Hey Thomas,

I'd actually be interested to know some of the technical details
behind that editor. I've been contemplating a side-scroller engine for
a while. I'm currently creating a maze game in Lua using a 2d array to
represent the tile/ground data, and a table of objects/tables with x
and y coordinates among its' fields for each non-tile object. (this
game is being written in Lua for the Klango environment; tables are
basically associative arrays or dictionaries... structs if you will).
It would be cool if my sidescroller could somehow support images, or
at least represent each enemy as a rectangle or square.  As I
understand it, most sidescrollers use "tile-based" maps, where each
tile is a set width and height (32x32 usuauly) and one just drops them
in a level.  Tiles would represent ground types (acid, lava, etc). Is
this how James handled the original Monty levels?  I think such an
editor could be easily doable using audio, as unless I'm mistaken, the
tiles just need to be placed rather than actually drawn. Objects (like
weird-shaped enemy creatures) are usually drawn once and re-used (much
like sounds are created once and re-used).  Sometimes one might draw a
weird looking "entity" and use it only once or twice in a level.  I
think they use colision "boxes" where the player picture is checked to
be hitting a box belonging to the picture of the level or the enemy.
In a perfect world I'd look at the monty source, but NDAs and legal
issues would probably get in the way even if you did want to release
it.  I know this is scattered, but I'm still a little confused on
this, and the Alchemy Monty (despite glitches related to passing
through walls) seemed pretty well coded to support a visual display as
well as more realistic handling of objects and movement.

Thanks,
James

On 8/6/09, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Bryan,
> yes, James North was sighted. His level editor was completely mouse
> driven. you used the mouse to draw the level maps, and then it would be
> saved to an array. Which could be serialized and saved to a binary map
> file. AS a result I couldn't use it.
>
>
>
> Bryan Peterson wrote:
>> I assume then that he was sighted if he was working on a graphical
>> level editor? I imagine one of those would be hard to design with
>> sound only. You'd probably have to make it screen reader friendly I'd
>> imagine.
>> You have acquired the skill of Weaponry Theremin.
>> Your current level of mastery is 10 Apprentice.
>
>
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