Re: [Audyssey] MOTA sounds

2009-11-01 Thread Thomas Ward

Hi Phil,
Actually, the file Player_Swing.wav is played when Angela swings off a 
rope, and yes I do know that file does get used in the game
As for a miss sound, when she misses a punch/kick, I've already added 
one in beta 10. So that end user request is already to go. Smile.
As for Use_Potion.wav I'll see what I can do. I'm sure I can dig out 
something to use for that sound.


Cheers!

Phil Vlasak wrote:

Hi Thomas,
I noticed a file,
Player_Swing.wav
in the audio folder.
I don't think this is played in the current beta.
I do like it for a swing and miss sound.
I am not so happy about,
Use_Potion.wav
This sounds like she is pouring the potion out, not drinking it.
I am sure you can add a female gulp sound to this.
thanks,
Phil


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Re: [Audyssey] MOTA sounds

2009-11-01 Thread Phil Vlasak

Hi Thomas,
I had to try the swing sound jumping from the rope, and yes it does play but 
with the loud rope sound I never heard the swish.

And I thought you were sneaking in a sound from beta 10 to tempt us!
smiles,
Phil 



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Re: [Audyssey] MOTA sounds

2009-11-01 Thread Thomas Ward

Hi Phil,
Ah, I see. No, I didn't add the miss sound until beta 10.

Smile.

Phil Vlasak wrote:

Hi Thomas,
I had to try the swing sound jumping from the rope, and yes it does 
play but with the loud rope sound I never heard the swish.

And I thought you were sneaking in a sound from beta 10 to tempt us!
smiles,
Phil

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