Re: [Audyssey] New here; saying hello

2010-11-20 Thread Ben

Btw jim what game comes with waver and reader?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 04 November 2010 11:44
To: Gamers Discussion list
Subject: Re: [Audyssey] New here; saying hello

Hi Jim,
Actually, I think the first live action game for the blind would have
to be Lone Wolf. It was GMA's second title and it was real time based
rather than turn based. Lone Wolf 1.0 was for Dos, but eventually
David Greenwood rewrote it in VB 6 and then 2.0 and later were full
Windows releases. So Lone Wolf probably takes the credit since it was
out far longer than Shades of Doom. Although, Shades of Doom was
probably the first true First-Person game for the blind.

HTH


On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Neophyte,

 Thanks, and thanks for checking out my site.

 Yeah, text based games were the first and only accessible games for us for
a
 very long time.  Like the Infocom text adventure games and all of the BBS
 door games and the like.  That is one reason that it is so fun to be able
to
 write and play live action audio games.  Even just simple ones like Pong
 were revolutionary for blind accessible games.  But I believe that Shades
of
 Doom was the first true live action accessible audio game.

 BFN

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-17 Thread NIcol
HI there Neophyte
Welcome to the list.
I joined this list in 2004.
It's a great place to talk about games.
My favorite audiogames is  pipe2 blast chamber, troopanum,  and hunter from:
www.bscgames.com.
From what country are you?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: 02 November 2010 02:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] New here; saying hello


Hi there,

I've just joined up and thought it would be seemly if I said hello.

I'm Neophyte and I blog at a site called In The Company of Grues. I'm
sighted but a couple of my blind interactive fiction peers have been
helping me gain a more complex understanding of accessibility gaming,
something I've been a quiet advocate of for a number of years in my work
within the games industry.

More recently, I started work on a couple of projects and was inspired to
join Audyssey.

I'm currently playing a few games from the 2010 IF competition and I'm
reading a great book called Wake, by science fiction author Robert Sawyer.
The book was recommended to me by a blind friend who used to play Eamon
games and interactive fiction.

Well, hopefully this all works. This is the first time I've used an email
discussion list.

Chat soon.

Cheers,

Neophyte


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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 8.5.449 / Virus Database: 271.1.1/3257 - Release Date: 11/14/10
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Re: [Audyssey] New here; saying hello

2010-11-05 Thread Jim Kitchen

Hi Thomas,

Actually there was no such thing as an accessible live action audio dos game 
for us.  All though David Greenwood and PCS Games tried and emulated it pretty 
good, like with Cops and Robbers.  The thing is, we had no Basic wave file 
playing code.  So to play a wave file we would use the Basic shell command to 
use an external wave file player program.  Of course though with this method 
the game was totally suspended while the wave file was being played.  But in 
Windows with DirectX and sapi5 they have the ability to play a wave file and 
speak in an asynchronous manner.  So unlike the dos games the program can 
continue and can do calculations, get keyboard or joystick input, play another 
wave file, stop speech and start new speech etc.  In dos none of that could 
happen while the game was shelled out to play the wave file.

I could be wrong, but I believe that David created Shades of Doom before he 
converted Lone Wolf to a windows version.

TGIF and BFN

- Original Message -
Hi Jim,
Actually, I think the first live action game for the blind would have
to be Lone Wolf. It was GMA's second title and it was real time based
rather than turn based. Lone Wolf 1.0 was for Dos, but eventually
David Greenwood rewrote it in VB 6 and then 2.0 and later were full
Windows releases. So Lone Wolf probably takes the credit since it was
out far longer than Shades of Doom. Although, Shades of Doom was
probably the first true First-Person game for the blind.

HTH


On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote:

Hi Neophyte,




Thanks, and thanks for checking out my site.

Yeah, text based games were the first and only accessible games for us for a
very long time.  Like the Infocom text adventure games and all of the BBS
door games and the like.  That is one reason that it is so fun to be able to
write and play live action audio games.  Even just simple ones like Pong
were revolutionary for blind accessible games.  But I believe that Shades of
Doom was the first true live action accessible audio game.

BFN

 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---


Jim

History - the mistakes that we cannot avoid in the future

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-05 Thread Thomas Ward
Hi Jim,
Good point. Yes, I remember how difficult it was to play a sound under
Dos. In fact, I had the very same issue under Linux before they began
developing APIs like SDL, SFML, OpenGL, and OpenAL which provided
better means for handling input, audio, graphics, etc.
For example, I can remember around 1998 or 1999 when I was learning
C++ at Wright State I decided to write a few simple card and board
games for Linux. As you pointed out there was nothing like DirectX
available so I'd have to do something like
system (play shuffle.wav);
which basicly executed the Sox play shell command and told it which
wav file to play. It only allowed me to play one wav file at a time so
was only good for simple games like Blackjack, Poker, Uno, Monopoly,
or something like that. True real time action games weren't possible
on Linux until SDL and other APIs came along a few years later.
Anyway, I'm pretty sure David Greenwood ported lone Wolf to Windows
before Shades of Doom because I purchased Lone Wolf while Shades of
Doom was still in alpha. At that time Lone Wolf 2.0 was already out,
was rreleased, while Shades of Doom was still under development.
However, David Greenwood had talked about the idea of making a Doom
clone clear back as early as 99, but didn't get it done until around
late 2000 or maybe early 2001.  Perhaps you are thinking of that?

Cheers!


On 11/5/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Actually there was no such thing as an accessible live action audio dos game
 for us.  All though David Greenwood and PCS Games tried and emulated it
 pretty good, like with Cops and Robbers.  The thing is, we had no Basic wave
 file playing code.  So to play a wave file we would use the Basic shell
 command to use an external wave file player program.  Of course though with
 this method the game was totally suspended while the wave file was being
 played.  But in Windows with DirectX and sapi5 they have the ability to play
 a wave file and speak in an asynchronous manner.  So unlike the dos games
 the program can continue and can do calculations, get keyboard or joystick
 input, play another wave file, stop speech and start new speech etc.  In dos
 none of that could happen while the game was shelled out to play the wave
 file.

 I could be wrong, but I believe that David created Shades of Doom before he
 converted Lone Wolf to a windows version.

 TGIF and BFN


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Re: [Audyssey] New here; saying hello

2010-11-05 Thread Muhammed Deniz

I'm not Neophyte, Hayden. Was meant to write to Neo.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 05, 2010 12:55 AM
Subject: Re: [Audyssey] New here; saying hello



Hi Muhammed,
Ah, that's because he just yesterday removed it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Thursday, November 04, 2010 5:31 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] New here; saying hello


Hey Muhammed,

I tried to join your list, but got my email got bounced. Would there be
any reason for that?

Cheers,

Neophyte.


Actually, you forgot me, but doesn't matter, I am perfectly fign with 
that.

It was your first time, and you should have a happy time on this list.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want 
to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed



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Re: [Audyssey] New here; saying hello

2010-11-05 Thread Hayden Presley
Hi Muhammed,
Wince...I noticed that when I read it. Sorry aboutthat.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Friday, November 05, 2010 11:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New here; saying hello

I'm not Neophyte, Hayden. Was meant to write to Neo.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 05, 2010 12:55 AM
Subject: Re: [Audyssey] New here; saying hello


 Hi Muhammed,
 Ah, that's because he just yesterday removed it.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of neoph...@inthecompanyofgrues.com
 Sent: Thursday, November 04, 2010 5:31 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] New here; saying hello


 Hey Muhammed,

 I tried to join your list, but got my email got bounced. Would there be
 any reason for that?

 Cheers,

 Neophyte.


 Actually, you forgot me, but doesn't matter, I am perfectly fign with 
 that.
 It was your first time, and you should have a happy time on this list.
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is
 welcome, talking about computer problems is welcome when their are know
 holidays but that's only in easter holidays or know holidays. If you want 
 to
 joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed



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 list,
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Re: [Audyssey] New here; saying hello

2010-11-04 Thread Jim Kitchen

Hi Neophyte,

Thanks, and thanks for checking out my site.

Yeah, text based games were the first and only accessible games for us for a 
very long time.  Like the Infocom text adventure games and all of the BBS door 
games and the like.  That is one reason that it is so fun to be able to write 
and play live action audio games.  Even just simple ones like Pong were 
revolutionary for blind accessible games.  But I believe that Shades of Doom 
was the first true live action accessible audio game.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-04 Thread Jim Kitchen

Hi Thomas,

I never had a Dectalk.  My first hardware synthesizer was an Accent SA.  It was 
the most responsive dos speech synthesizer.  Also the most mechanical sounding. 
 I also had a Double Talk internal (PCI) synthesizer.  The Accent SA plugged 
into a serial port.  It is not as responsive when I tried to run it with JFW 
4.02.  The Triple Talk has the same sound chip as the Double Talk, but it is an 
external synthesizer like the Accent SA.  It came with a serial cord, but also 
a USB cord, so I am using it USB.

Of course a hardware synthesizer uses far far less system resources.  It also 
gives speech independently of the sound card, sound drivers, Windows sound 
system etc.  And as you said, it isn't talking through the sound card so 
doesn't get in the way of recording.

However I do have to say that I love the way more human sounding sapi5 voices.  
Especially the female ones.

BFN

- Original Message -
Hi Jim,
Grin. I guess that does make you a dinosaur. Lol!
Seriously though I often miss my Dectalk Express, and am a bit
dismayed screen readers are so absolutely focused on software synths
myself. There are certainly advantages to using a hardware synth Such
as sound editing, sound recording, etc alone where you don't want
Eloquence and so on being recorded in the background.  Once upon a
time before Speakup started using software synths like Espeak you
could boot Linux and have all the startup prompts and shutdown prompts
read for you. With a software synth the OS has to be fully loaded
before you can get speech output. Kind of a step backwards in my
opinion.

On 11/3/10, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Guess I'm a dinosaur as I would not be without my Triple Talk USB hardware
synthesizer on my game development computer.  Not for human speech quality,
but in other ways it is so much better than Eloquence.

BFN

 Jim

BBS: a method to triple your phone bill.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---


Jim

No I am not talking to myself again, I am talking to the voices.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-04 Thread Thomas Ward
Hi Hayden,

Good question. I would imagine there are lots of reasons for why the
screen readers decided to go for software synths rather than hardware
synths. They are more portible, they are cheaper to purchase, they are
easier to suppport, and so on.

At any rate we really need to get things back on topic. I fear we are
gtting way off topic here, and need to get back on topic.

Smile.


On 11/3/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 I'm sure you can. (no sarcasm attatched to that comment) Grin

 Best Regards,
 Hayden

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Re: [Audyssey] New here; saying hello

2010-11-04 Thread Thomas Ward
Hi Jim,
Actually, I think the first live action game for the blind would have
to be Lone Wolf. It was GMA's second title and it was real time based
rather than turn based. Lone Wolf 1.0 was for Dos, but eventually
David Greenwood rewrote it in VB 6 and then 2.0 and later were full
Windows releases. So Lone Wolf probably takes the credit since it was
out far longer than Shades of Doom. Although, Shades of Doom was
probably the first true First-Person game for the blind.

HTH


On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Neophyte,

 Thanks, and thanks for checking out my site.

 Yeah, text based games were the first and only accessible games for us for a
 very long time.  Like the Infocom text adventure games and all of the BBS
 door games and the like.  That is one reason that it is so fun to be able to
 write and play live action audio games.  Even just simple ones like Pong
 were revolutionary for blind accessible games.  But I believe that Shades of
 Doom was the first true live action accessible audio game.

 BFN

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] New here; saying hello

2010-11-04 Thread Thomas Ward
Hi Shaun,

Yes, Mysteries of the Ancients will use the same product key
regardless of platform and operating system. I am a pretty fair minded
person and I don't think someone should have to pay for the same game
twice if they want a Linux and aWindows version.

On 11/4/10, shaun everiss sm.ever...@gmail.com wrote:
 grml is also debian but now I know vinux has everything thats what I
 will end up getting.
 I am not a source hacker.
 I will however shortly have an old basically conked out box that has
 real issues with its heating.
 I am going to dedicate that to linux.
 I still like windows as my main os but linux is probably something I
 will use for my old games and mota and other things to.
 when you sell your games with multiplatform capability will my
 registration work for both products, or oses?

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Re: [Audyssey] New here; saying hello

2010-11-04 Thread Hayden Presley
Hi Muhammed,
Ah, that's because he just yesterday removed it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Thursday, November 04, 2010 5:31 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] New here; saying hello


Hey Muhammed,

I tried to join your list, but got my email got bounced. Would there be
any reason for that?

Cheers,

Neophyte.


Actually, you forgot me, but doesn't matter, I am perfectly fign with that.
It was your first time, and you should have a happy time on this list.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed



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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Thomas Ward
Hi,
When it comes to Linux almost everyone uses Orca the screen reader for
the Gnome graphical  desktop environment.  It comes with one free
software synth, ESpeak, but you can compile or configure speech
drivers for a lot of other software synths such as the Cepstral
voices, Eloquence, Dectalk, Festival, etc. So that would be the
prefered screen reader for Linux.
The only people who use Speakup are those who A, want to do a lot of
work in the console environment, or B, are geeks who don't like using
graphical user interfaces. I've rarely found a need to use Speakup
since Orca came out, but I do use it when I'm doing a lot of
programming and using commandline programs like gcc, nano, etc but
otherwise I'd have no use for Speakup at all.
As far as dedicated speech hardware that went out with the
dinosaures.I'm not sure who told you that, but they are not exactly up
with the times. Orca as well as Speakup and even YASAR have support
for software synth solutions. There really is no need for a hardware
speech solution like a Speakout, Dectalk, Double Talk, Keynote,
whatever.
Cheers!

On 11/2/10, neoph...@inthecompanyofgrues.com
neoph...@inthecompanyofgrues.com wrote:

 Hi Hayden,

 Actually, I was more interested in a preferred screen reader; also
 possibly wondering if I'm going to run into trouble by not having
 dedicated speech synth hardware. From what I've read, having both is
 important.

 So far I've been recommended Speakup, but haven't yet got the chance to
 check it out.

 Cheers,

 Neophyte


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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Thomas Ward
Hi Neophyte,

Yes, I still own and run USA Games. Our website is
http://www.usagamesinteractive.com
and right now we are working on our new cross-platform initiative.
Since I am primarily a Linux user myself I've began the process of
producing games for Linux while maintaining support for Windows.
Eventually, I will be porting the Linux versions of our games to Mac
OS as well. So, yes, we are most definitely still around.

As far as rigging up a Linux system with accessibility I definitely
can help out with that. My personal recommendation is to use Ubuntu
10.10 since it comes with Orca, and Ubuntu is both widely known and
very accessible out of the box. Alternatively there is a version of
Ubuntu, called Vinux, that someone made that takes a standard Ubuntu
base and adds some accessibility improvements such as Speakup, has
Orca configured from the start, and has added and removed some
packages for improved accessibility. Vinux is alright, not a problem,
but I tend to use Ubuntu 10.10 instead of Vinux for the fact it is
more mainstream.So I'd start with either one of those options.

In terms of playing text adventures, roll playing games, the strange
names of races, aliens, etc usually aren't a problem. most screen
readers have an exception dictionary that allows you to change how the
screen reader speaks this or that word. For example, the name
Cerberus is supposed to be spoken with a hard c, but Orca speaks it
with a soft c. I can open up Orca's exception dictionary and do
something like this.

Cerberus = ker-ber-us

That would instantly create an exception so that everytime Orca sees
the name Cerberus it would speak it with a hard c sound instead of a
soft c sound. You can do this with just about any word, name, etc and
that's how we get by with oddball names that the screen reader
wouldn't necessarily speak correctly.

Cheers!


On 11/2/10, neoph...@inthecompanyofgrues.com
neoph...@inthecompanyofgrues.com wrote:

 Hey there, Dark, Ben and Thomas,

 Thanks for the welcome.

 To be honest, I haven't tried to many audio only games. I'm still trying
 to get my head around the different types of screen readers and how they
 work. I understand that the software and hardware are separate beasts,
 each with their own little ideosyncrasies, but I'm looking to set up a
 little e e PC laptop, which runs Linux, as a portable accessibility
 machine. If you have any recommendations for rigging that up, I'd love to
 hear them.

 My real interest has been interactive fiction, although the idea behind
 the Eamon games and text-only role playing games interests me, too.
 Fallthru sounds good and I hope to check that out soon, but I am
 wondering, wouldn't all the strange names for the races and creatures
 wreak havoc with your screen reader?

 Thanks again for the welcome!

 Finally, this question to Tom: you used to run USA games, is that right?
 Do you still have a company set up?

 Cheers,

 Neophyte



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Re: [Audyssey] New here; saying hello

2010-11-03 Thread dark
Actually niophyte, hardware screen readers went out in the early 90's 
because they were tremendously clunky to use.


these days, screen reading is provided by a number of software programs.

windows users have a choice of various programs, such as Hal, jaws system 
access and window eyes, while Aple have built their own screen reader, voice 
over, as part of mac os.


there is also the program orca for Lynux, but I'm un certain as to the 
workings of that one.


As regards games specifically, many windows programs also make use of the in 
built windows speech system sapi. This is not a screen reader, but provides 
a synth voice which developers can use in windows based software, and many 
audio games (including the self-voicing version of the Winfrotz 
interpreter), make use of this method.


I hope this makes things somewhat clearer.

Beware the Grue!

Dark.
- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Wednesday, November 03, 2010 3:11 AM
Subject: Re: [Audyssey] New here; saying hello




Hi Hayden,

Actually, I was more interested in a preferred screen reader; also
possibly wondering if I'm going to run into trouble by not having
dedicated speech synth hardware. From what I've read, having both is
important.

So far I've been recommended Speakup, but haven't yet got the chance to
check it out.

Cheers,

Neophyte


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Re: [Audyssey] New here; saying hello

2010-11-03 Thread neophyte

Hi there,

I'm not sure the right way to address lots of people in one email reply,
so I'll just break it down into chunks and preface each chunk with the
person's name. I hope that's okay. Please let me know if there's a better
way! Smiles.

To Sky.
Thanks for the warm welcome. That's awesome to hear about your plans to
become a recording engineer. I have a friend who works in radio and it's a
pretty rad skill to have. Sadly, I have next to no talent at all with
musical instruments. In fact, my grade 7 teacher pretty much begged me not
to continue. What style of music do you like to play on the piano? Have
you done any work with music for audio games?

To Alfredo.
Thanks for the link. I'm hoping to check everything out, but I must admit
to being a little overwhelmed right now.

To Jacob.
Thanks, too, for the tip off. Along with Tom's explanation, I'll get
started on setting up my laptop and hopefully have it done by the end of
the week.

To Tom.
Thanks on a number of fronts.
I was getting an old url for your company, and it wasn't redirecting, so I
couldn't tell if you'd moved the company to another domain, or were
working on another project. I'll definitely check out your demos when I
get my laptop and desktop set up.
What do you write your games in? Is it C++? Do you write creatively as
well, or just prefer coding?
Thanks for the lesson on Linux set-ups and how screen readers deal with
strange text. You're very good at explaining things in a clear, effortless
manner. Oh, and yes, I think the person who recommended speakup did so
under the guise of it being used mostly when he was playing interactive
fiction.

Okay, hopefully I remembered everyone. Thanks again for your help. Smiles.

Cheers,

Neophyte.


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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Jim Kitchen

Hi Neophyte,

Welcome to the list.  I have been creating computer games since 1980.  Blind 
accessible computer games since 1990.  Guess they are not the type of games 
that you are into though.  My games are sound based and use the free Microsoft 
sapi5 text to speech engine for speech.

Here is the list of the games that I have on my web site, Baseball, BattleShip, 
Black Jack, Bop It, Concentration, Craps, Draw Poker, Football, Golf, Hangman, 
Homer on a Harley, Life, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, 
Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, 
Triple J Shooter, Trivia game engine, Trucker, Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Jim Kitchen

Hi Thomas,

Guess I'm a dinosaur as I would not be without my Triple Talk USB hardware 
synthesizer on my game development computer.  Not for human speech quality, but 
in other ways it is so much better than Eloquence.

BFN

Jim

BBS: a method to triple your phone bill.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Thomas Ward
Hi Jim,
Grin. I guess that does make you a dinosaur. Lol!
Seriously though I often miss my Dectalk Express, and am a bit
dismayed screen readers are so absolutely focused on software synths
myself. There are certainly advantages to using a hardware synth Such
as sound editing, sound recording, etc alone where you don't want
Eloquence and so on being recorded in the background.  Once upon a
time before Speakup started using software synths like Espeak you
could boot Linux and have all the startup prompts and shutdown prompts
read for you. With a software synth the OS has to be fully loaded
before you can get speech output. Kind of a step backwards in my
opinion.

On 11/3/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Guess I'm a dinosaur as I would not be without my Triple Talk USB hardware
 synthesizer on my game development computer.  Not for human speech quality,
 but in other ways it is so much better than Eloquence.

 BFN

  Jim

 BBS: a method to triple your phone bill.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Thomas Ward
Hi Neophite,

Initially I wrote my first game STFC in C# .NET, but I have since
switch to C++. Do to some driver compatibility issues we have decided
to adopt two different API standards for our games. On the Windows
side we will be developing our games in C++ with direct support for MS
Sapi 5, DirectInput, and other Windows specific APIs. On the Linux
side we are going to use Speech-Dispatcher for speech support and SFML
for input, audio, and networking support. That's actually what we are
doing now for Mysteries of the Ancients beta 16.

As far as playing interactive fiction on Linux I agree that Speakup
works better for that. The Linux frotz interpreter is a console
application, and sometimes Orca doesn't handle it too will in a
terminal window. Using Speakup with frotz is a pretty good combo
accesssibility wise.

Also there is an open source Adrift Runner for Linux called Scare, and
for the most part it works well with Speakup. As with frotz Orca
doesn't handle the screens too well, but Speakup seams to do pretty
well with them. For that reason alone Vinux is handy because they have
Speakup already compiled and configured out of the box where with
Ubuntu you have to do a bit of compiling and configuring to get
Speakup working.

As far as doing a bit of creative writing I use to do a lot of it back
when i was in high school and college.  I have the nack for it, but
somehow coding seams to take up most of my creative time/talent. I
keep telling myself that eventually I am going to get back into
creative writing and lay off game coding for a while.

Although, I have a project in the works that might let me do both. I'm
working on a text based RPG in the spirit of ADOM or Nethack for
Windows and Linux. As it is an RPG system it will take quite a lot of
both coding and creative writing to pull off.

One of the reasons I'm writing it is that for a while I was heavily
into playing an RPG game called Sryth. Unfortunately, over the past
couple of years Sryth has become less of a story based RPG and has a
lot of quests that are little more than grinding. I understand the
need to improve stats, wepons, etc but when you have to do mindless
grinding, playing the same adventure over and over to get a special
item, it gets old real quick. Therefore I figured I could write my own
and do better.

Cheers!

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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Muhammed Deniz

Hope you have a good time on this list.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Tuesday, November 02, 2010 10:12 PM
Subject: Re: [Audyssey] New here; saying hello




Hey there, Dark, Ben and Thomas,

Thanks for the welcome.

To be honest, I haven't tried to many audio only games. I'm still trying
to get my head around the different types of screen readers and how they
work. I understand that the software and hardware are separate beasts,
each with their own little ideosyncrasies, but I'm looking to set up a
little e e PC laptop, which runs Linux, as a portable accessibility
machine. If you have any recommendations for rigging that up, I'd love to
hear them.

My real interest has been interactive fiction, although the idea behind
the Eamon games and text-only role playing games interests me, too.
Fallthru sounds good and I hope to check that out soon, but I am
wondering, wouldn't all the strange names for the races and creatures
wreak havoc with your screen reader?

Thanks again for the welcome!

Finally, this question to Tom: you used to run USA games, is that right?
Do you still have a company set up?

Cheers,

Neophyte


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Re: [Audyssey] New here; saying hello

2010-11-03 Thread shaun everiss

hmmm
since we are talking linux.
I have a couple choices.
1.  I can get grml that has command line systems how easy is it to 
get gnome for that with all the stuff I need.

you can email me off list if you want.
the other is to use vinux or ubuntu, but then I need to get speakup 
unless you can just load it.
Or I can get something like fedora core 13 with speakup which I think 
has both systems compiled but is quite a large download, though space 
is not a major issue.

I am not sure what has the swspeak functionality or not though.
At 04:12 a.m. 4/11/2010, you wrote:

Hi Neophite,

Initially I wrote my first game STFC in C# .NET, but I have since
switch to C++. Do to some driver compatibility issues we have decided
to adopt two different API standards for our games. On the Windows
side we will be developing our games in C++ with direct support for MS
Sapi 5, DirectInput, and other Windows specific APIs. On the Linux
side we are going to use Speech-Dispatcher for speech support and SFML
for input, audio, and networking support. That's actually what we are
doing now for Mysteries of the Ancients beta 16.

As far as playing interactive fiction on Linux I agree that Speakup
works better for that. The Linux frotz interpreter is a console
application, and sometimes Orca doesn't handle it too will in a
terminal window. Using Speakup with frotz is a pretty good combo
accesssibility wise.

Also there is an open source Adrift Runner for Linux called Scare, and
for the most part it works well with Speakup. As with frotz Orca
doesn't handle the screens too well, but Speakup seams to do pretty
well with them. For that reason alone Vinux is handy because they have
Speakup already compiled and configured out of the box where with
Ubuntu you have to do a bit of compiling and configuring to get
Speakup working.

As far as doing a bit of creative writing I use to do a lot of it back
when i was in high school and college.  I have the nack for it, but
somehow coding seams to take up most of my creative time/talent. I
keep telling myself that eventually I am going to get back into
creative writing and lay off game coding for a while.

Although, I have a project in the works that might let me do both. I'm
working on a text based RPG in the spirit of ADOM or Nethack for
Windows and Linux. As it is an RPG system it will take quite a lot of
both coding and creative writing to pull off.

One of the reasons I'm writing it is that for a while I was heavily
into playing an RPG game called Sryth. Unfortunately, over the past
couple of years Sryth has become less of a story based RPG and has a
lot of quests that are little more than grinding. I understand the
need to improve stats, wepons, etc but when you have to do mindless
grinding, playing the same adventure over and over to get a special
item, it gets old real quick. Therefore I figured I could write my own
and do better.

Cheers!

---
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Re: [Audyssey] New here; saying hello

2010-11-03 Thread shaun everiss
well I'd like some old synth myself for gaming I just don't have 
space anymore or the old systems.

maybe if I get grml or something maybe fedora core who knows.
At 10:46 p.m. 3/11/2010, you wrote:

Hi Thomas,

Guess I'm a dinosaur as I would not be without my Triple Talk USB 
hardware synthesizer on my game development computer.  Not for human 
speech quality, but in other ways it is so much better than Eloquence.


BFN

Jim

BBS: a method to triple your phone bill.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Muhammed Deniz
Actually, you forgot me, but doesn't matter, I am perfectly fign with that. 
It was your first time, and you should have a happy time on this list.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Wednesday, November 03, 2010 9:20 AM
Subject: Re: [Audyssey] New here; saying hello




Hi there,

I'm not sure the right way to address lots of people in one email reply,
so I'll just break it down into chunks and preface each chunk with the
person's name. I hope that's okay. Please let me know if there's a better
way! Smiles.

To Sky.
Thanks for the warm welcome. That's awesome to hear about your plans to
become a recording engineer. I have a friend who works in radio and it's a
pretty rad skill to have. Sadly, I have next to no talent at all with
musical instruments. In fact, my grade 7 teacher pretty much begged me not
to continue. What style of music do you like to play on the piano? Have
you done any work with music for audio games?

To Alfredo.
Thanks for the link. I'm hoping to check everything out, but I must admit
to being a little overwhelmed right now.

To Jacob.
Thanks, too, for the tip off. Along with Tom's explanation, I'll get
started on setting up my laptop and hopefully have it done by the end of
the week.

To Tom.
Thanks on a number of fronts.
I was getting an old url for your company, and it wasn't redirecting, so I
couldn't tell if you'd moved the company to another domain, or were
working on another project. I'll definitely check out your demos when I
get my laptop and desktop set up.
What do you write your games in? Is it C++? Do you write creatively as
well, or just prefer coding?
Thanks for the lesson on Linux set-ups and how screen readers deal with
strange text. You're very good at explaining things in a clear, effortless
manner. Oh, and yes, I think the person who recommended speakup did so
under the guise of it being used mostly when he was playing interactive
fiction.

Okay, hopefully I remembered everyone. Thanks again for your help. Smiles.

Cheers,

Neophyte.


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Re: [Audyssey] New here; saying hello

2010-11-03 Thread neophyte

Hey Muhammed,

Sorry. Sad face.

I've shot a subscription email off to your list. Thanks for the welcome
and the invitation.

Cheers,

Neophyte.


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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Thomas Ward
Hi Shaun,
If you want a Linux distribution with Speakup, SWSpeak, Orca, and
basically all the accessibility bells and wistles included I'd pick
Vinux hands down. As I said before it is basicly a clone of Ubuntu 10,
but has some extras like SWSpeak, Speakup, and a few other
accesssibility things thrown in for good measure.
As far as GRML I don't know much about it. I'm the wrong person to
ask. I mainly only use Debian based distributions which includes
Debian, Ubuntu, Vinux, and a couple of others that share the Debian
base OS.

On 11/3/10, shaun everiss sm.ever...@gmail.com wrote:
 hmmm
 since we are talking linux.
 I have a couple choices.
 1.  I can get grml that has command line systems how easy is it to
 get gnome for that with all the stuff I need.
 you can email me off list if you want.
 the other is to use vinux or ubuntu, but then I need to get speakup
 unless you can just load it.
 Or I can get something like fedora core 13 with speakup which I think
 has both systems compiled but is quite a large download, though space
 is not a major issue.
 I am not sure what has the swspeak functionality or not though.

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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Hayden Presley
Hi Thomas,
I'm sure you can. (no sarcasm attatched to that comment) Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 03, 2010 10:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New here; saying hello

Hi Neophite,

Initially I wrote my first game STFC in C# .NET, but I have since
switch to C++. Do to some driver compatibility issues we have decided
to adopt two different API standards for our games. On the Windows
side we will be developing our games in C++ with direct support for MS
Sapi 5, DirectInput, and other Windows specific APIs. On the Linux
side we are going to use Speech-Dispatcher for speech support and SFML
for input, audio, and networking support. That's actually what we are
doing now for Mysteries of the Ancients beta 16.

As far as playing interactive fiction on Linux I agree that Speakup
works better for that. The Linux frotz interpreter is a console
application, and sometimes Orca doesn't handle it too will in a
terminal window. Using Speakup with frotz is a pretty good combo
accesssibility wise.

Also there is an open source Adrift Runner for Linux called Scare, and
for the most part it works well with Speakup. As with frotz Orca
doesn't handle the screens too well, but Speakup seams to do pretty
well with them. For that reason alone Vinux is handy because they have
Speakup already compiled and configured out of the box where with
Ubuntu you have to do a bit of compiling and configuring to get
Speakup working.

As far as doing a bit of creative writing I use to do a lot of it back
when i was in high school and college.  I have the nack for it, but
somehow coding seams to take up most of my creative time/talent. I
keep telling myself that eventually I am going to get back into
creative writing and lay off game coding for a while.

Although, I have a project in the works that might let me do both. I'm
working on a text based RPG in the spirit of ADOM or Nethack for
Windows and Linux. As it is an RPG system it will take quite a lot of
both coding and creative writing to pull off.

One of the reasons I'm writing it is that for a while I was heavily
into playing an RPG game called Sryth. Unfortunately, over the past
couple of years Sryth has become less of a story based RPG and has a
lot of quests that are little more than grinding. I understand the
need to improve stats, wepons, etc but when you have to do mindless
grinding, playing the same adventure over and over to get a special
item, it gets old real quick. Therefore I figured I could write my own
and do better.

Cheers!

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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Hayden Presley
Hi Thomas,
Why did Screen Readers start relying so heavily on Software Synths?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 03, 2010 9:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New here; saying hello

Hi Jim,
Grin. I guess that does make you a dinosaur. Lol!
Seriously though I often miss my Dectalk Express, and am a bit
dismayed screen readers are so absolutely focused on software synths
myself. There are certainly advantages to using a hardware synth Such
as sound editing, sound recording, etc alone where you don't want
Eloquence and so on being recorded in the background.  Once upon a
time before Speakup started using software synths like Espeak you
could boot Linux and have all the startup prompts and shutdown prompts
read for you. With a software synth the OS has to be fully loaded
before you can get speech output. Kind of a step backwards in my
opinion.

On 11/3/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Guess I'm a dinosaur as I would not be without my Triple Talk USB hardware
 synthesizer on my game development computer.  Not for human speech
quality,
 but in other ways it is so much better than Eloquence.

 BFN

  Jim

 BBS: a method to triple your phone bill.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] New here; saying hello

2010-11-03 Thread Rynhardt Kruger
Hi,

Grml is debian based, so to install gnome you give the command

apt-get install gnome

However last time I had it on my system I still had to do some configuring 
after just installing gnome -- to get the 
system to actually use gnome as a desktop environment. 
Grml is a great distribution as a live CD, but I personally won't recommend it 
as an every day distro. Although you can 
install the live system to your harddisk, it is optimized with the idea of 
being a live CD and when you later do a 
system upgrade, you will find that some components don't really play well 
together anymore.
I would recommend you rather go with vinux or ubuntu.

Take care,

Rynhardt

* shaun everiss sm.ever...@gmail.com [101103 19:42]:
 hmmm
 since we are talking linux.
 I have a couple choices.
 1.  I can get grml that has command line systems how easy is it to
 get gnome for that with all the stuff I need.
 you can email me off list if you want.
 the other is to use vinux or ubuntu, but then I need to get speakup
 unless you can just load it.
 Or I can get something like fedora core 13 with speakup which I
 think has both systems compiled but is quite a large download,
 though space is not a major issue.
 I am not sure what has the swspeak functionality or not though.
 At 04:12 a.m. 4/11/2010, you wrote:
 Hi Neophite,
 
 Initially I wrote my first game STFC in C# .NET, but I have since
 switch to C++. Do to some driver compatibility issues we have decided
 to adopt two different API standards for our games. On the Windows
 side we will be developing our games in C++ with direct support for MS
 Sapi 5, DirectInput, and other Windows specific APIs. On the Linux
 side we are going to use Speech-Dispatcher for speech support and SFML
 for input, audio, and networking support. That's actually what we are
 doing now for Mysteries of the Ancients beta 16.
 
 As far as playing interactive fiction on Linux I agree that Speakup
 works better for that. The Linux frotz interpreter is a console
 application, and sometimes Orca doesn't handle it too will in a
 terminal window. Using Speakup with frotz is a pretty good combo
 accesssibility wise.
 
 Also there is an open source Adrift Runner for Linux called Scare, and
 for the most part it works well with Speakup. As with frotz Orca
 doesn't handle the screens too well, but Speakup seams to do pretty
 well with them. For that reason alone Vinux is handy because they have
 Speakup already compiled and configured out of the box where with
 Ubuntu you have to do a bit of compiling and configuring to get
 Speakup working.
 
 As far as doing a bit of creative writing I use to do a lot of it back
 when i was in high school and college.  I have the nack for it, but
 somehow coding seams to take up most of my creative time/talent. I
 keep telling myself that eventually I am going to get back into
 creative writing and lay off game coding for a while.
 
 Although, I have a project in the works that might let me do both. I'm
 working on a text based RPG in the spirit of ADOM or Nethack for
 Windows and Linux. As it is an RPG system it will take quite a lot of
 both coding and creative writing to pull off.
 
 One of the reasons I'm writing it is that for a while I was heavily
 into playing an RPG game called Sryth. Unfortunately, over the past
 couple of years Sryth has become less of a story based RPG and has a
 lot of quests that are little more than grinding. I understand the
 need to improve stats, wepons, etc but when you have to do mindless
 grinding, playing the same adventure over and over to get a special
 item, it gets old real quick. Therefore I figured I could write my own
 and do better.
 
 Cheers!
 
 ---
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Re: [Audyssey] New here; saying hello

2010-11-03 Thread dark
Probably haiden because hardware synths were A, expensive and B, 
inefficient.


I once used decktalk with a short lived screen reading program called win 
vision, however the decktalk box was forever having problems, and after 
about four months of use the connection betwene box and computer broke 
completely and I ended up switching back to hal,  which i actually found 
out was quite capable of doing the things such as continuous document read, 
which I'd so much liked in win vision, but without the inconvenience of the 
box.


I will say the one advantage was that being hardware, the synth was one of 
the  most responsive I've seen,  though these days given a computer with 
decent enough ram and a responsive synth like orphius I can stil get a 
similar speed to the one I had with decktalk.


Beware the Grue!

Dark. 



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Re: [Audyssey] New here; saying hello

2010-11-03 Thread neophyte

Hey Jim,

That's an impressive list of games. But, yes, for now my interest lies
more in the text-based gaming side of things. Despite doing computer
science way back in the day, I'm far from any kind of programmer.

I had a quick read of your site. There's quite a varied list of games
there. Great stuff!

Cheers,

Neophyte.


Hi Neophyte,   Welcome to the list. I have been creating computer games
since 1980.  Blind accessible computer games since 1990. Guess they are
not the type  of games that you are into though. My games are sound based
and use the  free Microsoft sapi5 text to speech engine for speech.  
Here is the list of the games that I have on my web site, Baseball, 
BattleShip, Black Jack, Bop It, Concentration, Craps, Draw Poker, 
Football, Golf, Hangman, Homer on a Harley, Life, Mach 1 tts, Master Mind,
 Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and
 Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, 
Trucker, Yahtzee   Braille reference guide, Brain, Reader, Waver,
Batting practice, Golf  course maker   BFN   Jim


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Re: [Audyssey] New here; saying hello

2010-11-03 Thread shaun everiss
grml is also debian but now I know vinux has everything thats what I 
will end up getting.

I am not a source hacker.
I will however shortly have an old basically conked out box that has 
real issues with its heating.

I am going to dedicate that to linux.
I still like windows as my main os but linux is probably something I 
will use for my old games and mota and other things to.
when you sell your games with multiplatform capability will my 
registration work for both products, or oses?

At 12:02 p.m. 4/11/2010, you wrote:

Hi Shaun,
If you want a Linux distribution with Speakup, SWSpeak, Orca, and
basically all the accessibility bells and wistles included I'd pick
Vinux hands down. As I said before it is basicly a clone of Ubuntu 10,
but has some extras like SWSpeak, Speakup, and a few other
accesssibility things thrown in for good measure.
As far as GRML I don't know much about it. I'm the wrong person to
ask. I mainly only use Debian based distributions which includes
Debian, Ubuntu, Vinux, and a couple of others that share the Debian
base OS.

On 11/3/10, shaun everiss sm.ever...@gmail.com wrote:
 hmmm
 since we are talking linux.
 I have a couple choices.
 1.  I can get grml that has command line systems how easy is it to
 get gnome for that with all the stuff I need.
 you can email me off list if you want.
 the other is to use vinux or ubuntu, but then I need to get speakup
 unless you can just load it.
 Or I can get something like fedora core 13 with speakup which I think
 has both systems compiled but is quite a large download, though space
 is not a major issue.
 I am not sure what has the swspeak functionality or not though.

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Re: [Audyssey] New here; saying hello

2010-11-02 Thread dark

Hello and welcome.

It's always great to have someone showing an interest in accessible games, 
especially someone working in the industry itself.


out of interest, which audio games have you tried particularly?

For more information on games and access, you can go to www.audiogames.net 
or www.pcsgames.net which both have very extensive lists of accessible games 
of various forms.


Myself, i've played many if games at various points, sinse I'm very much a 
fan of exploration and plot in games, though i will freely confess the 
riddle style puzles in many if titles tend to stump me.


i have however been a fan of textual rpg games for quite a while, in fact if 
you can suggest any recently created games in this line I'd deffinately 
appreciate it.


I have played several Eamon games sinse Eamon delux is workable with a 
screen reader given a litle configuring, (though i wish the creator would 
extend the program to cover more games and remove some of the bugs), and 
also have most recently been playing the game fallthru.


I think the last actual Interactive fiction game I played was a demo of one 
of malinch's commercial interactive titles.


Beware the Grue! (yes, this is my sig).

Dark.
- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Tuesday, November 02, 2010 12:10 PM
Subject: [Audyssey] New here; saying hello




Hi there,

I've just joined up and thought it would be seemly if I said hello.

I'm Neophyte and I blog at a site called In The Company of Grues. I'm
sighted but a couple of my blind interactive fiction peers have been
helping me gain a more complex understanding of accessibility gaming,
something I've been a quiet advocate of for a number of years in my work
within the games industry.

More recently, I started work on a couple of projects and was inspired to
join Audyssey.

I'm currently playing a few games from the 2010 IF competition and I'm
reading a great book called Wake, by science fiction author Robert Sawyer.
The book was recommended to me by a blind friend who used to play Eamon
games and interactive fiction.

Well, hopefully this all works. This is the first time I've used an email
discussion list.

Chat soon.

Cheers,

Neophyte


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Re: [Audyssey] New here; saying hello

2010-11-02 Thread Thomas Ward
Hi Neophyte,

Welcome to the list. In addition to being one of the list moderators I
am also a software developer. I've got my own accessible game company
where I am actively developing a couple of new titles that will
revolutionize accessible gaming once I get the engine stable. So here
is a friendly shake from one gamer to another.

Smile.


On 11/2/10, neoph...@inthecompanyofgrues.com
neoph...@inthecompanyofgrues.com wrote:

 Hi there,

 I've just joined up and thought it would be seemly if I said hello.

 I'm Neophyte and I blog at a site called In The Company of Grues. I'm
 sighted but a couple of my blind interactive fiction peers have been
 helping me gain a more complex understanding of accessibility gaming,
 something I've been a quiet advocate of for a number of years in my work
 within the games industry.

 More recently, I started work on a couple of projects and was inspired to
 join Audyssey.

 I'm currently playing a few games from the 2010 IF competition and I'm
 reading a great book called Wake, by science fiction author Robert Sawyer.
 The book was recommended to me by a blind friend who used to play Eamon
 games and interactive fiction.

 Well, hopefully this all works. This is the first time I've used an email
 discussion list.

 Chat soon.

 Cheers,

 Neophyte


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Re: [Audyssey] New here; saying hello

2010-11-02 Thread Ben
Greetings fellow gamer!
I've been playing games in general for a long time around 8 years or so.
I've worked on a few projects either testing making music or both.  If you
wish to ask me questions you may do so off list.


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Re: [Audyssey] New here; saying hello

2010-11-02 Thread neophyte

Hey there, Dark, Ben and Thomas,

Thanks for the welcome.

To be honest, I haven't tried to many audio only games. I'm still trying
to get my head around the different types of screen readers and how they
work. I understand that the software and hardware are separate beasts,
each with their own little ideosyncrasies, but I'm looking to set up a
little e e PC laptop, which runs Linux, as a portable accessibility
machine. If you have any recommendations for rigging that up, I'd love to
hear them.

My real interest has been interactive fiction, although the idea behind
the Eamon games and text-only role playing games interests me, too.
Fallthru sounds good and I hope to check that out soon, but I am
wondering, wouldn't all the strange names for the races and creatures
wreak havoc with your screen reader?

Thanks again for the welcome!

Finally, this question to Tom: you used to run USA games, is that right?
Do you still have a company set up?

Cheers,

Neophyte


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Re: [Audyssey] New here; saying hello

2010-11-02 Thread Hayden Presley
Hi Neophyie,
Are you trying to ask what games are out there for Linux?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Tuesday, November 02, 2010 5:12 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] New here; saying hello


Hey there, Dark, Ben and Thomas,

Thanks for the welcome.

To be honest, I haven't tried to many audio only games. I'm still trying
to get my head around the different types of screen readers and how they
work. I understand that the software and hardware are separate beasts,
each with their own little ideosyncrasies, but I'm looking to set up a
little e e PC laptop, which runs Linux, as a portable accessibility
machine. If you have any recommendations for rigging that up, I'd love to
hear them.

My real interest has been interactive fiction, although the idea behind
the Eamon games and text-only role playing games interests me, too.
Fallthru sounds good and I hope to check that out soon, but I am
wondering, wouldn't all the strange names for the races and creatures
wreak havoc with your screen reader?

Thanks again for the welcome!

Finally, this question to Tom: you used to run USA games, is that right?
Do you still have a company set up?

Cheers,

Neophyte


---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] New here; saying hello

2010-11-02 Thread Sky Mundell
Hello Neophyte and welcome to the list. I am an audio gamer myself and I
have been playing audio games for a while now. I am also  a musician I play
piano and I am also becoming a recording engineer as well

 

  _  

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Tuesday, November 02, 2010 5:11 AM
To: gamers@audyssey.org
Subject: [Audyssey] New here; saying hello

 

 

Hi there,

I've just joined up and thought it would be seemly if I said hello.

I'm Neophyte and I blog at a site called In The Company of Grues. I'm
sighted but a couple of my blind interactive fiction peers have been
helping me gain a more complex understanding of accessibility gaming,
something I've been a quiet advocate of for a number of years in my work
within the games industry.

More recently, I started work on a couple of projects and was inspired to
join Audyssey.

I'm currently playing a few games from the 2010 IF competition and I'm
reading a great book called Wake, by science fiction author Robert Sawyer.
The book was recommended to me by a blind friend who used to play Eamon
games and interactive fiction.

Well, hopefully this all works. This is the first time I've used an email
discussion list.

Chat soon.

Cheers,

Neophyte


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1153 / Virus Database: 424/3233 - Release Date: 11/02/10

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Re: [Audyssey] New here; saying hello

2010-11-02 Thread Alfredo C

Welcome to our mailing list. May I suggest you check out:
http://www.audiogames.net. They have several information about the audio 
games you are seeking for. Plus they have forums you can subscribe to. 
Anyways, we are glad you are here. Smiles.


-Original Message- 
From: Sky Mundell

Sent: Tuesday, November 02, 2010 4:39 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] New here; saying hello

Hello Neophyte and welcome to the list. I am an audio gamer myself and I
have been playing audio games for a while now. I am also  a musician I play
piano and I am also becoming a recording engineer as well



 _

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Tuesday, November 02, 2010 5:11 AM
To: gamers@audyssey.org
Subject: [Audyssey] New here; saying hello





Hi there,

I've just joined up and thought it would be seemly if I said hello.

I'm Neophyte and I blog at a site called In The Company of Grues. I'm
sighted but a couple of my blind interactive fiction peers have been
helping me gain a more complex understanding of accessibility gaming,
something I've been a quiet advocate of for a number of years in my work
within the games industry.

More recently, I started work on a couple of projects and was inspired to
join Audyssey.

I'm currently playing a few games from the 2010 IF competition and I'm
reading a great book called Wake, by science fiction author Robert Sawyer.
The book was recommended to me by a blind friend who used to play Eamon
games and interactive fiction.

Well, hopefully this all works. This is the first time I've used an email
discussion list.

Chat soon.

Cheers,

Neophyte


---
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

 _

No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1153 / Virus Database: 424/3233 - Release Date: 11/02/10

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Re: [Audyssey] New here; saying hello

2010-11-02 Thread neophyte

Hi Hayden,

Actually, I was more interested in a preferred screen reader; also
possibly wondering if I'm going to run into trouble by not having
dedicated speech synth hardware. From what I've read, having both is
important.

So far I've been recommended Speakup, but haven't yet got the chance to
check it out.

Cheers,

Neophyte


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Re: [Audyssey] New here; saying hello

2010-11-02 Thread Jacob Kruger

For linux specific, check out:
http://www.vinux.org.uk/

Basically a preconfigured implementation of Ubuntu, with Orca screenreader 
running - there might be better options out there, but anyway...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Wednesday, November 03, 2010 5:11 AM
Subject: Re: [Audyssey] New here; saying hello




Hi Hayden,

Actually, I was more interested in a preferred screen reader; also
possibly wondering if I'm going to run into trouble by not having
dedicated speech synth hardware. From what I've read, having both is
important.

So far I've been recommended Speakup, but haven't yet got the chance to
check it out.

Cheers,

Neophyte


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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 5586 (20101102) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus signature 
database 5586 (20101102) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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