Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-25 Thread Thomas Ward
Hi Philip, One feature I'd really like to see in version 1.1 is the ability to check what direction Q9 is facing. For example, pressing f to tell you weather or not he is facing left or right. I often think such a feature would be nice when fighting on the edge of a pit or chasm. I can't tell

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-25 Thread Charles Rivard
, and loved ones, not necessarily in that order. Be like a turkey and get stuffed!! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 25, 2009 6:25 AM Subject: Re: [Audyssey] Q9 version 1.1 upcoming

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Ryan Strunk
Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:30 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Philip, I agree that having the boss level as a smaller space makes for a more full

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
hi philip. wow, the updates are coming very fast. can't wait to try this survival mode. hmm, can you add this suggestion to the boss? make the level larger, with more pits, and when a bonus item is close to you and you are with the shield activated, he won't come to pick the bonus item. or simple

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread dark
Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 7:43 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log hi philip. wow, the updates are coming very fast. can't wait to try

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
: Gamers Discussion list gamers@audyssey.org Data: Terça, 24 de Novembro de 2009 18:47 Assunto: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Philip Indeed wow! I'm almost looking forward to getting to the death world now, almost, but not quite, sinse teleporting enemies sound

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 7:47 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Philip Indeed wow! I'm almost looking forward to getting to the death world now

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread matheus
Assunto: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi guys, The reason for there being so many bonus items in the level and for the boss trying to destroy them is simply to add some variation to it. He'd be very dull if he didn't take some risks. He should be a bit more dynamic now also

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
- From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 7:47 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Philip Indeed wow! I'm almost looking forward to getting to the death world now, almost, but not quite

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:00 AM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log a, that's ok then. the teleportation will add certain more challenge. and what about

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:00 AM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log a, that's ok then. the teleportation will add certain more challenge. and what about making the level larger with more pits? thanks -Mensagem original

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Bryan Peterson
Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:30 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Philip, I agree that having the boss level as a smaller space makes for a more full on fight, but just had

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread shaun everiss
: Tuesday, November 24, 2009 7:47 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Philip Indeed wow! I'm almost looking forward to getting to the death world now, almost, but not quite, sinse teleporting enemies sound like a nightmare! Anyway 'll be interested to check

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:30 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Willem
Hi Bryan. Only Philip would know if it is practical to do or not, because how easy it is depends on how he wrote the program. It could be very easy or very hard or medium. He might decide not to do it for what ever reason anyway. Bryan Peterson wrote: Interesting thought, but you have to

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Bryan Peterson
PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Bryan. Only Philip would know if it is practical to do or not, because how easy it is depends on how he wrote the program. It could be very easy or very hard or medium. He might decide not to do it for what ever reason anyway

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 24, 2009 1:29 PM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Bryan. Only Philip would know if it is practical to do or not, because how easy

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Hayden Presley
interesting fight, I think. Kind regards, Philip Bennefall - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:00 AM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log a, that's ok then. the teleportation will add certain

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Scott Chesworth
, 2009 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log Hi Matheus, The idea with that level is that it's meant to be a pretty small space, taht makes the battle a little more intense as you can't just leap around avoiding the boss forever, sooner