Re: [Audyssey] MOTA Comments
Hi Tom, There is another strange bug: Because, obviously mota doesn't have a file menu or other such menu system, There is a system menu with a close option. I am, in the first example, in level 2 around 3 quarters of the way through, and I select one of the items (one above the pistol) and it closes the game after4 I alt tab back in. The second after I alt tabbed is when I was in the main menu, I go to version information and clicked it, and the game closed! Any way of helping? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 06 July 2010 03:45 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments I notice that the bug with the torch sound seems to be back. Last time I played I had a torch that I'd lit, then it went out. Then I found another torch and relit it immediately. The sound played twice, creating a sort of echo effect sort of like on those old getto blaster stereos where you could play both tape decks at the same time. Anyway, the torch eventually went out but there was still a torch sound playing, which continued through the rest of level one and on into level two. Then when I exited to the main menu the torch sound carried over to there. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 05, 2010 8:31 PM Subject: Re: [Audyssey] MOTA Comments Hi Karl, Well, if you think about it realisticly you have to have a little space to perform any kind of attack. If you have a big weapon like a shotgun you have to have enough room between you and the target to point the barrel of the shotgun at the enemy. That's why every weapon has a minimum and maximum range. As for a special sound to indicate you are poisoned what exactly would that be? When Angela's health gets low she starts breathing hard, and if you hear a harpy claw you your chances are good she poisoned you with her claws. That's a well known harpy attack from mythology. Smile. On 7/5/10, karl belanger karl.belan...@myfairpoint.net wrote: One thing I found is that there is currently no way to target the enemy when it is on the same location as you. You have to move to one side, but then the enemy follows you and it is quite hard to line up a shot. Also, it would be very nice to have a sound effect to hear when you are poisoned. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Ben, If you were running a previous BETA, did you uninstall it before installing BETA 13? I don't know exactly what the problem is but that seems to fix a couple of problems, one of wich I had where it closed if I hit version information. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Friday, July 09, 2010 1:14 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA Comments Hi Tom, There is another strange bug: Because, obviously mota doesn't have a file menu or other such menu system, There is a system menu with a close option. I am, in the first example, in level 2 around 3 quarters of the way through, and I select one of the items (one above the pistol) and it closes the game after4 I alt tab back in. The second after I alt tabbed is when I was in the main menu, I go to version information and clicked it, and the game closed! Any way of helping? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 06 July 2010 03:45 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments I notice that the bug with the torch sound seems to be back. Last time I played I had a torch that I'd lit, then it went out. Then I found another torch and relit it immediately. The sound played twice, creating a sort of echo effect sort of like on those old getto blaster stereos where you could play both tape decks at the same time. Anyway, the torch eventually went out but there was still a torch sound playing, which continued through the rest of level one and on into level two. Then when I exited to the main menu the torch sound carried over to there. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 05, 2010 8:31 PM Subject: Re: [Audyssey] MOTA Comments Hi Karl, Well, if you think about it realisticly you have to have a little space to perform any kind of attack. If you have a big weapon like a shotgun you have to have enough room between you and the target to point the barrel of the shotgun at the enemy. That's why every weapon has a minimum and maximum range. As for a special sound to indicate you are poisoned what exactly would that be? When Angela's health gets low she starts breathing hard, and if you hear a harpy claw you your chances are good she poisoned you with her claws. That's a well known harpy attack from mythology. Smile. On 7/5/10, karl belanger karl.belan...@myfairpoint.net wrote: One thing I found is that there is currently no way to target the enemy when it is on the same location as you. You have to move to one side, but then the enemy follows you and it is quite hard to line up a shot. Also, it would be very nice to have a sound effect to hear when you are poisoned. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Shaun, Like everything else in life I think there is a certain time and place for everything. Using percentages is fine if we are talking about a character that is a robot who has power levels, shields, etc that can be measured in terms of percentages. However, when it comes to an actual human being we can't just say you have 75^% health as that is way too specific. We could say your health is good which it is, and be done with it. That's not too specific, but does get the idea accross you are not in too bad a shape. That's why I think the mainstream games have it right with the color coded status bars. On 7/6/10, shaun everiss shau...@xtra.co.nz wrote: I didn't realise things were like that in the mainstream. true I knew about the bars but the blind always had the percentage thing. well now I think we are getting up there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Thomas, I must agree. It definitely makes more sense to use things like good, fare, poor, and critical. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, July 06, 2010 8:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments Hi Shaun, Like everything else in life I think there is a certain time and place for everything. Using percentages is fine if we are talking about a character that is a robot who has power levels, shields, etc that can be measured in terms of percentages. However, when it comes to an actual human being we can't just say you have 75^% health as that is way too specific. We could say your health is good which it is, and be done with it. That's not too specific, but does get the idea accross you are not in too bad a shape. That's why I think the mainstream games have it right with the color coded status bars. On 7/6/10, shaun everiss shau...@xtra.co.nz wrote: I didn't realise things were like that in the mainstream. true I knew about the bars but the blind always had the percentage thing. well now I think we are getting up there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hayden: Now, I'm sure that you're just trying to get us killed, right? I have stopped moving when the warning of the fire pit is spoken, then taken a few steps to my left, then walked, step by slow step to my right just one step beyond the warning. Things get very hot just before the game ends. This happens at both pits every time. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 05, 2010 8:09 PM Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured I'll be the one to do it. So, to start with, I like the changing of keystrokes. I run a lot more than I walk in the tomb, so the right and left arrow used as running works great. I also like your new centaur sounds, as well as your harpes. I never did thiknk of ranking your health and strength the way you did either, neat idea. The one thing I must say negative is that I am holy confused at times with the fire pits. It sometimes warns you two steps ahead, sometimes just one. How does that work? Over all, excellent work as usual, and I can't wait to see your FPS version. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Charles, Lol, don't take my advice as to how to do those. Like I said I had no idea exactly how his system worked. Thanks for the tip. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, July 05, 2010 8:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Comments Hayden: Now, I'm sure that you're just trying to get us killed, right? I have stopped moving when the warning of the fire pit is spoken, then taken a few steps to my left, then walked, step by slow step to my right just one step beyond the warning. Things get very hot just before the game ends. This happens at both pits every time. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 05, 2010 8:09 PM Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured I'll be the one to do it. So, to start with, I like the changing of keystrokes. I run a lot more than I walk in the tomb, so the right and left arrow used as running works great. I also like your new centaur sounds, as well as your harpes. I never did thiknk of ranking your health and strength the way you did either, neat idea. The one thing I must say negative is that I am holy confused at times with the fire pits. It sometimes warns you two steps ahead, sometimes just one. How does that work? Over all, excellent work as usual, and I can't wait to see your FPS version. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
One thing I found is that there is currently no way to target the enemy when it is on the same location as you. You have to move to one side, but then the enemy follows you and it is quite hard to line up a shot. Also, it would be very nice to have a sound effect to hear when you are poisoned. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, July 05, 2010 9:10 PM To: 'Gamers Discussion list' Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured I'll be the one to do it. So, to start with, I like the changing of keystrokes. I run a lot more than I walk in the tomb, so the right and left arrow used as running works great. I also like your new centaur sounds, as well as your harpes. I never did thiknk of ranking your health and strength the way you did either, neat idea. The one thing I must say negative is that I am holy confused at times with the fire pits. It sometimes warns you two steps ahead, sometimes just one. How does that work? Over all, excellent work as usual, and I can't wait to see your FPS version. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
slight s p o i l e r s p a c e . Actually, it is something for you to figure. There is a sound to know that you have poisoned. You're getting weaker. How come? I think it is realistic, as, let's say that a snake bites you but either does, or does not, inject poison into you. The sound would be the same. --- Shepherds are the best beasts! - Original Message - From: karl belanger karl.belan...@myfairpoint.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 05, 2010 8:57 PM Subject: Re: [Audyssey] MOTA Comments One thing I found is that there is currently no way to target the enemy when it is on the same location as you. You have to move to one side, but then the enemy follows you and it is quite hard to line up a shot. Also, it would be very nice to have a sound effect to hear when you are poisoned. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, July 05, 2010 9:10 PM To: 'Gamers Discussion list' Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured I'll be the one to do it. So, to start with, I like the changing of keystrokes. I run a lot more than I walk in the tomb, so the right and left arrow used as running works great. I also like your new centaur sounds, as well as your harpes. I never did thiknk of ranking your health and strength the way you did either, neat idea. The one thing I must say negative is that I am holy confused at times with the fire pits. It sometimes warns you two steps ahead, sometimes just one. How does that work? Over all, excellent work as usual, and I can't wait to see your FPS version. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Hayden, Yeah, I often run more than I walk so that is one primary reason why I made the change. Not only that, but it is a feature often found in the Tomb Raider games themselves. Up arrow runs shift+up arrow walks. This is totally different than is usually found in most accessible games, but a good setup in my opinion. I always found it handier to have your default speed as run and use the direction key with shift to walk slowly when approaching a trap, ledge, or similar obstruction. As for trap warnings they are suppose to warn you when you are two steps away. That gives you a chanse to slow down and react. However, that doesn't always quite work right every time. However, I'm still figuring that one out. Finally, as for how health and strength is reported I wanted to do something similar to what sighted games do. They often have status bars on the screen that change colors as your health, strength, shields, etc increases/decreases. I think in Halo it is like blue, green, yellow, and red in decending order. Anyway, rather than use the color code I came up with a verbal code that did the same thing like excellent, good, fair, poor, and critical. That doesn't exactly give you the exact amount of health, strength, etc but like in mainstream games gives you an indication your status is failing, improving, whatever. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Karl, Well, if you think about it realisticly you have to have a little space to perform any kind of attack. If you have a big weapon like a shotgun you have to have enough room between you and the target to point the barrel of the shotgun at the enemy. That's why every weapon has a minimum and maximum range. As for a special sound to indicate you are poisoned what exactly would that be? When Angela's health gets low she starts breathing hard, and if you hear a harpy claw you your chances are good she poisoned you with her claws. That's a well known harpy attack from mythology. Smile. On 7/5/10, karl belanger karl.belan...@myfairpoint.net wrote: One thing I found is that there is currently no way to target the enemy when it is on the same location as you. You have to move to one side, but then the enemy follows you and it is quite hard to line up a shot. Also, it would be very nice to have a sound effect to hear when you are poisoned. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
I notice that the bug with the torch sound seems to be back. Last time I played I had a torch that I'd lit, then it went out. Then I found another torch and relit it immediately. The sound played twice, creating a sort of echo effect sort of like on those old getto blaster stereos where you could play both tape decks at the same time. Anyway, the torch eventually went out but there was still a torch sound playing, which continued through the rest of level one and on into level two. Then when I exited to the main menu the torch sound carried over to there. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 05, 2010 8:31 PM Subject: Re: [Audyssey] MOTA Comments Hi Karl, Well, if you think about it realisticly you have to have a little space to perform any kind of attack. If you have a big weapon like a shotgun you have to have enough room between you and the target to point the barrel of the shotgun at the enemy. That's why every weapon has a minimum and maximum range. As for a special sound to indicate you are poisoned what exactly would that be? When Angela's health gets low she starts breathing hard, and if you hear a harpy claw you your chances are good she poisoned you with her claws. That's a well known harpy attack from mythology. Smile. On 7/5/10, karl belanger karl.belan...@myfairpoint.net wrote: One thing I found is that there is currently no way to target the enemy when it is on the same location as you. You have to move to one side, but then the enemy follows you and it is quite hard to line up a shot. Also, it would be very nice to have a sound effect to hear when you are poisoned. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
Hi Bryan, I know. That bug has been driving me crazy. I've experienced it first-hand, one of my beta testers, and now you. Unfortunately, despite an extensive search through the code I haven't nailed down the cause of that particular bug yet. It wasn't serious so I didn't bother spending days perhaps weeks trying to find it before releasing beta 13. However, it definitely has been logged and is on my list to fix as soon as I can. On 7/5/10, Bryan Peterson bpeterson2...@cableone.net wrote: I notice that the bug with the torch sound seems to be back. Last time I played I had a torch that I'd lit, then it went out. Then I found another torch and relit it immediately. The sound played twice, creating a sort of echo effect sort of like on those old getto blaster stereos where you could play both tape decks at the same time. Anyway, the torch eventually went out but there was still a torch sound playing, which continued through the rest of level one and on into level two. Then when I exited to the main menu the torch sound carried over to there. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
I found myself using view more than warnings a lot. this time through I may try without the training mode. I may die but oh well. At 01:24 p.m. 6/07/2010, you wrote: Hayden: Now, I'm sure that you're just trying to get us killed, right? I have stopped moving when the warning of the fire pit is spoken, then taken a few steps to my left, then walked, step by slow step to my right just one step beyond the warning. Things get very hot just before the game ends. This happens at both pits every time. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, July 05, 2010 8:09 PM Subject: [Audyssey] MOTA Comments Hi Thomas, Wrll, someone's gotta start this one, right? Grin I figured I'll be the one to do it. So, to start with, I like the changing of keystrokes. I run a lot more than I walk in the tomb, so the right and left arrow used as running works great. I also like your new centaur sounds, as well as your harpes. I never did thiknk of ranking your health and strength the way you did either, neat idea. The one thing I must say negative is that I am holy confused at times with the fire pits. It sometimes warns you two steps ahead, sometimes just one. How does that work? Over all, excellent work as usual, and I can't wait to see your FPS version. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Comments
I didn't realise things were like that in the mainstream. true I knew about the bars but the blind always had the percentage thing. well now I think we are getting up there. At 02:24 p.m. 6/07/2010, you wrote: Hi Hayden, Yeah, I often run more than I walk so that is one primary reason why I made the change. Not only that, but it is a feature often found in the Tomb Raider games themselves. Up arrow runs shift+up arrow walks. This is totally different than is usually found in most accessible games, but a good setup in my opinion. I always found it handier to have your default speed as run and use the direction key with shift to walk slowly when approaching a trap, ledge, or similar obstruction. As for trap warnings they are suppose to warn you when you are two steps away. That gives you a chanse to slow down and react. However, that doesn't always quite work right every time. However, I'm still figuring that one out. Finally, as for how health and strength is reported I wanted to do something similar to what sighted games do. They often have status bars on the screen that change colors as your health, strength, shields, etc increases/decreases. I think in Halo it is like blue, green, yellow, and red in decending order. Anyway, rather than use the color code I came up with a verbal code that did the same thing like excellent, good, fair, poor, and critical. That doesn't exactly give you the exact amount of health, strength, etc but like in mainstream games gives you an indication your status is failing, improving, whatever. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.