Hi Philip,
One feature I'd really like to see in version 1.1 is the ability to
check what direction Q9 is facing. For example, pressing f to tell you
weather or not he is facing left or right.
I often think such a feature would be nice when fighting on the edge of
a pit or chasm. I can't tell
, and loved ones, not necessarily
in that order. Be like a turkey and get stuffed!!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 6:25 AM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming
Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:30 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Philip,
I agree that having the boss level as a smaller space makes for a more
full
hi philip. wow, the updates are coming very fast. can't wait to try this
survival mode. hmm, can you add this suggestion to the boss? make the
level larger, with more pits, and when a bonus item is close to you and
you are with the shield activated, he won't come to pick the bonus item.
or simple
Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 7:43 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
hi philip. wow, the updates are coming very fast. can't wait to try
: Gamers Discussion list gamers@audyssey.org
Data: Terça, 24 de Novembro de 2009 18:47
Assunto: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Philip
Indeed wow! I'm almost looking forward to getting to the death world
now, almost, but not quite, sinse teleporting enemies sound
Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 7:47 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Philip
Indeed wow! I'm almost looking forward to getting to the death world
now
Assunto: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi guys,
The reason for there being so many bonus items in the level and for the boss
trying to destroy them is simply to add some variation to it. He'd be very
dull if he didn't take some risks. He should be a bit more dynamic now also
-
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 7:47 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Philip
Indeed wow! I'm almost looking forward to getting to the death world
now, almost, but not quite
regards,
Philip Bennefall
- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:00 AM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
a, that's ok then. the teleportation will add certain more challenge.
and what about
an...@bol.com.br
To: gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:00 AM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
a, that's ok then. the teleportation will add certain more challenge.
and what about making the level larger with more pits?
thanks
-Mensagem original
Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:30 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Philip,
I agree that having the boss level as a smaller space makes for a more
full on fight, but just had
: Tuesday, November 24, 2009 7:47 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Philip
Indeed wow! I'm almost looking forward to getting to the death world
now, almost, but not quite, sinse teleporting enemies sound like a
nightmare!
Anyway 'll be interested to check
the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:30 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Bryan.
Only Philip would know if it is practical to do or not, because how
easy it is depends on how he wrote the program. It could be very easy or
very hard or medium. He might decide not to do it for what ever reason
anyway.
Bryan Peterson wrote:
Interesting thought, but you have to
PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Bryan.
Only Philip would know if it is practical to do or not, because how easy
it is depends on how he wrote the program. It could be very easy or very
hard or medium. He might decide not to do it for what ever reason anyway
.
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 24, 2009 1:29 PM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Bryan.
Only Philip would know if it is practical to do or not, because how easy
interesting fight, I think.
Kind regards,
Philip Bennefall
- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:00 AM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
a, that's ok then. the teleportation will add certain
, 2009 1:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
Hi Matheus,
The idea with that level is that it's meant to be a pretty small space, taht
makes the battle a little more intense as you can't just leap around
avoiding the boss forever, sooner
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