Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens to be something I introduced into the

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Willem
Hi Thomas. Couldn't you make the game go to the next menu item on the key release insted of a key press?On 4/13/2010 12:32 AM, Thomas Ward wrote: Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now.

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Willem, That is exactly what it does. It selects a new menu item when you release the up/down arrow key rather than on a key press. However, everyone is telling me that way is too slow. I can't win. On 4/12/10, Willem dwill...@gmail.com wrote: Hi Thomas. Couldn't you make the game go to the

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Damien Pendleton
: [Audyssey] Mota Beta 11 impressions Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Bryan Peterson
list gamers@audyssey.org Sent: Monday, April 12, 2010 4:44 PM Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Willem, That is exactly what it does. It selects a new menu item when you release the up/down arrow key rather than on a key press. However, everyone is telling me that way is too slow

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
HI Bryan and all, That's something I'm still working on. When I tried putting speech on its own thread it kept crashing the game all the time so I had to remove the multithreaded support for speech for the time being. Keep in mind since this is a totally new engine while the official version

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Bryan Peterson
, 2010 5:20 PM Subject: Re: [Audyssey] Mota Beta 11 impressions HI Bryan and all, That's something I'm still working on. When I tried putting speech on its own thread it kept crashing the game all the time so I had to remove the multithreaded support for speech for the time being. Keep in mind since

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Hayden Presley
PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, I know in BGT there are two functions - key_pressed and key_down. That suggests to me that there is a way to check whether a given key has just at that moment been pressed, or is being held down. I'm

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread mike maslo
I like the menus as they are now -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, April 12, 2010 7:45 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Thomas, Obviously

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Hayden Presley
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, April 12, 2010 9:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Beta 11 impressions Hi Willem, I don't know. I've got a couple of things in mind to try, and fixing