Re: [Audyssey] My first BGT script

2010-03-30 Thread Jess Varnell

I'm sorry I took it wrong Hayden. My apologies.

Jess
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 29, 2010 8:50 PM
Subject: Re: [Audyssey] My first BGT script



Hi,
Yes Thomas you are correct, and I didn't actually realize this would make
quite as much of an uproar as it did.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Monday, March 29, 2010 2:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] My first BGT script

Hi. I think it's a good start. Hayden, I don't see you attempting to start
writing scripts, so why are you being so rude. People these days.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script



Hi,
Lol! I'll be bying that one! How much are you planning to sell it for,
$.6?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
Subject: [Audyssey] My first BGT script

Hi,

I've just created my first working BGT script! The code is pasted
below. It's not much of a game, but still lets you play around. You'll
need
to supply your own .wav files, the ones I used are quite silly. But 
first,



a

description of the, um, game.

You, the player of this fine game that's sure to make me a
multi-millionaire, are at the left edge of a game board fifty-spaces 
long.

You move your, er, character across the board using the left and right
arrow

keys. Each time you successfully move, a walking sound is played. If you
bump the left edge, a bump left sound is played, and if you bump the 
right

edge, a bump right sound is played. The goal of the game is to make 100
successful movements before bumping an edge six times. If you bump six
times, a losing sound is played and the game exits. If you move 100 times
successfully, a winning sound is played and the game exits. And of 
course,

we have a logo sound to get things started for my wonderful audiogames
company! Also, a background sound to get you in the mood to play!So 
here's

the code, hopefully it will be useful to someone!
Jayson

// Define sound objects.
sound logo; // Starting sound.
sound amb; // Background sound.
sound walk; // Movement sound.
sound bumpl; // Bump left edge.
sound bumpr; // Bump right edge.
sound youlose;
sound youwin;

// Define variables we'll need.
int position; // The player's position on the board.
int bumps; // How many times we've bumped an edge.
int moves; // How many times we've moved successfully.

void main() {
// Load sounds.
amb.load(amb.wav);
bumpl.load(bumpl.wav);
bumpr.load(bumpr.wav);
logo.load(logo.wav);
walk.load(walk.wav);
youlose.load(youlose.wav);
youwin.load(youwin.wav);
// Play the logo.
logo.play_wait();
wait(1000);

// Initialize the environment.
position = 0;
bumps = 0;
moves = 0;
show_game_window(Jayson's Test Game);
amb.volume = -10.0;
amb.play_looped();

// The main game loop!
while (true) {
if (bumps  5) {
// You lose!
amb.stop();
wait(50);
youlose.play_wait();
wait(100);
exit();
}
if (moves = 100) {
// You win!
amb.stop();
wait(50);
youwin.play_wait();
wait(100);
exit();
}
if (key_down(KEY_RIGHT)) move_right();
if (key_down(KEY_LEFT)) move_left();
}
}

// Move right.
void move_right() {
if (position == 49) {
// Oops. Too far. Bump.
bumpr.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position ++;
walk.play_wait();
wait(50);
}

// Move left.
void move_left() {
if (position == 0) {
// Oops. Too far. Bump.
bumpl.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position --;
walk.play_wait();
wait(50);
}


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Re: [Audyssey] My first BGT script

2010-03-29 Thread Jess Varnell
Hi. I think it's a good start. Hayden, I don't see you attempting to start 
writing scripts, so why are you being so rude. People these days.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script



Hi,
Lol! I'll be bying that one! How much are you planning to sell it for, 
$.6?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
Subject: [Audyssey] My first BGT script

Hi,

I've just created my first working BGT script! The code is pasted
below. It's not much of a game, but still lets you play around. You'll 
need
to supply your own .wav files, the ones I used are quite silly. But first, 
a


description of the, um, game.

You, the player of this fine game that's sure to make me a
multi-millionaire, are at the left edge of a game board fifty-spaces long.
You move your, er, character across the board using the left and right 
arrow


keys. Each time you successfully move, a walking sound is played. If you
bump the left edge, a bump left sound is played, and if you bump the right
edge, a bump right sound is played. The goal of the game is to make 100
successful movements before bumping an edge six times. If you bump six
times, a losing sound is played and the game exits. If you move 100 times
successfully, a winning sound is played and the game exits. And of course,
we have a logo sound to get things started for my wonderful audiogames
company! Also, a background sound to get you in the mood to play!So here's
the code, hopefully it will be useful to someone!
Jayson

// Define sound objects.
sound logo; // Starting sound.
sound amb; // Background sound.
sound walk; // Movement sound.
sound bumpl; // Bump left edge.
sound bumpr; // Bump right edge.
sound youlose;
sound youwin;

// Define variables we'll need.
int position; // The player's position on the board.
int bumps; // How many times we've bumped an edge.
int moves; // How many times we've moved successfully.

void main() {
// Load sounds.
amb.load(amb.wav);
bumpl.load(bumpl.wav);
bumpr.load(bumpr.wav);
logo.load(logo.wav);
walk.load(walk.wav);
youlose.load(youlose.wav);
youwin.load(youwin.wav);
// Play the logo.
logo.play_wait();
wait(1000);

// Initialize the environment.
position = 0;
bumps = 0;
moves = 0;
show_game_window(Jayson's Test Game);
amb.volume = -10.0;
amb.play_looped();

// The main game loop!
while (true) {
if (bumps  5) {
// You lose!
amb.stop();
wait(50);
youlose.play_wait();
wait(100);
exit();
}
if (moves = 100) {
// You win!
amb.stop();
wait(50);
youwin.play_wait();
wait(100);
exit();
}
if (key_down(KEY_RIGHT)) move_right();
if (key_down(KEY_LEFT)) move_left();
}
}

// Move right.
void move_right() {
if (position == 49) {
// Oops. Too far. Bump.
bumpr.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position ++;
walk.play_wait();
wait(50);
}

// Move left.
void move_left() {
if (position == 0) {
// Oops. Too far. Bump.
bumpl.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position --;
walk.play_wait();
wait(50);
}


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Re: [Audyssey] My first BGT script

2010-03-29 Thread william lomas
before you start slagging off hayden where are your efforts?

sooner we get your particular games cracked, that'll stop you laughing so stop 
taking the crap out of people and come on get on with your game 
exactly

On 29 Mar 2010, at 08:46, Jess Varnell wrote:

 Hi. I think it's a good start. Hayden, I don't see you attempting to start 
 writing scripts, so why are you being so rude. People these days.
 - Original Message - From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 28, 2010 3:45 PM
 Subject: Re: [Audyssey] My first BGT script
 
 
 Hi,
 Lol! I'll be bying that one! How much are you planning to sell it for, $.6?
 Best Regards,
 Hayden
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jayson Smith
 Sent: Wednesday, March 24, 2010 12:21 PM
 To: Gamers Discussion list
 Subject: [Audyssey] My first BGT script
 
 Hi,
 
I've just created my first working BGT script! The code is pasted
 below. It's not much of a game, but still lets you play around. You'll need
 to supply your own .wav files, the ones I used are quite silly. But first, a
 
 description of the, um, game.
 
 You, the player of this fine game that's sure to make me a
 multi-millionaire, are at the left edge of a game board fifty-spaces long.
 You move your, er, character across the board using the left and right arrow
 
 keys. Each time you successfully move, a walking sound is played. If you
 bump the left edge, a bump left sound is played, and if you bump the right
 edge, a bump right sound is played. The goal of the game is to make 100
 successful movements before bumping an edge six times. If you bump six
 times, a losing sound is played and the game exits. If you move 100 times
 successfully, a winning sound is played and the game exits. And of course,
 we have a logo sound to get things started for my wonderful audiogames
 company! Also, a background sound to get you in the mood to play!So here's
 the code, hopefully it will be useful to someone!
 Jayson
 
 // Define sound objects.
 sound logo; // Starting sound.
 sound amb; // Background sound.
 sound walk; // Movement sound.
 sound bumpl; // Bump left edge.
 sound bumpr; // Bump right edge.
 sound youlose;
 sound youwin;
 
 // Define variables we'll need.
 int position; // The player's position on the board.
 int bumps; // How many times we've bumped an edge.
 int moves; // How many times we've moved successfully.
 
 void main() {
 // Load sounds.
 amb.load(amb.wav);
 bumpl.load(bumpl.wav);
 bumpr.load(bumpr.wav);
 logo.load(logo.wav);
 walk.load(walk.wav);
 youlose.load(youlose.wav);
 youwin.load(youwin.wav);
 // Play the logo.
 logo.play_wait();
 wait(1000);
 
 // Initialize the environment.
 position = 0;
 bumps = 0;
 moves = 0;
 show_game_window(Jayson's Test Game);
 amb.volume = -10.0;
 amb.play_looped();
 
 // The main game loop!
 while (true) {
 if (bumps  5) {
 // You lose!
 amb.stop();
 wait(50);
 youlose.play_wait();
 wait(100);
 exit();
 }
 if (moves = 100) {
 // You win!
 amb.stop();
 wait(50);
 youwin.play_wait();
 wait(100);
 exit();
 }
 if (key_down(KEY_RIGHT)) move_right();
 if (key_down(KEY_LEFT)) move_left();
 }
 }
 
 // Move right.
 void move_right() {
 if (position == 49) {
 // Oops. Too far. Bump.
 bumpr.play_wait();
 wait(100);
 bumps ++;
 return;
 }
 moves ++;
 position ++;
 walk.play_wait();
 wait(50);
 }
 
 // Move left.
 void move_left() {
 if (position == 0) {
 // Oops. Too far. Bump.
 bumpl.play_wait();
 wait(100);
 bumps ++;
 return;
 }
 moves ++;
 position --;
 walk.play_wait();
 wait(50);
 }
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 
 ---
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam

Re: [Audyssey] My first BGT script

2010-03-29 Thread Muhammed Deniz

Hi Jess,
I don't agree with you here. He only guessed about the price. I can't see 
anything rude about it, anyone could see anything rude about it?
Do you love audio games? Would you like to chat about BGt a game creation 
tool for the blind? Do you need any tips or tricks on any saught of game? Do 
you need to ask questions about bying a game and help for the game? Well, 
this is the right place for you then! If you would like to joyn, just send a 
blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 8:46 AM
Subject: Re: [Audyssey] My first BGT script


Hi. I think it's a good start. Hayden, I don't see you attempting to start 
writing scripts, so why are you being so rude. People these days.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script



Hi,
Lol! I'll be bying that one! How much are you planning to sell it for, 
$.6?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
Subject: [Audyssey] My first BGT script

Hi,

I've just created my first working BGT script! The code is pasted
below. It's not much of a game, but still lets you play around. You'll 
need
to supply your own .wav files, the ones I used are quite silly. But 
first, a


description of the, um, game.

You, the player of this fine game that's sure to make me a
multi-millionaire, are at the left edge of a game board fifty-spaces 
long.
You move your, er, character across the board using the left and right 
arrow


keys. Each time you successfully move, a walking sound is played. If you
bump the left edge, a bump left sound is played, and if you bump the 
right

edge, a bump right sound is played. The goal of the game is to make 100
successful movements before bumping an edge six times. If you bump six
times, a losing sound is played and the game exits. If you move 100 times
successfully, a winning sound is played and the game exits. And of 
course,

we have a logo sound to get things started for my wonderful audiogames
company! Also, a background sound to get you in the mood to play!So 
here's

the code, hopefully it will be useful to someone!
Jayson

// Define sound objects.
sound logo; // Starting sound.
sound amb; // Background sound.
sound walk; // Movement sound.
sound bumpl; // Bump left edge.
sound bumpr; // Bump right edge.
sound youlose;
sound youwin;

// Define variables we'll need.
int position; // The player's position on the board.
int bumps; // How many times we've bumped an edge.
int moves; // How many times we've moved successfully.

void main() {
// Load sounds.
amb.load(amb.wav);
bumpl.load(bumpl.wav);
bumpr.load(bumpr.wav);
logo.load(logo.wav);
walk.load(walk.wav);
youlose.load(youlose.wav);
youwin.load(youwin.wav);
// Play the logo.
logo.play_wait();
wait(1000);

// Initialize the environment.
position = 0;
bumps = 0;
moves = 0;
show_game_window(Jayson's Test Game);
amb.volume = -10.0;
amb.play_looped();

// The main game loop!
while (true) {
if (bumps  5) {
// You lose!
amb.stop();
wait(50);
youlose.play_wait();
wait(100);
exit();
}
if (moves = 100) {
// You win!
amb.stop();
wait(50);
youwin.play_wait();
wait(100);
exit();
}
if (key_down(KEY_RIGHT)) move_right();
if (key_down(KEY_LEFT)) move_left();
}
}

// Move right.
void move_right() {
if (position == 49) {
// Oops. Too far. Bump.
bumpr.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position ++;
walk.play_wait();
wait(50);
}

// Move left.
void move_left() {
if (position == 0) {
// Oops. Too far. Bump.
bumpl.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position --;
walk.play_wait();
wait(50);
}


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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If you want to leave the list, send E-mail to 
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Re: [Audyssey] My first BGT script

2010-03-29 Thread Jess Varnell
This is the last message I'm going to write on this topic. In my opinion, 
and I am allowed to have one, Hayden was making fun of the person who made 
the script. Correct me if I'm wrong. Sorry if there is miss confusion, but I 
have the right to my opinion.


Jess
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 4:16 AM
Subject: Re: [Audyssey] My first BGT script



Hi Jess,
I don't agree with you here. He only guessed about the price. I can't see 
anything rude about it, anyone could see anything rude about it?
Do you love audio games? Would you like to chat about BGt a game creation 
tool for the blind? Do you need any tips or tricks on any saught of game? 
Do you need to ask questions about bying a game and help for the game? 
Well, this is the right place for you then! If you would like to joyn, 
just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 8:46 AM
Subject: Re: [Audyssey] My first BGT script


Hi. I think it's a good start. Hayden, I don't see you attempting to 
start writing scripts, so why are you being so rude. People these days.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script



Hi,
Lol! I'll be bying that one! How much are you planning to sell it for, 
$.6?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
Subject: [Audyssey] My first BGT script

Hi,

I've just created my first working BGT script! The code is pasted
below. It's not much of a game, but still lets you play around. You'll 
need
to supply your own .wav files, the ones I used are quite silly. But 
first, a


description of the, um, game.

You, the player of this fine game that's sure to make me a
multi-millionaire, are at the left edge of a game board fifty-spaces 
long.
You move your, er, character across the board using the left and right 
arrow


keys. Each time you successfully move, a walking sound is played. If you
bump the left edge, a bump left sound is played, and if you bump the 
right

edge, a bump right sound is played. The goal of the game is to make 100
successful movements before bumping an edge six times. If you bump six
times, a losing sound is played and the game exits. If you move 100 
times
successfully, a winning sound is played and the game exits. And of 
course,

we have a logo sound to get things started for my wonderful audiogames
company! Also, a background sound to get you in the mood to play!So 
here's

the code, hopefully it will be useful to someone!
Jayson

// Define sound objects.
sound logo; // Starting sound.
sound amb; // Background sound.
sound walk; // Movement sound.
sound bumpl; // Bump left edge.
sound bumpr; // Bump right edge.
sound youlose;
sound youwin;

// Define variables we'll need.
int position; // The player's position on the board.
int bumps; // How many times we've bumped an edge.
int moves; // How many times we've moved successfully.

void main() {
// Load sounds.
amb.load(amb.wav);
bumpl.load(bumpl.wav);
bumpr.load(bumpr.wav);
logo.load(logo.wav);
walk.load(walk.wav);
youlose.load(youlose.wav);
youwin.load(youwin.wav);
// Play the logo.
logo.play_wait();
wait(1000);

// Initialize the environment.
position = 0;
bumps = 0;
moves = 0;
show_game_window(Jayson's Test Game);
amb.volume = -10.0;
amb.play_looped();

// The main game loop!
while (true) {
if (bumps  5) {
// You lose!
amb.stop();
wait(50);
youlose.play_wait();
wait(100);
exit();
}
if (moves = 100) {
// You win!
amb.stop();
wait(50);
youwin.play_wait();
wait(100);
exit();
}
if (key_down(KEY_RIGHT)) move_right();
if (key_down(KEY_LEFT)) move_left();
}
}

// Move right.
void move_right() {
if (position == 49) {
// Oops. Too far. Bump.
bumpr.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position ++;
walk.play_wait();
wait(50);
}

// Move left.
void move_left() {
if (position == 0) {
// Oops. Too far. Bump.
bumpl.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position --;
walk.play_wait();
wait(50);
}


---
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Re: [Audyssey] My first BGT script

2010-03-29 Thread william lomas
yeah he was taking the micky out of you as he probably won't release anything 
himself anyway

On 29 Mar 2010, at 09:22, Jess Varnell wrote:

 This is the last message I'm going to write on this topic. In my opinion, and 
 I am allowed to have one, Hayden was making fun of the person who made the 
 script. Correct me if I'm wrong. Sorry if there is miss confusion, but I have 
 the right to my opinion.
 
 Jess
 - Original Message - From: Muhammed Deniz 
 muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 29, 2010 4:16 AM
 Subject: Re: [Audyssey] My first BGT script
 
 
 Hi Jess,
 I don't agree with you here. He only guessed about the price. I can't see 
 anything rude about it, anyone could see anything rude about it?
 Do you love audio games? Would you like to chat about BGt a game creation 
 tool for the blind? Do you need any tips or tricks on any saught of game? Do 
 you need to ask questions about bying a game and help for the game? Well, 
 this is the right place for you then! If you would like to joyn, just send a 
 blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - From: Jess Varnell rory0...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 29, 2010 8:46 AM
 Subject: Re: [Audyssey] My first BGT script
 
 
 Hi. I think it's a good start. Hayden, I don't see you attempting to start 
 writing scripts, so why are you being so rude. People these days.
 - Original Message - From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 28, 2010 3:45 PM
 Subject: Re: [Audyssey] My first BGT script
 
 
 Hi,
 Lol! I'll be bying that one! How much are you planning to sell it for, $.6?
 Best Regards,
 Hayden
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jayson Smith
 Sent: Wednesday, March 24, 2010 12:21 PM
 To: Gamers Discussion list
 Subject: [Audyssey] My first BGT script
 
 Hi,
 
I've just created my first working BGT script! The code is pasted
 below. It's not much of a game, but still lets you play around. You'll need
 to supply your own .wav files, the ones I used are quite silly. But first, 
 a
 
 description of the, um, game.
 
 You, the player of this fine game that's sure to make me a
 multi-millionaire, are at the left edge of a game board fifty-spaces long.
 You move your, er, character across the board using the left and right 
 arrow
 
 keys. Each time you successfully move, a walking sound is played. If you
 bump the left edge, a bump left sound is played, and if you bump the right
 edge, a bump right sound is played. The goal of the game is to make 100
 successful movements before bumping an edge six times. If you bump six
 times, a losing sound is played and the game exits. If you move 100 times
 successfully, a winning sound is played and the game exits. And of course,
 we have a logo sound to get things started for my wonderful audiogames
 company! Also, a background sound to get you in the mood to play!So here's
 the code, hopefully it will be useful to someone!
 Jayson
 
 // Define sound objects.
 sound logo; // Starting sound.
 sound amb; // Background sound.
 sound walk; // Movement sound.
 sound bumpl; // Bump left edge.
 sound bumpr; // Bump right edge.
 sound youlose;
 sound youwin;
 
 // Define variables we'll need.
 int position; // The player's position on the board.
 int bumps; // How many times we've bumped an edge.
 int moves; // How many times we've moved successfully.
 
 void main() {
 // Load sounds.
 amb.load(amb.wav);
 bumpl.load(bumpl.wav);
 bumpr.load(bumpr.wav);
 logo.load(logo.wav);
 walk.load(walk.wav);
 youlose.load(youlose.wav);
 youwin.load(youwin.wav);
 // Play the logo.
 logo.play_wait();
 wait(1000);
 
 // Initialize the environment.
 position = 0;
 bumps = 0;
 moves = 0;
 show_game_window(Jayson's Test Game);
 amb.volume = -10.0;
 amb.play_looped();
 
 // The main game loop!
 while (true) {
 if (bumps  5) {
 // You lose!
 amb.stop();
 wait(50);
 youlose.play_wait();
 wait(100);
 exit();
 }
 if (moves = 100) {
 // You win!
 amb.stop();
 wait(50);
 youwin.play_wait();
 wait(100);
 exit();
 }
 if (key_down(KEY_RIGHT)) move_right();
 if (key_down(KEY_LEFT)) move_left();
 }
 }
 
 // Move right.
 void move_right() {
 if (position == 49) {
 // Oops. Too far. Bump.
 bumpr.play_wait();
 wait(100);
 bumps ++;
 return;
 }
 moves ++;
 position ++;
 walk.play_wait();
 wait(50);
 }
 
 // Move left.
 void move_left() {
 if (position == 0) {
 // Oops. Too far. Bump.
 bumpl.play_wait();
 wait(100);
 bumps ++;
 return;
 }
 moves ++;
 position --;
 walk.play_wait();
 wait(50);
 }
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] My first BGT script

2010-03-29 Thread Thomas Ward
Hi Jess,
I don't believe Hayden's comment was intended to be rude. He was
teasing/joking about paying 60 cents for the game, because the
original author jokingly said he'd get ritch off selling his new game.

Cheers!

On 3/29/10, Jess Varnell rory0...@yahoo.com wrote:
 Hi. I think it's a good start. Hayden, I don't see you attempting to start
 writing scripts, so why are you being so rude. People these days.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] My first BGT script

2010-03-29 Thread Muhammed Deniz
I didn't say anything like that. Everyone has the right to make ideas, and 
say their apinyin.
Do you love audio games? Would you like to chat about BGt a game creation 
tool for the blind? Do you need any tips or tricks on any saught of game? Do 
you need to ask questions about bying a game and help for the game? Well, 
this is the right place for you then! If you would like to joyn, just send a 
blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 9:22 AM
Subject: Re: [Audyssey] My first BGT script


This is the last message I'm going to write on this topic. In my opinion, 
and I am allowed to have one, Hayden was making fun of the person who made 
the script. Correct me if I'm wrong. Sorry if there is miss confusion, but 
I have the right to my opinion.


Jess
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 4:16 AM
Subject: Re: [Audyssey] My first BGT script



Hi Jess,
I don't agree with you here. He only guessed about the price. I can't see 
anything rude about it, anyone could see anything rude about it?
Do you love audio games? Would you like to chat about BGt a game creation 
tool for the blind? Do you need any tips or tricks on any saught of game? 
Do you need to ask questions about bying a game and help for the game? 
Well, this is the right place for you then! If you would like to joyn, 
just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 29, 2010 8:46 AM
Subject: Re: [Audyssey] My first BGT script


Hi. I think it's a good start. Hayden, I don't see you attempting to 
start writing scripts, so why are you being so rude. People these days.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script



Hi,
Lol! I'll be bying that one! How much are you planning to sell it for, 
$.6?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
Subject: [Audyssey] My first BGT script

Hi,

I've just created my first working BGT script! The code is pasted
below. It's not much of a game, but still lets you play around. You'll 
need
to supply your own .wav files, the ones I used are quite silly. But 
first, a


description of the, um, game.

You, the player of this fine game that's sure to make me a
multi-millionaire, are at the left edge of a game board fifty-spaces 
long.
You move your, er, character across the board using the left and right 
arrow


keys. Each time you successfully move, a walking sound is played. If 
you
bump the left edge, a bump left sound is played, and if you bump the 
right

edge, a bump right sound is played. The goal of the game is to make 100
successful movements before bumping an edge six times. If you bump six
times, a losing sound is played and the game exits. If you move 100 
times
successfully, a winning sound is played and the game exits. And of 
course,

we have a logo sound to get things started for my wonderful audiogames
company! Also, a background sound to get you in the mood to play!So 
here's

the code, hopefully it will be useful to someone!
Jayson

// Define sound objects.
sound logo; // Starting sound.
sound amb; // Background sound.
sound walk; // Movement sound.
sound bumpl; // Bump left edge.
sound bumpr; // Bump right edge.
sound youlose;
sound youwin;

// Define variables we'll need.
int position; // The player's position on the board.
int bumps; // How many times we've bumped an edge.
int moves; // How many times we've moved successfully.

void main() {
// Load sounds.
amb.load(amb.wav);
bumpl.load(bumpl.wav);
bumpr.load(bumpr.wav);
logo.load(logo.wav);
walk.load(walk.wav);
youlose.load(youlose.wav);
youwin.load(youwin.wav);
// Play the logo.
logo.play_wait();
wait(1000);

// Initialize the environment.
position = 0;
bumps = 0;
moves = 0;
show_game_window(Jayson's Test Game);
amb.volume = -10.0;
amb.play_looped();

// The main game loop!
while (true) {
if (bumps  5) {
// You lose!
amb.stop();
wait(50);
youlose.play_wait();
wait(100);
exit();
}
if (moves = 100) {
// You win

Re: [Audyssey] My first BGT script

2010-03-29 Thread Hayden Presley
Hi,
Yes Thomas you are correct, and I didn't actually realize this would make
quite as much of an uproar as it did.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Monday, March 29, 2010 2:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] My first BGT script

Hi. I think it's a good start. Hayden, I don't see you attempting to start 
writing scripts, so why are you being so rude. People these days.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script


 Hi,
 Lol! I'll be bying that one! How much are you planning to sell it for, 
 $.6?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jayson Smith
 Sent: Wednesday, March 24, 2010 12:21 PM
 To: Gamers Discussion list
 Subject: [Audyssey] My first BGT script

 Hi,

 I've just created my first working BGT script! The code is pasted
 below. It's not much of a game, but still lets you play around. You'll 
 need
 to supply your own .wav files, the ones I used are quite silly. But first,

 a

 description of the, um, game.

 You, the player of this fine game that's sure to make me a
 multi-millionaire, are at the left edge of a game board fifty-spaces long.
 You move your, er, character across the board using the left and right 
 arrow

 keys. Each time you successfully move, a walking sound is played. If you
 bump the left edge, a bump left sound is played, and if you bump the right
 edge, a bump right sound is played. The goal of the game is to make 100
 successful movements before bumping an edge six times. If you bump six
 times, a losing sound is played and the game exits. If you move 100 times
 successfully, a winning sound is played and the game exits. And of course,
 we have a logo sound to get things started for my wonderful audiogames
 company! Also, a background sound to get you in the mood to play!So here's
 the code, hopefully it will be useful to someone!
 Jayson

 // Define sound objects.
 sound logo; // Starting sound.
 sound amb; // Background sound.
 sound walk; // Movement sound.
 sound bumpl; // Bump left edge.
 sound bumpr; // Bump right edge.
 sound youlose;
 sound youwin;

 // Define variables we'll need.
 int position; // The player's position on the board.
 int bumps; // How many times we've bumped an edge.
 int moves; // How many times we've moved successfully.

 void main() {
 // Load sounds.
 amb.load(amb.wav);
 bumpl.load(bumpl.wav);
 bumpr.load(bumpr.wav);
 logo.load(logo.wav);
 walk.load(walk.wav);
 youlose.load(youlose.wav);
 youwin.load(youwin.wav);
 // Play the logo.
 logo.play_wait();
 wait(1000);

 // Initialize the environment.
 position = 0;
 bumps = 0;
 moves = 0;
 show_game_window(Jayson's Test Game);
 amb.volume = -10.0;
 amb.play_looped();

 // The main game loop!
 while (true) {
 if (bumps  5) {
 // You lose!
 amb.stop();
 wait(50);
 youlose.play_wait();
 wait(100);
 exit();
 }
 if (moves = 100) {
 // You win!
 amb.stop();
 wait(50);
 youwin.play_wait();
 wait(100);
 exit();
 }
 if (key_down(KEY_RIGHT)) move_right();
 if (key_down(KEY_LEFT)) move_left();
 }
 }

 // Move right.
 void move_right() {
 if (position == 49) {
 // Oops. Too far. Bump.
 bumpr.play_wait();
 wait(100);
 bumps ++;
 return;
 }
 moves ++;
 position ++;
 walk.play_wait();
 wait(50);
 }

 // Move left.
 void move_left() {
 if (position == 0) {
 // Oops. Too far. Bump.
 bumpl.play_wait();
 wait(100);
 bumps ++;
 return;
 }
 moves ++;
 position --;
 walk.play_wait();
 wait(50);
 }


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
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---
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You can make changes or update your subscription via the web, at
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All

Re: [Audyssey] My first BGT script

2010-03-28 Thread Hayden Presley
Hi,
Lol! I'll be bying that one! How much are you planning to sell it for, $.6?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
Subject: [Audyssey] My first BGT script

Hi,

 I've just created my first working BGT script! The code is pasted 
below. It's not much of a game, but still lets you play around. You'll need 
to supply your own .wav files, the ones I used are quite silly. But first, a

description of the, um, game.

You, the player of this fine game that's sure to make me a 
multi-millionaire, are at the left edge of a game board fifty-spaces long. 
You move your, er, character across the board using the left and right arrow

keys. Each time you successfully move, a walking sound is played. If you 
bump the left edge, a bump left sound is played, and if you bump the right 
edge, a bump right sound is played. The goal of the game is to make 100 
successful movements before bumping an edge six times. If you bump six 
times, a losing sound is played and the game exits. If you move 100 times 
successfully, a winning sound is played and the game exits. And of course, 
we have a logo sound to get things started for my wonderful audiogames 
company! Also, a background sound to get you in the mood to play!So here's 
the code, hopefully it will be useful to someone!
Jayson

// Define sound objects.
sound logo; // Starting sound.
sound amb; // Background sound.
sound walk; // Movement sound.
sound bumpl; // Bump left edge.
sound bumpr; // Bump right edge.
sound youlose;
sound youwin;

// Define variables we'll need.
int position; // The player's position on the board.
int bumps; // How many times we've bumped an edge.
int moves; // How many times we've moved successfully.

void main() {
// Load sounds.
amb.load(amb.wav);
bumpl.load(bumpl.wav);
bumpr.load(bumpr.wav);
logo.load(logo.wav);
walk.load(walk.wav);
youlose.load(youlose.wav);
youwin.load(youwin.wav);
// Play the logo.
logo.play_wait();
wait(1000);

// Initialize the environment.
position = 0;
bumps = 0;
moves = 0;
show_game_window(Jayson's Test Game);
amb.volume = -10.0;
amb.play_looped();

// The main game loop!
while (true) {
if (bumps  5) {
// You lose!
amb.stop();
wait(50);
youlose.play_wait();
wait(100);
exit();
}
if (moves = 100) {
// You win!
amb.stop();
wait(50);
youwin.play_wait();
wait(100);
exit();
}
if (key_down(KEY_RIGHT)) move_right();
if (key_down(KEY_LEFT)) move_left();
}
}

// Move right.
void move_right() {
if (position == 49) {
// Oops. Too far. Bump.
bumpr.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position ++;
walk.play_wait();
wait(50);
}

// Move left.
void move_left() {
if (position == 0) {
// Oops. Too far. Bump.
bumpl.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position --;
walk.play_wait();
wait(50);
}


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.