Re: [Audyssey] MOTA question

2011-10-15 Thread Connor Moser
the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Message: 3 Date: Mon, 26 Sep 2011 12:33:29 -0500 From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA question Message-ID

Re: [Audyssey] MOTA question

2011-10-15 Thread Thomas Ward
Hi Connor, That's one of the challenges of the game. Potions are randomly placed at the beginning of the level so you will never know where they are or when you will find one. The best thing to do is avoid the harpies if you can or kill them before they get you. Cheers! On 10/15/11, Connor

Re: [Audyssey] MOTA question

2011-09-27 Thread Thomas Ward
Hi Charles, True, but a person could just as well use the tools they are given such as r for room number and x to get the character's coordinates on the map. That's what they are there for, but unfortunately some testers ignore the tools they are given and expect me to figure things out based on

Re: [Audyssey] MOTA question

2011-09-26 Thread Charles Rivard
...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 22, 2011 12:46 PM Subject: Re: [Audyssey] MOTA question I personally don't ever use room numbers, so I'm extrapalating info from his discriptions of what he's doing. I will say however, that it can be really

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
What level are you talking about? It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: Curt Taubert curttaub...@bellsouth.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 22, 2011 10:19 AM

Re: [Audyssey] MOTA question

2011-09-22 Thread Curt Taubert
I'm still in the first level. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 22, 2011 11:22 AM Subject: Re: [Audyssey] MOTA question What level are you talking about? It's hard for me

Re: [Audyssey] MOTA question

2011-09-22 Thread Thomas Ward
Hi Curt, Could you be more specific where you are in the game? Like what level and what room number specifically. I'm afraid I don't know where you are by your description. On level one the spikes aren't anywhere but room 19 which isn't even close to the rope. On level 2 I think they are in like

Re: [Audyssey] MOTA question

2011-09-22 Thread john
My only guess is that he's talking about the room left of the chasm in level two, though I couldn't really figure out what was going wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
, 2011 10:33 AM Subject: Re: [Audyssey] MOTA question I'm still in the first level. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 22, 2011 11:22 AM Subject: Re: [Audyssey] MOTA question

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
AM Subject: Re: [Audyssey] MOTA question My only guess is that he's talking about the room left of the chasm in level two, though I couldn't really figure out what was going wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] MOTA question

2011-09-22 Thread Curt Taubert
: [Audyssey] MOTA question Hi Curt, Could you be more specific where you are in the game? Like what level and what room number specifically. I'm afraid I don't know where you are by your description. On level one the spikes aren't anywhere but room 19 which isn't even close to the rope. On level 2 I

Re: [Audyssey] MOTA question

2011-09-22 Thread Bryan Peterson
, 2011 11:04 AM Subject: Re: [Audyssey] MOTA question Hi, okay, I'm currently in room 21 past the spikes fixing to remove the statue. And just killed whatever that was. Sorry I keep forgetting. I just went to room 1 and, picked up some items. Okay, I made it to room 5 with the rope. I'm about

Re: [Audyssey] MOTA question

2011-09-22 Thread Curt Taubert
PM Subject: Re: [Audyssey] MOTA question No offense but that was even more confusing. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: Curt Taubert curttaub...@bellsouth.net To: Gamers Discussion list gamers

Re: [Audyssey] MOTA question

2011-09-22 Thread john
Ok, I've figured it out. What's happening is that your falling into a chasm only a few steps away from the statue. You have to holster your weapon and do a running jump. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA question

2011-09-22 Thread Thomas Ward
Hi Curt, No offence, but that's even more confusing. Room 8 is the room with the broken floor which you have to jump over to reach room 9. That's after you open the bronze statue in room 7. If you went left, back into room 7 and down the wooden staircase, that would bring you back into room 1. If

Re: [Audyssey] MOTA question

2011-09-22 Thread Thomas Ward
Hi, If that is true our friend Curt doesn't know his left from his right. If you open the bronze statue in room 7, and walk right you will find a large opening in the floor you need to jump over. That's right not left. On 9/22/11, john jpcarnemo...@comcast.net wrote: Ok, I've figured it out.

Re: [Audyssey] MOTA question

2011-09-22 Thread john
I personally don't ever use room numbers, so I'm extrapalating info from his discriptions of what he's doing. I will say however, that it can be really hard to type out an email at the same time (if you use jaws or don't have multiple computers to do it on, anyway) as playing the game. ---

Re: [Audyssey] MOTA Question

2011-08-21 Thread Thomas Ward
Hi Bryan, Well, to be honest I kind of think that is cheating. That's why there isn't at least one potion in Angela's inventory at the beginning of the game. After all, if you start a new game, tangle with a harpy, and end up dying as a result that's just bad luck. You can just restart the game

Re: [Audyssey] MOTA Question

2010-11-08 Thread Thomas Ward
Hi Hayden, I updated the sound and sound description for the chasms. The Previous chasms sound wasn't working on Linux, and when I replaced the sounds of the chasms with an alternative sound it work fine. So if you listen more closely you will see the sounds of the chasms are different than

Re: [Audyssey] MOTA Question

2010-11-08 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Question Hi Hayden, I updated the sound and sound description for the chasms. The Previous chasms sound wasn't working on Linux, and when I replaced the sounds of the chasms with an alternative sound it work fine. So if you listen more closely

Re: [Audyssey] MOTA Question

2010-09-14 Thread Castanedagarcia_Alfredo
I really enjoy playing it, so could you tell us when it is ready for download? Regards, Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Question

2010-09-14 Thread Thomas Ward
Hi, Well, when its ready for testing I'll definitely let everyone know. I always do. However, at this time I haven't the faintest idea when the next release will be posted to the website. Everything is up in the air right now. Cheers! On 9/14/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us

Re: [Audyssey] MOTA Question

2010-09-13 Thread Bryan Peterson
Slowly I'd imagine, seeing as he's put actual programming more or less on hold to spend time with his family and deal with real life. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent:

Re: [Audyssey] MOTA Question

2010-09-13 Thread Thomas Ward
Hi Hayden, Pretty well I guess. The 3d version of MOTA is basically ready except I still have to finish writing the user's guide for it, fix a couple of miner bugs, and create a setup file for it. In short there isn't a lot that needs to be done to release the 3d version of MOTA, but I just

Re: [Audyssey] MOTA Question

2010-07-07 Thread Thomas Ward
Hi Hayden, That is one of those works still in progress.It is technically in the game, but it is currently unavailable in beta 13 as I got side tracked from working on that with other things such as the view menu, adding extra doors, fixing several bugs, etc. So the work on the bronze brestplate

Re: [Audyssey] Mota question.

2010-03-23 Thread Steve
*laugh* Thanks Charles. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 3:30 PM Subject: Re: [Audyssey] Mota question. Sometimes, you get more than you bargained for, huh? (grin) The keys

Re: [Audyssey] Mota question.

2010-03-20 Thread Charles Rivard
anymore suggestions I will ask. Thanks. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:12 PM Subject: Re: [Audyssey] Mota question. Anyway, isle help you with some bits. When you walk

Re: [Audyssey] Mota question.

2010-03-16 Thread Bryan Peterson
Keys have been removed from the game. Instead, locked doors are unlocked via levers found throughout the various rooms. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Steve

Re: [Audyssey] Mota question.

2010-03-16 Thread Steve
Well, I guess that explains that! lolI appreciate it, I am going to go and try it again. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 1:44 AM Subject: Re: [Audyssey] Mota question

Re: [Audyssey] Mota question.

2010-03-16 Thread Muhammed Deniz
Hi steve, No keys in this release. Its not a bug to worry about, its just the new feature. Insteed of keys, they're levers and presher switches. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message

Re: [Audyssey] Mota question.

2010-03-16 Thread Steve
Thanks, but I never thought it was a bug! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 10:37 AM Subject: Re: [Audyssey] Mota question. Hi steve, No keys in this release. Its not a bug

Re: [Audyssey] Mota question.

2010-03-16 Thread Muhammed Deniz
: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Steve blindma...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 7:15 PM Subject: Re: [Audyssey] Mota question. Thanks, but I never thought it was a bug! - Original

Re: [Audyssey] Mota question.

2010-03-16 Thread Bryan Peterson
@audyssey.org Sent: Tuesday, March 16, 2010 1:28 PM Subject: Re: [Audyssey] Mota question. Hi Steve, s p o i l e r s p a c e w a l k a n d a n d t u r n l e f t tri holstering her weapons and when she comes very near to an enemy, just press the space bar key and see what happens. e n d o f s p o i l e r

Re: [Audyssey] Mota question.

2010-03-16 Thread Thomas Ward
Hi Steve, Smile. The keys have been gone for quite a long time. They now have been replaced with a series of levers and switches. Some hidden and some not. HTH On 3/16/10, Steve blindma...@comcast.net wrote: I finally got Mota installed on my system, and when I play it I can't find any keys

Re: [Audyssey] Mota question.

2010-03-16 Thread Muhammed Deniz
: Tuesday, March 16, 2010 7:44 PM Subject: Re: [Audyssey] Mota question. Muhamed you don't have to write everything one letter per line. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Muhammed Deniz

Re: [Audyssey] Mota question.

2010-03-16 Thread Muhammed Deniz
@audyssey.org Sent: Tuesday, March 16, 2010 7:44 PM Subject: Re: [Audyssey] Mota question. Muhamed you don't have to write everything one letter per line. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message

Re: [Audyssey] Mota question.

2010-03-16 Thread Thomas Ward
Hi Muhammed, When you wrote your spoiler you wrote things like walk w a l k all spelled out so no one could easily read it. That was unnnecessary to spell every word out in the message. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mota question.

2010-03-16 Thread Muhammed Deniz
, 2010 8:59 PM Subject: Re: [Audyssey] Mota question. Hi Muhammed, When you wrote your spoiler you wrote things like walk w a l k all spelled out so no one could easily read it. That was unnnecessary to spell every word out in the message. Cheers! --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Mota question.

2010-03-16 Thread Bryan Peterson
...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:47 PM Subject: Re: [Audyssey] Mota question. What do you mean, my spoiler thing?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype

Re: [Audyssey] Mota question.

2010-03-16 Thread Steve
Well, I tried that and died, what is so wonderful about that? - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 1:47 PM Subject: Re: [Audyssey] Mota question. What do you mean, my spoiler

Re: [Audyssey] Mota question.

2010-03-16 Thread Muhammed Deniz
games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Steve blindma...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 9:06 PM Subject: Re: [Audyssey] Mota question. Well, I tried

Re: [Audyssey] Mota question.

2010-03-16 Thread Bryan Peterson
...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:56 PM Subject: Re: [Audyssey] Mota question. Bryan, now I get your point its just some people do that. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk

Re: [Audyssey] Mota question.

2010-03-16 Thread Steve
suggestions I will ask. Thanks. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:12 PM Subject: Re: [Audyssey] Mota question. Anyway, isle help you with some bits. When you walk left from

Re: [Audyssey] Mota question.

2010-03-16 Thread Charles Rivard
gamers@audyssey.org Sent: Tuesday, March 16, 2010 3:44 AM Subject: Re: [Audyssey] Mota question. Keys have been removed from the game. Instead, locked doors are unlocked via levers found throughout the various rooms. Homer: Hey, uh, could you go across the street and get me a slice of pizza

Re: [Audyssey] Mota question.

2010-03-16 Thread Charles Rivard
Writing it all that way would make it very hard to decipher. --- In God we trust. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 4:38 PM Subject: Re: [Audyssey] Mota question. Actually

Re: [Audyssey] MOTA Question

2009-10-22 Thread Thomas Ward
Hi Ryan, Good question. I'm trying to decide weather to release the bug fixes as a small miner patch or just to finish up a few things I am doing, and release the whole works as beta 9. Anyway, in either case the hand to hand combat will be in the next release.It is already coded into the game

Re: [Audyssey] MOTA Question

2009-10-21 Thread Thomas Ward
Hi Hayden, That file is a private test build of MOTA beta 8 for another gamer that was having problems with the standard MOTA beta 8 build. I decided to create a couple of test builds to see if I could resolve the bugs/problems on his system. Now, that I know how to resolve said bugs and

Re: [Audyssey] MOTA Question

2009-10-21 Thread Ryan Chou
will the patch also add the hand to hand system or will that be in the beta 9 release On 10/21/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Hayden, That file is a private test build of MOTA beta 8 for another gamer that was having problems with the standard MOTA beta 8 build. I decided

Re: [Audyssey] mota question and intoomed question

2009-10-19 Thread Charles Rivard
Hello gamers, USA Games Interactive would like to announce the immediate release of Mysteries of the Ancients Beta 8. This all new release contains various miner bug fixes and updates to the game. Such bug fixes include: being able to jump without getting stuck afterwards, the bug with burning

Re: [Audyssey] mota question and intoomed question

2009-10-19 Thread Bryan Peterson
Hey there. MOTA is actually an acronym that stands for Mysteries of the ANcients. Actually the full title of the game is Tomb Hunter I: Mysteries of the Ancients. It's the upcoming title from USA Games Interactive. You can download a Beta version for play from www.usagamesinteractive.com. As

Re: [Audyssey] mota question and intoomed question

2009-10-19 Thread Johnny Tai
Subject: Re: [Audyssey] mota question and intoomed question Hello gamers, USA Games Interactive would like to announce the immediate release of Mysteries of the Ancients Beta 8. This all new release contains various miner bug fixes and updates to the game. Such bug fixes include: being able to jump

Re: [Audyssey] mota question

2009-03-22 Thread william lomas
a deep pit On 22 Mar 2009, at 08:14, nicol wrote: HI thom and all what is a chasm? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at

Re: [Audyssey] mota question

2009-03-22 Thread Bryan Peterson
It's a huge hole in the ground that you wouldn't want to fall into. - Original Message - From: nicol 0722001...@vodamail.co.za To: gamers@audyssey.org Sent: Sunday, March 22, 2009 2:14 AM Subject: [Audyssey] mota question HI thom and all what is a chasm? --- Gamers mailing list __

Re: [Audyssey] mota question

2009-03-22 Thread Thomas Ward
Hi Nicol, A chasm is a naturally formed fisher or crack in the earth that can go down for thousands of feet or more. Some are small enough to step over, some you can jump over, and some are so wide you would need a bridge to get accross. P.S. Please, spell my name T o m not T h o m. Thanks.

Re: [Audyssey] MOTA question.

2009-03-15 Thread Thomas Ward
Hi Ryan, Yes, the full release will have a way to gain extra lives in arcade mode. Actually, it is already in the engine, but you can't get it since you are restricted to a demo. Smile. Ryan Conroy wrote: Hi Tom, This isn't really a concern for me right now since there's only one level,

Re: [Audyssey] Mota Question

2009-02-25 Thread Phil Vlasak
Subject: Re: [Audyssey] Mota Question Hi Phil, Actually, there will be a shift+control+arrow combo to crawl coming up for some of the more difficult levels of the game. As for speaking messages Iris, or her agency, charges a boat load of change to do voice work so I'm not going to pay to say

Re: [Audyssey] Mota Question

2009-02-25 Thread shaun everiss
Iris sounds. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:35 PM Subject: Re: [Audyssey] Mota Question Hi Phil, Actually, there will be a shift+control+arrow combo to crawl coming up

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi, Yeah, a person can crouch and shoot in real life so this game emulates that. Although, in real life the enemy could correct his/her aim to kill you anyway so I guess this is poetic license. Grin. Shadow Dragon wrote: Just out of curiosity, are you supposed to be able to crouch and shoot

Re: [Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
, February 24, 2009 7:41 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota Question Hi, Yeah, a person can crouch and shoot in real life so this game emulates that. Although, in real life the enemy could correct his/her aim to kill you anyway so I guess

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi Aaron, if you have a suggestion how to resolve this issue I'm all ears. Should I just disable the duck/crouch command all together or maybe allow you to take half damage when ducking? Shadow Dragon wrote: Sure you can crouch and shoot in real life, but personally I think it makes the game

Re: [Audyssey] Mota Question

2009-02-24 Thread Phil Vlasak
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 10:35 PM Subject: Re: [Audyssey] Mota Question Hi Aaron, if you have a suggestion how to resolve this issue I'm all ears. Should I just disable the duck/crouch command all together or maybe allow you

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi Phil, Actually, there will be a shift+control+arrow combo to crawl coming up for some of the more difficult levels of the game. As for speaking messages Iris, or her agency, charges a boat load of change to do voice work so I'm not going to pay to say everything I'd like her to say. Phil

Re: [Audyssey] Mota Question

2009-02-24 Thread Scott Chesworth
. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, February 24, 2009 8:35 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota Question Hi Aaron, if you have a suggestion how to resolve this issue I'm all ears. Should I just disable

Re: [Audyssey] Mota Question

2009-02-24 Thread Thomas Ward
Hi, Here is an idea. This seams to me to be the only realistic solution. If you duck or crouch quickly the enemy with the sword, bow, etc will miss. However, if you remain crouching the monster will adjust his aim the next attack and hit you. That means you would have to alternate between

Re: [Audyssey] Mota Question

2009-02-24 Thread Yohandy
I love the aim adjusting idea. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:41 PM Subject: Re: [Audyssey] Mota Question Hi, Here is an idea. This seams to me to be the only realistic

Re: [Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
: Tuesday, February 24, 2009 9:59 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mota Question I love the aim adjusting idea. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009