Hi Thomas,
Oh sorry about that, I didn't realize that you were just talking C. Thought
that you were talking POP verses OOP in general.
It took me some time but now realize that I use some objects like
voice.speak Hello World
wave1.play DSBPLAY_DEFAULT
Of course those came from their SDK
Ok
That's fine
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 December 2010 22:57
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Ben
Hi Thomas,
Just one little correction I think. In procedural programming you can have
public and private variables. That is you can do things at the beginning such
as
public SpeechRate
or
dim PlayersNames(10)
And those variables are then global throughout your entire program. But you
...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Sunday, December 19, 2010 4:56 AM
To: Thomas Ward
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft
Hi Thomas,
Just one little correction I think. In procedural programming you can have
public and private variables. That is you can do
Hi Hayden,
I guess the reason that I do not assign a variable type to my variables is
because I have never found a need to and am not sure which type would always be
the best for what I am using the variable for.
In some games though I do have a couple of them assigned such as
Public stm as
Hi Jim,
Well, if we are talking Visual Basic 6 that's true, but you need to
understand that Visual Basic 6 is not 100% a procedural language nor
was object oriented programming fully implemented either. The public
and private declarations for subs, functions, and variables in Visual
Basic 6 are
Hi Ben,
Well, there is a certain amount of logic involved in where to start.
For example, if I was going to start writing a game today I would
declare or create all the base classes containing all the variables
and functions required by the people, places, and things used in my
project. Next, I
thats someting...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: 17 December 2010 00:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Kelly
Hi Ben,
Any time you learn something new like a programming language always
start out small before moving on to bigger projects. For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple Hello
World program and went
Wish they did that in England. In A levels, you do stuff like spreadsheets,
etc, etc, etc.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 18, 2010 2:34 PM
Subject: Re: [Audyssey] Programming Games
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural programming. Unfortunately, this is going to be tough
explaining it in a way that gets the point across without getting too
technical, and I can't explain it without showing you a bit of code
for
Games was Re: Response From Bavisoft To
MyInquiry
Hi Ben,
Any time you learn something new like a programming language always
start out small before moving on to bigger projects. For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we
18, 2010 3:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
its not that. i mean i tried to start small but didn't know where to
begin.,
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 18, 2010 10:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural programming
, December 17, 2010 12:21 AM
Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Tiffany,
I agree with Dark. I think it's best to learn and experiment with a
programming language, or anything for that matter, before starting to work
on a major project. For a long
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it was that bad. I
wouldn't exactly recommend it for a beginner on that grounds alone.
Bottom line, the
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted
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