least i've never been able to do it.


  Tom says:
  Yeah, I am well aware of this bug. I've known about this since Beta 1, 
  but haven't yet found the cause of the bug. I've checked and rechecked 
  the code and there is no logical reason why this is happening, but it 
  does. So it is one of those things I'll fix when I find out why it is 
  broken.

  Smile.



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

I have spread the word to other gamers lists.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 11:01 AM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the immediate 
availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release 
has several notable bug fixes, updates, and new features for Windows XP, 
Vista, and Windows 7 users. Note, prier to installing Beta 2 you must 
completely uninstall Beta 1 from your system. Failior to do so will result 
in some components not being upgraded and may introduce some unforseen 
stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to install 
the game to your local account. Using the default installation directory

c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of user 
account, and weather or not user account control is active.


What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application 
data directory.

Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account 
control.
Increased the length of time between the start of a jump and the end of a 
jump.
Fixed problem where Angela says dead end when encountering a stone 
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks 
with all weapons.
After being killed in arcade mode you will now start in the room last 
visited.
Updated enemy AI to allow player to duck/jump out of the way of the 
enemy's attack.

Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if .NET 
Framework is not found.


To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Ryan Chou
um can someone tell me how do install the dot net framework?
it gets to the download complete screan but then I can't do anything
other than cancel the setup

On 3/2/09, Charles Rivard woofer...@sbcglobal.net wrote:
 I have spread the word to other gamers lists.

 ---
 If guns cause crime, pencils cause misspelled words.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 11:01 AM
 Subject: [Audyssey] MOTA Beta 2 Released!


 Hello gamers,
 On behalf of USA Games Interactive I would like to announce the immediate
 availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release

 has several notable bug fixes, updates, and new features for Windows XP,
 Vista, and Windows 7 users. Note, prier to installing Beta 2 you must
 completely uninstall Beta 1 from your system. Failior to do so will result

 in some components not being upgraded and may introduce some unforseen
 stability issues.
 For Windows Vista and Windows 7 users it is no longer necessary to install

 the game to your local account. Using the default installation directory
 c:\Program Files\USA Games\Tomb Hunter I
 should now work for everyone regardless of operating system, type of user
 account, and weather or not user account control is active.

 What's New in This Release

 You can now use escape to exit most game menus and screens.
 Theme music is silenced while in the describe sounds menu.
 You can now use y or n to anser yes/no prompts.
 Changed quit game command to q.
 User settings, high scores, etc are now stored in the user's application
 data directory.
 Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
 Resolved compatibility issues with Windows Vista/Windows 7 user account
 control.
 Increased the length of time between the start of a jump and the end of a
 jump.
 Fixed problem where Angela says dead end when encountering a stone
 statue. She now unlocks and opens it automatically if she has a key.
 Fixed issue with weapon sounds. You can now perform rapid fire attacks
 with all weapons.
 After being killed in arcade mode you will now start in the room last
 visited.
 Updated enemy AI to allow player to duck/jump out of the way of the
 enemy's attack.
 Fixed problem with tab key when alt+tabbing between open windows.
 Pressing p now reports the number of potions remaining.
 Pressing  t now reports the number of torches remaining.
 Pressing 8 automatically drinks a healing potion.
 Pressing 9 automaticallylights a torch.
 Reduced the amount of strength restored per second.
 Updated chasm wind sounds.
 Will now  work with .NET 3.0 and .NET 3.5 frameworks.
 Now includes DirectX dependancies with installation.
 Checks for .NET Framework 3.0 or better during installation.
 Will now automatically download and install .NET Framework 3.5 SP1 if .NET

 Framework is not found.

 To download this release visit our products page at
 http://www.usagamesinteractive.com/products.php
 Sincerely,
 Thomas Ward
 president of USA Games Interactive
 http://www.usagamesinteractive.com

 ---
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 gamers-unsubscr...@audyssey.org.
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Valiant8086
Hi.
I just installed and played a round of mota beta 2. I like the improvements 
that have been made. I was finally able to hear the sounds in the describe 
sounds menu, though there are a few items in there that I can't understand 
what Heather is saying. 

I did run into a new problem. When you do the ctrl+down arrow key sequence to 
duck, and you hold the control key, it doesn't keep her from standing up again, 
she eventually stands back up. And if you hold down the ctrl+down arrow 
sequence she will get down, stand up, get down again over and over again. I 
think there should be a slight delay after doing a jump left, right, or up, 
because she'll probably need to get her balance again. So I'm not actually 
talking about between the time a jump is initiated and the time a jump is 
completed, I mean after a jump is completed she should probably pause a second 
before she can do anything else. I guess it doesn't much matter though because 
you can't hold down a jump key sequence anyway. but if you tap it fast enough 
you can make her jump very very quickly repeatedly and she can travel extremely 
quickly that way. 

I can't seem to jump onto a rope fromm directly below it. I can jump to the 
left and land on it, or to the right, if i'm to the left of the rope obviously. 
But I can't center the rope in my stereo field and jump streight up and get 
hold of it, or at least i've never been able to do it. I like the changes to 
the torch and health  potions being used immediately, that just makes things 
seem so much nicer now. You guys if you tried mota beta 1, I highly recommend 
trying beta 2, it's a lot more fun to play with the changes. I didn't get to 
see the menu list much because I never hit the v key in mota beta one because 
it took too much time to listen, by the time she finished reading the torches 
had burnt out and all that good stuff. So I'm going to load up and play again 
and take a look in some of the rooms to see how I like that, plus I didn't look 
at the t and p keystrokes that let you see how many torches and heal potions 
you have. Btw, what is the enchanted scroll for?




  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 02, 2009 2:01 PM
  Subject: [Audyssey] MOTA Beta 2 Released!


  Hello gamers,
  On behalf of USA Games Interactive I would like to announce the 
  immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. 
  This release has several notable bug fixes, updates, and new features 
  for Windows XP, Vista, and Windows 7 users. Note, prier to installing 
  Beta 2 you must completely uninstall Beta 1 from your system. Failior to 
  do so will result in some components not being upgraded and may 
  introduce some unforseen stability issues.
  For Windows Vista and Windows 7 users it is no longer necessary to 
  install the game to your local account. Using the default installation 
  directory
  c:\Program Files\USA Games\Tomb Hunter I
  should now work for everyone regardless of operating system, type of 
  user account, and weather or not user account control is active.

  What's New in This Release

  You can now use escape to exit most game menus and screens.
  Theme music is silenced while in the describe sounds menu.
  You can now use y or n to anser yes/no prompts.
  Changed quit game command to q.
  User settings, high scores, etc are now stored in the user's application 
  data directory.
  Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
  Resolved compatibility issues with Windows Vista/Windows 7 user account 
  control.
  Increased the length of time between the start of a jump and the end of 
  a jump.
  Fixed problem where Angela says dead end when encountering a stone 
  statue. She now unlocks and opens it automatically if she has a key.
  Fixed issue with weapon sounds. You can now perform rapid fire attacks 
  with all weapons.
  After being killed in arcade mode you will now start in the room last 
  visited.
  Updated enemy AI to allow player to duck/jump out of the way of the 
  enemy's attack.
  Fixed problem with tab key when alt+tabbing between open windows.
  Pressing p now reports the number of potions remaining.
  Pressing  t now reports the number of torches remaining.
  Pressing 8 automatically drinks a healing potion.
  Pressing 9 automaticallylights a torch.
  Reduced the amount of strength restored per second.
  Updated chasm wind sounds.
  Will now  work with .NET 3.0 and .NET 3.5 frameworks.
  Now includes DirectX dependancies with installation.
  Checks for .NET Framework 3.0 or better during installation.
  Will now automatically download and install .NET Framework 3.5 SP1 if 
  .NET Framework is not found.

  To download this release visit our products page at
  http://www.usagamesinteractive.com/products.php
  Sincerely,
  Thomas Ward
  president of USA Games Interactive
  http://www.usagamesinteractive.com

  ---
  Gamers mailing list __ 

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak

Hi,
the enchanted scroll allows Angela to insert shells into her weapons that 
she finds in the tomb without stopping.

It also magically lights her torches even though she carries no lighter.
And it magically dries her clothes after swimming through the water.
smiles,
Phil



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen

Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to jump 
when you come to the Ledge.

Do you or other have a clue for when to jump? When ever i try i dye. Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 
17:46:00



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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson

How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to 
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye. 
Smile.

Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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gamers-unsubscr...@audyssey.org.

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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 
17:46:00



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen

She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question, 
there come a sound, but when i try to find the right time to jump it is to 
late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09
17:46:00


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson

Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question, 
there come a sound, but when i try to find the right time to jump it is to 
late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior 
to

do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's 
application

data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 
03/01/09

17:46:00


---
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All messages are archived and can be searched and read at
http

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen

Only that i cant find out when to jump.
It's abit sadly, the first beta the game crasht, and number two i cant jump 
over the Ledge. Lol.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:17 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question,
there come a sound, but when i try to find the right time to jump it is 
to

late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
2.

This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user 
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user 
account

control.
Increased the length of time between the start of a jump and the end 
of

a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak

Hi Jimmy,
Are you walking up to the edge or sprinting/
I suggest to walk slow.
You need to hold the control key and then hold down the arrow key until she 
is finished jumping.

Maybe you are letting up on one or the other.
Phil

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 10:17 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question,
there come a sound, but when i try to find the right time to jump it is 
to

late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
2.

This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user 
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user 
account

control.
Increased the length of time between the start of a jump and the end 
of

a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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No virus found in this incoming

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

The scroll is for later in the game, I think.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 5:33 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi.
I just installed and played a round of mota beta 2. I like the 
improvements that have been made. I was finally able to hear the sounds in 
the describe sounds menu, though there are a few items in there that I 
can't understand what Heather is saying.


I did run into a new problem. When you do the ctrl+down arrow key sequence 
to duck, and you hold the control key, it doesn't keep her from standing 
up again, she eventually stands back up. And if you hold down the 
ctrl+down arrow sequence she will get down, stand up, get down again over 
and over again. I think there should be a slight delay after doing a jump 
left, right, or up, because she'll probably need to get her balance again. 
So I'm not actually talking about between the time a jump is initiated and 
the time a jump is completed, I mean after a jump is completed she should 
probably pause a second before she can do anything else. I guess it 
doesn't much matter though because you can't hold down a jump key sequence 
anyway. but if you tap it fast enough you can make her jump very very 
quickly repeatedly and she can travel extremely quickly that way.


I can't seem to jump onto a rope fromm directly below it. I can jump to 
the left and land on it, or to the right, if i'm to the left of the rope 
obviously. But I can't center the rope in my stereo field and jump 
streight up and get hold of it, or at least i've never been able to do it. 
I like the changes to the torch and health  potions being used 
immediately, that just makes things seem so much nicer now. You guys if 
you tried mota beta 1, I highly recommend trying beta 2, it's a lot more 
fun to play with the changes. I didn't get to see the menu list much 
because I never hit the v key in mota beta one because it took too much 
time to listen, by the time she finished reading the torches had burnt out 
and all that good stuff. So I'm going to load up and play again and take a 
look in some of the rooms to see how I like that, plus I didn't look at 
the t and p keystrokes that let you see how many torches and heal potions 
you have. Btw, what is the enchanted scroll for?





 - Original Message - 
 From: Thomas Ward

 To: Gamers Discussion list
 Sent: Monday, March 02, 2009 2:01 PM
 Subject: [Audyssey] MOTA Beta 2 Released!


 Hello gamers,
 On behalf of USA Games Interactive I would like to announce the
 immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
 This release has several notable bug fixes, updates, and new features
 for Windows XP, Vista, and Windows 7 users. Note, prier to installing
 Beta 2 you must completely uninstall Beta 1 from your system. Failior to
 do so will result in some components not being upgraded and may
 introduce some unforseen stability issues.
 For Windows Vista and Windows 7 users it is no longer necessary to
 install the game to your local account. Using the default installation
 directory
 c:\Program Files\USA Games\Tomb Hunter I
 should now work for everyone regardless of operating system, type of
 user account, and weather or not user account control is active.

 What's New in This Release

 You can now use escape to exit most game menus and screens.
 Theme music is silenced while in the describe sounds menu.
 You can now use y or n to anser yes/no prompts.
 Changed quit game command to q.
 User settings, high scores, etc are now stored in the user's application
 data directory.
 Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
 Resolved compatibility issues with Windows Vista/Windows 7 user account
 control.
 Increased the length of time between the start of a jump and the end of
 a jump.
 Fixed problem where Angela says dead end when encountering a stone
 statue. She now unlocks and opens it automatically if she has a key.
 Fixed issue with weapon sounds. You can now perform rapid fire attacks
 with all weapons.
 After being killed in arcade mode you will now start in the room last
 visited.
 Updated enemy AI to allow player to duck/jump out of the way of the
 enemy's attack.
 Fixed problem with tab key when alt+tabbing between open windows.
 Pressing p now reports the number of potions remaining.
 Pressing  t now reports the number of torches remaining.
 Pressing 8 automatically drinks a healing potion.
 Pressing 9 automaticallylights a torch.
 Reduced the amount of strength restored per second.
 Updated chasm wind sounds.
 Will now  work with .NET 3.0 and .NET 3.5 frameworks.
 Now includes DirectX dependancies with installation.
 Checks for .NET Framework 3.0 or better during installation.
 Will now automatically download and install .NET Framework 3.5 SP1 if
 .NET Framework

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak

Hi Jimmy,
I forgot to add, holster your weapons before  jumping!

- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 10:23 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Only that i cant find out when to jump.
It's abit sadly, the first beta the game crasht, and number two i cant 
jump

over the Ledge. Lol.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:17 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!


She don't, she only come to the Ledge and then you here crumbling 
stones.
She only says watch out when you come to the pit. Therefore the 
question,

there come a sound, but when i try to find the right time to jump it is
to
late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when 
to

jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta
2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default 
installation

directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user
account
control.
Increased the length of time between the start of a jump and the end
of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire 
attacks

with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread michael maslo
Hi Thomas and other vista 64 bit users. I got the same exact same error
while trying to launch the game. It would not launch immediately crashed on
or when I tried to run it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, March 02, 2009 9:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 2 Released!

Hi Jimmy,
Are you walking up to the edge or sprinting/
I suggest to walk slow.
You need to hold the control key and then hold down the arrow key until she 
is finished jumping.
Maybe you are letting up on one or the other.
Phil

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 10:17 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!


 Well it's always worked for me so I don't know what your problem is.
 - Original Message - 
 From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 8:08 PM
 Subject: Re: [Audyssey] MOTA Beta 2 Released!


 She don't, she only come to the Ledge and then you here crumbling stones.
 She only says watch out when you come to the pit. Therefore the question,
 there come a sound, but when i try to find the right time to jump it is 
 to
 late when ever i try.
 - Original Message - 
 From: Bryan Peterson b-peter...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 03, 2009 4:04 AM
 Subject: Re: [Audyssey] MOTA Beta 2 Released!


 How about when Angela says watch out?
 - Original Message - 
 From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 7:59 PM
 Subject: Re: [Audyssey] MOTA Beta 2 Released!


 Hi Thomas.

 I cant say if this is better, this time i cant seem to find out when to
 jump when you come to the Ledge.
 Do you or other have a clue for when to jump? When ever i try i dye.
 Smile.
 Jimmy
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 8:01 PM
 Subject: [Audyssey] MOTA Beta 2 Released!


 Hello gamers,
 On behalf of USA Games Interactive I would like to announce the
 immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
 2.
 This release has several notable bug fixes, updates, and new features
 for Windows XP, Vista, and Windows 7 users. Note, prier to installing
 Beta 2 you must completely uninstall Beta 1 from your system. Failior
 to
 do so will result in some components not being upgraded and may
 introduce some unforseen stability issues.
 For Windows Vista and Windows 7 users it is no longer necessary to
 install the game to your local account. Using the default installation
 directory
 c:\Program Files\USA Games\Tomb Hunter I
 should now work for everyone regardless of operating system, type of
 user account, and weather or not user account control is active.

 What's New in This Release

 You can now use escape to exit most game menus and screens.
 Theme music is silenced while in the describe sounds menu.
 You can now use y or n to anser yes/no prompts.
 Changed quit game command to q.
 User settings, high scores, etc are now stored in the user's
 application
 data directory.
 Now, works with limited Windows XP, Vista, and Windows 7 user 
 accounts.
 Resolved compatibility issues with Windows Vista/Windows 7 user 
 account
 control.
 Increased the length of time between the start of a jump and the end 
 of
 a jump.
 Fixed problem where Angela says dead end when encountering a stone
 statue. She now unlocks and opens it automatically if she has a key.
 Fixed issue with weapon sounds. You can now perform rapid fire attacks
 with all weapons.
 After being killed in arcade mode you will now start in the room last
 visited.
 Updated enemy AI to allow player to duck/jump out of the way of the
 enemy's attack.
 Fixed problem with tab key when alt+tabbing between open windows.
 Pressing p now reports the number of potions remaining.
 Pressing  t now reports the number of torches remaining.
 Pressing 8 automatically drinks a healing potion.
 Pressing 9 automaticallylights a torch.
 Reduced the amount of strength restored per second.
 Updated chasm wind sounds.
 Will now  work with .NET 3.0 and .NET 3.5 frameworks.
 Now includes DirectX dependancies with installation.
 Checks for .NET Framework 3.0 or better during installation.
 Will now automatically download and install .NET Framework 3.5 SP1 if
 .NET Framework is not found.

 To download this release visit our products page at
 http://www.usagamesinteractive.com/products.php
 Sincerely,
 Thomas Ward
 president of USA Games Interactive
 http://www.usagamesinteractive.com

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

Are these suggestions to Tom?  (grin)

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 6:46 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi,
the enchanted scroll allows Angela to insert shells into her weapons that 
she finds in the tomb without stopping.

It also magically lights her torches even though she carries no lighter.
And it magically dries her clothes after swimming through the water.
smiles,
Phil



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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

At the same time you did before.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 6:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to 
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye. 
Smile.

Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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gamers-unsubscr...@audyssey.org.

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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 
17:46:00



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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hi Michael,
Well, if you want me to look into it I need to have the exact error 
message or I can't help. Just saying it doesn't work without giving me 
specifics is not helping me one bit. Smile.


michael maslo wrote:

Hi Thomas and other vista 64 bit users. I got the same exact same error
while trying to launch the game. It would not launch immediately crashed on
or when I tried to run it. 



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson

I mean I don't know why you aren't getting the warning. You should be.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:23 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Only that i cant find out when to jump.
It's abit sadly, the first beta the game crasht, and number two i cant 
jump over the Ledge. Lol.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:17 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!


She don't, she only come to the Ledge and then you here crumbling 
stones.
She only says watch out when you come to the pit. Therefore the 
question,
there come a sound, but when i try to find the right time to jump it is 
to

late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when 
to

jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
2.

This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default 
installation

directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user 
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user 
account

control.
Increased the length of time between the start of a jump and the end 
of

a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire 
attacks

with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hi Jimmy,
By chanse have you read section 5 of the user's Guide? If not I suspect 
you missed a very valuable hint as how to jump over these traps. I can 
say it is very doable, and it is simple once you know how to do it.


S
P
O
I
L
E
R

Walk, up to the ledge and wait for Angela to give out a warning. Stop, 
now make sure your weapon is holstered with the w key, if not holster it 
immediately with the d key. Hold down the control+arrow key until she 
successfully makes it to the other side of the chasm, fire pit, lava 
pit, whatever.

HTH


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hi,

Aaron said:
I did run into a new problem. When you do the ctrl+down arrow key 
sequence to duck,
and you hold the control key, it doesn't keep her from standing up 
again, she eventually
stands back up. And if you hold down the ctrl+down arrow sequence she 
will get down,

stand up, get down again over and over again.


Tom Says:
That's correct. I see I forgot to document this in the change log but 
you are not able to remain in a crouching/ducking state for more than a 
few seconds. If you are there more than a second or 2 the game 
automatically stands you back up. In short your not meant to hold the 
control+down arrow keys down any more.


Aaron said:
I think there should be a slight delay
after doing a jump left, right, or up, because she'll probably need to 
get her balance
again. So I'm not actually talking about between the time a jump is 
initiated and
the time a jump is completed, I mean after a jump is completed she 
should probably

pause a second before she can do anything else.


Tom Says:
Actually, I have plans to work on that in Beta 3. There is a jump bug 
associated with joysticks/game pads where if you hold the jump button 
down Angela will jump so fast that one second you are on the left side 
of the room and before you have time to respond you are on the other end 
of the room or end up dead. So I have plans to make it so you can't jump 
immediately after a jump. You might have to step left or right or wait a 
second or two before jumping again.


Aaron said:
I can't seem to jump onto a rope fromm directly below it. I can jump to 
the left
and land on it, or to the right, if i'm to the left of the rope 
obviously. But I
can't center the rope in my stereo field and jump streight up and get 
hold of it,

or at least i've never been able to do it.


Tom says:
Yeah, I am well aware of this bug. I've known about this since Beta 1, 
but haven't yet found the cause of the bug. I've checked and rechecked 
the code and there is no logical reason why this is happening, but it 
does. So it is one of those things I'll fix when I find out why it is 
broken.


Smile.



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