Re: [Audyssey] My first BGT script
I'm sorry I took it wrong Hayden. My apologies. Jess - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, March 29, 2010 8:50 PM Subject: Re: [Audyssey] My first BGT script Hi, Yes Thomas you are correct, and I didn't actually realize this would make quite as much of an uproar as it did. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jess Varnell Sent: Monday, March 29, 2010 2:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] My first BGT script Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] My first BGT script
Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My first BGT script
before you start slagging off hayden where are your efforts? sooner we get your particular games cracked, that'll stop you laughing so stop taking the crap out of people and come on get on with your game exactly On 29 Mar 2010, at 08:46, Jess Varnell wrote: Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] My first BGT script
Hi Jess, I don't agree with you here. He only guessed about the price. I can't see anything rude about it, anyone could see anything rude about it? Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 8:46 AM Subject: Re: [Audyssey] My first BGT script Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
Re: [Audyssey] My first BGT script
This is the last message I'm going to write on this topic. In my opinion, and I am allowed to have one, Hayden was making fun of the person who made the script. Correct me if I'm wrong. Sorry if there is miss confusion, but I have the right to my opinion. Jess - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 4:16 AM Subject: Re: [Audyssey] My first BGT script Hi Jess, I don't agree with you here. He only guessed about the price. I can't see anything rude about it, anyone could see anything rude about it? Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 8:46 AM Subject: Re: [Audyssey] My first BGT script Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] My first BGT script
yeah he was taking the micky out of you as he probably won't release anything himself anyway On 29 Mar 2010, at 09:22, Jess Varnell wrote: This is the last message I'm going to write on this topic. In my opinion, and I am allowed to have one, Hayden was making fun of the person who made the script. Correct me if I'm wrong. Sorry if there is miss confusion, but I have the right to my opinion. Jess - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 4:16 AM Subject: Re: [Audyssey] My first BGT script Hi Jess, I don't agree with you here. He only guessed about the price. I can't see anything rude about it, anyone could see anything rude about it? Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 8:46 AM Subject: Re: [Audyssey] My first BGT script Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] My first BGT script
Hi Jess, I don't believe Hayden's comment was intended to be rude. He was teasing/joking about paying 60 cents for the game, because the original author jokingly said he'd get ritch off selling his new game. Cheers! On 3/29/10, Jess Varnell rory0...@yahoo.com wrote: Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My first BGT script
I didn't say anything like that. Everyone has the right to make ideas, and say their apinyin. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 9:22 AM Subject: Re: [Audyssey] My first BGT script This is the last message I'm going to write on this topic. In my opinion, and I am allowed to have one, Hayden was making fun of the person who made the script. Correct me if I'm wrong. Sorry if there is miss confusion, but I have the right to my opinion. Jess - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 4:16 AM Subject: Re: [Audyssey] My first BGT script Hi Jess, I don't agree with you here. He only guessed about the price. I can't see anything rude about it, anyone could see anything rude about it? Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 29, 2010 8:46 AM Subject: Re: [Audyssey] My first BGT script Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win
Re: [Audyssey] My first BGT script
Hi, Yes Thomas you are correct, and I didn't actually realize this would make quite as much of an uproar as it did. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jess Varnell Sent: Monday, March 29, 2010 2:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] My first BGT script Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 3:45 PM Subject: Re: [Audyssey] My first BGT script Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] My first BGT script
Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.