Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-20 Thread Jim Kitchen
Hi Thomas, Oh sorry about that, I didn't realize that you were just talking C. Thought that you were talking POP verses OOP in general. It took me some time but now realize that I use some objects like voice.speak Hello World wave1.play DSBPLAY_DEFAULT Of course those came from their SDK

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Ben
Ok That's fine -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 18 December 2010 22:57 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Ben

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Jim Kitchen
Hi Thomas, Just one little correction I think. In procedural programming you can have public and private variables. That is you can do things at the beginning such as public SpeechRate or dim PlayersNames(10) And those variables are then global throughout your entire program. But you

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Hayden Presley
...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, December 19, 2010 4:56 AM To: Thomas Ward Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft Hi Thomas, Just one little correction I think. In procedural programming you can have public and private variables. That is you can do

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Jim Kitchen
Hi Hayden, I guess the reason that I do not assign a variable type to my variables is because I have never found a need to and am not sure which type would always be the best for what I am using the variable for. In some games though I do have a couple of them assigned such as Public stm as

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Thomas Ward
Hi Jim, Well, if we are talking Visual Basic 6 that's true, but you need to understand that Visual Basic 6 is not 100% a procedural language nor was object oriented programming fully implemented either. The public and private declarations for subs, functions, and variables in Visual Basic 6 are

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Thomas Ward
Hi Ben, Well, there is a certain amount of logic involved in where to start. For example, if I was going to start writing a game today I would declare or create all the base classes containing all the variables and functions required by the people, places, and things used in my project. Next, I

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
thats someting... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: 17 December 2010 00:51 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Kelly

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple Hello World program and went

Re: [Audyssey] Programming Games was Re: Response From Bavisoft ToMyInquiry

2010-12-18 Thread Shiny protector
Wish they did that in England. In A levels, you do stuff like spreadsheets, etc, etc, etc. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 18, 2010 2:34 PM Subject: Re: [Audyssey] Programming Games

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Hayden, There is actually a huge difference in object oriented programming in procedural programming. Unfortunately, this is going to be tough explaining it in a way that gets the point across without getting too technical, and I can't explain it without showing you a bit of code for

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
Games was Re: Response From Bavisoft To MyInquiry Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
18, 2010 3:23 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry its not that. i mean i tried to start small but didn't know where to begin., -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 18, 2010 10:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Hayden, There is actually a huge difference in object oriented programming in procedural programming

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Damien Pendleton
, December 17, 2010 12:21 AM Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Tiffany, I agree with Dark. I think it's best to learn and experiment with a programming language, or anything for that matter, before starting to work on a major project. For a long

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Thomas Ward
Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted it was that bad. I wouldn't exactly recommend it for a beginner on that grounds alone. Bottom line, the

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted