Hi Damien,
As for panning it actually isn't using a pan control but FMOD'S 3d
audio processing which is why it sounds a little strange right now.
This is an issue I plan to be working on in beta 12 when i rewrite the
sound core using XAudio2. FMOD happens to be something I introduced
into the
Hi Thomas.
Couldn't you make the game go to the next menu item on the key release
insted of a key press?On 4/13/2010 12:32 AM, Thomas Ward wrote:
Hi Damien,
As for panning it actually isn't using a pan control but FMOD'S 3d
audio processing which is why it sounds a little strange right now.
Hi Willem,
That is exactly what it does. It selects a new menu item when you
release the up/down arrow key rather than on a key press. However,
everyone is telling me that way is too slow. I can't win.
On 4/12/10, Willem dwill...@gmail.com wrote:
Hi Thomas.
Couldn't you make the game go to the
: [Audyssey] Mota Beta 11 impressions
Hi Damien,
As for panning it actually isn't using a pan control but FMOD'S 3d
audio processing which is why it sounds a little strange right now.
This is an issue I plan to be working on in beta 12 when i rewrite the
sound core using XAudio2. FMOD happens
list gamers@audyssey.org
Sent: Monday, April 12, 2010 4:44 PM
Subject: Re: [Audyssey] Mota Beta 11 impressions
Hi Willem,
That is exactly what it does. It selects a new menu item when you
release the up/down arrow key rather than on a key press. However,
everyone is telling me that way is too slow
HI Bryan and all,
That's something I'm still working on. When I tried putting speech on
its own thread it kept crashing the game all the time so I had to
remove the multithreaded support for speech for the time being.
Keep in mind since this is a totally new engine while the official
version
, 2010 5:20 PM
Subject: Re: [Audyssey] Mota Beta 11 impressions
HI Bryan and all,
That's something I'm still working on. When I tried putting speech on
its own thread it kept crashing the game all the time so I had to
remove the multithreaded support for speech for the time being.
Keep in mind since
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas,
I know in BGT there are two functions - key_pressed and key_down. That
suggests to me that there is a way to check whether a given key has just at
that moment been pressed, or is being held down. I'm
I like the menus as they are now
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, April 12, 2010 7:45 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Mota Beta 11 impressions
Hi Thomas,
Obviously
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, April 12, 2010 9:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Beta 11 impressions
Hi Willem,
I don't know. I've got a couple of things in mind to try, and fixing
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