Re: [Audyssey] Questions for all you game developers on the list

2009-10-08 Thread Thomas Ward

Hi,
Actually, XAudio2 is no longer in beta. As of March 2009 and so on the 
version you get with the DirectX upgrades is the full stable release of 
XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March 
2009 you have the current most stable release of XAudio2 and the Managed 
XAudio2 library respectively.


Cheers!

Munawar Bijani wrote:

Hi,
If you select C Sharp.NET your best bet is to get SlimDX which 
includes a DirectSound and XAudio wrapper (I tend to use the former 
since it's not in beta by Microsoft):

http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions 
for handling audio but it's not too difficult to do. The SlimDX API 
just allows .NET programs to interface to DirectX. So with it you have 
the full power of DX in .NET.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-03 Thread Thomas Ward

Hi Munawar,
Actually, XAudio2 has been out of beta testing for quite some time. The 
version that ship's with march and August 2009 is a full release of the 
library. So if someone has DirectX March 2009 and the SlimDX March 2009 
they will have the full stable release of XAudio2 support.


HTH

Munawar Bijani wrote:

Hi,
If you select C Sharp.NET your best bet is to get SlimDX which 
includes a DirectSound and XAudio wrapper (I tend to use the former 
since it's not in beta by Microsoft):

http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions 
for handling audio but it's not too difficult to do. The SlimDX API 
just allows .NET programs to interface to DirectX. So with it you have 
the full power of DX in .NET.

Munawar A. Bijani



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
Exactly. That's basically what I was getting at. It would just be so much 
quicker and therefore harder that it would probably make the complaints 
you've been getting about the latest Beta of Mota seem like nothing. That of 
course would probably make the developer who tried the experiment, 
particularly if it was a mainstream company and not used to dealing with us, 
regret the entire venture.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:54 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi Bryan, true. Although, I think the bigger problem with this type of 
game is that video games tend to operate at much higher speeds than audio 
games. The graphics might be redrawn 20 to 30 times a second, and it is 
constantly being updated in real time. Certainly faster than audio and 
speech feedback will allow for. As a result my audio games are slowed down 
to account for the player's ability to listen to things and get some sort 
of spoken feedback. At the speed my main game loop runs the screen and 
audio would seam to crawl in slow motion for a normal mainstream gamer. 
I'm not saying this can't be over come, but it might be much faster and 
require quickr reflexes than your average accessible gamer is use to.



Bryan Peterson wrote:
Well that could be a tall order given a lot of people's attitudes about 
the difficulty of games. A game that's challenging enough to keep a 
sighted person's interest is apparently too hard for a lot of blind 
folks.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
Not only that but there would be financial considerations as well as you 
well know. I for one couldn't see a graphics designer, unless perhaps you 
knew him or her very very well personally, agreeing to put time and effort 
into your project for little to no financial gain of their own.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:27 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi Bryan, quite right. Most accessible game developer's don't worry about 
graphics for two reasons. First, they can't see enough to draw the images 
themselves, and have no one available who is willing to do the work. 
Second, even if they find someone to make them they still can't see it. So 
either way it is time and energy spent on something that isn't very useful 
or accessible to a blind gamer.


Bryan Peterson wrote:
So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward
Hi, definitely. Take my version of Montezuma's Revenge verses the 
mainstream game released in 1984 as an example here.
In my version enemies would only do about 25% damage on the beginner 
level and would only be updated once a second or so. That's an eternity 
for a mainstream vidio game. It would be child's play for a mainstream 
gamer.
The real 1984 game, which  mine was based on, operated at least 10 times 
faster, enemies moved rapidly on the screen,and coming in contact with 
an enemy resulted in instant death. It was definitely far more 
challenging, difficult, and tricky than mine ever hoped to be. I 
actually emulated some of this on the expert difficulty level, but 
people complained, it is too hard.
My conclusion is rather obvious. If my expert level came close to 
emulating the actual game and people complained it was too difficult 
what does that say about the average blind gamer? What does that say 
about our willingness to play mainstream games as they were designed 
without handicaps? Are we really willing and able to play at the same 
level as the mainstream gamers?


Bryan Peterson wrote:
Exactly. That's basically what I was getting at. It would just be so 
much quicker and therefore harder that it would probably make the 
complaints you've been getting about the latest Beta of Mota seem like 
nothing. That of course would probably make the developer who tried 
the experiment, particularly if it was a mainstream company and not 
used to dealing with us, regret the entire venture.



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward

Hi Shaun,
Honestly mashing the buttons or keys really doesn't make it easier to 
play the game. In fact, based on personal experience it generally makes 
the problem worse as you aren't even trying to come up with a workable 
strategy. You are just wildly trying to get through as fast and 
furiously as you can. Sometimes a little foresight and planning can 
overcome certain difficulties.
In Troopenum, for example, everything below level 10is pretty easy. So 
use that time to build up super lasers, ground nukes, bonus lives, etc. 
By level 12 or so you will want to begin bringing out the heavy 
weaponry. The longer you can wait before deploying the heavy weaponry 
the better chance you have of kicking Lord Vector's rear. Even though 
the game is a straight arcade shooter it isn't holy without some 
strategy involved.


Smile.


shaun everiss wrote:

Hmmm thats a point.
I think we are but it may take a second or so to hear stuff rather than see it.
I suppose if we all used gamepads or something we could mash the keys and try.
Actually I have had friends that do hard games bash the keys of their 
controlers to buggery, and get rather angered when disturbed as they die.
  



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Munawar Bijani

Hi,
If you select C Sharp.NET your best bet is to get SlimDX which includes a 
DirectSound and XAudio wrapper (I tend to use the former since it's not in 
beta by Microsoft):

http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions for 
handling audio but it's not too difficult to do. The SlimDX API just allows 
.NET programs to interface to DirectX. So with it you have the full power of 
DX in .NET.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: jaf...@ecstatico.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 11:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
So far as I know most audio game devs don't even bother with graphics since 
they're totally blind or visually impaired enough that graphics wouldn't do 
them any good.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: jaf...@ecstatico.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Philip Bennefall
Personally I write all my things in C++. I have built my own game engine, or 
rather it's a large set of functions that I combine differently in each game 
so to speak. It can only be called an engine in the case of Bgt which 
obviously is not relevant here.


If you want my very personal recommendation I'd say C++, since you have more 
flexibility later if you should want to port your games to another platform 
as you do not have to depend on the .net framework. If you need guidance on 
where to find specific things like keyboard input as you mentioned, feel 
free to contact me off list and I'll be more than happy to assist you in any 
way I can.


Thanks.

Kind regards,

Philip Bennefall
- Original Message - 
From: jaf...@ecstatico.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 5:34 AM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi.  Well, I intend to go steps further and write a commercially viable game 
that can be played by both the sighted and the blind.  I've invested lots in 
learning software development, and it seems to me a huge waste of all that 
money if I don't put what i learn to practical use, hence my intention to 
write a video game which is also accessible.  Cheers!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: jaf...@ecstatico.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Willem
I applaud your efforts. This will help to close the gap between disabled 
and non disabled people. Financially speaking it also makes more sense 
to developer a good accessible game that everybody can play, because 
when selling it more people can enjoy it and so you will sell more copies.




jaf...@ecstatico.net wrote:
Hi.  Well, I intend to go steps further and write a commercially 
viable game that can be played by both the sighted and the blind.  
I've invested lots in learning software development, and it seems to 
me a huge waste of all that money if I don't put what i learn to 
practical use, hence my intention to write a video game which is also 
accessible.  Cheers!
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and 
have a few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in 
my mind as to
whether I'll code my game in cSharp or c++.  In comparison, are 
there any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it 
has been mostly
self taught.  Also, if anyone of you could point me to a good 
tutorial on keyboard
input, especially for triggering audio events, I'd really appreciate 
it. my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any input 
is extremely

welcomed.  Cheers! and thanks
---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Charles Rivard

If it is a game for both blind and sighted, graphics would be a good thing.
---
Shepherds are the best beasts.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: jaf...@ecstatico.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas

what type of game is it?

On 1 Oct 2009, at 19:40, Charles Rivard wrote:

If it is a game for both blind and sighted, graphics would be a good  
thing.

---
Shepherds are the best beasts.
- Original Message - From: Bryan Peterson bpeterson2...@cableone.net 


To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the  
list



So far as I know most audio game devs don't even bother with  
graphics since they're totally blind or visually impaired enough  
that graphics wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice  
of pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and  
have a few questions
to ask.  First up, I'd like to know which open source engine is  
most frequently being
used by all you experienced developers, or hav you had to build a  
graphics and audio
engine for your game from scratch?  Second, I am still juggling in  
my mind as to
whether I'll code my game in cSharp or c++.  In comparison, are  
there any significant
drawbacks or significant advantages in terms of performance and  
reliability if i
were to choose one above the other?  I am quite profficient in  
both, although I've
taken a microsoft certified course in cSharp, whereas for c++, it  
has been mostly
self taught.  Also, if anyone of you could point me to a good  
tutorial on keyboard
input, especially for triggering audio events, I'd really  
appreciate it. my last
question is, if i had to resort to Microsoft's DirectX SDK for  
developing my game,
is there a way to make the keyboard controls accessible?  Any  
input is extremely

welcomed.  Cheers! and thanks
---
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.

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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas

but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view

On 1 Oct 2009, at 17:06, Bryan Peterson wrote:

It certainly seems much more noticeable in the blind community than  
I've ever heard from sighted folks. That's all I'm saying.
Homer: Hey, uh, could you go across the street and get me a slice of  
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: James Dietz james.j.di...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 10:01 AM
Subject: Re: [Audyssey] Questions for all you game developers on the  
list




For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.

On 10/1/09, Bryan Peterson bpeterson2...@cableone.net wrote:
Well that could be a tall order given a lot of people's attitudes  
about the
difficulty of games. A game that's challenging enough to keep a  
sighted

person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice  
of pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on  
the list



Hi.  Well, I intend to go steps further and write a commercially  
viable
game that can be played by both the sighted and the blind.  I've  
invested
lots in learning software development, and it seems to me a huge  
waste of
all that money if I don't put what i learn to practical use,  
hence my

intention to write a video game which is also accessible.  Cheers!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on  
the list



So far as I know most audio game devs don't even bother with  
graphics
since they're totally blind or visually impaired enough that  
graphics

wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a  
slice of

pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the  
list



Hi All.  I am in the midst of writing an accessible video game  
and have

a few questions
to ask.  First up, I'd like to know which open source engine is  
most

frequently being
used by all you experienced developers, or hav you had to build a
graphics and audio
engine for your game from scratch?  Second, I am still juggling  
in my

mind as to
whether I'll code my game in cSharp or c++.  In comparison, are  
there

any significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other?  I am quite profficient in  
both,

although I've
taken a microsoft certified course in cSharp, whereas for c++,  
it has

been mostly
self taught.  Also, if anyone of you could point me to a good  
tutorial

on keyboard
input, especially for triggering audio events, I'd really  
appreciate it.


my last
question is, if i had to resort to Microsoft's DirectX SDK for
developing my game,
is there a way to make the keyboard controls accessible?  Any  
input is

extremely
welcomed.  Cheers! and thanks
---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
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of the

list,
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Will.  It's an adventure game very loosely based on treasure island by 
robert louis stevenson.  I could have chosen to make just an audio version 
of it, but I am trying to get a share of the games market and put all that 
programming skills I've studied and paid for to good use.  I think that we 
must try to get out of our comfort zone sometimes and try something new. 
After all, we are living in a world full of sighted folk, and we must do our 
best to get along side them and not confine ourselves to our own world. 
Cheers!
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, October 02, 2009 12:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list



what type of game is it?

On 1 Oct 2009, at 19:40, Charles Rivard wrote:

If it is a game for both blind and sighted, graphics would be a good 
thing.

---
Shepherds are the best beasts.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net


To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the 
list



So far as I know most audio game devs don't even bother with  graphics 
since they're totally blind or visually impaired enough  that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice  of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and 
have a few questions
to ask.  First up, I'd like to know which open source engine is  most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in  my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are  there 
any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in  both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it  has 
been mostly
self taught.  Also, if anyone of you could point me to a good  tutorial 
on keyboard
input, especially for triggering audio events, I'd really  appreciate 
it. my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any  input is 
extremely

welcomed.  Cheers! and thanks
---
Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
I don't think the people are on the list but I know pininteractive that made 
teraformas used flash, you may have to contact them though and ask.
Some on audiogames.net forums may help I know some suff is made there.
At 04:34 p.m. 30/09/2009, you wrote:
Hi All.  I am in the midst of writing an accessible video game and have a few 
questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics and 
audio
engine for your game from scratch?  Second, I am still juggling in my mind as 
to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and reliability if 
i
were to choose one above the other?  I am quite profficient in both, although 
I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it.  my 
last
question is, if i had to resort to Microsoft's DirectX SDK for developing my 
game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely
welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
well there are hybrids, just not many, if you can do one I am all for it.
At 03:35 a.m. 2/10/2009, you wrote:
Hi.  Well, I intend to go steps further and write a commercially viable game 
that can be played by both the sighted and the blind.  I've invested lots in 
learning software development, and it seems to me a huge waste of all that 
money if I don't put what i learn to practical use, hence my intention to 
write a video game which is also accessible.  Cheers!
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics since 
they're totally blind or visually impaired enough that graphics wouldn't do 
them any good.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and reliability 
if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. my 
last
question is, if i had to resort to Microsoft's DirectX SDK for developing my 
game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely
welcomed.  Cheers! and thanks
---
Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
h well Right now it is, but tom has been one  of the only devs that has 
actually attempted to get there.
There have been other projects ofcause audioquake, teraformas, and last crusade 
to name a few but none as complex as this.
I am looking foreward to the new vid game jafa is doing, tried to do viceover 
things but I just can't do stuff on the spot, without lines, I'll gladly do 
testing on this.
At 04:34 a.m. 2/10/2009, you wrote:
Well that could be a tall order given a lot of people's attitudes about the 
difficulty of games. A game that's challenging enough to keep a sighted 
person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi.  Well, I intend to go steps further and write a commercially viable game 
that can be played by both the sighted and the blind.  I've invested lots in 
learning software development, and it seems to me a huge waste of all that 
money if I don't put what i learn to practical use, hence my intention to 
write a video game which is also accessible.  Cheers!
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics since 
they're totally blind or visually impaired enough that graphics wouldn't do 
them any good.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and reliability 
if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. my 
last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely
welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
we have had sod but yeah arcade is mostly all we have had.
Easy stuff.
The sighted are just always going to be ahead, looks like the gap is closing.
At 05:42 a.m. 2/10/2009, you wrote:
but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view

On 1 Oct 2009, at 17:06, Bryan Peterson wrote:

It certainly seems much more noticeable in the blind community than  
I've ever heard from sighted folks. That's all I'm saying.
Homer: Hey, uh, could you go across the street and get me a slice of  
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: James Dietz james.j.di...@gmail.com 
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 10:01 AM
Subject: Re: [Audyssey] Questions for all you game developers on the  
list


For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.

On 10/1/09, Bryan Peterson bpeterson2...@cableone.net wrote:
Well that could be a tall order given a lot of people's attitudes  
about the
difficulty of games. A game that's challenging enough to keep a  
sighted
person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice  
of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on  
the list


Hi.  Well, I intend to go steps further and write a commercially  
viable
game that can be played by both the sighted and the blind.  I've  
invested
lots in learning software development, and it seems to me a huge  
waste of
all that money if I don't put what i learn to practical use,  
hence my
intention to write a video game which is also accessible.  Cheers!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on  
the list


So far as I know most audio game devs don't even bother with  
graphics
since they're totally blind or visually impaired enough that  
graphics
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a  
slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the  
list


Hi All.  I am in the midst of writing an accessible video game  
and have
a few questions
to ask.  First up, I'd like to know which open source engine is  
most
frequently being
used by all you experienced developers, or hav you had to build a
graphics and audio
engine for your game from scratch?  Second, I am still juggling  
in my
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are  
there
any significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other?  I am quite profficient in  
both,
although I've
taken a microsoft certified course in cSharp, whereas for c++,  
it has
been mostly
self taught.  Also, if anyone of you could point me to a good  
tutorial
on keyboard
input, especially for triggering audio events, I'd really  
appreciate it.

my last
question is, if i had to resort to Microsoft's DirectX SDK for
developing my game,
is there a way to make the keyboard controls accessible?  Any  
input is
extremely
welcomed.  Cheers! and thanks
---
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All messages

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Shawn.  If you are keen to do voice acting for my game, then write me 
privately and I'll send you some text to try out.  Cheers!
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:59 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


h well Right now it is, but tom has been one  of the only devs that 
has actually attempted to get there.
There have been other projects ofcause audioquake, teraformas, and last 
crusade to name a few but none as complex as this.
I am looking foreward to the new vid game jafa is doing, tried to do 
viceover things but I just can't do stuff on the spot, without lines, I'll 
gladly do testing on this.

At 04:34 a.m. 2/10/2009, you wrote:
Well that could be a tall order given a lot of people's attitudes about 
the difficulty of games. A game that's challenging enough to keep a 
sighted person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi.  Well, I intend to go steps further and write a commercially viable 
game that can be played by both the sighted and the blind.  I've invested 
lots in learning software development, and it seems to me a huge waste of 
all that money if I don't put what i learn to practical use, hence my 
intention to write a video game which is also accessible.  Cheers!
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have 
a few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there 
any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial 
on keyboard
input, especially for triggering audio events, I'd really appreciate 
it. my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
aah ok, I'll do that.
I tried to make my own stuff as sample but need lines, I'll send you a email.
At 07:16 a.m. 2/10/2009, you wrote:
Hi Shawn.  If you are keen to do voice acting for my game, then write me 
privately and I'll send you some text to try out.  Cheers!
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:59 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


h well Right now it is, but tom has been one  of the only devs that has 
actually attempted to get there.
There have been other projects ofcause audioquake, teraformas, and last 
crusade to name a few but none as complex as this.
I am looking foreward to the new vid game jafa is doing, tried to do viceover 
things but I just can't do stuff on the spot, without lines, I'll gladly do 
testing on this.
At 04:34 a.m. 2/10/2009, you wrote:
Well that could be a tall order given a lot of people's attitudes about the 
difficulty of games. A game that's challenging enough to keep a sighted 
person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi.  Well, I intend to go steps further and write a commercially viable 
game that can be played by both the sighted and the blind.  I've invested 
lots in learning software development, and it seems to me a huge waste of 
all that money if I don't put what i learn to practical use, hence my 
intention to write a video game which is also accessible.  Cheers!
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely
welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, quite right. Most accessible game developer's don't worry 
about graphics for two reasons. First, they can't see enough to draw the 
images themselves, and have no one available who is willing to do the 
work. Second, even if they find someone to make them they still can't 
see it. So either way it is time and energy spent on something that 
isn't very useful or accessible to a blind gamer.


Bryan Peterson wrote:
So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Jaffar, I think you would be better off writing your own custom game 
engine. That way you will get the features and functionality you want 
without depending on someone elses engine. Especially, given the fact 
that most commercial game engines out there are not equipt for 
accessibility anyway.
As far as which language to use I'd personally say go with C++. The C++ 
programming language is the industry standard and there is a wide range 
of multimedia development libraries  for C++ such as OpenGL, OpenAL, 
LibSDL, DirectX, XNA, fmodex, and so on. You have native access to these 
APIs which is not only slightly easier, but your applications will run 
better as well. When you use a language like C-Sharp you have to locate 
a managed library like SdlDotNet, MS XNA Framework, SlimDX, etc which 
may or may not be up to date. I've discovered through trial and error 
C-Sharp isn't always the best solution to use for gaming. I like 
c-Sharp, it works well enough, but C++ is a bit better in the long run.
As you may or may not know I've been researching cross platform 
accessible gaming. So far I've had the least grief and trouble sticking 
with C++. There are APIs like OpenGL, OpenAL, LibSDL, that makes it much 
easier to create cross platform games provided you recompile a build for 
each target platform. With C-Sharp I have to create a version that runs 
on Mono which isn't necessarily recommended given licensing issues with 
the technology. Plus the Mono Framework that runs on Mac and Linux isn't 
totally compatible with .NET applications. Sometimes you still need to 
recompile and modify the game to make them run on Mac and linux correctly.


HTH


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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, true. Although, I think the bigger problem with this type of 
game is that video games tend to operate at much higher speeds than 
audio games. The graphics might be redrawn 20 to 30 times a second, and 
it is constantly being updated in real time. Certainly faster than audio 
and speech feedback will allow for. As a result my audio games are 
slowed down to account for the player's ability to listen to things and 
get some sort of spoken feedback. At the speed my main game loop runs 
the screen and audio would seam to crawl in slow motion for a normal 
mainstream gamer. I'm not saying this can't be over come, but it might 
be much faster and require quickr reflexes than your average accessible 
gamer is use to.



Bryan Peterson wrote:
Well that could be a tall order given a lot of people's attitudes 
about the difficulty of games. A game that's challenging enough to 
keep a sighted person's interest is apparently too hard for a lot of 
blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
yeah.
I aggree there.
At 03:27 p.m. 2/10/2009, you wrote:
Hi Bryan, quite right. Most accessible game developer's don't worry about 
graphics for two reasons. First, they can't see enough to draw the images 
themselves, and have no one available who is willing to do the work. Second, 
even if they find someone to make them they still can't see it. So either way 
it is time and energy spent on something that isn't very useful or accessible 
to a blind gamer.

Bryan Peterson wrote:
So far as I know most audio game devs don't even bother with graphics since 
they're totally blind or visually impaired enough that graphics wouldn't do 
them any good.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward

Hi William,
Ummm...We have a few FPS games like monkey Business, Shades of Doom, and 
Sarah. That's not many, but we have a few to get a feel for the genre.


william lomas wrote:

but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view



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