Re: [Audyssey] The best muds to play?

2009-01-25 Thread ian mcnamara
yep i like new worlds mud although i do not play as much as i should. also 
dartmud is good but hard to get started on. blood dusk is also good i am 
thinking of starting on that again. kingdom's of the lost. i also like 
forgotten kingdoms as well. moredor mud is also good i also like mume which 
is a lord of the rings based mud. i have tried that many muds over the years 
i sadly still can't find one to call home. i am getting to the stage now 
wheir i am trying to look for a mud to call home. another good mud that very 
nearlly got to being my home was mediviea that is fantastic. the reason i 
like mudding so much is that blind people can do it with sighted people and 
you are at no dis advantage. i also like armageddon which is a role play 
inforced mud where your aim is to survive but you have to go through quite a 
lengthy applecation prosess to get on to the mud although it is hard to get 
started it is good when you get the hang of it asspechally if you get the 
hang of glass hacking in the dezzert as you can get a decent ammount of 
money from it not enuff to live on but at least it is a start muds are one 
of my favourate tipe of gaming and i hope to mud with some of you soon.


ian.
- Original Message - 
From: William L. Houts abra...@drizzle.com
To: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk; Gamers 
Discussion list gamers@audyssey.org

Sent: Sunday, January 25, 2009 2:16 AM
Subject: Re: [Audyssey] The best muds to play?





Hi Lindsay,

This is one of my favorite topics.
I've tried lots of muds over the last ten years and have found a few which 
match my own criteria.  I tend to favor games with an interesting sound 
and feel, if you know what I mean.  So I like muds which aren't unadorned 
Diku or Circle muds, with their beastly fidoes and copies of AD and D 
spells.  I tend to favor muds where RP is encouraged if not demanded, and 
I like muds with many races and classes.  Finally, i like games where 
there is some element of crafting.  I know most people don't share all of 
these wishes from my personal wish list, but it gives you an idea of my 
biases.


So.  New Worlds mud is very good.  There are usually between 50 and 
75players at any time.  New Worlds has solid guilds, an extensive map and 
is roleplay intensive.  The good thing about the RP, though, is that it is 
sometimes rewarded with nontrivial experience and gold bonuses.  New 
Worlds is blind friendly, and the staff and players will go out of their 
way to help you if you just mention that you use a screen reader.  There's 
even a global channel for blind players.Be aware, though, that if you mean 
to join a guild, you will have lots of in depth contact with other players 
higher than you in the pecking order.  Just play your character with a 
little panache, and everything will go well.


New Worlds is atHost Name:  newworlds-rpg.com  port:  4002.

Next, I can recommend the Iron Realms games.  There are currently four 
text muds and each of them has its own mythos and set of races to play 
although the observant player will notice that there is a good deal of 
overlap between guilds from the different games.  IR games run on a custom 
game engine,so the acquisition of skills and spells is peculiar to those 
games and won't be found outside of the IR universe.  The room 
descriptions are deft and there is lots of depth to the play.  You can 
hunt critters, or set your sights on other players.  As you may have read 
on this mailing list, though, all of the Iron Realms guilds require a 
certain amount of homework. By this, I mean that you have to write little 
essays and complete quests in order to progress through the early levels 
of your guild, even if you're just a dumb warrior.  Finally, the IR games 
provide players with opportunities to buy powerful artifacts with RL 
money, which may add to your experience.  Some players blow through the 
game with hundreds of dollars of such power ups, but they are by no means 
necessary to enjoyment of the game. Personally, I like to just hang out on 
my guild channel and banter as much as I like adventuring.  You can try my 
current favorite, Achaea, at:


Host Name:  achaea.com  port 23

  Next, I've been doing some exploration of Discworld Mud.  Discworld is 
based upon the popular humorous fantasy novels by Terry Pratchett.  There 
is a lot of silliness on DW, but the game interface and logic is very 
solid, and I've found players to be very blind friendly.  They tend to 
favor players who take a comic approach to roleplying, but there's plenty 
hard and fast adventure to be had.  One thing I think is cool about DW is 
that it takes weather into account in a serious way.  While your character 
can wear the usual helms and ringmail shirts, it is also recommended that 
they purchase socks and underwear for those cold Morporkian nights.


Discworld is at  Host Name:discworld.atuin.net Port:  23

Finally, I find myself returning again and again to Avatar mud.  It's

Re: [Audyssey] The best muds to play?

2009-01-25 Thread Milos Przic

Cowboy bee bop? What's that?
  Regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: michael maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 25, 2009 3:52 AM
Subject: Re: [Audyssey] The best muds to play?


Blood dusk is interesting. I have played it but the player base is real 
low

the last time I was there. It is cool combat but all combat so far and it
got a little boring.

I am playing of course miriani and a new one called cowboy bee bop which 
is

actually pretty cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 24, 2009 7:44 PM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

I'm sure you'll get the same old responses here, alter aeon (blah), and
miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a 
bit


like the conquest mud I posted a while back, only slightly more developed.
The combat system is somewhere between manual and automatic, you have full
control over your character in combat, but if you don't make an action
before you're supposed to act, the AI will perform whichever action it
thinks is best, or perhaps it selects one at random. Not sure. All the mud
seems to be so far is strictly combat. I've seen some references to 
quests,

like finding a hermit's dog, or paying your respects to a certain living
god, but they all seem to be either not developed, half-baked or
exceptionally hard since I haven't managed to complete a single one of 
them

yet. Its definitely worth a look though if you're into advanced mechanics.
This is in general, not directed strictly towards lindsay.


As an example of how advanced the combat system is. The most advanced
fighting style I've seen is wrestling. In most games wrestling is either
just random unlinked throws and junk that barely make any sense. On this
game positions are actually taken into account. If you put someone in a
joint lock and perform that attack again, you'll tighten up the joint lock
instead of applying a new one, and your opponent will be described as
struggling to escape your leg lock, arm lock, etc. You also have standing
grapples, like headlocks and such. You can also do standing joint locks, 
and


there's even various position based attacks. For example. If your opponent
is grounded and you're standing, if you perform an elbow, you'll do a 
flying


elbow drop. I find it kind of interesting, though the wrestling style 
needs

some serious rebalancing. Anyway, if you feel like checking it out:

mud.dusk.org:7000

Gordan or talerous if you need help. I won't always be on as these
characters and gordan is my main, but the list of characters I plan to
create to explore all skillsets is too long to post here.
--
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Sent: Saturday, January 24, 2009 12:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] The best muds to play?


What are the best muds to play in people's opinion?

Lindsay Cowell



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Re: [Audyssey] The best muds to play?

2009-01-25 Thread Shadow Dragon
Ah, so blood dusk is more popular than I originally thought eh? Well, if 
anyone feels like picking it back up at some point feel free to look me up. 
I've been playing around wit hthe skillsets and exploring the mud, have 
figured out a fair way of making income, etc. Once I start figuring out the 
quests I'll be happy. Its probably not a mud that'll hold my interest for 
years to come but its definitely still interesting.


--
From: ian mcnamara riggs_mcnam...@yahoo.co.uk
Sent: Sunday, January 25, 2009 2:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The best muds to play?

yep i like new worlds mud although i do not play as much as i should. also 
dartmud is good but hard to get started on. blood dusk is also good i am 
thinking of starting on that again. kingdom's of the lost. i also like 
forgotten kingdoms as well. moredor mud is also good i also like mume 
which is a lord of the rings based mud. i have tried that many muds over 
the years i sadly still can't find one to call home. i am getting to the 
stage now wheir i am trying to look for a mud to call home. another good 
mud that very nearlly got to being my home was mediviea that is fantastic. 
the reason i like mudding so much is that blind people can do it with 
sighted people and you are at no dis advantage. i also like armageddon 
which is a role play inforced mud where your aim is to survive but you 
have to go through quite a lengthy applecation prosess to get on to the 
mud although it is hard to get started it is good when you get the hang of 
it asspechally if you get the hang of glass hacking in the dezzert as you 
can get a decent ammount of money from it not enuff to live on but at 
least it is a start muds are one of my favourate tipe of gaming and i hope 
to mud with some of you soon.


ian.
- Original Message - 
From: William L. Houts abra...@drizzle.com
To: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk; Gamers 
Discussion list gamers@audyssey.org

Sent: Sunday, January 25, 2009 2:16 AM
Subject: Re: [Audyssey] The best muds to play?





Hi Lindsay,

This is one of my favorite topics.
I've tried lots of muds over the last ten years and have found a few 
which match my own criteria.  I tend to favor games with an interesting 
sound and feel, if you know what I mean.  So I like muds which aren't 
unadorned Diku or Circle muds, with their beastly fidoes and copies of AD 
and D spells.  I tend to favor muds where RP is encouraged if not 
demanded, and I like muds with many races and classes.  Finally, i like 
games where there is some element of crafting.  I know most people don't 
share all of these wishes from my personal wish list, but it gives you an 
idea of my biases.


So.  New Worlds mud is very good.  There are usually between 50 and 
75players at any time.  New Worlds has solid guilds, an extensive map and 
is roleplay intensive.  The good thing about the RP, though, is that it 
is sometimes rewarded with nontrivial experience and gold bonuses.  New 
Worlds is blind friendly, and the staff and players will go out of their 
way to help you if you just mention that you use a screen reader. 
There's even a global channel for blind players.Be aware, though, that if 
you mean to join a guild, you will have lots of in depth contact with 
other players higher than you in the pecking order.  Just play your 
character with a little panache, and everything will go well.


New Worlds is atHost Name:  newworlds-rpg.com  port:  4002.

Next, I can recommend the Iron Realms games.  There are currently four 
text muds and each of them has its own mythos and set of races to play 
although the observant player will notice that there is a good deal of 
overlap between guilds from the different games.  IR games run on a 
custom game engine,so the acquisition of skills and spells is peculiar to 
those games and won't be found outside of the IR universe.  The room 
descriptions are deft and there is lots of depth to the play.  You can 
hunt critters, or set your sights on other players.  As you may have read 
on this mailing list, though, all of the Iron Realms guilds require a 
certain amount of homework. By this, I mean that you have to write little 
essays and complete quests in order to progress through the early levels 
of your guild, even if you're just a dumb warrior.  Finally, the IR games 
provide players with opportunities to buy powerful artifacts with RL 
money, which may add to your experience.  Some players blow through the 
game with hundreds of dollars of such power ups, but they are by no means 
necessary to enjoyment of the game. Personally, I like to just hang out 
on my guild channel and banter as much as I like adventuring.  You can 
try my current favorite, Achaea, at:


Host Name:  achaea.com  port 23

  Next, I've been doing some exploration of Discworld Mud.  Discworld is 
based upon the popular humorous fantasy novels by Terry

Re: [Audyssey] The best muds to play?

2009-01-25 Thread michael maslo
It is a cool and funny mud. It allows you to be a medic merchant murderer
police crime syndicate etc. It is quite a cool little mud. Working on a
sound pack for it.


Check it out on www.mudconnector.com

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Milos Przic
Sent: Sunday, January 25, 2009 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

Cowboy bee bop? What's that?
   Regards,
 Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: michael maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 25, 2009 3:52 AM
Subject: Re: [Audyssey] The best muds to play?


 Blood dusk is interesting. I have played it but the player base is real 
 low
 the last time I was there. It is cool combat but all combat so far and it
 got a little boring.

 I am playing of course miriani and a new one called cowboy bee bop which 
 is
 actually pretty cool.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shadow Dragon
 Sent: Saturday, January 24, 2009 7:44 PM
 To: Lindsay Cowell; Gamers Discussion list
 Subject: Re: [Audyssey] The best muds to play?

 I'm sure you'll get the same old responses here, alter aeon (blah), and
 miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a 
 bit

 like the conquest mud I posted a while back, only slightly more developed.
 The combat system is somewhere between manual and automatic, you have full
 control over your character in combat, but if you don't make an action
 before you're supposed to act, the AI will perform whichever action it
 thinks is best, or perhaps it selects one at random. Not sure. All the mud
 seems to be so far is strictly combat. I've seen some references to 
 quests,
 like finding a hermit's dog, or paying your respects to a certain living
 god, but they all seem to be either not developed, half-baked or
 exceptionally hard since I haven't managed to complete a single one of 
 them
 yet. Its definitely worth a look though if you're into advanced mechanics.
 This is in general, not directed strictly towards lindsay.


 As an example of how advanced the combat system is. The most advanced
 fighting style I've seen is wrestling. In most games wrestling is either
 just random unlinked throws and junk that barely make any sense. On this
 game positions are actually taken into account. If you put someone in a
 joint lock and perform that attack again, you'll tighten up the joint lock
 instead of applying a new one, and your opponent will be described as
 struggling to escape your leg lock, arm lock, etc. You also have standing
 grapples, like headlocks and such. You can also do standing joint locks, 
 and

 there's even various position based attacks. For example. If your opponent
 is grounded and you're standing, if you perform an elbow, you'll do a 
 flying

 elbow drop. I find it kind of interesting, though the wrestling style 
 needs
 some serious rebalancing. Anyway, if you feel like checking it out:

 mud.dusk.org:7000

 Gordan or talerous if you need help. I won't always be on as these
 characters and gordan is my main, but the list of characters I plan to
 create to explore all skillsets is too long to post here.
 --
 From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
 Sent: Saturday, January 24, 2009 12:15 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] The best muds to play?

 What are the best muds to play in people's opinion?

 Lindsay Cowell



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you want to leave the list, send E-mail to 
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 All messages are archived and can be searched and read at
 http

Re: [Audyssey] The best muds to play?

2009-01-25 Thread Orin
Cowboy Bebot is actually a TV show I think, in which the mud is based  
off of.

On Jan 25, 2009, at 11:34 AM, michael maslo wrote:

It is a cool and funny mud. It allows you to be a medic merchant  
murderer
police crime syndicate etc. It is quite a cool little mud. Working  
on a

sound pack for it.


Check it out on www.mudconnector.com

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Milos Przic
Sent: Sunday, January 25, 2009 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

Cowboy bee bop? What's that?
  Regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message -
From: michael maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 25, 2009 3:52 AM
Subject: Re: [Audyssey] The best muds to play?


Blood dusk is interesting. I have played it but the player base is  
real

low
the last time I was there. It is cool combat but all combat so far  
and it

got a little boring.

I am playing of course miriani and a new one called cowboy bee bop  
which

is
actually pretty cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Shadow Dragon
Sent: Saturday, January 24, 2009 7:44 PM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

I'm sure you'll get the same old responses here, alter aeon (blah),  
and
miriani (blah.) I've been playing a mud called Blood Dusk lately.  
It's a

bit

like the conquest mud I posted a while back, only slightly more  
developed.
The combat system is somewhere between manual and automatic, you  
have full
control over your character in combat, but if you don't make an  
action
before you're supposed to act, the AI will perform whichever action  
it
thinks is best, or perhaps it selects one at random. Not sure. All  
the mud

seems to be so far is strictly combat. I've seen some references to
quests,
like finding a hermit's dog, or paying your respects to a certain  
living

god, but they all seem to be either not developed, half-baked or
exceptionally hard since I haven't managed to complete a single one  
of

them
yet. Its definitely worth a look though if you're into advanced  
mechanics.

This is in general, not directed strictly towards lindsay.


As an example of how advanced the combat system is. The most advanced
fighting style I've seen is wrestling. In most games wrestling is  
either
just random unlinked throws and junk that barely make any sense. On  
this
game positions are actually taken into account. If you put someone  
in a
joint lock and perform that attack again, you'll tighten up the  
joint lock

instead of applying a new one, and your opponent will be described as
struggling to escape your leg lock, arm lock, etc. You also have  
standing
grapples, like headlocks and such. You can also do standing joint  
locks,

and

there's even various position based attacks. For example. If your  
opponent

is grounded and you're standing, if you perform an elbow, you'll do a
flying

elbow drop. I find it kind of interesting, though the wrestling style
needs
some serious rebalancing. Anyway, if you feel like checking it out:

mud.dusk.org:7000

Gordan or talerous if you need help. I won't always be on as these
characters and gordan is my main, but the list of characters I plan  
to

create to explore all skillsets is too long to post here.
--
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Sent: Saturday, January 24, 2009 12:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] The best muds to play?


What are the best muds to play in people's opinion?

Lindsay Cowell



---
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If you want to leave the list, send E-mail to
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of  
the

list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] The best muds to play?

2009-01-25 Thread Shadow Dragon
Is an anime actually. And if the mud has comedy in it its not really within 
the theme of the show. The show has an odd and rather amusing name given its 
serious nature, but a lot of anime series's do given japanese translation 
errors and people too lazy to adapt the title to something more suitable. 
Either way if it's the mud I've seen based on Bebop its basically just a 
weird half-torn apart diku codebase with stock combat and rp that doesn't 
fit the atmosphere. Correct me if I'm wrong, I'd definitely be interested in 
checking out a mud based on this series, always have liked it.


--
From: Orin orin8...@gmail.com
Sent: Sunday, January 25, 2009 10:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The best muds to play?

Cowboy Bebot is actually a TV show I think, in which the mud is based  off 
of.

On Jan 25, 2009, at 11:34 AM, michael maslo wrote:

It is a cool and funny mud. It allows you to be a medic merchant 
murderer

police crime syndicate etc. It is quite a cool little mud. Working  on a
sound pack for it.


Check it out on www.mudconnector.com

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] 
On

Behalf Of Milos Przic
Sent: Sunday, January 25, 2009 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

Cowboy bee bop? What's that?
  Regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message -
From: michael maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 25, 2009 3:52 AM
Subject: Re: [Audyssey] The best muds to play?



Blood dusk is interesting. I have played it but the player base is  real
low
the last time I was there. It is cool combat but all combat so far  and 
it

got a little boring.

I am playing of course miriani and a new one called cowboy bee bop 
which

is
actually pretty cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] 
On

Behalf Of Shadow Dragon
Sent: Saturday, January 24, 2009 7:44 PM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

I'm sure you'll get the same old responses here, alter aeon (blah),  and
miriani (blah.) I've been playing a mud called Blood Dusk lately.  It's 
a

bit

like the conquest mud I posted a while back, only slightly more 
developed.
The combat system is somewhere between manual and automatic, you  have 
full

control over your character in combat, but if you don't make an  action
before you're supposed to act, the AI will perform whichever action  it
thinks is best, or perhaps it selects one at random. Not sure. All  the 
mud

seems to be so far is strictly combat. I've seen some references to
quests,
like finding a hermit's dog, or paying your respects to a certain 
living

god, but they all seem to be either not developed, half-baked or
exceptionally hard since I haven't managed to complete a single one  of
them
yet. Its definitely worth a look though if you're into advanced 
mechanics.

This is in general, not directed strictly towards lindsay.


As an example of how advanced the combat system is. The most advanced
fighting style I've seen is wrestling. In most games wrestling is 
either
just random unlinked throws and junk that barely make any sense. On 
this

game positions are actually taken into account. If you put someone  in a
joint lock and perform that attack again, you'll tighten up the  joint 
lock

instead of applying a new one, and your opponent will be described as
struggling to escape your leg lock, arm lock, etc. You also have 
standing
grapples, like headlocks and such. You can also do standing joint 
locks,

and

there's even various position based attacks. For example. If your 
opponent

is grounded and you're standing, if you perform an elbow, you'll do a
flying

elbow drop. I find it kind of interesting, though the wrestling style
needs
some serious rebalancing. Anyway, if you feel like checking it out:

mud.dusk.org:7000

Gordan or talerous if you need help. I won't always be on as these
characters and gordan is my main, but the list of characters I plan  to
create to explore all skillsets is too long to post here.
--
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Sent: Saturday, January 24, 2009 12:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] The best muds to play?


What are the best muds to play in people's opinion?

Lindsay Cowell



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If you have any questions

Re: [Audyssey] The best muds to play?

2009-01-25 Thread michael maslo
It is non stock combat. It is different. It is very similar to star wars
except it is extremely easy to fly the ships. You do have to enter the
coordinates x y z but it is so easy to do. Landing is so easy as well as the
flying part itself.

The combat you have to first focus on the enemy you are righting, then you
can punch, kick, and/or any other skills you have the right or have access
to. You have to continue to take your turn or you will get killed. It is
turn base combat meaning you have to actually enter the command in to fight
or you won't fight. Similar to god wars but not that extent.

The part I like is you can have a rifle, pistol, swords, make things such as
your own backpack, com links,  jeweler, rifles, clothing etc. You can get
homes or apartments. 

You can be a crime syndicate, police, bounty hunter, engineer, pilot, etc. I
do not know it if is circle, decu, etc. I really do like it though.

I consider it a fun mud which I personally think you should check it out.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Sunday, January 25, 2009 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

Is an anime actually. And if the mud has comedy in it its not really within 
the theme of the show. The show has an odd and rather amusing name given its

serious nature, but a lot of anime series's do given japanese translation 
errors and people too lazy to adapt the title to something more suitable. 
Either way if it's the mud I've seen based on Bebop its basically just a 
weird half-torn apart diku codebase with stock combat and rp that doesn't 
fit the atmosphere. Correct me if I'm wrong, I'd definitely be interested in

checking out a mud based on this series, always have liked it.

--
From: Orin orin8...@gmail.com
Sent: Sunday, January 25, 2009 10:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The best muds to play?

 Cowboy Bebot is actually a TV show I think, in which the mud is based  off

 of.
 On Jan 25, 2009, at 11:34 AM, michael maslo wrote:

 It is a cool and funny mud. It allows you to be a medic merchant 
 murderer
 police crime syndicate etc. It is quite a cool little mud. Working  on a
 sound pack for it.


 Check it out on www.mudconnector.com

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] 
 On
 Behalf Of Milos Przic
 Sent: Sunday, January 25, 2009 4:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The best muds to play?

 Cowboy bee bop? What's that?
   Regards,
 Milos Przic
 msn: milos.pr...@gmail.com
 skipe: milosh-hs
 - Original Message -
 From: michael maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, January 25, 2009 3:52 AM
 Subject: Re: [Audyssey] The best muds to play?


 Blood dusk is interesting. I have played it but the player base is  real
 low
 the last time I was there. It is cool combat but all combat so far  and 
 it
 got a little boring.

 I am playing of course miriani and a new one called cowboy bee bop 
 which
 is
 actually pretty cool.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] 
 On
 Behalf Of Shadow Dragon
 Sent: Saturday, January 24, 2009 7:44 PM
 To: Lindsay Cowell; Gamers Discussion list
 Subject: Re: [Audyssey] The best muds to play?

 I'm sure you'll get the same old responses here, alter aeon (blah),  and
 miriani (blah.) I've been playing a mud called Blood Dusk lately.  It's 
 a
 bit

 like the conquest mud I posted a while back, only slightly more 
 developed.
 The combat system is somewhere between manual and automatic, you  have 
 full
 control over your character in combat, but if you don't make an  action
 before you're supposed to act, the AI will perform whichever action  it
 thinks is best, or perhaps it selects one at random. Not sure. All  the 
 mud
 seems to be so far is strictly combat. I've seen some references to
 quests,
 like finding a hermit's dog, or paying your respects to a certain 
 living
 god, but they all seem to be either not developed, half-baked or
 exceptionally hard since I haven't managed to complete a single one  of
 them
 yet. Its definitely worth a look though if you're into advanced 
 mechanics.
 This is in general, not directed strictly towards lindsay.


 As an example of how advanced the combat system is. The most advanced
 fighting style I've seen is wrestling. In most games wrestling is 
 either
 just random unlinked throws and junk that barely make any sense. On 
 this
 game positions are actually taken into account. If you put someone  in a
 joint lock and perform that attack again, you'll tighten up the  joint 
 lock
 instead of applying a new one, and your opponent will be described as
 struggling to escape your leg lock, arm lock, etc. You

Re: [Audyssey] The best muds to play?

2009-01-24 Thread Shadow Dragon
I'm sure you'll get the same old responses here, alter aeon (blah), and 
miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit 
like the conquest mud I posted a while back, only slightly more developed. 
The combat system is somewhere between manual and automatic, you have full 
control over your character in combat, but if you don't make an action 
before you're supposed to act, the AI will perform whichever action it 
thinks is best, or perhaps it selects one at random. Not sure. All the mud 
seems to be so far is strictly combat. I've seen some references to quests, 
like finding a hermit's dog, or paying your respects to a certain living 
god, but they all seem to be either not developed, half-baked or 
exceptionally hard since I haven't managed to complete a single one of them 
yet. Its definitely worth a look though if you're into advanced mechanics. 
This is in general, not directed strictly towards lindsay.



As an example of how advanced the combat system is. The most advanced 
fighting style I've seen is wrestling. In most games wrestling is either 
just random unlinked throws and junk that barely make any sense. On this 
game positions are actually taken into account. If you put someone in a 
joint lock and perform that attack again, you'll tighten up the joint lock 
instead of applying a new one, and your opponent will be described as 
struggling to escape your leg lock, arm lock, etc. You also have standing 
grapples, like headlocks and such. You can also do standing joint locks, and 
there's even various position based attacks. For example. If your opponent 
is grounded and you're standing, if you perform an elbow, you'll do a flying 
elbow drop. I find it kind of interesting, though the wrestling style needs 
some serious rebalancing. Anyway, if you feel like checking it out:


mud.dusk.org:7000

Gordan or talerous if you need help. I won't always be on as these 
characters and gordan is my main, but the list of characters I plan to 
create to explore all skillsets is too long to post here.

--
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Sent: Saturday, January 24, 2009 12:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] The best muds to play?


What are the best muds to play in people's opinion?

Lindsay Cowell



---
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Re: [Audyssey] The best muds to play?

2009-01-24 Thread William L. Houts



Hi Lindsay,

This is one of my favorite topics.
I've tried lots of muds over the last ten years and have found a few which 
match my own criteria.  I tend to favor games with an interesting sound and 
feel, if you know what I mean.  So I like muds which aren't unadorned Diku 
or Circle muds, with their beastly fidoes and copies of AD and D spells.  I 
tend to favor muds where RP is encouraged if not demanded, and I like muds 
with many races and classes.  Finally, i like games where there is some 
element of crafting.  I know most people don't share all of these wishes 
from my personal wish list, but it gives you an idea of my biases.


So.  New Worlds mud is very good.  There are usually between 50 and 
75players at any time.  New Worlds has solid guilds, an extensive map and is 
roleplay intensive.  The good thing about the RP, though, is that it is 
sometimes rewarded with nontrivial experience and gold bonuses.  New Worlds 
is blind friendly, and the staff and players will go out of their way to 
help you if you just mention that you use a screen reader.  There's even a 
global channel for blind players.Be aware, though, that if you mean to join 
a guild, you will have lots of in depth contact with other players higher 
than you in the pecking order.  Just play your character with a little 
panache, and everything will go well.


New Worlds is atHost Name:  newworlds-rpg.com  port:  4002.

Next, I can recommend the Iron Realms games.  There are currently four text 
muds and each of them has its own mythos and set of races to play although 
the observant player will notice that there is a good deal of overlap 
between guilds from the different games.  IR games run on a custom game 
engine,so the acquisition of skills and spells is peculiar to those games 
and won't be found outside of the IR universe.  The room descriptions are 
deft and there is lots of depth to the play.  You can hunt critters, or set 
your sights on other players.  As you may have read on this mailing list, 
though, all of the Iron Realms guilds require a certain amount of homework. 
By this, I mean that you have to write little essays and complete quests in 
order to progress through the early levels of your guild, even if you're 
just a dumb warrior.  Finally, the IR games provide players with 
opportunities to buy powerful artifacts with RL money, which may add to your 
experience.  Some players blow through the game with hundreds of dollars of 
such power ups, but they are by no means necessary to enjoyment of the game. 
Personally, I like to just hang out on my guild channel and banter as much 
as I like adventuring.  You can try my current favorite, Achaea, at:


Host Name:  achaea.com  port 23

  Next, I've been doing some exploration of Discworld Mud.  Discworld is 
based upon the popular humorous fantasy novels by Terry Pratchett.  There is 
a lot of silliness on DW, but the game interface and logic is very solid, 
and I've found players to be very blind friendly.  They tend to favor 
players who take a comic approach to roleplying, but there's plenty hard and 
fast adventure to be had.  One thing I think is cool about DW is that it 
takes weather into account in a serious way.  While your character can wear 
the usual helms and ringmail shirts, it is also recommended that they 
purchase socks and underwear for those cold Morporkian nights.


Discworld is at  Host Name:discworld.atuin.net Port:  23

Finally, I find myself returning again and again to Avatar mud.  It's based 
on the Diku codebase, which I absolutely loathe, but Snikt and his helpers 
have done such a good job of creating a unique gaming experience that I can 
forgive even the beastly fidos of Midgaard.  There are only seven classes 
available to start with, but there are numerous very different races and 
with hero levels and remorting a number ofcool classes are open to the 
persistent player.  I've been coming back to Avatar for more than a dozen 
years and there are no signs of it going away yet.


Avatar is at:  Host Name:  avatar.outland.org  Port:  3000

Good luck, and I look forward to hearing what other Audyssey members think 
about their favorite muds.


--Bill
interesting
- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Saturday, January 24, 2009 11:15 AM
Subject: [Audyssey] The best muds to play?



What are the best muds to play in people's opinion?

Lindsay Cowell



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Re: [Audyssey] The best muds to play?

2009-01-24 Thread michael maslo
Blood dusk is interesting. I have played it but the player base is real low
the last time I was there. It is cool combat but all combat so far and it
got a little boring.

I am playing of course miriani and a new one called cowboy bee bop which is
actually pretty cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 24, 2009 7:44 PM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] The best muds to play?

I'm sure you'll get the same old responses here, alter aeon (blah), and 
miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit

like the conquest mud I posted a while back, only slightly more developed. 
The combat system is somewhere between manual and automatic, you have full 
control over your character in combat, but if you don't make an action 
before you're supposed to act, the AI will perform whichever action it 
thinks is best, or perhaps it selects one at random. Not sure. All the mud 
seems to be so far is strictly combat. I've seen some references to quests, 
like finding a hermit's dog, or paying your respects to a certain living 
god, but they all seem to be either not developed, half-baked or 
exceptionally hard since I haven't managed to complete a single one of them 
yet. Its definitely worth a look though if you're into advanced mechanics. 
This is in general, not directed strictly towards lindsay.


As an example of how advanced the combat system is. The most advanced 
fighting style I've seen is wrestling. In most games wrestling is either 
just random unlinked throws and junk that barely make any sense. On this 
game positions are actually taken into account. If you put someone in a 
joint lock and perform that attack again, you'll tighten up the joint lock 
instead of applying a new one, and your opponent will be described as 
struggling to escape your leg lock, arm lock, etc. You also have standing 
grapples, like headlocks and such. You can also do standing joint locks, and

there's even various position based attacks. For example. If your opponent 
is grounded and you're standing, if you perform an elbow, you'll do a flying

elbow drop. I find it kind of interesting, though the wrestling style needs 
some serious rebalancing. Anyway, if you feel like checking it out:

mud.dusk.org:7000

Gordan or talerous if you need help. I won't always be on as these 
characters and gordan is my main, but the list of characters I plan to 
create to explore all skillsets is too long to post here.
--
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Sent: Saturday, January 24, 2009 12:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] The best muds to play?

 What are the best muds to play in people's opinion?

 Lindsay Cowell



 ---
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 list,
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