Re: [Audyssey] The best muds to play?
yep i like new worlds mud although i do not play as much as i should. also dartmud is good but hard to get started on. blood dusk is also good i am thinking of starting on that again. kingdom's of the lost. i also like forgotten kingdoms as well. moredor mud is also good i also like mume which is a lord of the rings based mud. i have tried that many muds over the years i sadly still can't find one to call home. i am getting to the stage now wheir i am trying to look for a mud to call home. another good mud that very nearlly got to being my home was mediviea that is fantastic. the reason i like mudding so much is that blind people can do it with sighted people and you are at no dis advantage. i also like armageddon which is a role play inforced mud where your aim is to survive but you have to go through quite a lengthy applecation prosess to get on to the mud although it is hard to get started it is good when you get the hang of it asspechally if you get the hang of glass hacking in the dezzert as you can get a decent ammount of money from it not enuff to live on but at least it is a start muds are one of my favourate tipe of gaming and i hope to mud with some of you soon. ian. - Original Message - From: William L. Houts abra...@drizzle.com To: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk; Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 25, 2009 2:16 AM Subject: Re: [Audyssey] The best muds to play? Hi Lindsay, This is one of my favorite topics. I've tried lots of muds over the last ten years and have found a few which match my own criteria. I tend to favor games with an interesting sound and feel, if you know what I mean. So I like muds which aren't unadorned Diku or Circle muds, with their beastly fidoes and copies of AD and D spells. I tend to favor muds where RP is encouraged if not demanded, and I like muds with many races and classes. Finally, i like games where there is some element of crafting. I know most people don't share all of these wishes from my personal wish list, but it gives you an idea of my biases. So. New Worlds mud is very good. There are usually between 50 and 75players at any time. New Worlds has solid guilds, an extensive map and is roleplay intensive. The good thing about the RP, though, is that it is sometimes rewarded with nontrivial experience and gold bonuses. New Worlds is blind friendly, and the staff and players will go out of their way to help you if you just mention that you use a screen reader. There's even a global channel for blind players.Be aware, though, that if you mean to join a guild, you will have lots of in depth contact with other players higher than you in the pecking order. Just play your character with a little panache, and everything will go well. New Worlds is atHost Name: newworlds-rpg.com port: 4002. Next, I can recommend the Iron Realms games. There are currently four text muds and each of them has its own mythos and set of races to play although the observant player will notice that there is a good deal of overlap between guilds from the different games. IR games run on a custom game engine,so the acquisition of skills and spells is peculiar to those games and won't be found outside of the IR universe. The room descriptions are deft and there is lots of depth to the play. You can hunt critters, or set your sights on other players. As you may have read on this mailing list, though, all of the Iron Realms guilds require a certain amount of homework. By this, I mean that you have to write little essays and complete quests in order to progress through the early levels of your guild, even if you're just a dumb warrior. Finally, the IR games provide players with opportunities to buy powerful artifacts with RL money, which may add to your experience. Some players blow through the game with hundreds of dollars of such power ups, but they are by no means necessary to enjoyment of the game. Personally, I like to just hang out on my guild channel and banter as much as I like adventuring. You can try my current favorite, Achaea, at: Host Name: achaea.com port 23 Next, I've been doing some exploration of Discworld Mud. Discworld is based upon the popular humorous fantasy novels by Terry Pratchett. There is a lot of silliness on DW, but the game interface and logic is very solid, and I've found players to be very blind friendly. They tend to favor players who take a comic approach to roleplying, but there's plenty hard and fast adventure to be had. One thing I think is cool about DW is that it takes weather into account in a serious way. While your character can wear the usual helms and ringmail shirts, it is also recommended that they purchase socks and underwear for those cold Morporkian nights. Discworld is at Host Name:discworld.atuin.net Port: 23 Finally, I find myself returning again and again to Avatar mud. It's
Re: [Audyssey] The best muds to play?
Cowboy bee bop? What's that? Regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: michael maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, January 25, 2009 3:52 AM Subject: Re: [Audyssey] The best muds to play? Blood dusk is interesting. I have played it but the player base is real low the last time I was there. It is cool combat but all combat so far and it got a little boring. I am playing of course miriani and a new one called cowboy bee bop which is actually pretty cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Saturday, January 24, 2009 7:44 PM To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? I'm sure you'll get the same old responses here, alter aeon (blah), and miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit like the conquest mud I posted a while back, only slightly more developed. The combat system is somewhere between manual and automatic, you have full control over your character in combat, but if you don't make an action before you're supposed to act, the AI will perform whichever action it thinks is best, or perhaps it selects one at random. Not sure. All the mud seems to be so far is strictly combat. I've seen some references to quests, like finding a hermit's dog, or paying your respects to a certain living god, but they all seem to be either not developed, half-baked or exceptionally hard since I haven't managed to complete a single one of them yet. Its definitely worth a look though if you're into advanced mechanics. This is in general, not directed strictly towards lindsay. As an example of how advanced the combat system is. The most advanced fighting style I've seen is wrestling. In most games wrestling is either just random unlinked throws and junk that barely make any sense. On this game positions are actually taken into account. If you put someone in a joint lock and perform that attack again, you'll tighten up the joint lock instead of applying a new one, and your opponent will be described as struggling to escape your leg lock, arm lock, etc. You also have standing grapples, like headlocks and such. You can also do standing joint locks, and there's even various position based attacks. For example. If your opponent is grounded and you're standing, if you perform an elbow, you'll do a flying elbow drop. I find it kind of interesting, though the wrestling style needs some serious rebalancing. Anyway, if you feel like checking it out: mud.dusk.org:7000 Gordan or talerous if you need help. I won't always be on as these characters and gordan is my main, but the list of characters I plan to create to explore all skillsets is too long to post here. -- From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Sent: Saturday, January 24, 2009 12:15 PM To: gamers@audyssey.org Subject: [Audyssey] The best muds to play? What are the best muds to play in people's opinion? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] The best muds to play?
Ah, so blood dusk is more popular than I originally thought eh? Well, if anyone feels like picking it back up at some point feel free to look me up. I've been playing around wit hthe skillsets and exploring the mud, have figured out a fair way of making income, etc. Once I start figuring out the quests I'll be happy. Its probably not a mud that'll hold my interest for years to come but its definitely still interesting. -- From: ian mcnamara riggs_mcnam...@yahoo.co.uk Sent: Sunday, January 25, 2009 2:04 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] The best muds to play? yep i like new worlds mud although i do not play as much as i should. also dartmud is good but hard to get started on. blood dusk is also good i am thinking of starting on that again. kingdom's of the lost. i also like forgotten kingdoms as well. moredor mud is also good i also like mume which is a lord of the rings based mud. i have tried that many muds over the years i sadly still can't find one to call home. i am getting to the stage now wheir i am trying to look for a mud to call home. another good mud that very nearlly got to being my home was mediviea that is fantastic. the reason i like mudding so much is that blind people can do it with sighted people and you are at no dis advantage. i also like armageddon which is a role play inforced mud where your aim is to survive but you have to go through quite a lengthy applecation prosess to get on to the mud although it is hard to get started it is good when you get the hang of it asspechally if you get the hang of glass hacking in the dezzert as you can get a decent ammount of money from it not enuff to live on but at least it is a start muds are one of my favourate tipe of gaming and i hope to mud with some of you soon. ian. - Original Message - From: William L. Houts abra...@drizzle.com To: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk; Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 25, 2009 2:16 AM Subject: Re: [Audyssey] The best muds to play? Hi Lindsay, This is one of my favorite topics. I've tried lots of muds over the last ten years and have found a few which match my own criteria. I tend to favor games with an interesting sound and feel, if you know what I mean. So I like muds which aren't unadorned Diku or Circle muds, with their beastly fidoes and copies of AD and D spells. I tend to favor muds where RP is encouraged if not demanded, and I like muds with many races and classes. Finally, i like games where there is some element of crafting. I know most people don't share all of these wishes from my personal wish list, but it gives you an idea of my biases. So. New Worlds mud is very good. There are usually between 50 and 75players at any time. New Worlds has solid guilds, an extensive map and is roleplay intensive. The good thing about the RP, though, is that it is sometimes rewarded with nontrivial experience and gold bonuses. New Worlds is blind friendly, and the staff and players will go out of their way to help you if you just mention that you use a screen reader. There's even a global channel for blind players.Be aware, though, that if you mean to join a guild, you will have lots of in depth contact with other players higher than you in the pecking order. Just play your character with a little panache, and everything will go well. New Worlds is atHost Name: newworlds-rpg.com port: 4002. Next, I can recommend the Iron Realms games. There are currently four text muds and each of them has its own mythos and set of races to play although the observant player will notice that there is a good deal of overlap between guilds from the different games. IR games run on a custom game engine,so the acquisition of skills and spells is peculiar to those games and won't be found outside of the IR universe. The room descriptions are deft and there is lots of depth to the play. You can hunt critters, or set your sights on other players. As you may have read on this mailing list, though, all of the Iron Realms guilds require a certain amount of homework. By this, I mean that you have to write little essays and complete quests in order to progress through the early levels of your guild, even if you're just a dumb warrior. Finally, the IR games provide players with opportunities to buy powerful artifacts with RL money, which may add to your experience. Some players blow through the game with hundreds of dollars of such power ups, but they are by no means necessary to enjoyment of the game. Personally, I like to just hang out on my guild channel and banter as much as I like adventuring. You can try my current favorite, Achaea, at: Host Name: achaea.com port 23 Next, I've been doing some exploration of Discworld Mud. Discworld is based upon the popular humorous fantasy novels by Terry
Re: [Audyssey] The best muds to play?
It is a cool and funny mud. It allows you to be a medic merchant murderer police crime syndicate etc. It is quite a cool little mud. Working on a sound pack for it. Check it out on www.mudconnector.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Milos Przic Sent: Sunday, January 25, 2009 4:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? Cowboy bee bop? What's that? Regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: michael maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, January 25, 2009 3:52 AM Subject: Re: [Audyssey] The best muds to play? Blood dusk is interesting. I have played it but the player base is real low the last time I was there. It is cool combat but all combat so far and it got a little boring. I am playing of course miriani and a new one called cowboy bee bop which is actually pretty cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Saturday, January 24, 2009 7:44 PM To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? I'm sure you'll get the same old responses here, alter aeon (blah), and miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit like the conquest mud I posted a while back, only slightly more developed. The combat system is somewhere between manual and automatic, you have full control over your character in combat, but if you don't make an action before you're supposed to act, the AI will perform whichever action it thinks is best, or perhaps it selects one at random. Not sure. All the mud seems to be so far is strictly combat. I've seen some references to quests, like finding a hermit's dog, or paying your respects to a certain living god, but they all seem to be either not developed, half-baked or exceptionally hard since I haven't managed to complete a single one of them yet. Its definitely worth a look though if you're into advanced mechanics. This is in general, not directed strictly towards lindsay. As an example of how advanced the combat system is. The most advanced fighting style I've seen is wrestling. In most games wrestling is either just random unlinked throws and junk that barely make any sense. On this game positions are actually taken into account. If you put someone in a joint lock and perform that attack again, you'll tighten up the joint lock instead of applying a new one, and your opponent will be described as struggling to escape your leg lock, arm lock, etc. You also have standing grapples, like headlocks and such. You can also do standing joint locks, and there's even various position based attacks. For example. If your opponent is grounded and you're standing, if you perform an elbow, you'll do a flying elbow drop. I find it kind of interesting, though the wrestling style needs some serious rebalancing. Anyway, if you feel like checking it out: mud.dusk.org:7000 Gordan or talerous if you need help. I won't always be on as these characters and gordan is my main, but the list of characters I plan to create to explore all skillsets is too long to post here. -- From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Sent: Saturday, January 24, 2009 12:15 PM To: gamers@audyssey.org Subject: [Audyssey] The best muds to play? What are the best muds to play in people's opinion? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] The best muds to play?
Cowboy Bebot is actually a TV show I think, in which the mud is based off of. On Jan 25, 2009, at 11:34 AM, michael maslo wrote: It is a cool and funny mud. It allows you to be a medic merchant murderer police crime syndicate etc. It is quite a cool little mud. Working on a sound pack for it. Check it out on www.mudconnector.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Milos Przic Sent: Sunday, January 25, 2009 4:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? Cowboy bee bop? What's that? Regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: michael maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, January 25, 2009 3:52 AM Subject: Re: [Audyssey] The best muds to play? Blood dusk is interesting. I have played it but the player base is real low the last time I was there. It is cool combat but all combat so far and it got a little boring. I am playing of course miriani and a new one called cowboy bee bop which is actually pretty cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Saturday, January 24, 2009 7:44 PM To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? I'm sure you'll get the same old responses here, alter aeon (blah), and miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit like the conquest mud I posted a while back, only slightly more developed. The combat system is somewhere between manual and automatic, you have full control over your character in combat, but if you don't make an action before you're supposed to act, the AI will perform whichever action it thinks is best, or perhaps it selects one at random. Not sure. All the mud seems to be so far is strictly combat. I've seen some references to quests, like finding a hermit's dog, or paying your respects to a certain living god, but they all seem to be either not developed, half-baked or exceptionally hard since I haven't managed to complete a single one of them yet. Its definitely worth a look though if you're into advanced mechanics. This is in general, not directed strictly towards lindsay. As an example of how advanced the combat system is. The most advanced fighting style I've seen is wrestling. In most games wrestling is either just random unlinked throws and junk that barely make any sense. On this game positions are actually taken into account. If you put someone in a joint lock and perform that attack again, you'll tighten up the joint lock instead of applying a new one, and your opponent will be described as struggling to escape your leg lock, arm lock, etc. You also have standing grapples, like headlocks and such. You can also do standing joint locks, and there's even various position based attacks. For example. If your opponent is grounded and you're standing, if you perform an elbow, you'll do a flying elbow drop. I find it kind of interesting, though the wrestling style needs some serious rebalancing. Anyway, if you feel like checking it out: mud.dusk.org:7000 Gordan or talerous if you need help. I won't always be on as these characters and gordan is my main, but the list of characters I plan to create to explore all skillsets is too long to post here. -- From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Sent: Saturday, January 24, 2009 12:15 PM To: gamers@audyssey.org Subject: [Audyssey] The best muds to play? What are the best muds to play in people's opinion? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org
Re: [Audyssey] The best muds to play?
Is an anime actually. And if the mud has comedy in it its not really within the theme of the show. The show has an odd and rather amusing name given its serious nature, but a lot of anime series's do given japanese translation errors and people too lazy to adapt the title to something more suitable. Either way if it's the mud I've seen based on Bebop its basically just a weird half-torn apart diku codebase with stock combat and rp that doesn't fit the atmosphere. Correct me if I'm wrong, I'd definitely be interested in checking out a mud based on this series, always have liked it. -- From: Orin orin8...@gmail.com Sent: Sunday, January 25, 2009 10:08 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] The best muds to play? Cowboy Bebot is actually a TV show I think, in which the mud is based off of. On Jan 25, 2009, at 11:34 AM, michael maslo wrote: It is a cool and funny mud. It allows you to be a medic merchant murderer police crime syndicate etc. It is quite a cool little mud. Working on a sound pack for it. Check it out on www.mudconnector.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Milos Przic Sent: Sunday, January 25, 2009 4:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? Cowboy bee bop? What's that? Regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: michael maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, January 25, 2009 3:52 AM Subject: Re: [Audyssey] The best muds to play? Blood dusk is interesting. I have played it but the player base is real low the last time I was there. It is cool combat but all combat so far and it got a little boring. I am playing of course miriani and a new one called cowboy bee bop which is actually pretty cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Saturday, January 24, 2009 7:44 PM To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? I'm sure you'll get the same old responses here, alter aeon (blah), and miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit like the conquest mud I posted a while back, only slightly more developed. The combat system is somewhere between manual and automatic, you have full control over your character in combat, but if you don't make an action before you're supposed to act, the AI will perform whichever action it thinks is best, or perhaps it selects one at random. Not sure. All the mud seems to be so far is strictly combat. I've seen some references to quests, like finding a hermit's dog, or paying your respects to a certain living god, but they all seem to be either not developed, half-baked or exceptionally hard since I haven't managed to complete a single one of them yet. Its definitely worth a look though if you're into advanced mechanics. This is in general, not directed strictly towards lindsay. As an example of how advanced the combat system is. The most advanced fighting style I've seen is wrestling. In most games wrestling is either just random unlinked throws and junk that barely make any sense. On this game positions are actually taken into account. If you put someone in a joint lock and perform that attack again, you'll tighten up the joint lock instead of applying a new one, and your opponent will be described as struggling to escape your leg lock, arm lock, etc. You also have standing grapples, like headlocks and such. You can also do standing joint locks, and there's even various position based attacks. For example. If your opponent is grounded and you're standing, if you perform an elbow, you'll do a flying elbow drop. I find it kind of interesting, though the wrestling style needs some serious rebalancing. Anyway, if you feel like checking it out: mud.dusk.org:7000 Gordan or talerous if you need help. I won't always be on as these characters and gordan is my main, but the list of characters I plan to create to explore all skillsets is too long to post here. -- From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Sent: Saturday, January 24, 2009 12:15 PM To: gamers@audyssey.org Subject: [Audyssey] The best muds to play? What are the best muds to play in people's opinion? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] The best muds to play?
It is non stock combat. It is different. It is very similar to star wars except it is extremely easy to fly the ships. You do have to enter the coordinates x y z but it is so easy to do. Landing is so easy as well as the flying part itself. The combat you have to first focus on the enemy you are righting, then you can punch, kick, and/or any other skills you have the right or have access to. You have to continue to take your turn or you will get killed. It is turn base combat meaning you have to actually enter the command in to fight or you won't fight. Similar to god wars but not that extent. The part I like is you can have a rifle, pistol, swords, make things such as your own backpack, com links, jeweler, rifles, clothing etc. You can get homes or apartments. You can be a crime syndicate, police, bounty hunter, engineer, pilot, etc. I do not know it if is circle, decu, etc. I really do like it though. I consider it a fun mud which I personally think you should check it out. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Sunday, January 25, 2009 1:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? Is an anime actually. And if the mud has comedy in it its not really within the theme of the show. The show has an odd and rather amusing name given its serious nature, but a lot of anime series's do given japanese translation errors and people too lazy to adapt the title to something more suitable. Either way if it's the mud I've seen based on Bebop its basically just a weird half-torn apart diku codebase with stock combat and rp that doesn't fit the atmosphere. Correct me if I'm wrong, I'd definitely be interested in checking out a mud based on this series, always have liked it. -- From: Orin orin8...@gmail.com Sent: Sunday, January 25, 2009 10:08 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] The best muds to play? Cowboy Bebot is actually a TV show I think, in which the mud is based off of. On Jan 25, 2009, at 11:34 AM, michael maslo wrote: It is a cool and funny mud. It allows you to be a medic merchant murderer police crime syndicate etc. It is quite a cool little mud. Working on a sound pack for it. Check it out on www.mudconnector.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Milos Przic Sent: Sunday, January 25, 2009 4:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? Cowboy bee bop? What's that? Regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: michael maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, January 25, 2009 3:52 AM Subject: Re: [Audyssey] The best muds to play? Blood dusk is interesting. I have played it but the player base is real low the last time I was there. It is cool combat but all combat so far and it got a little boring. I am playing of course miriani and a new one called cowboy bee bop which is actually pretty cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Saturday, January 24, 2009 7:44 PM To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? I'm sure you'll get the same old responses here, alter aeon (blah), and miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit like the conquest mud I posted a while back, only slightly more developed. The combat system is somewhere between manual and automatic, you have full control over your character in combat, but if you don't make an action before you're supposed to act, the AI will perform whichever action it thinks is best, or perhaps it selects one at random. Not sure. All the mud seems to be so far is strictly combat. I've seen some references to quests, like finding a hermit's dog, or paying your respects to a certain living god, but they all seem to be either not developed, half-baked or exceptionally hard since I haven't managed to complete a single one of them yet. Its definitely worth a look though if you're into advanced mechanics. This is in general, not directed strictly towards lindsay. As an example of how advanced the combat system is. The most advanced fighting style I've seen is wrestling. In most games wrestling is either just random unlinked throws and junk that barely make any sense. On this game positions are actually taken into account. If you put someone in a joint lock and perform that attack again, you'll tighten up the joint lock instead of applying a new one, and your opponent will be described as struggling to escape your leg lock, arm lock, etc. You
Re: [Audyssey] The best muds to play?
I'm sure you'll get the same old responses here, alter aeon (blah), and miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit like the conquest mud I posted a while back, only slightly more developed. The combat system is somewhere between manual and automatic, you have full control over your character in combat, but if you don't make an action before you're supposed to act, the AI will perform whichever action it thinks is best, or perhaps it selects one at random. Not sure. All the mud seems to be so far is strictly combat. I've seen some references to quests, like finding a hermit's dog, or paying your respects to a certain living god, but they all seem to be either not developed, half-baked or exceptionally hard since I haven't managed to complete a single one of them yet. Its definitely worth a look though if you're into advanced mechanics. This is in general, not directed strictly towards lindsay. As an example of how advanced the combat system is. The most advanced fighting style I've seen is wrestling. In most games wrestling is either just random unlinked throws and junk that barely make any sense. On this game positions are actually taken into account. If you put someone in a joint lock and perform that attack again, you'll tighten up the joint lock instead of applying a new one, and your opponent will be described as struggling to escape your leg lock, arm lock, etc. You also have standing grapples, like headlocks and such. You can also do standing joint locks, and there's even various position based attacks. For example. If your opponent is grounded and you're standing, if you perform an elbow, you'll do a flying elbow drop. I find it kind of interesting, though the wrestling style needs some serious rebalancing. Anyway, if you feel like checking it out: mud.dusk.org:7000 Gordan or talerous if you need help. I won't always be on as these characters and gordan is my main, but the list of characters I plan to create to explore all skillsets is too long to post here. -- From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Sent: Saturday, January 24, 2009 12:15 PM To: gamers@audyssey.org Subject: [Audyssey] The best muds to play? What are the best muds to play in people's opinion? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The best muds to play?
Hi Lindsay, This is one of my favorite topics. I've tried lots of muds over the last ten years and have found a few which match my own criteria. I tend to favor games with an interesting sound and feel, if you know what I mean. So I like muds which aren't unadorned Diku or Circle muds, with their beastly fidoes and copies of AD and D spells. I tend to favor muds where RP is encouraged if not demanded, and I like muds with many races and classes. Finally, i like games where there is some element of crafting. I know most people don't share all of these wishes from my personal wish list, but it gives you an idea of my biases. So. New Worlds mud is very good. There are usually between 50 and 75players at any time. New Worlds has solid guilds, an extensive map and is roleplay intensive. The good thing about the RP, though, is that it is sometimes rewarded with nontrivial experience and gold bonuses. New Worlds is blind friendly, and the staff and players will go out of their way to help you if you just mention that you use a screen reader. There's even a global channel for blind players.Be aware, though, that if you mean to join a guild, you will have lots of in depth contact with other players higher than you in the pecking order. Just play your character with a little panache, and everything will go well. New Worlds is atHost Name: newworlds-rpg.com port: 4002. Next, I can recommend the Iron Realms games. There are currently four text muds and each of them has its own mythos and set of races to play although the observant player will notice that there is a good deal of overlap between guilds from the different games. IR games run on a custom game engine,so the acquisition of skills and spells is peculiar to those games and won't be found outside of the IR universe. The room descriptions are deft and there is lots of depth to the play. You can hunt critters, or set your sights on other players. As you may have read on this mailing list, though, all of the Iron Realms guilds require a certain amount of homework. By this, I mean that you have to write little essays and complete quests in order to progress through the early levels of your guild, even if you're just a dumb warrior. Finally, the IR games provide players with opportunities to buy powerful artifacts with RL money, which may add to your experience. Some players blow through the game with hundreds of dollars of such power ups, but they are by no means necessary to enjoyment of the game. Personally, I like to just hang out on my guild channel and banter as much as I like adventuring. You can try my current favorite, Achaea, at: Host Name: achaea.com port 23 Next, I've been doing some exploration of Discworld Mud. Discworld is based upon the popular humorous fantasy novels by Terry Pratchett. There is a lot of silliness on DW, but the game interface and logic is very solid, and I've found players to be very blind friendly. They tend to favor players who take a comic approach to roleplying, but there's plenty hard and fast adventure to be had. One thing I think is cool about DW is that it takes weather into account in a serious way. While your character can wear the usual helms and ringmail shirts, it is also recommended that they purchase socks and underwear for those cold Morporkian nights. Discworld is at Host Name:discworld.atuin.net Port: 23 Finally, I find myself returning again and again to Avatar mud. It's based on the Diku codebase, which I absolutely loathe, but Snikt and his helpers have done such a good job of creating a unique gaming experience that I can forgive even the beastly fidos of Midgaard. There are only seven classes available to start with, but there are numerous very different races and with hero levels and remorting a number ofcool classes are open to the persistent player. I've been coming back to Avatar for more than a dozen years and there are no signs of it going away yet. Avatar is at: Host Name: avatar.outland.org Port: 3000 Good luck, and I look forward to hearing what other Audyssey members think about their favorite muds. --Bill interesting - Original Message - From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk To: gamers@audyssey.org Sent: Saturday, January 24, 2009 11:15 AM Subject: [Audyssey] The best muds to play? What are the best muds to play in people's opinion? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] The best muds to play?
Blood dusk is interesting. I have played it but the player base is real low the last time I was there. It is cool combat but all combat so far and it got a little boring. I am playing of course miriani and a new one called cowboy bee bop which is actually pretty cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Saturday, January 24, 2009 7:44 PM To: Lindsay Cowell; Gamers Discussion list Subject: Re: [Audyssey] The best muds to play? I'm sure you'll get the same old responses here, alter aeon (blah), and miriani (blah.) I've been playing a mud called Blood Dusk lately. It's a bit like the conquest mud I posted a while back, only slightly more developed. The combat system is somewhere between manual and automatic, you have full control over your character in combat, but if you don't make an action before you're supposed to act, the AI will perform whichever action it thinks is best, or perhaps it selects one at random. Not sure. All the mud seems to be so far is strictly combat. I've seen some references to quests, like finding a hermit's dog, or paying your respects to a certain living god, but they all seem to be either not developed, half-baked or exceptionally hard since I haven't managed to complete a single one of them yet. Its definitely worth a look though if you're into advanced mechanics. This is in general, not directed strictly towards lindsay. As an example of how advanced the combat system is. The most advanced fighting style I've seen is wrestling. In most games wrestling is either just random unlinked throws and junk that barely make any sense. On this game positions are actually taken into account. If you put someone in a joint lock and perform that attack again, you'll tighten up the joint lock instead of applying a new one, and your opponent will be described as struggling to escape your leg lock, arm lock, etc. You also have standing grapples, like headlocks and such. You can also do standing joint locks, and there's even various position based attacks. For example. If your opponent is grounded and you're standing, if you perform an elbow, you'll do a flying elbow drop. I find it kind of interesting, though the wrestling style needs some serious rebalancing. Anyway, if you feel like checking it out: mud.dusk.org:7000 Gordan or talerous if you need help. I won't always be on as these characters and gordan is my main, but the list of characters I plan to create to explore all skillsets is too long to post here. -- From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Sent: Saturday, January 24, 2009 12:15 PM To: gamers@audyssey.org Subject: [Audyssey] The best muds to play? What are the best muds to play in people's opinion? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.