Hey Thomas, I'd actually be interested to know some of the technical details behind that editor. I've been contemplating a side-scroller engine for a while. I'm currently creating a maze game in Lua using a 2d array to represent the tile/ground data, and a table of objects/tables with x and y coordinates among its' fields for each non-tile object. (this game is being written in Lua for the Klango environment; tables are basically associative arrays or dictionaries... structs if you will). It would be cool if my sidescroller could somehow support images, or at least represent each enemy as a rectangle or square. As I understand it, most sidescrollers use "tile-based" maps, where each tile is a set width and height (32x32 usuauly) and one just drops them in a level. Tiles would represent ground types (acid, lava, etc). Is this how James handled the original Monty levels? I think such an editor could be easily doable using audio, as unless I'm mistaken, the tiles just need to be placed rather than actually drawn. Objects (like weird-shaped enemy creatures) are usually drawn once and re-used (much like sounds are created once and re-used). Sometimes one might draw a weird looking "entity" and use it only once or twice in a level. I think they use colision "boxes" where the player picture is checked to be hitting a box belonging to the picture of the level or the enemy. In a perfect world I'd look at the monty source, but NDAs and legal issues would probably get in the way even if you did want to release it. I know this is scattered, but I'm still a little confused on this, and the Alchemy Monty (despite glitches related to passing through walls) seemed pretty well coded to support a visual display as well as more realistic handling of objects and movement.
Thanks, James On 8/6/09, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Bryan, > yes, James North was sighted. His level editor was completely mouse > driven. you used the mouse to draw the level maps, and then it would be > saved to an array. Which could be serialized and saved to a binary map > file. AS a result I couldn't use it. > > > > Bryan Peterson wrote: >> I assume then that he was sighted if he was working on a graphical >> level editor? I imagine one of those would be hard to design with >> sound only. You'd probably have to make it screen reader friendly I'd >> imagine. >> You have acquired the skill of Weaponry Theremin. >> Your current level of mastery is 10 Apprentice. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.