Re: [Audyssey] MOTA Mouse Support
snip you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? PL] this sounds significantly more intuitive. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
I play Quake with the mouse all the time, and I haven't had any problems. I use the scroll wheel to change weapons, and would be in dire straights if I ended up going from a lightning gun to an axe... But as I said, I haven't had any trouble with it. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 9:59 PM Subject: Re: [Audyssey] MOTA Mouse Support That'd be pretty tough to do, on my mouse at least. I tend to only click with one finger, so my hand stays pretty steady on the mouse. But then again I've never played a really intense game. My brother and dad never seemed to have much of a problem with the scroll wheel while playing diablo, though I guess it wasn't as much of a problem there, the one place I'm thinking of in particular is the paladin and his auras, I guess in that situation if you happened to smack the scroll wheel by accident you'd just end up using a different aura a bit further down the line rather than your intended one. Not nearly as bad as switching to a gun with no ammo or a shorter range, or even worse, a melee weapon. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 20, 2009 6:12 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Mouse Support Hi, Hmmm...That is a thought. Although, the one consern about using the wheel to switch weapons is that wheel is awefully easy to accidently turn. It would bite if you were left clicking like mad and hit the wheel and instead of your trusty mp5 you ended up using a pistol or something on accident. Might be better if you actually have to click the middle mouse button instead of turn the wheel. Good idea though. Smile. Shadow Dragon wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Tom, That's odd. I've never had trouble with the Alt key in DirectInput...I wonder if it was a Managed DirectX issue. Either way, you can probably disable the system menu pulldown so that there's no menu bar to go to in the first place. Smile. I'm glad to hear Java is working out for you, that was indeed a huge switch! Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 8:02 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Scott, That is because the alt key is the jump key in beta 5. As to why I made the switch it requires a bit of an explanation. When I first created Mysteries of the Ancients I intended the alt key to jump just as it is in Tomb Raider and several other mainstream games I like to play. Only problem was is that DirectInput seamed to ignore the alt key and I often found myself pressing alt to jump and ended up in the system menu. Well, since porting Mysteries of the Ancients to the cross platform engine written in Java the alt key now works without that problem. So I switched to alt instead of control. Another reason I switched jump to alt is that it frees the control key up for more actions. For Example, since control is now free I can use it to have the player crawl left/right which may come in handy on higher game levels. You might have to crawl through a narrow passage to get to some hidden treasure room or just to get through a certain level. Scott Chesworth wrote: Is there any reason why you're thinking of binding jump modifier to alt instead of control? Makes sense in my mind if they're bound to ctrl, its one less thing to remember when making the transition to playing with a mouse. I was thinking that perhaps you could bind either the jump or sprint modifier to the middle mouse button (the wheel clicks for that even on most two button mice I think?) to give more of an emphasis on using the mouse in combat. Which one people use more out of jumping ducking and sprinting I guess we won't know until the replies come in, but for me it's more about jumping and ducking in combat. hth Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Corry and all, Letting the end user remap the mouse, keyboard, change all kinds of game settings might be nice, but it isn't realistically feasible from a programming point of view. What many non-developers fail to recognize is that there are some very strict guidelines professional developers try to follow when developing software. These guidelines are there to hopefully produce a better product. First, keep the design simple. Keeping the code and over all design as simple as possible makes it easier to maintain the program, perform upgrades, fix bugs, and prevent bugs in the program. Adding lots of user choices and options only complicates the program and makes testing, debugging, and maintaining the program more difficult in the long run. That is one reason why I don't include a lot of end user options. Second, use only as many system resources as absolutely necessary. Even in todays computing environment where we have plenty of processor power, memory, and faster disk drives, etc it is no excuse to waist system resources unnecessarily. Cutting down the amount of memory, processor power, etc required by the application will in turn result in a faster, lighter, smoother running application. When a developer adds all kinds of user options all that ends up doing is waisting more memory and cuts down on over all program execution time. Even if it is a few KB of memory and a few milliseconds of time it is still a bad habit to get into, and is a poorly designed program. AS it happens Beta 5 is fairly resource intensive right now, and I am trying to work on the engine to cut down the amount of resources it uses. On systems with lots of speed and memory the system resources aren't that bad. However, I've tried it on a couple of older machines here and the game constantly crashes with memory errors. It seams anything less than 512 MB of ram won't cut it for this game right now, and I want to fix that if I can. Make the game use less memory, processor power, and run smoother on both older and newer systems. If I were to add all kinds of user options such as personal configurations for the mouse I will no doubt increase the memory and speed problems instead of resolve them. So I am reluctant to add too many end user settings and configurations. Smile. Cory Kadlik wrote: think we should be able to choose --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
In short, does the acronym KISS apply? (grin) --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 21, 2009 4:13 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Corry and all, Letting the end user remap the mouse, keyboard, change all kinds of game settings might be nice, but it isn't realistically feasible from a programming point of view. What many non-developers fail to recognize is that there are some very strict guidelines professional developers try to follow when developing software. These guidelines are there to hopefully produce a better product. First, keep the design simple. Keeping the code and over all design as simple as possible makes it easier to maintain the program, perform upgrades, fix bugs, and prevent bugs in the program. Adding lots of user choices and options only complicates the program and makes testing, debugging, and maintaining the program more difficult in the long run. That is one reason why I don't include a lot of end user options. Second, use only as many system resources as absolutely necessary. Even in todays computing environment where we have plenty of processor power, memory, and faster disk drives, etc it is no excuse to waist system resources unnecessarily. Cutting down the amount of memory, processor power, etc required by the application will in turn result in a faster, lighter, smoother running application. When a developer adds all kinds of user options all that ends up doing is waisting more memory and cuts down on over all program execution time. Even if it is a few KB of memory and a few milliseconds of time it is still a bad habit to get into, and is a poorly designed program. AS it happens Beta 5 is fairly resource intensive right now, and I am trying to work on the engine to cut down the amount of resources it uses. On systems with lots of speed and memory the system resources aren't that bad. However, I've tried it on a couple of older machines here and the game constantly crashes with memory errors. It seams anything less than 512 MB of ram won't cut it for this game right now, and I want to fix that if I can. Make the game use less memory, processor power, and run smoother on both older and newer systems. If I were to add all kinds of user options such as personal configurations for the mouse I will no doubt increase the memory and speed problems instead of resolve them. So I am reluctant to add too many end user settings and configurations. Smile. Cory Kadlik wrote: think we should be able to choose --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, If I knew how to disable that system menu I certainly would. I've looked through all of my C# .NET materials and can't find any documentation how to remove the system menu from the screen. As for moving to the Java platform it wasn't too bad. I already had Genesis 3D ported to Java 6 so porting the game over was fairly simple, and only took about a week of editing and debugging. The bigger problem is that the engine needs some serious proformence tuning and editing to operate as well as Beta 4. I've noticed the game is a massive memory hog when it is running when I tested it on low memory systems like an old laptop I have laying around here 256 MB was definitely not enough. I constantly get out of memory errors, and sometimes I get that error on 512 MB systems in a room full of items and monsters. So I have been doing a lot of work making the game run faster, lighter, and better. Mainly instead of depending on Java's garbage collecter I've taken memory management into my own hands and that seams to be giving me improvements already. I just need to locate were all the major bottlenecks are and kill them. Munawar Bijani wrote: Hi Tom, That's odd. I've never had trouble with the Alt key in DirectInput...I wonder if it was a Managed DirectX issue. Either way, you can probably disable the system menu pulldown so that there's no menu bar to go to in the first place. Smile. I'm glad to hear Java is working out for you, that was indeed a huge switch! Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Charles, Smile. It sure does. From the first day I stepped into a computer programming class the instructers repeatedly reminded the students to keep it simple stupid. They reminded us that complex code didn't always give us superior results, and often lead to more problems, bugs, etc later on in development. In short complicated code usually leads to a major pain in the butt. One any developer wants to avoid. Grin. Charles Rivard wrote: In short, does the acronym KISS apply? (grin) --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
I see your point. as always, great ideas! Keep up the great work - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 21, 2009 7:13 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Corry and all, Letting the end user remap the mouse, keyboard, change all kinds of game settings might be nice, but it isn't realistically feasible from a programming point of view. What many non-developers fail to recognize is that there are some very strict guidelines professional developers try to follow when developing software. These guidelines are there to hopefully produce a better product. First, keep the design simple. Keeping the code and over all design as simple as possible makes it easier to maintain the program, perform upgrades, fix bugs, and prevent bugs in the program. Adding lots of user choices and options only complicates the program and makes testing, debugging, and maintaining the program more difficult in the long run. That is one reason why I don't include a lot of end user options. Second, use only as many system resources as absolutely necessary. Even in todays computing environment where we have plenty of processor power, memory, and faster disk drives, etc it is no excuse to waist system resources unnecessarily. Cutting down the amount of memory, processor power, etc required by the application will in turn result in a faster, lighter, smoother running application. When a developer adds all kinds of user options all that ends up doing is waisting more memory and cuts down on over all program execution time. Even if it is a few KB of memory and a few milliseconds of time it is still a bad habit to get into, and is a poorly designed program. AS it happens Beta 5 is fairly resource intensive right now, and I am trying to work on the engine to cut down the amount of resources it uses. On systems with lots of speed and memory the system resources aren't that bad. However, I've tried it on a couple of older machines here and the game constantly crashes with memory errors. It seams anything less than 512 MB of ram won't cut it for this game right now, and I want to fix that if I can. Make the game use less memory, processor power, and run smoother on both older and newer systems. If I were to add all kinds of user options such as personal configurations for the mouse I will no doubt increase the memory and speed problems instead of resolve them. So I am reluctant to add too many end user settings and configurations. Smile. Cory Kadlik wrote: think we should be able to choose --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Is there any reason why you're thinking of binding jump modifier to alt instead of control? Makes sense in my mind if they're bound to ctrl, its one less thing to remember when making the transition to playing with a mouse. I was thinking that perhaps you could bind either the jump or sprint modifier to the middle mouse button (the wheel clicks for that even on most two button mice I think?) to give more of an emphasis on using the mouse in combat. Which one people use more out of jumping ducking and sprinting I guess we won't know until the replies come in, but for me it's more about jumping and ducking in combat. hth Scott On 5/20/09, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, I like these ideas; they all seem logical to me. However, I think the action button should be pressing straight down on the mouse wheel rather than the left click. That would free up left click for something else. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, May 20, 2009 2:37 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 20, 2009 12:37 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
ahh great idea. I'm all over the weapon wheel switching if it can be done. Might be fiddly to get used to to start with, but it'd mean that in most combat situations you could completely ignore the keyboard and focus on your mouse hand. I think that'd go a long way toward helping people adjust to the new techniques they'd need. On 5/20/09, Shadow Dragon elementalult...@hotmail.com wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 20, 2009 12:37 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
well I am all for mouse support. although I have an old ffb stick I never was able to centre it properly. anyhow I have no space to store anything larger than my mouse 2 hdd units earphones and a shelf on here not to mention other stuff. mouse control would be interesting. At 07:33 a.m. 21/05/2009, you wrote: Hi, I like these ideas; they all seem logical to me. However, I think the action button should be pressing straight down on the mouse wheel rather than the left click. That would free up left click for something else. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, May 20, 2009 2:37 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
hmmm sounds good to me. At 06:37 a.m. 21/05/2009, you wrote: Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Scott, That is because the alt key is the jump key in beta 5. As to why I made the switch it requires a bit of an explanation. When I first created Mysteries of the Ancients I intended the alt key to jump just as it is in Tomb Raider and several other mainstream games I like to play. Only problem was is that DirectInput seamed to ignore the alt key and I often found myself pressing alt to jump and ended up in the system menu. Well, since porting Mysteries of the Ancients to the cross platform engine written in Java the alt key now works without that problem. So I switched to alt instead of control. Another reason I switched jump to alt is that it frees the control key up for more actions. For Example, since control is now free I can use it to have the player crawl left/right which may come in handy on higher game levels. You might have to crawl through a narrow passage to get to some hidden treasure room or just to get through a certain level. Scott Chesworth wrote: Is there any reason why you're thinking of binding jump modifier to alt instead of control? Makes sense in my mind if they're bound to ctrl, its one less thing to remember when making the transition to playing with a mouse. I was thinking that perhaps you could bind either the jump or sprint modifier to the middle mouse button (the wheel clicks for that even on most two button mice I think?) to give more of an emphasis on using the mouse in combat. Which one people use more out of jumping ducking and sprinting I guess we won't know until the replies come in, but for me it's more about jumping and ducking in combat. hth Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi all, I know I wasn't real clear about that button assignment but perform action does everything from firing, piccking up items, to opening doors. It makes sense on the left mouse button to me rather than on the middle mouse button. So in a combat situation left click would fire and right click would draw/holster your guns. Although, you are right about one thing I missed. The middle button click is available for assignment. Smile. Munawar Bijani wrote: Hi, I like these ideas; they all seem logical to me. However, I think the action button should be pressing straight down on the mouse wheel rather than the left click. That would free up left click for something else. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, Hmmm...That is a thought. Although, the one consern about using the wheel to switch weapons is that wheel is awefully easy to accidently turn. It would bite if you were left clicking like mad and hit the wheel and instead of your trusty mp5 you ended up using a pistol or something on accident. Might be better if you actually have to click the middle mouse button instead of turn the wheel. Good idea though. Smile. Shadow Dragon wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
That'd be pretty tough to do, on my mouse at least. I tend to only click with one finger, so my hand stays pretty steady on the mouse. But then again I've never played a really intense game. My brother and dad never seemed to have much of a problem with the scroll wheel while playing diablo, though I guess it wasn't as much of a problem there, the one place I'm thinking of in particular is the paladin and his auras, I guess in that situation if you happened to smack the scroll wheel by accident you'd just end up using a different aura a bit further down the line rather than your intended one. Not nearly as bad as switching to a gun with no ammo or a shorter range, or even worse, a melee weapon. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 20, 2009 6:12 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Mouse Support Hi, Hmmm...That is a thought. Although, the one consern about using the wheel to switch weapons is that wheel is awefully easy to accidently turn. It would bite if you were left clicking like mad and hit the wheel and instead of your trusty mp5 you ended up using a pistol or something on accident. Might be better if you actually have to click the middle mouse button instead of turn the wheel. Good idea though. Smile. Shadow Dragon wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
think we should be able to choose - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 8:12 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi, Hmmm...That is a thought. Although, the one consern about using the wheel to switch weapons is that wheel is awefully easy to accidently turn. It would bite if you were left clicking like mad and hit the wheel and instead of your trusty mp5 you ended up using a pistol or something on accident. Might be better if you actually have to click the middle mouse button instead of turn the wheel. Good idea though. Smile. Shadow Dragon wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Phil, Yeah, but the only problem with that method is it is way too easy to jump on accident. You might be pushing the mouse foward to climb a rope and if you accidently move left or right suddenly you will jump off of the rope. The mouse handling in such a case is tricky and a bit complicated. Assuming I do release Beta 4 with mouse support enabled I'd like to make its functionality as simple and straight foward as possible. Smile. Phil Vlasak wrote: Hi Thomas, I am glad you commented on the serious part of my message. I do think moving the mouse forward then over would mirror what your character is trying to do , Jump up and over a crevice. After some trial and error this would make jumping more intuitive with the mouse. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Thomas, It still would be interesting to try jumping with just the mouse. How about only having that ability in expert mode? Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 28, 2009 6:15 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Phil, Yeah, but the only problem with that method is it is way too easy to jump on accident. You might be pushing the mouse foward to climb a rope and if you accidently move left or right suddenly you will jump off of the rope. The mouse handling in such a case is tricky and a bit complicated. Assuming I do release Beta 4 with mouse support enabled I'd like to make its functionality as simple and straight foward as possible. Smile. Phil Vlasak wrote: Hi Thomas, I am glad you commented on the serious part of my message. I do think moving the mouse forward then over would mirror what your character is trying to do , Jump up and over a crevice. After some trial and error this would make jumping more intuitive with the mouse. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.31/2028 - Release Date: 03/28/09 07:16:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
i don't like the idea of only having it in expert mode... what about a option to enable / disable it? i whould really prefer jumping with the mouse. -Mensagem original- De: Phil Vlasak p...@pcsgames.net Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 28 de Março de 2009 20:52 Assunto: Re: [Audyssey] MOTA Mouse Support Hi Thomas, It still would be interesting to try jumping with just the mouse. How about only having that ability in expert mode? Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 28, 2009 6:15 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Phil, Yeah, but the only problem with that method is it is way too easy to jump on accident. You might be pushing the mouse foward to climb a rope and if you accidently move left or right suddenly you will jump off of the rope. The mouse handling in such a case is tricky and a bit complicated. Assuming I do release Beta 4 with mouse support enabled I'd like to make its functionality as simple and straight foward as possible. Smile. Phil Vlasak wrote: Hi Thomas, I am glad you commented on the serious part of my message. I do think moving the mouse forward then over would mirror what your character is trying to do , Jump up and over a crevice. After some trial and error this would make jumping more intuitive with the mouse. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.31/2028 - Release Date: 03/28/09 07:16:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Chrissy, Smile. I definitely wasn't planning on replacing keyboard support with the mouse. I was merely looking into everyone's interest in having additional mouse support as an alternative that can be enabled/disabled in the game's options menu. HTH Chrissy wrote: hi tohmas if built into the game as additional option, I am all for it. I just would not be happy with a game that did not support keyboard as an option. here on my pc I don't even have a mouse hooked up but I do own one. grin i once tried a game on the net with mouse support and somehow always managed to lose track of where it (cursor) was and ran out of space on the desk here lol. but i understand what you are saying. since mota is not a three dimensional game controlling with a mouse would not be so hard I assume. so make it an option in the final game and I promise to try this :) regards chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, Well, at the moment you can't turn mouse support on in Mysteries of the Ancients because that option is disabled by default. the only question now is to keep trying to fix the mouse or just remove it from the game for the time being. Smile. Valiant8086 wrote: Hi. It will be an option. As of right now you have to go in the menu and enable mouse support to use it, and then the keyboard still works. I haven't proven myself do to the lack of support for mice at the moment because of the problems Thomas mentioned but it's definitely going to be an option. With my gamepad I can still, and have to still push a few buttons on the keyboard to do things in addition to the functionality my gamepad provides. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Phil, Lol! In answer to your question yes it is possible to build in special hand gestures to get certain reactions. Such as pushing your mouse foward and right to jump right. While that eis easy enough to program that could confuse some gamers who aren't use to the mouse or accidently perform a jump when they wanted to walk right. Smile. Phil Vlasak wrote: Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Phil: What if you then wanted to play the game again, but you busted the mouse the last time you emphatically quit the game? (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 11:45 AM Subject: Re: [Audyssey] MOTA Mouse Support Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Charles, If you break your mouse by throwing it, you will be in the market to buy a new wireless mouse with a built in crash helmet that USA Games Interactive could sell. phil - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 6:51 PM Subject: Re: [Audyssey] MOTA Mouse Support Phil: What if you then wanted to play the game again, but you busted the mouse the last time you emphatically quit the game? (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 11:45 AM Subject: Re: [Audyssey] MOTA Mouse Support Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.30/2026 - Release Date: 03/27/09 07:13:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, one other thing to think about with throwing the mouse is for those of us that are completely blind it would help to have a wired mouse with a crash helmet so after we throw it we can still find it by it's leash Grin Steve - Original Message - From: Phil Vlasak p...@pcsgames.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 2:40 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Charles, If you break your mouse by throwing it, you will be in the market to buy a new wireless mouse with a built in crash helmet that USA Games Interactive could sell. phil - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 6:51 PM Subject: Re: [Audyssey] MOTA Mouse Support Phil: What if you then wanted to play the game again, but you busted the mouse the last time you emphatically quit the game? (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 11:45 AM Subject: Re: [Audyssey] MOTA Mouse Support Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.30/2026 - Release Date: 03/27/09 07:13:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Isn't that the tail of the mouse? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Steve swalke...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 7:47 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi, one other thing to think about with throwing the mouse is for those of us that are completely blind it would help to have a wired mouse with a crash helmet so after we throw it we can still find it by it's leash Grin Steve - Original Message - From: Phil Vlasak p...@pcsgames.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 2:40 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Charles, If you break your mouse by throwing it, you will be in the market to buy a new wireless mouse with a built in crash helmet that USA Games Interactive could sell. phil - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 6:51 PM Subject: Re: [Audyssey] MOTA Mouse Support Phil: What if you then wanted to play the game again, but you busted the mouse the last time you emphatically quit the game? (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 11:45 AM Subject: Re: [Audyssey] MOTA Mouse Support Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.30/2026 - Release Date: 03/27/09 07:13:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Well put as usual, Charles. Thanks for straightening me out on that one. Grin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 9:59 PM Subject: Re: [Audyssey] MOTA Mouse Support Isn't that the tail of the mouse? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Steve swalke...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 7:47 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi, one other thing to think about with throwing the mouse is for those of us that are completely blind it would help to have a wired mouse with a crash helmet so after we throw it we can still find it by it's leash Grin Steve - Original Message - From: Phil Vlasak p...@pcsgames.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 2:40 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Charles, If you break your mouse by throwing it, you will be in the market to buy a new wireless mouse with a built in crash helmet that USA Games Interactive could sell. phil - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 6:51 PM Subject: Re: [Audyssey] MOTA Mouse Support Phil: What if you then wanted to play the game again, but you busted the mouse the last time you emphatically quit the game? (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 11:45 AM Subject: Re: [Audyssey] MOTA Mouse Support Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.30/2026 - Release Date: 03/27/09 07:13:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] MOTA Mouse Support
lol man. At 10:40 a.m. 28/03/2009, you wrote: Hi Charles, If you break your mouse by throwing it, you will be in the market to buy a new wireless mouse with a built in crash helmet that USA Games Interactive could sell. phil - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 6:51 PM Subject: Re: [Audyssey] MOTA Mouse Support Phil: What if you then wanted to play the game again, but you busted the mouse the last time you emphatically quit the game? (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 27, 2009 11:45 AM Subject: Re: [Audyssey] MOTA Mouse Support Hi Thomas, In using a mouse would it be possible to make shapes signify key combinations? With left and right motion signifying walking, a quick upward movement followed by a left or right movement could signify a jump. A counter clockwise circle could signify holstering your weapon, while a clockwise circle would draw your weapon. And a quick down and up motion could signify picking up an object. Rolling the mouse off your mouse pad could signify ducking, and throwing your mouse against the wall could signify quitting the game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.30/2026 - Release Date: 03/27/09 07:13:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Chrissy, It may be that many sighted games use it for aiming and shooting, but I can definitely say here that the mouse is a good input device for navigating around. In fact, it is not navigation that is the problem here with the mouse. I have basic navigation support in the game, that is disabled in the public beta, which works quite well. When it works you get a lot more precise and responsive results from the mouse. That's why I am interested in supporting it as well as a triditional keyboard. As far as being confused by the mouse I'm not really certain what you mean by that. In a game like Mysteries of the Ancients the mouse motion is very simple/straight forward. When you want to walk left drag the mouse left, drag the mouse right to walk right, push foward to climb, and pull back to decend. Use a left/right button to jump or run at the same time of moving in that direction and it should do it. However, it is the buttons that are giving me grief. If I can fix that issue I think most people would agree, once they tried it, that it would be a very good input alternative to the keyboard. Smile. Chrissy wrote: in regular games for sseing gamers the mouse is never used for moving your character but more for aimimg and shooting and such. so to me it would not make a lot of sense to try and navigate with a mouse at all. most times that mouse stuff confused the heck out of me. but that is just personal opinion. i like movement with arrow keys, works fine for me. regards chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Chrissy, It may be that many sighted games use it for aiming and shooting, but I can definitely say here that the mouse is a good input device for navigating around. In fact, it is not navigation that is the problem here with the mouse. I have basic navigation support in the game, that is disabled in the public beta, which works quite well. When it works you get a lot more precise and responsive results from the mouse. That's why I am interested in supporting it as well as a triditional keyboard. As far as being confused by the mouse I'm not really certain what you mean by that. In a game like Mysteries of the Ancients the mouse motion is very simple/straight forward. When you want to walk left drag the mouse left, drag the mouse right to walk right, push foward to climb, and pull back to decend. Use a left/right button to jump or run at the same time of moving in that direction and it should do it. However, it is the buttons that are giving me grief. If I can fix that issue I think most people would agree, once they tried it, that it would be a very good input alternative to the keyboard. Smile. Chrissy wrote: in regular games for sseing gamers the mouse is never used for moving your character but more for aimimg and shooting and such. so to me it would not make a lot of sense to try and navigate with a mouse at all. most times that mouse stuff confused the heck out of me. but that is just personal opinion. i like movement with arrow keys, works fine for me. regards chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Che, Thanks for the tip. I'll give it a try and let you know the results. Smile. Che wrote: I am answering this on list in the hopes it might help other developers as well. To trap the mouse, simply reset its coordinates to wherever you want it locked every cycle. If your form pops up at mid screen with a resolution of 500, 500 for example, lock it to 500 -500 and you should be golden, just get the relative change each cycle from that point. I'm recalling the coordinate system off the top of my head here, but you get the idea I'm sure. You will have to play around with capturing its coordinates and determining how much movement to translate, depending on how often you ping it but there isn't much to that really , jus throw a multiplier variable in there that you can adjust while playing until you get it set to what you want. Like wise, this variable can be adjusted in options to allow the player to set their own mouse sensitivity in game. If you aren't using a hard cycle, then just give the mous its own thread and timer and away you go. There really isn't much to it once you get it locked down every cycle. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, I'd have to think about that a moment. I'd say they are probably equal in responce time. Although, with the mouse you do get some finer precision on how much to move, you can quickly turn, etc without hardly any movement of the mouse. Charles Rivard wrote: Is the mouse faster than a game pad? --- Laughter is the best medicine. Look around you and find a dose. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Dark, I think that is lack of experience talking more than anything else. As I stated earlier I do have partial mouse support going and what I have so far is promising. I certainly understand if people would rather use a keyboard, joystick, etc as the game supports those already. As far as the point that the mouse doesn't add anything to the game that's where I personally disagree. When testing using the mouse I have found my control over Angela much smoother, much more responsive, and more relaxing than with say a keyboard. If an enemy attacks me a quick pull to the left or right will often cause me to step out of the way of an attack much faster than if I were doing the same action on a keyboard. There are advantages here even if you don't immediately see the need for them. While I am on the subject w seam to be comparing mouse support to mainstream games. While it is true most sighted mainstream games have keyboard and joystick support it never hurts to add something new to the mix. A new or different experience for the end gamer. Smile. dark wrote: Hi Tom. while mouse support would be funky in many games, judgement day, rale racer, not to mention Che's fighting idea (I was a big fan of Brian's attempt at the magic gestures game), my personal view is that it wouldn't really do much in motor, sinse mota is a side scrolling platform game not based upon complex joystick motions, or the sort of realistic throttle esque timing seen in a racing or shooting game. Mota's challenge is much more about where you go, and how you time fighting monsters. Of course, sinse I grew up, and indeed stil do, play graphical side scrollers with either the pc keyboard or (as I always prefer if possible), my mighty arcade joysticks, I'm probably rather biased here, but imho mouse support just wouldn't add to the game at all. of course though, if you ever create that solo starship control game, not to mention raceway, Mouse support would probably be fun. Just my thoughts. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
hi tohmas if built into the game as additional option, I am all for it. I just would not be happy with a game that did not support keyboard as an option. here on my pc I don't even have a mouse hooked up but I do own one. grin i once tried a game on the net with mouse support and somehow always managed to lose track of where it (cursor) was and ran out of space on the desk here lol. but i understand what you are saying. since mota is not a three dimensional game controlling with a mouse would not be so hard I assume. so make it an option in the final game and I promise to try this :) regards chrissy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 26, 2009 8:30 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Chrissy, It may be that many sighted games use it for aiming and shooting, but I can definitely say here that the mouse is a good input device for navigating around. In fact, it is not navigation that is the problem here with the mouse. I have basic navigation support in the game, that is disabled in the public beta, which works quite well. When it works you get a lot more precise and responsive results from the mouse. That's why I am interested in supporting it as well as a triditional keyboard. As far as being confused by the mouse I'm not really certain what you mean by that. In a game like Mysteries of the Ancients the mouse motion is very simple/straight forward. When you want to walk left drag the mouse left, drag the mouse right to walk right, push foward to climb, and pull back to decend. Use a left/right button to jump or run at the same time of moving in that direction and it should do it. However, it is the buttons that are giving me grief. If I can fix that issue I think most people would agree, once they tried it, that it would be a very good input alternative to the keyboard. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 26, 2009 10:15 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Dark, I think that is lack of experience talking more than anything else. As I stated earlier I do have partial mouse support going and what I have so far is promising. I certainly understand if people would rather use a keyboard, joystick, etc as the game supports those already. As far as the point that the mouse doesn't add anything to the game that's where I personally disagree. When testing using the mouse I have found my control over Angela much smoother, much more responsive, and more relaxing than with say a keyboard. If an enemy attacks me a quick pull to the left or right will often cause me to step out of the way of an attack much faster than if I were doing the same action on a keyboard. There are advantages here even if you don't immediately see the need for them. While I am on the subject w seam to be comparing mouse support to mainstream games. While it is true most sighted mainstream games have keyboard and joystick support it never hurts to add something new to the mix. A new or different experience for the end gamer. Smile. dark wrote: Hi Tom. while mouse support would be funky in many games, judgement day, rale racer, not to mention Che's fighting idea (I was a big fan of Brian's attempt at the magic gestures game), my personal view is that it wouldn't really do much in motor, sinse mota is a side scrolling platform game not based upon complex joystick motions, or the sort of realistic throttle esque timing seen in a racing or shooting game. Mota's challenge is much more about where you go, and how you time fighting monsters. Of course, sinse I grew up, and indeed stil do, play graphical side scrollers with either the pc keyboard or (as I always prefer if possible), my mighty arcade joysticks, I'm probably rather biased here, but imho mouse support just wouldn't add to the game at all. of course though, if you ever create that solo starship control game, not to mention raceway, Mouse support would probably be fun. Just my thoughts. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi. It will be an option. As of right now you have to go in the menu and enable mouse support to use it, and then the keyboard still works. I haven't proven myself do to the lack of support for mice at the moment because of the problems Thomas mentioned but it's definitely going to be an option. With my gamepad I can still, and have to still push a few buttons on the keyboard to do things in addition to the functionality my gamepad provides. - Original Message - From: Chrissy To: Gamers Discussion list Sent: Thursday, March 26, 2009 5:47 PM Subject: Re: [Audyssey] MOTA Mouse Support hi tohmas if built into the game as additional option, I am all for it. I just would not be happy with a game that did not support keyboard as an option. here on my pc I don't even have a mouse hooked up but I do own one. grin i once tried a game on the net with mouse support and somehow always managed to lose track of where it (cursor) was and ran out of space on the desk here lol. but i understand what you are saying. since mota is not a three dimensional game controlling with a mouse would not be so hard I assume. so make it an option in the final game and I promise to try this :) regards chrissy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 26, 2009 8:30 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi Chrissy, It may be that many sighted games use it for aiming and shooting, but I can definitely say here that the mouse is a good input device for navigating around. In fact, it is not navigation that is the problem here with the mouse. I have basic navigation support in the game, that is disabled in the public beta, which works quite well. When it works you get a lot more precise and responsive results from the mouse. That's why I am interested in supporting it as well as a triditional keyboard. As far as being confused by the mouse I'm not really certain what you mean by that. In a game like Mysteries of the Ancients the mouse motion is very simple/straight forward. When you want to walk left drag the mouse left, drag the mouse right to walk right, push foward to climb, and pull back to decend. Use a left/right button to jump or run at the same time of moving in that direction and it should do it. However, it is the buttons that are giving me grief. If I can fix that issue I think most people would agree, once they tried it, that it would be a very good input alternative to the keyboard. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
hmm, i'd love to use mouse in the game. well if you really can't solve the problem i'm fine using the keyboard and mouse at the same time, but it will be awesome if you can fix this problem until the last version of the game. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: gamers@audyssey.org Data: Quarta, 25 de Março de 2009 18:54 Assunto: [Audyssey] MOTA Mouse Support Hello everyone, Ok, got a question for you Mysteries of the Ancients fans regarding mouse support. I've been trying for the passed couple of months to get the mouse working properly in the game, and still haven't been able to get total error free support. At this point you can use the mouse to run, walk, and climb which is fine. However, if you pres the left mouse button down to jump or the right button to fire the game window loses focus and you end up clicking something on your desktop. Definitely not cool. It is because of that reason mouse support has been turned off in the last three public betas. So here is the question. Would you guys be ok with a keyboard mouse combo such as control-mouse left to jump left, control-mouse right to jump right, etc and I can make a note not to use the mouse buttons which aren't supported? On the other hand would you be alright if I just drop mouse support for Mysteries of the Ancients altogether since the mouse buttons are being a royal pain to get working on my end of things? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Thomas and any other interested developers, There is an easy fix for this. Just put the mouse in relative mode and restrict the boundaries to a small box on your form, that way the mouse never moves beyond those boundaries. Shouldn't take more than twenty minutes to code. I did this for Rail Racer, and it works beautifully. I for one hope very much that you get it working, as it is beyond time we have more games with mouse support in them, and gamers get comfortable with using the mouse. It looks more and more like the mouse or a gamePad will be required for my fighting game, so the more folks we get going with the mouse the better for all of us developers. Later che , - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, March 25, 2009 6:54 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, Ok, got a question for you Mysteries of the Ancients fans regarding mouse support. I've been trying for the passed couple of months to get the mouse working properly in the game, and still haven't been able to get total error free support. At this point you can use the mouse to run, walk, and climb which is fine. However, if you pres the left mouse button down to jump or the right button to fire the game window loses focus and you end up clicking something on your desktop. Definitely not cool. It is because of that reason mouse support has been turned off in the last three public betas. So here is the question. Would you guys be ok with a keyboard mouse combo such as control-mouse left to jump left, control-mouse right to jump right, etc and I can make a note not to use the mouse buttons which aren't supported? On the other hand would you be alright if I just drop mouse support for Mysteries of the Ancients altogether since the mouse buttons are being a royal pain to get working on my end of things? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, I know. I do a lot of play using the mouse and I can turn, walk, and generally get around the levels a lot faster because responce is almost instantanious with the mouse. that said it really bites that the mouse buttons aren't working as it would make the input that much more enjoyable. Though, I can just use the control key and shift key in combo with the mouse to get the same effect for jumping, running, and of course space still fires. Matheus wrote: hmm, i'd love to use mouse in the game. well if you really can't solve the problem i'm fine using the keyboard and mouse at the same time, but it will be awesome if you can fix this problem until the last version of the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
I certainly don't need mouse support at all. You're doing terrific with the game overall Tom. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, March 25, 2009 7:54 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, Ok, got a question for you Mysteries of the Ancients fans regarding mouse support. I've been trying for the passed couple of months to get the mouse working properly in the game, and still haven't been able to get total error free support. At this point you can use the mouse to run, walk, and climb which is fine. However, if you pres the left mouse button down to jump or the right button to fire the game window loses focus and you end up clicking something on your desktop. Definitely not cool. It is because of that reason mouse support has been turned off in the last three public betas. So here is the question. Would you guys be ok with a keyboard mouse combo such as control-mouse left to jump left, control-mouse right to jump right, etc and I can make a note not to use the mouse buttons which aren't supported? On the other hand would you be alright if I just drop mouse support for Mysteries of the Ancients altogether since the mouse buttons are being a royal pain to get working on my end of things? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi che, Thing is the mouse is already in relative mode, and so far my attempts to trap it inside the game window hasn't been too successful. Believe me I want more than anything to get this working as after playing RR with the mouse I want to be able to get the same kind of input with my games. In fact, even the buggy support I have now is pretty good. I like the fact if an enemy sneeks up from the other side a little nudge of the mouse will have Angela spin around and aim right at it. Much more fluid and natural than the keyboard. The responce times are incredible. Smile. Che wrote: Hi Thomas and any other interested developers, There is an easy fix for this. Just put the mouse in relative mode and restrict the boundaries to a small box on your form, that way the mouse never moves beyond those boundaries. Shouldn't take more than twenty minutes to code. I did this for Rail Racer, and it works beautifully. I for one hope very much that you get it working, as it is beyond time we have more games with mouse support in them, and gamers get comfortable with using the mouse. It looks more and more like the mouse or a gamePad will be required for my fighting game, so the more folks we get going with the mouse the better for all of us developers. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Is the mouse faster than a game pad? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 25, 2009 5:09 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi che, Thing is the mouse is already in relative mode, and so far my attempts to trap it inside the game window hasn't been too successful. Believe me I want more than anything to get this working as after playing RR with the mouse I want to be able to get the same kind of input with my games. In fact, even the buggy support I have now is pretty good. I like the fact if an enemy sneeks up from the other side a little nudge of the mouse will have Angela spin around and aim right at it. Much more fluid and natural than the keyboard. The responce times are incredible. Smile. Che wrote: Hi Thomas and any other interested developers, There is an easy fix for this. Just put the mouse in relative mode and restrict the boundaries to a small box on your form, that way the mouse never moves beyond those boundaries. Shouldn't take more than twenty minutes to code. I did this for Rail Racer, and it works beautifully. I for one hope very much that you get it working, as it is beyond time we have more games with mouse support in them, and gamers get comfortable with using the mouse. It looks more and more like the mouse or a gamePad will be required for my fighting game, so the more folks we get going with the mouse the better for all of us developers. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
in regular games for sseing gamers the mouse is never used for moving your character but more for aimimg and shooting and such. so to me it would not make a lot of sense to try and navigate with a mouse at all. most times that mouse stuff confused the heck out of me. but that is just personal opinion. i like movement with arrow keys, works fine for me. regards chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
I am answering this on list in the hopes it might help other developers as well. To trap the mouse, simply reset its coordinates to wherever you want it locked every cycle. If your form pops up at mid screen with a resolution of 500, 500 for example, lock it to 500 -500 and you should be golden, just get the relative change each cycle from that point. I'm recalling the coordinate system off the top of my head here, but you get the idea I'm sure. You will have to play around with capturing its coordinates and determining how much movement to translate, depending on how often you ping it but there isn't much to that really , jus throw a multiplier variable in there that you can adjust while playing until you get it set to what you want. Like wise, this variable can be adjusted in options to allow the player to set their own mouse sensitivity in game. If you aren't using a hard cycle, then just give the mous its own thread and timer and away you go. There really isn't much to it once you get it locked down every cycle. Later, che - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 25, 2009 7:09 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi che, Thing is the mouse is already in relative mode, and so far my attempts to trap it inside the game window hasn't been too successful. Believe me I want more than anything to get this working as after playing RR with the mouse I want to be able to get the same kind of input with my games. In fact, even the buggy support I have now is pretty good. I like the fact if an enemy sneeks up from the other side a little nudge of the mouse will have Angela spin around and aim right at it. Much more fluid and natural than the keyboard. The responce times are incredible. Smile. Che wrote: Hi Thomas and any other interested developers, There is an easy fix for this. Just put the mouse in relative mode and restrict the boundaries to a small box on your form, that way the mouse never moves beyond those boundaries. Shouldn't take more than twenty minutes to code. I did this for Rail Racer, and it works beautifully. I for one hope very much that you get it working, as it is beyond time we have more games with mouse support in them, and gamers get comfortable with using the mouse. It looks more and more like the mouse or a gamePad will be required for my fighting game, so the more folks we get going with the mouse the better for all of us developers. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
I'd rather you drop it for this game for now. If you get it working on future titles, maybe a patch can be made so that it will then be able to be incorporated into MOTA. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, March 25, 2009 4:54 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, Ok, got a question for you Mysteries of the Ancients fans regarding mouse support. I've been trying for the passed couple of months to get the mouse working properly in the game, and still haven't been able to get total error free support. At this point you can use the mouse to run, walk, and climb which is fine. However, if you pres the left mouse button down to jump or the right button to fire the game window loses focus and you end up clicking something on your desktop. Definitely not cool. It is because of that reason mouse support has been turned off in the last three public betas. So here is the question. Would you guys be ok with a keyboard mouse combo such as control-mouse left to jump left, control-mouse right to jump right, etc and I can make a note not to use the mouse buttons which aren't supported? On the other hand would you be alright if I just drop mouse support for Mysteries of the Ancients altogether since the mouse buttons are being a royal pain to get working on my end of things? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, I think that the mouse is a great device, I recently started playing Rail Racer and love using the mouse. I tried an experiment the other day and I used the keyboard for a couple of races and the mouse for a couple and the mouse is much better. Steve Walker - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, March 25, 2009 4:54 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, Ok, got a question for you Mysteries of the Ancients fans regarding mouse support. I've been trying for the passed couple of months to get the mouse working properly in the game, and still haven't been able to get total error free support. At this point you can use the mouse to run, walk, and climb which is fine. However, if you pres the left mouse button down to jump or the right button to fire the game window loses focus and you end up clicking something on your desktop. Definitely not cool. It is because of that reason mouse support has been turned off in the last three public betas. So here is the question. Would you guys be ok with a keyboard mouse combo such as control-mouse left to jump left, control-mouse right to jump right, etc and I can make a note not to use the mouse buttons which aren't supported? On the other hand would you be alright if I just drop mouse support for Mysteries of the Ancients altogether since the mouse buttons are being a royal pain to get working on my end of things? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
is there any you could help him Che? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 25, 2009 8:09 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi che, Thing is the mouse is already in relative mode, and so far my attempts to trap it inside the game window hasn't been too successful. Believe me I want more than anything to get this working as after playing RR with the mouse I want to be able to get the same kind of input with my games. In fact, even the buggy support I have now is pretty good. I like the fact if an enemy sneeks up from the other side a little nudge of the mouse will have Angela spin around and aim right at it. Much more fluid and natural than the keyboard. The responce times are incredible. Smile. Che wrote: Hi Thomas and any other interested developers, There is an easy fix for this. Just put the mouse in relative mode and restrict the boundaries to a small box on your form, that way the mouse never moves beyond those boundaries. Shouldn't take more than twenty minutes to code. I did this for Rail Racer, and it works beautifully. I for one hope very much that you get it working, as it is beyond time we have more games with mouse support in them, and gamers get comfortable with using the mouse. It looks more and more like the mouse or a gamePad will be required for my fighting game, so the more folks we get going with the mouse the better for all of us developers. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Tom. while mouse support would be funky in many games, judgement day, rale racer, not to mention Che's fighting idea (I was a big fan of Brian's attempt at the magic gestures game), my personal view is that it wouldn't really do much in motor, sinse mota is a side scrolling platform game not based upon complex joystick motions, or the sort of realistic throttle esque timing seen in a racing or shooting game. Mota's challenge is much more about where you go, and how you time fighting monsters. Of course, sinse I grew up, and indeed stil do, play graphical side scrollers with either the pc keyboard or (as I always prefer if possible), my mighty arcade joysticks, I'm probably rather biased here, but imho mouse support just wouldn't add to the game at all. of course though, if you ever create that solo starship control game, not to mention raceway, Mouse support would probably be fun. Just my thoughts. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, March 25, 2009 11:54 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, Ok, got a question for you Mysteries of the Ancients fans regarding mouse support. I've been trying for the passed couple of months to get the mouse working properly in the game, and still haven't been able to get total error free support. At this point you can use the mouse to run, walk, and climb which is fine. However, if you pres the left mouse button down to jump or the right button to fire the game window loses focus and you end up clicking something on your desktop. Definitely not cool. It is because of that reason mouse support has been turned off in the last three public betas. So here is the question. Would you guys be ok with a keyboard mouse combo such as control-mouse left to jump left, control-mouse right to jump right, etc and I can make a note not to use the mouse buttons which aren't supported? On the other hand would you be alright if I just drop mouse support for Mysteries of the Ancients altogether since the mouse buttons are being a royal pain to get working on my end of things? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
I am happy if you just dropped mouse support tom. its in railracer and I really like it but honestly if you can't figure it out right now I don't mind the board is real good at anything these days. At 12:54 p.m. 26/03/2009, you wrote: Hello everyone, Ok, got a question for you Mysteries of the Ancients fans regarding mouse support. I've been trying for the passed couple of months to get the mouse working properly in the game, and still haven't been able to get total error free support. At this point you can use the mouse to run, walk, and climb which is fine. However, if you pres the left mouse button down to jump or the right button to fire the game window loses focus and you end up clicking something on your desktop. Definitely not cool. It is because of that reason mouse support has been turned off in the last three public betas. So here is the question. Would you guys be ok with a keyboard mouse combo such as control-mouse left to jump left, control-mouse right to jump right, etc and I can make a note not to use the mouse buttons which aren't supported? On the other hand would you be alright if I just drop mouse support for Mysteries of the Ancients altogether since the mouse buttons are being a royal pain to get working on my end of things? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
well if you can get the mouse working I'd like it. At 01:09 p.m. 26/03/2009, you wrote: Hi che, Thing is the mouse is already in relative mode, and so far my attempts to trap it inside the game window hasn't been too successful. Believe me I want more than anything to get this working as after playing RR with the mouse I want to be able to get the same kind of input with my games. In fact, even the buggy support I have now is pretty good. I like the fact if an enemy sneeks up from the other side a little nudge of the mouse will have Angela spin around and aim right at it. Much more fluid and natural than the keyboard. The responce times are incredible. Smile. Che wrote: Hi Thomas and any other interested developers, There is an easy fix for this. Just put the mouse in relative mode and restrict the boundaries to a small box on your form, that way the mouse never moves beyond those boundaries. Shouldn't take more than twenty minutes to code. I did this for Rail Racer, and it works beautifully. I for one hope very much that you get it working, as it is beyond time we have more games with mouse support in them, and gamers get comfortable with using the mouse. It looks more and more like the mouse or a gamePad will be required for my fighting game, so the more folks we get going with the mouse the better for all of us developers. Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.