Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-13 Thread Philip Bennefall
considered. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 13, 2010 7:05 AM Subject: Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi Philip, Yes

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-12 Thread Thomas Ward
Hi Philip, Yes, in deed. I've noticed a big difference in over all performance and stability since rewriting Mysteries of the Ancients in C++, and despite the current bugs the C++ version is ultimately going to be much faster and more stable in the long run. Without a doubt C++ is over all the

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-11 Thread Willem
I am glad to hear this Philip. Thank you for the update. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 12, 2010 12:10 AM Subject: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-11 Thread Thomas Ward
Hi philip, Sounds great. Can't wait until this thing is available for developers to test. Even though I'm a C++ developer myself I do see the advantage of using a tool like this for rapid game development. Plus you've added a lot of extra security features like the ability to protect sounds and

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-11 Thread dark
Nice going indeed philip! I'll look forward to seeing how things work, pluss seeing everyone creating new games. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 11,

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-11 Thread william lomas
when do you hope to have a demo out for evaluation purposes? On 12 Feb 2010, at 05:33, dark wrote: Nice going indeed philip! I'll look forward to seeing how things work, pluss seeing everyone creating new games. Beware the grue! Dark. - Original Message - From: Philip

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-11 Thread Philip Bennefall
@audyssey.org Sent: Friday, February 12, 2010 4:30 AM Subject: Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi philip, Sounds great. Can't wait until this thing is available for developers to test. Even though I'm a C++ developer myself I do see the advantage of using a tool like