Re: [Audyssey] Speech on Blastbay products

2011-05-25 Thread Philip Bennefall

Hi Lori,

There is a little puzzle related to the food in level 1, in fact, so I won't 
spoil it here just yet. The vultures are currently just a sound sequence 
rather than actual game characters. They are primarily there to clean up 
dead bodies, as they would otherwise pile up very quickly considering that 
the animals will sometimes fight each other as well.


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 12:08 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip yes that makes sense, I'm glad your voice is still going to be in
it, it's got a really good clear sound and is a joy to listen too.  It would
be interesting to find out what you do with the food in the firdt level when
you've got it, do you light a fire and eat it?  I wonder what cooked monkey
would taste like :)  I like the vultures which come down after something has
died, do they attack you too?  I really hope your cold goes soon, it's
raining buckets cats and dogs here at the moment so am just staying inside
today.  Take care from Lori
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 5:34 PM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi Lori,

Sorry for taking so long before writing back, I have had a horrible cold
over the last few days but am back up and running now.

I will definitely be replacing Sapi with a human voice. It will not be my
own though as I am playing the main character and I don't want to overuse
my voice. As for what happens if you don't kill the monkeys, nothing. If
you like them, you can just ignore them and let them happily go about
their business. I can't guarantee that the leopards and boars will feel as
kindly towards them, though.

As for a learn game sounds menu, I don't actually think I'll have one.
Most of the sounds are self explanatory, and those that are not will be
thoroughly described in the manual. If I end up with some really obscure
ones that are hard to explain, i'll reconsider that. A game like Q9 needed
it because there were things like the fields and the demons etc which are
not real things, and their sounds could not really be described in text.
Does that make sense?

Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 21, 2011 2:26 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title!  The quality
of
sounds is just out-standing, and it sounds really exciting.  Could I
suggest
in place of Sappi Mike you record your own voice?  It was really good for
the Q-9 audio game.  Also if you need any voice-overs I'll be more than
happy to give it a shot.  You've seriously opened a door into the world of
action games for the blind.  I'm letting my family listen to this and
they're just open-mouthed at the quality.  I also like how you can save in
mid-jump, it's handy for nervous players like me.  Can I ask what happens
if
you don't kill something?  For example I feel sorry for the small monkeys
being killed smile  They sound cute.  Will you be adding a Review game
sounds option to the main menu?  Again thanks for the preview, I'll be
buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I
held at the Games for Health conference earlier this week when they had a
game accessibility day. The speech is just over 20 minutes and gives a
bit
of background history for Blastbay, as well as a very brief demonstration
of the first level in our upcoming title.

Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Speech on Blastbay products

2011-05-25 Thread Lori Duncan
Lol it's always fun to hear animals get in each others way, you can go out 
of reach and listen to the result :)
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 2:41 PM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi Lori,

There is a little puzzle related to the food in level 1, in fact, so I 
won't spoil it here just yet. The vultures are currently just a sound 
sequence rather than actual game characters. They are primarily there to 
clean up dead bodies, as they would otherwise pile up very quickly 
considering that the animals will sometimes fight each other as well.


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 12:08 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip yes that makes sense, I'm glad your voice is still going to be 
in
it, it's got a really good clear sound and is a joy to listen too.  It 
would
be interesting to find out what you do with the food in the firdt level 
when
you've got it, do you light a fire and eat it?  I wonder what cooked 
monkey
would taste like :)  I like the vultures which come down after something 
has

died, do they attack you too?  I really hope your cold goes soon, it's
raining buckets cats and dogs here at the moment so am just staying inside
today.  Take care from Lori
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 5:34 PM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi Lori,

Sorry for taking so long before writing back, I have had a horrible cold
over the last few days but am back up and running now.

I will definitely be replacing Sapi with a human voice. It will not be my
own though as I am playing the main character and I don't want to overuse
my voice. As for what happens if you don't kill the monkeys, nothing. If
you like them, you can just ignore them and let them happily go about
their business. I can't guarantee that the leopards and boars will feel 
as

kindly towards them, though.

As for a learn game sounds menu, I don't actually think I'll have one.
Most of the sounds are self explanatory, and those that are not will be
thoroughly described in the manual. If I end up with some really obscure
ones that are hard to explain, i'll reconsider that. A game like Q9 
needed

it because there were things like the fields and the demons etc which are
not real things, and their sounds could not really be described in text.
Does that make sense?

Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 21, 2011 2:26 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title!  The quality
of
sounds is just out-standing, and it sounds really exciting.  Could I
suggest
in place of Sappi Mike you record your own voice?  It was really good for
the Q-9 audio game.  Also if you need any voice-overs I'll be more than
happy to give it a shot.  You've seriously opened a door into the world 
of

action games for the blind.  I'm letting my family listen to this and
they're just open-mouthed at the quality.  I also like how you can save 
in

mid-jump, it's handy for nervous players like me.  Can I ask what happens
if
you don't kill something?  For example I feel sorry for the small monkeys
being killed smile  They sound cute.  Will you be adding a Review game
sounds option to the main menu?  Again thanks for the preview, I'll be
buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I
held at the Games for Health conference earlier this week when they had 
a

game accessibility day. The speech is just over 20 minutes and gives a
bit
of background history for Blastbay, as well as a very brief 
demonstration

of the first level in our upcoming title.

Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Speech on Blastbay products

2011-05-23 Thread Lori Duncan
Hi Philip yes that makes sense, I'm glad your voice is still going to be in 
it, it's got a really good clear sound and is a joy to listen too.  It would 
be interesting to find out what you do with the food in the firdt level when 
you've got it, do you light a fire and eat it?  I wonder what cooked monkey 
would taste like :)  I like the vultures which come down after something has 
died, do they attack you too?  I really hope your cold goes soon, it's 
raining buckets cats and dogs here at the moment so am just staying inside 
today.  Take care from Lori
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 22, 2011 5:34 PM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi Lori,

Sorry for taking so long before writing back, I have had a horrible cold 
over the last few days but am back up and running now.


I will definitely be replacing Sapi with a human voice. It will not be my 
own though as I am playing the main character and I don't want to overuse 
my voice. As for what happens if you don't kill the monkeys, nothing. If 
you like them, you can just ignore them and let them happily go about 
their business. I can't guarantee that the leopards and boars will feel as 
kindly towards them, though.


As for a learn game sounds menu, I don't actually think I'll have one. 
Most of the sounds are self explanatory, and those that are not will be 
thoroughly described in the manual. If I end up with some really obscure 
ones that are hard to explain, i'll reconsider that. A game like Q9 needed 
it because there were things like the fields and the demons etc which are 
not real things, and their sounds could not really be described in text. 
Does that make sense?


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 21, 2011 2:26 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title!  The quality 
of
sounds is just out-standing, and it sounds really exciting.  Could I 
suggest

in place of Sappi Mike you record your own voice?  It was really good for
the Q-9 audio game.  Also if you need any voice-overs I'll be more than
happy to give it a shot.  You've seriously opened a door into the world of
action games for the blind.  I'm letting my family listen to this and
they're just open-mouthed at the quality.  I also like how you can save in
mid-jump, it's handy for nervous players like me.  Can I ask what happens 
if

you don't kill something?  For example I feel sorry for the small monkeys
being killed smile  They sound cute.  Will you be adding a Review game
sounds option to the main menu?  Again thanks for the preview, I'll be
buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I
held at the Games for Health conference earlier this week when they had a
game accessibility day. The speech is just over 20 minutes and gives a 
bit

of background history for Blastbay, as well as a very brief demonstration
of the first level in our upcoming title.

Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Speech on Blastbay products

2011-05-23 Thread burakyuksek

Ah! Level editor? Wow!
saygilar sevgiler.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 3:11 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Thank you Will, glad you liked the speech. There is no scheduled release 
date for Perilous Hearts, but I have been working on it since January and 
have created 10 alphas thus far. Level 1 is completed, and so is the 
foundation with the artificial intelligence, inventory, weapons, level 
editor etc. It is only the first part of the game that is set in the 
jungle, then you go into underground caves. Sounds familiar? Yes, this is 
the remake of Tarzan Junior that I mentioned in December last year.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:04 PM
Subject: Re: [Audyssey] Speech on Blastbay products


very informative speech philip I hope the audience enjoyed it

On 19 May 2011, at 12:47, Philip Bennefall wrote:


Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a 
bit of background history for Blastbay, as well as a very brief 
demonstration of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Speech on Blastbay products

2011-05-22 Thread Philip Bennefall

Hi Lori,

Sorry for taking so long before writing back, I have had a horrible cold 
over the last few days but am back up and running now.


I will definitely be replacing Sapi with a human voice. It will not be my 
own though as I am playing the main character and I don't want to overuse my 
voice. As for what happens if you don't kill the monkeys, nothing. If you 
like them, you can just ignore them and let them happily go about their 
business. I can't guarantee that the leopards and boars will feel as kindly 
towards them, though.


As for a learn game sounds menu, I don't actually think I'll have one. Most 
of the sounds are self explanatory, and those that are not will be 
thoroughly described in the manual. If I end up with some really obscure 
ones that are hard to explain, i'll reconsider that. A game like Q9 needed 
it because there were things like the fields and the demons etc which are 
not real things, and their sounds could not really be described in text. 
Does that make sense?


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 21, 2011 2:26 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title!  The quality of
sounds is just out-standing, and it sounds really exciting.  Could I suggest
in place of Sappi Mike you record your own voice?  It was really good for
the Q-9 audio game.  Also if you need any voice-overs I'll be more than
happy to give it a shot.  You've seriously opened a door into the world of
action games for the blind.  I'm letting my family listen to this and
they're just open-mouthed at the quality.  I also like how you can save in
mid-jump, it's handy for nervous players like me.  Can I ask what happens if
you don't kill something?  For example I feel sorry for the small monkeys
being killed smile  They sound cute.  Will you be adding a Review game
sounds option to the main menu?  Again thanks for the preview, I'll be
buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I
held at the Games for Health conference earlier this week when they had a
game accessibility day. The speech is just over 20 minutes and gives a bit
of background history for Blastbay, as well as a very brief demonstration
of the first level in our upcoming title.

Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Speech on Blastbay products

2011-05-21 Thread Lori Duncan
Hi Philip, sorry for the delay in my getting this, but I just want to say 
how bolled over I am by the quality of this up-coming title!  The quality of 
sounds is just out-standing, and it sounds really exciting.  Could I suggest 
in place of Sappi Mike you record your own voice?  It was really good for 
the Q-9 audio game.  Also if you need any voice-overs I'll be more than 
happy to give it a shot.  You've seriously opened a door into the world of 
action games for the blind.  I'm letting my family listen to this and 
they're just open-mouthed at the quality.  I also like how you can save in 
mid-jump, it's handy for nervous players like me.  Can I ask what happens if 
you don't kill something?  For example I feel sorry for the small monkeys 
being killed smile  They sound cute.  Will you be adding a Review game 
sounds option to the main menu?  Again thanks for the preview, I'll be 
buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a bit 
of background history for Blastbay, as well as a very brief demonstration 
of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Speech on Blastbay products

2011-05-21 Thread Bryan Peterson

The Sapi is just a placeholder. I think he said that in his speach.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, May 21, 2011 6:26 AM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi Philip, sorry for the delay in my getting this, but I just want to say 
how bolled over I am by the quality of this up-coming title!  The quality 
of sounds is just out-standing, and it sounds really exciting.  Could I 
suggest in place of Sappi Mike you record your own voice?  It was really 
good for the Q-9 audio game.  Also if you need any voice-overs I'll be 
more than happy to give it a shot.  You've seriously opened a door into 
the world of action games for the blind.  I'm letting my family listen to 
this and they're just open-mouthed at the quality.  I also like how you 
can save in mid-jump, it's handy for nervous players like me.  Can I ask 
what happens if you don't kill something?  For example I feel sorry for 
the small monkeys being killed smile  They sound cute.  Will you be 
adding a Review game sounds option to the main menu?  Again thanks for 
the preview, I'll be buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a 
bit of background history for Blastbay, as well as a very brief 
demonstration of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Speech on Blastbay products

2011-05-21 Thread Thomas Ward
Hi Lori,

As Philip said in the interview he'll be replacing the Sapi voices
when the game is done. The Sapi voice is just a place holder while he
creates the game.

HTH


On 5/21/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Philip, sorry for the delay in my getting this, but I just want to say
 how bolled over I am by the quality of this up-coming title!  The quality of
 sounds is just out-standing, and it sounds really exciting.  Could I suggest
 in place of Sappi Mike you record your own voice?  It was really good for
 the Q-9 audio game.  Also if you need any voice-overs I'll be more than
 happy to give it a shot.  You've seriously opened a door into the world of
 action games for the blind.  I'm letting my family listen to this and
 they're just open-mouthed at the quality.  I also like how you can save in
 mid-jump, it's handy for nervous players like me.  Can I ask what happens if
 you don't kill something?  For example I feel sorry for the small monkeys
 being killed smile  They sound cute.  Will you be adding a Review game
 sounds option to the main menu?  Again thanks for the preview, I'll be
 buying this for sure.  Best wishes from Lori Duncan

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Re: [Audyssey] Speech on Blastbay products

2011-05-21 Thread curt taubert
I agree.  I'll be getting it too.  Also, he did say in the speech that he 
would eventually have human voices instead of sapi5.  I personally like how 
sapi5 tells you your surroundings.


-Original Message- 
From: Lori Duncan

Sent: Saturday, May 21, 2011 7:26 AM
To: Philip Bennefall ; Gamers Discussion list
Subject: Re: [Audyssey] Speech on Blastbay products

Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title!  The quality of
sounds is just out-standing, and it sounds really exciting.  Could I suggest
in place of Sappi Mike you record your own voice?  It was really good for
the Q-9 audio game.  Also if you need any voice-overs I'll be more than
happy to give it a shot.  You've seriously opened a door into the world of
action games for the blind.  I'm letting my family listen to this and
they're just open-mouthed at the quality.  I also like how you can save in
mid-jump, it's handy for nervous players like me.  Can I ask what happens if
you don't kill something?  For example I feel sorry for the small monkeys
being killed smile  They sound cute.  Will you be adding a Review game
sounds option to the main menu?  Again thanks for the preview, I'll be
buying this for sure.  Best wishes from Lori Duncan
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a bit 
of background history for Blastbay, as well as a very brief demonstration 
of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
when will this upcoming title be available? sounds very good

On 19 May 2011, at 12:47, Philip Bennefall wrote:

 Hi all,
 
 For those of you who are interested, here is a recording of a speech I held 
 at the Games for Health conference earlier this week when they had a game 
 accessibility day. The speech is just over 20 minutes and gives a bit of 
 background history for Blastbay, as well as a very brief demonstration of the 
 first level in our upcoming title.
 
 Any feedback would be appreciated.
 
 The link is:
 http://www.blastbay.com/audio/speech_on_blastbay_products.mp3
 
 Kind regards,
 
 Philip Bennefall
 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
very informative speech philip I hope the audience enjoyed it

On 19 May 2011, at 12:47, Philip Bennefall wrote:

 Hi all,
 
 For those of you who are interested, here is a recording of a speech I held 
 at the Games for Health conference earlier this week when they had a game 
 accessibility day. The speech is just over 20 minutes and gives a bit of 
 background history for Blastbay, as well as a very brief demonstration of the 
 first level in our upcoming title.
 
 Any feedback would be appreciated.
 
 The link is:
 http://www.blastbay.com/audio/speech_on_blastbay_products.mp3
 
 Kind regards,
 
 Philip Bennefall
 ---
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
One thing that was not mentioned, was the new title. Is it because the 
title was not determined, or because you can easily find out from 
listening to the recording. I think you can find that via the latter, so 
that is what I will do.what


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Thank you Will, glad you liked the speech. There is no scheduled release 
date for Perilous Hearts, but I have been working on it since January and 
have created 10 alphas thus far. Level 1 is completed, and so is the 
foundation with the artificial intelligence, inventory, weapons, level 
editor etc. It is only the first part of the game that is set in the jungle, 
then you go into underground caves. Sounds familiar? Yes, this is the remake 
of Tarzan Junior that I mentioned in December last year.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:04 PM
Subject: Re: [Audyssey] Speech on Blastbay products


very informative speech philip I hope the audience enjoyed it

On 19 May 2011, at 12:47, Philip Bennefall wrote:


Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a bit 
of background history for Blastbay, as well as a very brief demonstration 
of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
ah wow can we make our own levels as well?

On 19 May 2011, at 13:11, Philip Bennefall wrote:

 Thank you Will, glad you liked the speech. There is no scheduled release date 
 for Perilous Hearts, but I have been working on it since January and have 
 created 10 alphas thus far. Level 1 is completed, and so is the foundation 
 with the artificial intelligence, inventory, weapons, level editor etc. It is 
 only the first part of the game that is set in the jungle, then you go into 
 underground caves. Sounds familiar? Yes, this is the remake of Tarzan Junior 
 that I mentioned in December last year.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 19, 2011 2:04 PM
 Subject: Re: [Audyssey] Speech on Blastbay products
 
 
 very informative speech philip I hope the audience enjoyed it
 
 On 19 May 2011, at 12:47, Philip Bennefall wrote:
 
 Hi all,
 
 For those of you who are interested, here is a recording of a speech I held 
 at the Games for Health conference earlier this week when they had a game 
 accessibility day. The speech is just over 20 minutes and gives a bit of 
 background history for Blastbay, as well as a very brief demonstration of 
 the first level in our upcoming title.
 
 Any feedback would be appreciated.
 
 The link is:
 http://www.blastbay.com/audio/speech_on_blastbay_products.mp3
 
 Kind regards,
 
 Philip Bennefall
 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall

Hi Will,

I haven't quite decided this yet. If I do make the level editor available it 
will be as a paid extra component for a relatively low price. Nothing is 
certain in that regard yet, though.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:15 PM
Subject: Re: [Audyssey] Speech on Blastbay products


ah wow can we make our own levels as well?

On 19 May 2011, at 13:11, Philip Bennefall wrote:

Thank you Will, glad you liked the speech. There is no scheduled release 
date for Perilous Hearts, but I have been working on it since January and 
have created 10 alphas thus far. Level 1 is completed, and so is the 
foundation with the artificial intelligence, inventory, weapons, level 
editor etc. It is only the first part of the game that is set in the 
jungle, then you go into underground caves. Sounds familiar? Yes, this is 
the remake of Tarzan Junior that I mentioned in December last year.


Kind regards,

Philip Bennefall
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:04 PM
Subject: Re: [Audyssey] Speech on Blastbay products


very informative speech philip I hope the audience enjoyed it

On 19 May 2011, at 12:47, Philip Bennefall wrote:


Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a 
bit of background history for Blastbay, as well as a very brief 
demonstration of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread william lomas
I fore one would pay no problems at all
Be good see it out this year but as usual take your time 

On 19 May 2011, at 13:23, Philip Bennefall wrote:

 Hi Will,
 
 I haven't quite decided this yet. If I do make the level editor available it 
 will be as a paid extra component for a relatively low price. Nothing is 
 certain in that regard yet, though.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 19, 2011 2:15 PM
 Subject: Re: [Audyssey] Speech on Blastbay products
 
 
 ah wow can we make our own levels as well?
 
 On 19 May 2011, at 13:11, Philip Bennefall wrote:
 
 Thank you Will, glad you liked the speech. There is no scheduled release 
 date for Perilous Hearts, but I have been working on it since January and 
 have created 10 alphas thus far. Level 1 is completed, and so is the 
 foundation with the artificial intelligence, inventory, weapons, level 
 editor etc. It is only the first part of the game that is set in the jungle, 
 then you go into underground caves. Sounds familiar? Yes, this is the remake 
 of Tarzan Junior that I mentioned in December last year.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 19, 2011 2:04 PM
 Subject: Re: [Audyssey] Speech on Blastbay products
 
 
 very informative speech philip I hope the audience enjoyed it
 
 On 19 May 2011, at 12:47, Philip Bennefall wrote:
 
 Hi all,
 
 For those of you who are interested, here is a recording of a speech I held 
 at the Games for Health conference earlier this week when they had a game 
 accessibility day. The speech is just over 20 minutes and gives a bit of 
 background history for Blastbay, as well as a very brief demonstration of 
 the first level in our upcoming title.
 
 Any feedback would be appreciated.
 
 The link is:
 http://www.blastbay.com/audio/speech_on_blastbay_products.mp3
 
 Kind regards,
 
 Philip Bennefall
 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker

Hi,
I wonder why Philip decided to change frequencies for the person asking 
questions and the person answering them. Also the game was in Stereo, 
not mono, though in skype it probably would have been mono.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker

Ah yes,
And did you give some thought about making a re-make of Science 
invasion, perhaps give it another title and write it in a different 
programming language?


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall

Hi Alfredo,

As I mention in the beginning I was not able to record the sound of the 
audience, so I did not get the recordings of the actual voices of the people 
who asked the questions. For this reason I had to record the questions 
afterwards myself and insert them in the gap, and I used the filter to make 
it clear when it was another person asking a question rather than me 
speaking.


I also mention in the speech that I will be putting up a stereo copy on my 
website, which is what this is.


As for Science Invasion, I have no plans for that at the moment. I will 
finish this game, and then we will see what happens. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:37 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi,
I wonder why Philip decided to change frequencies for the person asking
questions and the person answering them. Also the game was in Stereo,
not mono, though in skype it probably would have been mono.

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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
And when you mention filter, what exactly do you mean, if this is 
concerning audio, it will have to be somewhere else.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Charles Rivard
Oddly enough, I think the reasoning for changing the pitch of the questions 
was answered right at the beginning, before the speech.


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- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 7:37 AM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi,
I wonder why Philip decided to change frequencies for the person asking 
questions and the person answering them. Also the game was in Stereo, not 
mono, though in skype it probably would have been mono.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Greg Steel
Hi Phillup I just heard your speech and I thought it was awesome I really 
like the new game a lot and I'm looking forward to playing it when it gets 
released.  The sounds are very good where did you get those sound effects. 
I'm a musician also and love sound effects and have some libraries of sound 
effects.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 19, 2011 6:14 AM
Subject: Re: [Audyssey] Speech on Blastbay products


And when you mention filter, what exactly do you mean, if this is 
concerning audio, it will have to be somewhere else.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Charles Rivard
The segments on how you started your company and on game creation were 
short, but interesting.  I know they were short due to time constraints.


As for the game demo, this sounds like a fun game that is sort of a 
combination of Tarzan Junior and Q9.  All in all, a good presentation. 
Thanks for sharing it.


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heart.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 6:47 AM
Subject: [Audyssey] Speech on Blastbay products



Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had a 
game accessibility day. The speech is just over 20 minutes and gives a bit 
of background history for Blastbay, as well as a very brief demonstration 
of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Yohandy
I'd love the idea of making our own levels. I'm sure I can come up with 
some truly evil levels. Remember I love mainstream games that are 
challenging guys. mwahahahaha! Please include the editor Philip! There are 
quite a few mainstream games out there that allow one to make their own 
levels. Little Big Planet series for instance. We need something like this 
in the accessible gaming market.



- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 8:23 AM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi Will,

I haven't quite decided this yet. If I do make the level editor available 
it will be as a paid extra component for a relatively low price. Nothing 
is certain in that regard yet, though.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:15 PM
Subject: Re: [Audyssey] Speech on Blastbay products


ah wow can we make our own levels as well?

On 19 May 2011, at 13:11, Philip Bennefall wrote:

Thank you Will, glad you liked the speech. There is no scheduled release 
date for Perilous Hearts, but I have been working on it since January and 
have created 10 alphas thus far. Level 1 is completed, and so is the 
foundation with the artificial intelligence, inventory, weapons, level 
editor etc. It is only the first part of the game that is set in the 
jungle, then you go into underground caves. Sounds familiar? Yes, this is 
the remake of Tarzan Junior that I mentioned in December last year.


Kind regards,

Philip Bennefall
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:04 PM
Subject: Re: [Audyssey] Speech on Blastbay products


very informative speech philip I hope the audience enjoyed it

On 19 May 2011, at 12:47, Philip Bennefall wrote:


Hi all,

For those of you who are interested, here is a recording of a speech I 
held at the Games for Health conference earlier this week when they had 
a game accessibility day. The speech is just over 20 minutes and gives a 
bit of background history for Blastbay, as well as a very brief 
demonstration of the first level in our upcoming title.


Any feedback would be appreciated.

The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3

Kind regards,

Philip Bennefall
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Yohandy
I'd much prefer Gangster attack to be honest. that game had potential! both 
would be good though.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 8:44 AM
Subject: Re: [Audyssey] Speech on Blastbay products



Hi Alfredo,

As I mention in the beginning I was not able to record the sound of the 
audience, so I did not get the recordings of the actual voices of the 
people who asked the questions. For this reason I had to record the 
questions afterwards myself and insert them in the gap, and I used the 
filter to make it clear when it was another person asking a question 
rather than me speaking.


I also mention in the speech that I will be putting up a stereo copy on my 
website, which is what this is.


As for Science Invasion, I have no plans for that at the moment. I will 
finish this game, and then we will see what happens. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 2:37 PM
Subject: Re: [Audyssey] Speech on Blastbay products


Hi,
I wonder why Philip decided to change frequencies for the person asking
questions and the person answering them. Also the game was in Stereo,
not mono, though in skype it probably would have been mono.

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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Shiny protector
Frequency filters. Basically, with a frequency filter, he made it sound like 
a radio, when the other dude was speaking.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 19, 2011 2:14 PM
Subject: Re: [Audyssey] Speech on Blastbay products


And when you mention filter, what exactly do you mean, if this is 
concerning audio, it will have to be somewhere else.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Alfredo_The_Music_maker
Ah, that makes more sense, you could have used an mp3 skype recording 
software to capture what the audience was saying, or rout your speakers 
to a virtual audio cable and have a program record it as wall. There are 
several ways to do it.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Philip Bennefall

Hi Alfredo,

The reason I was not able to record the Skype side of the conversation was 
because I also had to stream the output from my soundcard so that I could 
show the game. If I had kept Skype's output on the same soundcard as the 
game and started streaming, we would have had echos and other artifacts. I 
already used virtual cables to root the microphone and computer output in 
various ways, so using more would have made the stream unstable.


Kind regards,

Philip Bennefall
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 20, 2011 2:01 AM
Subject: Re: [Audyssey] Speech on Blastbay products


Ah, that makes more sense, you could have used an mp3 skype recording
software to capture what the audience was saying, or rout your speakers
to a virtual audio cable and have a program record it as wall. There are
several ways to do it. 



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