Re: [Audyssey] Mouse Support in Games

2011-01-11 Thread Charles Rivard
: [Audyssey] Mouse Support in Games Hi Charles, Well, first, some mouse basics. To begin with I think you are under the false assumption you have to have a lot of space to move the mouse around. In actuality your arm/wrist should remain stationary while you use your wrist to move the mouse left, right

Re: [Audyssey] Mouse Support in Games

2011-01-10 Thread Jim Kitchen
Hi Hayden, Well you know that I am always working on some new game or new version of a game. I just don't usually mention it. You know so as not to be a tease. grin But some figure that talking about up and coming releases is a good form of advertising right? BFN - Original Message

Re: [Audyssey] Mouse Support in Games

2011-01-10 Thread Charles Rivard
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 09, 2011 12:45 PM Subject: Re: [Audyssey] Mouse Support in Games Hi Dark, I think we will have to just agree to disagree here. You either aren't listening or I'm

Re: [Audyssey] Mouse Support in Games

2011-01-10 Thread Tom Randall
Hi Tom, please see below for my answers. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 08, 2011 2:46 PM To: Gamers Discussion list Subject: [Audyssey] Mouse Support in Games Hi everyone, This

Re: [Audyssey] Mouse Support in Games

2011-01-10 Thread Charles Rivard
a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 08, 2011 6:02 PM Subject: Re: [Audyssey] Mouse Support in Games Hi Dark, Dark wrote: not much for standard gameplay

Re: [Audyssey] Mouse Support in Games

2011-01-10 Thread Thomas Ward
Hi Charles, Well, first, some mouse basics. To begin with I think you are under the false assumption you have to have a lot of space to move the mouse around. In actuality your arm/wrist should remain stationary while you use your wrist to move the mouse left, right, up, or down on the mouse pad

Re: [Audyssey] Mouse Support in Games

2011-01-10 Thread Hayden Presley
. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, January 10, 2011 6:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mouse Support in Games Hi Charles, Well, first, some mouse basics

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread dark
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 09, 2011 12:35 AM Subject: Re: [Audyssey] Mouse Support in Games Hi Hayden, I don't think it has anything to do with need. It probably doesn't need mouse

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread dark
, 2011 12:54 AM Subject: Re: [Audyssey] Mouse Support in Games Hi Dark, Well, as I just explained in my prier e-mail the mouse has its advantages even with generic actions like walking/running. Instead of having to press and hold down two keys like shift+right arrow I can just hold down the right

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Kevin Weispfennig
Hi. On 1/8/2011 11:46 PM, Thomas Ward wrote: Hi everyone, This is a friendly notice to let everyone know what we are up to, and to get a little feedback from those customers planning to purchase our games. At the time being we at USA Games are involved in adding multiple input devices to the

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Kevin Weispfennig
Hi, I myself never used an xBox 360 controller with a windows PC, but I would like to. What I did use though is some standard controllers that either plug in via USB and stay connected with a cable, or a wireless one, but I wasn't that impressed as I always had some lag. I don't know if it

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Jim Kitchen
Hi Thomas, I have a standard 3 button ps2 mouse on both computers. Never use them. They are both behind the monitor which I also never use. Now if people really wanted it, and I could find code for VB6 and the mouse, I would think about adding it. But in my current game, the arrows to

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Hayden Presley
Jim...stop teasing us with this new game of yours, please? Grin. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, January 09, 2011 11:20 AM To: Thomas Ward Subject: Re: [Audyssey] Mouse

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Scott Chesworth
Hi, Answers below each question for you Tom. 1. As a gamer how important is mouse support to you? Keyboards feel clunky as input devices, so yup it's pretty important if the game requires anything more than button pounding. 2. If supported would you consider purchasing a mouse with five or more

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Thomas Ward
Hi Dark, I think we will have to just agree to disagree here. You either aren't listening or I'm not communicating my point well enough, but you still haven't understood what I was saying yesterday. So here goes again. Many people, such as myself, find the mouse smoother and more natural for

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Thomas Ward
Hi, Hmmm...Might be the controller. I haven't noticed any lag like that myself. However, DirectInput 8 really isn't the best way to support XBox 360 controllers anyway. Microsoft has a new API, XInput, that is specialized for controllers like the XBox360 controllers, and I'm debating on weather

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Thomas Ward
Hi Dark, Well, one thing I can say for sure is we aren't going to drop keyboard support in favor of the mouse or joystick. Most VI gamers are heavy keyboard users, and if I neglected to include good keyboard support I can hear the complaining now. Smile. On 1/9/11, dark d...@xgam.org wrote: Hi

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread dark
Hi tom. i also think it's a console thing vs a pc thing, in the 2d freeware remakes of old games I've played on the pc like Turrican, nobody has wanted mouse support or included it, even though it would be an option. There are some 2D scrolling shooters of the R-type or centipeed variety that

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread Phil Vlasak
Hi Dark, The thing I like best about using the mouse to walk is that the faster you move the mouse the faster you can walk. Walking with the keyboard only gives you two speeds and you are stuck with what the game developer thinks is full speed. So in the case of MOTA you could zoom over to the

Re: [Audyssey] Mouse Support in Games

2011-01-09 Thread dark
: [Audyssey] Mouse Support in Games Hi Dark, The thing I like best about using the mouse to walk is that the faster you move the mouse the faster you can walk. Walking with the keyboard only gives you two speeds and you are stuck with what the game developer thinks is full speed. So in the case of MOTA

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Sarah Haake
Hi Thomas, these are really intresting questions and I think mouse support in games is a good feature in general. I myself have a laptop, which of corse has a trackpad. But I also have an usb mouse which I'd rather use for gaming and already do, actually. My mouse has two buttons and a

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread dark
hello, here are my answers. 1. As a gamer how important is mouse support to you? not much for standard gameplay, but if it were offering an alternate gameplay style or effect such as faster, more analogue targiting, then possible. I however don't see the need to use a mouse in for

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Sarah, Yes, most three button mice are like that. If you turn the scroll wheel it acts as a z axis. If you Press the wheel down it sends a mouse button clicked event to the application. Most of the time clicking the wheel is the middle button or button 3. Cheers! On 1/8/11, Sarah Haake

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Dark, Dark wrote: not much for standard gameplay, but if it were offering an alternate gameplay style or effect such as faster, more analogue targiting, then possible. I however don't see the need to use a mouse in for instance bog standard walking left/right movements. my response: Well,

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Charles Rivard
1. As a gamer how important is mouse support to you? Answer: If it provides better response than a keyboard, I'd give it a try. As I currently don't use a mouse for gaming, I honestly don't know how important it would be, due to a lack of experience. 2. If supported would you consider

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Hayden Presley
: Re: [Audyssey] Mouse Support in Games hello, here are my answers. 1. As a gamer how important is mouse support to you? not much for standard gameplay, but if it were offering an alternate gameplay style or effect such as faster, more analogue targiting, then possible. I however don't see

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Charles, Charles wrote: The laptop has a window that you rub your finger around in to control the mouse pointer, whatever that is called.  In the mouse connected to the home PC, there are 3 buttons on top and a ball underneath.  HTH? my response: The little window like thing you are

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread dark
Hi Tom. This is my point. i'm afraid I don't see the need to have a mouse in a agme like mota unless it's specifically controlling a weapon with that sort of output, where as rail racer you get distinct advantage from the more analogue control of the vehicle. this is what I mean. I really

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Hayden, I don't think it has anything to do with need. It probably doesn't need mouse support. However, my feeling is since I am adding mouse support to the engine in the first place, for games that could really use mouse support, why not go ahead and include mouse support anyway? Part of the

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Dark, Well, as I just explained in my prier e-mail the mouse has its advantages even with generic actions like walking/running. Instead of having to press and hold down two keys like shift+right arrow I can just hold down the right mouse button and drag the mouse to the right to run while

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Charles Rivard
a dose and take it to heart. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 08, 2011 6:03 PM Subject: Re: [Audyssey] Mouse Support in Games Hi Dark, I agree here; MOTA really has no need for a mouse

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Liam Erven
Sent: Saturday, January 08, 2011 6:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mouse Support in Games Hi Dark, Well, as I just explained in my prier e-mail the mouse has its advantages even with generic actions like walking/running. Instead of having to press and hold down two keys

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Hayden Presley
] On Behalf Of Thomas Ward Sent: Saturday, January 08, 2011 6:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mouse Support in Games Hi Dark, Well, as I just explained in my prier e-mail the mouse has its advantages even with generic actions like walking/running. Instead of having to press

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Damien Pendleton
Hi Thomas, find the answers to your questions below. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 08, 2011 10:46 PM Subject: [Audyssey] Mouse Support in Games Hi everyone,

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Jacob Kruger
1. Not always that important, but, yes, like some others said, sometimes it would be nice for certain types of actions (and not really relevant, but along the lines of that one, I have a sort of gamepad/joystick that works way better for me in racing games than keystrokes). 2. Not necessarily

Re: [Audyssey] Mouse Support in Games

2011-01-08 Thread Thomas Ward
Hi Hayden, Ahem...You know my answer on that. Its ready when its ready. We are experiencing some bugs and crashes, and until those are satisfactorily resolved I'm not going to release it. Cheers! On 1/8/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Any chance we might see MOTA