considered.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 13, 2010 7:05 AM
Subject: Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
Hi Philip,
Yes
Hi Philip,
Yes, in deed. I've noticed a big difference in over all performance
and stability since rewriting Mysteries of the Ancients in C++, and
despite the current bugs the C++ version is ultimately going to be
much faster and more stable in the long run. Without a doubt C++ is
over all the
I am glad to hear this Philip. Thank you for the update.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 12, 2010 12:10 AM
Subject: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
Hi
Hi philip,
Sounds great. Can't wait until this thing is available for developers
to test. Even though I'm a C++ developer myself I do see the advantage
of using a tool like this for rapid game development. Plus you've
added a lot of extra security features like the ability to protect
sounds and
Nice going indeed philip!
I'll look forward to seeing how things work, pluss seeing everyone
creating new games.
Beware the grue!
Dark.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 11,
when do you hope to have a demo out for evaluation purposes?
On 12 Feb 2010, at 05:33, dark wrote:
Nice going indeed philip!
I'll look forward to seeing how things work, pluss seeing everyone
creating new games.
Beware the grue!
Dark.
- Original Message - From: Philip
@audyssey.org
Sent: Friday, February 12, 2010 4:30 AM
Subject: Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
Hi philip,
Sounds great. Can't wait until this thing is available for developers
to test. Even though I'm a C++ developer myself I do see the advantage
of using a tool like