Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread peter Mahach
window-eyes doesn't need to be unloaded either but you actually don't need 
to even turn the speech off in that as it will just say the game name and 
not bother you with telling such obvias things as cursor keys being pressed.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 7:27 AM
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely 
fine to use, --- in fact the only real reason to turn the voice off is to 
stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a problem.


I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously isn't 
as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the 
games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such conversations 
are rarely useful, - particularly with someone like me who's used Hal 
for so long, I'm incredibly used to the way it does things,  and would 
find different methods slightly confusing,  the couple of occasions 
I've had chance to play with a system with Jaws installed on it were not 
happy ones exactly for this reason.


Beware the grue!

Dark.

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark
Well, you can set hal to do that as well if you wish, but personally I 
always prefer voice off anyway.


Glad to here Window eyes does this too.

Beware the grue!

dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 10:26 AM
Subject: Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


window-eyes doesn't need to be unloaded either but you actually don't need 
to even turn the speech off in that as it will just say the game name and 
not bother you with telling such obvias things as cursor keys being 
pressed.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 7:27 AM
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


Just as a vaguely informational point, with hal there is never any need 
to actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely 
fine to use, --- in fact the only real reason to turn the voice off is to 
stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a 
problem.


I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to 
the way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously isn't 
as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice 
and possibly keys if needed while the game is running,  and don't 
have the bother of having to setup short cuts or some other way of 
starting the games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such conversations 
are rarely useful, - particularly with someone like me who's used Hal 
for so long, I'm incredibly used to the way it does things,  and 
would find different methods slightly confusing,  the couple of 
occasions I've had chance to play with a system with Jaws installed on it 
were not happy ones exactly for this reason.


Beware the grue!

Dark.

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Karl Belanger
I have never had to turn either Window-Eyes or System Access off when playing 
almost any game. Yes, you do here some random chatter when you press keys, but 
that is all. There is no conflict with the keyboard, unless you use a hotkey 
that the screen reader uses.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of dark
Sent: Sunday, November 29, 2009 1:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.

The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely fine 
to use, --- in fact the only real reason to turn the voice off is to stop 
random chatter throughout the game.

In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.

Sinse ctrl space is needed to enter Hal's control panel, --- it's necessary 
to do this in Q9 as well,  though it's not really a problem.

I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.

this is just some extra information, sinse I've noticed a lot of developers 
automatically instruct players to shut down their screen readers before 
playing as a matter of course,  which obviously isn't as necessary with 
Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it means 
I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the games 
without being able to read the screen.

btw, this isn't intended as a Hal vs jaws bash,  such conversations are 
rarely useful, - particularly with someone like me who's used Hal for so 
long, I'm incredibly used to the way it does things,  and would find 
different methods slightly confusing,  the couple of occasions I've had 
chance to play with a system with Jaws installed on it were not happy ones 
exactly for this reason.

Beware the grue!

Dark. 


---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Hayden Presley
On the subjcct of Screen Readers and games, I have found out something quite
strange about Treasure Hunt. When I tried to enter the code into the control
panel without JAWS loaded, I could not-turned out I had to load JAWS to do
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Sunday, November 29, 2009 8:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

I have never had to turn either Window-Eyes or System Access off when
playing almost any game. Yes, you do here some random chatter when you press
keys, but that is all. There is no conflict with the keyboard, unless you
use a hotkey that the screen reader uses.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, November 29, 2009 1:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.

The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely fine 
to use, --- in fact the only real reason to turn the voice off is to stop 
random chatter throughout the game.

In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.

Sinse ctrl space is needed to enter Hal's control panel, --- it's necessary 
to do this in Q9 as well,  though it's not really a problem.

I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.

this is just some extra information, sinse I've noticed a lot of developers 
automatically instruct players to shut down their screen readers before 
playing as a matter of course,  which obviously isn't as necessary with 
Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it means

I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the games

without being able to read the screen.

btw, this isn't intended as a Hal vs jaws bash,  such conversations are 
rarely useful, - particularly with someone like me who's used Hal for so

long, I'm incredibly used to the way it does things,  and would find 
different methods slightly confusing,  the couple of occasions I've had 
chance to play with a system with Jaws installed on it were not happy ones 
exactly for this reason.

Beware the grue!

Dark. 


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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Bryan Peterson
Window-Eyes is the same way. I've had occasions where I forgot Window-Eyes 
was sill running and I booted and played a full game. Never got a sound from 
WE until I quit the game. JAWS certainly doesn't do that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 28, 2009 11:27 PM
Subject: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)


Just as a vaguely informational point, with hal there is never any need to 
actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all commands 
which do not directly interfere with hal's own commands are absolutely 
fine to use, --- in fact the only real reason to turn the voice off is to 
stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on a 
laptop, and thus conflict with Hal's own commands, it's also necessary to 
turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a problem.


I believe the reason hal can stil run and not conflictwith games etc is 
something to do with the way hal handles keystrokes being different to the 
way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously isn't 
as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice and 
possibly keys if needed while the game is running,  and don't have the 
bother of having to setup short cuts or some other way of starting the 
games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such conversations 
are rarely useful, - particularly with someone like me who's used Hal 
for so long, I'm incredibly used to the way it does things,  and would 
find different methods slightly confusing,  the couple of occasions 
I've had chance to play with a system with Jaws installed on it were not 
happy ones exactly for this reason.


Beware the grue!

Dark.

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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark
Fair enough Bryan, --- and good to here window eyes is so obliging,  i 
must admit I've never even met anyone in this country who use window 
eyes,  much less tried it myself, it's probably the one of the big three 
which i know least about.


With hal, how necessary it is to turn the voice off depends upon whether you 
have Hal set to speak keystrokes which do not cause on screen changes.


I usually have it set to do so, sinse occasionally I'll have several windows 
focused and it's handy to know whether I'm moving a curser around, tabbing 
or what, or whether the keystrokes are just pressing keys,  but 
certainly it's not necessary for Hal to do this either,  though just 
flicking voice and keys off and on is fairly easy to do as I said.


Beware the gRue!

Dark. 



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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Thomas Ward

Hi Dark,
It is interesting you bring this topic up. As it happens I am a Window 
eyes user, have been so for a number of years, and haven't experienced 
any issues with having it running while playing a game like Q9 or 
Mysteries of the Ancients. The problem with the screen reader and the 
games locking up seams to be a Jaws specific issue.
If I start my copy of Jaws and run Mysteries of the Ancients the 
keyboard commands for the menus etc will do absolutely nothing. Unload 
Jaws and the game works fine. Load Window Eyes and the game together and 
the game works fine. So the problem is definitely Jaws specific. I've 
mentioned this problem to them a while back, but they did what they 
always do, and blew me off. Freedom Scientific really doesn't care about 
their customer base as far as I can tell. Plus some of their people have 
really narrow minded opinions on some things.


dark wrote:
Just as a vaguely informational point, with hal there is never any 
need to actually shut the program down.


The voice can be turned off with ctrl 0, and at that point all 
commands which do not directly interfere with hal's own commands are 
absolutely fine to use, --- in fact the only real reason to turn the 
voice off is to stop random chatter throughout the game.


In games which use the number pad, - or the F keys when playing on 
a laptop, and thus conflict with Hal's own commands, it's also 
necessary to turn Hal's keys off with ctrl 8 after turning the voice off.


Sinse ctrl space is needed to enter Hal's control panel, --- it's 
necessary to do this in Q9 as well,  though it's not really a 
problem.


I believe the reason hal can stil run and not conflictwith games etc 
is something to do with the way hal handles keystrokes being different 
to the way Jaws (or I believe window eyes), does,  but I'm not sure.


this is just some extra information, sinse I've noticed a lot of 
developers automatically instruct players to shut down their screen 
readers before playing as a matter of course,  which obviously 
isn't as necessary with Hal.
Probably because i'm used to it, I admit I like Hal's system, sinse it 
means I can very literally start a game up, then flick off Hal's voice 
and possibly keys if needed while the game is running,  and don't 
have the bother of having to setup short cuts or some other way of 
starting the games without being able to read the screen.


btw, this isn't intended as a Hal vs jaws bash,  such 
conversations are rarely useful, - particularly with someone like 
me who's used Hal for so long, I'm incredibly used to the way it does 
things,  and would find different methods slightly confusing,  
the couple of occasions I've had chance to play with a system with 
Jaws installed on it were not happy ones exactly for this reason.


Beware the grue!

Dark.



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark

Interesting Tom.

I admit, i know very litle about window eyes at all,  in fact I didn't 
even know it existed until about 3 years ago. i suspect this is for the same 
reason that many people in the Us do not know about Hal.


I wasn't sure about window eyes and games,  though as so much audio 
games documentation reads turn off your screen reader rather than turn 
off Jaws I'd vaguely assumed that window eyes had the same trouble.


Nice to know it doesn't,  but what you say about freedom scientific is 
sad indeed,  especially from someone who can phone up dolphin and get 
oh hello,  how's your brother?  though i admit having dealt with 
dolphin for the past eleven years,  and indeed used dolphin software 
provided by school for six years before that, I'm probably in a slightly 
more unique position than some.


Stil, I'm disturbed that an access tech company could be so irritating.

When I report a bug to dolphin,  or ask about Hal's compatibility with a 
given program, they're usually good about giving me an answer.


Beware the grue!

Dark. 



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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread Bryan Peterson
Doubtless Dark the reason for that is that while they may say your screen 
reader, a lot of game developers probably assume most of their customer 
base uses JAWS. I myself was a staunch JAWS user until two years ago, when I 
discovered that JAWS won't let me use the NeoSpeach voices and Window-Eyes 
will. Then as I experimented I discovered that Window-Eyes worked so much 
better with just about every program I used. The bit with games was just an 
accidental discovery, but I still turn off Window-Eyes out of habbit when I 
play games.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 1:55 PM
Subject: Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)



Interesting Tom.

I admit, i know very litle about window eyes at all,  in fact I didn't 
even know it existed until about 3 years ago. i suspect this is for the 
same reason that many people in the Us do not know about Hal.


I wasn't sure about window eyes and games,  though as so much audio 
games documentation reads turn off your screen reader rather than turn 
off Jaws I'd vaguely assumed that window eyes had the same trouble.


Nice to know it doesn't,  but what you say about freedom scientific is 
sad indeed,  especially from someone who can phone up dolphin and get 
oh hello,  how's your brother?  though i admit having dealt with 
dolphin for the past eleven years,  and indeed used dolphin software 
provided by school for six years before that, I'm probably in a slightly 
more unique position than some.


Stil, I'm disturbed that an access tech company could be so irritating.

When I report a bug to dolphin,  or ask about Hal's compatibility with 
a given program, they're usually good about giving me an answer.


Beware the grue!

Dark.

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Re: [Audyssey] Q9 and screen readers was: XP Gamer Woes (?)

2009-11-29 Thread dark
That is probably true Bryan, I've noticed that some people tend to assume 
every person using a screen reader will automatically use Jaws.


I was for instance a trifle irritated when during one of my first 
experiments with muds, I wrote to the admins of Alterean to get things 
working,  and they sent me a link to some Jaws script files, despite the 
fact that i'd clearly stated in my E-mail I was using Hal.


i must confess, during my one try out with jaws, I wasn't a fan, but given 
the amount of time I've used Hal that's not surprising,  and I'm fairly 
certain there are people who would say the same thing upon trying Hal after 
using another screen reader.


One option I missed for instance,  was Hal's ability to customize what 
punctuation is read when.


i have Hal for instance set to read all punctuation when reviewing via arrow 
keys,  sinse that's what I use when editing,  some punctuation when 
typing so i can remember sentence structure,  and none at all when i'm 
reading using continuous document read,  sinse the last thing I want to 
here in a text adventure, story, --- or even someone's post or E-mail is 
constant repeats of period comma or dash.


I was a litle bothered that Jaws didn't have these options, sinse I rely on 
them for a lot of things i do involving text, --- in fact without them I'm 
not sure if I would be quite as much a fan of text adventures and gamebooks 
as I am now.


As I said this isn't intended as a Jaws bash, or a Hal promo,  merely 
noting things I've got used to having in hal which I'd miss in another 
program.


Beware the grue!

Dark. 



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