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list,
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Message: 3
Date: Mon, 26 Sep 2011 12:33:29 -0500
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA question
Message-ID
Hi Connor,
That's one of the challenges of the game. Potions are randomly placed
at the beginning of the level so you will never know where they are or
when you will find one. The best thing to do is avoid the harpies if
you can or kill them before they get you.
Cheers!
On 10/15/11, Connor
Hi Charles,
True, but a person could just as well use the tools they are given
such as r for room number and x to get the character's coordinates on
the map. That's what they are there for, but unfortunately some
testers ignore the tools they are given and expect me to figure things
out based on
...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 22, 2011 12:46 PM
Subject: Re: [Audyssey] MOTA question
I personally don't ever use room numbers, so I'm extrapalating info from
his discriptions of what he's doing. I will say however, that it can be
really
What level are you talking about?
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: Curt Taubert curttaub...@bellsouth.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 22, 2011 10:19 AM
I'm still in the first level.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
What level are you talking about?
It's hard for me
Hi Curt,
Could you be more specific where you are in the game? Like what level
and what room number specifically. I'm afraid I don't know where you
are by your description. On level one the spikes aren't anywhere but
room 19 which isn't even close to the rope. On level 2 I think they
are in like
My only guess is that he's talking about the room left of the
chasm in level two, though I couldn't really figure out what was
going wrong.
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, 2011 10:33 AM
Subject: Re: [Audyssey] MOTA question
I'm still in the first level.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
AM
Subject: Re: [Audyssey] MOTA question
My only guess is that he's talking about the room left of the chasm in
level two, though I couldn't really figure out what was going wrong.
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: [Audyssey] MOTA question
Hi Curt,
Could you be more specific where you are in the game? Like what level
and what room number specifically. I'm afraid I don't know where you
are by your description. On level one the spikes aren't anywhere but
room 19 which isn't even close to the rope. On level 2 I
, 2011 11:04 AM
Subject: Re: [Audyssey] MOTA question
Hi, okay, I'm currently in room 21 past the spikes fixing to remove the
statue. And just killed whatever that was. Sorry I keep forgetting. I
just went to room 1 and, picked up some items. Okay, I made it to room 5
with the rope. I'm about
PM
Subject: Re: [Audyssey] MOTA question
No offense but that was even more confusing.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: Curt Taubert curttaub...@bellsouth.net
To: Gamers Discussion list gamers
Ok, I've figured it out. What's happening is that your falling
into a chasm only a few steps away from the statue. You have to
holster your weapon and do a running jump.
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Hi Curt,
No offence, but that's even more confusing. Room 8 is the room with
the broken floor which you have to jump over to reach room 9. That's
after you open the bronze statue in room 7. If you went left, back
into room 7 and down the wooden staircase, that would bring you back
into room 1. If
Hi,
If that is true our friend Curt doesn't know his left from his right.
If you open the bronze statue in room 7, and walk right you will find
a large opening in the floor you need to jump over. That's right not
left.
On 9/22/11, john jpcarnemo...@comcast.net wrote:
Ok, I've figured it out.
I personally don't ever use room numbers, so I'm extrapalating
info from his discriptions of what he's doing. I will say
however, that it can be really hard to type out an email at the
same time (if you use jaws or don't have multiple computers to do
it on, anyway) as playing the game.
---
Hi Bryan,
Well, to be honest I kind of think that is cheating. That's why there
isn't at least one potion in Angela's inventory at the beginning of
the game. After all, if you start a new game, tangle with a harpy, and
end up dying as a result that's just bad luck. You can just restart
the game
Hi Hayden,
I updated the sound and sound description for the chasms. The Previous
chasms sound wasn't working on Linux, and when I replaced the sounds
of the chasms with an alternative sound it work fine. So if you listen
more closely you will see the sounds of the chasms are different than
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Question
Hi Hayden,
I updated the sound and sound description for the chasms. The Previous
chasms sound wasn't working on Linux, and when I replaced the sounds
of the chasms with an alternative sound it work fine. So if you listen
more closely
I really enjoy playing it, so could you tell us when it is ready for download?
Regards,
Alfredo
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Hi,
Well, when its ready for testing I'll definitely let everyone know. I
always do. However, at this time I haven't the faintest idea when the
next release will be posted to the website. Everything is up in the
air right now.
Cheers!
On 9/14/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us
Slowly I'd imagine, seeing as he's put actual programming more or less on
hold to spend time with his family and deal with real life.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent:
Hi Hayden,
Pretty well I guess. The 3d version of MOTA is basically ready except
I still have to finish writing the user's guide for it, fix a couple
of miner bugs, and create a setup file for it. In short there isn't a
lot that needs to be done to release the 3d version of MOTA, but I
just
Hi Hayden,
That is one of those works still in progress.It is technically in the
game, but it is currently unavailable in beta 13 as I got side tracked
from working on that with other things such as the view menu, adding
extra doors, fixing several bugs, etc. So the work on the bronze
brestplate
*laugh* Thanks Charles.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 3:30 PM
Subject: Re: [Audyssey] Mota question.
Sometimes, you get more than you bargained for, huh? (grin) The keys
anymore suggestions I will ask.
Thanks.
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:12 PM
Subject: Re: [Audyssey] Mota question.
Anyway, isle help you with some bits. When you walk
Keys have been removed from the game. Instead, locked doors are unlocked via
levers found throughout the various rooms.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Steve
Well, I guess that explains that! lolI appreciate it, I am going to go and
try it again.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 1:44 AM
Subject: Re: [Audyssey] Mota question
Hi steve,
No keys in this release. Its not a bug to worry about, its just the new
feature. Insteed of keys, they're levers and presher switches.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message
Thanks, but I never thought it was a bug!
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 10:37 AM
Subject: Re: [Audyssey] Mota question.
Hi steve,
No keys in this release. Its not a bug
:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message -
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 7:15 PM
Subject: Re: [Audyssey] Mota question.
Thanks, but I never thought it was a bug!
- Original
@audyssey.org
Sent: Tuesday, March 16, 2010 1:28 PM
Subject: Re: [Audyssey] Mota question.
Hi Steve,
s
p
o
i
l
e
r
s
p
a
c
e
w
a
l
k
a
n
d
a
n
d
t
u
r
n
l
e
f
t
tri holstering her weapons and when she comes very near to an enemy, just
press the space bar key and see what happens.
e
n
d
o
f
s
p
o
i
l
e
r
Hi Steve,
Smile. The keys have been gone for quite a long time. They now have
been replaced with a series of levers and switches. Some hidden and
some not.
HTH
On 3/16/10, Steve blindma...@comcast.net wrote:
I finally got Mota installed on my system, and when I play it I can't find
any keys
: Tuesday, March 16, 2010 7:44 PM
Subject: Re: [Audyssey] Mota question.
Muhamed you don't have to write everything one letter per line.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Muhammed Deniz
@audyssey.org
Sent: Tuesday, March 16, 2010 7:44 PM
Subject: Re: [Audyssey] Mota question.
Muhamed you don't have to write everything one letter per line.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message
Hi Muhammed,
When you wrote your spoiler you wrote things like walk w a l k all
spelled out so no one could easily read it. That was unnnecessary to
spell every word out in the message.
Cheers!
---
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, 2010 8:59 PM
Subject: Re: [Audyssey] Mota question.
Hi Muhammed,
When you wrote your spoiler you wrote things like walk w a l k all
spelled out so no one could easily read it. That was unnnecessary to
spell every word out in the message.
Cheers!
---
Gamers mailing list __ Gamers@audyssey.org
...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:47 PM
Subject: Re: [Audyssey] Mota question.
What do you mean, my spoiler thing?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype
Well, I tried that and died, what is so wonderful about that?
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 1:47 PM
Subject: Re: [Audyssey] Mota question.
What do you mean, my spoiler
games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message -
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 9:06 PM
Subject: Re: [Audyssey] Mota question.
Well, I tried
...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:56 PM
Subject: Re: [Audyssey] Mota question.
Bryan, now I get your point its just some people do that.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
suggestions I will ask.
Thanks.
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:12 PM
Subject: Re: [Audyssey] Mota question.
Anyway, isle help you with some bits. When you walk left from
gamers@audyssey.org
Sent: Tuesday, March 16, 2010 3:44 AM
Subject: Re: [Audyssey] Mota question.
Keys have been removed from the game. Instead, locked doors are unlocked
via levers found throughout the various rooms.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza
Writing it all that way would make it very hard to decipher.
---
In God we trust.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 4:38 PM
Subject: Re: [Audyssey] Mota question.
Actually
Hi Ryan,
Good question. I'm trying to decide weather to release the bug fixes as
a small miner patch or just to finish up a few things I am doing, and
release the whole works as beta 9.
Anyway, in either case the hand to hand combat will be in the next
release.It is already coded into the game
Hi Hayden,
That file is a private test build of MOTA beta 8 for another gamer that
was having problems with the standard MOTA beta 8 build. I decided to
create a couple of test builds to see if I could resolve the
bugs/problems on his system. Now, that I know how to resolve said bugs
and
will the patch also add the hand to hand system or will that be in the
beta 9 release
On 10/21/09, Thomas Ward thomasward1...@gmail.com wrote:
Hi Hayden,
That file is a private test build of MOTA beta 8 for another gamer that
was having problems with the standard MOTA beta 8 build. I decided
Hello gamers,
USA Games Interactive would like to announce the immediate release of
Mysteries of the Ancients Beta 8. This all new release contains various
miner bug fixes and updates to the game. Such bug fixes include: being
able to jump without getting stuck afterwards, the bug with burning
Hey there. MOTA is actually an acronym that stands for Mysteries of the
ANcients. Actually the full title of the game is Tomb Hunter I: Mysteries of
the Ancients. It's the upcoming title from USA Games Interactive. You can
download a Beta version for play from www.usagamesinteractive.com. As
Subject: Re: [Audyssey] mota question and intoomed question
Hello gamers,
USA Games Interactive would like to announce the immediate release of
Mysteries of the Ancients Beta 8. This all new release contains various
miner bug fixes and updates to the game. Such bug fixes include: being
able to jump
a deep pit
On 22 Mar 2009, at 08:14, nicol wrote:
HI thom and all
what is a chasm?
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.
You can make changes or update your subscription via the web, at
It's a huge hole in the ground that you wouldn't want to fall into.
- Original Message -
From: nicol 0722001...@vodamail.co.za
To: gamers@audyssey.org
Sent: Sunday, March 22, 2009 2:14 AM
Subject: [Audyssey] mota question
HI thom and all
what is a chasm?
---
Gamers mailing list __
Hi Nicol,
A chasm is a naturally formed fisher or crack in the earth that can go
down for thousands of feet or more. Some are small enough to step over,
some you can jump over, and some are so wide you would need a bridge to
get accross.
P.S.
Please, spell my name T o m not T h o m.
Thanks.
Hi Ryan,
Yes, the full release will have a way to gain extra lives in arcade
mode. Actually, it is already in the engine, but you can't get it since
you are restricted to a demo.
Smile.
Ryan Conroy wrote:
Hi Tom,
This isn't really a concern for me right now since there's only one level,
Subject: Re: [Audyssey] Mota Question
Hi Phil,
Actually, there will be a shift+control+arrow combo to crawl coming up
for some of the more difficult levels of the game. As for speaking
messages Iris, or her agency, charges a boat load of change to do voice
work so I'm not going to pay to say
Iris sounds.
Phil
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:35 PM
Subject: Re: [Audyssey] Mota Question
Hi Phil,
Actually, there will be a shift+control+arrow combo to crawl coming up
Hi,
Yeah, a person can crouch and shoot in real life so this game emulates
that. Although, in real life the enemy could correct his/her aim to kill
you anyway so I guess this is poetic license. Grin.
Shadow Dragon wrote:
Just out of curiosity, are you supposed to be able to crouch and shoot
, February 24, 2009 7:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mota Question
Hi,
Yeah, a person can crouch and shoot in real life so this game emulates
that. Although, in real life the enemy could correct his/her aim to kill
you anyway so I guess
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should
I just disable the duck/crouch command all together or maybe allow you
to take half damage when ducking?
Shadow Dragon wrote:
Sure you can crouch and shoot in real life, but personally I think it
makes the game
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 10:35 PM
Subject: Re: [Audyssey] Mota Question
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should
I just disable the duck/crouch command all together or maybe allow you
Hi Phil,
Actually, there will be a shift+control+arrow combo to crawl coming up
for some of the more difficult levels of the game. As for speaking
messages Iris, or her agency, charges a boat load of change to do voice
work so I'm not going to pay to say everything I'd like her to say.
Phil
.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, February 24, 2009 8:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mota Question
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should I
just disable
Hi,
Here is an idea. This seams to me to be the only realistic solution. If
you duck or crouch quickly the enemy with the sword, bow, etc will miss.
However, if you remain crouching the monster will adjust his aim the
next attack and hit you. That means you would have to alternate between
I love the aim adjusting idea.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:41 PM
Subject: Re: [Audyssey] Mota Question
Hi,
Here is an idea. This seams to me to be the only realistic
: Tuesday, February 24, 2009 9:59 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mota Question
I love the aim adjusting idea.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009
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